SWMud PK Logs

Submitted on 2013-08-11, Arkell (Judsy's view) vs Arkell on Soleada


Damage from Arkell: 5645 damage over 217 rounds (26.01 DPR)

Graph of damage from Arkell with a pulse burst:

Combat Specials from Arkell with a pulse burst:


If you notice anything in the log file that should not be publicly included, please email admin@swmudpklogs.com with the URL of this page and details of why it should not be public.

**This is the last 10000 lines of my scrollback.....enjoy :P **
 
 
see the dock for the planet. To the north are various shops and such, as well as
the Crystalline Estates. This is the main tourist attraction of the galaxy.
There are four obvious exits: west, north, east, and south.
 
MLR-V4
Arkell the Expert Tracker
 
* The Soleada Main Board * is here.
 
13625 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell cocks back an explosive round and aims at you.
Arkell hits you with an explosive round from his Pulse Rifle!
Arkell obliterates you with a pulse burst.
hp: 385 (-48) sp: 1971
You hurt Arkell mildly with your hammer.
b
You're too busy to baffle anyone just yet.
13629 > Arkell tries to move out of the room, but the little LR droid stops him!
 
bl
You're too busy to baffle anyone just yet.
13629 > b
You're too busy to baffle anyone just yet.
13629 > The scanner beeps : Arkell is at 59% health.
13629 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell annihilates you completely with a pulse burst.
hp: 323 (-62) sp: 1971
You cause great damage to Arkell with your weapon.
****### You got hit by a girl! ###***
 
You destroy Arkell utterly with your hammer.
b
You attempt to baffle Arkell, but fail miserably.
13652 > MLR-Z1 reports: I've cornered Arkell.
 
A Bounty Hunter zooms to the north with a Jetpack.
What?
13652 > b
You're too busy to baffle anyone just yet.
13652 > You're too busy to baffle anyone just yet.
13652 > n
Farther to the north you can see the Crystalline Estates, which is the home to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
There are four obvious exits: north, east, museum, and south.
 
MLR-Z1
Arkell the Expert Tracker
 
13652 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell wounds you with a pulse burst.
hp: 301 (-22) sp: 1971
You cause great damage to Arkell with your weapon.
****### You got hit by a girl! ###***
 
You strike Arkell with your hammer.
A Bounty Hunter zooms to the north with a Jetpack.
What?
13657 > decay jetpack arkell
Arkell is not here!
13657 > hs
You begin to meditate, concentrating on healing...
13657 > ln
A pathway to and from homes
[4: w, e, estates, s]
Arkell the Expert Tracker
You cannot see in that direction.
13657 > You fail to heal yourself.
n
This is a pathway leading between the main dock of Soleada and the fine
Crystalline Estates. As you look north, you see the large crystal mountain which
makes up the exterior of the estates. They look like a very lovely place to
visit. To the east you see the Bounty Hunter Outpost, and to the west is the
Soleada Bank.
There are four obvious exits: west, east, estates, and south.
 
13657 > decay jetpack arkell
You cannot use this skill again so quickly.
13657 > w
This is the Crystalline Bank of Soleada, located conveniently across from the
Bounty Hunter Outpost and near the Crystalline Estates. This is where the
Neutral team room is located, just upstairs from here. In this bank you may
deposit or withdraw money from your account, as well as inquire about your
balance. The Telmack droid looks very helpful, and if you type <panic bank> he
will display the information for you.
There are two obvious exits: up and east.
 
13657 > hs
You begin to meditate, concentrating on healing...
13657 > sn arkell
Your senses tell you that:
Arkell is strong with the Force.
Arkell is less experienced than you.
Arkell is of neither the Light nor the Dark.
Arkell is in top shape.
Arkell is poisoned.
 
13657 > You heal yourself.
hp: 358/738 sp: 1971/1971 dr: comfortably numb
e
This is a pathway leading between the main dock of Soleada and the fine
Crystalline Estates. As you look north, you see the large crystal mountain which
makes up the exterior of the estates. They look like a very lovely place to
visit. To the east you see the Bounty Hunter Outpost, and to the west is the
Soleada Bank.
There are four obvious exits: west, east, estates, and south.
 
Cthrek the Godfather of Smugglers
 
13657 > Cthrek performs first aid on himself.
Arkell tries to ensnare you with some form of cable, but fails disasterously.
le
0mBounty Hunter Office
[1: w]
Kimbak, the Bounty Hunter
You cannot see in that direction.
13657 > Cthrek performs first aid on himself.
Cthrek leaves east.
s
Farther to the north you can see the Crystalline Estates, which is the home to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
There are four obvious exits: north, east, museum, and south.
 
MLR-Z1
 
13657 > see arkell
You see into Arkell's environment and you see:
 
This is the lobby for the Crystalline Estates Condos. Residents may enter their
condominiums from here. Guests may inquire about purchasing a condo to the east
or buy additions for their condo to the west. This is a most cozy lobby.
 
13657 > n
This is a pathway leading between the main dock of Soleada and the fine
Crystalline Estates. As you look north, you see the large crystal mountain which
makes up the exterior of the estates. They look like a very lovely place to
visit. To the east you see the Bounty Hunter Outpost, and to the west is the
Soleada Bank.
There are four obvious exits: west, east, estates, and south.
 
Cthrek the Godfather of Smugglers
 
13657 > Cthrek tries, but fails to perform first aid on himself.
Arkell tries to ensnare you with some form of cable, but fails disasterously.
peer lobby
s
You cannot see far in that direction.
13657 > Farther to the north you can see the Crystalline Estates, which is the h
ome to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
There are four obvious exits: north, east, museum, and south.
 
MLR-Z1
 
13657 > peer estates
You cannot see far in that direction.
13657 > n
peer estates
This is a pathway leading between the main dock of Soleada and the fine
Crystalline Estates. As you look north, you see the large crystal mountain which
makes up the exterior of the estates. They look like a very lovely place to
visit. To the east you see the Bounty Hunter Outpost, and to the west is the
Soleada Bank.
s
There are four obvious exits: west, east, estates, and south.
 
Cthrek the Godfather of Smugglers
 
13657 > This is the lobby for the Crystalline Estates Condos. Residents may ente
r their
condominiums from here. Guests may inquire about purchasing a condo to the east
or buy additions for their condo to the west. This is a most cozy lobby.
 
There are three obvious exits: west, exit, and east.
MLR-M9
 
* Crystalline Estates Board * is here.
 
13657 > Farther to the north you can see the Crystalline Estates, which is the h
ome to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
There are four obvious exits: north, east, museum, and south.
 
MLR-Z1
 
13657 > st
hp: 374/738 sp: 1971/1971 exp: 13657 cr: 9752 align: 8/48
13657 > hs
You begin to meditate, concentrating on healing...
13657 > You fail to heal yourself.
st
hp: 374/738 sp: 1971/1971 exp: 13657 cr: 9752 align: 8/49
13657 > hs
You begin to meditate, concentrating on healing...
13657 > You heal yourself.
hp: 423/738 sp: 1971/1971 dr: comfortably numb
The MLR-droid goes pzzzttttttt.
td es w
Not able to find one of the locations.
13657 > n
td es w
s
This is a pathway leading between the main dock of Soleada and the fine
Crystalline Estates. As you look north, you see the large crystal mountain which
makes up the exterior of the estates. They look like a very lovely place to
visit. To the east you see the Bounty Hunter Outpost, and to the west is the
Soleada Bank.
There are four obvious exits: west, east, estates, and south.
 
Cthrek the Godfather of Smugglers
 
13657 > Not able to find one of the locations.
13657 > Farther to the north you can see the Crystalline Estates, which is the h
ome to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
There are four obvious exits: north, east, museum, and south.
 
MLR-Z1
 
13657 > td estates west
Not able to find one of the locations.
13657 > n]
What?n
 
13657 > td estates west
s
This is a pathway leading between the main dock of Soleada and the fine
Crystalline Estates. As you look north, you see the large crystal mountain which
makes up the exterior of the estates. They look like a very lovely place to
visit. To the east you see the Bounty Hunter Outpost, and to the west is the
Soleada Bank.
There are four obvious exits: west, east, estates, and south.
 
13657 > You feel intense hatred as the Dark side of the Force flows through you.
You fail to throw MLR-M9.
13657 > Farther to the north you can see the Crystalline Estates, which is the h
ome to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
There are four obvious exits: north, east, museum, and south.
 
MLR-Z1
 
13657 > st
hp: 439/738 sp: 1971/1971 exp: 13657 cr: 9752 align: 8/41
13657 > Arkell razes you with a pulse burst from the north.
hp: 397 (-42) sp: 1971
n
This is a pathway leading between the main dock of Soleada and the fine
Crystalline Estates. As you look north, you see the large crystal mountain which
makes up the exterior of the estates. They look like a very lovely place to
visit. To the east you see the Bounty Hunter Outpost, and to the west is the
Soleada Bank.
fpush s
There are four obvious exits: west, east, estates, and south.
 
Cthrek the Godfather of Smugglers
 
13657 > There is nothing here to push!
13657 > s
Farther to the north you can see the Crystalline Estates, which is the home to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
st
There are four obvious exits: north, east, museum, and south.
 
MLR-Z1
 
13657 > hp: 397/738 sp: 1971/1971 exp: 13657 cr: 9752 align: 8/41
13657 > dl here n
You fail to lift MLR-Z1.
13657 > st
hp: 397/738 sp: 1971/1971 exp: 13657 cr: 9752 align: 8/41
ls
13657 > A pathway on Soleada
[4: w, n, e, s]
MLR-V4
* The Soleada Main Board * is here.
Soleada Landing
[4: w, n, e, s]
Smuggler
Sluissi avenger (Blade of Night) [57607] is here.
A pathway south of the Soleada landing
[4: n, w, s, e]
Slicer
Hanse's shop of <3
[2: n, s]
Grethel
Hanse's backroom stockshop
[1: n]
You cannot see in that direction.
13657 > dl here n
You cannot use this skill again so quickly.
dl here n
13657 > You cannot use this skill again so quickly.
13657 > dl here n
The little droid anchors itself firmly into the ground, defeating this attempt!
13657 > i
You are carrying:
Judsy's copy of The Hitchhiker's Guide to the Star Wars Galaxy
Assassin gloves (worn)
A medkit
A medkit
A medkit
An alias tool *Held*
Spiked Hammer *Held* (wielded)
A toolbox
A toolbox
Potion Purifier
Smuggler Catalog
Storage Retrieval Card 56639
Judsy's imperial team insignia
Obsidian Hand Talisman (worn)
Judsy's wedding band (worn)
 
You feel the burden of the weight of your equipment.
13657 > dl here n
You cannot use this skill again so quickly.
dl here n
13657 > You cannot use this skill again so quickly.
13657 > dl here n
You cannot use this skill again so quickly.
dl here n
13657 > You fail to lift MLR-Z1.
13657 > st
Cthrek enters.
hp: 405/738 sp: 1971/1971 exp: 13657 cr: 9752 align: 8/41
13657 > dl here n
Cthrek leaves south.
You cannot use this skill again so quickly.
13657 > sn arkell
Your senses tell you that:
dl here n
Arkell is strong with the Force.
Arkell is less experienced than you.
Arkell is of neither the Light nor the Dark.
Arkell is in top shape.
 
13657 > You lift MLR-Z1 from here to north.
13657 > MLR-Z1 reports: I've cornered Arkell.
 
n
This is a pathway leading between the main dock of Soleada and the fine
Crystalline Estates. As you look north, you see the large crystal mountain which
makes up the exterior of the estates. They look like a very lovely place to
visit. To the east you see the Bounty Hunter Outpost, and to the west is the
Soleada Bank.
slow
There are four obvious exits: west, east, estates, and south.
 
Arkell the Expert Tracker
MLR-Z1
 
13657 > slow
Slow who?
13657 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell wounds you badly with a pulse burst.
hp: 387 (-26) sp: 1971
You strike Arkell with your hammer.
You cannot do that just yet.
13664 > slow
You cannot do that just yet.
slow
13664 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell damages you with a pulse burst.
hp: 355 (-32) sp: 1971
You sting Arkell with your hammer.
You cannot do that just yet.
13666 > slow
A Bounty Hunter zooms to the south with a Jetpack.
MLR-V4 reports: I've cornered Arkell.
 
Slow who?
s
13666 > s
Farther to the north you can see the Crystalline Estates, which is the home to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
There are four obvious exits: north, east, museum, and south.
 
13666 > slow
This is a pathway on the glorious planet of Soleada. To the immediate south you
see the dock for the planet. To the north are various shops and such, as well as
the Crystalline Estates. This is the main tourist attraction of the galaxy.
There are four obvious exits: west, north, east, and south.
 
MLR-V4
 
* The Soleada Main Board * is here.
 
13666 > Slow who?
13666 > Silencer <Lostsouls> heya juds
Arkell cocks back an explosive round and aims at you.
Arkell hits you with an explosive round from his Pulse Rifle!
Arkell razes you with a pulse burst from the south.
hp: 315 (-40) sp: 1971
n
Farther to the north you can see the Crystalline Estates, which is the home to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
There are four obvious exits: north, east, museum, and south.
 
13666 > Arkell injures you severely with a pulse burst from the south.
s
w
hp: 296 (-19) sp: 1971
This is a pathway on the glorious planet of Soleada. To the immediate south you
see the dock for the planet. To the north are various shops and such, as well as
the Crystalline Estates. This is the main tourist attraction of the galaxy.
There are four obvious exits: west, north, east, and south.
 
MLR-V4
 
* The Soleada Main Board * is here.
 
13666 > This is the Soleada Ship Shop. You can buy and sell ships here, as well
as
resell used ship parts. To purchase a ship, buy the title, and then ask the
patrolman in the bay for an access card.
 
A LARGE sign reads: I am not responsible for any ships stolen
from the ship bay.
The only obvious exit is east.
 
MLR-Y2
Ship Shopkeeper
 
13666 > e
13666 > h
You fade into the shadows.
e
13666 > This is a pathway on the glorious planet of Soleada. To the immediate so
uth you
see the dock for the planet. To the north are various shops and such, as well as
the Crystalline Estates. This is the main tourist attraction of the galaxy.
There are four obvious exits: west, north, east, and south.
 
MLR-V4
 
* The Soleada Main Board * is here.
 
13666 > MLR-V4 reports: I've cornered Arkell.
 
Arkell enters.
e
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) (damaged) at you
and fires it.
Arkell injures you severely with a pulse burst.
hp: 280 (-16) sp: 1971
You send Arkell a bone crushing blow with your hammer.
Arkell tries to move out of the room, but the little LR droid stops him!
 
This is a shop where you can sell and buy things, but only when the shop keeper
is around. There is a stairway going up guarded by a shimmering purple field.
Type 'panic shop' for more information.
The only obvious exit is west.
 
Shop Keeper
MLR-E5
 
Powertap, Boots (damaged), and Trashcan are here.
 
13673 > w
13673 > w
This is a pathway on the glorious planet of Soleada. To the immediate south you
see the dock for the planet. To the north are various shops and such, as well as
the Crystalline Estates. This is the main tourist attraction of the galaxy.
There are four obvious exits: west, north, east, and south.
 
MLR-V4
Arkell the Expert Tracker
 
* The Soleada Main Board * is here.
 
13673 > n
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) (damaged) at you
and fires it.
Arkell nails you with a pulse burst.
hp: 258 (-30) sp: 1971
You strike Arkell badly with your hammer.
Farther to the north you can see the Crystalline Estates, which is the home to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
There are four obvious exits: north, east, museum, and south.
 
13679 > You step out of the shadows.
 
le
Entrance to the Soleada Zoo
[2: w, e]
Entering Path to Zoo
[2: w, e]
A zoo path
[3: w, n, s]
You cannot see in that direction.
13679 > e
You stand before at the gate of the Soleada Zoo. This is one attraction that
draws visitors from across the galaxy. Due to the hospitable nature of the
overseer of this facility, admission is free. Within this zoo you will bear
witness to some of the most awesome sights of nature. Some of these creatures
are quite fearsome, while others seem to always entertain the curious onlookers.
There is a sign here which you should examine to give you directions for the
zoo.
There are two obvious exits: west and east.
 
13679 > MLR-Z1 reports: I've cornered Arkell.
 
ij
You try to inject yourself, but wimp out and get silver liquid everywhere.
13679 > ij
You must catch your breath before you can inject somebody.
13679 > ij
You must catch your breath before you can inject somebody.
13679 > ij
You stick a needle deep into your own flesh.
Your wounds heal over as the drug runs through your body.
hp: 633/738 (+375)
13679 > w
Farther to the north you can see the Crystalline Estates, which is the home to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
ls
There are four obvious exits: north, east, museum, and south.
 
Arkell the Expert Tracker
 
13679 > Arkell performs first aid on himself.
Arkell tries, but fails to perform first aid on himself.
A pathway on Soleada
[4: w, n, e, s]
MLR-V4
* The Soleada Main Board * is here.
Soleada Landing
[4: w, n, e, s]
Smuggler
Transport Shuttle (RT. 407: Soleada-Endor-Jubilar) and Sluissi avenger (Blade of
Night) [57607] are here.
A pathway south of the Soleada landing
[4: n, w, s, e]
Slicer
Hanse's shop of <3
[2: n, s]
Weyrwizard the Experienced Technician
Grethel
Hanse's backroom stockshop
[1: n]
You cannot see in that direction.
13679 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) (damaged) a
t you
and fires it.
Arkell injures you with a pulse burst.
hp: 619 (-14) sp: 1971
You strike Arkell with your hammer.
Arkell leaves east.
Arkell enters.
slow
Slow who?
slow
13686 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) (damaged) a
t you
and fires it.
Arkell damages you with a pulse burst.
hp: 595 (-32) sp: 1971
You sting Arkell with your hammer.
You slow down Arkell with a good hit to the head.
 
13688 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) (damaged) a
t you
and fires it.
Arkell nails you with a pulse burst.
hp: 565 (-30) sp: 1971
You strike Arkell with your hammer.
MLR-V4 reports: I've cornered Arkell.
 
A Bounty Hunter zooms to the south with a Jetpack.
s
This is a pathway on the glorious planet of Soleada. To the immediate south you
see the dock for the planet. To the north are various shops and such, as well as
the Crystalline Estates. This is the main tourist attraction of the galaxy.
There are four obvious exits: west, north, east, and south.
 
MLR-V4
 
* The Soleada Main Board * is here.
 
13697 > s
This is the main dock of the planet Soleada. This planet is a large tourist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: west, north, east, and south.
 
Smuggler
 
Transport Shuttle (RT. 407: Soleada-Endor-Jubilar) and Sluissi avenger (Blade of
Night) [57607] are here.
 
13697 > decay jetpack arkell
Arkell is not here!
13697 > cl heya
Judsy <Lostsouls> (uds) heya
13697 > sn arkell
Arkell replies: you're assa?
Your senses tell you that:
Arkell is strong with the Force.
Arkell is less experienced than you.
Arkell is of neither the Light nor the Dark.
Arkell is in decent shape.
 
13697 > Engines whine as Transport Shuttle (RT. 407: Soleada-Endor-Jubilar) lift
s off.
Sluissi avenger (Blade of Night) [57607] begins to lift off.
Silencer <Lostsouls> fighting arkell?
Repulsors whine intently as Sluissi avenger (Blade of Night) [57607] lifts off
into space.
ls
Arkell damages you with a pulse burst from the south.
hp: 539 (-34) sp: 1971
A pathway south of the Soleada landing
[4: n, w, s, e]
Arkell the Expert Tracker
Slicer
Hanse's shop of <3
[2: n, s]
Grethel
Weyrwizard the Experienced Technician
Hanse's backroom stockshop
[1: n]
You cannot see in that direction.
13697 > s
The pathway continues north to the Landing and east towards a massive,
dark-stone building you easily identify as the Regency Hotel. Immediately to the
easdecay jetpack arkell
t of here are the gardens of the hotel, and beyond that is the building
itself. To the west is the Soleada Securities Exchange.
There are four obvious exits: north, west, south, and east.
 
Slicer
 
13697 > Arkell is not here!
13697 > Arkell enters.
decay jetpack arkell
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) (damaged) at you
and fires it.
Arkell injures you severely with a pulse burst.
hp: 520 (-19) sp: 1971
You bash your opponent with the hammer and the poisoned spikes bury deep into
his flesh.
You knock Arkell with your hammer.
You feel intense hatred as the Dark side of the Force flows through you.
The Jetpack decays under your influence.
Arkell becomes enraged and attacks you.
13704 > n
This is the main dock of the planet Soleada. This planet is a large tourist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: west, north, east, and south.
 
Smuggler
 
13704 > dl n s
You cannot use this skill again so quickly.
dl n s
13704 > You cannot use this skill again so quickly.
13704 > dl n s
You cannot use this skill again so quickly.
dl n s
13704 > You cannot use this skill again so quickly.
13704 > dl n s
You cannot use this skill again so quickly.
dl n s
13704 > The little droid anchors itself firmly into the ground, defeating this a
ttempt!
13704 > s
The pathway continues north to the Landing and east towards a massive,
dark-stone building you easily identify as the Regency Hotel. Immediately to the
east of here are the gardens of the hotel, and beyond that is the building
itself. To the west is the Soleada Securities Exchange.
slow
There are four obvious exits: north, west, south, and east.
 
Slicer
 
13704 > Slow who?
13704 > slow
Slow who?
slow
13704 > Slow who?
13704 > le
The gardens of the Regency Hotel
[2: w, enter]
A Flowering Rosebush is here.
You cannot see in that direction.
13704 > sn arkell
Your senses tell you that:
lw
Arkell is strong with the Force.
Arkell is less experienced than you.
Arkell is of neither the Light nor the Dark.
Arkell is in decent shape.
Arkell is poisoned.
 
13704 > A cobblestone road
[2: e, s]
You cannot see in that direction.
13704 > cl yeah, fighting...can you send droids plz?
Judsy <Lostsouls> (uds) yeah, fighting...can you send droids plz?
13704 > cl if poss?
Arkell cocks back an explosive round and aims at you.
Arkell hits you with an explosive round from his Pulse Rifle!
Arkell wounds you badly with a pulse burst from the west.
hp: 502 (-26) sp: 1971
Judsy <Lostsouls> (uds) if poss?
13704 > n
This is the main dock of the planet Soleada. This planet is a large tourist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: west, north, east, and south.
 
Smuggler
 
13704 > s
Silencer <Lostsouls> i'll try
The pathway continues north to the Landing and east towards a massive,
dark-stone building you easily identify as the Regency Hotel. Immediately to the
east of here are the gardens of the hotel, and beyond that is the building
itself. To the west is the Soleada Securities Exchange.
There are four obvious exits: north, west, south, and east.
 
Slicer
 
13704 > w
The cobblestone road comes to an end here. The abandoned Soleada Securities
Exchange lies to the south, and a privately owned park is to the north. A few
buildings stand off to the west, but they seem to be closed to the public. The
main pathway on Soleada is to the east.
slow
There are two obvious exits: east and south.
 
13704 > slow
Slow who?
13704 > s
Slow who?
slow
13704 > Arkell enters.
You are in a church-like building with high ceilings and marble floors. Business
here used to be conducted electronically. You shiver at how quiet this place is.
To the south, you see an office filled with merchants. Due to ethically
questionable activities, the Soleada Exchange has been closed permanently and
new tenants have yet to move in.
There are three obvious exits: north, west, and south.
 
13704 > slow
Slow who?
13704 > Slow who?
13704 > MLR-V4 reports: I've cornered Arkell.
 
h
You fade into the shadows.
13704 > en
What?n
e
 
13704 > n
The cobblestone road comes to an end here. The abandoned Soleada Securities
Exchange lies to the south, and a privately owned park is to the north. A few
buildings stand off to the west, but they seem to be closed to the public. The
main pathway on Soleada is to the east.
There are two obvious exits: east and south.
 
13704 > The pathway continues north to the Landing and east towards a massive,
dark-stone building you easily identify as the Regency Hotel. Immediately to the
east of here are the gardens of the hotel, and beyond that is the building
itself. To the west is the Soleada Securities Exchange.
There are four obvious exits: north, west, south, and east.
 
Slicer
 
13704 > This is the main dock of the planet Soleada. This planet is a large tour
ist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: west, north, east, and south.
 
Smuggler
 
13704 > n
This is a pathway on the glorious planet of Soleada. To the immediate south you
see the dock for the planet. To the north are various shops and such, as well as
the Crystalline Estates. This is the main tourist attraction of the galaxy.
slow]
There are four obvious exits: west, north, east, and south.
 
MLR-V4
 
* The Soleada Main Board * is here.
 
13704 > What?
13704 > ln
A pathway to and from homes
[4: n, e, museum, s]
A pathway to and from homes
[4: w, e, estates, s]
MLR-Z1
You cannot see in that direction.
13704 > MLR-V4 reports: I've cornered Arkell.
 
Arkell enters.
Arkell tries to move out of the room, but the little LR droid stops him!
 
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell wounds you with a pulse burst.
hp: 488 (-22) sp: 1971
You strike Arkell badly with your hammer.
You step out of the shadows.
 
slow
You try to slow Arkell but fail.
 
13710 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell damages you with a pulse burst.
hp: 464 (-32) sp: 1971
You strike Arkell badly with your hammer.
b
Arkell tries to move out of the room, but the little LR droid stops him!
 
You're too busy to baffle anyone just yet.
13715 > You are tripped and stunned by a clever maneuver from Arkell.
 
hp: 442 (-22) sp: 1971
b
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell wounds you badly with a pulse burst.
hp: 418 (-24) sp: 1971
You are paralyzed and cannot attack.
You can move again.
slow
You're too busy to baffle anyone just yet.
13715 > The scanner makes a small beep.
 
slow
You cannot do that just yet.
13715 > slow
You cannot do that just yet.
13715 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell wounds you with a pulse burst.
hp: 397 (-21) sp: 1971
You feel better at using pinpoint melee.
You bash your opponent with the hammer and the poisoned spikes bury deep into
his flesh.
You destroy Arkell utterly with your hammer.
slow
You cannot do that just yet.
13730 > Arkell tries to move out of the room, but the little LR droid stops him!
 
slow
You cannot do that just yet.
13730 > slow
You cannot do that just yet.
13730 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell wounds you badly with a pulse burst.
hp: 371 (-26) sp: 1971
Arkell never knew what missed him.
bl
You try to slow Arkell but fail.
 
13730 > The scanner beeps : Arkell is at 70% health.
13730 > slow
You cannot do that just yet.
slow
13730 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell wounds you badly with a pulse burst.
hp: 346 (-25) sp: 1971
You cause great damage to Arkell with your weapon.
****### You got hit by a girl! ###***
 
You bash your opponent with the hammer and the poisoned spikes bury deep into
his flesh.
You destroy Arkell utterly with your hammer.
slow
You cannot do that just yet.
13755 > What?
13755 > A Bounty Hunter zooms to the south with a Jetpack.
slow
You cannot do that just yet.
13755 > Slow who?
13755 > st
hp: 346/738 sp: 1971/1971 exp: 13755 cr: 9752 align: 8/32
ls
13755 > Soleada Landing
[4: w, n, e, s]
Smuggler
A pathway south of the Soleada landing
[4: n, w, s, e]
Slicer
Hanse's shop of <3
[2: n, s]
Weyrwizard the Experienced Technician
Grethel
Hanse's backroom stockshop
[1: n]
You cannot see in that direction.
13755 > focus
hs
You focus your concentration, boosting your affinity for the Light side of the
Force.
 
13755 > You begin to meditate, concentrating on healing...
13755 > ls
Soleada Landing
[4: w, n, e, s]
Smuggler
Transport Shuttle (RT. 103: Coruscant-Soleada-Eichbaum) is here.
A pathway south of the Soleada landing
[4: n, w, s, e]
Slicer
Hanse's shop of <3
[2: n, s]
Weyrwizard the Experienced Technician
Grethel
Hanse's backroom stockshop
[1: n]
You cannot see in that direction.
13755 > You heal yourself.
hp: 403/738 sp: 1971/1971 dr: comfortably numb
sn arkell
Your senses tell you that:
Arkell is strong with the Force.
Arkell is less experienced than you.
Arkell is of neither the Light nor the Dark.
Arkell is hurting.
Arkell is poisoned.
 
13755 > s
This is the main dock of the planet Soleada. This planet is a large tourist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: west, north, east, and south.
 
Smuggler
 
Transport Shuttle (RT. 103: Coruscant-Soleada-Eichbaum) is here.
 
13755 > dl n here
You fail to lift MLR-V4.
13755 > ls
A pathway south of the Soleada landing
[4: n, w, s, e]
Slicer
Hanse's shop of <3
[2: n, s]
Weyrwizard the Experienced Technician
Grethel
Hanse's backroom stockshop
[1: n]
You cannot see in that direction.
13755 > hs
st
You begin to meditate, concentrating on healing...
13755 > hp: 403/738 sp: 1971/1971 exp: 13755 cr: 9752 align: 8/37
13755 > Engines whine as Transport Shuttle (RT. 103: Coruscant-Soleada-Eichbaum)
lifts
off.
You heal yourself.
hp: 460/738 sp: 1971/1971 dr: comfortably numb
le
Shuttle Terminal
lw
[4: exit, n, e, s]
Shuttle Dock Area
[4: n, w, s, e]
Landing Bay
[1: w]
You cannot see in that direction.
13755 > Ship Storage Bay
[1: e]
Ship patrolman
Y-wing [1148], A-wing Fighter [2945], An empty bottle, Assault Transport [19836]
, and Freighter [8248] are here.
You cannot see in that direction.
13755 > sn arkell
Your senses tell you that:
Arkell is strong with the Force.
Arkell is less experienced than you.
Arkell is of neither the Light nor the Dark.
Arkell is slightly injured.
Arkell is poisoned.
 
13755 > see arkell
You see into Arkell's environment and you see:
 
A small office in the back of the Soleada Securities Exchange. You guess it must
be closed now.
 
13755 > ln
A pathway on Soleada
[4: w, n, e, s]
MLR-V4
* The Soleada Main Board * is here.
A pathway to and from homes
[4: n, e, museum, s]
A pathway to and from homes
[4: w, e, estates, s]
MLR-Z1
You cannot see in that direction.
13755 > dl n s
You fail to lift MLR-V4.
13755 > dl n s
You cannot use this skill again so quickly.
13755 > dl n s
You cannot use this skill again so quickly.
dl n s
13755 > You cannot use this skill again so quickly.
13755 > dl n s
You cannot use this skill again so quickly.
13755 > dl n s
You cannot use this skill again so quickly.
13755 > dl n s
You fail to lift MLR-V4.
13755 > le
Shuttle Terminal
lw
[4: exit, n, e, s]
Shuttle Dock Area
[4: n, w, s, e]
Landing Bay
[1: w]
You cannot see in that direction.
13755 > Ship Storage Bay
[1: e]
Ship patrolman
A-wing Fighter [2945], An empty bottle, Y-wing [1148], Assault Transport [19836]
, and Freighter [8248] are here.
You cannot see in that direction.
13755 > w
This is the ship bay where the ships are stored. The ship shop will take your
order and produce a ship for you here.
The only obvious exit is east.
 
Ship patrolman
 
Y-wing [1148], An empty bottle, Assault Transport [19836], A-wing Fighter
[2945], and Freighter [8248] are here.
 
13755 > rep did i surprise you? :P
e
You reply to Arkell: ~! did i surprise you? :P !~
13755 > dl n s
This is the main dock of the planet Soleada. This planet is a large tourist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: west, north, east, and south.
 
Smuggler
 
Transport Shuttle (RT. 407: Soleada-Endor-Jubilar) is here.
 
13755 > s
You lift MLR-V4 from north to south.
13755 > MLR-V4 reports: I've cornered Arkell.
 
The pathway continues north to the Landing and east towards a massive,
dark-stone building you easily identify as the Regency Hotel. Immediately to the
east of here are the gardens of the hotel, and beyond that is the building
itself. To the west is the Soleada Securities Exchange.
There are four obvious exits: north, west, south, and east.
 
Arkell the Expert Tracker
Slicer
MLR-V4
 
13755 > b
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell wounds you badly with a pulse burst.
hp: 444 (-24) sp: 1971
You strike Arkell badly with your hammer.
You're too busy to baffle anyone just yet.
13761 > Arkell tries to move out of the room, but the little LR droid stops him!
 
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell nails you with a pulse burst.
hp: 413 (-31) sp: 1971
You miss.
The MLR-droid goes beep, bzzzztttt...
decay jetpack arkell
You cannot use this skill again so quickly.
decay jetpack arkell
13761 > A Bounty Hunter zooms to the north with a Jetpack.
You cannot use this skill again so quickly.
13761 > bl
hscan <target>
13761 > ln
Soleada Landing
[4: w, n, e, s]
Smuggler
Arkell the Expert Tracker
Transport Shuttle (RT. 407: Soleada-Endor-Jubilar) is here.
A pathway on Soleada
[4: w, n, e, s]
* The Soleada Main Board * is here.
A pathway to and from homes
[4: n, e, museum, s]
A pathway to and from homes
[4: w, e, estates, s]
MLR-Z1
You cannot see in that direction.
13761 > Arkell replies: yeah :p
Arkell cocks back an explosive round and aims at you.
Arkell hits you with an explosive round from his Pulse Rifle!
Arkell obliterates you with a pulse burst from the north.
hp: 369 (-52) sp: 1971
dl here n
e
You lift MLR-V4 from here to north.
13761 > w
Two decades, several million credits, and a layout designed by experts from
throughout the Galaxy have ensured that the gardens of the Regency Hotel have
found a place in the annals of landscape artistry. Exotic plants of all shapes
and sizes, quaint fountains, and impressive stone-and-mortar walkways make this
garden a truly beautiful place. You see some of the dirt has recently been
mulched, you wonder what will be next to grow in its spot. To the east is the
Regency Hotel, an enormous building carved out of rock itself; the beauty of the
ecologically wholesome design is truly noteworthy.
The smell of flowers fills you with great joy!
 
There are two obvious exits: west and enter.
 
A Flowering Rosebush is here.
 
13761 > n
The pathway continues north to the Landing and east towards a massive,
dark-stone building you easily identify as the Regency Hotel. Immediately to the
east of here are the gardens of the hotel, and beyond that is the building
itself. To the west is the Soleada Securities Exchange.
There are four obvious exits: north, west, south, and east.
 
Slicer
 
13761 > This is the main dock of the planet Soleada. This planet is a large tour
ist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: west, north, east, and south.
 
Smuggler
MLR-V4
 
Transport Shuttle (RT. 407: Soleada-Endor-Jubilar) is here.
 
13761 > Arkell cocks back an explosive round and aims at you.
Arkell hits you with an explosive round from his Pulse Rifle!
Arkell decimates you with a pulse burst from the west.
hp: 323 (-46) sp: 1971
s
The pathway continues north to the Landing and east towards a massive,
dark-stone building you easily identify as the Regency Hotel. Immediately to the
east of here are the gardens of the hotel, and beyond that is the building
itself. To the west is the Soleada Securities Exchange.
e
There are four obvious exits: north, west, south, and east.
 
Slicer
 
13761 > Two decades, several million credits, and a layout designed by expert
s from
throughout the Galaxy have ensured that the gardens of the Regency Hotel have
found a place in the annals of landscape artistry. Exotic plants of all shapes
and sizes, quaint fountains, and impressive stone-and-mortar walkways make this
garden a truly beautiful place. You see some of the dirt has recently been
mulched, you wonder what will be next to grow in its spot. To the east is the
Regency Hotel, an enormous building carved out of rock itself; the beauty of the
ecologically wholesome design is truly noteworthy.
The smell of flowers fills you with great joy!
 
There are two obvious exits: west and enter.
 
A Flowering Rosebush is here.
 
13761 > MLR-V4 reports: I've cornered Arkell.
 
w
n
The pathway continues north to the Landing and east towards a massive,
dark-stone building you easily identify as the Regency Hotel. Immediately to the
east of here are the gardens of the hotel, and beyond that is the building
itself. To the west is the Soleada Securities Exchange.
There are four obvious exits: north, west, south, and east.
 
Arkell the Expert Tracker
Slicer
 
13761 > Arkell powerdowns the jetpack.
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell nails you with a pulse burst.
hp: 295 (-28) sp: 1971
You hurt Arkell mildly with your hammer.
decay jetpack arkell
This is the main dock of the planet Soleada. This planet is a large tourist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: west, north, east, and south.
 
MLR-V4
Smuggler
 
13765 > Arkell is not here!
13765 > s
The pathway continues north to the Landing and east towards a massive,
dark-stone building you easily identify as the Regency Hotel. Immediately to the
east of here are the gardens of the hotel, and beyond that is the building
itself. To the west is the Soleada Securities Exchange.
There are four obvious exits: north, west, south, and east.
 
Slicer
XLR-P9
 
13765 > e
The little LR droid blocks that direction with an energy field!
 
13765 > Arkell enters.
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell nails you with a pulse burst.
hp: 272 (-31) sp: 1971
You strike Arkell with your hammer.
You are tripped by Arkell's clever maneuver.
 
n
The scanner makes a small beep.
 
The little LR droid blocks that direction with an energy field!
 
13772 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell injures you with a pulse burst.
hp: 258 (-14) sp: 1971
You are paralyzed and cannot attack.
You can move again.
b
In a great feat of cunning, you manage to baffle Arkell, causing him to injure
himself.
13772 > n
You cause great damage to Arkell with your weapon.
****### You got hit by a girl! ###***
 
You slam Arkell mercilessly with your hammer.
Arkell comes to his senses.
 
The little LR droid blocks that direction with an energy field!
 
13784 > n
What?
13784 > n
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell injures you severely with a pulse burst.
hp: 240 (-18) sp: 1971
You strike Arkell badly with your hammer.
This is the main dock of the planet Soleada. This planet is a large tourist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: west, north, east, and south.
 
MLR-V4
Smuggler
 
13790 > This is a pathway on the glorious planet of Soleada. To the immediate so
uth you
see the dock for the planet. To the north are various shops and such, as well as
the Crystalline Estates. This is the main tourist attraction of the galaxy.
There are four obvious exits: west, north, east, and south.
 
* The Soleada Main Board * is here.
 
13790 > shl
You cannot use this skill again so quickly.
shl
13790 > You heal yourself completely.
13790 > Arkell injures you severely with a pulse burst from the south.
hp: 722 (-16) sp: 1971
ls
Soleada Landing
[4: w, n, e, s]
Smuggler
MLR-V4
A pathway south of the Soleada landing
[4: n, w, s, e]
Slicer
XLR-P9
Hanse's shop of <3
[2: n, s]
Grethel
Arkell the Expert Tracker
Hanse's backroom stockshop
[1: n]
You cannot see in that direction.
13790 > Autosaving.
s
This is the main dock of the planet Soleada. This planet is a large tourist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: west, north, east, and south.
 
Smuggler
MLR-V4
 
13790 > Arkell nicks you with a pulse burst from the south.
hp: 712 (-10) sp: 1972
le
Shuttle Terminal
[4: exit, n, e, s]
Shuttle Dock Area
[4: n, w, s, e]
Landing Bay
[1: w]
You cannot see in that direction.
13790 > Arkell nicks you lightly with a pulse burst from the south.
hp: 715 (-5) sp: 1972
lw
Ship Storage Bay
[1: e]
Ship patrolman
An empty bottle, Assault Transport [19836], Y-wing [1148], A-wing Fighter [2945]
, and Freighter [8248] are here.
You cannot see in that direction.
13790 > Weyrwizard enters.
w
Weyrwizard leaves north.
This is the ship bay where the ships are stored. The ship shop will take your
order and produce a ship for you here.
The only obvious exit is east.
 
Ship patrolman
 
Y-wing [1148], A-wing Fighter [2945], An empty bottle, Assault Transport
[19836], and Freighter [8248] are here.
 
13790 > st
hp: 715/738 sp: 1972/1972 exp: 13790 cr: 9752 align: 8/39
13790 > e
This is the main dock of the planet Soleada. This planet is a large tourist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: west, north, east, and south.
 
Smuggler
MLR-V4
 
13790 > dl s e
w
You fail to lift XLR-P9.
13790 > This is the ship bay where the ships are stored. The ship shop will take
your
order and produce a ship for you here.
The only obvious exit is east.
 
Ship patrolman
 
An empty bottle, Freighter [8248], Y-wing [1148], A-wing Fighter [2945], and
Assault Transport [19836] are here.
 
13790 > st
hp: 715/738 sp: 1972/1972 exp: 13790 cr: 9752 align: 8/39
13790 > e
This is the main dock of the planet Soleada. This planet is a large tourist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
dl s w
There are four obvious exits: west, north, east, and south.
 
Smuggler
MLR-V4
 
13790 > You fail to lift XLR-P9.
13790 > A Bounty Hunter zooms into the room with a Jetpack.
MLR-V4 reports: I've cornered Arkell.
 
A Bounty Hunter zooms to the north with a Jetpack.
ln
A pathway on Soleada
[4: w, n, e, s]
Arkell the Expert Tracker
* The Soleada Main Board * is here.
A pathway to and from homes
[4: n, e, museum, s]
A pathway to and from homes
[4: w, e, estates, s]
MLR-Z1
You cannot see in that direction.
13790 > You lose your focus on the Light side of the Force.
n
A Bounty Hunter zooms into the room with a Jetpack.
MLR-V4 reports: I've cornered Arkell.
 
A Bounty Hunter zooms to the south with a Jetpack.
This is a pathway on the glorious planet of Soleada. To the immediate south you
see the dock for the planet. To the north are various shops and such, as well as
the Crystalline Estates. This is the main tourist attraction of the galaxy.
There are four obvious exits: west, north, east, and south.
 
* The Soleada Main Board * is here.
 
13790 > s
This is the main dock of the planet Soleada. This planet is a large tourist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: west, north, east, and south.
 
Smuggler
MLR-V4
 
13790 > dl s w
w
You fail to lift XLR-P9.
13790 > This is the ship bay where the ships are stored. The ship shop will take
your
order and produce a ship for you here.
The only obvious exit is east.
 
Ship patrolman
 
Y-wing [1148], An empty bottle, Assault Transport [19836], Freighter [8248], and
A-wing Fighter [2945] are here.
 
13790 > e
This is the main dock of the planet Soleada. This planet is a large tourist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there st
is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: west, north, east, and south.
 
MLR-V4
Smuggler
 
13790 > hp: 731/738 sp: 1972/1972 exp: 13790 cr: 9752 align: 8/39
13790 > Silencer <Lostsouls> Disconnecting!
e
You are in a very clean (and very busy) shuttle terminal. From here, you can
access the landing bays to the east through a security door. Shuttles to Gamorr,
Rodia, and a few other places are currently operational. The ticket counter is
to the north, and the Rodian Package Tours office is to the south. A large sign
on the wall catches your attention.
There are four obvious exits: exit, north, east, and south.
 
13790 > i
You are carrying:
Judsy's copy of The Hitchhiker's Guide to the Star Wars Galaxy
Assassin gloves (worn)
A medkit
A medkit
A medkit
An alias tool *Held*
Spiked Hammer *Held* (wielded)
A toolbox
A toolbox
Potion Purifier
Smuggler Catalog
Storage Retrieval Card 56639
Judsy's imperial team insignia
Obsidian Hand Talisman (worn)
Judsy's wedding band (worn)
 
You feel the burden of the weight of your equipment.
13790 > clan
 
+---------------+---+--+----------+--------------------------------------+----+
|Who |HP |PH|Attacker |Location |Idle|
+---------------+---+--+----------+--------------------------------------+----+
|Judsy |99 |--| |Soleada: Shuttle Terminal |0 |
+---------------+---+--+----------+--------------------------------------+----+
13790 > Silencer <Lostsouls> Reconnected!
w
What?
13790 > ex
This is the main dock of the planet Soleada. This planet is a large tourist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: west, north, east, and south.
 
Smuggler
MLR-V4
 
Transport Shuttle (RT. 103: Coruscant-Soleada-Eichbaum) is here.
 
13790 > Arkell tries to ensnare you with some form of cable, but fails disastero
usly.
dl s w
You lift XLR-P9 from south to west.
13790 > s
The pathway continues north to the Landing and east towards a massive,
dark-stone building you easily identify as the Regency Hotel. Immediately to the
east of here are the gardens of the hotel, and beyond that is the building
itself. To the west is the Soleada Securities Exchange.
There are four obvious exits: north, west, south, and east.
 
Slicer
 
13790 > b
You're too busy to baffle anyone just yet.
13790 > dl n here
The little droid anchors itself firmly into the ground, defeating this attempt!
13790 > n
This is the main dock of the planet Soleada. This planet is a large tourist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: west, north, east, and south.
 
Smuggler
MLR-V4
 
Transport Shuttle (RT. 103: Coruscant-Soleada-Eichbaum) is here.
 
13790 > dl here s
You cannot use this skill again so quickly.
13790 > dl here s
You cannot use this skill again so quickly.
13790 > ln
A pathway on Soleada
[4: w, n, e, s]
* The Soleada Main Board * is here.
A pathway to and from homes
[4: n, e, museum, s]
A pathway to and from homes
[4: w, e, estates, s]
MLR-Z1
You cannot see in that direction.
13790 > dl here s
You fail to lift MLR-V4.
13790 > Engines whine as Transport Shuttle (RT. 103: Coruscant-Soleada-Eichbaum)
lifts
off.
st
hp: 738/738 sp: 1972/1972 exp: 13790 cr: 9752 align: 8/39
13790 > dl here s
You cannot use this skill again so quickly.
dly
13790 >
decay: 28 seconds
silver poison: 4 minutes and 52 seconds
superheal: 8 minutes and 30 seconds
13790 > dl here s
You fail to lift MLR-V4.
13790 > s
The pathway continues north to the Landing and east towards a massive,
dark-stone building you easily identify as the Regency Hotel. Immediately to the
east of here are the gardens of the hotel, and beyond that is the building
itself. To the west is the Soleada Securities Exchange.
There are four obvious exits: north, west, south, and east.
 
Slicer
 
13790 > Silencer <Lostsouls> save log juds
n
This is the main dock of the planet Soleada. This planet is a large tourist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
cl nod
There are four obvious exits: west, north, east, and south.
 
Smuggler
MLR-V4
 
13790 > Judsy <Lostsouls> (uds) nod
13790 > Silencer <Lostsouls> i'm sending droids in a sec
cl it'll be long and spammy :P
Judsy <Lostsouls> (uds) it'll be long and spammy :P
13790 > st
hp: 738/738 sp: 1972/1972 exp: 13790 cr: 9752 align: 8/39
13790 > sn arkell
Your senses tell you that:
Arkell is strong with the Force.
Arkell is less experienced than you.
Arkell is of neither the Light nor the Dark.
Arkell is hurting.
 
13790 > ln
A pathway on Soleada
[4: w, n, e, s]
* The Soleada Main Board * is here.
A pathway to and from homes
[4: n, e, museum, s]
A pathway to and from homes
[4: w, e, estates, s]
MLR-Z1
You cannot see in that direction.
13790 > Transport Shuttle (RT. 407: Soleada-Endor-Jubilar) touches down.
Silencer <Lostsouls> heh
ls
A pathway south of the Soleada landing
[4: n, w, s, e]
Slicer
Hanse's shop of <3
[2: n, s]
Grethel
Arkell the Expert Tracker
Hanse's backroom stockshop
[1: n]
You cannot see in that direction.
13790 > dly
 
silver poison: 4 minutes and 12 seconds
superheal: 7 minutes and 50 seconds
13790 > Arkell damages you with a pulse burst from the south.
hp: 704 (-34) sp: 1972
s
The pathway continues north to the Landing and east towards a massive,
dark-stone building you easily identify as the Regency Hotel. Immediately to the
east of here are the gardens of the hotel, and beyond that is the building
itself. To the west is the Soleada Securities Exchange.
s
There are four obvious exits: north, west, south, and east.
 
Slicer
 
13790 > slow
You have entered a dimly lit shop with many familiar and unfamiliar items on
display. On the racks you can see weapons and armour. On a table are different
items for all kinds of professions. You think you can see a shopkeeper behind
the counter in the back of the room.
There are two obvious exits: north and south.
 
Grethel
 
13790 > Slow who?
13790 > Arkell nicks you with a pulse burst from the south.
hp: 694 (-10) sp: 1972
slow
Slow who?
13790 > s
This is the backroom of Hanse's shop. Glowlamps light up the walls making this
room a bit brighter then the front room of the shop. The shopkeeper seems to be
watching over the other room so you are out of luck if you want any help. In the
corner of the room, there is a vending machine that looks very interesting.
slow
The only obvious exit is north.
 
Arkell the Expert Tracker
 
13790 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell cocks back an explosive round and aims at you.
Arkell hits you with an explosive round from his Pulse Rifle!
Arkell razes you with a pulse burst.
hp: 653 (-41) sp: 1972
You bash your opponent with the hammer and the poisoned spikes bury deep into
his flesh.
You slam Arkell mercilessly with your hammer.
slow
You try to slow Arkell but fail.
 
13799 > You cannot do that just yet.
13799 > Arkell leaves north.
n
You have entered a dimly lit shop with many familiar and unfamiliar items on
display. On the racks you can see weapons and armour. On a table are different
items for all kinds of professions. You think you can see a shopkeeper behind
the counter in the back of the room.
There are two obvious exits: north and south.
 
Grethel
Arkell the Expert Tracker
 
13799 > slow
Arkell presses a button on a controller and a little droid pops out.
 
Slow who?
13799 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell injures you severely with a pulse burst.
hp: 643 (-18) sp: 1972
You strike Arkell with your hammer.
n
You are tripped and stunned by a clever maneuver from Arkell.
 
hp: 624 (-19) sp: 1972
The little LR droid blocks that direction with an energy field!
 
13804 > n
The scanner makes a small beep.
 
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell nails you with a pulse burst.
hp: 595 (-29) sp: 1972
You are paralyzed and cannot attack.
b
You can move again.
The little LR droid blocks that direction with an energy field!
 
13804 > n
You're too busy to baffle anyone just yet.
13804 > 13804 > b
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell razes you with a pulse burst.
hp: 553 (-42) sp: 1972
You strike Arkell badly with your hammer.
In a great feat of cunning, you manage to baffle Arkell, causing him to injure
himself.
13811 > n
You bash your opponent with the hammer and the poisoned spikes bury deep into
his flesh.
You blast Arkell powerfully with your hammer.
You notice the wear on your weapon.
 
Arkell comes to his senses.
 
The pathway continues north to the Landing and east towards a massive,
dark-stone building you easily identify as the Regency Hotel. Immediately to the
east of here are the gardens of the hotel, and beyond that is the building
itself. To the west is the Soleada Securities Exchange.
There are four obvious exits: north, west, south, and east.
 
Slicer
 
13821 > n
This is the main dock of the planet Soleada. This planet is a large tourist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: west, north, east, and south.
 
Smuggler
MLR-V4
 
13821 > n
This is a pathway on the glorious planet of Soleada. To the immediate south you
see the dock for the planet. To the north are various shops and such, as well as
the Crystalline Estates. This is the main tourist attraction of the galaxy.
There are four obvious exits: west, north, east, and south.
 
* The Soleada Main Board * is here.
 
13821 > Arkell missed you with a pulse burst from the south.
repair hammer
You repair hammer.
13826 > n
Farther to the north you can see the Crystalline Estates, which is the home to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
There are four obvious exits: north, east, museum, and south.
 
13826 > Arkell wounds you badly with a pulse burst from the south.
hp: 529 (-24) sp: 1972
n
This is a pathway leading between the main dock of Soleada and the fine
Crystalline Estates. As you look north, you see the large crystal mountain which
makes up the exterior of the estates. They look like a very lovely place to
visit. To the east you see the Bounty Hunter Outpost, and to the west is the
Soleada Bank.
lw
There are four obvious exits: west, east, estates, and south.
 
MLR-Z1
 
13826 > Soleada Bank
[2: u, e]
You cannot see in that direction.
13826 > le
w
Bounty Hunter Office
[1: w]
You cannot see in that direction.
13826 > Arkell cocks back an explosive round and aims at you.
Arkell hits you with an explosive round from his Pulse Rifle!
Arkell razes you with a pulse burst from the south.
hp: 494 (-43) sp: 1972
This is the Crystalline Bank of Soleada, located conveniently across from the
Bounty Hunter Outpost and near the Crystalline Estates. This is where the
Neutral team room is located, just upstairs from here. In this bank you may
deposit or withdraw money from your account, as well as inquire about your
balance. The Telmack droid looks very helpful, and if you type <panic bank> he
will display the information for you.
There are two obvious exits: up and east.
 
13826 > hs
You begin to meditate, concentrating on healing...
13826 > You heal yourself.
hp: 543/738 sp: 1972/1972 dr: comfortably numb
i
You are carrying:
Judsy's copy of The Hitchhiker's Guide to the Star Wars Galaxy
Assassin gloves (worn)
A medkit
A medkit
A medkit
An alias tool *Held*
Spiked Hammer *Held* (wielded)
A toolbox
A toolbox
Potion Purifier
Smuggler Catalog
Storage Retrieval Card 56639
Judsy's imperial team insignia
Obsidian Hand Talisman (worn)
Judsy's wedding band (worn)
 
You feel the burden of the weight of your equipment.
13826 > st
hp: 543/738 sp: 1972/1972 exp: 13826 cr: 9752 align: 8/40
13826 > st
hp: 543/738 sp: 1972/1972 exp: 13826 cr: 9752 align: 8/40
13826 > hs
You begin to meditate, concentrating on healing...
sn arkell
13826 > Your senses tell you that:
Arkell is strong with the Force.
Arkell is less experienced than you.
Arkell is of neither the Light nor the Dark.
Arkell is hurting.
Arkell is poisoned.
 
13826 > You fail to heal yourself.
st
hp: 551/738 sp: 1972/1972 exp: 13826 cr: 9752 align: 8/41
13826 > sn arkell
Your senses tell you that:
Arkell is strong with the Force.
Arkell is less experienced than you.
Arkell is of neither the Light nor the Dark.
Arkell is hurting.
Arkell is poisoned.
 
13826 > hs
You begin to meditate, concentrating on healing...
13826 > swho
 
S t a r W a r s M u d - 33 adventurer(s)
============================================================================
[Secretary] Morbius (271m)
============================================================================
[HM] Bugsy [23] Silencer [19] Sidiasus (26m)
[HM] Landru (30m) [21] Tade (12m) [19] Suriv (34m)
[HM] Renna [19] Abel [18] Karina
[HM] Woth [19] Cthrek [18] Quitus (1m)
[50] Marlin [19] Elflord (10m) [ 9] Jandur
[43] (Gqc) (2m) [19] Fromper (17m) [ 4] Cerro
[40] *Solambec* [19] General (17m) [ 4] Iliana
[39] Leah (5m) [19] Harna [ 4] *Saoirse*
[35] Judsy [19] (Ketzer) [ 1] Deforce
[26] Arkell [19] Pixel (12m) [ 1] Wildcard
[23] Qbit [19] Ren
13826 > You heal yourself.
hp: 600/738 sp: 1972/1972 dr: comfortably numb
le
A pathway to and from homes
[4: w, e, estates, s]
MLR-Z1
Bounty Hunter Office
[1: w]
You cannot see in that direction.
13826 > e
This is a pathway leading between the main dock of Soleada and the fine
Crystalline Estates. As you look north, you see the large crystal mountain which
makes up the exterior of the estates. They look like a very lovely place to
visit. To the east you see the Bounty Hunter Outpost, and to the west is the
Soleada Bank.
ls
There are four obvious exits: west, east, estates, and south.
 
MLR-Z1
 
13826 > w
A pathway to and from homes
[4: n, e, museum, s]
A pathway on Soleada
[4: w, n, e, s]
* The Soleada Main Board * is here.
Soleada Landing
[4: w, n, e, s]
Smuggler
MLR-V4
A pathway south of the Soleada landing
[4: n, w, s, e]
Slicer
Hanse's shop of <3
[2: n, s]
Grethel
XLR-A8
Arkell the Expert Tracker
Hanse's backroom stockshop
[1: n]
You cannot see in that direction.
13826 > This is the Crystalline Bank of Soleada, located conveniently across fro
m the
Bounty Hunter Outpost and near the Crystalline Estates. This is where the
Neutral team room is located, just upstairs from here. In this bank you may
deposit or withdraw money from your account, as well as inquire about your
balance. The Telmack droid looks very helpful, and if you type <panic bank> he
will display the information for you.
There are two obvious exits: up and east.
 
13826 > clan
 
+---------------+---+--+----------+--------------------------------------+----+
|Who |HP |PH|Attacker |Location |Idle|
+---------------+---+--+----------+--------------------------------------+----+
|Judsy |82 |--| |Soleada: Soleada Bank |0 |
|Silencer |100|--| |Coruscant: Shuttle Cabin |2 |
+---------------+---+--+----------+--------------------------------------+----+
13826 > MLR-V4 reports: I've cornered Arkell.
 
e
This is a pathway leading between the main dock of Soleada and the fine
Crystalline Estates. As you look north, you see the large crystal mountain which
makes up the exterior of the estates. They look like a very lovely place to
visit. To the east you see the Bounty Hunter Outpost, and to the west is the
Soleada Bank.
ls
w
There are four obvious exits: west, east, estates, and south.
 
MLR-Z1
 
13826 > A pathway to and from homes
[4: n, e, museum, s]
A pathway on Soleada
[4: w, n, e, s]
Arkell the Expert Tracker
* The Soleada Main Board * is here.
Soleada Landing
[4: w, n, e, s]
MLR-V4
Smuggler
A pathway south of the Soleada landing
[4: n, w, s, e]
Slicer
Hanse's shop of <3
[2: n, s]
XLR-A8
Grethel
Hanse's backroom stockshop
[1: n]
You cannot see in that direction.
13826 > This is the Crystalline Bank of Soleada, located conveniently across fro
m the
Bounty Hunter Outpost and near the Crystalline Estates. This is where the
Neutral team room is located, just upstairs from here. In this bank you may
deposit or withdraw money from your account, as well as inquire about your
balance. The Telmack droid looks very helpful, and if you type <panic bank> he
will display the information for you.
There are two obvious exits: up and east.
 
13826 > h
You fade into the shadows.
e
13826 > ls
This is a pathway leading between the main dock of Soleada and the fine
Crystalline Estates. As you look north, you see the large crystal mountain which
makes up the exterior of the estates. They look like a very lovely place to
visit. To the east you see the Bounty Hunter Outpost, and to the west is the
Soleada Bank.
There are four obvious exits: west, east, estates, and south.
 
MLR-Z1
 
13826 > A pathway to and from homes
[4: n, e, museum, s]
Arkell the Expert Tracker
A pathway on Soleada
[4: w, n, e, s]
* The Soleada Main Board * is here.
Soleada Landing
[4: w, n, e, s]
MLR-V4
Smuggler
Transport Shuttle (RT. 103: Coruscant-Soleada-Eichbaum) is here.
A pathway south of the Soleada landing
[4: n, w, s, e]
Slicer
Hanse's shop of <3
[2: n, s]
XLR-A8
Grethel
Hanse's backroom stockshop
[1: n]
You cannot see in that direction.
13826 > s
Farther to the north you can see the Crystalline Estates, which is the home to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
fpush n
There are four obvious exits: north, east, museum, and south.
 
Arkell the Expert Tracker
 
13826 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell missed you with a pulse burst.
You strike Arkell with your hammer.
You lose your concentration and fail.
13835 > Arkell leaves east.
n
Arkell enters.
This is a pathway leading between the main dock of Soleada and the fine
Crystalline Estates. As you look north, you see the large crystal mountain which
makes up the exterior of the estates. They look like a very lovely place to
visit. To the east you see the Bounty Hunter Outpost, and to the west is the
Soleada Bank.
There are four obvious exits: west, east, estates, and south.
 
MLR-Z1
 
13835 > You step out of the shadows.
 
w
This is the Crystalline Bank of Soleada, located conveniently across from the
Bounty Hunter Outpost and near the Crystalline Estates. This is where the
Neutral team room is located, just upstairs from here. In this bank you may
deposit or withdraw money from your account, as well as inquire about your
balance. The Telmack droid looks very helpful, and if you type <panic bank> he
will display the information for you.
There are two obvious exits: up and east.
 
13835 > h
You fade into the shadows.
13835 > e
ls
This is a pathway leading between the main dock of Soleada and the fine
Crystalline Estates. As you look north, you see the large crystal mountain which
makes up the exterior of the estates. They look like a very lovely place to
visit. To the east you see the Bounty Hunter Outpost, and to the west is the
Soleada Bank.
There are four obvious exits: west, east, estates, and south.
 
MLR-Z1
 
13835 > A pathway to and from homes
[4: n, e, museum, s]
Arkell the Expert Tracker
A pathway on Soleada
[4: w, n, e, s]
* The Soleada Main Board * is here.
Soleada Landing
[4: w, n, e, s]
MLR-V4
Smuggler
Transport Shuttle (RT. 103: Coruscant-Soleada-Eichbaum) is here.
A pathway south of the Soleada landing
[4: n, w, s, e]
Slicer
Hanse's shop of <3
[2: n, s]
XLR-A8
Grethel
Hanse's backroom stockshop
[1: n]
You cannot see in that direction.
13835 > MLR-V4 reports: I've cornered Arkell.
 
s
Farther to the north you can see the Crystalline Estates, which is the home to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
There are four obvious exits: north, east, museum, and south.
 
13835 > n
w
Arkell cocks back an explosive round and aims at you.
Arkell hits you with an explosive round from his Pulse Rifle!
Arkell injures you with a pulse burst from the south.
hp: 609 (-15) sp: 1972
This is a pathway leading between the main dock of Soleada and the fine
Crystalline Estates. As you look north, you see the large crystal mountain which
makes up the exterior of the estates. They look like a very lovely place to
visit. To the east you see the Bounty Hunter Outpost, and to the west is the
Soleada Bank.
There are four obvious exits: west, east, estates, and south.
 
MLR-Z1
 
13835 > This is the Crystalline Bank of Soleada, located conveniently across fro
m the
Bounty Hunter Outpost and near the Crystalline Estates. This is where the
Neutral team room is located, just upstairs from here. In this bank you may
deposit or withdraw money from your account, as well as inquire about your
balance. The Telmack droid looks very helpful, and if you type <panic bank> he
will display the information for you.
There are two obvious exits: up and east.
 
13835 > st
You step out of the shadows.
 
hp: 609/738 sp: 1972/1972 exp: 13835 cr: 9752 align: 8/43
13835 > i
You are carrying:
Judsy's copy of The Hitchhiker's Guide to the Star Wars Galaxy
Assassin gloves (worn)
A medkit
A medkit
A medkit
An alias tool *Held*
Spiked Hammer *Held* (wielded)
A toolbox
A toolbox
Potion Purifier
Smuggler Catalog
Storage Retrieval Card 56639
Judsy's imperial team insignia
Obsidian Hand Talisman (worn)
Judsy's wedding band (worn)
 
You feel the burden of the weight of your equipment.
13835 > dly
MLR-V4 reports: I've cornered Arkell.
 
 
silver poison: 2 minutes and 2 seconds
superheal: 5 minutes and 40 seconds
13835 > clan
 
+---------------+---+--+----------+--------------------------------------+----+
|Who |HP |PH|Attacker |Location |Idle|
+---------------+---+--+----------+--------------------------------------+----+
|Judsy |82 |--| |Soleada: Soleada Bank |0 |
|Silencer |100|--| |Kwenn: Bounty Hunter Store |0 |
+---------------+---+--+----------+--------------------------------------+----+
13835 > e
ls
This is a pathway leading between the main dock of Soleada and the fine
Crystalline Estates. As you look north, you see the large crystal mountain which
makes up the exterior of the estates. They look like a very lovely place to
visit. To the east you see the Bounty Hunter Outpost, and to the west is the
Soleada Bank.
There are four obvious exits: west, east, estates, and south.
 
MLR-Z1
 
13835 > w
A pathway to and from homes
[4: n, e, museum, s]
Arkell the Expert Tracker
A pathway on Soleada
[4: w, n, e, s]
* The Soleada Main Board * is here.
Soleada Landing
[4: w, n, e, s]
MLR-V4
Smuggler
A pathway south of the Soleada landing
[4: n, w, s, e]
Slicer
Hanse's shop of <3
[2: n, s]
XLR-A8
Grethel
Hanse's backroom stockshop
[1: n]
You cannot see in that direction.
13835 > This is the Crystalline Bank of Soleada, located conveniently across fro
m the
Bounty Hunter Outpost and near the Crystalline Estates. This is where the
Neutral team room is located, just upstairs from here. In this bank you may
deposit or withdraw money from your account, as well as inquire about your
balance. The Telmack droid looks very helpful, and if you type <panic bank> he
will display the information for you.
There are two obvious exits: up and east.
 
13835 > e
s
This is a pathway leading between the main dock of Soleada and the fine
Crystalline Estates. As you look north, you see the large crystal mountain which
makes up the exterior of the estates. They look like a very lovely place to
visit. To the east you see the Bounty Hunter Outpost, and to the west is the
Soleada Bank.
There are four obvious exits: west, east, estates, and south.
 
MLR-Z1
 
13835 > fpush n
n
Farther to the north you can see the Crystalline Estates, which is the home to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
There are four obvious exits: north, east, museum, and south.
 
13835 > There is nothing here to push!
13835 > This is a pathway leading between the main dock of Soleada and the fine
Crystalline Estates. As you look north, you see the large crystal mountain which
makes up the exterior of the estates. They look like a very lovely place to
visit. To the east you see the Bounty Hunter Outpost, and to the west is the
Soleada Bank.
There are four obvious exits: west, east, estates, and south.
 
MLR-Z1
 
13835 > h
You fade into the shadows.
13835 > s
Farther to the north you can see the Crystalline Estates, which is the home to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
fpush n
There are four obvious exits: north, east, museum, and south.
 
13835 > You cannot use this skill again so quickly.
13835 > fpush n
There is nothing here to push!
13835 > fpush n
There is nothing here to push!
ls
13835 > A pathway on Soleada
[4: w, n, e, s]
Arkell the Expert Tracker
* The Soleada Main Board * is here.
Soleada Landing
[4: w, n, e, s]
Smuggler
MLR-V4
A pathway south of the Soleada landing
[4: n, w, s, e]
Slicer
Hanse's shop of <3
[2: n, s]
Grethel
XLR-A8
Hanse's backroom stockshop
[1: n]
You cannot see in that direction.
13835 > s
You step out of the shadows.
 
This is a pathway on the glorious planet of Soleada. To the immediate south you
see the dock for the planet. To the north are various shops and such, as well as
the Crystalline Estates. This is the main tourist attraction of the galaxy.
There are four obvious exits: west, north, east, and south.
 
* The Soleada Main Board * is here.
 
13835 > fpush s
There is nothing here to push!
13835 > Arkell enters.
fpush s
You lose your concentration and fail.
fpush s
13835 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell nails you with a pulse burst.
hp: 596 (-29) sp: 1972
You strike Arkell with your hammer.
n
You cannot use this skill again so quickly.
13840 > n
Farther to the north you can see the Crystalline Estates, which is the home to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
There are four obvious exits: north, east, museum, and south.
 
13840 > This is a pathway leading between the main dock of Soleada and the fine
Crystalline Estates. As you look north, you see the large crystal mountain which
makes up the exterior of the estates. They look like a very lovely place to
visit. To the east you see the Bounty Hunter Outpost, and to the west is the
Soleada Bank.
There are four obvious exits: west, east, estates, and south.
 
MLR-Z1
 
13840 > w
This is the Crystalline Bank of Soleada, located conveniently across from the
Bounty Hunter Outpost and near the Crystalline Estates. This is where the
Neutral team room is located, just upstairs from here. In this bank you may
deposit or withdraw money from your account, as well as inquire about your
balance. The Telmack droid looks very helpful, and if you type <panic bank> he
will display the information for you.
There are two obvious exits: up and east.
 
13840 > st
hp: 596/738 sp: 1972/1972 exp: 13840 cr: 9752 align: 8/44
13840 > Silencer <Lostsouls> sent
sn arkell
Your senses tell you that:
Arkell is strong with the Force.
Arkell is less experienced than you.
Arkell is of neither the Light nor the Dark.
Arkell is hurting.
 
13840 > cl cheers
Judsy <Lostsouls> (uds) cheers
i
13840 > You are carrying:
Judsy's copy of The Hitchhiker's Guide to the Star Wars Galaxy
Assassin gloves (worn)
A medkit
A medkit
A medkit
An alias tool *Held*
Spiked Hammer *Held* (wielded)
A toolbox
A toolbox
Potion Purifier
Smuggler Catalog
Storage Retrieval Card 56639
Judsy's imperial team insignia
Obsidian Hand Talisman (worn)
Judsy's wedding band (worn)
 
You feel the burden of the weight of your equipment.
13840 > cl he's got like 6 droids
Judsy <Lostsouls> (uds) he's got like 6 droids
13840 > cl i need more n 2 :P
Judsy <Lostsouls> (uds) i need more n 2 :P
13840 > Silencer sends you a package from the Kwenn United Package Service.
 
get all from box
You get An MLR droid remote controller from A cardboard box.
You get An MLR droid remote controller from A cardboard box.
13840 > put mlr in box
You put An MLR droid remote controller in A cardboard box.
 
13840 > u
e
This is a room where Neutrals come to discuss important issues related to their
various causes. There is a board here to which people may post their opinions
and ideas.
There are two obvious exits: down and east.
 
* Neutral Lodge and Atheneum Board * and A Dispenser are here.
 
13840 > This balcony which overhangs the main street of Soleada is set up as a s
tore for
the Neutrals to exchange items in. Be aware though that not all items will be
stored here after being sold. You might consider just dropping these special
items on the floor instead.
The only obvious exit is west.
 
Humpty the Shopkeeper
 
Trashcan is here.
 
13840 > drop mlr
You drop An MLR droid remote controller.
13840 > get mlr from box
You get An MLR droid remote controller from A cardboard box.
13840 > w
This is a room where Neutrals come to discuss important issues related to their
various causes. There is a board here to which people may post their opinions
and ideas.
There are two obvious exits: down and east.
 
* Neutral Lodge and Atheneum Board * and A Dispenser are here.
 
13840 > d
MLR-V4 reports: I've cornered Arkell.
 
This is the Crystalline Bank of Soleada, located conveniently across from the
Bounty Hunter Outpost and near the Crystalline Estates. This is where the
Neutral team room is located, just upstairs from here. In this bank you may
deposit or withdraw money from your account, as well as inquire about your
balance. The Telmack droid looks very helpful, and if you type <panic bank> he
will display the information for you.
There are two obvious exits: up and east.
 
13840 > e
ls
This is a pathway leading between the main dock of Soleada and the fine
Crystalline Estates. As you look north, you see the large crystal mountain which
makes up the exterior of the estates. They look like a very lovely place to
visit. To the east you see the Bounty Hunter Outpost, and to the west is the
Soleada Bank.
There are four obvious exits: west, east, estates, and south.
 
MLR-Z1
 
13840 > A pathway to and from homes
[4: n, e, museum, s]
A pathway on Soleada
[4: w, n, e, s]
* The Soleada Main Board * is here.
Soleada Landing
[4: w, n, e, s]
MLR-V4
Smuggler
A pathway south of the Soleada landing
[4: n, w, s, e]
Slicer
Hanse's shop of <3
[2: n, s]
XLR-A8
Grethel
Arkell the Expert Tracker
Hanse's backroom stockshop
[1: n]
You cannot see in that direction.
13840 > s
Farther to the north you can see the Crystalline Estates, which is the home to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
There are four obvious exits: north, east, museum, and south.
 
13840 > pd
n
You press the button and a droid pops off.
 
w
13840 > u
This is a pathway leading between the main dock of Soleada and the fine
Crystalline Estates. As you look north, you see the large crystal mountain which
makes up the exterior of the estates. They look like a very lovely place to
visit. To the east you see the Bounty Hunter Outpost, and to the west is the
Soleada Bank.
There are four obvious exits: west, east, estates, and south.
 
MLR-Z1
 
13840 > e
This is the Crystalline Bank of Soleada, located conveniently across from the
Bounty Hunter Outpost and near the Crystalline Estates. This is where the
Neutral team room is located, just upstairs from here. In this bank you may
deposit or withdraw money from your account, as well as inquire about your
balance. The Telmack droid looks very helpful, and if you type <panic bank> he
will display the information for you.
There are two obvious exits: up and east.
 
13840 > ga
This is a room where Neutrals come to discuss important issues related to their
various causes. There is a board here to which people may post their opinions
and ideas.
There are two obvious exits: down and east.
 
A Dispenser and * Neutral Lodge and Atheneum Board * are here.
 
13840 > This balcony which overhangs the main street of Soleada is set up as a s
tore for
the Neutrals to exchange items in. Be aware though that not all items will be
stored here after being sold. You might consider just dropping these special
items on the floor instead.
The only obvious exit is west.
 
Humpty the Shopkeeper
 
An MLR droid remote controller and Trashcan are here.
 
13840 > You take An MLR droid remote controller.
You can't get Trashcan!
13840 > w
This is a room where Neutrals come to discuss important issues related to their
various causes. There is a board here to which people may post their opinions
and ideas.
d
e
There are two obvious exits: down and east.
 
A Dispenser and * Neutral Lodge and Atheneum Board * are here.
 
13840 > This is the Crystalline Bank of Soleada, located conveniently across fro
m the
Bounty Hunter Outpost and near the Crystalline Estates. This is where the
Neutral team room is located, just upstairs from here. In this bank you may
deposit or withdraw money from your account, as well as inquire about your
balance. The Telmack droid looks very helpful, and if you type <panic bank> he
will display the information for you.
There are two obvious exits: up and east.
 
13840 > ls
This is a pathway leading between the main dock of Soleada and the fine
Crystalline Estates. As you look north, you see the large crystal mountain which
makes up the exterior of the estates. They look like a very lovely place to
visit. To the east you see the Bounty Hunter Outpost, and to the west is the
Soleada Bank.
There are four obvious exits: west, east, estates, and south.
 
MLR-Z1
 
13840 > A pathway to and from homes
[4: n, e, museum, s]
MLR-Q6
A pathway on Soleada
[4: w, n, e, s]
* The Soleada Main Board * is here.
Soleada Landing
[4: w, n, e, s]
MLR-V4
Smuggler
A pathway south of the Soleada landing
[4: n, w, s, e]
Slicer
Hanse's shop of <3
[2: n, s]
XLR-A8
Grethel
Hanse's backroom stockshop
[1: n]
Arkell the Expert Tracker
You cannot see in that direction.
13840 > s
Farther to the north you can see the Crystalline Estates, which is the home to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
There are four obvious exits: north, east, museum, and south.
 
MLR-Q6
 
13840 > Arkell damages you terribly with a pulse burst from the south.
hp: 584 (-36) sp: 1972
s
This is a pathway on the glorious planet of Soleada. To the immediate south you
see the dock for the planet. To the north are various shops and such, as well as
the Crystalline Estates. This is the main tourist attraction of the galaxy.
There are four obvious exits: west, north, east, and south.
 
* The Soleada Main Board * is here.
 
13840 > s
This is the main dock of the planet Soleada. This planet is a large tourist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: west, north, east, and south.
 
MLR-V4
Smuggler
 
13840 > ls
A pathway south of the Soleada landing
[4: n, w, s, e]
Slicer
Hanse's shop of <3
[2: n, s]
Grethel
XLR-A8
Hanse's backroom stockshop
[1: n]
Arkell the Expert Tracker
You cannot see in that direction.
13840 > Arkell damages you with a pulse burst from the south.
hp: 552 (-32) sp: 1972
s
The pathway continues north to the Landing and east towards a massive,
dark-stone building you easily identify as the Regency Hotel. Immediately to the
east of here are the gardens of the hotel, and beyond that is the building
itself. To the west is the Soleada Securities Exchange.
There are four obvious exits: north, west, south, and east.
 
Slicer
 
13840 > pd
You press the button and a droid pops off.
 
13840 > e
Two decades, several million credits, and a layout designed by experts from
throughout the Galaxy have ensured that the gardens of the Regency Hotel have
found a place in the annals of landscape artistry. Exotic plants of all shapes
and sizes, quaint fountains, and impressive stone-and-mortar walkways make this
garden a truly beautiful place. You see some of the dirt has recently been
mulched, you wonder what will be next to grow in its spot. To the east is the
Regency Hotel, an enormous building carved out of rock itself; the beauty of the
ecologically wholesome design is truly noteworthy.
The smell of flowers fills you with great joy!
 
There are two obvious exits: west and enter.
 
A Flowering Rosebush is here.
 
13840 > st
hp: 560/738 sp: 1972/1972 exp: 13840 cr: 9752 align: 8/44
13840 > fa
fa
fa
hp: 561/738 sp: 1972/1972 dr: comfortably numb
dly
You perform first aid on yourself.
13860 > hp: 563/738 sp: 1972/1972 dr: comfortably numb
You perform first aid on yourself.
13880 > hp: 567/738 sp: 1972/1972 dr: comfortably numb
You perform first aid on yourself.
13900 >
superheal: 3 minutes and 28 seconds
13900 > w
The pathway continues north to the Landing and east towards a massive,
dark-stone building you easily identify as the Regency Hotel. Immediately to the
east of here are the gardens of the hotel, and beyond that is the building
itself. To the west is the Soleada Securities Exchange.
ls
There are four obvious exits: north, west, south, and east.
 
Slicer
MLR-T4
 
13900 > Hanse's shop of <3
[2: n, s]
XLR-A8
Grethel
Arkell the Expert Tracker
Hanse's backroom stockshop
[1: n]
You cannot see in that direction.
13900 > Arkell wounds you with a pulse burst from the south.
dl s w
hp: 546 (-21) sp: 1972
e
The little droid anchors itself firmly into the ground, defeating this attempt!
13900 > Two decades, several million credits, and a layout designed by expert
s from
throughout the Galaxy have ensured that the gardens of the Regency Hotel have
found a place in the annals of landscape artistry. Exotic plants of all shapes
and sizes, quaint fountains, and impressive stone-and-mortar walkways make this
garden a truly beautiful place. You see some of the dirt has recently been
mulched, you wonder what will be next to grow in its spot. To the east is the
Regency Hotel, an enormous building carved out of rock itself; the beauty of the
ecologically wholesome design is truly noteworthy.
The smell of flowers fills you with great joy!
 
There are two obvious exits: west and enter.
 
A Flowering Rosebush is here.
 
13900 > st
hp: 546/738 sp: 1972/1972 exp: 13900 cr: 9752 align: 8/44
13900 > w
The pathway continues north to the Landing and east towards a massive,
dark-stone building you easily identify as the Regency Hotel. Immediately to the
east of here are the gardens of the hotel, and beyond that is the building
itself. To the west is the Soleada Securities Exchange.
dl s w
e
There are four obvious exits: north, west, south, and east.
 
MLR-T4
Slicer
 
13900 > The little droid anchors itself firmly into the ground, defeating this a
ttempt!
13900 > Two decades, several million credits, and a layout designed by expert
s from
throughout the Galaxy have ensured that the gardens of the Regency Hotel have
found a place in the annals of landscape artistry. Exotic plants of all shapes
and sizes, quaint fountains, and impressive stone-and-mortar walkways make this
garden a truly beautiful place. You see some of the dirt has recently been
mulched, you wonder what will be next to grow in its spot. To the east is the
Regency Hotel, an enormous building carved out of rock itself; the beauty of the
ecologically wholesome design is truly noteworthy.
The smell of flowers fills you with great joy!
 
There are two obvious exits: west and enter.
 
A Flowering Rosebush is here.
 
13900 > You sense a disturbance in the Force.
cl jetpack's annoying ;)
Judsy <Lostsouls> (uds) jetpack's annoying ;)
13900 > w
The pathway continues north to the Landing and east towards a massive,
dark-stone building you easily identify as the Regency Hotel. Immediately to the
east of here are the gardens of the hotel, and beyond that is the building
itself. To the west is the Soleada Securities Exchange.
dl s w
There are four obvious exits: north, west, south, and east.
 
Slicer
MLR-T4
 
13900 > e
You fail to lift XLR-A8.
13900 > Two decades, several million credits, and a layout designed by expert
s from
throughout the Galaxy have ensured that the gardens of the Regency Hotel have
found a place in the annals of landscape artistry. Exotic plants of all shapes
and sizes, quaint fountains, and impressive stone-and-mortar walkways make this
garden a truly beautiful place. You see some of the dirt has recently been
mulched, you wonder what will be next to grow in its spot. To the east is the
Regency Hotel, an enormous building carved out of rock itself; the beauty of the
ecologically wholesome design is truly noteworthy.
The smell of flowers fills you with great joy!
 
There are two obvious exits: west and enter.
 
A Flowering Rosebush is here.
 
13900 > st
hp: 554/738 sp: 1972/1972 exp: 13900 cr: 9752 align: 8/44
13900 > Silencer <Lostsouls> need help?
cl only if i ask for more droids
Judsy <Lostsouls> (uds) only if i ask for more droids
13900 > w
The pathway continues north to the Landing and east towards a massive,
dark-stone building you easily identify as the Regency Hotel. Immediately to the
east of here are the gardens of the hotel, and beyond that is the building
itself. To the west is the Soleada Securities Exchange.
dl s w
There are four obvious exits: north, west, south, and east.
 
MLR-T4
Slicer
 
13900 > e
The little droid anchors itself firmly into the ground, defeating this attempt!
13900 > Two decades, several million credits, and a layout designed by expert
s from
throughout the Galaxy have ensured that the gardens of the Regency Hotel have
found a place in the annals of landscape artistry. Exotic plants of all shapes
and sizes, quaint fountains, and impressive stone-and-mortar walkways make this
garden a truly beautiful place. You see some of the dirt has recently been
mulched, you wonder what will be next to grow in its spot. To the east is the
Regency Hotel, an enormous building carved out of rock itself; the beauty of the
ecologically wholesome design is truly noteworthy.
The smell of flowers fills you with great joy!
 
There are two obvious exits: west and enter.
 
A Flowering Rosebush is here.
 
13900 > st
hp: 562/738 sp: 1972/1972 exp: 13900 cr: 9752 align: 8/44
13900 > Silencer <Lostsouls> those cost a lot of money :P
cl i can repay ;)
w
Judsy <Lostsouls> (uds) i can repay ;)
13900 > dl s w
e
The pathway continues north to the Landing and east towards a massive,
dark-stone building you easily identify as the Regency Hotel. Immediately to the
east of here are the gardens of the hotel, and beyond that is the building
itself. To the west is the Soleada Securities Exchange.
There are four obvious exits: north, west, south, and east.
 
MLR-T4
Slicer
 
13900 > The little droid anchors itself firmly into the ground, defeating this a
ttempt!
13900 > Two decades, several million credits, and a layout designed by expert
s from
throughout the Galaxy have ensured that the gardens of the Regency Hotel have
found a place in the annals of landscape artistry. Exotic plants of all shapes
and sizes, quaint fountains, and impressive stone-and-mortar walkways make this
garden a truly beautiful place. You see some of the dirt has recently been
mulched, you wonder what will be next to grow in its spot. To the east is the
Regency Hotel, an enormous building carved out of rock itself; the beauty of the
ecologically wholesome design is truly noteworthy.
The smell of flowers fills you with great joy!
 
There are two obvious exits: west and enter.
 
A Flowering Rosebush is here.
 
13900 > cl it's really a duel, but he had more so... :P
Judsy <Lostsouls> (uds) it's really a duel, but he had more so... :P
13900 > w
The pathway continues north to the Landing and east towards a massive,
dark-stone building you easily identify as the Regency Hotel. Immediately to the
east of here are the gardens of the hotel, and beyond that is the building
itself. To the west is the Soleada Securities Exchange.
dl s w
There are four obvious exits: north, west, south, and east.
 
MLR-T4
Slicer
 
13900 > e
The little droid anchors itself firmly into the ground, defeating this attempt!
13900 > st
Two decades, several million credits, and a layout designed by experts from
throughout the Galaxy have ensured that the gardens of the Regency Hotel have
found a place in the annals of landscape artistry. Exotic plants of all shapes
and sizes, quaint fountains, and impressive stone-and-mortar walkways make this
garden a truly beautiful place. You see some of the dirt has recently been
mulched, you wonder what will be next to grow in its spot. To the east is the
Regency Hotel, an enormous building carved out of rock itself; the beauty of the
ecologically wholesome design is truly noteworthy.
The smell of flowers fills you with great joy!
 
There are two obvious exits: west and enter.
 
A Flowering Rosebush is here.
 
13900 > hp: 578/738 sp: 1972/1972 exp: 13900 cr: 9752 align: 8/44
13900 > sn arkell
Your senses tell you that:
Arkell is strong with the Force.
Arkell is less experienced than you.
Arkell is of neither the Light nor the Dark.
Arkell is slightly injured.
 
13900 > w
ls
The pathway continues north to the Landing and east towards a massive,
dark-stone building you easily identify as the Regency Hotel. Immediately to the
east of here are the gardens of the hotel, and beyond that is the building
itself. To the west is the Soleada Securities Exchange.
e
There are four obvious exits: north, west, south, and east.
 
MLR-T4
Slicer
 
13900 > Hanse's shop of <3
[2: n, s]
XLR-A8
Arkell the Expert Tracker
Grethel
Hanse's backroom stockshop
[1: n]
You cannot see in that direction.
13900 > Two decades, several million credits, and a layout designed by expert
s from
throughout the Galaxy have ensured that the gardens of the Regency Hotel have
found a place in the annals of landscape artistry. Exotic plants of all shapes
and sizes, quaint fountains, and impressive stone-and-mortar walkways make this
garden a truly beautiful place. You see some of the dirt has recently been
mulched, you wonder what will be next to grow in its spot. To the east is the
Regency Hotel, an enormous building carved out of rock itself; the beauty of the
ecologically wholesome design is truly noteworthy.
The smell of flowers fills you with great joy!
 
There are two obvious exits: west and enter.
 
A Flowering Rosebush is here.
 
13900 > w
The pathway continues north to the Landing and east towards a massive,
dark-stone building you easily identify as the Regency Hotel. Immediately to the
east of here are the gardens of the hotel, and beyond that is the building
itself. To the west is the Soleada Securities Exchange.
There are four obvious exits: north, west, south, and east.
 
Slicer
MLR-T4
 
13900 > dl s w
e
Arkell tries to ensnare you with some form of cable, but fails disasterously.
The little droid anchors itself firmly into the ground, defeating this attempt!
13900 > Two decades, several million credits, and a layout designed by expert
s from
throughout the Galaxy have ensured that the gardens of the Regency Hotel have
found a place in the annals of landscape artistry. Exotic plants of all shapes
and sizes, quaint fountains, and impressive stone-and-mortar walkways make this
garden a truly beautiful place. You see some of the dirt has recently been
mulched, you wonder what will be next to grow in its spot. To the east is the
Regency Hotel, an enormous building carved out of rock itself; the beauty of the
ecologically wholesome design is truly noteworthy.
The smell of flowers fills you with great joy!
 
There are two obvious exits: west and enter.
 
A Flowering Rosebush is here.
 
13900 > st
hp: 578/738 sp: 1972/1972 exp: 13900 cr: 9752 align: 8/44
13900 > i
You are carrying:
Judsy's copy of The Hitchhiker's Guide to the Star Wars Galaxy
A cardboard box
Assassin gloves (worn)
A medkit
A medkit
A medkit
An alias tool *Held*
Spiked Hammer *Held* (wielded)
A toolbox
A toolbox
Potion Purifier
Smuggler Catalog
Storage Retrieval Card 56639
Judsy's imperial team insignia
Obsidian Hand Talisman (worn)
Judsy's wedding band (worn)
 
You feel the burden of the weight of your equipment.
13900 > w
The pathway continues north to the Landing and east towards a massive,
dark-stone building you easily identify as the Regency Hotel. Immediately to the
east of here are the gardens of the hotel, and beyond that is the building
itself. To the west is the Soleada Securities Exchange.
dl s w
e
There are four obvious exits: north, west, south, and east.
 
Slicer
MLR-T4
 
13900 > A whiplike cable wraps around your legs and drags you south.
You have entered a dimly lit shop with many familiar and unfamiliar items on
display. On the racks you can see weapons and armour. On a table are different
items for all kinds of professions. You think you can see a shopkeeper behind
the counter in the back of the room.
There are two obvious exits: north and south.
 
Grethel
XLR-A8
Arkell the Expert Tracker
 
Place w doesn't exist.
13900 > What?
13900 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell wounds you badly with a pulse burst.
hp: 562 (-24) sp: 1972
You bash your opponent with the hammer and the poisoned spikes bury deep into
his flesh.
You destroy Arkell utterly with your hammer.
The scanner makes a small beep.
 
n
The little LR droid blocks that direction with an energy field!
 
b
13911 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell wounds you with a pulse burst.
hp: 541 (-21) sp: 1972
You strike Arkell badly with your hammer.
In a great feat of cunning, you manage to baffle Arkell, causing him to injure
himself.
13915 > n
You deal a deadly blow... to empty space!
Arkell comes to his senses.
 
The little LR droid blocks that direction with an energy field!
 
13915 > n
13915 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell wounds you with a pulse burst.
hp: 520 (-21) sp: 1972
You hurt Arkell mildly with your hammer.
n
Arkell takes a calculated swing at your head. Starbursts explode before your
eyes and you find yourself unable to do anything but battle for your life!
 
The little LR droid blocks that direction with an energy field!
 
13920 > b
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell nicks you with a pulse burst.
hp: 511 (-9) sp: 1972
Autosaving.
You send Arkell a bone crushing blow with your hammer.
n
The scanner makes a small beep.
 
You're too busy to baffle anyone just yet.
13931 > The little LR droid blocks that direction with an energy field!
 
13931 > n
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell damages you with a pulse burst.
hp: 476 (-35) sp: 1972
You bash your opponent with the hammer and the poisoned spikes bury deep into
his flesh.
You strike Arkell with your hammer.
The little LR droid blocks that direction with an energy field!
 
13940 > n
13940 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell wounds you with a pulse burst.
hp: 455 (-21) sp: 1972
You strike Arkell with your hammer.
n
The pathway continues north to the Landing and east towards a massive,
dark-stone building you easily identify as the Regency Hotel. Immediately to the
east of here are the gardens of the hotel, and beyond that is the building
itself. To the west is the Soleada Securities Exchange.
There are four obvious exits: north, west, south, and east.
 
MLR-T4
Slicer
 
13948 > e
Two decades, several million credits, and a layout designed by experts from
throughout the Galaxy have ensured that the gardens of the Regency Hotel have
found a place in the annals of landscape artistry. Exotic plants of all shapes
and sizes, quaint fountains, and impressive stone-and-mortar walkways make this
garden a truly beautiful place. You see some of the dirt has recently been
mulched, you wonder what will be next to grow in its spot. To the east is the
Regency Hotel, an enormous building carved out of rock itself; the beauty of the
ecologically wholesome design is truly noteworthy.
The smell of flowers fills you with great joy!
 
There are two obvious exits: west and enter.
 
A Flowering Rosebush is here.
 
13948 > lw
A pathway south of the Soleada landing
[4: n, w, s, e]
Slicer
MLR-T4
A cobblestone road
[2: e, s]
You cannot see in that direction.
13948 > dly
 
superheal: 1 minutes and 24 seconds
13948 > fa
hp: 464/738 sp: 1972/1972 dr: comfortably numb
fa
You perform first aid on yourself.
13968 > fa
fa
hp: 467/738 sp: 1972/1972 dr: comfortably numb
You perform first aid on yourself.
13988 > hp: 470/738 sp: 1972/1972 dr: comfortably numb
You perform first aid on yourself.
14008 > hp: 471/738 sp: 1972/1972 dr: comfortably numb
You perform first aid on yourself.
14028 > sn arkell
Your senses tell you that:
Arkell is strong with the Force.
Arkell is less experienced than you.
Arkell is of neither the Light nor the Dark.
Arkell is badly injured.
Arkell is poisoned.
 
14028 > dly
 
superheal: 1 minutes and 8 seconds
14028 > hs
You cannot use this skill again so quickly.
14028 > hs
You cannot use this skill again so quickly.
lw
14028 > A pathway south of the Soleada landing
[4: n, w, s, e]
Slicer
MLR-T4
A cobblestone road
[2: e, s]
You cannot see in that direction.
14028 > hs
You cannot use this skill again so quickly.
14028 > hs
You cannot use this skill again so quickly.
14028 > hs
You cannot use this skill again so quickly.
14028 > hs
You cannot use this skill again so quickly.
14028 > hs
You cannot use this skill again so quickly.
14028 > lw
A pathway south of the Soleada landing
[4: n, w, s, e]
Slicer
MLR-T4
A cobblestone road
[2: e, s]
You cannot see in that direction.
14028 > st
MLR-T4 reports: I've cornered Arkell.
 
hp: 479/738 sp: 1972/1972 exp: 14028 cr: 9752 align: 8/44
14028 > Silencer <Lostsouls> k:)
slow
Slow who?
w
14028 > slow
The pathway continues north to the Landing and east towards a massive,
dark-stone building you easily identify as the Regency Hotel. Immediately to the
east of here are the gardens of the hotel, and beyond that is the building
itself. To the west is the Soleada Securities Exchange.
There are four obvious exits: north, west, south, and east.
 
Slicer
MLR-T4
 
14028 > slow
Slow who?
14028 > slow
Slow who?
14028 > e
Slow who?
14028 > Two decades, several million credits, and a layout designed by expert
s from
throughout the Galaxy have ensured that the gardens of the Regency Hotel have
found a place in the annals of landscape artistry. Exotic plants of all shapes
and sizes, quaint fountains, and impressive stone-and-mortar walkways make this
garden a truly beautiful place. You see some of the dirt has recently been
mulched, you wonder what will be next to grow in its spot. To the east is the
Regency Hotel, an enormous building carved out of rock itself; the beauty of the
ecologically wholesome design is truly noteworthy.
The smell of flowers fills you with great joy!
 
There are two obvious exits: west and enter.
 
A Flowering Rosebush is here.
 
14028 > hs
You begin to meditate, concentrating on healing...
14028 > You fail to heal yourself.
Arkell wounds you with a pulse burst from the west.
w
hp: 464 (-23) sp: 1972
The pathway continues north to the Landing and east towards a massive,
dark-stone building you easily identify as the Regency Hotel. Immediately to the
east of here are the gardens of the hotel, and beyond that is the building
itself. To the west is the Soleada Securities Exchange.
There are four obvious exits: north, west, south, and east.
 
Slicer
MLR-T4
 
14028 > decay jetpack arkell
Arkell is not here!
lw
14028 > A cobblestone road
[2: e, s]
You cannot see in that direction.
14028 > Arkell nails you with a pulse burst from the west.
hp: 436 (-28) sp: 1972
decay jetpack arkell
Arkell is not here!
w
14028 > The cobblestone road comes to an end here. The abandoned Soleada Securit
ies
Exchange lies to the south, and a privately owned park is to the north. A few
buildings stand off to the west, but they seem to be closed to the public. The
main pathway on Soleada is to the east.
There are two obvious exits: east and south.
 
Arkell the Expert Tracker
 
14028 > Arkell leaves south.
fpush e
There is nothing here to push!
fpush e
14028 > fpush e
There is nothing here to push!
14028 > fpush e
There is nothing here to push!
14028 > fpush e
fpush e
There is nothing here to push!
14028 > Arkell enters.
Arkell presses a button on a controller and a little droid pops out.
 
fpush e
You lose your concentration and fail.
14028 > fpush e
You cannot use this skill again so quickly.
14028 > e
You cannot use this skill again so quickly.
14028 > You are tripped by Arkell's clever maneuver.
 
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell nails you with a pulse burst.
hp: 414 (-30) sp: 1972
You are paralyzed and cannot attack.
You can move again.
You cannot use this skill again so quickly.
14028 > e
The little LR droid blocks that direction with an energy field!
 
14028 > The scanner makes a small beep.
 
14028 > e
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell damages you with a pulse burst.
hp: 381 (-33) sp: 1972
You send Arkell a bone crushing blow with your hammer.
b
The little LR droid blocks that direction with an energy field!
 
14037 > You're too busy to baffle anyone just yet.
14037 > e
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell nails you with a pulse burst.
hp: 350 (-31) sp: 1972
You send Arkell a bone crushing blow with your hammer.
The little LR droid blocks that direction with an energy field!
 
14045 > b
You're too busy to baffle anyone just yet.
e
14045 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell wounds you badly with a pulse burst.
hp: 324 (-26) sp: 1972
You miss.
You are tripped by Arkell's clever maneuver.
 
The little LR droid blocks that direction with an energy field!
 
14045 > The scanner makes a small beep.
 
b
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell wounds you with a pulse burst.
hp: 304 (-20) sp: 1972
You are paralyzed and cannot attack.
You can move again.
e
You attempt to baffle Arkell, but fail miserably.
14045 > The little LR droid blocks that direction with an energy field!
 
14045 > e
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell wounds you badly with a pulse burst.
hp: 280 (-24) sp: 1972
You strike Arkell badly with your hammer.
The little LR droid blocks that direction with an energy field!
 
14049 > e
14049 > e
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell damages you with a pulse burst.
hp: 245 (-35) sp: 1972
You strike Arkell badly with your hammer.
The little LR droid blocks that direction with an energy field!
 
14055 > ij
You must catch your breath before you can inject somebody.
e
14055 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell cocks back an explosive round and aims at you.
Arkell hits you with an explosive round from his Pulse Rifle!
Arkell decimates you with a pulse burst.
hp: 198 (-47) sp: 1972
You hurt Arkell mildly with your hammer.
The little LR droid blocks that direction with an energy field!
 
14058 > You are tripped and stunned by a clever maneuver from Arkell.
 
The scanner makes a small beep.
 
ij
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
ij
Arkell cocks back an explosive round and aims at you.
Arkell hits you with an explosive round from his Pulse Rifle!
Arkell nails you with a pulse burst.
hp: 167 (-31) sp: 1972
You are paralyzed and cannot attack.
You can move again.
You stick a needle deep into your own flesh.
Your wounds heal over as the drug runs through your body.
hp: 323/738 (+156)
You used up the last dose in the syringe.
14058 > ij
You must catch your breath before you can inject somebody.
14058 > e
You must catch your breath before you can inject somebody.
14058 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell wounds you with a pulse burst.
hp: 301 (-22) sp: 1972
You bash your opponent with the hammer and the poisoned spikes bury deep into
his flesh.
You destroy Arkell utterly with your hammer.
The little LR droid blocks that direction with an energy field!
 
14075 > Arkell gets Heavy Ammo from A Wookiee carrying bag *Held*.
b
You're too busy to baffle anyone just yet.
e
14075 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell damages you terribly with a pulse burst.
hp: 265 (-36) sp: 1972
You send Arkell a bone crushing blow with your hammer.
The little LR droid blocks that direction with an energy field!
 
14081 > b
e
In a great feat of cunning, you manage to baffle Arkell, causing him to injure
himself.
14081 > Arkell dodges your inept attack.
Arkell comes to his senses.
 
The little LR droid blocks that direction with an energy field!
 
14081 > You are tripped and stunned by a clever maneuver from Arkell.
 
The scanner makes a small beep.
 
e
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell wounds you with a pulse burst.
hp: 251 (-22) sp: 1972
You are paralyzed and cannot attack.
You can move again.
The pathway continues north to the Landing and east towards a massive,
dark-stone building you easily identify as the Regency Hotel. Immediately to the
east of here are the gardens of the hotel, and beyond that is the building
itself. To the west is the Soleada Securities Exchange.
There are four obvious exits: north, west, south, and east.
 
Slicer
MLR-T4
 
14081 > slow
Slow who?
14081 > Arkell nicks you with a pulse burst from the west.
sn arkell
hp: 240 (-11) sp: 1972
Your senses tell you that:
Arkell is strong with the Force.
Arkell is less experienced than you.
Arkell is of neither the Light nor the Dark.
Arkell is slightly injured.
Arkell is poisoned.
 
14081 > n
This is the main dock of the planet Soleada. This planet is a large tourist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: west, north, east, and south.
 
Smuggler
MLR-V4
 
14081 > ls
A pathway south of the Soleada landing
[4: n, w, s, e]
Slicer
MLR-T4
Hanse's shop of <3
[2: n, s]
Grethel
XLR-A8
Hanse's backroom stockshop
[1: n]
You cannot see in that direction.
14081 > st
hp: 240/738 sp: 1972/1972 exp: 14081 cr: 9752 align: 8/46
14081 > Transport Shuttle (RT. 407: Soleada-Endor-Jubilar) touches down.
st
hp: 248/738 sp: 1972/1972 exp: 14081 cr: 9752 align: 8/46
14081 > shl
Nothing happens.
14081 > sn arkell
Your senses tell you that:
Arkell is strong with the Force.
Arkell is less experienced than you.
Arkell is of neither the Light nor the Dark.
Arkell is slightly injured.
Arkell is poisoned.
 
14081 > shl
You cannot use this skill again so quickly.
shl
14081 > Nothing happens.
14081 > st
hp: 248/738 sp: 1972/1972 exp: 14081 cr: 9752 align: 8/48
14081 > ln
A pathway on Soleada
[4: w, n, e, s]
* The Soleada Main Board * is here.
A pathway to and from homes
[4: n, e, museum, s]
MLR-Q6
A pathway to and from homes
[4: w, e, estates, s]
MLR-Z1
You cannot see in that direction.
14081 > shl
You cannot use this skill again so quickly.
14081 > shl
You heal yourself completely.
14081 > MLR-T4 reports: I've cornered Arkell.
 
s
The pathway continues north to the Landing and east towards a massive,
dark-stone building you easily identify as the Regency Hotel. Immediately to the
east of here are the gardens of the hotel, and beyond that is the building
itself. To the west is the Soleada Securities Exchange.
slow
There are four obvious exits: north, west, south, and east.
 
Slicer
MLR-T4
 
14081 > Slow who?
14081 > decay jetpack arkell
Arkell is not here!
ls
14081 > Arkell wounds you badly with a pulse burst from the west.
hp: 713 (-25) sp: 1972
Hanse's shop of <3
[2: n, s]
Grethel
XLR-A8
Hanse's backroom stockshop
[1: n]
You cannot see in that direction.
14081 > e
Two decades, several million credits, and a layout designed by experts from
throughout the Galaxy have ensured that the gardens of the Regency Hotel have
found a place in the annals of landscape artistry. Exotic plants of all shapes
and sizes, quaint fountains, and impressive stone-and-mortar walkways make this
garden a truly beautiful place. You see some of the dirt has recently been
mulched, you wonder what will be next to grow in its spot. To the east is the
Regency Hotel, an enormous building carved out of rock itself; the beauty of the
ecologically wholesome design is truly noteworthy.
w
n
The smell of flowers fills you with great joy!
 
There are two obvious exits: west and enter.
 
A Flowering Rosebush is here.
 
14081 > The pathway continues north to the Landing and east towards a massive,
dark-stone building you easily identify as the Regency Hotel. Immediately to the
east of here are the gardens of the hotel, and beyond that is the building
itself. To the west is the Soleada Securities Exchange.
There are four obvious exits: north, west, south, and east.
 
Slicer
MLR-T4
 
14081 > This is the main dock of the planet Soleada. This planet is a large tour
ist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: west, north, east, and south.
 
MLR-V4
Smuggler
 
Transport Shuttle (RT. 407: Soleada-Endor-Jubilar) is here.
 
14081 > Engines whine as Transport Shuttle (RT. 407: Soleada-Endor-Jubilar) lift
s off.
MLR-T4 reports: I've cornered Arkell.
 
Arkell cocks back an explosive round and aims at you.
Arkell hits you with an explosive round from his Pulse Rifle!
Arkell nails you with a pulse burst from the south.
hp: 692 (-29) sp: 1972
rep i'm not worth it, am i? :)
s
You reply to Arkell: ~! i'm not worth it, am i? :) !~
14081 > decay jetpack arkell
The pathway continues north to the Landing and east towards a massive,
dark-stone building you easily identify as the Regency Hotel. Immediately to the
east of here are the gardens of the hotel, and beyond that is the building
itself. To the west is the Soleada Securities Exchange.
There are four obvious exits: north, west, south, and east.
 
MLR-T4
Slicer
 
14081 > decay jetpack arkell
Arkell is not here!
14081 > Arkell is not here!
14081 > n
Arkell wounds you badly with a pulse burst from the west.
hp: 668 (-24) sp: 1972
This is the main dock of the planet Soleada. This planet is a large tourist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: west, north, east, and south.
 
MLR-V4
Smuggler
 
14081 > st
hp: 668/738 sp: 1972/1972 exp: 14081 cr: 9752 align: 8/49
fa
fa
14081 > Arkell replies: sure you are
hp: 672/738 sp: 1972/1972 dr: comfortably numb
You perform first aid on yourself.
14101 > hp: 677/738 sp: 1972/1972 dr: comfortably numb
You perform first aid on yourself.
14121 > rep ;)
You reply to Arkell: ~! ;) !~
14121 > s
The pathway continues north to the Landing and east towards a massive,
dark-stone building you easily identify as the Regency Hotel. Immediately to the
east of here are the gardens of the hotel, and beyond that is the building
itself. To the west is the Soleada Securities Exchange.
decay jetpack arkell
There are four obvious exits: north, west, south, and east.
 
MLR-T4
Slicer
 
14121 > Arkell is not here!
14121 > n
This is the main dock of the planet Soleada. This planet is a large tourist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: west, north, east, and south.
 
MLR-V4
Smuggler
 
14121 > h
You fade into the shadows.
14121 > s
The pathway continues north to the Landing and east towards a massive,
dark-stone building you easily identify as the Regency Hotel. Immediately to the
east of here are the gardens of the hotel, and beyond that is the building
itself. To the west is the Soleada Securities Exchange.
There are four obvious exits: north, west, south, and east.
 
MLR-T4
Slicer
 
14121 > decay jetpack arkell
You cannot use this skill again so quickly.
lw
14121 > A cobblestone road
[2: e, s]
XLR-Y8
Arkell the Expert Tracker
You cannot see in that direction.
14121 > n
This is the main dock of the planet Soleada. This planet is a large tourist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: west, north, east, and south.
 
Smuggler
MLR-V4
 
14121 > Arkell replies: if it takes this long, you are :p
st
hp: 685/738 sp: 1972/1972 exp: 14121 cr: 9752 align: 8/49
14121 > You step out of the shadows.
 
s
The pathway continues north to the Landing and east towards a massive,
dark-stone building you easily identify as the Regency Hotel. Immediately to the
east of here are the gardens of the hotel, and beyond that is the building
itself. To the west is the Soleada Securities Exchange.
There are four obvious exits: north, west, south, and east.
 
MLR-T4
Slicer
 
14121 > td w e
n
You feel intense hatred as the Dark side of the Force flows through you.
You fail to throw XLR-Y8.
14121 > This is the main dock of the planet Soleada. This planet is a large tour
ist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: west, north, east, and south.
 
MLR-V4
Smuggler
 
14121 > st
hp: 685/738 sp: 1972/1972 exp: 14121 cr: 9752 align: 8/40
14121 > Arkell replies: and nice lifts
MLR-T4 reports: I've cornered Arkell.
 
s
Arkell cocks back an explosive round and aims at you.
decay jetpack arkell
decay jetpack arkell
Arkell hits you with an explosive round from his Pulse Rifle!
Arkell annihilates you completely with a pulse burst from the south.
hp: 626 (-59) sp: 1972
The pathway continues north to the Landing and east towards a massive,
dark-stone building you easily identify as the Regency Hotel. Immediately to the
east of here are the gardens of the hotel, and beyond that is the building
itself. To the west is the Soleada Securities Exchange.
There are four obvious exits: north, west, south, and east.
 
MLR-T4
Slicer
Arkell the Expert Tracker
 
14121 > You feel intense hatred as the Dark side of the Force flows through you.
You fail to decay the jetpack.
 
14121 > Arkell tries to move out of the room, but the little LR droid stops him!
 
You cannot use this skill again so quickly.
14121 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell wounds you with a pulse burst.
hp: 603 (-23) sp: 1972
You strike Arkell with your hammer.
The MLR-droid goes pzzzttttttt.
n
Arkell tries to move out of the room, but the little LR droid stops him!
 
This is the main dock of the planet Soleada. This planet is a large tourist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: west, north, east, and south.
 
Smuggler
MLR-V4
 
14128 > s
b
The pathway continues north to the Landing and east towards a massive,
dark-stone building you easily identify as the Regency Hotel. Immediately to the
east of here are the gardens of the hotel, and beyond that is the building
itself. To the west is the Soleada Securities Exchange.
b
There are four obvious exits: north, west, south, and east.
 
Slicer
MLR-T4
Arkell the Expert Tracker
 
14128 > You're too busy to baffle anyone just yet.
14128 > b
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell nails you with a pulse burst.
hp: 581 (-30) sp: 1972
You hurt Arkell mildly with your hammer.
You're too busy to baffle anyone just yet.
14132 > b
You're too busy to baffle anyone just yet.
14132 > bl
You are tripped by Arkell's clever maneuver.
 
You are paralyzed.
14132 > The scanner makes a small beep.
 
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell nails you with a pulse burst.
hp: 553 (-28) sp: 1972
You are paralyzed and cannot attack.
You can move again.
b
Arkell tries to move out of the room, but the little LR droid stops him!
 
The scanner beeps : Arkell is at 70% health.
14132 > bl
You're too busy to baffle anyone just yet.
14132 > b
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell injures you severely with a pulse burst.
hp: 535 (-18) sp: 1972
You strike Arkell badly with your hammer.
Arkell tries to move out of the room, but the little LR droid stops him!
 
The scanner beeps : Arkell is at 67% health.
14137 > In a great feat of cunning, you manage to baffle Arkell, causing him to
injure
himself.
14137 > You strike Arkell with your hammer.
bl
Arkell comes to his senses.
 
The scanner beeps : Arkell is at 58% health.
14143 > Arkell points his Mark II T-99G Pulse Rifle *Hdecay jetpack arkell
eld* (wielded) at you and fires
it.
Arkell injures you severely with a pulse burst.
hp: 518 (-17) sp: 1972
You send Arkell a bone crushing blow with your hammer.
A Bounty Hunter zooms to the west with a Jetpack.
You cannot use this skill again so quickly.
14154 > decay jetpack arkell
You cannot use this skill again so quickly.
n
14154 > This is the main dock of the planet Soleada. This planet is a large tour
ist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: west, north, east, and south.
 
MLR-V4
Smuggler
 
14154 > dly
 
silver poison: 7 minutes and 50 seconds
superheal: 8 minutes and 41 seconds
14154 > hs
st
You begin to meditate, concentrating on healing...
14154 > hp: 518/738 sp: 1972/1972 exp: 14154 cr: 9752 align: 8/32
14154 > You heal yourself.
hp: 567/738 sp: 1972/1972 dr: comfortably numb
st
hp: 575/738 sp: 1972/1972 exp: 14154 cr: 9752 align: 8/32
14154 > Transport Shuttle (RT. 103: Coruscant-Soleada-Eichbaum) touches down.
s
lw
The pathway continues north to the Landing and east towards a massive,
dark-stone building you easily identify as the Regency Hotel. Immediately to the
east of here are the gardens of the hotel, and beyond that is the building
itself. To the west is the Soleada Securities Exchange.
There are four obvious exits: north, west, south, and east.
 
MLR-T4
Slicer
 
14154 > A cobblestone road
[2: e, s]
XLR-Y8
You cannot see in that direction.
14154 > n
This is the main dock of the planet Soleada. This planet is a large tourist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: west, north, east, and south.
 
Smuggler
MLR-V4
 
Transport Shuttle (RT. 103: Coruscant-Soleada-Eichbaum) is here.
 
14154 > rep ljedi sucsk :(
You reply to Arkell: ~! ljedi sucsk :( !~
14154 > ls
A pathway south of the Soleada landing
[4: n, w, s, e]
Slicer
MLR-T4
Hanse's shop of <3
[2: n, s]
Grethel
XLR-A8
Hanse's backroom stockshop
[1: n]
You cannot see in that direction.
14154 > st
hp: 583/738 sp: 1972/1972 exp: 14154 cr: 9752 align: 8/32
14154 > focus
hs
You focus your concentration, boosting your affinity for the Light side of the
Force.
 
14154 > swho
You begin to meditate, concentrating on healing...
14154 >
S t a r W a r s M u d - 32 adventurer(s)
============================================================================
[Secretary] Morbius (281m)
============================================================================
[HM] Bugsy [23] Silencer (1m) [19] Ren
[HM] Landru (39m) [21] Tade (21m) [19] Sidiasus (35m)
[HM] Renna [19] Abel [19] Suriv (43m)
[HM] Woth [19] Cthrek [18] Karina (2m)
[50] Marlin [19] Elflord (20m) [18] Quitus (11m)
[43] Gqc [19] Fromper (26m) [14] Mahain (1m)
[40] Solambec [19] General (26m) [ 9] Jandur
[35] Judsy [19] *Harna* (5m) [ 4] *Cerro*
[26] Arkell [19] Ketzer [ 4] Saoirse (4m)
[24] Skip [19] Pixel (21m) [ 1] *Wildcard*
[23] Qbit
14154 > Arkell replies: pfffft, no it doesn't
You heal yourself.
hp: 632/738 sp: 1972/1972 dr: comfortably numb
Engines whine as Transport Shuttle (RT. 103: Coruscant-Soleada-Eichbaum) lifts
off.
rep ;)
st
You reply to Arkell: ~! ;) !~
14154 > hp: 632/738 sp: 1972/1972 exp: 14154 cr: 9752 align: 8/35
14154 > rep i prefer dark ;
You reply to Arkell: ~! i prefer dark ; !~
14154 > st
hp: 632/738 sp: 1972/1972 exp: 14154 cr: 9752 align: 8/35
14154 > ls
A pathway south of the Soleada landing
[4: n, w, s, e]
MLR-T4
Slicer
Hanse's shop of <3
[2: n, s]
XLR-A8
Grethel
Hanse's backroom stockshop
[1: n]
You cannot see in that direction.
14154 > s
The pathway continues north to the Landing and east towards a massive,
dark-stone building you easily identify as the Regency Hotel. Immediately to the
east of here are the gardens of the hotel, and beyond that is the building
itself. To the west is the Soleada Securities Exchange.
There are four obvious exits: north, west, south, and east.
 
Slicer
MLR-T4
 
14154 > cfear slicer
n
You make a small, pathetic squeak quite incapable of scaring anything.
14154 > Arkell cocks back an explosive round and aims at you.
Arkell hits you with an explosive round from his Pulse Rifle!
Arkell razes you with a pulse burst from the west.
hp: 600 (-40) sp: 1972
This is the main dock of the planet Soleada. This planet is a large tourist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: west, north, east, and south.
 
MLR-V4
Smuggler
 
14154 > st
hp: 600/738 sp: 1972/1972 exp: 14154 cr: 9752 align: 8/37
14154 > Silencer <Lostsouls> need more droids?
cl hrmm
Judsy <Lostsouls> (uds) hrmm
14154 > cl 1 more maybe
Judsy <Lostsouls> (uds) 1 more maybe
14154 > Transport Shuttle (RT. 407: Soleada-Endor-Jubilar) touches down.
st
hp: 600/738 sp: 1972/1972 exp: 14154 cr: 9752 align: 8/37
14154 > ln
A pathway on Soleada
[4: w, n, e, s]
* The Soleada Main Board * is here.
A pathway to and from homes
[4: n, e, museum, s]
MLR-Q6
A pathway to and from homes
[4: w, e, estates, s]
MLR-Z1
You cannot see in that direction.
14154 > n
This is a pathway on the glorious planet of Soleada. To the immediate south you
see the dock for the planet. To the north are various shops and such, as well as
the Crystalline Estates. This is the main tourist attraction of the galaxy.
There are four obvious exits: west, north, east, and south.
 
* The Soleada Main Board * is here.
 
14154 > dl n here
You fail to lift MLR-Q6.
14154 > st
hp: 608/738 sp: 1972/1972 exp: 14154 cr: 9752 align: 8/37
14154 > dl n here
You cannot use this skill again so quickly.
dl n here
14154 > You cannot use this skill again so quickly.
14154 > Silencer <Lostsouls> k one sec
cl it's the jpack which is hard
Judsy <Lostsouls> (uds) it's the jpack which is hard
14154 > dl n here
You fail to lift MLR-Q6.
14154 > cl i have decay but it stuffs my align
Judsy <Lostsouls> (uds) i have decay but it stuffs my align
dl n here
14154 > You fail to lift MLR-Q6.
14154 > MLR-T4 reports: I've cornered Arkell.
 
Arkell injures you severely with a pulse burst from the south.
hp: 598 (-18) sp: 1972
dl n here
You cannot use this skill again so quickly.
14154 > s
This is the main dock of the planet Soleada. This planet is a large tourist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: west, north, east, and south.
 
MLR-V4
Smuggler
 
14154 > Arkell cocks back an explosive round and aims at you.
Arkell hits you with an explosive round from his Pulse Rifle!
Arkell razes you with a pulse burst from the south.
hp: 556 (-42) sp: 1972
decay jetpack arkell
Arkell is not here!
14154 > s
The pathway continues north to the Landing and east towards a massive,
dark-stone building you easily identify as the Regency Hotel. Immediately to the
east of here are the gardens of the hotel, and beyond that is the building
itself. To the west is the Soleada Securities Exchange.
There are four obvious exits: north, west, south, and east.
 
MLR-T4
Slicer
Arkell the Expert Tracker
 
14154 > decay jetpack arkell
Silencer <Lostsouls> nod
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell nicks you lightly with a pulse burst.
hp: 550 (-6) sp: 1972
You strike Arkell with your hammer.
You are too focused on the Light side of the Force to effectively use Dark skill
s.
14159 > You are tripped and stunned by a clever maneuver from Arkell.
 
n
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell damages you with a pulse burst.
hp: 516 (-34) sp: 1972
You are paralyzed and cannot attack.
You can move again.
This is the main dock of the planet Soleada. This planet is a large tourist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: west, north, east, and south.
 
MLR-V4
Smuggler
 
14159 > b
You can only baffle those who are nearby.
14159 > s
b
The pathway continues north to the Landing and east towards a massive,
dark-stone building you easily identify as the Regency Hotel. Immediately to the
east of here are the gardens of the hotel, and beyond that is the building
itself. To the west is the Soleada Securities Exchange.
b
There are four obvious exits: north, west, south, and east.
 
MLR-T4
Slicer
Arkell the Expert Tracker
 
14159 > b
b
Baffle whom ?
14159 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell damages you with a pulse burst.
hp: 483 (-33) sp: 1972
You hurt Arkell mildly with your hammer.
In a great feat of cunning, you manage to baffle Arkell, causing him to injure
himself.
14163 > bl
You're too busy to baffle anyone just yet.
14163 > You're too busy to baffle anyone just yet.
14163 > The scanner beeps : Arkell is at 64% health.
14163 > slow
You bash your opponent with the hammer and the poisoned spikes bury deep into
his flesh.
You destroy Arkell utterly with your hammer.
Arkell comes to his senses.
 
You cannot do that just yet.
14176 > slow
You are tripped and stunned by a clever maneuver from Arkell.
 
slow
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell cocks back an explosive round and aims at you.
Arkell hits you with an explosive round from his Pulse Rifle!
Arkell annihilates you completely with a pulse burst.
hp: 419 (-64) sp: 1972
You are paralyzed and cannot attack.
You can move again.
You cannot do that just yet.
14176 > The scanner makes a small beep.
 
You cannot do that just yet.
14176 > slow
You cannot do that just yet.
slow
14176 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell damages you terribly with a pulse burst.
hp: 391 (-36) sp: 1972
You cause great damage to Arkell with your weapon.
****### You got hit by a girl! ###***
 
You knock Arkell with your hammer.
slow
You cannot do that just yet.
14185 > What?
14185 > slow
slow
You cannot do that just yet.
14185 > The scanner makes a small beep.
 
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell wounds you with a pulse burst.
hp: 369 (-22) sp: 1972
You sting Arkell with your hammer.
n
You try to slow Arkell but fail.
 
14188 > You cannot do that just yet.
14188 > This is the main dock of the planet Soleada. This planet is a large tour
ist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: west, north, east, and south.
 
MLR-V4
Smuggler
 
14188 > e
You are in a very clean (and very busy) shuttle terminal. From here, you can
access the landing bays to the east through a security door. Shuttles to Gamorr,
Rodia, and a few other places are currently operational. The ticket counter is
to the north, and the Rodian Package Tours office is to the south. A large sign
on the wall catches your attention.
There are four obvious exits: exit, north, east, and south.
 
14188 > st
hp: 369/738 sp: 1972/1972 exp: 14188 cr: 9752 align: 8/37
14188 > st
hp: 369/738 sp: 1972/1972 exp: 14188 cr: 9752 align: 8/37
14188 > sn arkell
Your senses tell you that:
Arkell is strong with the Force.
Arkell is less experienced than you.
Arkell is of neither the Light nor the Dark.
Arkell is in top shape.
Arkell is poisoned.
 
14188 > hs
You begin to meditate, concentrating on healing...
14188 > You fail to heal yourself.
hs
You begin to meditate, concentrating on healing...
dly
14188 >
silver poison: 5 minutes and 20 seconds
superheal: 6 minutes and 11 seconds
14188 > You are too drugged to heal yourself.
st
hp: 377/738 sp: 1972/1972 exp: 14188 cr: 9752 align: 8/41
fa
fa
14188 > fa
fa
hp: 382/738 sp: 1972/1972 dr: comfortably numb
You perform first aid on yourself.
14208 > hp: 386/738 sp: 1972/1972 dr: comfortably numb
You perform first aid on yourself.
This medkit is empty, so you dispose of it.
14228 > hp: 390/738 sp: 1972/1972 dr: comfortably numb
You perform first aid on yourself.
14248 > fa
fa
hp: 392/738 sp: 1972/1972 dr: comfortably numb
You perform first aid on yourself.
14268 > fa
hp: 395/738 sp: 1972/1972 dr: comfortably numb
You perform first aid on yourself.
14288 > hp: 401/738 sp: 1972/1972 dr: comfortably numb
You perform first aid on yourself.
14308 > hp: 406/738 sp: 1972/1972 dr: comfortably numb
You perform first aid on yourself.
14328 > w
What?
14328 > ex
This is the main dock of the planet Soleada. This planet is a large tourist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
ls
There are four obvious exits: west, north, east, and south.
 
MLR-V4
Smuggler
 
14328 > A pathway south of the Soleada landing
[4: n, w, s, e]
MLR-T4
Slicer
Arkell the Expert Tracker
Hanse's shop of <3
[2: n, s]
XLR-A8
Grethel
Hanse's backroom stockshop
[1: n]
You cannot see in that direction.
14328 > n
A Bounty Hunter zooms into the room with a Jetpack.
MLR-V4 reports: I've cornered Arkell.
 
Arkell brings the jetpack to a halt.
This is a pathway on the glorious planet of Soleada. To the immediate south you
see the dock for the planet. To the north are various shops and such, as well as
the Crystalline Estates. This is the main tourist attraction of the galaxy.
There are four obvious exits: west, north, east, and south.
 
* The Soleada Main Board * is here.
 
14328 > le
Shop of Soleada
[1: w]
Shop Keeper
MLR-E5
Powertap, Boots (damaged), and Trashcan are here.
You cannot see in that direction.
14328 > ls
Soleada Landing
[4: w, n, e, s]
MLR-V4
Smuggler
Arkell the Expert Tracker
A pathway south of the Soleada landing
[4: n, w, s, e]
MLR-T4
Slicer
Hanse's shop of <3
[2: n, s]
XLR-A8
Grethel
Hanse's backroom stockshop
[1: n]
You cannot see in that direction.
14328 > A Bounty Hunter zooms into the room with a Jetpack.
Arkell brings the jetpack to a halt.
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell injures you severely with a pulse burst.
hp: 398 (-16) sp: 1972
You send Arkell a bone crushing blow with your hammer.
MLR-V4 reports: I've cornered Someone.
 
You sense a disturbance in the Force.
put syringe in bag
You must unconceal it first.
14336 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell damages you terribly with a pulse burst.
hp: 360 (-38) sp: 1972
You cause great damage to Arkell with your weapon.
****### You got hit by a girl! ###***
 
You destroy Arkell utterly with your hammer.
Arkell powerdowns the jetpack.
You are tripped and stunned by a clever maneuver from Arkell.
 
hp: 341 (-19) sp: 1972
You are paralyzed.
14352 > The scanner makes a small beep.
 
b
You are paralyzed.
bl
14352 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell wounds you with a pulse burst.
hp: 319 (-22) sp: 1972
You are paralyzed and cannot attack.
You can move again.
You lose your focus on the Light side of the Force.
b
b
The scanner beeps : Arkell is at 91% health.
14352 > In a great feat of cunning, you manage to baffle Arkell, causing him to
injure
himself.
14352 > s
You're too busy to baffle anyone just yet.
14352 > You send Arkell a bone crushing blow with your hammer.
Arkell comes to his senses.
 
This is the main dock of the planet Soleada. This planet is a large tourist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: west, north, east, and south.
 
Smuggler
MLR-V4
 
Transport Shuttle (RT. 103: Coruscant-Soleada-Eichbaum) is here.
 
14358 > A Bounty Hunter zooms to the north with a Jetpack.
MLR-Q6 reports: I've cornered Someone.
 
MLR-Z1 reports: I've cornered Someone.
 
b
You're too busy to baffle anyone just yet.
14358 > MLR-V4 reports: I've cornered Arkell.
 
Arkell enters.
decay jetpack arkell
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell injures you severely with a pulse burst.
hp: 311 (-16) sp: 1972
You hurt Arkell mildly with your hammer.
You cannot use this skill again so quickly.
14361 > decay jetpack arkell
Arkell takes a calculated swing at your head. Starbursts explode before your
eyes and you find yourself unable to do anything but battle for your life!
 
You cannot use this skill again so quickly.
14361 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell nails you with a pulse burst.
hp: 282 (-29) sp: 1972
You strike Arkell badly with your hammer.
n
The scanner makes a small beep.
 
n
This is a pathway on the glorious planet of Soleada. To the immediate south you
see the dock for the planet. To the north are various shops and such, as well as
the Crystalline Estates. This is the main tourist attraction of the galaxy.
There are four obvious exits: west, north, east, and south.
 
* The Soleada Main Board * is here.
 
14368 > n
Farther to the north you can see the Crystalline Estates, which is the home to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
There are four obvious exits: north, east, museum, and south.
 
MLR-Q6
 
14368 > This is a pathway leading between the main dock of Soleada and the fine
Crystalline Estates. As you look north, you see the large crystal mountain which
makes up the exterior of the estates. They look like a very lovely place to
visit. To the east you see the Bounty Hunter Outpost, and to the west is the
Soleada Bank.
There are four obvious exits: west, east, estates, and south.
 
MLR-Z1
 
14368 > w
This is the Crystalline Bank of Soleada, located conveniently across from the
Bounty Hunter Outpost and near the Crystalline Estates. This is where the
Neutral team room is located, just upstairs from here. In this bank you may
deposit or withdraw money from your account, as well as inquire about your
balance. The Telmack droid looks very helpful, and if you type <panic bank> he
will display the information for you.
There are two obvious exits: up and east.
 
14368 > u
e
This is a room where Neutrals come to discuss important issues related to their
various causes. There is a board here to which people may post their opinions
and ideas.
There are two obvious exits: down and east.
 
A Dispenser and * Neutral Lodge and Atheneum Board * are here.
 
14368 > This balcony which overhangs the main street of Soleada is set up as a s
tore for
the Neutrals to exchange items in. Be aware though that not all items will be
stored here after being sold. You might consider just dropping these special
items on the floor instead.
The only obvious exit is west.
 
Humpty the Shopkeeper
 
Trashcan is here.
 
14368 > i
You are carrying:
Judsy's copy of The Hitchhiker's Guide to the Star Wars Galaxy
A cardboard box
Assassin gloves (worn)
A medkit
A medkit
An alias tool *Held*
Spiked Hammer *Held* (wielded)
A toolbox
A toolbox
Potion Purifier
Smuggler Catalog
Storage Retrieval Card 56639
Judsy's imperial team insignia
Obsidian Hand Talisman (worn)
Judsy's wedding band (worn)
 
You feel the burden of the weight of your equipment.
14368 > st
MLR-Q6 reports: I've cornered Arkell.
 
hp: 282/738 sp: 1972/1972 exp: 14368 cr: 9752 align: 8/41
14368 > dly
 
silver poison: 4 minutes and 24 seconds
superheal: 5 minutes and 15 seconds
14368 > hs
You cannot use this skill again so quickly.
14368 > MLR-Z1 reports: I've cornered Arkell.
 
hs
You cannot use this skill again so quickly.
w
14368 > d
This is a room where Neutrals come to discuss important issues related to their
various causes. There is a board here to which people may post their opinions
and ideas.
There are two obvious exits: down and east.
 
A Dispenser and * Neutral Lodge and Atheneum Board * are here.
 
14368 > This is the Crystalline Bank of Soleada, located conveniently across fro
m the
Bounty Hunter Outpost and near the Crystalline Estates. This is where the
Neutral team room is located, just upstairs from here. In this bank you may
deposit or withdraw money from your account, as well as inquire about your
balance. The Telmack droid looks very helpful, and if you type <panic bank> he
will display the information for you.
There are two obvious exits: up and east.
 
14368 > b
You're too busy to baffle anyone just yet.
14368 > e
b
This is a pathway leading between the main dock of Soleada and the fine
Crystalline Estates. As you look north, you see the large crystal mountain which
makes up the exterior of the estates. They look like a very lovely place to
visit. To the east you see the Bounty Hunter Outpost, and to the west is the
Soleada Bank.
b
b
There are four obvious exits: west, east, estates, and south.
 
MLR-Z1
Arkell the Expert Tracker
 
14368 > You're too busy to baffle anyone just yet.
14368 > You're too busy to baffle anyone just yet.
14368 > b
b
You're too busy to baffle anyone just yet.
14368 > bl
You're too busy to baffle anyone just yet.
14368 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell nails you with a pulse burst.
hp: 260 (-30) sp: 1972
You sting Arkell with your hammer.
b
You're too busy to baffle anyone just yet.
14371 > You are tripped by Arkell's clever maneuver.
 
hp: 249 (-11) sp: 1972
The scanner beeps : Arkell is at 81% health.
14371 > The scanner makes a small beep.
 
s
You are paralyzed.
14371 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell nicks you with a pulse burst.
hp: 241 (-8) sp: 1972
You are paralyzed and cannot attack.
You can move again.
Farther to the north you can see the Crystalline Estates, which is the home to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
There are four obvious exits: north, east, museum, and south.
 
MLR-Q6
 
14371 > s
This is a pathway on the glorious planet of Soleada. To the immediate south you
see the dock for the planet. To the north are various shops and such, as well as
the Crystalline Estates. This is the main tourist attraction of the galaxy.
There are four obvious exits: west, north, east, and south.
 
* The Soleada Main Board * is here.
 
14371 > Arkell damages you terribly with a pulse burst from the north.
hp: 204 (-37) sp: 1972
s
e
This is the main dock of the planet Soleada. This planet is a large tourist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: west, north, east, and south.
 
Smuggler
MLR-V4
 
14371 > You are in a very clean (and very busy) shuttle terminal. From here, you
can
access the landing bays to the east through a security door. Shuttles to Gamorr,
Rodia, and a few other places are currently operational. The ticket counter is
to the north, and the Rodian Package Tours office is to the south. A large sign
on the wall catches your attention.
There are four obvious exits: exit, north, east, and south.
 
14371 > dly
 
silver poison: 4 minutes and 0 seconds
superheal: 4 minutes and 51 seconds
14371 > sn arkell
Your senses tell you that:
Arkell is strong with the Force.
Arkell is less experienced than you.
Arkell is of neither the Light nor the Dark.
Arkell is in decent shape.
 
14371 > MLR-Q6 reports: I've cornered Arkell.
 
n
A large, clean office. You may buy tickets for the shuttles here, or obtain
them free, courtesy of the Soleada Tourism Board. A sign hangs from the wall,
along with a list of supplies you may purchase here.
The only obvious exit is south.
 
Ticket seller
 
14371 > feign top shape
You feel better at using feign injury.
You apply a lot of makeup but come out looking pretty much the same, just
sloppier.
14371 > MLR-V4 reports: I've cornered Arkell.
 
see arkell
You cannot use this skill again so quickly.
see arkell
14371 > You cannot use this skill again so quickly.
14371 > The ticket seller says: Would you like to purchase a ticket?
h
You fade into the shadows.
14371 > s
w
n
You are in a very clean (and very busy) shuttle terminal. From here, you can
access the landing bays to the east through a security door. Shuttles to Gamorr,
Rodia, and a few other places are currently operational. The ticket counter is
to the north, and the Rodian Package Tours office is to the south. A large sign
on the wall catches your attention.
n
n
There are four obvious exits: exit, north, east, and south.
 
14371 > What?
14371 > A large, clean office. You may buy tickets for the shuttles here, or ob
tain
them free, courtesy of the Soleada Tourism Board. A sign hangs from the wall,
along with a list of supplies you may purchase here.
The only obvious exit is south.
 
Ticket seller
 
14371 > What?
14371 > What?
14371 > h
MLR-Q6 reports: I've cornered Arkell.
 
You are already hiding.
14371 > st
hp: 228/738 sp: 1972/1972 exp: 14371 cr: 9752 align: 8/41
dly
14371 > You step out of the shadows.
 
 
silver poison: 3 minutes and 16 seconds
superheal: 4 minutes and 7 seconds
14371 > h
You fade into the shadows.
14371 > Autosaving.
The ticket seller looks at the floor.
You step out of the shadows.
 
st
hp: 228/738 sp: 1972/1972 exp: 14371 cr: 9752 align: 8/41
h
14371 > You fade into the shadows.
14371 > st
hp: 228/738 sp: 1972/1972 exp: 14371 cr: 9752 align: 8/41
14371 > dly
 
silver poison: 2 minutes and 58 seconds
superheal: 3 minutes and 49 seconds
14371 > h
You are already hiding.
14371 > You step out of the shadows.
 
h
You fade into the shadows.
14371 > sn arkell
Your senses tell you that:
Arkell is strong with the Force.
Arkell is less experienced than you.
Arkell is of neither the Light nor the Dark.
Arkell is in top shape.
 
14371 > MLR-V4 reports: I've cornered Arkell.
 
The ticket seller yawns.
h
You are already hiding.
14371 > h
You are already hiding.
14371 > h
You step out of the shadows.
 
You fade into the shadows.
14371 > s
ex
You are in a very clean (and very busy) shuttle terminal. From here, you can
access the landing bays to the east through a security door. Shuttles to Gamorr,
Rodia, and a few other places are currently operational. The ticket counter is
to the north, and the Rodian Package Tours office is to the south. A large sign
on the wall catches your attention.
n
n
n
There are four obvious exits: exit, north, east, and south.
 
14371 > This is the main dock of the planet Soleada. This planet is a large tour
ist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: west, north, east, and south.
 
Smuggler
MLR-V4
Arkell the Expert Tracker
 
14371 > This is a pathway on the glorious planet of Soleada. To the immediate so
uth you
see the dock for the planet. To the north are various shops and such, as well as
the Crystalline Estates. This is the main tourist attraction of the galaxy.
There are four obvious exits: west, north, east, and south.
 
* The Soleada Main Board * is here.
 
14371 > Farther to the north you can see the Crystalline Estates, which is the h
ome to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
There are four obvious exits: north, east, museum, and south.
 
MLR-Q6
 
14371 > This is a pathway leading between the main dock of Soleada and the fine
Crystalline Estates. As you look north, you see the large crystal mountain which
makes up the exterior of the estates. They look like a very lovely place to
visit. To the east you see the Bounty Hunter Outpost, and to the west is the
Soleada Bank.
There are four obvious exits: west, east, estates, and south.
 
MLR-Z1
 
14371 > MLR-T4 reports: I've cornered Arkell.
 
w
This is the Crystalline Bank of Soleada, located conveniently across from the
Bounty Hunter Outpost and near the Crystalline Estates. This is where the
Neutral team room is located, just upstairs from here. In this bank you may
deposit or withdraw money from your account, as well as inquire about your
balance. The Telmack droid looks very helpful, and if you type <panic bank> he
will display the information for you.
There are two obvious exits: up and east.
 
14371 > You step out of the shadows.
 
u
This is a room where Neutrals come to discuss important issues related to their
various causes. There is a board here to which people may post their opinions
and ideas.
e
There are two obvious exits: down and east.
 
A Dispenser and * Neutral Lodge and Atheneum Board * are here.
 
14371 > h
This balcony which overhangs the main street of Soleada is set up as a store for
the Neutrals to exchange items in. Be aware though that not all items will be
stored here after being sold. You might consider just dropping these special
items on the floor instead.
The only obvious exit is west.
 
Humpty the Shopkeeper
 
Trashcan is here.
 
14371 > You fail to disappear into the shadows.
14371 > blend
You fail to blend into the shadows.
14371 > blend
You are not able to do that quite yet.
14371 > blend
You are not able to do that quite yet.
blend
14371 > You are not able to do that quite yet.
14371 > blend
You are not able to do that quite yet.
14371 > blend
You fail to blend into the shadows.
14371 > dly
 
silver poison: 2 minutes and 14 seconds
superheal: 3 minutes and 5 seconds
14371 > blend
You are not able to do that quite yet.
14371 > blend
You are not able to do that quite yet.
14371 > blend
You fail to blend into the shadows.
14371 > st
hp: 252/738 sp: 1972/1972 exp: 14371 cr: 9752 align: 8/41
14371 > blend
You are not able to do that quite yet.
14371 > blend
You fade into the shadows.
14371 > i
You are carrying:
Someone's copy of The Hitchhiker's Guide to the Star Wars Galaxy
A cardboard box
Assassin gloves (worn)
A medkit
A medkit
An alias tool *Held*
Spiked Hammer *Held* (wielded)
A toolbox
A toolbox
Potion Purifier
Smuggler Catalog
Storage Retrieval Card 56639
Judsy's imperial team insignia
Obsidian Hand Talisman (worn)
Judsy's wedding band (worn)
 
You feel the burden of the weight of your equipment.
14371 > You step out of the shadows.
 
You are no longer blending in the shadows.
 
dly
 
silver poison: 1 minutes and 28 seconds
superheal: 2 minutes and 19 seconds
14371 > blend
You feel better at using blend.
You fail to blend into the shadows.
14371 > see arkell
You cannot use this skill again so quickly.
see arkell
14371 > You cannot use this skill again so quickly.
14371 > see arkell
Something seems to be blocking the flow of the Force.
14371 > h
You fail to disappear into the shadows.
14371 > h
You're not ready to slip into the shadows.
14371 > h
You fade into the shadows.
14371 > w
This is a room where Neutrals come to discuss important issues related to their
various cd
auses. There is a board here to which people may post their opinions
and ideas.
There are two obvious exits: down and east.
 
A Dispenser and * Neutral Lodge and Atheneum Board * are here.
 
14371 > see arkell
This is the Crystalline Bank of Soleada, located conveniently across from the
Bounty Hunter Outpost and near the Crystalline Estates. This is where the
Neutral team room is located, just upstairs from here. In this bank you may
deposit or withdraw money from your account, as well as inquire about your
balance. The Telmack droid looks very helpful, and if you type <panic bank> he
will display the information for you.
There are two obvious exits: up and east.
 
14371 > u
You see into Arkell's environment and you see:
 
You are inside the Regency Hotel, one of the Galaxy's most famous buildings.
Decorated in a spartan, yet elegant style, this lobby includes a natural
waterfall, several rock outcrops with hanging moss, and a central grove of
Urtigan dwarf pines. Many comfortable chairs and sofas have been placed here and
there, creating many a cozy corner from which to take in the peaceful atmosphere
of this room. The reception area is to the east, and the exit is to the west.
 
14371 > This is a room where Neutrals come to discuss important issues related t
o their
various causes. There is a board here to which people may post their opinions
and ideas.
There are two obvious exits: down and east.
 
* Neutral Lodge and Atheneum Board * and A Dispenser are here.
 
14371 > e
This balcony which overhangs the main street of Soleada is set up as a store for
the Neutrals to exchange items in. Be aware though that not all items will be
stored here after being sold. You might consider just dropping these special
items on the floor instead.
The only obvious exit is west.
 
Humpty the Shopkeeper
 
Trashcan is here.
 
14371 > st
You step out of the shadows.
 
dly
hp: 276/738 sp: 1972/1972 exp: 14371 cr: 9752 align: 8/41
14371 >
silver poison: 1 minutes and 2 seconds
superheal: 1 minutes and 53 seconds
14371 > cl laugh, he can't find me
Judsy <Lostsouls> (uds) laugh, he can't find me
14371 > st
hp: 276/738 sp: 1972/1972 exp: 14371 cr: 9752 align: 8/41
14371 > Silencer <Lostsouls> eh?
MLR-T4 reports: I've cornered Arkell.
 
cl i'm waiting out delays hiding :P
Judsy <Lostsouls> (uds) i'm waiting out delays hiding :P
14371 > st
hp: 284/738 sp: 1972/1972 exp: 14371 cr: 9752 align: 8/41
dly
14371 >
silver poison: 38 seconds
superheal: 1 minutes and 29 seconds
14371 > MLR-V4 reports: I've cornered Arkell.
 
MLR-Q6 reports: I've cornered Arkell.
 
dly
 
silver poison: 28 seconds
superheal: 1 minutes and 19 seconds
14371 > MLR-V4 reports: I've cornered Arkell.
 
MLR-Q6 reports: I've cornered Arkell.
 
MLR-Z1 reports: I've cornered Arkell.
 
Arkell enters.
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
w
d
Arkell injures you severely with a pulse burst.
hp: 274 (-18) sp: 1972
You bash your opponent with the hammer and the poisoned spikes bury deep into
his flesh.
You hurt Arkell mildly with your hammer.
This is a room where Neutrals come to discuss important issues related to their
various causes. There is a board here to which people may post their opinions
and ideas.
There are two obvious exits: down and east.
 
* Neutral Lodge and Atheneum Board * and A Dispenser are here.
 
14374 > e
This is the Crystalline Bank of Soleada, located conveniently across from the
Bounty Hunter Outpost and near the Crystalline Estates. This is where the
Neutral team room is located, just upstairs from here. In this bank you may
deposit or withdraw money from your account, as well as inquire about your
balance. The Telmack droid looks very helpful, and if you type <panic bank> he
will display the information for you.
There are two obvious exits: up and east.
 
14374 > This is a pathway leading between the main dock of Soleada and the fine
Crystalline Estates. As you look north, you see the large crystal mountain which
makes up the exterior of the estates. They look like a very lovely place to
visit. To the east you see the Bounty Hunter Outpost, and to the west is the
Soleada Bank.
There are four obvious exits: west, east, estates, and south.
 
MLR-Z1
 
14374 > s
s
Farther to the north you can see the Crystalline Estates, which is the home to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
s
There are four obvious exits: north, east, museum, and south.
 
MLR-Q6
 
14374 > This is a pathway on the glorious planet of Soleada. To the immediate so
uth you
see the dock for the planet. To the north are various shops and such, as well as
the Crystalline Estates. This is the main tourist attraction of the galaxy.
There are four obvious exits: west, north, east, and south.
 
* The Soleada Main Board * is here.
 
14374 > MLR-Z1 reports: I've cornered Arkell.
 
This is the main dock of the planet Soleada. This planet is a large tourist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: west, north, east, and south.
 
MLR-V4
Smuggler
 
14374 > s
The pathway continues north to the Landing and east towards a massive,
dark-stone building you easily identify as the Regency Hotel. Immediately to the
east of here are the gardens of the hotel, and beyond that is the building
itself. To the west is the Soleada Securities Exchange.
There are four obvious exits: north, west, south, and east.
 
Slicer
MLR-T4
 
14374 > MLR-Z1 reports: I've cornered Arkell.
 
e
Two decades, several million credits, and a layout designed by experts from
throughout the Galaxy have ensured that the gardens of the Regency Hotel have
found a place in the annals of landscape artistry. Exotic plants of all shapes
and sizes, quaint fountains, and impressive stone-and-mortar walkways make this
garden a truly beautiful place. You see some of the dirt has recently been
mulched, you wonder what will be next to grow in its spot. To the east is the
Regency Hotel, an enormous building carved out of rock itself; the beauty of the
ecologically wholesome design is truly noteworthy.
The smell of flowers fills you with great joy!
 
There are two obvious exits: west and enter.
 
A Flowering Rosebush is here.
 
14374 > enter
You are inside the Regency Hotel, one of the Galaxy's most famous buildings.
Decorated in a spartan, yet elegant style, this lobby includes a natural
waterfall, several rock outcrops with hanging moss, and a central grove of
Urtigan dwarf pines. Many comfortable chairs and sofas have been placed here and
there, creating many a cozy corner from which to take in the peaceful atmosphere
of this room. The reception area is to the east, and the exit is to the west.
There are two obvious exits: out and east.
 
Bellboy
 
A Corellian pool table is here.
 
14374 > dly
 
superheal: 49 seconds
14374 > ij
The syringe is empty.
14374 > w
What?gs
 
14374 > You get a bottle of silver liquid from a hidden container.
14374 > MLR-Z1 reports: I've cornered Arkell.
 
e
The ecological motif that dominates the Regency Hotel is repeated in this
room, as there are, as in the lobby, several rock outcrops and a waterfall here.
A large desk takes up the center of the room, and several guests are in the
process of checking in or out right now. To the north and south, hallways lead
to the different wings of the hotel.
There are four obvious exits: north, west, east, and south.
 
14374 > rs
You fill the syringe with silver liquid from the bottle.
14374 > ij
MLR-Q6 reports: I've cornered Arkell.
 
You stick a needle deep into your own flesh.
Your wounds heal over as the drug runs through your body.
hp: 738/738 (+612)
14374 > e
This arcade has been beautifully fashioned from what used to be a natural
cavern. Although it is huge, it is well lit by clear, crisp lights on the walls
and ceiling. Right now, this room is nearly full of people, and there seems to
be some sort of convention going on. Conference rooms are to the north and south
of here, and the Regency Restaurant and Grill is to the east. A sign on the wall
catches your eye.
There are four obvious exits: north, west, east, and south.
 
Hostess
 
14374 > w
w
The ecological motif that dominates the Regency Hotel is repeated in this
room, as there are, as in the lobby, several rock outcrops and a waterfall here.
A large desk takes up the center of the room, and several guests are in the
process of checking in or out right now. To the north and south, hallways lead
to the different wings of the hotel.
There are four obvious exits: north, west, east, and south.
 
14374 > out
You are inside the Regency Hotel, one of the Galaxy's most famous buildings.
Decorated in a spartan, yet elegant style, this lobby includes a natural
waterfall, several rock outcrops with hanging moss, and a central grove of
Urtigan dwarf pines. Many comfortable chairs and sofas have been placed here and
there, creating many a cozy corner from which to take in the peaceful atmosphere
of this room. The reception area is to the east, and the exit is to the west.
There are two obvious exits: out and east.
 
Bellboy
 
A Corellian pool table is here.
 
14374 > Two decades, several million credits, and a layout designed by expert
s from
throughout the Galaxy have ensured that the gardens of the Regency Hotel have
found a place in the annals of landscape artistry. Exotic plants of all shapes
and sizes, quaint fountains, and impressive stone-and-mortar walkways make this
garden a truly beautiful place. You see some of the dirt has recently been
mulched, you wonder what will be next to grow in its spot. To the east is the
Regency Hotel, an enormous building carved out of rock itself; the beauty of the
ecologically wholesome design is truly noteworthy.
The smell of flowers fills you with great joy!
 
There are two obvious exits: west and enter.
 
A Flowering Rosebush is here.
 
14374 > w
The pathway continues north to the Landing and east towards a massive,
dark-stone building you easily identify as the Regency Hotel. Immediately to the
east of here are the gardens of the hotel, and beyond that is the building
itself. To the west is the Soleada Securities Exchange.
There are four obvious exits: north, west, south, and east.
 
Slicer
MLR-T4
 
14374 > MLR-V4 reports: I've cornered Arkell.
 
ln
Soleada Landing
[4: w, n, e, s]
Arkell the Expert Tracker
Smuggler
MLR-V4
A pathway on Soleada
[4: w, n, e, s]
* The Soleada Main Board * is here.
A pathway to and from homes
[4: n, e, museum, s]
MLR-Q6
A pathway to and from homes
[4: w, e, estates, s]
MLR-Z1
You cannot see in that direction.
14374 > n
Silencer <Lostsouls> ok one more mlr?
decay jetpack arkell
This is the main dock of the planet Soleada. This planet is a large tourist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: west, north, east, and south.
 
Arkell the Expert Tracker
Smuggler
MLR-V4
 
14374 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell wounds you with a pulse burst.
hp: 717 (-21) sp: 1972
You hurt Arkell mildly with your hammer.
decay jetpack arkell
You feel intense hatred as the Dark side of the Force flows through you.
The Jetpack decays under your influence.
Arkell becomes enraged and attacks you.
14377 > You cannot use this skill again so quickly.
14377 > Arkell tries to move out of the room, but the little LR droid stops him!
 
b
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell injures you severely with a pulse burst.
hp: 697 (-20) sp: 1972
You bash your opponent with the hammer and the poisoned spikes bury deep into
his flesh.
You destroy Arkell utterly with your hammer.
Arkell leaves north.
You're too busy to baffle anyone just yet.
14392 > b
MLR-Q6 reports: I've cornered Arkell.
 
n
You're too busy to baffle anyone just yet.
14392 > Transport Shuttle (RT. 103: Coruscant-Soleada-Eichbaum) touches down.
This is a pathway on the glorious planet of Soleada. To the immediate south you
see the dock for the planet. To the north are various shops and such, as well as
the Crystalline Estates. This is the main tourist attraction of the galaxy.
There are four obvious exits: west, north, east, and south.
 
* The Soleada Main Board * is here.
 
14392 > n
n
Farther to the north you can see the Crystalline Estates, which is the home to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
slow
There are four obvious exits: north, east, museum, and south.
 
MLR-Q6
Arkell the Expert Tracker
 
14392 > This is a pathway leading between the main dock of Soleada and the fine
Crystalline Estates. As you look north, you see the large crystal mountain which
makes up the exterior of the estates. They look like a very lovely place to
visit. To the east you see the Bounty Hunter Outpost, and to the west is the
Soleada Bank.
There are four obvious exits: west, east, estates, and south.
 
MLR-Z1
 
14392 > slow
Slow who?
14392 > s
Slow who?
14392 > slow
Farther to the north you can see the Crystalline Estates, which is the home to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
There are four obvious exits: north, east, museum, and south.
 
MLR-Q6
Arkell the Expert Tracker
 
14392 > slow
Slow who?
14392 > slow
Slow who?
14392 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell nails you with a pulse burst.
hp: 665 (-32) sp: 1972
Arkell never knew what missed him.
slow
Arkell tries to move out of the room, but the little LR droid stops him!
 
You slow down Arkell with a good hit to the head.
 
14392 > You cannot do that just yet.
14392 > bl
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell missed you with a pulse burst.
You strike Arkell badly with your hammer.
b
The scanner beeps : Arkell is at 87% health.
14397 > b
You're too busy to baffle anyone just yet.
14397 > b
You're too busy to baffle anyone just yet.
14397 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell missed you with a pulse burst.
You cause great damage to Arkell with your weapon.
****### You got hit by a girl! ###***
 
You destroy Arkell utterly with your hammer.
You're too busy to baffle anyone just yet.
14419 > b
What?
14419 > b
You're too busy to baffle anyone just yet.
14419 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell injures you severely with a pulse burst.
hp: 654 (-19) sp: 1972
You strike Arkell with your hammer.
b
You're too busy to baffle anyone just yet.
14425 > Arkell tries to move out of the room, but the little LR droid stops him!
 
b
You're too busy to baffle anyone just yet.
14425 > b
Arkell removes his jetpack.
 
You're too busy to baffle anyone just yet.
14425 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell wounds you with a pulse burst.
hp: 630 (-24) sp: 1972
You knock Arkell with your hammer.
bl
b
In a great feat of cunning, you manage to baffle Arkell, causing him to injure
himself.
14432 > The scanner beeps : Arkell is at 71% health.
14432 > You're too busy to baffle anyone just yet.
14432 > b
You cause great damage to Arkell with your weapon.
****### You got hit by a girl! ###***
 
You knock Arkell with your hammer.
Arkell comes to his senses.
 
bl
You're too busy to baffle anyone just yet.
14440 > b
What?
14440 > The scanner beeps : Arkell is at 69% health.
14440 > You are tripped by Arkell's clever maneuver.
 
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell injures you with a pulse burst.
hp: 617 (-13) sp: 1972
You are paralyzed and cannot attack.
You can move again.
b
You're too busy to baffle anyone just yet.
14440 > b
You're too busy to baffle anyone just yet.
14440 > b
You're too busy to baffle anyone just yet.
14440 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) (damaged) a
t you
and fires it.
Arkell injures you severely with a pulse burst.
hp: 601 (-16) sp: 1972
You cause great damage to Arkell with your weapon.
****### You got hit by a girl! ###***
 
You destroy Arkell utterly with your hammer.
b
You're too busy to baffle anyone just yet.
14460 > Arkell tries to move out of the room, but the little LR droid stops him!
 
What?
14460 > You're too busy to baffle anyone just yet.
14460 > bl
b
The scanner beeps : Arkell is at 63% health.
b
14460 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) (damaged) a
t you
and fires it.
Arkell wounds you badly with a pulse burst.
hp: 576 (-25) sp: 1972
You send Arkell a bone crushing blow with your hammer.
In a great feat of cunning, you manage to baffle Arkell, causing him to injure
himself.
14468 > b
You're too busy to baffle anyone just yet.
14468 > b
You're too busy to baffle anyone just yet.
14468 > Arkell tries to move out of the room, but the little LR droid stops him!
 
You feel better at using pinpoint melee.
You send Arkell a bone crushing blow with your hammer.
Arkell comes to his senses.
 
You're too busy to baffle anyone just yet.
14476 > Arkell tries to move out of the room, but the little LR droid stops him!
 
b
Arkell takes a calculated swing at your head. Starbursts explode before your
eyes and you find yourself unable to do anything but battle for your life!
 
You're too busy to baffle anyone just yet.
14476 > b
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) (damaged) at you
and fires it.
Arkell wounds you with a pulse burst.
hp: 555 (-21) sp: 1972
You bash your opponent with the hammer and the poisoned spikes bury deep into
his flesh.
You send Arkell a bone crushing blow with your hammer.
b
Arkell tries to move out of the room, but the little LR droid stops him!
 
You're too busy to baffle anyone just yet.
14483 > bl
You're too busy to baffle anyone just yet.
14483 > b
b
The scanner beeps : Arkell is at 49% health.
14483 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) (damaged) a
t you
and fires it.
Arkell wounds you with a pulse burst.
hp: 533 (-22) sp: 1972
You bash your opponent with the hammer and the poisoned spikes bury deep into
his flesh.
You hurt Arkell mildly with your hammer.
You're too busy to baffle anyone just yet.
14487 > Arkell tries to move out of the room, but the little LR droid stops him!
 
b
You're too busy to baffle anyone just yet.
14487 > b
You're too busy to baffle anyone just yet.
14487 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) (damaged) a
t you
and fires it.
Arkell nicks you with a pulse burst.
hp: 522 (-11) sp: 1972
You strike Arkell badly with your hammer.
b
You're too busy to baffle anyone just yet.
14491 > b
Arkell leaves south.
You're too busy to baffle anyone just yet.
14491 > b
You're too busy to baffle anyone just yet.
14491 > s
You're too busy to baffle anyone just yet.
14491 > s
This is a pathway on the glorious planet of Soleada. To the immediate south you
see the dock for the planet. To the north are various shops and such, as well as
the Crystalline Estates. This is the main tourist attraction of the galaxy.
There are four obvious exits: west, north, east, and south.
 
Arkell the Expert Tracker
 
* The Soleada Main Board * is here.
 
14491 > Arkell presses a button on a controller and a little droid pops out.
 
14491 > Arkell leaves west.
n
The little LR droid blocks that direction with an energy field!
 
14491 > Arkell enters.
n
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) (damaged) at you
and fires it.
Arkell wounds you badly with a pulse burst.
hp: 503 (-27) sp: 1972
You cause great damage to Arkell with your weapon.
****### You got hit by a girl! ###***
 
You destroy Arkell with your hammer.
The little LR droid blocks that direction with an energy field!
 
14510 > You are tripped and stunned by a clever maneuver from Arkell.
 
The scanner makes a small beep.
 
You are paralyzed.
14510 > b
n
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) (damaged) at you
and fires it.
Arkell missed you with a pulse burst.
You are paralyzed and cannot attack.
You can move again.
You're too busy to baffle anyone just yet.
14510 > The little LR droid blocks that direction with an energy field!
 
14510 > b
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) (damaged) at you
and fires it.
Arkell wounds you with a pulse burst.
hp: 481 (-22) sp: 1972
You strike Arkell with your hammer.
b
You're too busy to baffle anyone just yet.
14517 > bl
You're too busy to baffle anyone just yet.
14517 > The scanner beeps : Arkell is at 36% health.
14517 > bl
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) (damaged) at you
and fires it.
Arkell nails you with a pulse burst.
hp: 453 (-28) sp: 1972
You cause great damage to Arkell with your weapon.
****### You got hit by a girl! ###***
 
You bash your opponent with the hammer and the poisoned spikes bury deep into
his flesh.
You destroy Arkell utterly with your hammer.
The scanner beeps : Arkell is at 31% health.
14532 > What?
14532 > bl
b
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) (damaged) at you
and fires it.
Arkell injures you severely with a pulse burst.
hp: 434 (-19) sp: 1972
You bash your opponent with the hammer and the poisoned spikes bury deep into
his flesh.
You destroy Arkell with your hammer.
b
The scanner beeps : Arkell is at 25% health.
14544 > You are tripped by Arkell's clever maneuver.
 
You are paralyzed.
14544 > The scanner makes a small beep.
 
b
You are paralyzed.
14544 > bl
b
You are paralyzed.
14544 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) (damaged) a
t you
and fires it.
Arkell wounds you with a pulse burst.
hp: 414 (-20) sp: 1972
You are paralyzed and cannot attack.
You can move again.
The scanner beeps : Arkell is at 25% health.
14544 > b
In a great feat of cunning, you manage to baffle Arkell, causing him to injure
himself.
14544 > b
You're too busy to baffle anyone just yet.
14544 > You bash your opponent with the hammer and the poisoned spikes bury deep
into
his flesh.
You destroy Arkell with your hammer.
Arkell comes to his senses.
 
bl
You're too busy to baffle anyone just yet.
14562 > The scanner beeps : Arkell is at 16% health.
14562 > Arkell leaves west.
lw
Soleada Ship Shop
[1: e]
MLR-Y2
Ship Shopkeeper
Arkell the Expert Tracker
You cannot see in that direction.
14562 > Arkell enters.
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) (damaged) at you
and fires it.
Arkell wounds you with a pulse burst.
hp: 393 (-21) sp: 1972
You bash your opponent with the hammer and the poisoned spikes bury deep into
his flesh.
You destroy Arkell with your hammer.
You are tripped by Arkell's clever maneuver.
 
b
hp: 369 (-24) sp: 1972
The scanner makes a small beep.
 
slow
You are paralyzed.
14576 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) (damaged) a
t you
and fires it.
Arkell wounds you badly with a pulse burst.
hp: 343 (-26) sp: 1972
You are paralyzed and cannot attack.
You can move again.
slow
You try to slow Arkell but fail.
 
14576 > slow
You cannot do that just yet.
14576 > bl
You cannot do that just yet.
14576 > The scanner beeps : Arkell is at 93% health.
14576 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) (damaged) a
t you
and fires it.
Arkell injures you severely with a pulse burst.
hp: 335 (-16) sp: 1972
You bash your opponent with the hammer and the poisoned spikes bury deep into
his flesh.
You slam Arkell mercilessly with your hammer.
bl
The scanner beeps : Arkell is at 88% health.
slow
14588 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) (damaged) a
t you
and fires it.
Arkell cocks back an explosive round and aims at you.
Arkell hits you with an explosive round from his Pulse Rifle!
Arkell damages you with a pulse burst.
hp: 300 (-35) sp: 1972
You bash your opponent with the hammer and the poisoned spikes bury deep into
his flesh.
You destroy Arkell utterly with your hammer.
slow
You cannot do that just yet.
14603 > slow
You cannot do that just yet.
14603 > b
You cannot do that just yet.
14603 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) (damaged) a
t you
and fires it.
Arkell damages you with a pulse burst.
hp: 267 (-33) sp: 1972
You bash your opponent with the hammer and the poisoned spikes bury deep into
his flesh.
You destroy Arkell utterly with your hammer.
b
You're too busy to baffle anyone just yet.
14622 > You are tripped and stunned by a clever maneuver from Arkell.
 
b
You are paralyzed.
14622 > The scanner makes a small beep.
 
bl
You are paralyzed.
14622 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) (damaged) a
t you
and fires it.
Arkell injures you with a pulse burst.
hp: 253 (-14) sp: 1972
You are paralyzed and cannot attack.
You can move again.
The scanner beeps : Arkell is at 75% health.
14622 > b
In a great feat of cunning, you manage to baffle Arkell, causing him to injure
himself.
14622 > You strike Arkell badly with your hammer.
Arkell comes to his senses.
 
bl
The scanner beeps : Arkell is at 71% health.
14629 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) (damaged) a
t you
and fires it.
slow
Arkell wounds you badly with a pulse burst.
hp: 226 (-27) sp: 1972
You hurt Arkell mildly with your hammer.
slow
You cannot do that just yet.
14632 > slow
The scanner makes a small beep.
 
You cannot do that just yet.
14632 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) (damaged) a
t you
and fires it.
Arkell wounds you with a pulse burst.
hp: 204 (-22) sp: 1972
You cause great damage to Arkell with your weapon.
****### You got hit by a girl! ###***
 
You destroy Arkell utterly with your hammer.
You cannot do that just yet.
14653 > slow
You are tripped by Arkell's clever maneuver.
 
You are paralyzed.
14653 > The scanner makes a small beep.
 
slow
You are paralyzed.
14653 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) (damaged) a
t you
and fires it.
Arkell cocks back an explosive round and aims at you.
Arkell hits you with an explosive round from his Pulse Rifle!
Arkell decimates you with a pulse burst.
hp: 157 (-47) sp: 1972
You are paralyzed and cannot attack.
You can move again.
slow
You feel better at using slow.
You try to slow Arkell but fail.
 
14653 > n
You cannot do that just yet.
14653 > The little LR droid blocks that direction with an energy field!
 
14653 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) (damaged) a
t you
and fires it.
Arkell nicks you with a pulse burst.
hp: 148 (-9) sp: 1972
You strike Arkell with your hammer.
n
Farther to the north you can see the Crystalline Estates, which is the home to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
n
There are four obvious exits: north, east, museum, and south.
 
MLR-Q6
 
14661 > This is a pathway leading between the main dock of Soleada and the fine
Crystalline Estates. As you look north, you see the large crystal mountain which
makes up the exterior of the estates. They look like a very lovely place to
visit. To the east you see the Bounty Hunter Outpost, and to the west is the
Soleada Bank.
There are four obvious exits: west, east, estates, and south.
 
MLR-Z1
 
14661 > MLR-Q6 reports: I've cornered Arkell.
 
shl
w
You cannot use this skill again so quickly.
14661 > This is the Crystalline Bank of Soleada, located conveniently across fro
m the
Bounty Hunter Outpost and near the Crystalline Estates. This is where the
Neutral team room is located, just upstairs from here. In this bank you may
deposit or withdraw money from your account, as well as inquire about your
balance. The Telmack droid looks very helpful, and if you type <panic bank> he
will display the information for you.
There are two obvious exits: up and east.
 
14661 > u
This is a room where Neutrals come to discuss important issues related to their
various causes. There is a board here to which people may post their opinions
and ideas.
shl
There are two obvious exits: down and east.
 
A Dispenser and * Neutral Lodge and Atheneum Board * are here.
 
14661 > Something seems to be blocking the flow of the Force.
14661 > d
This is the Crystalline Bank of Soleada, located conveniently across from the
Bounty Hunter Outpost and near the Crystalline Estates. This is where the
Neutral team room is located, just upstairs from here. In this bank you may
deposit or withdraw money from your account, as well as inquire about your
balance. The Telmack droid looks very helpful, and if you type <panic bank> he
will display the information for you.
shl
shl
There are two obvious exits: up and east.
 
14661 > You heal yourself completely.
14661 > You cannot use this skill again so quickly.
14661 > e
This is a pathway leading between the main dock of Soleada and the fine
Crystalline Estates. As you look north, you see the large crystal mountain which
makes up the exterior of the estates. They look like a very lovely place to
visit. To the east you see the Bounty Hunter Outpost, and to the west is the
Soleada Bank.
slow
There are four obvious exits: west, east, estates, and south.
 
MLR-Z1
 
14661 > s
Slow who?
14661 > slow
Farther to the north you can see the Crystalline Estates, which is the home to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
There are four obvious exits: north, east, museum, and south.
 
Arkell the Expert Tracker
MLR-Q6
 
14661 > slow
Slow who?
14661 > slow
Slow who?
14661 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) (damaged) a
t you
and fires it.
Arkell wounds you badly with a pulse burst.
hp: 714 (-24) sp: 1972
You bash your opponent with the hammer and the poisoned spikes bury deep into
his flesh.
You strike Arkell with your hammer.
Arkell tries to move out of the room, but the little LR droid stops him!
 
You try to slow Arkell but fail.
 
14669 > bl
b
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) (damaged) at you
and fires it.
Arkell wounds you with a pulse burst.
hp: 694 (-20) sp: 1972
You strike Arkell badly with your hammer.
The scanner beeps : Arkell is at 56% health.
14676 > You are tripped by Arkell's clever maneuver.
 
You are paralyzed.
14676 > The scanner makes a small beep.
 
Arkell leaves south.
You can move again.
MLR-V4 reports: I've cornered Arkell.
 
s
This is a pathway on the glorious planet of Soleada. To the immediate south you
see the dock for the planet. To the north are various shops and such, as well as
the Crystalline Estates. This is the main tourist attraction of the galaxy.
There are four obvious exits: west, north, east, and south.
 
MLR-W8
 
* The Soleada Main Board * is here.
 
14676 > le
Shop of Soleada
[1: w]
Shop Keeper
MLR-E5
Powertap, Trashcan, and Boots (damaged) are here.
You cannot see in that direction.
14676 > st
hp: 694/738 sp: 1972/1972 exp: 14676 cr: 9752 align: 8/33
14676 > Arkell enters.
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) (damaged) at you
and fires it.
Arkell razes you with a pulse burst.
hp: 652 (-42) sp: 1972
You hurt Arkell mildly with your hammer.
You are tripped and stunned by a clever maneuver from Arkell.
 
thr
The scanner makes a small beep.
 
You are paralyzed.
14681 > thr
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) (damaged) at you
and fires it.
Arkell damages you with a pulse burst.
hp: 626 (-34) sp: 1972
You are paralyzed and cannot attack.
You can move again.
You feel intense hatred as the Dark side of the Force flows through you.
You throw MLR-W8 from here at Arkell.
14681 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) (damaged) a
t you
and fires it.
b
Arkell injures you with a pulse burst.
hp: 614 (-12) sp: 1972
You strike Arkell badly with your hammer.
bl
You're too busy to baffle anyone just yet.
14685 > The scanner beeps : Arkell is at 43% health.
14685 > Arkell leaves east.
b
Silencer <Lostsouls> one more droid needed?
You're too busy to baffle anyone just yet.
14685 > fpush n
You cannot use this skill again so quickly.
14685 > st
hp: 614/738 sp: 1972/1972 exp: 14685 cr: 9752 align: 8/24
14685 > le
Shop of Soleada
[1: w]
Shop Keeper
MLR-E5
Arkell the Expert Tracker
Powertap, Boots (damaged), and Trashcan are here.
You cannot see in that direction.
14685 > hs
You begin to meditate, concentrating on healing...
14685 > You heal yourself.
hp: 663/738 sp: 1972/1972 dr: comfortably numb
e
This is a shop where you can sell and buy things, but only when the shop keeper
is around. There is a stairway going up guarded by a shimmering purple field.
Type 'panic shop' for more information.
slow
The only obvious exit is west.
 
Shop Keeper
MLR-E5
Arkell the Expert Tracker
 
Powertap, Trashcan, and Boots (damaged) are here.
 
14685 > slow
Slow who?
14685 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell obliterates you with a pulse burst.
hp: 615 (-48) sp: 1972
You cause great damage to Arkell with your weapon.
****### You got hit by a girl! ###***
 
You strike Arkell badly with your hammer.
slow
You slow down Arkell with a good hit to the head.
 
14689 > What?
14689 > bl
You cannot do that just yet.
14689 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell injures you with a pulse burst.
hp: 611 (-12) sp: 1972
You strike Arkell with your hammer.
The scanner beeps : Arkell is at 35% health.
14695 > b
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
b
Arkell injures you severely with a pulse burst.
hp: 592 (-19) sp: 1972
You bash your opponent with the hammer and the poisoned spikes bury deep into
his flesh.
You blast Arkell powerfully with your hammer.
You're too busy to baffle anyone just yet.
14706 > You're too busy to baffle anyone just yet.
14706 > b
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
bl
b
Arkell nails you with a pulse burst.
hp: 564 (-28) sp: 1972
You strike Arkell badly with your hammer.
Arkell leaves west.
You're too busy to baffle anyone just yet.
14710 > hscan <target>
14710 > w
You're too busy to baffle anyone just yet.
14710 > The little LR droid blocks that direction with an energy field!
 
14710 > The MLR-droid goes pzzzttttttt.
h
w
You fail to disappear into the shadows.
14710 > The little LR droid blocks that direction with an energy field!
 
14710 > h
You're not ready to slip into the shadows.
h
14710 > You fade into the shadows.
14710 > w
The little LR droid blocks that direction with an energy field!
 
14710 > w
The little LR droid blocks that direction with an energy field!
 
14710 > w
The little LR droid blocks that direction with an energy field!
 
14710 > w
14710 > w
The little LR droid blocks that direction with an energy field!
 
h
14710 > You are already hiding.
14710 > You step out of the shadows.
 
w
The little LR droid blocks that direction with an energy field!
 
14710 > w
The little LR droid blocks that direction with an energy field!
 
14710 > h
You fade into the shadows.
14710 > w
The little LR droid blocks that direction with an energy field!
 
14710 > w
The little LR droid blocks that direction with an energy field!
 
14710 > w
The little LR droid blocks that direction with an energy field!
 
14710 > sn arkell
Your senses tell you that:
w
Arkell is strong with the Force.
Arkell is less experienced than you.
Arkell is of neither the Light nor the Dark.
Arkell is terribly injured.
Arkell is poisoned.
 
14710 > The little LR droid blocks that direction with an energy field!
 
14710 > You step out of the shadows.
 
w
The little LR droid blocks that direction with an energy field!
 
14710 > h
You fail to disappear into the shadows.
w
14710 > This is a pathway on the glorious planet of Soleada. To the immediate so
uth you
see the dock for the planet. To the north are various shops and such, as well as
the Crystalline Estates. This is the main tourist attraction of the galaxy.
There are four obvious exits: west, north, east, and south.
 
* The Soleada Main Board * is here.
 
14710 > see arkell
You see into Arkell's environment and you see:
 
ln
This is the Soleada Ship Shop. You can buy and sell ships here, as well as
resell used ship parts. To purchase a ship, buy the title, and then ask the
patrolman in the bay for an access card.
 
A LARGE sign reads: I am not responsible for any ships stolen
from the ship bay.
 
14710 > A pathway to and from homes
[4: n, e, museum, s]
MLR-Q6
A pathway to and from homes
[4: w, e, estates, s]
MLR-Z1
You cannot see in that direction.
14710 > lw
Soleada Ship Shop
[1: e]
MLR-Y2
Ship Shopkeeper
Arkell the Expert Tracker
You cannot see in that direction.
14710 > w
This is the Soleada Ship Shop. You can buy and sell ships here, as well as
resell used ship parts. To purchase a ship, buy the title, and then ask the
patrolman in the bay for an access card.
 
A LARGE sign reads: I am not responsible for any ships stolen
from the ship bay.
slow
The only obvious exit is east.
 
Ship Shopkeeper
MLR-Y2
Arkell the Expert Tracker
 
14710 > slow
Slow who?
14710 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell wounds you badly with a pulse burst.
hp: 555 (-25) sp: 1972
You deal a deadly blow... to empty space!
slow
You try to slow Arkell but fail.
 
14710 > You are tripped and stunned by a clever maneuver from Arkell.
 
slow
You are paralyzed.
14710 > bl
Arkell leaves east.
You can move again.
Slow who?
14710 > b
hscan <target>
14710 > e
You're too busy to baffle anyone just yet.
14710 > The little LR droid blocks that direction with an energy field!
 
14710 > e
The little LR droid blocks that direction with an energy field!
 
14710 > e
The little LR droid blocks that direction with an energy field!
 
14710 > e
The little LR droid blocks that direction with an energy field!
 
14710 > rep gah ;P
You reply to Arkell: ~! gah ;P !~
h
e
14710 > You fade into the shadows.
14710 > The little LR droid blocks that direction with an energy field!
 
14710 > e
The little LR droid blocks that direction with an energy field!
 
14710 > Arkell replies: lol
e
14710 > e
The little LR droid blocks that direction with an energy field!
 
14710 > e
The little LR droid blocks that direction with an energy field!
 
14710 > e
14710 > You step out of the shadows.
 
e
The little LR droid blocks that direction with an energy field!
 
14710 > e
14710 > e
This is a pathway on the glorious planet of Soleada. To the immediate south you
see the dock for the planet. To the north are various shops and such, as well as
the Crystalline Estates. This is the main tourist attraction of the galaxy.
There are four obvious exits: west, north, east, and south.
 
* The Soleada Main Board * is here.
 
14710 > ls
Soleada Landing
le
[4: w, n, e, s]
MLR-V4
Smuggler
A pathway south of the Soleada landing
[4: n, w, s, e]
MLR-T4
Slicer
Hanse's shop of <3
[2: n, s]
XLR-A8
Grethel
Hanse's backroom stockshop
[1: n]
You cannot see in that direction.
14710 > Shop of Soleada
[1: w]
Shop Keeper
MLR-E5
Arkell the Expert Tracker
Powertap, Boots (damaged), and Trashcan are here.
You cannot see in that direction.
14710 > dl s here
You fail to lift MLR-V4.
14710 > dl s here
You cannot use this skill again so quickly.
14710 > Arkell enters.
dl s here
Arkell presses a button on a controller and a little droid pops out.
 
You cannot use this skill again so quickly.
14710 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell injures you severely with a pulse burst.
hp: 547 (-16) sp: 1972
You bash your opponent with the hammer and the poisoned spikes bury deep into
his flesh.
You blast Arkell powerfully with your hammer.
You are tripped and stunned by a clever maneuver from Arkell.
 
hp: 533 (-14) sp: 1972
The scanner makes a small beep.
 
b
You are paralyzed.
bl
14722 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell damages you with a pulse burst.
hp: 499 (-34) sp: 1972
You are paralyzed and cannot attack.
You can move again.
b
The scanner beeps : Arkell is at 36% health.
14722 > b
You're too busy to baffle anyone just yet.
14722 > bl
You're too busy to baffle anyone just yet.
14722 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell damages you terribly with a pulse burst.
hp: 461 (-38) sp: 1972
You bash your opponent with the hammer and the poisoned spikes bury deep into
his flesh.
You destroy Arkell utterly with your hammer.
slow
The scanner beeps : Arkell is at 28% health.
14733 > You try to slow Arkell but fail.
 
14733 > slow
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell cocks back an explosive round and aims at you.
Arkell hits you with an explosive round from his Pulse Rifle!
Arkell wounds you with a pulse burst.
hp: 440 (-21) sp: 1972
You hurt Arkell mildly with your hammer.
b
You cannot do that just yet.
14737 > b
You're too busy to baffle anyone just yet.
14737 > You're too busy to baffle anyone just yet.
14737 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell injures you with a pulse burst.
hp: 435 (-13) sp: 1972
You send Arkell a bone crushing blow with your hammer.
slow
Arkell takes a calculated swing at your head, but you manage to avoid it.
 
You cannot do that just yet.
14748 > The scanner makes a small beep.
 
slow
Arkell leaves east.
slow
You cannot do that just yet.
14748 > Slow who?
14748 > ln
A pathway to and from homes
n
[4: n, e, museum, s]
MLR-Q6
A pathway to and from homes
[4: w, e, estates, s]
MLR-Z1
You cannot see in that direction.
14748 > The little LR droid blocks that direction with an energy field!
 
14748 > n
Farther to the north you can see the Crystalline Estates, which is the home to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
There are four obvious exits: north, east, museum, and south.
 
MLR-Q6
 
14748 > dl s museum
You fail to lift MLR-A8.
14748 > peer museum
This is not a true atrium, as the ceiling is covered with transparisteel,
letting in all the beauty and light of the Soleada sky while keeping out the
elements. The entire atrium is taken up by a life-like reproduction of a
Balinaka cave. Lifelike ice crystals glitter here and there, while jagged
monoliths of the clearest ice you've ever seen jut this way and that. Graceful
arches create an amazing effect of beauty, symmetry, and utter realism. To the
north stands the Magic Toyshop. To the south is the entrance to the Solid Ice
Cafe. To the west, you see a sign that reads 'Smiley Fortuna's Holodroid
Museum,' and to the east is the exit.
 
There are four obvious exits: west, north, south, and east.
XLR-B5
 
A Garnib Crystal is here.
 
14748 > dl s e
The little droid anchors itself firmly into the ground, defeating this attempt!
14748 > st
hp: 443/738 sp: 1972/1972 exp: 14748 cr: 9752 align: 8/25
14748 > sn arkell
Your senses tell you that:
dl s e
Arkell is strong with the Force.
Arkell is less experienced than you.
Arkell is of neither the Light nor the Dark.
Arkell is in decent shape.
Arkell is poisoned.
 
14748 > You cannot use this skill again so quickly.
14748 > Arkell wounds you badly with a pulse burst from the south.
hp: 418 (-25) sp: 1972
dl s e
You lift MLR-A8 from south to east.
14748 > s
This is a pathway on the glorious planet of Soleada. To the immediate south you
see the dock for the planet. To the north are various shops and such, as well as
the Crystalline Estates. This is the main tourist attraction of the galaxy.
There are four obvious exits: west, north, east, and south.
 
* The Soleada Main Board * is here.
 
14748 > Arkell enters.
fpush n
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell wounds you with a pulse burst.
hp: 396 (-22) sp: 1972
Arkell dodges your inept attack.
You cannot use this skill again so quickly.
14748 > You are tripped by Arkell's clever maneuver.
 
fpush n
The scanner makes a small beep.
 
fpush n
You are paralyzed.
14748 > fpush n
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell nails you with a pulse burst.
hp: 368 (-28) sp: 1972
You are paralyzed and cannot attack.
You can move again.
You cannot use this skill again so quickly.
14748 > fpush n
You cannot use this skill again so quickly.
14748 > The scanner makes a small beep.
 
You cannot use this skill again so quickly.
14748 > fpush n
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell nicks you with a pulse burst.
hp: 358 (-10) sp: 1972
You hurt Arkell mildly with your hammer.
fpush n
You use the Force to push everyone north.
MLR-Q6 reports: I've cornered Arkell.
 
Arkell leaves north.
14751 > You cannot use this skill again so quickly.
14751 > n
Farther to the north you can see the Crystalline Estates, which is the home to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
b
There are four obvious exits: north, east, museum, and south.
 
MLR-Q6
Arkell the Expert Tracker
 
14751 > b
You're too busy to baffle anyone just yet.
14751 > b
Arkell tries to move out of the room, but the little LR droid stops him!
 
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell cocks back an explosive round and aims at you.
Arkell hits you with an explosive round from his Pulse Rifle!
Arkell damages you terribly with a pulse burst.
hp: 321 (-37) sp: 1972
You cause great damage to Arkell with your weapon.
****### You got hit by a girl! ###***
 
You destroy Arkell utterly with your hammer.
Arkell tries to move out of the room, but the little LR droid stops him!
 
You're too busy to baffle anyone just yet.
14765 > bl
You're too busy to baffle anyone just yet.
14765 > b
What?
14765 > b
The scanner beeps : Arkell is at 78% health.
14765 > You're too busy to baffle anyone just yet.
14765 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell nicks you with a pulse burst.
hp: 310 (-11) sp: 1972
You hurt Arkell mildly with your hammer.
A Bounty Hunter zooms to the south with a Jetpack.
b
You're too busy to baffle anyone just yet.
14770 > You're too busy to baffle anyone just yet.
14770 > ls
A pathway on Soleada
[4: w, n, e, s]
* The Soleada Main Board * is here.
Soleada Landing
[4: w, n, e, s]
Smuggler
MLR-V4
Transport Shuttle (RT. 407: Soleada-Endor-Jubilar) is here.
A pathway south of the Soleada landing
[4: n, w, s, e]
MLR-T4
Slicer
Hanse's shop of <3
[2: n, s]
XLR-A8
Grethel
Hanse's backroom stockshop
[1: n]
You cannot see in that direction.
14770 > b
Baffle whom ?
14770 > rep far out ;)
You reply to Arkell: ~! far out ;) !~
n
14770 > lw
This is a pathway leading between the main dock of Soleada and the fine
Crystalline Estates. As you look north, you see the large crystal mountain which
makes up the exterior of the estates. They look like a very lovely place to
visit. To the east you see the Bounty Hunter Outpost, and to the west is the
Soleada Bank.
There are four obvious exits: west, east, estates, and south.
 
MLR-Z1
 
14770 > Soleada Bank
[2: u, e]
You cannot see in that direction.
14770 > w
This is the Crystalline Bank of Soleada, located conveniently across from the
Bounty Hunter Outpost and near the Crystalline Estates. This is where the
Neutral team room is located, just upstairs from here. In this bank you may
deposit or withdraw money from your account, as well as inquire about your
balance. The Telmack droid looks very helpful, and if you type <panic bank> he
will display the information for you.
hs
There are two obvious exits: up and east.
 
14770 > You begin to meditate, concentrating on healing...
14770 > You heal yourself.
dly
hp: 367/738 sp: 1972/1972 dr: comfortably numb
 
decay: 32 seconds
silver poison: 5 minutes and 18 seconds
superheal: 6 minutes and 56 seconds
14770 > rep this is epic :P
You reply to Arkell: ~! this is epic :P !~
14770 > hs
You begin to meditate, concentrating on healing...
dly
14770 >
decay: 24 seconds
silver poison: 5 minutes and 10 seconds
superheal: 6 minutes and 48 seconds
14770 > Arkell replies: rofl :p
You fail to heal yourself.
hs
You begin to meditate, concentrating on healing...
14770 > dly
Arkell replies: rofl :p
 
decay: 16 seconds
silver poison: 5 minutes and 2 seconds
superheal: 6 minutes and 40 seconds
14770 > Autosaving.
st
You heal yourself.
hp: 424/738 sp: 1972/1972 dr: comfortably numb
hp: 424/738 sp: 1972/1972 exp: 14770 cr: 9752 align: 8/29
14770 > focus
You focus your concentration, boosting your affinity for the Light side of the
Force.
 
14770 > hs
You begin to meditate, concentrating on healing...
14770 > You are too drugged to heal yourself.
rep nearly went dark back then :P
You reply to Arkell: ~! nearly went dark back then :P !~
14770 > hs
You cannot use this skill again so quickly.
14770 > sn arkell
hs
Your senses tell you that:
Arkell is strong with the Force.
Arkell is less experienced than you.
Arkell is of neither the Light nor the Dark.
Arkell is in decent shape.
Arkell is poisoned.
 
14770 > You begin to meditate, concentrating on healing...
14770 > You are too drugged to heal yourself.
cl nearly had him :(
Judsy <Lostsouls> (uds) nearly had him :(
14770 > hs
You begin to meditate, concentrating on healing...
14770 > You are too drugged to heal yourself.
st
hp: 432/738 sp: 1972/1972 exp: 14770 cr: 9752 align: 8/36
14770 > hs
You cannot use this skill again so quickly.
14770 > hs
You begin to meditate, concentrating on healing...
14770 > st
hp: 440/738 sp: 1972/1972 exp: 14770 cr: 9752 align: 8/38
14770 > You are too drugged to heal yourself.
Silencer <Lostsouls> doh, did he run?
rep there just aren't enough rooms on this planet ;)
You reply to Arkell: ~! there just aren't enough rooms on this planet ;) !~
14770 > cl nah
Judsy <Lostsouls> (uds) nah
hs
14770 > You begin to meditate, concentrating on healing...
14770 > Arkell replies: true :p
You are too drugged to heal yourself.
rep but i couldn't get to him before he healed
You reply to Arkell: ~! but i couldn't get to him before he healed !~
14770 > rep mis :P
You reply to Arkell: ~! mis :P !~
14770 > cl but i couldn't get to him before he healed
Judsy <Lostsouls> (uds) but i couldn't get to him before he healed
i
14770 > You are carrying:
Judsy's copy of The Hitchhiker's Guide to the Star Wars Galaxy
An empty bottle
A cardboard box
Assassin gloves (worn)
A medkit
A medkit
An alias tool *Held*
Spiked Hammer *Held* (wielded)
A toolbox
A toolbox
Potion Purifier
Smuggler Catalog
Storage Retrieval Card 56639
Judsy's imperial team insignia
Obsidian Hand Talisman (worn)
Judsy's wedding band (worn)
 
You feel the burden of the weight of your equipment.
14770 > st
hp: 448/738 sp: 1972/1972 exp: 14770 cr: 9752 align: 8/40
14770 > hs
You begin to meditate, concentrating on healing...
14770 > Silencer <Lostsouls> doh
You are too drugged to heal yourself.
Silencer <Lostsouls> well be careful
cl and he had more droids ;)
Judsy <Lostsouls> (uds) and he had more droids ;)
14770 > Silencer <Lostsouls> nod :P
hs
You begin to meditate, concentrating on healing...
14770 > You are too drugged to heal yourself.
cl got to 24 jedi align ;)
Judsy <Lostsouls> (uds) got to 24 jedi align ;)
st
14770 > hp: 456/738 sp: 1972/1972 exp: 14770 cr: 9752 align: 8/44
14770 > hs
You begin to meditate, concentrating on healing...
14770 > You are too drugged to heal yourself.
hs
You cannot use this skill again so quickly.
14770 > hs
You begin to meditate, concentrating on healing...
14770 > Silencer <Lostsouls> on what?
sn arkell
Your senses tell you that:
Arkell is strong with the Force.
Arkell is less experienced than you.
Arkell is of neither the Light nor the Dark.
Arkell is in decent shape.
Arkell is poisoned.
 
14770 > You fail to heal yourself.
cl throwing/decaying
Judsy <Lostsouls> (uds) throwing/decaying
14770 > st
hp: 464/738 sp: 1972/1972 exp: 14770 cr: 9752 align: 8/48
14770 > le
A pathway to and from homes
[4: w, e, estates, s]
MLR-Z1
Bounty Hunter Office
[1: w]
Kimbak, the Bounty Hunter
You cannot see in that direction.
14770 > e
ls
This is a pathway leading between the main dock of Soleada and the fine
Crystalline Estates. As you look north, you see the large crystal mountain which
makes up the exterior of the estates. They look like a very lovely place to
visit. To the east you see the Bounty Hunter Outpost, and to the west is the
Soleada Bank.
There are four obvious exits: west, east, estates, and south.
 
MLR-Z1
 
14770 > w
A pathway to and from homes
[4: n, e, museum, s]
MLR-Q6
A pathway on Soleada
[4: w, n, e, s]
* The Soleada Main Board * is here.
Soleada Landing
[4: w, n, e, s]
MLR-V4
Smuggler
A pathway south of the Soleada landing
[4: n, w, s, e]
MLR-T4
Slicer
Hanse's shop of <3
[2: n, s]
XLR-A8
Grethel
Hanse's backroom stockshop
[1: n]
You cannot see in that direction.
14770 > This is the Crystalline Bank of Soleada, located conveniently across fro
m the
Bounty Hunter Outpost and near the Crystalline Estates. This is where the
Neutral team room is located, just upstairs from here. In this bank you may
deposit or withdraw money from your account, as well as inquire about your
balance. The Telmack droid looks very helpful, and if you type <panic bank> he
will display the information for you.
There are two obvious exits: up and east.
 
14770 > Silencer <Lostsouls> did you actually manage to throw or decay anything?
see arkell
You see into Arkell's environment and you see:
 
This is the Soleada Ship Shop. You can buy and sell ships here, as well as
resell used ship parts. To purchase a ship, buy the title, and then ask the
patrolman in the bay for an access card.
 
A LARGE sign reads: I am not responsible for any ships stolen
from the ship bay.
 
14770 > cl yeah a heap
Judsy <Lostsouls> (uds) yeah a heap
14770 > Silencer <Lostsouls> nice
cl he keeps repairing though :)
Judsy <Lostsouls> (uds) he keeps repairing though :)
14770 > dly
 
silver poison: 2 minutes and 46 seconds
superheal: 4 minutes and 24 seconds
14770 > cl dcayed his jpack twice :)
Judsy <Lostsouls> (uds) dcayed his jpack twice :)
14770 > st
hp: 480/738 sp: 1972/1972 exp: 14770 cr: 9752 align: 8/48
14770 > Silencer <Lostsouls> damn nice
sn arkell
Your senses tell you that:
Arkell is strong with the Force.
Arkell is less experienced than you.
Arkell is of neither the Light nor the Dark.
Arkell is in decent shape.
Arkell is poisoned.
 
14770 > You lose your focus on the Light side of the Force.
cl but only have 24% slow ;)
Judsy <Lostsouls> (uds) but only have 24% slow ;)
14770 > le
A pathway to and from homes
[4: w, e, estates, s]
MLR-Z1
Bounty Hunter Office
[1: w]
Kimbak, the Bounty Hunter
You cannot see in that direction.
14770 > e
This is a pathway leading between the main dock of Soleada and the fine
Crystalline Estates. As you look north, you see the large crystal mountain which
makes up the exterior of the estates. They look like a very lovely place to
visit. To the east you see the Bounty Hunter Outpost, and to the west is the
Soleada Bank.
ls
There are four obvious exits: west, east, estates, and south.
 
MLR-Z1
 
14770 > A pathway to and from homes
[4: n, e, museum, s]
MLR-Q6
A pathway on Soleada
[4: w, n, e, s]
* The Soleada Main Board * is here.
Soleada Landing
[4: w, n, e, s]
Smuggler
MLR-V4
A pathway south of the Soleada landing
[4: n, w, s, e]
MLR-T4
Slicer
Hanse's shop of <3
[2: n, s]
XLR-A8
Grethel
Hanse's backroom stockshop
[1: n]
You cannot see in that direction.
14770 > w
This is the Crystalline Bank of Soleada, located conveniently across from the
Bounty Hunter Outpost and near the Crystalline Estates. This is where the
Neutral team room is located, just upstairs from here. In this bank you may
deposit or withdraw money from your account, as well as inquire about your
balance. The Telmack droid looks very helpful, and if you type <panic bank> he
will display the information for you.
There are two obvious exits: up and east.
 
14770 > Silencer <Lostsouls> doh
see arkell
You see into Arkell's environment and you see:
 
This is a shop where you can sell and buy things, but only when the shop keeper
is around. There is a stairway going up guarded by a shimmering purple field.
Type 'panic shop' for more information.
 
14770 > Silencer <Lostsouls> your throw's at 100%?
cl 95%
Judsy <Lostsouls> (uds) 95%
14770 > e
This is a pathway leading between the main dock of Soleada and the fine
Crystalline Estates. As you look north, you see the large crystal mountain which
makes up the extls
erior of the estates. They look like a very lovely place to
visit. To the east you see the Bounty Hunter Outpost, and to the west is the
Soleada Bank.
There are four obvious exits: west, east, estates, and south.
 
MLR-Z1
 
14770 > A pathway to and from homes
[4: n, e, museum, s]
MLR-Q6
A pathway on Soleada
[4: w, n, e, s]
Arkell the Expert Tracker
* The Soleada Main Board * is here.
Soleada Landing
[4: w, n, e, s]
Smuggler
MLR-V4
A pathway south of the Soleada landing
[4: n, w, s, e]
MLR-T4
Slicer
Hanse's shop of <3
[2: n, s]
XLR-A8
Grethel
Hanse's backroom stockshop
[1: n]
You cannot see in that direction.
14770 > s
s
Arkell injures you severely with a pulse burst from the south.
hp: 469 (-19) sp: 1972
Farther to the north you can see the Crystalline Estates, which is the home to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
There are four obvious exits: north, east, museum, and south.
 
MLR-Q6
 
14770 > fpush n
This is a pathway on the glorious planet of Soleada. To the immediate south you
see the dock for the planet. To the north are various shops and such, as well as
the Crystalline Estates. This is the main tourist attraction of the galaxy.
There are four obvious exits: west, north, east, and south.
 
Arkell the Expert Tracker
 
* The Soleada Main Board * is here.
 
14770 > Arkell leaves west.
There is nothing here to push!
14770 > fpush n
Silencer <Lostsouls> sheesh what'd you train it on? :P
fpush n
There is nothing here to push!
14770 > fpush n
There is nothing here to push!
fpush n
n
14770 > A whiplike cable wraps around your legs and drags you west.
This is the Soleada Ship Shop. You can buy and sell ships here, as well as
resell used ship parts. To purchase a ship, buy the title, and then ask the
patrolman in the bay for an access card.
 
A LARGE sign reads: I am not responsible for any ships stolen
from the ship bay.
The only obvious exit is east.
 
MLR-Y2
Arkell the Expert Tracker
Ship Shopkeeper
 
No room can be found north.
14770 > No room can be found north.
14770 > What?
14770 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell wounds you badly with a pulse burst.
hp: 442 (-27) sp: 1972
You bash your opponent with the hammer and the poisoned spikes bury deep into
his flesh.
You destroy Arkell with your hammer.
e
b
The little LR droid blocks that direction with an energy field!
 
14787 > The scanner makes a small beep.
 
In a great feat of cunning, you manage to baffle Arkell, causing him to injure
himself.
14787 > You cause great damage to Arkell with your weapon.
****### You got hit by a girl! ###***
 
You send Arkell a bone crushing blow with your hammer.
Arkell comes to his senses.
 
e
What?
14797 > e
The little LR droid blocks that direction with an energy field!
 
14797 > gh
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell wounds you badly with a pulse burst.
hp: 418 (-24) sp: 1972
You send Arkell a bone crushing blow with your hammer.
This is a pathway on the glorious planet of Soleada. To the immediate south you
see the dock for the planet. To the north are various shops and such, as well as
the Crystalline Estates. This is the main tourist attraction of the galaxy.
There are four obvious exits: west, north, east, and south.
 
* The Soleada Main Board * is here.
 
14805 > h
What?
14805 > Arkell enters.
You're not ready to slip into the shadows.
14805 > n
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell cocks back an explosive round and aims at you.
Arkell hits you with an explosive round from his Pulse Rifle!
Arkell annihilates you completely with a pulse burst.
hp: 370 (-56) sp: 1972
You cause great damage to Arkell with your weapon.
****### You got hit by a girl! ###***
 
You destroy Arkell utterly with your hammer.
Arkell takes a calculated swing at your head, but you manage to avoid it.
 
Farther to the north you can see the Crystalline Estates, which is the home to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
There are four obvious exits: north, east, museum, and south.
 
MLR-Q6
 
14828 > What?
14828 > dl here s
You lift MLR-Q6 from here to south.
14828 > ls
A pathway on Soleada
[4: w, n, e, s]
MLR-Q6
* The Soleada Main Board * is here.
Soleada Landing
[4: w, n, e, s]
MLR-V4
Smuggler
A pathway south of the Soleada landing
[4: n, w, s, e]
Slicer
MLR-T4
Hanse's shop of <3
[2: n, s]
Grethel
XLR-A8
Hanse's backroom stockshop
[1: n]
You cannot see in that direction.
14828 > sn arkell
Your senses tell you that:
Arkell is strong with the Force.
Arkell is less experienced than you.
Arkell is of neither the Light nor the Dark.
Arkell is hurting.
Arkell is poisoned.
 
14828 > dly
 
silver poison: 1 minutes and 32 seconds
superheal: 3 minutes and 10 seconds
14828 > st
hp: 378/738 sp: 1972/1972 exp: 14828 cr: 9752 align: 8/48
14828 > i
You are carrying:
Judsy's copy of The Hitchhiker's Guide to the Star Wars Galaxy
An empty bottle
A cardboard box
Assassin gloves (worn)
A medkit
A medkit
An alias tool *Held*
Spiked Hammer *Held* (wielded)
A toolbox
A toolbox
Potion Purifier
Smuggler Catalog
Storage Retrieval Card 56639
Judsy's imperial team insignia
Obsidian Hand Talisman (worn)
Judsy's wedding band (worn)
 
You feel the burden of the weight of your equipment.
14828 > cl i just need to train throwing weaps
Judsy <Lostsouls> (uds) i just need to train throwing weaps
14828 > cl just went assa...
Judsy <Lostsouls> (uds) just went assa...
14828 > Silencer <Lostsouls> nod
s
This is a pathway on the glorious planet of Soleada. To the immediate south you
see the dock for the planet. To the north are various shops and such, as well as
the Crystalline Estates. This is the main tourist attraction of the galaxy.
le
There are four obvious exits: west, north, east, and south.
 
MLR-Q6
 
* The Soleada Main Board * is here.
 
14828 > lw
Shop of Soleada
[1: w]
Shop Keeper
MLR-E5
Powertap, Trashcan, and Boots (damaged) are here.
You cannot see in that direction.
14828 > Soleada Ship Shop
[1: e]
Ship Shopkeeper
MLR-Y2
Arkell the Expert Tracker
You cannot see in that direction.
14828 > n
Farther to the north you can see the Crystalline Estates, which is the home to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
There are four obvious exits: north, east, museum, and south.
 
14828 > st
hp: 386/738 sp: 1972/1972 exp: 14828 cr: 9752 align: 8/48
dly
14828 >
silver poison: 58 seconds
superheal: 2 minutes and 36 seconds
14828 > st
hp: 386/738 sp: 1972/1972 exp: 14828 cr: 9752 align: 8/48
14828 > sn arkell
Your senses tell you that:
Arkell is strong with the Force.
Arkell is less experienced than you.
Arkell is of neither the Light nor the Dark.
Arkell is hurting.
Arkell is poisoned.
 
14828 > hs
You begin to meditate, concentrating on healing...
14828 > Silencer <Lostsouls> why don't you grab BH?
You heal yourself.
hp: 435/738 sp: 1972/1972 dr: comfortably numb
MLR-Q6 reports: I've cornered Arkell.
 
rep that poison must suck :P
You reply to Arkell: ~! that poison must suck :P !~
14828 > s
This is a pathway on the glorious planet of Soleada. To the immediate south you
see the dock for the planet. To the north are various shops and such, as well as
the Crystalline Estates. This is the main tourist attraction of the galaxy.
slow
There are four obvious exits: west, north, east, and south.
 
Arkell the Expert Tracker
MLR-Q6
 
* The Soleada Main Board * is here.
 
14828 > Slow who?
14828 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell missed you with a pulse burst.
You hurt Arkell mildly with your hammer.
Arkell leaves west.
n
Farther to the north you can see the Crystalline Estates, which is the home to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
There are four obvious exits: north, east, museum, and south.
 
14833 > i
You are carrying:
Judsy's copy of The Hitchhiker's Guide to the Star Wars Galaxy
An empty bottle
A cardboard box
Assassin gloves (worn)
A medkit
A medkit
An alias tool *Held*
Spiked Hammer *Held* (wielded)
A toolbox
A toolbox
Potion Purifier
Smuggler Catalog
Storage Retrieval Card 56639
Judsy's imperial team insignia
Obsidian Hand Talisman (worn)
Judsy's wedding band (worn)
 
You feel the burden of the weight of your equipment.
14833 > Arkell replies: lol, yeah :p
cl can't
Judsy <Lostsouls> (uds) can't
14833 > s
This is a pathway on the glorious planet of Soleada. To the immediate south you
see the dock for the planet. To the north are various shops and such, as well as
the Crystalline Estates. This is the main tourist attraction of the galaxy.
lw
There are four obvious exits: west, north, east, and south.
 
MLR-Q6
 
* The Soleada Main Board * is here.
 
14833 > Soleada Ship Shop
[1: e]
MLR-Y2
Arkell the Expert Tracker
Ship Shopkeeper
You cannot see in that direction.
14833 > n
Farther to the north you can see the Crystalline Estates, which is the home to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
There are four obvious exits: north, east, museum, and south.
 
14833 > MLR-Q6 reports: I've cornered Arkell.
 
Silencer <Lostsouls> nod
s
Arkell enters.
This is a pathway on the glorious planet of Soleada. To the immediate south you
see the dock for the planet. To the north are various shops and such, as well as
the Crystalline Estates. This is the main tourist attraction of the galaxy.
There are four obvious exits: west, north, east, and south.
 
MLR-Q6
 
* The Soleada Main Board * is here.
 
14833 > MLR-Z1 reports: I've cornered Arkell.
 
n
n
Farther to the north you can see the Crystalline Estates, which is the home to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
There are four obvious exits: north, east, museum, and south.
 
14833 > decay jetpack arkell
This is a pathway leading between the main dock of Soleada and the fine
Crystalline Estates. As you look north, you see the large crystal mountain which
makes up the exterior of the estates. They look like a very lovely place to
visit. To the east you see the Bounty Hunter Outpost, and to the west is the
Soleada Bank.
There are four obvious exits: west, east, estates, and south.
 
Arkell the Expert Tracker
MLR-Z1
 
14833 > Arkell leaves south.
decay jetpack arkell
Arkell is not here!
14833 > Arkell is not here!
14833 > ls
A pathway to and from homes
[4: n, e, museum, s]
Arkell the Expert Tracker
A pathway on Soleada
[4: w, n, e, s]
MLR-Q6
* The Soleada Main Board * is here.
Soleada Landing
[4: w, n, e, s]
MLR-V4
Smuggler
A pathway south of the Soleada landing
[4: n, w, s, e]
Slicer
MLR-T4
Hanse's shop of <3
[2: n, s]
Grethel
XLR-A8
Hanse's backroom stockshop
[1: n]
You cannot see in that direction.
14833 > s
Farther to the north you can see the Crystalline Estates, which is the home to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
fpush n
There are four obvious exits: north, east, museum, and south.
 
Arkell the Expert Tracker
 
14833 > Silencer <Lostsouls> one sec
You lose your concentration and fail.
14833 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell wounds you with a pulse burst.
hp: 429 (-22) sp: 1972
You send Arkell a bone crushing blow with your hammer.
Silencer <Lostsouls> Disconnecting!
n
Arkell presses a button on a controller and a little droid pops out.
 
You are tripped by Arkell's clever maneuver.
 
14840 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell damages you with a pulse burst.
hp: 397 (-32) sp: 1972
You are paralyzed and cannot attack.
You can move again.
b
The scanner makes a small beep.
 
You're too busy to baffle anyone just yet.
14840 > b
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell wounds you with a pulse burst.
hp: 376 (-21) sp: 1972
You bash your opponent with the hammer and the poisoned spikes bury deep into
his flesh.
You knock Arkell with your hammer.
n
You're too busy to baffle anyone just yet.
14851 > The little LR droid blocks that direction with an energy field!
 
14851 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell nails you with a pulse burst.
hp: 346 (-30) sp: 1972
You send Arkell a bone crushing blow with your hammer.
n
This is a pathway leading between the main dock of Soleada and the fine
Crystalline Estates. As you look north, you see the large crystal mountain which
makes up the exterior of the estates. They look like a very lovely place to
visit. To the east you see the Bounty Hunter Outpost, and to the west is the
Soleada Bank.
There are four obvious exits: west, east, estates, and south.
 
MLR-Z1
 
14859 > w
This is the Crystalline Bank of Soleada, located conveniently across from the
Bounty Hunter Outpost and near the Crystalline Estates. This is where the
Neutral team room is located, just upstairs from here. In this bank you may
deposit or withdraw money from your account, as well as inquire about your
balance. The Telmack droid looks very helpful, and if you type <panic bank> he
will display the information for you.
There are two obvious exits: up and east.
 
14859 > dly
Silencer <Lostsouls> Reconnected!
 
superheal: 1 minutes and 36 seconds
14859 > sn arkell
Your senses tell you that:
Arkell is strong with the Force.
Arkell is less experienced than you.
Arkell is of neither the Light nor the Dark.
Arkell is hurting.
Arkell is poisoned.
 
14859 > st
hp: 354/738 sp: 1972/1972 exp: 14859 cr: 9752 align: 8/50
14859 > e
This is a pathway leading between the main dock of Soleada and the fine
Crystalline Estates. As you look north, you see the large crtd s w
ystal mountain which
makes up the exterior of the estates. They look like a very lovely place to
visit. To the east you see the Bounty Hunter Outpost, and to the west is the
Soleada Bank.
There are four obvious exits: west, east, estates, and south.
 
MLR-Z1
 
14859 > w
You feel intense hatred as the Dark side of the Force flows through you.
You fail to throw MLR-N1.
14859 > This is the Crystalline Bank of Soleada, located conveniently across fro
m the
Bounty Hunter Outpost and near the Crystalline Estates. This is where the
Neutral team room is located, just upstairs from here. In this bank you may
deposit or withdraw money from your account, as well as inquire about your
balance. The Telmack droid looks very helpful, and if you type <panic bank> he
will display the information for you.
There are two obvious exits: up and east.
 
14859 > st
hp: 354/738 sp: 1972/1972 exp: 14859 cr: 9752 align: 8/41
14859 > st
hp: 362/738 sp: 1972/1972 exp: 14859 cr: 9752 align: 8/41
14859 > le
A pathway to and from homes
[4: w, e, estates, s]
MLR-Z1
Bounty Hunter Office
[1: w]
Kimbak, the Bounty Hunter
You cannot see in that direction.
14859 > e
This is a pathway leading between the main dock of Soleada and the fine
Crystalline Estates. As you look north, you see the large crystal mountain which
makes up the exterior of the estates. They look like a very lovely place to
visit. To the east you see the Bounty Hunter Outpost, and to the west is the
Soleada Bank.
dl s e
w
There are four obvious exits: west, east, estates, and south.
 
MLR-Z1
 
14859 > You fail to lift MLR-N1.
14859 > This is the Crystalline Bank of Soleada, located conveniently across fro
m the
Bounty Hunter Outpost and near the Crystalline Estates. This is where the
Neutral team room is located, just upstairs from here. In this bank you may
deposit or withdraw money from your account, as well as inquire about your
balance. The Telmack droid looks very helpful, and if you type <panic bank> he
will display the information for you.
There are two obvious exits: up and east.
 
14859 > st
hp: 362/738 sp: 1972/1972 exp: 14859 cr: 9752 align: 8/41
14859 > i
You are carrying:
Judsy's copy of The Hitchhiker's Guide to the Star Wars Galaxy
An empty bottle
A cardboard box
Assassin gloves (worn)
A medkit
A medkit
An alias tool *Held*
Spiked Hammer *Held* (wielded)
A toolbox
A toolbox
Potion Purifier
Smuggler Catalog
Storage Retrieval Card 56639
Judsy's imperial team insignia
Obsidian Hand Talisman (worn)
Judsy's wedding band (worn)
 
You feel the burden of the weight of your equipment.
14859 > e
This is a pathway leading between the main dock of Soleada and the fine
Crystalline Estates. As you look north, you see the large crystal mountain which
makes up the exterior of the estates. They look like a very lovely place to
visit. To the east you see the Bounty Hunter Outpost, and to the west is the
Soleada Bank.
There are four obvious exits: west, east, estates, and south.
 
MLR-Z1
 
14859 > dl s e
w
You fail to lift MLR-N1.
14859 > This is the Crystalline Bank of Soleada, located conveniently across fro
m the
Bounty Hunter Outpost and near the Crystalline Estates. This is where the
Neutral team room is located, just upstairs from here. In this bank you may
deposit or withdraw money from your account, as well as inquire about your
balance. The Telmack droid looks very helpful, and if you type <panic bank> he
will display the information for you.
There are two obvious exits: up and east.
 
14859 > st
hp: 370/738 sp: 1972/1972 exp: 14859 cr: 9752 align: 8/41
14859 > dly
 
superheal: 52 seconds
14859 > sn arkell
Your senses tell you that:
Arkell is strong with the Force.
Arkell is less experienced than you.
Arkell is of neither the Light nor the Dark.
Arkell is badly injured.
 
14859 > e
This is a pathway leading between the main dock of Soleada and the fine
Crystalline Estates. As you look north, you see the large crystal mountain which
makes up the exterior of the estates. They look like a very lovely place to
visit. To the east you see the Bounty Hunter Outpost, and to the west is the
Soleada Bank.
There are four obvious exits: west, east, estates, and south.
 
MLR-Z1
 
14859 > dl s e
w
The little droid anchors itself firmly into the ground, defeating this attempt!
14859 > This is the Crystalline Bank of Soleada, located conveniently across fro
m the
Bounty Hunter Outpost and near the Crystalline Estates. This is where the
Neutral team room is located, just upstairs from here. In this bank you may
deposit or withdraw money from your account, as well as inquire about your
balance. The Telmack droid looks very helpful, and if you type <panic bank> he
will display the information for you.
There are two obvious exits: up and east.
 
14859 > st
hp: 370/738 sp: 1972/1972 exp: 14859 cr: 9752 align: 8/41
14859 > e
This is a pathway leading between the main dock of Soleada and the fine
Crystalline Estates. As you look north, you see the large crystal mountain which
makes up the exterior of the estates. They look like a very lovely place to
visit. To the east you see the Bounty Hunter Outpost, and to the west is the
Soleada Bank.
dl s e
There are four obvious exits: west, east, estates, and south.
 
MLR-Z1
 
14859 > w
You lift MLR-N1 from south to east.
14859 > This is the Crystalline Bank of Soleada, located conveniently across fro
m the
Bounty Hunter Outpost and near the Crystalline Estates. This is where the
Neutral team room is located, just upstairs from here. In this bank you may
deposit or withdraw money from your account, as well as inquire about your
balance. The Telmack droid looks very helpful, and if you type <panic bank> he
will display the information for you.
There are two obvious exits: up and east.
 
14859 > e
s
This is a pathway leading between the main dock of Soleada and the fine
Crystalline Estates. As you look north, you see the large crystal mountain which
makes up the exterior of the estates. They look like a very lovely place to
visit. To the east you see the Bounty Hunter Outpost, and to the west is the
Soleada Bank.
There are four obvious exits: west, east, estates, and south.
 
MLR-Z1
 
14859 > Farther to the north you can see the Crystalline Estates, which is the h
ome to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
There are four obvious exits: north, east, museum, and south.
 
14859 > fpush s
You cannot use this skill again so quickly.
14859 > s
This is a pathway on the glorious planet of Soleada. To the immediate south you
see the dock for the planet. To the north are various shops and such, as well as
the Crystalline Estates. This is the main tourist attraction of the galaxy.
There are four obvious exits: west, north, east, and south.
 
MLR-Q6
 
* The Soleada Main Board * is here.
 
14859 > The MLR-droid goes beep, beep, beep, pzzzzttt...
lw
Soleada Ship Shop
le
[1: e]
Ship Shopkeeper
MLR-Y2
You cannot see in that direction.
14859 > Shop of Soleada
[1: w]
Shop Keeper
MLR-E5
Powertap, Boots (damaged), and Trashcan are here.
You cannot see in that direction.
14859 > see arkell
You see into Arkell's environment and you see:
 
You stand before at the gate of the Soleada Zoo. This is one attraction that
draws visitors from across the galaxy. Due to the hospitable nature of the
overseer of this facility, admission is free. Within this zoo you will bear
witness to some of the most awesome sights of nature. Some of these creatures
are quite fearsome, while others seem to always entertain the curious onlookers.
There is a sign here which you should examine to give you directions for the
zoo.
 
14859 > n
Farther to the north you can see the Crystalline Estates, which is the home to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
There are four obvious exits: north, east, museum, and south.
 
14859 > Arkell tries to ensnare you with some form of cable, but fails disastero
usly.
You sense a disturbance in the Force.
dl here s
I can't find the object you're trying to lift!
14859 > s
This is a pathway on the glorious planet of Soleada. To the immediate south you
see the dock for the planet. To the north are various shops and such, as well as
the Crystalline Estates. This is the main tourist attraction of the galaxy.
There are four obvious exits: west, north, east, and south.
 
MLR-Q6
 
* The Soleada Main Board * is here.
 
14859 > ls
Soleada Landing
[4: w, n, e, s]
Vixen the Beginning Businesswoman
Smuggler
MLR-V4
Transport Shuttle (RT. 103: Coruscant-Soleada-Eichbaum) is here.
A pathway south of the Soleada landing
[4: n, w, s, e]
Slicer
MLR-T4
Hanse's shop of <3
[2: n, s]
Grethel
XLR-A8
Hanse's backroom stockshop
[1: n]
You cannot see in that direction.
14859 > dl s n
You fail to lift MLR-V4.
14859 > dl s n
You cannot use this skill again so quickly.
14859 > dl s n
You cannot use this skill again so quickly.
14859 > dl s n
You cannot use this skill again so quickly.
14859 > dl s n
You cannot use this skill again so quickly.
14859 > dl s n
You fail to lift MLR-V4.
14859 > st
hp: 386/738 sp: 1972/1972 exp: 14859 cr: 9752 align: 8/41
14859 > dl s n
You cannot use this skill again so quickly.
14859 > dl s n
You cannot use this skill again so quickly.
14859 > dl s n
You cannot use this skill again so quickly.
14859 > dl s n
You fail to lift MLR-V4.
14859 > dl s n
You cannot use this skill again so quickly.
14859 > dl s n
You cannot use this skill again so quickly.
dl s n
14859 > You fail to lift MLR-V4.
14859 > st
hp: 394/738 sp: 1972/1972 exp: 14859 cr: 9752 align: 8/41
14859 > dl s n
You cannot use this skill again so quickly.
14859 > dl s n
You cannot use this skill again so quickly.
14859 > dl s n
The little droid anchors itself firmly into the ground, defeating this attempt!
14859 > dly
You have no skills with pending delays.
14859 > dl s n
You cannot use this skill again so quickly.
14859 > dl s n
You cannot use this skill again so quickly.
14859 > dl s n
You lift MLR-V4 from south to north.
14859 > n
Farther to the north you can see the Crystalline Estates, which is the home to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
lw
There are four obvious exits: north, east, museum, and south.
 
MLR-V4
 
14859 > You cannot see in that direction.
14859 > le
Entrance to the Soleada Zoo
[2: w, e]
MLR-A8
Arkell the Expert Tracker
Entering Path to Zoo
[2: w, e]
A zoo path
[3: w, n, s]
You cannot see in that direction.
14859 > Arkell tries to ensnare you with some form of cable, but fails disastero
usly.
s
This is a pathway on the glorious planet of Soleada. To the immediate south you
see the dock for the planet. To the north are various shops and such, as well as
the Crystalline Estates. This is the main tourist attraction of the galaxy.
There are four obvious exits: west, north, east, and south.
 
MLR-Q6
 
* The Soleada Main Board * is here.
 
14859 > st
hp: 402/738 sp: 1972/1972 exp: 14859 cr: 9752 align: 8/41
14859 > sn arkell
Your senses tell you that:
Arkell is strong with the Force.
Arkell is less experienced than you.
Arkell is of neither the Light nor the Dark.
Arkell is in top shape.
 
14859 > st
hp: 410/738 sp: 1972/1972 exp: 14859 cr: 9752 align: 8/41
14859 > s
This is the main dock of the planet Soleada. This planet is a large tourist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: west, north, east, and south.
 
Smuggler
Vixen the Beginning Businesswoman
 
14859 > s
The pathway continues north to the Landing and east towards a massive,
dark-stone building you easily identify as the Regency Hotel. Immediately to the
east of here are the gardens of the hotel, and beyond that is the building
itself. To the west is the Soleada Securities Exchange.
There are four obvious exits: north, west, south, and east.
 
MLR-T4
Slicer
 
14859 > cfear slicer
You create the sound of the Krayt Dragon.
 
Slicer leaves west.
14859 > st
hp: 410/738 sp: 1972/1972 exp: 14859 cr: 9752 align: 8/42
14859 > n
This is the main dock of the planet Soleada. This planet is a large tourist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
n
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: west, north, east, and south.
 
Smuggler
Vixen the Beginning Businesswoman
 
14859 > le
This is a pathway on the glorious planet of Soleada. To the immediate south you
see the dock for the planet. To the north are various shops and such, as well as
the Crystalline Estates. This is the main tourist attraction of the galaxy.
There are four obvious exits: west, north, east, and south.
 
MLR-Q6
 
* The Soleada Main Board * is here.
 
14859 > Shop of Soleada
[1: w]
Shop Keeper
MLR-E5
Powertap, Boots (damaged), and Trashcan are here.
You cannot see in that direction.
14859 > n
Farther to the north you can see the Crystalline Estates, which is the home to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
le
There are four obvious exits: north, east, museum, and south.
 
MLR-V4
 
14859 > lw
Entrance to the Soleada Zoo
[2: w, e]
MLR-A8
Entering Path to Zoo
[2: w, e]
Arkell the Expert Tracker
A zoo path
[3: w, n, s]
You cannot see in that direction.
14859 > You cannot see in that direction.
14859 > s
This is a pathway on the glorious planet of Soleada. To the immediate south you
see the dock for the planet. To the north are various shops and such, as well as
the Crystalline Estates. This is the main tourist attraction of the galaxy.
There are four obvious exits: west, north, east, and south.
 
MLR-Q6
 
* The Soleada Main Board * is here.
 
14859 > n
Farther to the north you can see the Crystalline Estates, which is the home to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
There are four obvious exits: north, east, museum, and south.
 
MLR-V4
 
14859 > ln
A pathway to and from homes
[4: w, e, estates, s]
MLR-Z1
You cannot see in that direction.
14859 > Arkell cocks back an explosive round and aims at you.
Arkell hits you with an explosive round from his Pulse Rifle!
Arkell wounds you badly with a pulse burst from the east.
hp: 393 (-25) sp: 1972
b
s
Baffle whom ?
14859 > This is a pathway on the glorious planet of Soleada. To the immediate so
uth you
see the dock for the planet. To the north are various shops and such, as well as
the Crystalline Estates. This is the main tourist attraction of the galaxy.
There are four obvious exits: west, north, east, and south.
 
MLR-Q6
 
* The Soleada Main Board * is here.
 
14859 > n
Farther to the north you can see the Crystalline Estates, which is the home to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
There are four obvious exits: north, east, museum, and south.
 
MLR-V4
 
14859 > td e museum
s
Arkell wounds you with a pulse burst from the east.
hp: 373 (-20) sp: 1972
You feel intense hatred as the Dark side of the Force flows through you.
You fail to throw MLR-A8.
14859 > This is a pathway on the glorious planet of Soleada. To the immediate so
uth you
see the dock for the planet. To the north are various shops and such, as well as
the Crystalline Estates. This is the main tourist attraction of the galaxy.
There are four obvious exits: west, north, east, and south.
 
MLR-Q6
 
* The Soleada Main Board * is here.
 
14859 > st
hp: 373/738 sp: 1972/1972 exp: 14859 cr: 9752 align: 8/33
14859 > st
hp: 373/738 sp: 1972/1972 exp: 14859 cr: 9752 align: 8/33
14859 > st
hp: 373/738 sp: 1972/1972 exp: 14859 cr: 9752 align: 8/33
14859 > focus
s
You focus your concentration, boosting your affinity for the Light side of the
Force.
 
14859 > This is the main dock of the planet Soleada. This planet is a large tour
ist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: west, north, east, and south.
 
Vixen the Beginning Businesswoman
Smuggler
 
Transport Shuttle (RT. 407: Soleada-Endor-Jubilar) is here.
 
14859 > s
The pathway continues north to the Landing and east towards a massive,
dark-stone building you easily identify as the Regency Hotel. Immediately to the
east of here are the gardens of the hotel, and beyond that is the building
itself. To the west is the Soleada Securities Exchange.
le
There are four obvious exits: north, west, south, and east.
 
MLR-T4
 
14859 > Autosaving.
The gardens of the Regency Hotel
[2: w, enter]
A Flowering Rosebush is here.
You cannot see in that direction.
14859 > e
Two decades, several million credits, and a layout designed by experts from
throughout the Galaxy have ensured that the gardens of the Regency Hotel have
found a place in the annals of landscape artistry. Exotic plants of all shapes
and sizes, quaint fountains, and impressive stone-and-mortar walkways make this
garden a truly beautiful place. You see some of the dirt has recently been
mulched, you wonder what will be next to grow in its spot. To the east is the
Regency Hotel, an enormous building carved out of rock itself; the beauty of the
ecologically wholesome design is truly noteworthy.
enter
The smell of flowers fills you with great joy!
 
There are two obvious exits: west and enter.
 
A Flowering Rosebush is here.
 
14859 > You are inside the Regency Hotel, one of the Galaxy's most famous buil
dings.
Decorated in a spartan, yet elegant style, this lobby includes a natural
waterfall, several rock outcrops with hanging moss, and a central grove of
Urtigan dwarf pines. Many comfortable chairs and sofas have been placed here and
there, creating many a cozy corner from which to take in the peaceful atmosphere
of this room. The reception area is to the east, and the exit is to the west.
There are two obvious exits: out and east.
 
Bellboy
 
A Corellian pool table is here.
 
14859 > charm bellboy
You emit pheromones in an attempt to charm Bellboy and you achieve the desired
effect of having him follow you.
14859 > out
Bellboy arrives.
w
Two decades, several million credits, and a layout designed by experts from
throughout the Galaxy have ensured that the gardens of the Regency Hotel have
found a place in the annals of landscape artistry. Exotic plants of all shapes
and sizes, quaint fountains, and impressive stone-and-mortar walkways make this
garden a truly beautiful place. You see some of the dirt has recently been
mulched, you wonder what will be next to grow in its spot. To the east is the
Regency Hotel, an enormous building carved out of rock itself; the beauty of the
ecologically wholesome design is truly noteworthy.
The smell of flowers fills you with great joy!
 
There are two obvious exits: west and enter.
 
Bellboy
 
A Flowering Rosebush is here.
 
14859 > n
Bellboy arrives.
The pathway continues north to the Landing and east towards a massive,
dark-stone building you easily identify as the Regency Hotel. Immediately to the
east of here are the gardens of the hotel, and beyond that is the building
itself. To the west is the Soleada Securities Exchange.
There are four obvious exits: north, west, south, and east.
 
Bellboy
MLR-T4
 
14859 > Bellboy arrives.
This is the main dock of the planet Soleada. This planet is a large tourist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: west, north, east, and south.
 
Vixen the Beginning Businesswoman
Bellboy
Smuggler
 
Transport Shuttle (RT. 407: Soleada-Endor-Jubilar) is here.
 
14859 > Engines whine as Transport Shuttle (RT. 407: Soleada-Endor-Jubilar) lift
s off.
Bellboy seems to shake himself and come out of a daze.
 
cfear bellboy
You create the sound of the Krayt Dragon.
 
Bellboy leaves north.
14859 > st
hp: 381/738 sp: 1972/1972 exp: 14859 cr: 9752 align: 8/36
14859 > n
This is a pathway on the glorious planet of Soleada. To the immediate south you
see the dock for the planet. To the north are various shops and such, as well as
the Crystalline Estates. This is the main tourist attraction of the galaxy.
cfear bellboy
There are four obvious exits: west, north, east, and south.
 
MLR-Q6
Bellboy
 
* The Soleada Main Board * is here.
 
14859 > You cannot use this skill again so quickly.
14859 > cfear bellboy
You cannot use this skill again so quickly.
cfear bellboy
14859 > You cannot use this skill again so quickly.
14859 > cfear bellboy
You make a small, pathetic squeak quite incapable of scaring anything.
14859 > cfear bellboy
You cannot use this skill again so quickly.
14859 > cfear bellboy
You cannot use this skill again so quickly.
cfear bellboy
14859 > You cannot use this skill again so quickly.
14859 > cfear bellboy
You cannot use this skill again so quickly.
cfear bellboy
14859 > You make a small, pathetic squeak quite incapable of scaring anything.
14859 > ln
A pathway to and from homes
[4: n, e, museum, s]
MLR-V4
A pathway to and from homes
[4: w, e, estates, s]
MLR-Z1
You cannot see in that direction.
14859 > MLR-V4 reports: I've cornered Arkell.
 
The bellboy says: I hate conventions.
 
n
Farther to the north you can see the Crystalline Estates, which is the home to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
decay jetpack arkell
There are four obvious exits: north, east, museum, and south.
 
Arkell the Expert Tracker
MLR-V4
 
14859 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell nails you with a pulse burst.
hp: 361 (-28) sp: 1972
You strike Arkell badly with your hammer.
You are too focused on the Light side of the Force to effectively use Dark skill
s.
14863 > You are tripped by Arkell's clever maneuver.
 
s
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell injures you with a pulse burst.
hp: 348 (-13) sp: 1972
You are paralyzed and cannot attack.
You can move again.
The scanner makes a small beep.
 
This is a pathway on the glorious planet of Soleada. To the immediate south you
see the dock for the planet. To the north are various shops and such, as well as
the Crystalline Estates. This is the main tourist attraction of the galaxy.
There are four obvious exits: west, north, east, and south.
 
MLR-Q6
Bellboy
 
* The Soleada Main Board * is here.
 
14863 > n
b
b
Farther to the north you can see the Crystalline Estates, which is the home to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
b
There are four obvious exits: north, east, museum, and south.
 
MLR-V4
Arkell the Expert Tracker
 
14863 > Baffle whom ?
14863 > Baffle whom ?
14863 > b
Baffle whom ?
14863 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell damages you terribly with a pulse burst.
hp: 320 (-36) sp: 1972
You hurt Arkell mildly with your hammer.
b
bl
In a great feat of cunning, you manage to baffle Arkell, causing him to injure
himself.
14867 > You're too busy to baffle anyone just yet.
14867 > The scanner beeps : Arkell is at 92% health.
14867 > s
You hurt Arkell mildly with your hammer.
Arkell comes to his senses.
 
This is a pathway on the glorious planet of Soleada. To the immediate south you
see the dock for the planet. To the north are various shops and such, as well as
the Crystalline Estates. This is the main tourist attraction of the galaxy.
There are four obvious exits: west, north, east, and south.
 
Bellboy
MLR-Q6
 
* The Soleada Main Board * is here.
 
14872 > Arkell missed you with a pulse burst from the north.
MLR-Q6 reports: I've cornered Arkell.
 
n
n
w
Arkell enters.
Farther to the north you can see the Crystalline Estates, which is the home to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
There are four obvious exits: north, east, museum, and south.
 
MLR-V4
 
14872 > This is a pathway leading between the main dock of Soleada and the fine
Crystalline Estates. As you look north, you see the large crystal mountain which
makes up the exterior of the estates. They look like a very lovely place to
visit. To the east you see the Bounty Hunter Outpost, and to the west is the
Soleada Bank.
There are four obvious exits: west, east, estates, and south.
 
MLR-Z1
 
14872 > This is the Crystalline Bank of Soleada, located conveniently across fro
m the
Bounty Hunter Outpost and near the Crystalline Estates. This is where the
Neutral team room is located, just upstairs from here. In this bank you may
deposit or withdraw money from your account, as well as inquire about your
balance. The Telmack droid looks very helpful, and if you type <panic bank> he
will display the information for you.
There are two obvious exits: up and east.
 
14872 > You sense a disturbance in the Force.
st
hp: 320/738 sp: 1972/1972 exp: 14872 cr: 9752 align: 8/40
14872 > MLR-V4 reports: I've cornered Arkell.
 
dly
You have no skills with pending delays.
14872 > MLR-Z1 reports: I've cornered Arkell.
 
MLR-Z1 reports: I've cornered Arkell.
 
e
This is a pathway leading between the main dock of Soleada and the fine
Crystalline Estates. As you look north, you see the large crystal mountain which
makes up the exterior of the estates. They look like a very lovely place to
visit. To the east you see the Bounty Hunter Outpost, and to the west is the
Soleada Bank.
slow
There are four obvious exits: west, east, estates, and south.
 
MLR-Z1
Arkell the Expert Tracker
 
14872 > Slow who?
14872 > slow
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell decimates you with a pulse burst.
hp: 283 (-45) sp: 1972
You bash your opponent with the hammer and the poisoned spikes bury deep into
his flesh.
You destroy Arkell utterly with your hammer.
bl
You try to slow Arkell but fail.
 
14885 > You are tripped by Arkell's clever maneuver.
 
The scanner makes a small beep.
 
The scanner beeps : Arkell is at 85% health.
14885 > s
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell wounds you badly with a pulse burst.
hp: 259 (-24) sp: 1972
You are paralyzed and cannot attack.
You can move again.
Farther to the north you can see the Crystalline Estates, which is the home to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
There are four obvious exits: north, east, museum, and south.
 
MLR-V4
 
14885 > shl
You cannot use this skill again so quickly.
14885 > Arkell wounds you badly with a pulse burst from the north.
hp: 234 (-25) sp: 1972
shl
You cannot use this skill again so quickly.
14885 > shl
Nothing happens.
14885 > Arkell annihilates you with a pulse burst from the north.
hp: 180 (-54) sp: 1972
shl
You cannot use this skill again so quickly.
shl
14885 > You cannot use this skill again so quickly.
14885 > shl
You cannot use this skill again so quickly.
s
14885 > shl
This is a pathway on the glorious planet of Soleada. To the immediate south you
see the dock for the planet. To the north are various shops and such, as well as
the Crystalline Estates. This is the main tourist attraction of the galaxy.
There are four obvious exits: west, north, east, and south.
 
MLR-Q6
Bellboy
 
* The Soleada Main Board * is here.
 
14885 > Arkell wounds you badly with a pulse burst from the north.
hp: 163 (-25) sp: 1972
You heal yourself completely.
14885 > n
Farther to the north you can see the Crystalline Estates, which is the home to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
n
There are four obvious exits: north, east, museum, and south.
 
MLR-V4
 
14885 > This is a pathway leading between the main dock of Soleada and the fine
Crystalline Estates. As you look north, you see the large crystal mountain which
makes up the exterior of the estates. They look like a very lovely place to
visit. To the east you see the Bounty Hunter Outpost, and to the west is the
Soleada Bank.
There are four obvious exits: west, east, estates, and south.
 
Arkell the Expert Tracker
MLR-Z1
 
14885 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell cocks back an explosive round and aims at you.
Arkell hits you with an explosive round from his Pulse Rifle!
Arkell wounds you badly with a pulse burst.
hp: 713 (-25) sp: 1972
Arkell never knew what missed him.
decay jetpack arkell
You cannot use this skill again so quickly.
decay jetpack arkell
14885 > decay jetpack arkell
b
Arkell takes a calculated swing at your head, but you manage to avoid it.
 
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell wounds you badly with a pulse burst.
hp: 686 (-27) sp: 1972
You hurt Arkell mildly with your hammer.
You are too focused on the Light side of the Force to effectively use Dark skill
s.
14888 > You are too focused on the Light side of the Force to effectively use Da
rk skills.
14888 > In a great feat of cunning, you manage to baffle Arkell, causing him to
injure
himself.
14888 > The scanner makes a small beep.
 
b
You strike Arkell with your hammer.
Arkell comes to his senses.
 
bl
You're too busy to baffle anyone just yet.
14893 > s
The scanner beeps : Arkell is at 76% health.
14893 > Farther to the north you can see the Crystalline Estates, which is the h
ome to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
There are four obvious exits: north, east, museum, and south.
 
MLR-V4
 
14893 > Arkell wounds you badly with a pulse burst from the north.
hp: 662 (-24) sp: 1972
n
This is a pathway leading between the main dock of Soleada and the fine
Crystalline Estates. As you look north, you see the large crystal mountain which
makes up the exterior of the estates. They look like a very lovely place to
visit. To the east you see the Bounty Hunter Outpost, and to the west is the
Soleada Bank.
There are four obvious exits: west, east, estates, and south.
 
MLR-Z1
Arkell the Expert Tracker
 
14893 > slow
Slow who?
slow
14893 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell injures you with a pulse burst.
hp: 650 (-12) sp: 1972
You bash your opponent with the hammer and the poisoned spikes bury deep into
his flesh.
You strike Arkell badly with your hammer.
slow
You try to slow Arkell but fail.
 
14897 > s
You cannot do that just yet.
14897 > Farther to the north you can see the Crystalline Estates, which is the h
ome to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
There are four obvious exits: north, east, museum, and south.
 
MLR-V4
 
14897 > st
hp: 650/738 sp: 1972/1972 exp: 14897 cr: 9752 align: 8/44
14897 > A Bounty Hunter zooms into the room with a Jetpack.
MLR-V4 reports: I've cornered Arkell.
 
MLR-Q6 reports: I've cornered Arkell.
 
A Bounty Hunter zooms to the south with a Jetpack.
MLR-T4 reports: I've cornered Arkell.
 
ls
A pathway on Soleada
[4: w, n, e, s]
Bellboy
MLR-Q6
* The Soleada Main Board * is here.
Soleada Landing
[4: w, n, e, s]
Smuggler
A pathway south of the Soleada landing
[4: n, w, s, e]
MLR-T4
Hanse's shop of <3
[2: n, s]
Arkell the Expert Tracker
Grethel
XLR-A8
Hanse's backroom stockshop
[1: n]
You cannot see in that direction.
14897 > s
This is a pathway on the glorious planet of Soleada. To the immediate south you
see the dock for the planet. To the north are various shops and such, as well as
the Crystalline Estates. This is the main tourist attraction of the galaxy.
There are four obvious exits: west, north, east, and south.
 
MLR-Q6
Bellboy
 
* The Soleada Main Board * is here.
 
14897 > Arkell razes you with a pulse burst from the south.
hp: 618 (-40) sp: 1972
s
This is the main dock of the planet Soleada. This planet is a large tourist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: west, north, east, and south.
 
Smuggler
 
14897 > le
Shuttle Terminal
e
[4: exit, n, e, s]
Shuttle Dock Area
[4: n, w, s, e]
Landing Bay
[1: w]
You cannot see in that direction.
14897 > st
You are in a very clean (and very busy) shuttle terminal. From here, you can
access the landing bays to the east through a security door. Shuttles to Gamorr,
Rodia, and a few other places are currently operational. The ticket counter is
to the north, and the Rodian Package Tours office is to the south. A large sign
on the wall catches your attention.
There are four obvious exits: exit, north, east, and south.
 
14897 > hp: 618/738 sp: 1972/1972 exp: 14897 cr: 9752 align: 8/44
14897 > toggles
You are prepared to stand and fight.
You are ignoring hard-working smuggler cabbies.
You are disguising your alignment.
You are set to haggle.
You are set to sense being farsighted.
You are sensing disturbances in the Force.
You are focusing on the Light side of the Force.
You are set to autowield a saber.
You have not enabled optional anger failure messages.
You have not enabled optional lift failure messages.
You have not changed your appearance.
You are not cloaked in the Force.
You are serious in your use of the Force to heal yourself.
You are not feigning injury.
You are only vaguely aware of your surroundings.
You are not slinking in the shadows.
14897 > slink
You prepare to slink in the shadows for a while.
14897 > w
ls
Silencer <Lostsouls> mantrapped on DS
What?
14897 > Rodian Package Tours Office
[1: n]
Rodian consul
You cannot see in that direction.
14897 > cl you?
Judsy <Lostsouls> (uds) you?
clan
14897 >
+---------------+---+--+----------+--------------------------------------+----+
|Who |HP |PH|Attacker |Location |Idle|
+---------------+---+--+----------+--------------------------------------+----+
|Judsy |84 |--| |Soleada: Shuttle Terminal |0 |
|Silencer |100|--| |Someplace: Inside a ManTrap Repulsorfi|4 |
+---------------+---+--+----------+--------------------------------------+----+
14897 > You lose your focus on the Light side of the Force.
Silencer <Lostsouls> yeah
cl eep
e
Judsy <Lostsouls> (uds) eep
ls
14897 > You don't have a ticket!
14897 > Rodian Package Tours Office
[1: n]
Rodian consul
You cannot see in that direction.
14897 > ex
This is the main dock of the planet Soleada. This planet is a large tourist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
ls
There are four obvious exits: west, north, east, and south.
 
Smuggler
 
14897 > A pathway south of the Soleada landing
[4: n, w, s, e]
MLR-T4
Hanse's shop of <3
[2: n, s]
Arkell the Expert Tracker
Grethel
XLR-A8
Hanse's backroom stockshop
[1: n]
You cannot see in that direction.
14897 > You can no longer attempt to slink in the shadows.
s
The pathway continues north to the Landing and east towards a massive,
dark-stone building you easily identify as the Regency Hotel. Immediately to the
east of here are the gardens of the hotel, and beyond that is the building
itself. To the west is the Soleada Securities Exchange.
There are four obvious exits: north, west, south, and east.
 
MLR-T4
 
14897 > s
You have entered a dimly lit shop with many familiar and unfamiliar items on
display. On the racks you can see weapons and armour. On a table are different
items for all kinds of professions. You think you can see a shopkeeper behind
the counter in the back of the room.
slow
There are two obvious exits: north and south.
 
Arkell the Expert Tracker
Grethel
XLR-A8
 
14897 > slow
Slow who?
14897 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell nicks you with a pulse burst.
hp: 625 (-9) sp: 1972
You hurt Arkell mildly with your hammer.
slow
You try to slow Arkell but fail.
 
14900 > You cannot do that just yet.
14900 > n
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell wounds you with a pulse burst.
hp: 605 (-20) sp: 1972
You bash your opponent with the hammer and the poisoned spikes bury deep into
his flesh.
You destroy Arkell utterly with your hammer.
The pathway continues north to the Landing and east towards a massive,
dark-stone building you easily identify as the Regency Hotel. Immediately to the
east of here are the gardens of the hotel, and beyond that is the building
itself. To the west is the Soleada Securities Exchange.
There are four obvious exits: north, west, south, and east.
 
MLR-T4
 
14911 > b
You're too busy to baffle anyone just yet.
14911 > n
This is the main dock of the planet Soleada. This planet is a large tourist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: west, north, east, and south.
 
Smuggler
 
Transport Shuttle (RT. 407: Soleada-Endor-Jubilar) is here.
 
14911 > Arkell cocks back an explosive round and aims at you.
Arkell hits you with an explosive round from his Pulse Rifle!
Arkell damages you with a pulse burst from the south.
hp: 572 (-33) sp: 1972
s
The pathway continues north to the Landing and east towards a massive,
dark-stone building you easily identify as the Regency Hotel. Immediately to the
east of here are the gardens of the hotel, and beyond that is the building
itself. To the west is the Soleada Securities Exchange.
There are four obvious exits: north, west, south, and east.
 
MLR-T4
 
14911 > Arkell annihilates you completely with a pulse burst from the south.
s
hp: 510 (-70) sp: 1972
slow
You have entered a dimly lit shop with many familiar and unfamiliar items on
display. On the racks you can see weapons and armour. On a table are different
items for all kinds of professions. You think you can see a shopkeeper behind
the counter in the back of the room.
There are two obvious exits: north and south.
 
Arkell the Expert Tracker
Grethel
XLR-A8
 
14911 > slow
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell wounds you with a pulse burst.
hp: 490 (-20) sp: 1972
You sting Arkell with your hammer.
You try to slow Arkell but fail.
 
14913 > slow
You cannot do that just yet.
14913 > n
You cannot do that just yet.
14913 > You are tripped by Arkell's clever maneuver.
 
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell damages you terribly with a pulse burst.
hp: 452 (-38) sp: 1972
You are paralyzed and cannot attack.
You can move again.
The little LR droid blocks that direction with an energy field!
 
14913 > b
You're too busy to baffle anyone just yet.
n
14913 > Arkell leaves south.
The little LR droid blocks that direction with an energy field!
 
14913 > Arkell enters.
n
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
b
Arkell nails you with a pulse burst.
hp: 421 (-31) sp: 1972
You bash your opponent with the hammer and the poisoned spikes bury deep into
his flesh.
You slam Arkell mercilessly with your hammer.
The little LR droid blocks that direction with an energy field!
 
14927 > You're too busy to baffle anyone just yet.
14927 > n
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell missed you with a pulse burst.
A swing and a miss... Strike 2 for you!
The pathway continues north to the Landing and east towards a massive,
dark-stone building you easily identify as the Regency Hotel. Immediately to the
east of here are the gardens of the hotel, and beyond that is the building
itself. To the west is the Soleada Securities Exchange.
There are four obvious exits: north, west, south, and east.
 
MLR-T4
 
14927 > n
This is the main dock of the planet Soleada. This planet is a large tourist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: west, north, east, and south.
 
Smuggler
 
Transport Shuttle (RT. 407: Soleada-Endor-Jubilar) is here.
 
14927 > Engines whine as Transport Shuttle (RT. 407: Soleada-Endor-Jubilar) lift
s off.
wimpy 5
Wimpy set to 5%, which is 36 hit points.
ls
14927 > e
A pathway south of the Soleada landing
[4: n, w, s, e]
MLR-T4
Hanse's shop of <3
[2: n, s]
XLR-A8
Grethel
Hanse's backroom stockshop
[1: n]
Arkell the Expert Tracker
You cannot see in that direction.
14927 > Arkell injures you severely with a pulse burst from the south.
hp: 402 (-19) sp: 1972
You are in a very clean (and very busy) shuttle terminal. From here, you can
access the landing bays to the east through a security door. Shuttles to Gamorr,
Rodia, and a few other places are currently operational. The ticket counter is
to the north, and the Rodian Package Tours office is to the south. A large sign
on the wall catches your attention.
There are four obvious exits: exit, north, east, and south.
 
14927 > sn arkell
Your senses tell you that:
Arkell is strong with the Force.
Arkell is less experienced than you.
Arkell is of neither the Light nor the Dark.
Arkell is slightly injured.
Arkell is poisoned.
 
14927 > i
You are carrying:
Judsy's copy of The Hitchhiker's Guide to the Star Wars Galaxy
An empty bottle
A cardboard box
Assassin gloves (worn)
A medkit
A medkit
An alias tool *Held*
Spiked Hammer *Held* (wielded)
A toolbox
A toolbox
Potion Purifier
Smuggler Catalog
Storage Retrieval Card 56639
Judsy's imperial team insignia
Obsidian Hand Talisman (worn)
Judsy's wedding band (worn)
 
You feel the burden of the weight of your equipment.
14927 > Silencer <Lostsouls> nm
Silencer <Lostsouls> i'm out
MLR-T4 reports: I've cornered Arkell.
 
hs
You begin to meditate, concentrating on healing...
st
14927 > hp: 410/738 sp: 1972/1972 exp: 14927 cr: 9752 align: 8/45
14927 > You heal yourself.
hp: 459/738 sp: 1972/1972 dr: comfortably numb
w
What?ls
 
14927 > Rodian Package Tours Office
[1: n]
Rodian consul
You cannot see in that direction.
14927 > ed
What?ex
 
14927 > ls
This is the main dock of the planet Soleada. This planet is a large tourist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: west, north, east, and south.
 
Smuggler
 
14927 > A pathway south of the Soleada landing
[4: n, w, s, e]
MLR-T4
Hanse's shop of <3
[2: n, s]
Grethel
XLR-A8
Arkell the Expert Tracker
Hanse's backroom stockshop
[1: n]
You cannot see in that direction.
14927 > e
You are in a very clean (and very busy) shuttle terminal. From here, you can
access the landing bays to the east through a security door. Shuttles to Gamorr,
Rodia, and a few other places are currently operational. The ticket counter is
to the north, and the Rodian Package Tours office is to the south. A large sign
on the wall catches your attention.
There are four obvious exits: exit, north, east, and south.
 
14927 > st
hp: 467/738 sp: 1972/1972 exp: 14927 cr: 9752 align: 8/45
14927 > w
MLR-T4 reports: I've cornered Arkell.
 
What?
14927 > ex
s
This is the main dock of the planet Soleada. This planet is a large tourist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
decay jetpack arkell
There are four obvious exits: west, north, east, and south.
 
Smuggler
Arkell the Expert Tracker
 
Transport Shuttle (RT. 103: Coruscant-Soleada-Eichbaum) is here.
 
14927 > The pathway continues north to the Landing and east towards a massive,
dark-stone building you easily identify as the Regency Hotel. Immediately to the
east of here are the gardens of the hotel, and beyond that is the building
itself. To the west is the Soleada Securities Exchange.
There are four obvious exits: north, west, south, and east.
 
MLR-T4
 
14927 > Arkell is not here!
14927 > n
e
This is the main dock of the planet Soleada. This planet is a large tourist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: west, north, east, and south.
 
Smuggler
Arkell the Expert Tracker
 
Transport Shuttle (RT. 103: Coruscant-Soleada-Eichbaum) is here.
 
14927 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell injures you severely with a pulse burst.
hp: 451 (-16) sp: 1972
You tickle Arkell lightly with your hammer.
Arkell leaves west.
You are in a very clean (and very busy) shuttle terminal. From here, you can
access the landing bays to the east through a security door. Shuttles to Gamorr,
Rodia, and a few other places are currently operational. The ticket counter is
to the north, and the Rodian Package Tours office is to the south. A large sign
on the wall catches your attention.
There are four obvious exits: exit, north, east, and south.
 
14928 > ex
This is the main dock of the planet Soleada. This planet is a large tourist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
decay jetpack arkell
There are four obvious exits: west, north, east, and south.
 
Smuggler
Arkell the Expert Tracker
 
Transport Shuttle (RT. 103: Coruscant-Soleada-Eichbaum) is here.
 
14928 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell annihilates you completely with a pulse burst.
hp: 387 (-64) sp: 1972
You send Arkell a bone crushing blow with your hammer.
decay jetpack arkell
You feel intense hatred as the Dark side of the Force flows through you.
The Jetpack decays under your influence.
Arkell becomes enraged and attacks you.
14936 > You cannot use this skill again so quickly.
14936 > b
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell injures you severely with a pulse burst.
hp: 369 (-18) sp: 1972
You cause great damage to Arkell with your weapon.
****### You got hit by a girl! ###***
 
You destroy Arkell utterly with your hammer.
You're too busy to baffle anyone just yet.
14950 > b
What?
14950 > Arkell presses a button on a controller and a little droid pops out.
 
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell damages you with a pulse burst.
hp: 337 (-32) sp: 1972
You sting Arkell with your hammer.
bl
You're too busy to baffle anyone just yet.
14953 > You are tripped and stunned by a clever maneuver from Arkell.
 
hp: 335 (-10) sp: 1972
b
The scanner beeps : Arkell is at 59% health.
14953 > b
The scanner makes a small beep.
 
You are paralyzed.
14953 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell damages you with a pulse burst.
hp: 303 (-32) sp: 1972
You are paralyzed and cannot attack.
You can move again.
b
You're too busy to baffle anyone just yet.
14953 > You're too busy to baffle anyone just yet.
14953 > slow
slow
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell missed you with a pulse burst.
You feel better at using pinpoint melee.
You bash your opponent with the hammer and the poisoned spikes bury deep into
his flesh.
You destroy Arkell utterly with your hammer.
Engines whine as Transport Shuttle (RT. 103: Coruscant-Soleada-Eichbaum) lifts
off.
You cannot do that just yet.
14968 > slow
You cannot do that just yet.
14968 > n
You cannot do that just yet.
14968 > The little LR droid blocks that direction with an energy field!
 
14968 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell decimates you with a pulse burst.
hp: 256 (-47) sp: 1972
You bash your opponent with the hammer and the poisoned spikes bury deep into
his flesh.
You strike Arkell badly with your hammer.
slow
You slow down Arkell with a good hit to the head.
 
slow
14975 > The scanner makes a small beep.
 
bl
You cannot do that just yet.
14975 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell wounds you with a pulse burst.
hp: 235 (-21) sp: 1972
You hurt Arkell mildly with your hammer.
b
The scanner beeps : Arkell is at 47% health.
14979 > You are tripped and stunned by a clever maneuver from Arkell.
 
You are paralyzed.
14979 > The scanner makes a small beep.
 
b
You are paralyzed.
b
14979 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell cocks back an explosive round and aims at you.
Arkell hits you with an explosive round from his Pulse Rifle!
Arkell nails you with a pulse burst.
hp: 205 (-30) sp: 1972
You are paralyzed and cannot attack.
You can move again.
You're too busy to baffle anyone just yet.
14979 > n
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell wounds you badly with a pulse burst.
hp: 178 (-27) sp: 1972
You cause great damage to Arkell with your weapon.
****### You got hit by a girl! ###***
 
You destroy Arkell utterly with your hammer.
You notice the wear on your weapon.
 
The little LR droid blocks that direction with an energy field!
 
15000 > ij
What?
15000 > ij
n
You must catch your breath before you can inject somebody.
15000 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell nicks you lightly with a pulse burst.
hp: 173 (-5) sp: 1972
You sting Arkell with your hammer.
You stick a needle deep into your own flesh.
Your wounds heal over as the drug runs through your body.
hp: 491/738 (+318)
15003 > The little LR droid blocks that direction with an energy field!
 
15003 > b
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
bl
Arkell injures you severely with a pulse burst.
hp: 475 (-16) sp: 1972
You strike Arkell with your hammer.
You're too busy to baffle anyone just yet.
15010 > Silencer <Lostsouls> i think it tells him even if he's off planet
Arkell takes a calculated swing at your head. Starbursts explode before your
eyes and you find yourself unable to do anything but battle for your life!
 
The scanner makes a small beep.
 
The scanner beeps : Arkell is at 35% health.
15010 > b
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
bl
Arkell nails you with a pulse burst.
hp: 447 (-28) sp: 1972
You strike Arkell badly with your hammer.
You're too busy to baffle anyone just yet.
15016 > The scanner beeps : Arkell is at 32% health.
15016 > slow
You cannot do that just yet.
15016 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell cocks back an explosive round and aims at you.
Arkell hits you with an explosive round from his Pulse Rifle!
Arkell injures you severely with a pulse burst.
hp: 428 (-19) sp: 1972
You hurt Arkell mildly with your hammer.
bl
The scanner beeps : Arkell is at 31% health.
15020 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell damages you with a pulse burst.
hp: 396 (-32) sp: 1972
You strike Arkell with your hammer.
The scanner makes a small beep.
 
Arkell leaves west.
b
You're too busy to baffle anyone just yet.
15027 > lw
Ship Storage Bay
[1: e]
Ship patrolman
Arkell the Expert Tracker
XLR-P9
Y-wing [1148], An empty bottle, Assault Transport [19836], Freighter [8248], and
A-wing Fighter [2945] are here.
You cannot see in that direction.
15027 > sn arkell
Your senses tell you that:
Arkell is strong with the Force.
Arkell is less experienced than you.
Arkell is of neither the Light nor the Dark.
Arkell is terribly injured.
Arkell is poisoned.
 
15027 > w
The little LR droid blocks that direction with an energy field!
 
slow
15027 > Slow who?
15027 > Arkell enters.
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell wounds you with a pulse burst.
hp: 383 (-21) sp: 1972
You strike Arkell with your hammer.
The scanner makes a small beep.
 
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
thr
Arkell wounds you with a pulse burst.
hp: 362 (-21) sp: 1972
You strike Arkell badly with your hammer.
You cannot use this skill again so quickly.
15042 > thr
You are tripped and stunned by a clever maneuver from Arkell.
 
The scanner makes a small beep.
 
thr
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell nails you with a pulse burst.
hp: 334 (-28) sp: 1972
You are paralyzed and cannot attack.
You can move again.
bl
You cannot use this skill again so quickly.
15042 > You cannot use this skill again so quickly.
15042 > The scanner beeps : Arkell is at 42% health.
15042 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell nails you with a pulse burst.
hp: 305 (-29) sp: 1972
Arkell dances around as you miss.
thr
You cannot use this skill again so quickly.
thr
15042 > You cannot use this skill again so quickly.
15042 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell injures you severely with a pulse burst.
hp: 287 (-18) sp: 1972
You sting Arkell with your hammer.
thr
You cannot use this skill again so quickly.
15044 > n
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell injures you severely with a pulse burst.
hp: 269 (-18) sp: 1972
You hurt Arkell mildly with your hammer.
The little LR droid blocks that direction with an energy field!
 
15047 > You are tripped and stunned by a clever maneuver from Arkell.
 
The scanner makes a small beep.
 
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell injures you severely with a pulse burst.
hp: 260 (-17) sp: 1972
You are paralyzed and cannot attack.
You can move again.
thr
n
You cannot use this skill again so quickly.
15047 > The little LR droid blocks that direction with an energy field!
 
15047 > n
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell wounds you badly with a pulse burst.
hp: 235 (-25) sp: 1972
You send Arkell a bone crushing blow with your hammer.
The scanner makes a small beep.
 
The little LR droid blocks that direction with an energy field!
 
15057 > n
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
b
Arkell wounds you badly with a pulse burst.
hp: 209 (-26) sp: 1972
Arkell dodges your inept attack.
The little LR droid blocks that direction with an energy field!
 
15057 > bl
You're too busy to baffle anyone just yet.
15057 > The scanner beeps : Arkell is at 35% health.
15057 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell nicks you lightly with a pulse burst.
hp: 203 (-6) sp: 1972
You cause great damage to Arkell with your weapon.
****### You got hit by a girl! ###***
 
You send Arkell a bone crushing blow with your hammer.
n
You are tripped and stunned by a clever maneuver from Arkell.
 
The scanner makes a small beep.
 
You are paralyzed.
15066 > n
The little LR droid blocks that direction with an energy field!
 
15066 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell damages you with a pulse burst.
hp: 170 (-33) sp: 1972
You are paralyzed and cannot attack.
You can move again.
The little LR droid blocks that direction with an energy field!
 
15066 > n
15066 > n
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell wounds you badly with a pulse burst.
hp: 146 (-24) sp: 1972
Arkell sidesteps your poorly planned attack.
n
The little LR droid blocks that direction with an energy field!
 
15066 > b
15066 > n
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell injures you severely with a pulse burst.
hp: 130 (-16) sp: 1972
You hurt Arkell mildly with your hammer.
In a great feat of cunning, you manage to baffle Arkell, causing him to injure
himself.
15070 > This is a pathway on the glorious planet of Soleada. To the immediate so
uth you
see the dock for the planet. To the north are various shops and such, as well as
the Crystalline Estates. This is the main tourist attraction of the galaxy.
There are four obvious exits: west, north, east, and south.
 
MLR-Q6
Bellboy
 
* The Soleada Main Board * is here.
 
15070 > n
Farther to the north you can see the Crystalline Estates, which is the home to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
There are four obvious exits: north, east, museum, and south.
 
MLR-V4
 
15070 > n
w
Arkell wounds you badly with a pulse burst from the south.
hp: 106 (-24) sp: 1972
This is a pathway leading between the main dock of Soleada and the fine
Crystalline Estates. As you look north, you see the large crystal mountain which
makes up the exterior of the estates. They look like a very lovely place to
visit. To the east you see the Bounty Hunter Outpost, and to the west is the
Soleada Bank.
There are four obvious exits: west, east, estates, and south.
 
MLR-Z1
 
15070 > This is the Crystalline Bank of Soleada, located conveniently across fro
m the
Bounty Hunter Outpost and near the Crystalline Estates. This is where the
Neutral team room is located, just upstairs from here. In this bank you may
deposit or withdraw money from your account, as well as inquire about your
balance. The Telmack droid looks very helpful, and if you type <panic bank> he
will display the information for you.
There are two obvious exits: up and east.
 
15070 > st
hp: 106/738 sp: 1972/1972 exp: 15070 cr: 9752 align: 8/36
dly
15070 >
decay: 3 minutes and 52 seconds
silver poison: 9 minutes and 10 seconds
slink: 12 seconds
superheal: 6 minutes and 24 seconds
15070 > u
e
This is a room where Neutrals come to discuss important issues related to their
various causes. There is a board here to which people may post their opinions
and ideas.
There are two obvious exits: down and east.
 
* Neutral Lodge and Atheneum Board * and A Dispenser are here.
 
15070 > This balcony which overhangs the main street of Soleada is set up as a s
tore for
the Neutrals to exchange items in. Be aware though that not all items will be
stored here after being sold. You might consider just dropping these special
items on the floor instead.
The only obvious exit is west.
 
Humpty the Shopkeeper
 
Trashcan is here.
 
15070 > ki
Imperial: Neutral: Rebel:
---------------------- ---------------------- ----------------------
*Smaatt* (A) 43 Renna (A) 50 Ryken (A) 50 I
Solambec (A) 40 Judsy (A) 35 (Qbit) (A) 23
Silencer (A) 23 Arkell (A) 26
Pixel (A) 19 I Mahain (A) 14 I
Abel (A) 19
General (A) 19 I
Ren (A) 19
Quitus (A) 18 I
(Jandur) (A) 9
15070 > rep can we call it a draw? :)
You reply to Arkell: ~! can we call it a draw? :) !~
15070 > st
hp: 122/738 sp: 1972/1972 exp: 15070 cr: 9752 align: 8/36
15070 > Arkell replies: no :p
hs
MLR-Q6 reports: I've cornered Arkell.
 
Something seems to be blocking the flow of the Force.
15070 > hs
Something seems to be blocking the flow of the Force.
15070 > fa
hp: 123/738 sp: 1972/1972 dr: comfortably numb
fa
fa
You perform first aid on yourself.
15090 > fa
You try, but fail to perform first aid on yourself.
15090 > fa
hp: 126/738 sp: 1972/1972 dr: comfortably numb
You perform first aid on yourself.
15110 > fa
hp: 129/738 sp: 1972/1972 dr: comfortably numb
You perform first aid on yourself.
15130 > fa
hp: 132/738 sp: 1972/1972 dr: comfortably numb
You perform first aid on yourself.
15150 > fa
hp: 136/738 sp: 1972/1972 dr: comfortably numb
You perform first aid on yourself.
15170 > hp: 139/738 sp: 1972/1972 dr: comfortably numb
You perform first aid on yourself.
15190 > fa
hp: 142/738 sp: 1972/1972 dr: comfortably numb
You perform first aid on yourself.
15210 > hp: 144/738 sp: 1972/1972 dr: comfortably numb
You perform first aid on yourself.
15230 > dly
 
decay: 3 minutes and 10 seconds
silver poison: 8 minutes and 28 seconds
superheal: 5 minutes and 42 seconds
15230 > rep lala fine :P
You reply to Arkell: ~! lala fine :P !~
15230 > st
hp: 152/738 sp: 1972/1972 exp: 15230 cr: 9752 align: 8/36
15230 > st
hp: 152/738 sp: 1972/1972 exp: 15230 cr: 9752 align: 8/36
15230 > i
You are carrying:
Judsy's copy of The Hitchhiker's Guide to the Star Wars Galaxy
An empty bottle
A cardboard box
Assassin gloves (worn)
A medkit
A medkit
An alias tool *Held*
Spiked Hammer *Held* (wielded) (damaged)
A toolbox
A toolbox
Potion Purifier
Smuggler Catalog
Storage Retrieval Card 56639
Judsy's imperial team insignia
Obsidian Hand Talisman (worn)
Judsy's wedding band (worn)
 
You feel the burden of the weight of your equipment.
15230 > repair hammer
You repair hammer.
15235 > MLR-V4 reports: I've cornered Arkell.
 
MLR-Z1 reports: I've cornered Arkell.
 
st
hp: 160/738 sp: 1972/1972 exp: 15235 cr: 9752 align: 8/36
15235 > h
You fade into the shadows.
15235 > w
d
e
This is a room where Neutrals come to discuss important issues related to their
various causes. There is a board here to which people may post their opinions
and ideas.
s
s
There are two obvious exits: down and east.
 
* Neutral Lodge and Atheneum Board * and A Dispenser are here.
 
15235 > This is the Crystalline Bank of Soleada, located conveniently across fro
m the
Bounty Hunter Outpost and near the Crystalline Estates. This is where the
Neutral team room is located, just upstairs from here. In this bank you may
deposit or withdraw money from your account, as well as inquire about your
balance. The Telmack droid looks very helpful, and if you type <panic bank> he
will display the information for you.
There are two obvious exits: up and east.
 
15235 > This is a pathway leading between the main dock of Soleada and the fine
Crystalline Estates. As you look north, you see the large crystal mountain which
makes up the exterior of the estates. They look like a very lovely place to
visit. To the east you see the Bounty Hunter Outpost, and to the west is the
Soleada Bank.
There are four obvious exits: west, east, estates, and south.
 
MLR-Z1
Arkell the Expert Tracker
 
15235 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell missed you with a pulse burst.
You cause great damage to Arkell with your weapon.
****### You got hit by a girl! ###***
 
You blast Arkell powerfully with your hammer.
Farther to the north you can see the Crystalline Estates, which is the home to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
There are four obvious exits: north, east, museum, and south.
 
MLR-V4
 
15248 > This is a pathway on the glorious planet of Soleada. To the immediate so
uth you
see the dock for the planet. To the north are various shops and such, as well as
the Crystalline Estates. This is the main tourist attraction of the galaxy.
There are four obvious exits: west, north, east, and south.
 
Bellboy
MLR-Q6
 
* The Soleada Main Board * and Jetpack (damaged) are here.
 
15248 > What?
15248 > The MLR-droid goes beep, beep, beep, pzzzzttt...
le
Shop of Soleada
[1: w]
Shop Keeper
MLR-E5
Powertap, Trashcan, and Boots (damaged) are here.
You cannot see in that direction.
15248 > ga
You take Jetpack (damaged).
MLR-Q6: You cannot carry that much.
You can't get * The Soleada Main Board *!
15248 > ls
Arkell cocks back an explosive round and aims at you.
Arkell hits you with an explosive round from his Pulse Rifle!
Arkell razes you with a pulse burst from the north.
hp: 126 (-42) sp: 1972
Soleada Landing
[4: w, n, e, s]
Smuggler
XLR-O8
Transport Shuttle (RT. 103: Coruscant-Soleada-Eichbaum) is here.
A pathway south of the Soleada landing
[4: n, w, s, e]
MLR-T4
Hanse's shop of <3
[2: n, s]
Grethel
XLR-A8
Hanse's backroom stockshop
[1: n]
You cannot see in that direction.
15248 > You step out of the shadows.
 
n
n
Farther to the north you can see the Crystalline Estates, which is the home to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
There are four obvious exits: north, east, museum, and south.
 
MLR-V4
 
15248 > This is a pathway leading between the main dock of Soleada and the fine
Crystalline Estates. As you look north, you see the large crystal mountain which
makes up the exterior of the estates. They look like a very lovely place to
visit. To the east you see the Bounty Hunter Outpost, and to the west is the
Soleada Bank.
There are four obvious exits: west, east, estates, and south.
 
Arkell the Expert Tracker
MLR-Z1
 
15248 > w
This is the Crystalline Bank of Soleada, located conveniently across from the
Bounty Hunter Outpost and near the Crystalline Estates. This is where the
Neutral team room is located, just upstairs from here. In this bank you may
deposit or withdraw money from your account, as well as inquire about your
balance. The Telmack droid looks very helpful, and if you type <panic bank> he
will display the information for you.
u
There are two obvious exits: up and east.
 
15248 > e
This is a room where Neutrals come to discuss important issues related to their
various causes. There is a board here to which people may post their opinions
and ideas.
There are two obvious exits: down and east.
 
* Neutral Lodge and Atheneum Board * and A Dispenser are here.
 
15248 > This balcony which overhangs the main street of Soleada is set up as a s
tore for
the Neutrals to exchange items in. Be aware though that not all items will be
stored here after being sold. You might consider just dropping these special
items on the floor instead.
The only obvious exit is west.
 
Humpty the Shopkeeper
 
Trashcan is here.
 
15248 > Arkell enters.
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
b
Arkell injures you with a pulse burst.
hp: 114 (-12) sp: 1972
You hurt Arkell mildly with your hammer.
w
Arkell tries to trip you and fails.
 
In a great feat of cunning, you manage to baffle Arkell, causing him to injure
himself.
15253 > The scanner makes a small beep.
 
This is a room where Neutrals come to discuss important issues related to their
various causes. There is a board here to which people may post their opinions
and ideas.
There are two obvious exits: down and east.
 
A Dispenser and * Neutral Lodge and Atheneum Board * are here.
 
15253 > d
Arkell enters.
e
This is the Crystalline Bank of Soleada, located conveniently across from the
Bounty Hunter Outpost and near the Crystalline Estates. This is where the
Neutral team room is located, just upstairs from here. In this bank you may
deposit or withdraw money from your account, as well as inquire about your
balance. The Telmack droid looks very helpful, and if you type <panic bank> he
will display the information for you.
There are two obvious exits: up and east.
 
15253 > s
This is a pathway leading between the main dock of Soleada and the fine
Crystalline Estates. As you look north, you see the large crystal mountain which
makes up the exterior of the estates. They look like a very lovely place to
visit. To the east you see the Bounty Hunter Outpost, and to the west is the
Soleada Bank.
There are four obvious exits: west, east, estates, and south.
 
MLR-Z1
 
15253 > Farther to the north you can see the Crystalline Estates, which is the h
ome to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
There are four obvious exits: north, east, museum, and south.
 
MLR-V4
 
15253 > MLR-Z1 reports: I've cornered Arkell.
 
slow
Slow who?
15253 > sn
Your senses tell you that:
fa
Arkell is strong with the Force.
Arkell is less experienced than you.
Arkell is of neither the Light nor the Dark.
Arkell is terribly injured.
 
15253 > fa
hp: 125/738 sp: 1972/1972 dr: comfortably numb
You perform first aid on yourself.
15273 > hp: 130/738 sp: 1972/1972 dr: comfortably numb
You perform first aid on yourself.
15293 > n
This is a pathway leading between the main dock of Soleada and the fine
Crystalline Estates. As you look north, you see the large crystal mountain which
makes up the exterior of the estates. They look like a very lovely place to
visit. To the east you see the Bounty Hunter Outpost, and to the west is the
Soleada Bank.
slow
There are four obvious exits: west, east, estates, and south.
 
MLR-Z1
Arkell the Expert Tracker
 
15293 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell obliterates you with a pulse burst.
hp: 80 (-50) sp: 1972
You hurt Arkell mildly with your hammer.
slow
You slow down Arkell with a good hit to the head.
 
15296 > s
You cannot do that just yet.
15296 > Farther to the north you can see the Crystalline Estates, which is the h
ome to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
There are four obvious exits: north, east, museum, and south.
 
MLR-V4
 
15296 > Arkell injures you severely with a pulse burst from the north.
hp: 64 (-16) sp: 1972
n
b
This is a pathway leading between the main dock of Soleada and the fine
Crystalline Estates. As you look north, you see the large crystal mountain which
makes up the exterior of the estates. They look like a very lovely place to
visit. To the east you see the Bounty Hunter Outpost, and to the west is the
Soleada Bank.
b
b
There are four obvious exits: west, east, estates, and south.
 
MLR-Z1
Arkell the Expert Tracker
 
15296 > You're too busy to baffle anyone just yet.
15296 > b
You're too busy to baffle anyone just yet.
15296 > b
You're too busy to baffle anyone just yet.
15296 > bl
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
Arkell wounds you with a pulse burst.
hp: 42 (-22) sp: 1972
You send Arkell a bone crushing blow with your hammer.
In a great feat of cunning, you manage to baffle Arkell, causing him to injure
himself.
15304 > b
You're too busy to baffle anyone just yet.
15304 > The scanner beeps : Arkell is at 6% health.
15304 > The scanner makes a small beep.
 
You're too busy to baffle anyone just yet.
15304 > You bash your opponent with the hammer and the poisoned spikes bury deep
into
his flesh.
You knock Arkell with your hammer.
Arkell comes to his senses.
 
You are tripped by Arkell's clever maneuver.
 
s
Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and fires
it.
s
Arkell nails you with a pulse burst.
hp: 13 (-29) sp: 1972
You run away.
You are paralyzed.
You can move again.
Farther to the north you can see the Crystalline Estates, which is the home to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
There are four obvious exits: north, east, museum, and south.
 
MLR-V4
 
15314 > This is a pathway on the glorious planet of Soleada. To the immediate so
uth you
see the dock for the planet. To the north are various shops and such, as well as
the Crystalline Estates. This is the main tourist attraction of the galaxy.
There are four obvious exits: west, north, east, and south.
 
MLR-Q6
Bellboy
 
* The Soleada Main Board * is here.
 
15314 > n
n
Farther to the north you can see the Crystalline Estates, which is the home to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
There are four obvious exits: north, east, museum, and south.
 
MLR-V4
 
15314 > This is a pathway leading between the main dock of Soleada and the fine
Crystalline Estates. As you look north, you see the large crystal mountain which
makes up the exterior of the estates. They look like a very lovely place to
visit. To the east you see the Bounty Hunter Outpost, and to the west is the
Soleada Bank.
There are four obvious exits: west, east, estates, and south.
 
MLR-Z1
Arkell the Expert Tracker
 
15314 > b
You're too busy to baffle anyone just yet.
b
bl
15314 > Arkell points his Mark II T-99G Pulse Rifle *Held* (wielded) at you and
fires
it.
Arkell cocks back an explosive round and aims at you.
Arkell hits you with an explosive round from his Pulse Rifle!
Arkell annihilates you completely with a pulse burst.
hp: -43 (-56) sp: 1972
<death> Arkell targets Judsy and squeezes off the final round at A pathway to an
d from homes.
You sense a great disturbance in the Force.
 
You die.
You feel the sensations of nothingness as you rise above your corpse.
You arrive at a destination in a reality not like your own.
You remove your assassin gloves.
 
You unwield Spiked Hammer *Held* (wielded).
The dead are incapable of such acts.
 
766 > The dead are incapable of such acts.
 
766 > // Wookiee/Kashyyyk death scene by Rusty (truncated version by Willow)
The world fades to white as you die...
...then it fades back in, full of green streaks.
Looking closer, you see branches and vines and leaves going by.
You seem to fall forever.
And then you see the ground rushing up to meet you.
You close your eyes in anticipation of the pain you're about to feel.
And then you land on something. To be precise, something gently catches you.
You open your eyes and find yourself in the palm of an enormous hand.
But the periphery of the dark skin has red-brown hair growing, thick as
ropes.
You look up in shock to think that the Maker might be a Wookiee.
The hand lifts you up to the huge face covered in hair.
Those blue eyes...almost seem kind. The lips move...
dly
The dead are incapable of such acts.
 
766 > "Interesting." The deep voice sounds almost gentle.
dly
The dead are incapable of such acts.
 
766 > "Why are you in my forest? It isn't your time yet."
dly
The dead are incapable of such acts.
 
766 > dly
"Would you like to give it another go?" The blue eyes twinkle.
The dead are incapable of such acts.
 
766 > dly
The dead are incapable of such acts.
 
766 > You look up in shock, and finally manage a nod, yes.
dly
The dead are incapable of such acts.
 
766 > dly
The skyscraper-sized Wookiee leans back and laughs heartily.
The dead are incapable of such acts.
 
766 > dly
"I like your spirit. I shall send you back."
The dead are incapable of such acts.
 
766 > dly
The hand raises you up to the air, and you look to see the hairy cheeks puff.
The dead are incapable of such acts.
 
766 > dly
The dead are incapable of such acts.
 
766 > The enormous creature blows on you, and you sail upward through the forest
...
Arkell tells you: holy shit dude, that's one of the best fights ever :p
...through the sky, until it turns to mere streaks of blue, fading away...
...past the stars...and finally, you feel gravity.
You find yourself on Coruscant, holding a bus pass.
dly
The dead are incapable of such acts.
 
766 > "Be an adventure, be your own legend," it says in glowing script, fading.
rep hehe yeah
The dead are incapable of such acts.
 
766 > Kenhai <shout> Hello SWmud!
rep hehe yeah
You reply to Arkell: ~! hehe yeah !~
766 > Ren <shout> Welcome to SWmud Kenhai!
Autosaving.
pk now that was close ;)
Judsy <pk> now that was close ;)
766 > Arkell <pk> damn yeah
<shout> Smaatt the Spider Monkey says: MMM... fresh meat
pk i thought i'd play the probability
Judsy <pk> i thought i'd play the probability
766 > Arkell <pk> i had 23hp :p
Tech says: Johnson, check on number 12 tank, I'm getting some odd
readings.
st
hp: 9/738 sp: 1968/1972 exp: 766 cr: 0 align: 8/36
766 > Kenhai <newbie> hello Newbies! {Newbie Academy}
Silencer <Lostsouls> need CA?
[NH] Solambec <newbie> Welcome Kenhai!
[NH] Ren <newbie> Welcome to SWmud Kenhai! How you enjoy it here!
The tech types something into his datapad and nods.