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anner looks at you.
You haven't regained your balance enough to bash someone senseless.
>
h
The scanner beeps : Canner is at 32% health.
>You send Canner a bone crushing blow with your hammer.
Canner points his hellfire rifle at you and fires it.
Canner wounds you with burning plasma.
hp: 198/529 (-21)
st
hp: 198/529 sp: 277/277 exp: 21227 cr: 9500 align: -74/0
>Canner tries to move out of the room, but the little LR droid stops him!
h
The scanner beeps : Canner is at 27% health.
>
h
The scanner beeps : Canner is at 27% health.
>
h
You strike Canner with your hammer.
Canner points his hellfire rifle at you and fires it.
You're enshrouded in plasma fire. Arrrgh! It burns! It burns!
Canner wounds you with burning plasma.
hp: 177/529 (-21)
The scanner beeps : Canner is at 23% health.
>Canner smashes you with a powerful lunge then staggers back in a daze.
hp: 154/529 (-23)
s
This is the main dock of the planet Soleada. This planet is a large tourist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: south, north, east, and west.
Smuggler
XLR-O6
A droid servomotor and Cadet Uniform are here.
>
e
You are in a very clean (and very busy) shuttle terminal. From here, you can
access the landing bays to the east through a security door. Shuttles to Gamorr,
Rodia, and a few other places are currently operational. The ticket counter is
to the north, and the Rodian Package Tours office is to the south. A large sign
on the wall catches your attention.
There are four obvious exits: south, north, east, and exit.
>
n
A large, clean office. You may buy tickets for the shuttles here, or obtain
them free, courtesy of the Soleada Tourism Board. A sign hangs from the wall,
along with a list of supplies you may purchase here.
The only obvious exit is south.
Ticket seller
>
st
hp: 154/529 sp: 277/277 exp: 21234 cr: 9500 align: -74/0
>
buy 3
You buy medkit for 150 credits.
>
m
You try, but fail to perform major surgery on yourself.
>
m
You try, but fail to perform major surgery on yourself.
>
m
You feel better at using major surgery. (51%)
hp: 182/529 (+22) dr: stoned
You perform major surgery on yourself.
>
m
hp: 209/529 (+27) dr: stoned
You perform major surgery on yourself.
>
m
hp: 226/529 (+17) dr: stoned
You perform major surgery on yourself.
>
m
You try, but fail to perform major surgery on yourself.
>
ir
You stick a needle deep into your own flesh. (7 doses left)
As you inject yourself, a red rage overcomes you!
>
s
You are in a very clean (and very busy) shuttle terminal. From here, you can
access the landing bays to the east through a security door. Shuttles to Gamorr,
Rodia, and a few other places are currently operational. The ticket counter is
to the north, and the Rodian Package Tours office is to the south. A large sign
on the wall catches your attention.
There are four obvious exits: south, north, east, and exit.
>hp: 224/529 (-2)
The plasma burns you some more!
exit
This is the main dock of the planet Soleada. This planet is a large tourist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: south, north, east, and west.
Smuggler
XLR-O6
Captain Canner the Master Pilot
A droid servomotor and Cadet Uniform are here.
>
n
The little LR droid blocks that direction with an energy field!
>You hurt Canner mildly with your hammer.
Canner points his hellfire rifle at you and fires it.
Canner nicks you lightly with burning plasma.
hp: 219/529 (-5)
Canner smashes you with a powerful lunge then staggers back in a daze.
hp: 198/529 (-21)
The scanner makes a small beep.
h
The scanner beeps : Canner is at 97% health.
>
b
You haven't regained your balance enough to bash someone senseless.
>You strike Canner with your hammer.
h
The scanner beeps : Canner is at 93% health.
>Canner can move again.
b
Canner leaps out of the way of your bash.
>
n
The little LR droid blocks that direction with an energy field!
>
n
>
n
You strike Canner brutally with your hammer.
Canner points his hellfire rifle at you and fires it.
You're enshrouded in plasma fire. Arrrgh! It burns! It burns!
Canner injures you with burning plasma.
hp: 189/529 (-15)
>
n
>
n
A Ithorian sidles up to you and attracts your attention...
Smuggler tells you: Yo, Buddy! I can take you wherever you need to go. Just hop
in and we'll get this show on the road.
The little LR droid blocks that direction with an energy field!
>
n
>
n
>
n
>
n
>You strike Canner with your hammer.
Canner points his hellfire rifle at you and fires it.
You're enshrouded in plasma fire. Arrrgh! It burns! It burns!
Canner nicks you lightly with burning plasma.
hp: 183/529 (-6)
n
>
n
Canner gets An MLR droid remote controller from A Wookiee carrying bag.
>
n
>
n
The little LR droid blocks that direction with an energy field!
>
n
The scanner makes a small beep.
>The scanner makes a small beep.
n
>
n
Canner looks at you.
>
n
You cause great damage to Canner with your weapon.
You strike Canner brutally with your hammer.
Canner points his hellfire rifle at you and fires it.
Canner nicks you with burning plasma.
hp: 175/529 (-8)
>
n
>
n
>
n
>
n
The little LR droid blocks that direction with an energy field!
>The scanner makes a small beep.
n
>
n
The scanner makes a small beep.
>hp: 170/529 (-5)
The plasma burns you some more!
The plasma covering you burns itself out.
Canner looks at you.
You strike Canner with your hammer.
Canner points his hellfire rifle at you and fires it.
Canner injures you severely with burning plasma.
hp: 154/529 (-16)
Canner smashes you with a powerful lunge then staggers back in a daze.
hp: 130/529 (-24)
n
This is a pathway on the glorious planet of Soleada. To the immediate south you
see the dock for the planet. To the north are various shops and such, as well as
the Crystalline Estates. This is the main tourist attraction of the galaxy.
There are four obvious exits: north, south, east, and west.
MLR-R5
A droid servomotor and * The Soleada Main Board * are here.
>
n
Farther to the north you can see the Crystalline Estates, which is the home to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
There are four obvious exits: north, south, east, and museum.
MLR-P4
>
n
This is a pathway leading between the main dock of Soleada and the fine
Crystalline Estates. As you look north, you see the large crystal mountain which
makes up the exterior of the estates. They look like a very lovely place to
visit. To the east you see the Bounty Hunter Outpost, and to the west is the
Soleada Bank.
There are four obvious exits: south, east, estates, and west.
XLR-D6
A droid servomotor is here.
>
n
What?
>
n
What?
>MLR-R5 reports: I've cornered Canner.
estates
The little LR droid blocks that direction with an energy field!
>
s
>
estates
The little LR droid blocks that direction with an energy field!
>Canner points his hellfire rifle at you and fires it.
Canner wounds you with burning plasma.
hp: 118/529 (-20)
m
You try, but fail to perform major surgery on yourself.
>
m
hp: 142/529 (+24) dr: comfortably numb
You perform major surgery on yourself.
>
m
You don't have enough bacta for that.
>
estates
The little LR droid blocks that direction with an energy field!
>
estates
>
estates
>
estates
>
estates
The little LR droid blocks that direction with an energy field!
>
estates
>
estates
>
estates
>
estates
>
estates
>Canner points his hellfire rifle at you and fires it.
Canner misses you with burning plasma.
estates
The little LR droid blocks that direction with an energy field!
>
estates
>
estates
>
estates
>
estates
>
estates
>
estates
>
estates
The little LR droid blocks that direction with an energy field!
>
estates
>You feel the rage building inside you!
estates
>
estates
>
estates
>
estates
>
estates
The little LR droid blocks that direction with an energy field!
>
estates
This is the lobby for the Crystalline Estates Condos. Residents may enter their
condominiums from here. Guests may inquire about purchasing a condo to the east
or buy additions for their condo to the west. This is a most cozy lobby.
There are three obvious exits: east, west, and exit.
* Crystalline Estates Board * is here.
>
estates
What?
>
sc
Handprint scan confirmed. Welcome Chwar.
The security cameras and listening devices crackle to life as you enter your
room.
>MLR-P4 reports: I've cornered Canner.
st
hp: 150/529 sp: 277/277 exp: 21674 cr: 9350 align: -74/0
>
i
You are carrying:
Chwar's copy of The Hitchhiker's Guide to the Star Wars Galaxy
A medkit
Ampule of Kor Ryll
A capture net
An MLR droid remote controller
A blast suit *Held* (improved) (worn)
A syringe containing red liquid *Held*
Combat Hammer *Held* (wielded)
Whipcord *Held* (worn)
A health scanner *Held*
A syringe containing silver liquid *Held*
Two Flare Tube *Held*s
Assassin gloves *Held* (worn)
Transdermal Patch (applied) *Held*
A small access card *Held*
You feel the burden of the weight of your equipment.
>
st
hp: 150/529 sp: 277/277 exp: 21674 cr: 9350 align: -74/0
>
rr
You administer the ryll, and feel better immediately.
You know, on second thought... this is kind of strange... maybe someone's
pharmaceutical skills leave something to be desired. On the other hand, whatever
was concocted is pretty awesome stuff, even if it's not what you expected.
><pk> Canner sighs
You marvel at all the bright, swirling colors around you. In a matter of
moments, all the pretty colors are gone.
l
This is a Soleada condo.
There are three obvious exits: dock, lobby, and shuttles.
A Pair of Stuncuffs, Twelve Vials of Ryll, Three bottles of silver liquid, A
Wookiee carrying bag, Two Ornate Passcards, A Master Key, A syringe containing
silver liquid, Four Ampules of Kor Ryll, Slicertool, and Five bottles of red
liquid are here.
>
i
You are carrying:
Chwar's copy of The Hitchhiker's Guide to the Star Wars Galaxy
A medkit
Ampule of Kor Ryll
A capture net
An MLR droid remote controller
A blast suit *Held* (improved) (worn)
A syringe containing red liquid *Held*
Combat Hammer *Held* (wielded)
Whipcord *Held* (worn)
A health scanner *Held*
A syringe containing silver liquid *Held*
Two Flare Tube *Held*s
Assassin gloves *Held* (worn)
Transdermal Patch (applied) *Held*
A small access card *Held*
You feel the burden of the weight of your equipment.
>
rr
You administer the ryll, and feel better immediately.
You know, on second thought... this is kind of strange... maybe someone's
pharmaceutical skills leave something to be desired. On the other hand, whatever
was concocted is pretty awesome stuff, even if it's not what you expected.
>You fidget nervously.
You stare into space dreamily.
<pk> Canner needs to get his slip rate up
You storm around in a blind rage!
cov heh kor doesnt work
Chwar <cov> .:|V|:. heh kor doesnt work
>
l
This is a Soleada condo.
There are three obvious exits: dock, lobby, and shuttles.
A Pair of Stuncuffs, Twelve Vials of Ryll, Three bottles of silver liquid, A
Wookiee carrying bag, Two Ornate Passcards, A Master Key, A syringe containing
silver liquid, Three Ampules of Kor Ryll, Slicertool, and Five bottles of red
liquid are here.
>
st
hp: 166/529 sp: 277/277 exp: 21674 cr: 9350 align: -74/0
>
get ryll
You take A Vial of Ryll.
>Zenox <cov> .:|V|:. Huh.
rr
You are too drugged to use the ryll right now.
>You suddenly find yourself on a crowded street with everyone gawking at you.
Then you realize why. You seem to have misplaced your clothes. Just as your
panic reaches its peak, you come out of your drug-induced nightmare to find
yourself back just as you were minutes ago.
cov it worked once but it hasnt
Chwar <cov> .:|V|:. it worked once but it hasnt
>You look around in awe and think to yourself: 'Purple bunny rabbits. I love
purple bunny rabbits. I wonder if I could keep one as a pet...'
l
This is a Soleada condo.
There are three obvious exits: dock, lobby, and shuttles.
A Pair of Stuncuffs, Eleven Vials of Ryll, Three bottles of silver liquid, A
Wookiee carrying bag, Two Ornate Passcards, A Master Key, A syringe containing
silver liquid, Three Ampules of Kor Ryll, Slicertool, and Five bottles of red
liquid are here.
>
st
hp: 174/529 sp: 277/277 exp: 21674 cr: 9350 align: -74/0
>
cov since
Chwar <cov> .:|V|:. since
>The rage peaks, your muscles scream as you thrash around!
cov i need to log out i think
Chwar <cov> .:|V|:. i need to log out i think
>
st
hp: 190/529 sp: 277/277 exp: 21674 cr: 9350 align: -74/0
>
delays
red poison: 1 minute and 59 seconds
silver poison: 7 minutes and 51 seconds
>
st
hp: 190/529 sp: 277/277 exp: 21674 cr: 9350 align: -74/0
>You suddenly find yourself surrounded by small, flightless birds all cawing and
flapping their small, stubby wings. Just as suddenly as they appeared, they are
gone.
l
This is a Soleada condo.
There are three obvious exits: dock, lobby, and shuttles.
A Pair of Stuncuffs, Eleven Vials of Ryll, Three bottles of silver liquid, A
Wookiee carrying bag, Two Ornate Passcards, A Master Key, A syringe containing
silver liquid, Three Ampules of Kor Ryll, Slicertool, and Five bottles of red
liquid are here.
>
st
hp: 190/529 sp: 277/277 exp: 21674 cr: 9350 align: -74/0
>You find yourself standing in the middle of several hundred snakes, all
slithering around your ankles and legs. Just as you are getting ready to scream,
you flash back to reality where there are, thankfully, no snakes.
i
You are carrying:
Chwar's copy of The Hitchhiker's Guide to the Star Wars Galaxy
A Vial of Ryll
A medkit
Ampule of Kor Ryll
A capture net
An MLR droid remote controller
A blast suit *Held* (improved) (worn)
A syringe containing red liquid *Held*
Combat Hammer *Held* (wielded)
Whipcord *Held* (worn)
A health scanner *Held*
A syringe containing silver liquid *Held*
Two Flare Tube *Held*s
Assassin gloves *Held* (worn)
Transdermal Patch (applied) *Held*
A small access card *Held*
You feel the burden of the weight of your equipment.
>MLR-P4 reports: I've cornered Canner.
l
This is a Soleada condo.
There are three obvious exits: dock, lobby, and shuttles.
A Pair of Stuncuffs, Eleven Vials of Ryll, Three bottles of silver liquid, A
Wookiee carrying bag, Two Ornate Passcards, A Master Key, A syringe containing
silver liquid, Three Ampules of Kor Ryll, Slicertool, and Five bottles of red
liquid are here.
>
st
hp: 198/529 sp: 277/277 exp: 21674 cr: 9350 align: -74/0
>
is
You try, but fail to inject yourself. (1 dose left)
>
sk
skill % skill %
--------------------------------------------------------------------------------
awareness : 0% minor surgery : 67%
backstab : 26% picture : 26%
bash : 72% pinpoint melee : 2%
blend : 12% scan : 0%
decoy : 0% search : 1%
droid repair : 3% ship repair : 3%
first aid : 85% slow : 56%
forensics : 0% subdue : 15%
frenzy : 25% syringe : 76%
hunter tools : 38% throwing weapons : 12%
major surgery : 51% weapon repair : 8%
melee : 100%
You have a total of 23 skills.
>Zenox <cov> .:|V|:. Need any help?
You stare into space dreamily.
delays
red poison: 1 minute and 42 seconds
silver poison: 7 minutes and 34 seconds
>
st
hp: 206/529 sp: 277/277 exp: 21674 cr: 9350 align: -74/0
>The fury starts to subside.
MLR-P4 reports: I've cornered Canner.
You caper around in circles.
cov nah im in condo
Chwar <cov> .:|V|:. nah im in condo
>MLR-P4 reports: I've cornered Canner.
You suddenly find yourself on a crowded street with everyone gawking at you.
Then you realize why. You seem to have misplaced your clothes. Just as your
panic reaches its peak, you come out of your drug-induced nightmare to find
yourself back just as you were minutes ago.
i
You are carrying:
Chwar's copy of The Hitchhiker's Guide to the Star Wars Galaxy
A Vial of Ryll
A medkit
Ampule of Kor Ryll
A capture net
An MLR droid remote controller
A blast suit *Held* (improved) (worn)
A syringe containing red liquid *Held*
Combat Hammer *Held* (wielded)
Whipcord *Held* (worn)
A health scanner *Held*
A syringe containing silver liquid *Held*
Two Flare Tube *Held*s
Assassin gloves *Held* (worn)
Transdermal Patch (applied) *Held*
A small access card *Held*
You feel the burden of the weight of your equipment.
>
st
hp: 214/529 sp: 277/277 exp: 21674 cr: 9350 align: -74/0
>Zenox <cov> .:|V|:. What levels are you?
MLR-P4 reports: I've cornered Canner.
You marvel at the wonders.
cov 19 14 14
Chwar <cov> .:|V|:. 19 14 14
>
l
This is a Soleada condo.
There are three obvious exits: dock, lobby, and shuttles.
A Pair of Stuncuffs, Eleven Vials of Ryll, Three bottles of silver liquid, A
Wookiee carrying bag, Two Ornate Passcards, A Master Key, A syringe containing
silver liquid, Three Ampules of Kor Ryll, Slicertool, and Five bottles of red
liquid are here.
>
st
hp: 222/529 sp: 277/277 exp: 21674 cr: 9350 align: -74/0
>
i
You are carrying:
Chwar's copy of The Hitchhiker's Guide to the Star Wars Galaxy
A Vial of Ryll
A medkit
Ampule of Kor Ryll
A capture net
An MLR droid remote controller
A blast suit *Held* (improved) (worn)
A syringe containing red liquid *Held*
Combat Hammer *Held* (wielded)
Whipcord *Held* (worn)
A health scanner *Held*
A syringe containing silver liquid *Held*
Two Flare Tube *Held*s
Assassin gloves *Held* (worn)
Transdermal Patch (applied) *Held*
A small access card *Held*
You feel the burden of the weight of your equipment.
>
xx
You must be 19x3 before advancing assassin.
You need 210326 more experience to advance bounty_hunter to 15.
You need 210326 more experience to advance scientist to 15.
>
st
hp: 222/529 sp: 277/277 exp: 21674 cr: 9350 align: -74/0
>Your muscles start to cramp, hindering your movements.
st
hp: 230/529 sp: 277/277 exp: 21674 cr: 9350 align: -74/0
>
xx
You must be 19x3 before advancing assassin.
You need 210326 more experience to advance bounty_hunter to 15.
You need 210326 more experience to advance scientist to 15.
>
st
hp: 230/529 sp: 277/277 exp: 21674 cr: 9350 align: -74/0
>
swho
S t a r W a r s M u d - 12 adventurers
Thu Aug 18 17:00:19 2016 EDT
============================================================================
[Moff] Gwegster (1323m)
[Moff] Stavros (1305m)
[Councillor] ** Zvarsh ** (2m)
============================================================================
[50] Gator (24m) [50] Zenox [19] Canner
[50] Gekko (26m) [45] Devious (6m) [19] Chwar
[50] Jericho (82m) [36] Verdyc (4m) [19] *Rask* (9m)
[50] Ug [30] Meitar (1m) [10] Garnster
>Zenox <cov> .:|V|:. Assa/bh/merc?
You stare into space dreamily.
cov sci
Chwar <cov> .:|V|:. sci
>
st
hp: 230/529 sp: 277/277 exp: 21674 cr: 9350 align: -74/0
>
l
This is a Soleada condo.
There are three obvious exits: dock, lobby, and shuttles.
A Pair of Stuncuffs, Eleven Vials of Ryll, Three bottles of silver liquid, A
Wookiee carrying bag, Two Ornate Passcards, A Master Key, A syringe containing
silver liquid, Three Ampules of Kor Ryll, Slicertool, and Five bottles of red
liquid are here.
>
st
hp: 238/529 sp: 277/277 exp: 21674 cr: 9350 align: -74/0
>Something rockets past you, leaving you with only the echoing 'meep meep!' in
its wake. Just as quickly, something vaguely resembling a coyote shoots past
you, chasing the first blur...
st
hp: 238/529 sp: 277/277 exp: 21674 cr: 9350 align: -74/0
>MLR-P4 reports: I've cornered Canner.
peer dock
This is the main dock of the planet Soleada. This planet is a large tourist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: south, north, east, and west.
Smuggler
XLR-O6
A droid servomotor and Cadet Uniform are here.
>
l
This is a Soleada condo.
There are three obvious exits: dock, lobby, and shuttles.
A Pair of Stuncuffs, Eleven Vials of Ryll, Three bottles of silver liquid, A
Wookiee carrying bag, Two Ornate Passcards, A Master Key, A syringe containing
silver liquid, Three Ampules of Kor Ryll, Slicertool, and Five bottles of red
liquid are here.
>
peer lobby
This is the lobby for the Crystalline Estates Condos. Residents may enter their
condominiums from here. Guests may inquire about purchasing a condo to the east
or buy additions for their condo to the west. This is a most cozy lobby.
There are three obvious exits: east, west, and exit.
* Crystalline Estates Board * is here.
>MLR-R5 reports: I've cornered Canner.
You fidget nervously.
lobby
This is the lobby for the Crystalline Estates Condos. Residents may enter their
condominiums from here. Guests may inquire about purchasing a condo to the east
or buy additions for their condo to the west. This is a most cozy lobby.
There are three obvious exits: east, west, and exit.
* Crystalline Estates Board * is here.
>MLR-R5 reports: I've cornered Canner.
peer exit
MLR-P4 reports: I've cornered Canner.
This is a pathway leading between the main dock of Soleada and the fine
Crystalline Estates. As you look north, you see the large crystal mountain which
makes up the exterior of the estates. They look like a very lovely place to
visit. To the east you see the Bounty Hunter Outpost, and to the west is the
Soleada Bank.
There are four obvious exits: south, east, estates, and west.
XLR-D6
A droid servomotor is here.
>
estates
What?
>Your muscles tighten painfully as the drug leaves your system.
sc
Handprint scan confirmed. Welcome Chwar.
The security cameras and listening devices crackle to life as you enter your
room.
>
peer dock
This is the main dock of the planet Soleada. This planet is a large tourist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: south, north, east, and west.
Smuggler
XLR-O6
A droid servomotor and Cadet Uniform are here.
>
l
This is a Soleada condo.
There are three obvious exits: dock, lobby, and shuttles.
A Pair of Stuncuffs, Eleven Vials of Ryll, Three bottles of silver liquid, A
Wookiee carrying bag, Two Ornate Passcards, A Master Key, A syringe containing
silver liquid, Three Ampules of Kor Ryll, Slicertool, and Five bottles of red
liquid are here.
>
st
hp: 246/529 sp: 277/277 exp: 21674 cr: 9350 align: -74/0
>
i
You are carrying:
Chwar's copy of The Hitchhiker's Guide to the Star Wars Galaxy
A Vial of Ryll
A medkit
Ampule of Kor Ryll
A capture net
An MLR droid remote controller
A blast suit *Held* (improved) (worn)
A syringe containing red liquid *Held*
Combat Hammer *Held* (wielded)
Whipcord *Held* (worn)
A health scanner *Held*
A syringe containing silver liquid *Held*
Two Flare Tube *Held*s
Assassin gloves *Held* (worn)
Transdermal Patch (applied) *Held*
A small access card *Held*
You feel the burden of the weight of your equipment.
>You suddenly find yourself on a crowded street with everyone gawking at you.
Then you realize why. You seem to have misplaced your clothes. Just as your
panic reaches its peak, you come out of your drug-induced nightmare to find
yourself back just as you were minutes ago.
You bounce around excitedly.
st
hp: 254/529 sp: 277/277 exp: 21674 cr: 9350 align: -74/0
>MLR-P4 reports: I've cornered Canner.
rr
You are too drugged to use the ryll right now.
>
hps
hp: 254/529 dr: stoned wimpy: 0 hp
>
l
This is a Soleada condo.
There are three obvious exits: dock, lobby, and shuttles.
A Pair of Stuncuffs, Eleven Vials of Ryll, Three bottles of silver liquid, A
Wookiee carrying bag, Two Ornate Passcards, A Master Key, A syringe containing
silver liquid, Three Ampules of Kor Ryll, Slicertool, and Five bottles of red
liquid are here.
>
st
hp: 254/529 sp: 277/277 exp: 21674 cr: 9350 align: -74/0
>
hps
hp: 254/529 dr: stoned wimpy: 0 hp
>
i
You are carrying:
Chwar's copy of The Hitchhiker's Guide to the Star Wars Galaxy
A Vial of Ryll
A medkit
Ampule of Kor Ryll
A capture net
An MLR droid remote controller
A blast suit *Held* (improved) (worn)
A syringe containing red liquid *Held*
Combat Hammer *Held* (wielded)
Whipcord *Held* (worn)
A health scanner *Held*
A syringe containing silver liquid *Held*
Two Flare Tube *Held*s
Assassin gloves *Held* (worn)
Transdermal Patch (applied) *Held*
A small access card *Held*
You feel the burden of the weight of your equipment.
>
delays
red poison: 33 seconds
silver poison: 6 minutes and 25 seconds
>
ff
You fail to work yourself into a battle frenzy.
>You squeal.
MLR-P4 reports: I've cornered Canner.
l
This is a Soleada condo.
There are three obvious exits: dock, lobby, and shuttles.
A Pair of Stuncuffs, Eleven Vials of Ryll, Three bottles of silver liquid, A
Wookiee carrying bag, Two Ornate Passcards, A Master Key, A syringe containing
silver liquid, Three Ampules of Kor Ryll, Slicertool, and Five bottles of red
liquid are here.
>
ff
You aren't ready to work yourself up into a battle-maddened frenzy yet. Too bad.
People like watching you froth at the mouth.
>
l
This is a Soleada condo.
There are three obvious exits: dock, lobby, and shuttles.
A Pair of Stuncuffs, Eleven Vials of Ryll, Three bottles of silver liquid, A
Wookiee carrying bag, Two Ornate Passcards, A Master Key, A syringe containing
silver liquid, Three Ampules of Kor Ryll, Slicertool, and Five bottles of red
liquid are here.
>
ff
You aren't ready to work yourself up into a battle-maddened frenzy yet. Too bad.
People like watching you froth at the mouth.
>
ff
You aren't ready to work yourself up into a battle-maddened frenzy yet. Too bad.
People like watching you froth at the mouth.
>
l
This is a Soleada condo.
There are three obvious exits: dock, lobby, and shuttles.
A Pair of Stuncuffs, Eleven Vials of Ryll, Three bottles of silver liquid, A
Wookiee carrying bag, Two Ornate Passcards, A Master Key, A syringe containing
silver liquid, Three Ampules of Kor Ryll, Slicertool, and Five bottles of red
liquid are here.
>
ff
You aren't ready to work yourself up into a battle-maddened frenzy yet. Too bad.
People like watching you froth at the mouth.
>
l
This is a Soleada condo.
There are three obvious exits: dock, lobby, and shuttles.
A Pair of Stuncuffs, Eleven Vials of Ryll, Three bottles of silver liquid, A
Wookiee carrying bag, Two Ornate Passcards, A Master Key, A syringe containing
silver liquid, Three Ampules of Kor Ryll, Slicertool, and Five bottles of red
liquid are here.
>
ff
You aren't ready to work yourself up into a battle-maddened frenzy yet. Too bad.
People like watching you froth at the mouth.
>
l
This is a Soleada condo.
There are three obvious exits: dock, lobby, and shuttles.
A Pair of Stuncuffs, Eleven Vials of Ryll, Three bottles of silver liquid, A
Wookiee carrying bag, Two Ornate Passcards, A Master Key, A syringe containing
silver liquid, Three Ampules of Kor Ryll, Slicertool, and Five bottles of red
liquid are here.
>
ff
You aren't ready to work yourself up into a battle-maddened frenzy yet. Too bad.
People like watching you froth at the mouth.
>Your muscles slowly relax as the last of the drug is purged.
ff
You aren't ready to work yourself up into a battle-maddened frenzy yet. Too bad.
People like watching you froth at the mouth.
>
delays
red poison: 20 seconds
silver poison: 6 minutes and 12 seconds
>
hps
hp: 270/529 dr: stoned wimpy: 0 hp
>
ff
You fail to work yourself into a battle frenzy.
>
ff
You aren't ready to work yourself up into a battle-maddened frenzy yet. Too bad.
People like watching you froth at the mouth.
>You look confoozled.
ff
You aren't ready to work yourself up into a battle-maddened frenzy yet. Too bad.
People like watching you froth at the mouth.
>
get patch from bag
You get Transdermal Patch from A Wookiee carrying bag.
>
remove patch
You remove the patch from your neck.
>You don't have that!
apply
You apply the patch to your neck.
>
hps
hp: 278/529 dr: stoned wimpy: 0 hp
>
st
hp: 278/529 sp: 277/277 exp: 21674 cr: 9350 align: -74/0
>
hps
hp: 278/529 dr: stoned wimpy: 0 hp
>
rr
You are too drugged to use the ryll right now.
>
l
This is a Soleada condo.
There are three obvious exits: dock, lobby, and shuttles.
A Pair of Stuncuffs, Eleven Vials of Ryll, Three bottles of silver liquid, A
Wookiee carrying bag, Two Ornate Passcards, A Master Key, A syringe containing
silver liquid, Three Ampules of Kor Ryll, Slicertool, and Five bottles of red
liquid are here.
>
st
hp: 278/529 sp: 277/277 exp: 21674 cr: 9350 align: -74/0
>
i
You are carrying:
Chwar's copy of The Hitchhiker's Guide to the Star Wars Galaxy
Transdermal Patch (applied)
A Vial of Ryll
A medkit
Ampule of Kor Ryll
A capture net
An MLR droid remote controller
A blast suit *Held* (improved) (worn)
A syringe containing red liquid *Held*
Combat Hammer *Held* (wielded)
Whipcord *Held* (worn)
A health scanner *Held*
A syringe containing silver liquid *Held*
Two Flare Tube *Held*s
Assassin gloves *Held* (worn)
Transdermal Patch *Held*
A small access card *Held*
You feel the burden of the weight of your equipment.
>Zenox <cov> .:|V|:. Nod. Have a mantrap, so was wondering if you were high
enough bh to use it.
drop kor
You drop Ampule of Kor Ryll.
>You look around in awe and think to yourself: 'Purple bunny rabbits. I love
purple bunny rabbits. I wonder if I could keep one as a pet...'
l
This is a Soleada condo.
There are three obvious exits: dock, lobby, and shuttles.
A Pair of Stuncuffs, Eleven Vials of Ryll, Three bottles of silver liquid, A
Wookiee carrying bag, Two Ornate Passcards, A Master Key, A syringe containing
silver liquid, Four Ampules of Kor Ryll, Slicertool, and Five bottles of red
liquid are here.
>
st
hp: 286/529 sp: 277/277 exp: 21674 cr: 9350 align: -74/0
>
i
You are carrying:
Chwar's copy of The Hitchhiker's Guide to the Star Wars Galaxy
Transdermal Patch (applied)
A Vial of Ryll
A medkit
A capture net
An MLR droid remote controller
A blast suit *Held* (improved) (worn)
A syringe containing red liquid *Held*
Combat Hammer *Held* (wielded)
Whipcord *Held* (worn)
A health scanner *Held*
A syringe containing silver liquid *Held*
Two Flare Tube *Held*s
Assassin gloves *Held* (worn)
Transdermal Patch *Held*
A small access card *Held*
You feel the burden of the weight of your equipment.
>
peer lobby
This is the lobby for the Crystalline Estates Condos. Residents may enter their
condominiums from here. Guests may inquire about purchasing a condo to the east
or buy additions for their condo to the west. This is a most cozy lobby.
There are three obvious exits: east, west, and exit.
* Crystalline Estates Board * is here.
>
hps
hp: 286/529 dr: stoned wimpy: 0 hp
>Canner <pk> is that the end my friend?
st
hp: 286/529 sp: 277/277 exp: 21674 cr: 9350 align: -74/0
>
i
You are carrying:
Chwar's copy of The Hitchhiker's Guide to the Star Wars Galaxy
Transdermal Patch (applied)
A Vial of Ryll
A medkit
A capture net
An MLR droid remote controller
A blast suit *Held* (improved) (worn)
A syringe containing red liquid *Held*
Combat Hammer *Held* (wielded)
Whipcord *Held* (worn)
A health scanner *Held*
A syringe containing silver liquid *Held*
Two Flare Tube *Held*s
Assassin gloves *Held* (worn)
Transdermal Patch *Held*
A small access card *Held*
You feel the burden of the weight of your equipment.
>
l
This is a Soleada condo.
There are three obvious exits: dock, lobby, and shuttles.
A Pair of Stuncuffs, Eleven Vials of Ryll, Three bottles of silver liquid, A
Wookiee carrying bag, Two Ornate Passcards, A Master Key, A syringe containing
silver liquid, Four Ampules of Kor Ryll, Slicertool, and Five bottles of red
liquid are here.
>
lobby
This is the lobby for the Crystalline Estates Condos. Residents may enter their
condominiums from here. Guests may inquire about purchasing a condo to the east
or buy additions for their condo to the west. This is a most cozy lobby.
There are three obvious exits: east, west, and exit.
* Crystalline Estates Board * is here.
>
peer exit
This is a pathway leading between the main dock of Soleada and the fine
Crystalline Estates. As you look north, you see the large crystal mountain which
makes up the exterior of the estates. They look like a very lovely place to
visit. To the east you see the Bounty Hunter Outpost, and to the west is the
Soleada Bank.
There are four obvious exits: south, east, estates, and west.
XLR-D6
Captain Canner the Master Pilot
A droid servomotor is here.
>hp: 314/529 (+20) dr: stoned
hh exit
You launch the whipcord at Canner, but end up spending precious ammunition
hitting everything else in the area instead!
>
i
You are carrying:
Chwar's copy of The Hitchhiker's Guide to the Star Wars Galaxy
Transdermal Patch (applied)
A Vial of Ryll
A medkit
A capture net
An MLR droid remote controller
A blast suit *Held* (improved) (worn)
A syringe containing red liquid *Held*
Combat Hammer *Held* (wielded)
Whipcord *Held* (worn)
A health scanner *Held*
A syringe containing silver liquid *Held*
Two Flare Tube *Held*s
Assassin gloves *Held* (worn)
Transdermal Patch *Held*
A small access card *Held*
You feel the burden of the weight of your equipment.
>
e
A neat, sunny office where you may register for a condo. Enter <inquire> for
directions and information.
The only obvious exit is west.
>
ww
Crystalline Estates Lobby
[3: e, w, exit]
* Crystalline Estates Board * is here.
Avante Garde
[1: e]
A sign is here.
You cannot see in that direction.
>
i
You are carrying:
Chwar's copy of The Hitchhiker's Guide to the Star Wars Galaxy
Transdermal Patch (applied)
A Vial of Ryll
A medkit
A capture net
An MLR droid remote controller
A blast suit *Held* (improved) (worn)
A syringe containing red liquid *Held*
Combat Hammer *Held* (wielded)
Whipcord *Held* (worn)
A health scanner *Held*
A syringe containing silver liquid *Held*
Two Flare Tube *Held*s
Assassin gloves *Held* (worn)
Transdermal Patch *Held*
A small access card *Held*
You feel the burden of the weight of your equipment.
>
ww
Crystalline Estates Lobby
[3: e, w, exit]
* Crystalline Estates Board * is here.
Avante Garde
[1: e]
A sign is here.
You cannot see in that direction.
>
ww
Crystalline Estates Lobby
[3: e, w, exit]
* Crystalline Estates Board * is here.
Avante Garde
[1: e]
A sign is here.
You cannot see in that direction.
>
ww
Crystalline Estates Lobby
[3: e, w, exit]
* Crystalline Estates Board * is here.
Avante Garde
[1: e]
A sign is here.
You cannot see in that direction.
>
ww
Crystalline Estates Lobby
[3: e, w, exit]
* Crystalline Estates Board * is here.
Avante Garde
[1: e]
A sign is here.
You cannot see in that direction.
>
ww
Crystalline Estates Lobby
[3: e, w, exit]
* Crystalline Estates Board * is here.
Avante Garde
[1: e]
A sign is here.
You cannot see in that direction.
>
ww
Crystalline Estates Lobby
[3: e, w, exit]
* Crystalline Estates Board * is here.
Avante Garde
[1: e]
A sign is here.
You cannot see in that direction.
>
ww
Crystalline Estates Lobby
[3: e, w, exit]
* Crystalline Estates Board * is here.
Avante Garde
[1: e]
A sign is here.
You cannot see in that direction.
>
ww
Crystalline Estates Lobby
[3: e, w, exit]
* Crystalline Estates Board * is here.
Avante Garde
[1: e]
A sign is here.
You cannot see in that direction.
>
w
This is the lobby for the Crystalline Estates Condos. Residents may enter their
condominiums from here. Guests may inquire about purchasing a condo to the east
or buy additions for their condo to the west. This is a most cozy lobby.
There are three obvious exits: east, west, and exit.
* Crystalline Estates Board * is here.
>
sc
Handprint scan confirmed. Welcome Chwar.
The security cameras and listening devices crackle to life as you enter your
room.
>
peer shuttles
You are in a modern and well-built shuttle docking area. You see other similar
landing areas to the north, east, and south. A door to the west leads out of
this dock. You also see a large sign on the wall.
There are four obvious exits: south, north, east, and west.
>hp: 358/529 (+20) dr: stoned
sc
What?
>
l
This is a Soleada condo.
There are three obvious exits: dock, lobby, and shuttles.
A Pair of Stuncuffs, Eleven Vials of Ryll, Three bottles of silver liquid, A
Wookiee carrying bag, Two Ornate Passcards, A Master Key, A syringe containing
silver liquid, Four Ampules of Kor Ryll, Slicertool, and Five bottles of red
liquid are here.
>
shuttles
You are in a modern and well-built shuttle docking area. You see other similar
landing areas to the north, east, and south. A door to the west leads out of
this dock. You also see a large sign on the wall.
There are four obvious exits: south, north, east, and west.
>
ww
Shuttle Terminal
[4: s, n, e, exit]
A small Miph
You cannot see in that direction.
>Autosaving.
e
You are in the landing bay where the shuttle to Rodia and Bimmisaari takes off.
The landing bay is bright and very clean and there are a few people waiting.
There are a couple of benches to sit on while waiting, but the shuttle should be
here shortly.
The only obvious exit is west.
Transport Shuttle (RT. 212: Soleada-Bimmisaari-Rodia) is here.
>
st
hp: 366/529 sp: 277/277 exp: 21674 cr: 9350 align: -74/0
>
ww
Shuttle Dock Area
[4: s, n, e, w]
Shuttle Terminal
[4: s, n, e, exit]
A small Miph
You cannot see in that direction.
>
w
You are in a modern and well-built shuttle docking area. You see other similar
landing areas to the north, east, and south. A door to the west leads out of
this dock. You also see a large sign on the wall.
There are four obvious exits: south, north, east, and west.
>
n
You are in the landing bay, where the shuttle to Gamorr and Berchest takes off.
The landing bay is bright and very clean and there are a few people waiting.
There are a couple of benches to sit on while waiting, but the shuttle should be
here shortly.
The only obvious exit is south.
>
ss
Shuttle Dock Area
[4: s, n, e, w]
Landing Bay
[1: n]
You cannot see in that direction.
>
ss
Shuttle Dock Area
[4: s, n, e, w]
Landing Bay
[1: n]
You cannot see in that direction.
>
swho
S t a r W a r s M u d - 12 adventurers
Thu Aug 18 17:02:28 2016 EDT
============================================================================
[Moff] Gwegster (1325m)
[Moff] Stavros (1307m)
[Councillor] ** Zvarsh **
============================================================================
[50] Gator (26m) [50] Zenox [19] Canner
[50] Gekko (28m) [45] Devious (8m) [19] Chwar
[50] Jericho (84m) [36] Verdyc (6m) [19] *Rask*
[50] Ug [30] Meitar (3m) [10] Garnster
>
xx
You must be 19x3 before advancing assassin.
You need 210326 more experience to advance bounty_hunter to 15.
You need 210326 more experience to advance scientist to 15.
>
st
hp: 366/529 sp: 277/277 exp: 21674 cr: 9350 align: -74/0
>
hps
hp: 366/529 dr: stoned wimpy: 0 hp
>
delays
silver poison: 4 minutes and 50 seconds
>Transport Shuttle (RT. 211: Soleada-Gamorr-Berchest) touches down.
l
You are in the landing bay, where the shuttle to Gamorr and Berchest takes off.
The landing bay is bright and very clean and there are a few people waiting.
There are a couple of benches to sit on while waiting, but the shuttle should be
here shortly.
The only obvious exit is south.
Transport Shuttle (RT. 211: Soleada-Gamorr-Berchest) is here.
>
st
hp: 374/529 sp: 277/277 exp: 21674 cr: 9350 align: -74/0
>
ss
Shuttle Dock Area
[4: s, n, e, w]
Landing Bay
[1: n]
You cannot see in that direction.
>
s
You are in a modern and well-built shuttle docking area. You see other similar
landing areas to the north, east, and south. A door to the west leads out of
this dock. You also see a large sign on the wall.
There are four obvious exits: south, north, east, and west.
>
ww
Shuttle Terminal
[4: s, n, e, exit]
A small Miph
You cannot see in that direction.
>
w
You are in a very clean (and very busy) shuttle terminal. From here, you can
access the landing bays to the east through a security door. Shuttles to Gamorr,
Rodia, and a few other places are currently operational. The ticket counter is
to the north, and the Rodian Package Tours office is to the south. A large sign
on the wall catches your attention.
There are four obvious exits: south, north, east, and exit.
A small Miph
>Miph leaves exit.
hp: 394/529 (+20) dr: stoned
peer exit
This is the main dock of the planet Soleada. This planet is a large tourist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: south, north, east, and west.
Smuggler
XLR-O6
A small Miph
A droid servomotor and Cadet Uniform are here.
>
n
A large, clean office. You may buy tickets for the shuttles here, or obtain
them free, courtesy of the Soleada Tourism Board. A sign hangs from the wall,
along with a list of supplies you may purchase here.
The only obvious exit is south.
Ticket seller
>
st
hp: 394/529 sp: 277/277 exp: 21674 cr: 9350 align: -74/0
>
l
A large, clean office. You may buy tickets for the shuttles here, or obtain
them free, courtesy of the Soleada Tourism Board. A sign hangs from the wall,
along with a list of supplies you may purchase here.
The only obvious exit is south.
Ticket seller
>
i
You are carrying:
Chwar's copy of The Hitchhiker's Guide to the Star Wars Galaxy
Transdermal Patch (applied)
A Vial of Ryll
A medkit
A capture net
An MLR droid remote controller
A blast suit *Held* (improved) (worn)
A syringe containing red liquid *Held*
Combat Hammer *Held* (wielded)
Whipcord *Held* (worn)
A health scanner *Held*
A syringe containing silver liquid *Held*
Two Flare Tube *Held*s
Assassin gloves *Held* (worn)
Transdermal Patch *Held*
A small access card *Held*
You feel the burden of the weight of your equipment.
>
st
hp: 402/529 sp: 277/277 exp: 21674 cr: 9350 align: -74/0
>
delays
silver poison: 4 minutes and 37 seconds
>
hps
hp: 402/529 dr: stoned wimpy: 0 hp
>
st
hp: 402/529 sp: 277/277 exp: 21674 cr: 9350 align: -74/0
>
ff
You work yourself up into a battle frenzy, ignoring your injuries.
hp: 458/595 (+56) dr: stoned
>
l
A large, clean office. You may buy tickets for the shuttles here, or obtain
them free, courtesy of the Soleada Tourism Board. A sign hangs from the wall,
along with a list of supplies you may purchase here.
The only obvious exit is south.
Ticket seller
>
st
hp: 458/595 sp: 277/277 exp: 21674 cr: 9350 align: -74/0
>
ir
You must catch your breath before you can inject somebody.
>
ir
You must catch your breath before you can inject somebody.
>
ir
You must catch your breath before you can inject somebody.
>
ir
You must catch your breath before you can inject somebody.
>
ss
Shuttle Terminal
[4: s, n, e, exit]
Rodian Package Tours Office
[1: n]
Rodian consul
You cannot see in that direction.
>
ir
You must catch your breath before you can inject somebody.
>
ir
You must catch your breath before you can inject somebody.
>
ir
You must catch your breath before you can inject somebody.
>
ir
You must catch your breath before you can inject somebody.
>
ir
You must catch your breath before you can inject somebody.
>
ir
You try, but fail to inject yourself. (6 doses left)
>
ir
You must catch your breath before you can inject somebody.
>
ir
You must catch your breath before you can inject somebody.
>
ir
You must catch your breath before you can inject somebody.
>
l
A large, clean office. You may buy tickets for the shuttles here, or obtain
them free, courtesy of the Soleada Tourism Board. A sign hangs from the wall,
along with a list of supplies you may purchase here.
The only obvious exit is south.
Ticket seller
>
st
hp: 466/595 sp: 277/277 exp: 21674 cr: 9350 align: -74/0
>
ir
You must catch your breath before you can inject somebody.
>
ir
You must catch your breath before you can inject somebody.
>
ir
You stick a needle deep into your own flesh. (5 doses left)
As you inject yourself, a red rage overcomes you!
>
ir
You must catch your breath before you can inject somebody.
>
s
You are in a very clean (and very busy) shuttle terminal. From here, you can
access the landing bays to the east through a security door. Shuttles to Gamorr,
Rodia, and a few other places are currently operational. The ticket counter is
to the north, and the Rodian Package Tours office is to the south. A large sign
on the wall catches your attention.
There are four obvious exits: south, north, east, and exit.
>
exit
This is the main dock of the planet Soleada. This planet is a large tourist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: south, north, east, and west.
Smuggler
XLR-O6
A small Miph
A droid servomotor and Cadet Uniform are here.
>
n
The little LR droid blocks that direction with an energy field!
>
n
>
n
>hp: 494/595 (+20) dr: stoned
n
>
n
>
n
The little LR droid blocks that direction with an energy field!
>
n
>
n
>
n
>
n
>
n
>
n
The little LR droid blocks that direction with an energy field!
>
n
>
n
>A Ithorian sidles up to you and attracts your attention...
Smuggler tells you: Looking for a way off this chunk of rock? Well, you've come
to the right person. Just tell me where we're going and I'll have you there in
no time.
l
This is the main dock of the planet Soleada. This planet is a large tourist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: south, north, east, and west.
Smuggler
XLR-O6
A small Miph
A droid servomotor and Cadet Uniform are here.
>
n
>Miph leaves east.
Canner enters.
n
The little LR droid blocks that direction with an energy field!
>
n
>
n
>You cause great damage to Canner with your weapon.
You blast Canner powerfully with your hammer.
Canner points his hellfire rifle at you and fires it.
Canner injures you with burning plasma.
hp: 480/595 (-14)
Canner smashes you with a powerful lunge then staggers back in a daze.
hp: 465/595 (-15)
sl
You slow down Canner with a good hit to the head.
>The scanner makes a small beep.
The scanner makes a small beep.
h
The scanner beeps : Canner is at 92% health.
>
s
The pathway continues north to the landing and east towards a massive,
dark-stone building you easily identify as the Regency Hotel. Immediately to the
east of here are the gardens of the hotel, and beyond that is the building
itself. To the west is a cobblestone road. A gleaming white building to the
south houses the Avalon Shopping Center.
There are four obvious exits: south, north, east, and west.
Ug the Holder Of All Secret Knowledge
Slicer
Red uniform is here.
>
n
This is the main dock of the planet Soleada. This planet is a large tourist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: south, north, east, and west.
Smuggler
XLR-O6
Captain Canner the Master Pilot
A droid servomotor and Cadet Uniform are here.
>Gekko's Transport Shuttle (RT. 407: Soleada-Endor-Jubilar) touches down.
You send Canner a bone crushing blow with your hammer.
Canner points his hellfire rifle at you and fires it.
Canner nicks you lightly with burning plasma.
hp: 465/595 (-7)
h
The scanner beeps : Canner is at 88% health.
>
st
hp: 465/595 sp: 277/277 exp: 21701 cr: 9350 align: -74/0
>The scanner makes a small beep.
The scanner makes a small beep.
Canner looks at you.
h
The scanner beeps : Canner is at 88% health.
>You cause great damage to Canner with your weapon.
You beat Canner down with your hammer.
Canner points his hellfire rifle at you and fires it.
Canner nicks you with burning plasma.
hp: 457/595 (-8)
The scanner makes a small beep.
The scanner makes a small beep.
The scanner makes a small beep.
A Ithorian sidles up to you and attracts your attention...
Smuggler tells you: Yo, Buddy! I can take you wherever you need to go. Just hop
in and we'll get this show on the road.
You cause great damage to Canner with your weapon.
You batter Canner with your hammer.
Canner points his hellfire rifle at you and fires it.
You're enshrouded in plasma fire. Arrrgh! It burns! It burns!
Canner wounds you with burning plasma.
hp: 437/595 (-20)
th
Throw the net on whom?
>Canner smashes you with a powerful lunge then staggers back in a daze.
hp: 415/595 (-22)
hp: 410/595 (-5)
The plasma burns you some more!
The scanner makes a small beep.
The scanner makes a small beep.
You strike Canner with your hammer.
Canner can move again.
The scanner makes a small beep.
The scanner makes a small beep.
Canner looks at you.
You hurt Canner mildly with your hammer.
Canner points his hellfire rifle at you and fires it.
You're enshrouded in plasma fire. Arrrgh! It burns! It burns!
Canner injures you with burning plasma.
hp: 405/595 (-12)
thorw net on canner
What?
>The scanner makes a small beep.
The scanner makes a small beep.
You squish Canner with your hammer.
Canner points his hellfire rifle at you and fires it.
Canner injures you severely with burning plasma.
hp: 388/595 (-17)
l net
The electrically-charged net can be thrown on a victim. Once entangled, the
victim is hit with a paralyzing burst of electricity. The net only works on
other players. To use, just <nthrow (victim)>.
>You feel the rage building inside you!
The scanner makes a small beep.
sl
You try to slow Canner but fail.
>You send Canner a bone crushing blow with your hammer.
Canner points his hellfire rifle at you and fires it.
Canner injures you severely with burning plasma.
hp: 369/595 (-19)
Zenox <cov> .:|V|:. I'm wondering if you were just too drugged for it to work or
something. I dunno.
The scanner makes a small beep.
The scanner makes a small beep.
The scanner makes a small beep.
You strike Canner with your hammer.
Canner points his hellfire rifle at you and fires it.
You're enshrouded in plasma fire. Arrrgh! It burns! It burns!
Canner nicks you lightly with burning plasma.
hp: 362/595 (-7)
Canner smashes you with a powerful lunge then staggers back in a daze.
hp: 338/595 (-24)
nthrow canner
What?
>The scanner makes a small beep.
hp: 327/595 (-11)
The plasma burns you some more!
The scanner makes a small beep.
hp: 347/595 (+20) dr: stoned
nthrow canner
What?
>You hurt Canner mildly with your hammer.
Canner can move again.
You strike Canner brutally with your hammer.
Canner points his hellfire rifle at you and fires it.
You're enshrouded in plasma fire. Arrrgh! It burns! It burns!
Canner nicks you with burning plasma.
hp: 346/595 (-8)
Engines whine as Gekko's Transport Shuttle (RT. 407: Soleada-Endor-Jubilar)
lifts off.
nthrow canner
What?
>You strike Canner with your hammer.
Canner points his hellfire rifle at you and fires it.
You're enshrouded in plasma fire. Arrrgh! It burns! It burns!
Canner nicks you with burning plasma.
hp: 338/595 (-8)
Zenox <cov> .:|V|:. I'll try to test it sometime if I can get my hands on some.
The scanner makes a small beep.
The scanner makes a small beep.
You hurt Canner mildly with your hammer.
Canner points his hellfire rifle at you and fires it.
You're enshrouded in plasma fire. Arrrgh! It burns! It burns!
Canner injures you severely with burning plasma.
hp: 322/595 (-16)
The scanner makes a small beep.
bl
You try to toss a pellet into Canner's face, but miss.
>Canner looks at you.
h
You send Canner a bone crushing blow with your hammer.
Canner points his hellfire rifle at you and fires it.
Canner nicks you with burning plasma.
hp: 314/595 (-8)
The scanner beeps : Canner is at 36% health.
>Canner smashes you with a powerful lunge then staggers back in a daze.
hp: 290/595 (-24)
Miph enters.
s
The pathway continues north to the landing and east towards a massive,
dark-stone building you easily identify as the Regency Hotel. Immediately to the
east of here are the gardens of the hotel, and beyond that is the building
itself. To the west is a cobblestone road. A gleaming white building to the
south houses the Avalon Shopping Center.
There are four obvious exits: south, north, east, and west.
Ug the Holder Of All Secret Knowledge
Slicer
Red uniform is here.
>hp: 278/595 (-12)
The plasma burns you some more!
st
hp: 278/595 sp: 277/277 exp: 21800 cr: 9350 align: -74/0
>
n
This is the main dock of the planet Soleada. This planet is a large tourist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: south, north, east, and west.
Smuggler
XLR-O6
A small Miph
Captain Canner the Master Pilot
A droid servomotor and Cadet Uniform are here.
>Gekko's Transport Shuttle (RT. 103: Coruscant-Soleada-Eichbaum) touches down.
st
hp: 278/595 sp: 277/277 exp: 21800 cr: 9350 align: -74/0
>
sl
You strike Canner with your hammer.
Canner points his hellfire rifle at you and fires it.
You're enshrouded in plasma fire. Arrrgh! It burns! It burns!
Canner nicks you with burning plasma.
hp: 270/595 (-8)
You cannot do that just yet.
>The scanner makes a small beep.
h
The scanner beeps : Canner is at 32% health.
>The scanner makes a small beep.
Canner looks at you.
b
You haven't regained your balance enough to bash someone senseless.
>You hurt Canner mildly with your hammer.
Canner points his hellfire rifle at you and fires it.
Canner wounds you with burning plasma.
hp: 257/595 (-20)
h
The scanner beeps : Canner is at 31% health.
>
b
You haven't regained your balance enough to bash someone senseless.
>
h
The scanner beeps : Canner is at 31% health.
>The scanner makes a small beep.
You send Canner a bone crushing blow with your hammer.
Canner points his hellfire rifle at you and fires it.
You're enshrouded in plasma fire. Arrrgh! It burns! It burns!
Canner injures you with burning plasma.
hp: 245/595 (-12)
The scanner makes a small beep.
b
You brutally bash Canner, knocking him senseless.
>A Ithorian sidles up to you and attracts your attention...
Smuggler tells you: Psssst. Hey Buddy, need a lift somewhere? I can arrange it,
if the price is right...
The scanner makes a small beep.
h
The scanner beeps : Canner is at 24% health.
>
st
You strike Canner with your hammer.
hp: 245/595 sp: 277/277 exp: 21833 cr: 9350 align: -74/0
>Canner can move again.
Canner leaves west.
h
hscan <target>
>Miph leaves north.
hp: 237/595 (-8)
The plasma burns you some more!
w
The little LR droid blocks that direction with an energy field!
>
w
This is the ship bay where the ships are stored. The ship shop will take your
order and produce a ship for you here.
There are two obvious exits: east and west.
Ship patrolman
Captain Canner the Master Pilot
Y-wing [62125], Y-wing [2472], and A-wing Fighter [2469] are here.
>You storm around in a blind rage!
w
Saying this place is a mess is simply an understatement. You are standing in
front of a wreck of a freighter, which might have been a YT-1300 model in the
good old days. Main hull is broken in half and buried into the ground which is
also covered by lots of parts of scrap making your way in more difficult. The
hull of this once pride of some unknown smuggler is scarred by a crack made by
something you would rather not come upon. Near the crack you see boxes which
content varies from toolboxes to leather garment no doubt once belonging to some
seedy holovid star from Kashyyyk. You can't believe it but someone probably has
a shop here.
The only obvious exit is east.
Randal the Bitter, one-eyed pirate
>
e
This is the ship bay where the ships are stored. The ship shop will take your
order and produce a ship for you here.
There are two obvious exits: east and west.
Ship patrolman
Y-wing [62125], Y-wing [2472], and A-wing Fighter [2469] are here.
>
st
hp: 237/595 sp: 277/277 exp: 21833 cr: 9350 align: -74/0
>
e
Canner enters.
This is the main dock of the planet Soleada. This planet is a large tourist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: south, north, east, and west.
Smuggler
XLR-O6
Gekko's Transport Shuttle (RT. 103: Coruscant-Soleada-Eichbaum), A droid
servomotor, and Cadet Uniform are here.
>
st
hp: 237/595 sp: 277/277 exp: 21833 cr: 9350 align: -74/0
>
nn
A pathway on Soleada
[4: n, s, e, w]
MLR-R5
A small Miph
A droid servomotor and * The Soleada Main Board * are here.
A pathway to and from homes
[4: n, s, e, museum]
MLR-I3
A droid servomotor and A pile of scrap metal are here.
A pathway to and from homes
[4: s, e, estates, w]
A droid servomotor is here.
You cannot see in that direction.
>Canner enters.
You knock Canner with your hammer.
Canner points his hellfire rifle at you and fires it.
Canner nicks you with burning plasma.
hp: 236/595 (-8)
hp: 256/595 (+20) dr: numb
sl
You slow down Canner with a good hit to the head.
>Canner smashes you with a powerful lunge then staggers back in a daze.
hp: 232/595 (-24)
The scanner makes a small beep.
h
The scanner beeps : Canner is at 36% health.
>You strike Canner brutally with your hammer.
st
hp: 232/595 sp: 277/277 exp: 21851 cr: 9350 align: -74/0
>
b
You haven't regained your balance enough to bash someone senseless.
>Canner can move again.
A Ithorian sidles up to you and attracts your attention...
Smuggler tells you: Pardon me, Sir. If I can be of any assistance in meeting
your transportation needs to another planet, please don't hesitate to ask.
h
The scanner beeps : Canner is at 36% health.
>You decide to daydream a moment instead of attack.
Canner points his hellfire rifle at you and fires it.
Canner injures you severely with burning plasma.
hp: 214/595 (-18)
bl
You are not ready to use a flare tube on someone.
>
bl
You are not ready to use a flare tube on someone.
>
bl
hp: 207/595 (-7)
The plasma burns you some more!
The plasma covering you burns itself out.
You are not ready to use a flare tube on someone.
>
bl
You are not ready to use a flare tube on someone.
>You hurt Canner mildly with your hammer.
Canner points his hellfire rifle at you and fires it.
Canner injures you with burning plasma.
hp: 193/595 (-14)
bl
You are not ready to use a flare tube on someone.
>
bl
You are not ready to use a flare tube on someone.
>The scanner makes a small beep.
bl
The scanner makes a small beep.
You are not ready to use a flare tube on someone.
>Canner looks at you.
Engines whine as Gekko's Transport Shuttle (RT. 103: Coruscant-Soleada-Eichbaum)
lifts off.
You strike Canner brutally with your hammer.
Canner points his hellfire rifle at you and fires it.
You're enshrouded in plasma fire. Arrrgh! It burns! It burns!
Canner nicks you lightly with burning plasma.
hp: 188/595 (-5)
bl
You are not ready to use a flare tube on someone.
>
bl
You are not ready to use a flare tube on someone.
>Canner leaves west.
bl
You are not ready to use a flare tube on someone.
>hp: 174/595 (-14)
The plasma burns you some more!
w
The little LR droid blocks that direction with an energy field!
>
b
Bash what ?
>
w
>
w
This is the ship bay where the ships are stored. The ship shop will take your
order and produce a ship for you here.
There are two obvious exits: east and west.
XLR-L4
Ship patrolman
Captain Canner the Master Pilot
Y-wing [62125], Y-wing [2472], and A-wing Fighter [2469] are here.
>
b
Canner leaps out of the way of your bash.
>You squish Canner with your hammer.
Canner points his hellfire rifle at you and fires it.
You're enshrouded in plasma fire. Arrrgh! It burns! It burns!
Canner nicks you lightly with burning plasma.
hp: 177/595 (-4)
st
hp: 177/595 sp: 277/277 exp: 21873 cr: 9350 align: -74/0
>
h
The scanner beeps : Canner is at 27% health.
>
e
The little LR droid blocks that direction with an energy field!
>You hurt Canner mildly with your hammer.
Canner points his hellfire rifle at you and fires it.
Canner injures you with burning plasma.
hp: 162/595 (-15)
Canner leaves west.
sl
Slow who?
>
sle
What?
>
e
The little LR droid blocks that direction with an energy field!
>
e
>
e
>
e
>
e
The little LR droid blocks that direction with an energy field!
>
e
>
e
>
e
Canner points his hellfire rifle at you and fires it.
Canner injures you with burning plasma.
hp: 150/595 (-12)
>
e
>hp: 149/595 (-1)
The plasma burns you some more!
e
The little LR droid blocks that direction with an energy field!
>
e
>Canner enters.
You send Canner a bone crushing blow with your hammer.
Canner points his hellfire rifle at you and fires it.
Canner nicks you lightly with burning plasma.
hp: 151/595 (-5)
e
>
e
>Canner smashes you with a powerful lunge then staggers back in a daze.
hp: 130/595 (-21)
sl
You try to slow Canner but fail.
>
h
The scanner beeps : Canner is at 20% health.
>The rage peaks, your muscles scream as you thrash around!
You slam Canner mercilessly with your hammer.
e
This is the main dock of the planet Soleada. This planet is a large tourist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: south, north, east, and west.
Smuggler
XLR-O6
A droid servomotor and Cadet Uniform are here.
>
e
You are in a very clean (and very busy) shuttle terminal. From here, you can
access the landing bays to the east through a security door. Shuttles to Gamorr,
Rodia, and a few other places are currently operational. The ticket counter is
to the north, and the Rodian Package Tours office is to the south. A large sign
on the wall catches your attention.
There are four obvious exits: south, north, east, and exit.
>
w
What?
>
n
A large, clean office. You may buy tickets for the shuttles here, or obtain
them free, courtesy of the Soleada Tourism Board. A sign hangs from the wall,
along with a list of supplies you may purchase here.
The only obvious exit is south.
Ticket seller
>
ss
Shuttle Terminal
[4: s, n, e, exit]
Rodian Package Tours Office
[1: n]
Rodian consul
You cannot see in that direction.
>hp: 150/595 (+20) dr: numb
ss
Shuttle Terminal
[4: s, n, e, exit]
Rodian Package Tours Office
[1: n]
Rodian consul
You cannot see in that direction.
>
ss
Shuttle Terminal
[4: s, n, e, exit]
Rodian Package Tours Office
[1: n]
Rodian consul
You cannot see in that direction.
>
ss
Shuttle Terminal
[4: s, n, e, exit]
Rodian Package Tours Office
[1: n]
Rodian consul
You cannot see in that direction.
>hp: 149/595 (-1)
The plasma burns you some more!
delays
Frenzy: 2 minutes and 23 seconds
red poison: 1 minute and 55 seconds
silver poison: 2 minutes and 58 seconds
>
ss
Shuttle Terminal
[4: s, n, e, exit]
Rodian Package Tours Office
[1: n]
Rodian consul
You cannot see in that direction.
>
s
You are in a very clean (and very busy) shuttle terminal. From here, you can
access the landing bays to the east through a security door. Shuttles to Gamorr,
Rodia, and a few other places are currently operational. The ticket counter is
to the north, and the Rodian Package Tours office is to the south. A large sign
on the wall catches your attention.
There are four obvious exits: south, north, east, and exit.
>
exit
This is the main dock of the planet Soleada. This planet is a large tourist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: south, north, east, and west.
Smuggler
XLR-O6
Captain Canner the Master Pilot
A droid servomotor and Cadet Uniform are here.
>Canner <pk> lol
Canner smashes you with a powerful lunge then staggers back in a daze.
hp: 140/595 (-16)
b
Canner leaps out of the way of your bash.
>You strike Canner with your hammer.
The scanner makes a small beep.
b
You haven't regained your balance enough to bash someone senseless.
>Canner can move again.
Canner leaves west.
h
hscan <target>
>
w
The little LR droid blocks that direction with an energy field!
>
w
A Ithorian sidles up to you and attracts your attention...
Smuggler tells you: Yo, Buddy! I can take you wherever you need to go. Just hop
in and we'll get this show on the road.
>
w
>
w
The little LR droid blocks that direction with an energy field!
>hp: 129/595 (-11)
The plasma burns you some more!
sl
Slow who?
>
w
>
w
>
w
The little LR droid blocks that direction with an energy field!
>
w
>
sl
Slow who?
>
w
>
sl
Slow who?
>Canner <pk> glad i only have two droids down
w
The little LR droid blocks that direction with an energy field!
>
sl
Slow who?
>
w
>
sl
Slow who?
>
w
The little LR droid blocks that direction with an energy field!
>
sl
Canner points his hellfire rifle at you and fires it.
Canner nicks you lightly with burning plasma.
hp: 130/595 (-6)
Slow who?
>
w
>
sl
Slow who?
>
w
>
sl
Slow who?
>
w
The fury starts to subside.
The little LR droid blocks that direction with an energy field!
>
s
>
w
The little LR droid blocks that direction with an energy field!
>
w
>hp: 120/595 (-10)
The plasma burns you some more!
The plasma covering you burns itself out.
w
>Canner points his hellfire rifle at you and fires it.
Canner wounds you with burning plasma.
hp: 107/595 (-20)
w
>
w
The little LR droid blocks that direction with an energy field!
>
w
>
w
>hp: 127/595 (+20) dr: numb
sl
Slow who?
>
w
>The XLR-droid goes beep, bzzzztttt...
w
This is the ship bay where the ships are stored. The ship shop will take your
order and produce a ship for you here.
There are two obvious exits: east and west.
XLR-L4
Ship patrolman
Y-wing [62125], Y-wing [2472], and A-wing Fighter [2469] are here.
>
sl
Slow who?
>
e
The little LR droid blocks that direction with an energy field!
>You feel the pain of your injuries return as your battle madness ends.
hp: 105/529 (-22) dr: numb
Canner points his hellfire rifle at you and fires it.
You're enshrouded in plasma fire. Arrrgh! It burns! It burns!
Canner injures you with burning plasma.
hp: 92/529 (-13)
e
>
e
The little LR droid blocks that direction with an energy field!
>hp: 90/529 (-2)
The plasma burns you some more!
e
>
w
>
w
>
w
The little LR droid blocks that direction with an energy field!
>
w
>
rr
You administer the ryll, and feel better immediately.
hp: 199/529 (+109) dr: comfortably numb
hp: 199/529 sp: 277/277
>Canner points his hellfire rifle at you and fires it.
Canner wounds you with burning plasma.
hp: 186/529 (-20)
w
>
w
The little LR droid blocks that direction with an energy field!
>
w
>
w
>
w
>
w
>
w
Saying this place is a mess is simply an understatement. You are standing in
front of a wreck of a freighter, which might have been a YT-1300 model in the
good old days. Main hull is broken in half and buried into the ground which is
also covered by lots of parts of scrap making your way in more difficult. The
hull of this once pride of some unknown smuggler is scarred by a crack made by
something you would rather not come upon. Near the crack you see boxes which
content varies from toolboxes to leather garment no doubt once belonging to some
seedy holovid star from Kashyyyk. You can't believe it but someone probably has
a shop here.
The only obvious exit is east.
Randal the Bitter, one-eyed pirate
Captain Canner the Master Pilot
>
w
What?
>
s
Canner leaves east.
What?
>
sl
Slow who?
>
e
This is the ship bay where the ships are stored. The ship shop will take your
order and produce a ship for you here.
There are two obvious exits: east and west.
XLR-L4
Ship patrolman
Y-wing [62125], Y-wing [2472], and A-wing Fighter [2469] are here.
>
sl
Slow who?
>
e
>Canner points his hellfire rifle at you and fires it.
Canner injures you with burning plasma.
hp: 174/529 (-12)
e
The little LR droid blocks that direction with an energy field!
>hp: 166/529 (-8)
The plasma burns you some more!
e
>
e
>
e
>
e
The little LR droid blocks that direction with an energy field!
>
e
>
e
>
e
>
e
>
e
The little LR droid blocks that direction with an energy field!
>Canner points his hellfire rifle at you and fires it.
Canner injures you with burning plasma.
hp: 161/529 (-13)
e
>
e
>
e
>
m
You don't have enough bacta for that.
>
m
You don't have enough bacta for that.
>Your muscles start to cramp, hindering your movements.
e
This is the main dock of the planet Soleada. This planet is a large tourist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: south, north, east, and west.
Smuggler
XLR-O6
A small Miph
Captain Canner the Master Pilot
A droid servomotor and Cadet Uniform are here.
>
e
>You tickle Canner lightly with your hammer.
Canner points his hellfire rifle at you and fires it.
Canner injures you severely with burning plasma.
hp: 144/529 (-17)
Canner smashes you with a powerful lunge then staggers back in a daze.
hp: 118/529 (-26)
sl
You slow down Canner with a good hit to the head.
>The scanner makes a small beep.
h
The scanner beeps : Canner is at 30% health.
>The scanner makes a small beep.
b
You haven't regained your balance enough to bash someone senseless.
>
b
You hurt Canner mildly with your hammer.
You haven't regained your balance enough to bash someone senseless.
>
e
Canner can move again.
The little LR droid blocks that direction with an energy field!
>Miph leaves west.
hp: 112/529 (-6)
The plasma burns you some more!
e
>hp: 132/529 (+20) dr: stoned
e
>
e
>You cause great damage to Canner with your weapon.
You slam Canner mercilessly with your hammer.
Canner points his hellfire rifle at you and fires it.
Canner misses you with burning plasma.
e
The little LR droid blocks that direction with an energy field!
>A Ithorian sidles up to you and attracts your attention...
Smuggler tells you: Yo, Buddy! I can take you wherever you need to go. Just hop
in and we'll get this show on the road.
e
>The scanner makes a small beep.
The scanner makes a small beep.
e
>Canner looks at you.
e
>
e
The little LR droid blocks that direction with an energy field!
>You strike Canner with your hammer.
Canner points his hellfire rifle at you and fires it.
Canner nicks you with burning plasma.
hp: 132/529 (-8)
h
The scanner beeps : Canner is at 21% health.
>
e
>The scanner makes a small beep.
Canner leaves west.
b
You haven't regained your balance enough to bash someone senseless.
>
e
The little LR droid blocks that direction with an energy field!
>
e
>
e
>
e
>
e
>
e
Canner points his hellfire rifle at you and fires it.
Canner nicks you lightly with burning plasma.
hp: 127/529 (-5)
The little LR droid blocks that direction with an energy field!
>
e
>
e
>
e
>
n
>
n
The little LR droid blocks that direction with an energy field!
>
e
>hp: 116/529 (-11)
The plasma burns you some more!
e
>
e
>
e
>
e
>
e
You are in a very clean (and very busy) shuttle terminal. From here, you can
access the landing bays to the east through a security door. Shuttles to Gamorr,
Rodia, and a few other places are currently operational. The ticket counter is
to the north, and the Rodian Package Tours office is to the south. A large sign
on the wall catches your attention.
There are four obvious exits: south, north, east, and exit.
>
e
You don't have a ticket!
>Canner points his hellfire rifle at you and fires it.
Canner injures you severely with burning plasma.
hp: 97/529 (-19)
w
What?
>
n
A large, clean office. You may buy tickets for the shuttles here, or obtain
them free, courtesy of the Soleada Tourism Board. A sign hangs from the wall,
along with a list of supplies you may purchase here.
The only obvious exit is south.
Ticket seller
>
st
hp: 105/529 sp: 277/277 exp: 21928 cr: 9350 align: -74/0
>
buy 3
You buy medkit for 150 credits.
>
m
You try, but fail to perform major surgery on yourself.
>The medkit is empty, so you dispose of it.
m
hp: 124/529 (+19) dr: comfortably numb
You perform major surgery on yourself.
>
m
hp: 144/529 (+20) dr: comfortably numb
You perform major surgery on yourself.
>
m
Chwar is already too drugged for that.
>
m
Chwar is already too drugged for that.
>
st
hp: 144/529 sp: 277/277 exp: 22128 cr: 9200 align: -74/0
>
f
hp: 147/529 (+3) dr: comfortably numb
You perform first aid on yourself.
>
f
hp: 153/529 (+6) dr: comfortably numb
You perform first aid on yourself.
>
f
Chwar is already too drugged for that.
>
f
You try, but fail to perform first aid on yourself.
>
f
Chwar is already too drugged for that.
>
s
You are in a very clean (and very busy) shuttle terminal. From here, you can
access the landing bays to the east through a security door. Shuttles to Gamorr,
Rodia, and a few other places are currently operational. The ticket counter is
to the north, and the Rodian Package Tours office is to the south. A large sign
on the wall catches your attention.
There are four obvious exits: south, north, east, and exit.
Captain Canner the Master Pilot
>You strike Canner brutally with your hammer.
Canner points his hellfire rifle at you and fires it.
You're enshrouded in plasma fire. Arrrgh! It burns! It burns!
Canner nicks you lightly with burning plasma.
hp: 149/529 (-4)
hp: 135/529 (-14)
The plasma burns you some more!
The plasma covering you burns itself out.
Canner smashes you with a powerful lunge then staggers back in a daze.
hp: 116/529 (-19)
sl
You try to slow Canner but fail.
>
h
The scanner beeps : Canner is at 27% health.
>
n
A large, clean office. You may buy tickets for the shuttles here, or obtain
them free, courtesy of the Soleada Tourism Board. A sign hangs from the wall,
along with a list of supplies you may purchase here.
The only obvious exit is south.
Ticket seller
>Your muscles tighten painfully as the drug leaves your system.
hps
hp: 124/529 dr: comfortably numb wimpy: 0 hp
>hp: 144/529 (+20) dr: comfortably numb
The patch dries up.
delays
Frenzy: 1 minute and 10 seconds
red poison: 42 seconds
silver poison: 1 minute and 45 seconds
>
s
You are in a very clean (and very busy) shuttle terminal. From here, you can
access the landing bays to the east through a security door. Shuttles to Gamorr,
Rodia, and a few other places are currently operational. The ticket counter is
to the north, and the Rodian Package Tours office is to the south. A large sign
on the wall catches your attention.
There are four obvious exits: south, north, east, and exit.
Captain Canner the Master Pilot
>You strike Canner with your hammer.
Canner points his hellfire rifle at you and fires it.
You're enshrouded in plasma fire. Arrrgh! It burns! It burns!
Canner injures you with burning plasma.
hp: 132/529 (-12)
st
hp: 132/529 sp: 277/277 exp: 22183 cr: 9200 align: -74/0
>Canner smashes you with a powerful lunge then staggers back in a daze.
hp: 103/529 (-29)
hp: 92/529 (-11)
The plasma burns you some more!
sl
You try to slow Canner but fail.
>The scanner makes a small beep.
You sting Canner with your hammer.
h
The scanner beeps : Canner is at 26% health.
>
st
hp: 92/529 sp: 277/277 exp: 22186 cr: 9200 align: -74/0
>
n
A large, clean office. You may buy tickets for the shuttles here, or obtain
them free, courtesy of the Soleada Tourism Board. A sign hangs from the wall,
along with a list of supplies you may purchase here.
The only obvious exit is south.
Ticket seller
>
delays
Frenzy: 1 minute and 5 seconds
red poison: 37 seconds
silver poison: 1 minute and 40 seconds
>
s
Canner points his hellfire rifle at you and fires it.
Canner injures you severely with burning plasma.
hp: 76/529 (-16)
You are in a very clean (and very busy) shuttle terminal. From here, you can
access the landing bays to the east through a security door. Shuttles to Gamorr,
Rodia, and a few other places are currently operational. The ticket counter is
to the north, and the Rodian Package Tours office is to the south. A large sign
on the wall catches your attention.
There are four obvious exits: south, north, east, and exit.
Captain Canner the Master Pilot
>
s
A small, dark office. From the dust on the floor, walls, desks and computers,
you can tell that not a lot of action is seen here. If you are patient, you
might be able to buy a Rodian Passport here, which will make life much, much
easier for you once you get to Rodia.
The only obvious exit is north.
Rodian consul
>
st
hp: 76/529 sp: 277/277 exp: 22186 cr: 9200 align: -74/0
>
st
hp: 76/529 sp: 277/277 exp: 22186 cr: 9200 align: -74/0
>
delays
Frenzy: 1 minute and 2 seconds
red poison: 34 seconds
silver poison: 1 minute and 37 seconds
>
f
Chwar is already too drugged for that.
>
f
hp: 88/529 (+4) dr: comfortably numb
You perform first aid on yourself.
>Canner points his hellfire rifle at you and fires it.
Canner injures you severely with burning plasma.
hp: 71/529 (-17)
f
Chwar is already too drugged for that.
>
n
You are in a very clean (and very busy) shuttle terminal. From here, you can
access the landing bays to the east through a security door. Shuttles to Gamorr,
Rodia, and a few other places are currently operational. The ticket counter is
to the north, and the Rodian Package Tours office is to the south. A large sign
on the wall catches your attention.
There are four obvious exits: south, north, east, and exit.
Captain Canner the Master Pilot
>
st
hp: 71/529 sp: 277/277 exp: 22206 cr: 9200 align: -74/0
>You strike Canner brutally with your hammer.
Canner points his hellfire rifle at you and fires it.
Canner nicks you lightly with burning plasma.
hp: 66/529 (-5)
b
Canner leaps out of the way of your bash.
>Canner unsuccessfully lunges at you.
h
The scanner beeps : Canner is at 23% health.
>The scanner makes a small beep.
hp: 65/529 (-1)
The plasma burns you some more!
Canner looks at you.
n
A large, clean office. You may buy tickets for the shuttles here, or obtain
them free, courtesy of the Soleada Tourism Board. A sign hangs from the wall,
along with a list of supplies you may purchase here.
The only obvious exit is south.
Ticket seller
>
st
hp: 65/529 sp: 277/277 exp: 22212 cr: 9200 align: -74/0
>
s
You are in a very clean (and very busy) shuttle terminal. From here, you can
access the landing bays to the east through a security door. Shuttles to Gamorr,
Rodia, and a few other places are currently operational. The ticket counter is
to the north, and the Rodian Package Tours office is to the south. A large sign
on the wall catches your attention.
There are four obvious exits: south, north, east, and exit.
Captain Canner the Master Pilot
>Canner leaves north.
Canner enters.
You squish Canner with your hammer.
Canner points his hellfire rifle at you and fires it.
Canner nicks you lightly with burning plasma.
hp: 58/529 (-7)
e
You don't have a ticket!
>
n
A large, clean office. You may buy tickets for the shuttles here, or obtain
them free, courtesy of the Soleada Tourism Board. A sign hangs from the wall,
along with a list of supplies you may purchase here.
The only obvious exit is south.
Ticket seller
>Canner enters.
You squish Canner with your hammer.
Canner points his hellfire rifle at you and fires it.
You're enshrouded in plasma fire. Arrrgh! It burns! It burns!
Canner nicks you lightly with burning plasma.
hp: 52/529 (-6)
purchase ticket
The ticket seller takes your money and hands you a ticket.
>
s
You are in a very clean (and very busy) shuttle terminal. From here, you can
access the landing bays to the east through a security door. Shuttles to Gamorr,
Rodia, and a few other places are currently operational. The ticket counter is
to the north, and the Rodian Package Tours office is to the south. A large sign
on the wall catches your attention.
There are four obvious exits: south, north, east, and exit.
>
e
The machine takes your ticket as you pass through east.
You are in a modern and well-built shuttle docking area. You see other similar
landing areas to the north, east, and south. A door to the west leads out of
this dock. You also see a large sign on the wall.
There are four obvious exits: south, north, east, and west.
>
>
nn
Landing Bay
[1: s]
You cannot see in that direction.
>
st
hp: 60/529 sp: 277/277 exp: 22221 cr: 9150 align: -74/0
>
n
You are in the landing bay, where the shuttle to Gamorr and Berchest takes off.
The landing bay is bright and very clean and there are a few people waiting.
There are a couple of benches to sit on while waiting, but the shuttle should be
here shortly.
The only obvious exit is south.
>Your muscles slowly relax as the last of the drug is purged.
ss
Shuttle Dock Area
[4: s, n, e, w]
Landing Bay
[1: n]
You cannot see in that direction.
>
ss
Shuttle Dock Area
[4: s, n, e, w]
Landing Bay
[1: n]
You cannot see in that direction.
>hp: 53/529 (-7)
The plasma burns you some more!
ss
Shuttle Dock Area
[4: s, n, e, w]
Landing Bay
[1: n]
You cannot see in that direction.
>
ss
Shuttle Dock Area
[4: s, n, e, w]
Landing Bay
[1: n]
You cannot see in that direction.
>
ss
Shuttle Dock Area
[4: s, n, e, w]
Landing Bay
[1: n]
You cannot see in that direction.
>
st
hp: 53/529 sp: 277/277 exp: 22221 cr: 9150 align: -74/0
>
hps
hp: 53/529 dr: comfortably numb wimpy: 0 hp
>
st
hp: 53/529 sp: 277/277 exp: 22221 cr: 9150 align: -74/0
>
ss
Shuttle Dock Area
[4: s, n, e, w]
Landing Bay
[1: n]
You cannot see in that direction.
>
ss
Shuttle Dock Area
[4: s, n, e, w]
Landing Bay
[1: n]
You cannot see in that direction.
>
ss
Shuttle Dock Area
[4: s, n, e, w]
Landing Bay
[1: n]
You cannot see in that direction.
>
ss
Shuttle Dock Area
[4: s, n, e, w]
Landing Bay
[1: n]
You cannot see in that direction.
>
ss
Shuttle Dock Area
[4: s, n, e, w]
Captain Canner the Master Pilot
Landing Bay
[1: n]
You cannot see in that direction.
>
ss
Shuttle Dock Area
[4: s, n, e, w]
Captain Canner the Master Pilot
Landing Bay
[1: n]
You cannot see in that direction.
>
s
You are in a modern and well-built shuttle docking area. You see other similar
landing areas to the north, east, and south. A door to the west leads out of
this dock. You also see a large sign on the wall.
There are four obvious exits: south, north, east, and west.
Captain Canner the Master Pilot
>
sl
Canner leaves north.
Slow who?
>Canner enters.
n
You are in the landing bay, where the shuttle to Gamorr and Berchest takes off.
The landing bay is bright and very clean and there are a few people waiting.
There are a couple of benches to sit on while waiting, but the shuttle should be
here shortly.
The only obvious exit is south.
>
s
You are in a modern and well-built shuttle docking area. You see other similar
landing areas to the north, east, and south. A door to the west leads out of
this dock. You also see a large sign on the wall.
There are four obvious exits: south, north, east, and west.
Captain Canner the Master Pilot
>Canner smashes you with a powerful lunge then staggers back in a daze.
hp: 45/529 (-16)
sl
You slow down Canner with a good hit to the head.
>
n
You are in the landing bay, where the shuttle to Gamorr and Berchest takes off.
The landing bay is bright and very clean and there are a few people waiting.
There are a couple of benches to sit on while waiting, but the shuttle should be
here shortly.
The only obvious exit is south.
>hp: 34/529 (-11)
The plasma burns you some more!
s
You are in a modern and well-built shuttle docking area. You see other similar
landing areas to the north, east, and south. A door to the west leads out of
this dock. You also see a large sign on the wall.
There are four obvious exits: south, north, east, and west.
Captain Canner the Master Pilot
>Canner can move again.
e
You are in the landing bay where the shuttle to Rodia and Bimmisaari takes off.
The landing bay is bright and very clean and there are a few people waiting.
There are a couple of benches to sit on while waiting, but the shuttle should be
here shortly.
The only obvious exit is west.
>
f
hp: 39/529 (+5) dr: comfortably numb
You perform first aid on yourself.
>
f
Chwar is already too drugged for that.
>
f
hp: 40/529 (+1) dr: comfortably numb
You perform first aid on yourself.
>The medkit is empty, so you dispose of it.
is
You must catch your breath before you can inject somebody.
>
w
You are in a modern and well-built shuttle docking area. You see other similar
landing areas to the north, east, and south. A door to the west leads out of
this dock. You also see a large sign on the wall.
There are four obvious exits: south, north, east, and west.
Captain Canner the Master Pilot
>
n
You squish Canner with your hammer.
Canner points his hellfire rifle at you and fires it.
You're enshrouded in plasma fire. Arrrgh! It burns! It burns!
Canner wounds you with burning plasma.
hp: 20/529 (-20)
You are in the landing bay, where the shuttle to Gamorr and Berchest takes off.
The landing bay is bright and very clean and there are a few people waiting.
There are a couple of benches to sit on while waiting, but the shuttle should be
here shortly.
The only obvious exit is south.
>
is
You must catch your breath before you can inject somebody.
>
is
You must catch your breath before you can inject somebody.
>
s
You are in a modern and well-built shuttle docking area. You see other similar
landing areas to the north, east, and south. A door to the west leads out of
this dock. You also see a large sign on the wall.
There are four obvious exits: south, north, east, and west.
Captain Canner the Master Pilot
>
s
This dirty room is used by the shuttle from Crseih Station. Several rather
strange looking aliens stand patiently in line, waiting for the shuttle to
arrive. There is a thick cloud of smoke filling the chamber, making it rather
difficult to breathe. A few rather old-looking benches have been placed here,
but most of them are in use, so you will just have to stay standing.
The only obvious exit is north.
>
st
hp: 28/529 sp: 277/277 exp: 22267 cr: 9150 align: -74/0
>
delays
Frenzy: 28 seconds
silver poison: 1 minute and 3 seconds
>
n
You are in a modern and well-built shuttle docking area. You see other similar
landing areas to the north, east, and south. A door to the west leads out of
this dock. You also see a large sign on the wall.
There are four obvious exits: south, north, east, and west.
Captain Canner the Master Pilot
>hp: 23/529 (-5)
The plasma burns you some more!
The plasma covering you burns itself out.
You cause great damage to Canner with your weapon.
You clobber Canner with your hammer.
Canner points his hellfire rifle at you and fires it.
Canner nicks you with burning plasma.
hp: 12/529 (-11)
b
You brutally bash Canner.
>
n
You are in the landing bay, where the shuttle to Gamorr and Berchest takes off.
The landing bay is bright and very clean and there are a few people waiting.
There are a couple of benches to sit on while waiting, but the shuttle should be
here shortly.
The only obvious exit is south.
>
st
hp: 12/529 sp: 277/277 exp: 22285 cr: 9150 align: -74/0
>
s
You are in a modern and well-built shuttle docking area. You see other similar
landing areas to the north, east, and south. A door to the west leads out of
this dock. You also see a large sign on the wall.
There are four obvious exits: south, north, east, and west.
Captain Canner the Master Pilot
>You put your full weight into the blow and smash your opponent!
You strike Canner brutally with your hammer.
w
You are in a very clean (and very busy) shuttle terminal. From here, you can
access the landing bays to the east through a security door. Shuttles to Gamorr,
Rodia, and a few other places are currently operational. The ticket counter is
to the north, and the Rodian Package Tours office is to the south. A large sign
on the wall catches your attention.
There are four obvious exits: south, north, east, and exit.
>
n
A large, clean office. You may buy tickets for the shuttles here, or obtain
them free, courtesy of the Soleada Tourism Board. A sign hangs from the wall,
along with a list of supplies you may purchase here.
The only obvious exit is south.
Ticket seller
>
st
hp: 12/529 sp: 277/277 exp: 22296 cr: 9150 align: -74/0
>
xx
You must be 19x3 before advancing assassin.
You need 209704 more experience to advance bounty_hunter to 15.
You need 209704 more experience to advance scientist to 15.
>
st
hp: 12/529 sp: 277/277 exp: 22296 cr: 9150 align: -74/0
>
delays
Frenzy: 21 seconds
silver poison: 56 seconds
>Canner points his hellfire rifle at you and fires it.
Canner nicks you with burning plasma.
hp: 9/529 (-11)
s
You are in a very clean (and very busy) shuttle terminal. From here, you can
access the landing bays to the east through a security door. Shuttles to Gamorr,
Rodia, and a few other places are currently operational. The ticket counter is
to the north, and the Rodian Package Tours office is to the south. A large sign
on the wall catches your attention.
There are four obvious exits: south, north, east, and exit.
Captain Canner the Master Pilot
>
b
You brutally bash Canner.
>Canner smashes you with a powerful lunge then staggers back in a daze.
hp: -12/529 (-21)
<death> Canner targets Chwar and squeezes off the final round at Shuttle
Terminal.
You die.
You feel the sensations of nothingness as you rise above your corpse.
You arrive at a destination in a reality not like your own.
You feel significantly more vulnerable as you remove the armor.
You are relieved to get the hammer off your shoulder.
You remove your whipcord.
You remove your assassin gloves.
h
The dead are incapable of such acts.
>You are standing on Coruscant. You seem to be transparent, and no one can
see you.
At your feet there is a glowing bus pass, which you take.
You begin to head towards the dock when you hear a voice behind you...
'Oota goota?' [Going somewhere?] You turn and see a figure from your worst
nightmares.
It has black robes and a black hood, hiding all features except a green
snout.
It is holding a vibro-scythe. It could only be...
l
The dead are incapable of such acts.
>
st
The dead are incapable of such acts.
>The Grim Rodian!
You try to run, but your feet are frozen.
The Grim Rodian raises his weapon and swings it downward.
Canner <pk> ya got close
Just before hitting you, it vanishes.
As the Rodian hoots in surprise, it reappears, then becomes translucent.
He yells in anger: 'Flazit! Oosoo ba noolip doshin itton!'
[(untranslatable expletive)! This (u.e.) broke down again!]
He looks at a label and growls. You squint and see that it says:
Canner <pk> your slip rate is rediculous
Made On Endor.
st
The dead are incapable of such acts.
>'Jiup oota rewwen uio qooq civoloo Ewok ka yinneran ZOON!'
[I'm going to teach those (u.e.) (u.e.) Ewok (u.e.) ghosts not to mess with
DEATH!]
There is a flash of lightning, and he is gone. You, suddenly solid, fall to
the ground.
You get up and hope that you never have to face the Grim Rodian again.
Zenox <cov> .:|V|:. I'm thinking once you've raised skills and gotten your
secondaries caught up you'll be just fine.
Zenox <cov> .:|V|:. You want me to go shit on him or just leave him be?
cov yeh missed a few slows on him and blinds
Chwar <cov> .:|V|:. yeh missed a few slows on him and blinds
>Tech says: Johnson, check on number 12 tank, I'm getting some odd
readings.
l
This is the experimental cloning facility on Coruscant. There are large bacta
tanks spread throughout this massive room. Technicians weave in and out of the
tanks and wiring that lead to the tanks with datapads in hand to check on the
tanks...as well as people inside the tanks. There is also a rack where a bunch
of hospital gowns are arranged, for the people in the tanks when they emerge.
The only obvious exit is west.
Cloning Technician
A backpack, A ship ID security card, A restraining bolt, Lightsaber handle,
Slicertool, Two toolboxes, and Ship title [t44295] for Spirit Freighter [44295]
are here.
>
st
hp: 17/529 sp: 277/277 exp: 22296 cr: 0 align: -74/0
>
w
This is the first floor of the Coruscant Medical Facility. To the east are two
large doors marked 'CLONING FACILITY'. A few bewildered people venture out from
the cloning facility, looking dazed and wearing only a hospital gown. They are
also holding a slip of paper. The doors to the west are labelled 'SEX CHANGE
CENTER'. The people coming through that doorway are noticeably disoriented,
most massaging their various aching parts. There is also a stairwell that leads
up to the psychiatric ward of the hospital.
There are four obvious exits: east, down, west, and up.
-= ** Incoming Holocom Alert ** =- **
At the time of your death, the local authorities secured your equipment and have
placed it in safe keeping (with the exception of your credits which remained on
your corpse). Upon learning of your recovery and leaving the hospital, they have
removed your equipment to the place of your death. It is recommended you make
haste and recover your equipment at Shuttle Terminal.
>
d
This is the lobby of the Medical Facility for Imperial City. A receptionist
sits patiently behind her desk, typing away at her computer. Benches line the
walls here, and plants try to create a warm and relaxed atmosphere. There is
also a large directory posted on one wall, that shows the layout of the
facility. If you are in need of immediate medical attention, you can head to the
ER to the east. You also notice some stairs heading up to another level of the
hospital, and what looks like a lab through a set of doors to the north.
There are five obvious exits: north, east, down, west, and up.
>
d
You climb down the stairs and find yourself in a long hallway. Dim lights
flicker, and the usual forced cheer of the hospital is entirely absent.
Apparently this isn't a "client-facing" area. You can go back up the stairs, or
follow the hallway to your west, where you can see a door to a dark room.
There are two obvious exits: west and up.
>
n
What?
>
u
This is the lobby of the Medical Facility for Imperial City. A receptionist
sits patiently behind her desk, typing away at her computer. Benches line the
walls here, and plants try to create a warm and relaxed atmosphere. There is
also a large directory posted on one wall, that shows the layout of the
facility. If you are in need of immediate medical attention, you can head to the
ER to the east. You also notice some stairs heading up to another level of the
hospital, and what looks like a lab through a set of doors to the north.
There are five obvious exits: north, east, down, west, and up.
>
w
You are standing on the eastern end of Senate Blvd. To the east, you are amazed
just how tall the Medical Facility of Imperial City is. To the north is the
Recruitment Center to enlist in the army or navy, and to the south is the
glorious Hall of Fame, which houses likenesses of all of the respected heroes
and villains of the Empire.
There are four obvious exits: south, north, east, and west.
>
w
You are standing on the eastern side of Senate Blvd. To the east, you can catch
a better glimpse of the Medical Facilities of Imperial City. Also, from this
area, is a Coffee House to the north, and the Imperial Complex to the south.
There are four obvious exits: south, north, east, and west.
>
ss
Lobby to the Imperial Complex
[2: n, down]
You cannot see in that direction.
>
w
You are standing at the eastern corner of Coruscant Center. To the west, you
can see a large statue that is rising above the tree line, staring down at all
of the people. A path surrounds Coruscant center and extends to the north,
south, and east from this location. Way off to the east is the rather large
building that houses Coruscant's Medical Facilities. You even think you smell a
faint whiff of anesthetic...or it could just be your deodorant.
There are four obvious exits: south, north, east, and west.
>
ss
Southeast Square
[4: n, se, w, nw]
You cannot see in that direction.
>
s
You are standing at the southeastern corner of Coruscant Center. To the
northwest, you can see a large statue that is rising above the tree line,
staring down at all of the people. A path surrounds Coruscant center and
extends to the north and west from this location. To the southeast is a
somewhat squat and oval shaped building marked Guild Learning Center, where many
inhabitants go to learn trades to further their knowledge in various jobs
available, from scientist, to pilot, to many others.
There are four obvious exits: north, southeast, west, and northwest.
>
w
This is the southern end of Imperial Square. There is grass and trees all over
the area, making this one of the most popular areas in Imperial city. To the
north, you can see a large statue surrounded by a fountain. A simple path
extends to the east and west, as well as to the south. You notice that there is
little atmospheric traffic here, due to the strictly enforced no-fly zone
restrictions.
There are four obvious exits: south, north, east, and west.
>
ss
Imperial Lane
[2: s, n]
Coruscant Transport Station
[3: n, e, w]
Transport Shuttle (RT. 101: Coruscant-Coruscant Station) and Gekko's Transport Shuttle (RT. 103: Coruscant-Soleada-Eichbaum) are here.
You cannot see in that direction.
>
s
You are standing on a long bridge that connects Imperial City with its docks.
Directly to the south, you can see the main Shuttle Dock. The Main Dock and
Ship Shop are also to the south. To the north is Coruscant Center, the heart of
Imperial City. Even from this distance, you can see a large statue staring down
at the inhabitants of this area.
There are two obvious exits: south and north.
>
s
This is the transport facility, where the shuttles land. Since there are so
many new destinations added to the shuttle network, all privately owned vessels
have been directed to the Main Dock to the east. The local ship merchant,
Barloke, has a dock to the west.
The noise here is almost unbearable. Large passenger
shuttles are constantly landing and taking off from this area.
There are three obvious exits: north, east, and west.
Transport Shuttle (RT. 101: Coruscant-Coruscant Station) and Gekko's Transport
Shuttle (RT. 103: Coruscant-Soleada-Eichbaum) are here.
>
s
What?
>Engines whine as Gekko's Transport Shuttle (RT. 103: Coruscant-Soleada-Eichbaum)
lifts off.
cov had about 40 secs on silver delay
Chwar <cov> .:|V|:. had about 40 secs on silver delay
>
l
This is the transport facility, where the shuttles land. Since there are so
many new destinations added to the shuttle network, all privately owned vessels
have been directed to the Main Dock to the east. The local ship merchant,
Barloke, has a dock to the west.
The noise here is almost unbearable. Large passenger
shuttles are constantly landing and taking off from this area.
There are three obvious exits: north, east, and west.
Transport Shuttle (RT. 101: Coruscant-Coruscant Station) is here.
>
st
hp: 33/529 sp: 277/277 exp: 22296 cr: 0 align: -74/0
>Engines whine as Transport Shuttle (RT. 101: Coruscant-Coruscant Station) lifts
off.
i
You are carrying:
Chwar's copy of The Hitchhiker's Guide to the Star Wars Galaxy
A Transport pass for the recently deceased!
You are carrying close to nothing.
>Zenox <cov> .:|V|:. Ick.
cov going to log out and see if i can get kor to work
Chwar <cov> .:|V|:. going to log out and see if i can get kor to work
>
l
This is the transport facility, where the shuttles land. Since there are so
many new destinations added to the shuttle network, all privately owned vessels
have been directed to the Main Dock to the east. The local ship merchant,
Barloke, has a dock to the west.
The noise here is almost unbearable. Large passenger
shuttles are constantly landing and taking off from this area.
There are three obvious exits: north, east, and west.
>
st
hp: 49/529 sp: 277/277 exp: 22296 cr: 0 align: -74/0
>
quit
Reality suspended. See you another time!
--- Disconnected on Thursday, August 18, 2016, 4:08 PM ---
--- Connected for 0 days, 8 hours, 2 minutes, 20 seconds. ---
--- Received 51002 lines, sent 6872 lines.
--- Output buffer has 4906/5000 lines in it (98.1% full).
--- Matched 0 triggers, 0 aliases, and 0 timers fired.
--- Connected on Thursday, August 18, 2016, 4:08 PM ---
A long time ago, in a galaxy far, far away...
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################ ############ ########### ########
###### ###### ############## ##### #####################
#### #### ##### ##### ##### ##################
If this is your first time logging into SWMud and you are prompted for a
password, it means that name is already in use. Please choose another name.
In case of other problems with login, you can contact us at swmud@swmud.org.
To log in as a guest temporarily, use the name guest with password guest.
SWmud has been up for 5 D 14 H 0 M
Please tell us your name:
chwar
Password:
=----------------------------------------------=
= You can login with the following characters: =
=----------------------------------------------=
[1] - Chippy
[2] - Chwar
[r] - Most recent character played
Available commands: #,h,q,list,swho,finger
>
>
2
Chwar hyperspaces into SWmud.
Chwar <cov> Connected
We would like to thank George
Lucas for being the inspiration of
Star Wars, which is the basis of SWmud.
Other thanks to Kevin J. Anderson, Timothy
Zahn, Kathy Tyers, Donald F. Glut, James Kahn,
Brian Daley, Bill Slavicsek, Dave Wolverton, and
all the future authors of Star Wars novels. We also
thank Douglas Adams for his Hitchhiker's inspiration.
May the Force be with you. Always.
Press <return> to continue:
Welcome back to SWmud!! We are all excited on having you back! Please
read the main board and rn (panic rn for details) for the latest updates.
>>> Terminal currently set to ansi <<<
s
General news:
<panic notices> to read current notices.
<panic rn> to learn to use our newsreader.
** Please note, if you need wizard help, use the petition command. For more
information, please <panic petition>. **
Recent changes:
* Sep 27 2015: Players can now search skills by guild
* Sep 27 2015: Diplomat condos are now on the room builder system
* Sep 30 2015: Wimpy changed to absolute HP instead of percent
* Sep 30 2015: HM Merchants get new skill. <panic route>
* Oct 3 2015: HM Diplomats' dmission skill is revamped. <panic dmission>
* Oct 11 2015: Added purchasable idle-out time; see medical facility on
Coruscant
* Oct 12 2015: Non-Jetpack vehicles no longer cost fuel to move; vehicle refuel
cost significantly reduced.
* Oct 27 2015: BH and assassin jobs are now open to all PKers. Exp is awarded
only to BH or assassins. PK kills will now also reward credits.
* Nov 15 2015: A number of mortal weapons should now be easier to find and
obtain. Some have even been improved.
* Jan 5 2016: Compare can now be used by everyone.
Press <return> to continue:
s
Assassin news:
Press <return> to continue:
You are standing in a rather large building just south of a dock that many
beings are entering from. You hear the hum of thrusters as a ship takes off and
another lands, depositing more people on the dock. They enter from the north
and make their way past you. There is a large sign that has something written
in many different languages on it. You locate one that you can understand, and
it reads: 'Imperial City Customs'. There is a hallway to the south which leads
to the Information Center and the Simulation Center. At the end of the hallway
is the door that will take you to the streets of Imperial City.
There is also a map that you can look at in most areas of Imperial City, so that
you know where you are going. Just <look map> to see it.
If you are new, you should go south then west for the Information Center to read
up on information about the mud.
The only obvious exit is south.
Devious the Expert Customizer
SWmud main Board is here.
>
>
>
s
The roar of spaceships is heard overhead as you stand on the northern end of
Imperial Lane. There are buildings literally all over Imperial City, and you do
not see any greenery in the immediate vicinity. To your west, you notice a
building that is marked 'Information Center'. This must be where you can read
up on information about the universe and how things work here. To the east is a
sign that reads 'Sarlow's Simulation Center', which is rumored to have been
designed for beings that are rather new to the universe and wish to gain skills
in an environment less harsh than reality. Just to the north is the customs
building where all beings must enter through when traveling from their own
universe. To the south you can finally see some greenery. It looks like a
large park, which can only be the center of Imperial City.
There are four obvious exits: south, north, east, and west.
>
s
This is the northern end of Imperial Square. There are grass and trees all over
in this area, and to the south you can see a rather large statue surrounded by a
fountain. There are paths that lead east and west, and to the north is Imperial
Lane, where the Information Center and Simulation Center can be found. There is
very little space traffic, as this is a no-fly zone save for emergency vehicles,
but you do spot a few birds flying between the trees.
There are four obvious exits: south, north, east, and west.
>
s
Words cannot describe the beauty and majesty of Coruscant Center. There is a
large statue of Emperor Palpatine in the center of a cement fountain that is at
the middle of a path that extends from this area like spokes of a wheel. There
are a few benches arranged neatly around the area, and the grass and trees make
this one of the favorite resting spots for most travelers, due to its serenity.
Some children can be seen, playing off in the distance, happy and carefree under
the benevolent rule of the Emperor.
There are eight obvious exits: south, north, east, southeast, northeast, west,
southwest, and northwest.
>
s
This is the southern end of Imperial Square. There is grass and trees all over
the area, making this one of the most popular areas in Imperial city. To the
north, you can see a large statue surrounded by a fountain. A simple path
extends to the east and west, as well as to the south. You notice that there is
little atmospheric traffic here, due to the strictly enforced no-fly zone
restrictions.
There are four obvious exits: south, north, east, and west.
>
s
You are standing on a long bridge that connects Imperial City with its docks.
Directly to the south, you can see the main Shuttle Dock. The Main Dock and
Ship Shop are also to the south. To the north is Coruscant Center, the heart of
Imperial City. Even from this distance, you can see a large statue staring down
at the inhabitants of this area.
There are two obvious exits: south and north.
>
s
This is the transport facility, where the shuttles land. Since there are so
many new destinations added to the shuttle network, all privately owned vessels
have been directed to the Main Dock to the east. The local ship merchant,
Barloke, has a dock to the west.
The noise here is almost unbearable. Large passenger
shuttles are constantly landing and taking off from this area.
There are three obvious exits: north, east, and west.
Transport Shuttle (RT. 104: Coruscant-Sluis Van Shipyards-Alderaan) and
Transport Shuttle (RT. 105: Coruscant-Rodia-Togoria) are here.
>
s
What?
>
t
What?
>
swho
S t a r W a r s M u d - 11 adventurers
Thu Aug 18 17:08:18 2016 EDT
============================================================================
[Moff] Gwegster (1331m)
[Moff] Stavros (1313m)
[Councillor] Zvarsh (2m)
============================================================================
[50] Gator (32m) [45] Devious (13m) [19] Chwar
[50] Gekko (34m) [36] Verdyc (5m) [19] *Rask*
[50] Ug [30] Meitar (9m) [10] *Garnster* (1m)
[50] Zenox [19] Canner
>
xx
You must be 19x3 before advancing assassin.
You need 209704 more experience to advance bounty_hunter to 15.
You need 209704 more experience to advance scientist to 15.
>
st
hp: 49/529 sp: 277/277 exp: 22296 cr: 0 align: -74/0
>
n
You are standing on a long bridge that connects Imperial City with its docks.
Directly to the south, you can see the main Shuttle Dock. The Main Dock and
Ship Shop are also to the south. To the north is Coruscant Center, the heart of
Imperial City. Even from this distance, you can see a large statue staring down
at the inhabitants of this area.
There are two obvious exits: south and north.
>
n
This is the southern end of Imperial Square. There is grass and trees all over
the area, making this one of the most popular areas in Imperial city. To the
north, you can see a large statue surrounded by a fountain. A simple path
extends to the east and west, as well as to the south. You notice that there is
little atmospheric traffic here, due to the strictly enforced no-fly zone
restrictions.
There are four obvious exits: south, north, east, and west.
>
n
Words cannot describe the beauty and majesty of Coruscant Center. There is a
large statue of Emperor Palpatine in the center of a cement fountain that is at
the middle of a path that extends from this area like spokes of a wheel. There
are a few benches arranged neatly around the area, and the grass and trees make
this one of the favorite resting spots for most travelers, due to its serenity.
Some children can be seen, playing off in the distance, happy and carefree under
the benevolent rule of the Emperor.
There are eight obvious exits: south, north, east, southeast, northeast, west,
southwest, and northwest.
>
sw
You are standing at the southwestern corner of Coruscant Center. To the
northeast, you can see a large statue that is rising above the tree line,
staring down at all of the people. A path surrounds Coruscant center and
extends to the north and east from this location. To the southwest is a large
building that is marked Commercial Center, where all of the shops and trading
business is done in Imperial City.
There are five obvious exits: north, east, northeast, west, and southwest.
>
s
What?
>
s
What?
>
sw
This is the lobby of the commercial tower of Imperial City. In this tower you
will find many vendors to purchase from and sell to. The main shop is located
here in the lobby, and a shopkeeper patiently waits behind the counter to either
buy from you or sell something to you.
Type 'panic shop' for more information.
There are four obvious exits: south, northeast, west, and up.
Shop Keeper
Trashcan is here.
>
s
Welcome to the Universal Bank, Coruscant Division! All the people of the
Universe prefer to keep their money stored here. You can open an account too.
<panic banks> will give you information on how to use the bank's services.
The only obvious exit is north.
>
withdraw 5000
You make a withdrawal.
The teller hands you 5000 credits.
You glance quickly at the receipt for your transaction and notice you have
1004000 credits left in your account. You toss the receipt.
>
n
This is the lobby of the commercial tower of Imperial City. In this tower you
will find many vendors to purchase from and sell to. The main shop is located
here in the lobby, and a shopkeeper patiently waits behind the counter to either
buy from you or sell something to you.
Type 'panic shop' for more information.
There are four obvious exits: south, northeast, west, and up.
Shop Keeper
Trashcan is here.
>
ne
You are standing at the southwestern corner of Coruscant Center. To the
northeast, you can see a large statue that is rising above the tree line,
staring down at all of the people. A path surrounds Coruscant center and
extends to the north and east from this location. To the southwest is a large
building that is marked Commercial Center, where all of the shops and trading
business is done in Imperial City.
There are five obvious exits: north, east, northeast, west, and southwest.
>
ne
Words cannot describe the beauty and majesty of Coruscant Center. There is a
large statue of Emperor Palpatine in the center of a cement fountain that is at
the middle of a path that extends from this area like spokes of a wheel. There
are a few benches arranged neatly around the area, and the grass and trees make
this one of the favorite resting spots for most travelers, due to its serenity.
Some children can be seen, playing off in the distance, happy and carefree under
the benevolent rule of the Emperor.
There are eight obvious exits: south, north, east, southeast, northeast, west,
southwest, and northwest.
>
s
This is the southern end of Imperial Square. There is grass and trees all over
the area, making this one of the most popular areas in Imperial city. To the
north, you can see a large statue surrounded by a fountain. A simple path
extends to the east and west, as well as to the south. You notice that there is
little atmospheric traffic here, due to the strictly enforced no-fly zone
restrictions.
There are four obvious exits: south, north, east, and west.
>
s
You are standing on a long bridge that connects Imperial City with its docks.
Directly to the south, you can see the main Shuttle Dock. The Main Dock and
Ship Shop are also to the south. To the north is Coruscant Center, the heart of
Imperial City. Even from this distance, you can see a large statue staring down
at the inhabitants of this area.
There are two obvious exits: south and north.
>
s
This is the transport facility, where the shuttles land. Since there are so
many new destinations added to the shuttle network, all privately owned vessels
have been directed to the Main Dock to the east. The local ship merchant,
Barloke, has a dock to the west.
The noise here is almost unbearable. Large passenger
shuttles are constantly landing and taking off from this area.
There are three obvious exits: north, east, and west.
Transport Shuttle (RT. 105: Coruscant-Rodia-Togoria) is here.
>
e
This is the primary spaceship landing dock of the Imperial City of Coruscant.
Looking around, you see many private vessels taking off, landing, being fueled,
being loaded, and being unloaded. You see people, aliens and droids wandering
around, each intent on their own particular business, whatever that may be. To
the west is a Shuttle Dock and a secondary landing bay.
The only obvious exit is west.
Smuggler
>
st
hp: 51/529 sp: 277/277 exp: 22296 cr: 5000 align: -74/0
>
select soleada
Smuggler says: Okay, Chwar, off we go to Soleada.
The smuggler takes 2000 credits from you as you enter a private ship.
You are sitting in the cramped passenger compartment of a small private ship - a
ship you've hired for quick transportation, with no questions asked. All in all,
you're really glad you don't have to stay here for very long.
There are no obvious exits.
>
st
hp: 51/529 sp: 277/277 exp: 22296 cr: 3000 align: -74/0
>
xx
You must be 19x3 before advancing assassin.
You need 209704 more experience to advance bounty_hunter to 15.
You need 209704 more experience to advance scientist to 15.
>
st
hp: 51/529 sp: 277/277 exp: 22296 cr: 3000 align: -74/0
>
swho
S t a r W a r s M u d - 11 adventurers
Thu Aug 18 17:08:37 2016 EDT
============================================================================
[Moff] Gwegster (1332m)
[Moff] Stavros (1313m)
[Councillor] Zvarsh (2m)
============================================================================
[50] Gator (32m) [45] Devious (14m) [19] Chwar
[50] Gekko (34m) [36] Verdyc (5m) [19] *Rask*
[50] Ug [30] Meitar (10m) [10] *Garnster* (1m)
[50] Zenox [19] Canner
>The intercom crackles to life and you hear: If you want the best shopping
anywhere, then Kwenn is definitely the place to go. They've got shops there
selling just about anything you could want.
pkhist
8/18 15:04 Meitar <pk> oops that wasn't supposed to be an emote
8/18 16:35 <pk> Canner hunts meitar
8/18 16:35 Meitar <pk> We've been through this O.o
8/18 16:54 Chwar <pk> one more before i go canner?
8/18 16:54 Canner <pk> bring it
8/18 16:55 Chwar <pk> heh forgot i wasnt equiped
8/18 16:55 Canner <pk> meh
8/18 16:55 Canner <pk> go get it
8/18 16:56 Canner <pk> you had droids?
8/18 16:56 Chwar <pk> i have it but forgot to euqip it (:
8/18 16:56 Canner <pk> ahh
8/18 16:56 Chwar <pk> mind is crazy today
8/18 16:56 Canner <pk> ok
8/18 16:58 <pk> Canner sighs
8/18 16:58 <pk> Canner needs to get his slip rate up
8/18 17:01 Canner <pk> is that the end my friend?
8/18 17:04 Canner <pk> lol
8/18 17:04 Canner <pk> glad i only have two droids down
8/18 17:06 Canner <pk> ya got close
8/18 17:07 Canner <pk> your slip rate is rediculous
>
l
You are sitting in the cramped passenger compartment of a small private ship - a
ship you've hired for quick transportation, with no questions asked. All in all,
you're really glad you don't have to stay here for very long.
There are no obvious exits.
>
st
hp: 67/529 sp: 277/277 exp: 22296 cr: 3000 align: -74/0
>
xx
You must be 19x3 before advancing assassin.
You need 209704 more experience to advance bounty_hunter to 15.
You need 209704 more experience to advance scientist to 15.
>The intercom crackles to life and you hear: Doctors and their precious bacta. I
don't trust 'em. Who knows what that stuff'll do ya. Give me a good old pack of
bandages any day of the week.
pk yeh had a few secs left for my silver but that might not have worked either
Chwar <pk> yeh had a few secs left for my silver but that might not have worked
either
>
l
You are sitting in the cramped passenger compartment of a small private ship - a
ship you've hired for quick transportation, with no questions asked. All in all,
you're really glad you don't have to stay here for very long.
There are no obvious exits.
>
st
hp: 75/529 sp: 273/277 exp: 22296 cr: 3000 align: -74/0
>
xx
You must be 19x3 before advancing assassin.
You need 209704 more experience to advance bounty_hunter to 15.
You need 209704 more experience to advance scientist to 15.
>The intercom crackles to life and you hear: Okay Buddy, we're here. Time to get
out. I got things to do!
You climb out of the ship with a sense of relief.
This is the main dock of the planet Soleada. This planet is a large tourist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: south, north, east, and west.
Smuggler
XLR-O6
A droid servomotor and Cadet Uniform are here.
The XLR-droid goes pzzzttttttt.
e
You are in a very clean (and very busy) shuttle terminal. From here, you can
access the landing bays to the east through a security door. Shuttles to Gamorr,
Rodia, and a few other places are currently operational. The ticket counter is
to the north, and the Rodian Package Tours office is to the south. A large sign
on the wall catches your attention.
There are four obvious exits: south, north, east, and exit.
A blast suit (improved), A capture net, Whipcord, Combat Hammer, A syringe
containing red liquid, A small access card, A pile of 9150 credits, A health
scanner, A syringe containing silver liquid, Two Transdermal Patches, An MLR
droid remote controller, Assassin gloves, and Two Flare Tubes are here.
>
get all
You take Transdermal Patch.
You take A capture net.
You take An MLR droid remote controller.
You take A blast suit (improved).
You take a syringe containing red liquid.
You take Combat Hammer.
You take Whipcord.
You take A health scanner.
You take a syringe containing silver liquid.
You take Flare Tube.
You take Flare Tube.
You take Assassin gloves.
You take Transdermal Patch.
You take A small access card.
You take A pile of 9150 credits.
>
l
You are in a very clean (and very busy) shuttle terminal. From here, you can
access the landing bays to the east through a security door. Shuttles to Gamorr,
Rodia, and a few other places are currently operational. The ticket counter is
to the north, and the Rodian Package Tours office is to the south. A large sign
on the wall catches your attention.
There are four obvious exits: south, north, east, and exit.
>
st
hp: 83/529 sp: 275/277 exp: 22296 cr: 12150 align: -74/0
>
nn
Tickets and Travelers' Supplies
[1: s]
Ticket seller
You cannot see in that direction.
>
exit
This is the main dock of the planet Soleada. This planet is a large tourist
attraction, as well as home to many. As you look around you, you see many people
walking around, looking at various attractions. Among the sights to see here are
a zoo and a museum. Also there is a rest home for the old and the Crystalline
Estates, which serves as a home to many travelers. There seems to be a shuttle
terminal to the east of here; it's rather busy. A path to the south leads to the
Regency Hotel.
There are four obvious exits: south, north, east, and west.
Smuggler
XLR-O6
A droid servomotor and Cadet Uniform are here.
>
n
The droid loses contact with its owner and self-destructs.
This is a pathway on the glorious planet of Soleada. To the immediate south you
see the dock for the planet. To the north are various shops and such, as well as
the Crystalline Estates. This is the main tourist attraction of the galaxy.
There are four obvious exits: north, south, east, and west.
A droid servomotor and * The Soleada Main Board * are here.
>
n
Farther to the north you can see the Crystalline Estates, which is the home to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
There are four obvious exits: north, south, east, and museum.
MLR-I3
A droid servomotor and A pile of scrap metal are here.
>
n
This is a pathway leading between the main dock of Soleada and the fine
Crystalline Estates. As you look north, you see the large crystal mountain which
makes up the exterior of the estates. They look like a very lovely place to
visit. To the east you see the Bounty Hunter Outpost, and to the west is the
Soleada Bank.
There are four obvious exits: south, east, estates, and west.
A droid servomotor is here.
>
n
What?
>
n
What?
>
n
What?
>
s
Farther to the north you can see the Crystalline Estates, which is the home to
many players. To the west you can see a museum and to the south is the main dock
of Soleada. The sky above is very clear and a perfect shade of blue. Many people
are walking from place to place, seeing all the sights this planet has to offer.
The Soleada Zoo is to the east, offering entertainment for everyone.
There are four obvious exits: north, south, east, and museum.
MLR-I3
A droid servomotor and A pile of scrap metal are here.
>
l mlr
You look over the droid.
This is a more advanced version of the SLR droid, designed for blocking players
that are more experienced, yet not high mortals. The LR droid is still of the
same design, though a lot sturdier. The owner can <recycle [droid]> after a set
peroid of time to order to the droid back into its remote controller form. The
<lrdroids> command allows the owner to monitor the droid's position.
It is in top shape.
It is empty handed.
This droid is owned by Canner.
** Recycle available **
>
n
This is a pathway leading between the main dock of Soleada and the fine
Crystalline Estates. As you look north, you see the large crystal mountain which
makes up the exterior of the estates. They look like a very lovely place to
visit. To the east you see the Bounty Hunter Outpost, and to the west is the
Soleada Bank.
There are four obvious exits: south, east, estates, and west.
A droid servomotor is here.
>
n
What?
>
n
What?
>
estates
This is the lobby for the Crystalline Estates Condos. Residents may enter their
condominiums from here. Guests may inquire about purchasing a condo to the east
or buy additions for their condo to the west. This is a most cozy lobby.
There are three obvious exits: east, west, and exit.
* Crystalline Estates Board * is here.
>
sc
Handprint scan confirmed. Welcome Chwar.
The security cameras and listening devices crackle to life as you enter your
room.
>
st
hp: 91/529 sp: 277/277 exp: 22296 cr: 12150 align: -74/0
>
l
This is a Soleada condo.
There are three obvious exits: dock, lobby, and shuttles.
A Pair of Stuncuffs, Eleven Vials of Ryll, Three bottles of silver liquid, A
Wookiee carrying bag, Two Ornate Passcards, A Master Key, A syringe containing
silver liquid, Four Ampules of Kor Ryll, Slicertool, and Five bottles of red
liquid are here.