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6/25/11
Kessel mines
Carnal (35 assa, 26 sci, 19 bh, 13 smug)
Vs
Bottler (38 merc, ~30 ljedi, 19 sci, 19 bh)
This log picks up after my (Carnal) setup of a mantrap trap (which he ended up sweeping and popping an MLR in place). I had some XLRs down. He had been ranging me but when we got into it we were both at least 90-95% if not full health. Neither of us on timers. The mantrap I’m laying at the start of this log is a 2nd one in a fallback position.
> am
You start working on activating the trap.
883/883 33548 -17 >
You activate a ManTrap and hide it in the shadows.
> le
The guard garrison
[4: sw, w, e, s]
Two Mine Guards
XLR-I6
A clean tunnel
[3: w, e, s]
Mine Guard
MLR-E7
BlasTech L-23 Blaster Pistol is here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> pks
Your informants tell you there is 1 being who could be dangerous in this region.
883/883 33548 -17 >
> s
The guards in the lower parts of the mines are down here for weeks-long shifts
before rotating top-side, and this is where they sleep while they're down here.
The bunks are neatly made, except for those currently occupied by sleeping
troops. Each bunk has a footlocker next to it, and is covered with some
semblance of padding, and an actual pillow... You wouldn't want to have to live
here with the guards, but it is far better than anything the slaves have.
The cavern is filled with the sounds of snoring guards.
There are three obvious exits: northeast, east, and north.
Two Mine Guards
You step out of the shadows.
883/883 33548 -17 >
You fade into the shadows.
883/883 33548 -17 >
883/883 33548 -17 >
883/883 33548 -17 >
> i
You are carrying:
Someone's copy of The Hitchhiker's Guide to the Star Wars Galaxy.
a syringe containing red liquid *Held*
Carnal's wedding band (worn)
Wallet *Held*
Carnal's Multi-Purpose Toolkit *Held*
A flashlight *Held*
Master Assassin Gloves *Held* (worn)
a bottle of black liquid *Held*
A camo cloak *Held* (worn)
A Sith tattoo *Held*
Two medkit *Held*s
Powered Boots *Held* (worn)
a syringe containing black liquid *Held*
A security badge *Held*
Three Wookiee carrying bag *Held*s
Smuggler Cab Card *Held*
Neuranium Gravity Sword *Held* (wielded) (improved)
A High Mortal Beeper *Held*
You feel the burden of the weight of your equipment.
883/883 33548 -17 >
> lne
The guard garrison
[4: sw, w, e, s]
Two Mine Guards
You cannot see in that direction.
883/883 33548 -17 >
> lne
The guard garrison
[4: sw, w, e, s]
Two Mine Guards
You cannot see in that direction.
883/883 33548 -17 >
> ln
The guard garrison
[4: w, se, e, s]
Two Mine Guards
You cannot see in that direction.
883/883 33548 -17 >
> gc
What?
883/883 33548 -17 >
> ggc
You get An XLR droid remote controller from A Wookiee carrying bag *Held*.
883/883 33548 -17 >
> lne
The guard garrison
[4: sw, w, e, s]
Two Mine Guards
You cannot see in that direction.
883/883 33548 -17 >
> lne
The guard garrison
[4: sw, w, e, s]
Two Mine Guards
You cannot see in that direction.
883/883 33548 -17 >
> ln
The guard garrison
[4: w, se, e, s]
Two Mine Guards
You cannot see in that direction.
883/883 33548 -17 >
> lne
The guard garrison
[4: sw, w, e, s]
Two Mine Guards
You cannot see in that direction.
883/883 33548 -17 >
> le
The guard garrison
[3: nw, w, n]
Mine Quartermaster
Mine Guard
Powertap is here.
You cannot see in that direction.
883/883 33548 -17 >
XLR-I6 reports: I've cornered Bottler.
> n
This is the garrison's excuse for a mess hall. There is no actual cooking
equipment this far down, so the guards make do with freeze-dried rations. Still,
it's much better than anything the miners have to get by on. You see a tunnel
drilled off to the west.
The meals smell unappetizing, but edible, at least.
Guards chomp and chew on their food.
There are four obvious exits: west, southeast, east, and south.
Two Mine Guards
You step out of the shadows.
883/883 33548 -17 >
> le
The guard garrison
[4: sw, w, e, s]
Two Mine Guards
MLR-V3
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol, the corpse of Kessel Mine Guard, and A Wookiee carrying bag are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> w
You have left the natural cave and entered a tunnel that must have been drilled
out just for the office you see to your south. According to a plaque, it looks
like you've found the garrison commander's office.
You hear a hushed and hurried voice speaking to the south.
There are two obvious exits: east and south.
883/883 33548 -17 >
> le
The guard garrison
[4: w, se, e, s]
Two Mine Guards
The guard garrison
[4: sw, w, e, s]
Two Mine Guards
MLR-V3
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol, the corpse of Kessel Mine Guard, and A Wookiee carrying bag are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
You fade into the shadows.
> e
This is the garrison's excuse for a mess hall. There is no actual cooking
equipment this far down, so the guards make do with freeze-dried rations. Still,
it's much better than anything the miners have to get by on. You see a tunnel
drilled off to the west.
The meals smell unappetizing, but edible, at least.
Guards chomp and chew on their food.
There are four obvious exits: west, southeast, east, and south.
Two Mine Guards
You step out of the shadows.
883/883 33548 -17 >
> e
You slip into the garrison, and it turns out to be a large natural cave
converted for the guards' use. To the south it looks like guards are preparing
to go on patrol. West of here is a lounge and mess hall, and southwest are
bunks. It might be your imagination, but the whole place seems on edge.
The hustle and bustle of a war command center pervades the area.
There are four obvious exits: southwest, west, east, and south.
Two Mine Guards
MLR-V3
883/883 33548 -17 >
> pd
There is already an LR droid in the room.
883/883 33548 -17 >
> z droid
The droid is unaffected by your onslaught!
883/883 33548 -17 >
> z droid
The droid is unaffected by your onslaught!
883/883 33548 -17 >
> z droid
The droid is unaffected by your onslaught!
883/883 33548 -17 >
> z droid
The droid is unaffected by your onslaught!
883/883 33548 -17 >
You fade into the shadows.
> z droid
The droid is unaffected by your onslaught!
883/883 33548 -17 >
> z droid
The droid is unaffected by your onslaught!
883/883 33548 -17 >
> z droid
The droid is unaffected by your onslaught!
883/883 33548 -17 >
> z droid
The droid is unaffected by your onslaught!
883/883 33548 -17 >
> z droid
The droid is unaffected by your onslaught!
883/883 33548 -17 >
> z droid
You intimidate Mlr-v3 with your great bulk and large teeth, causing it to panic
and run!
Mlr-v3 leaves southwest.
883/883 33548 -17 >
> z droid
You aren't ready to flash your pearly whites and scare anyone off quite yet.
883/883 33548 -17 >
> z droid
You aren't ready to flash your pearly whites and scare anyone off quite yet.
883/883 33548 -17 >
> pd
You press the button and a droid pops off.
883/883 33548 -17 >
> gl
The guard garrison
[4: sw, w, e, s]
XLR-K1
Two Mine Guards
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and the corpse of Kessel Mine Guard are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> ggc
You get An XLR droid remote controller from A Wookiee carrying bag *Held*.
883/883 33548 -17 >
> ha
You hold An XLR droid remote controller.
883/883 33548 -17 >
> gl
The guard garrison
[4: sw, w, e, s]
XLR-K1
Two Mine Guards
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and the corpse of Kessel Mine Guard are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> lsw
The guard garrison
[3: ne, e, n]
Two Mine Guards
MLR-V3
You cannot see in that direction.
883/883 33548 -17 >
> ls
The guard garrison
[3: nw, w, n]
Mine Quartermaster
Mine Guard
Powertap is here.
You cannot see in that direction.
883/883 33548 -17 >
> gl
The guard garrison
[4: sw, w, e, s]
XLR-K1
Two Mine Guards
883/883 33548 -17 >
> i
You are carrying:
Someone's copy of The Hitchhiker's Guide to the Star Wars Galaxy.
a syringe containing red liquid *Held*
Carnal's wedding band (worn)
Wallet *Held*
Carnal's Multi-Purpose Toolkit *Held*
A flashlight *Held*
Master Assassin Gloves *Held* (worn)
a bottle of black liquid *Held*
A camo cloak *Held* (worn)
A Sith tattoo *Held*
Two medkit *Held*s
An XLR droid remote controller *Held*
Powered Boots *Held* (worn)
a syringe containing black liquid *Held*
A security badge *Held*
Three Wookiee carrying bag *Held*s
Smuggler Cab Card *Held*
Neuranium Gravity Sword *Held* (wielded) (improved)
A High Mortal Beeper *Held*
You strain under the weight of your equipment.
883/883 33548 -17 >
> gl
The guard garrison
[4: sw, w, e, s]
XLR-K1
Two Mine Guards
883/883 33548 -17 >
> dss bot
Alias: ds (disable bottler) altered. You have 213 aliases out of your maximum of
250.
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
General Bottler attempts to Tsk but fails...
MLR-E7
BlasTech L-23 Blaster Pistol and the corpse of Kessel Mine Guard are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
Bottler razes you with liquid carbonite from the east.
hp: 840 (-43) sp: 616
> w
This is the garrison's excuse for a mess hall. There is no actual cooking
equipment this far down, so the guards make do with freeze-dried rations. Still,
it's much better than anything the miners have to get by on. You see a tunnel
drilled off to the west.
The meals smell unappetizing, but edible, at least.
Guards chomp and chew on their food.
There are four obvious exits: west, southeast, east, and south.
Two Mine Guards
You step out of the shadows.
840/883 33548 -17 >
> w
You have left the natural cave and entered a tunnel that must have been drilled
out just for the office you see to your south. According to a plaque, it looks
like you've found the garrison commander's office.
You hear a hushed and hurried voice speaking to the south.
There are two obvious exits: east and south.
840/883 33548 -17 >
> s
This is the office of the garrison commander. It is furnished with a desk,
chair, and computer terminal. The no-nonsense office belies the attitude and
style of the commander, who sits in the chair. He looks up at you as you enter.
The commander stops dictating to the terminal when you walk in.
The only obvious exit is north.
Garrison Commander
840/883 33548 -17 >
840/883 33548 -17 >
XLR-I5 reports: I've cornered Bottler.
> n
You have left the natural cave and entered a tunnel that must have been drilled
out just for the office you see to your south. According to a plaque, it looks
like you've found the garrison commander's office.
You hear a hushed and hurried voice speaking to the south.
There are two obvious exits: east and south.
840/883 33548 -17 >
> e
This is the garrison's excuse for a mess hall. There is no actual cooking
equipment this far down, so the guards make do with freeze-dried rations. Still,
it's much better than anything the miners have to get by on. You see a tunnel
drilled off to the west.
The meals smell unappetizing, but edible, at least.
Guards chomp and chew on their food.
There are four obvious exits: west, southeast, east, and south.
Two Mine Guards
840/883 33548 -17 >
> e
You slip into the garrison, and it turns out to be a large natural cave
converted for the guards' use. To the south it looks like guards are preparing
to go on patrol. West of here is a lounge and mess hall, and southwest are
bunks. It might be your imagination, but the whole place seems on edge.
The hustle and bustle of a war command center pervades the area.
There are four obvious exits: southwest, west, east, and south.
XLR-K1
Two Mine Guards
840/883 33548 -17 >
> ds
Disable whom?
840/883 33548 -17 >
Bottler wounds you with liquid carbonite from the east.
hp: 827 (-23) sp: 616
> ds
Disable whom?
827/883 33548 -17 >
> w
This is the garrison's excuse for a mess hall. There is no actual cooking
equipment this far down, so the guards make do with freeze-dried rations. Still,
it's much better than anything the miners have to get by on. You see a tunnel
drilled off to the west.
The meals smell unappetizing, but edible, at least.
Guards chomp and chew on their food.
There are four obvious exits: west, southeast, east, and south.
Two Mine Guards
827/883 33548 -17 >
> e
You slip into the garrison, and it turns out to be a large natural cave
converted for the guards' use. To the south it looks like guards are preparing
to go on patrol. West of here is a lounge and mess hall, and southwest are
bunks. It might be your imagination, but the whole place seems on edge.
The hustle and bustle of a war command center pervades the area.
There are four obvious exits: southwest, west, east, and south.
XLR-K1
Two Mine Guards
827/883 33548 -17 >
> l droid
You look over the droid.
This is the most advanced LR droid to date. It is the infamous XLR droid, used
strictly for one thing: trapping high mortals. It is about three times the size
of the standard LR series, and harkens back to the pre-Empire day droideka
droids. A slight blue haze can be seen around the droid, showing this droid is
going to give one mean fight.
It is owned by Carnal.
It is in top shape.
It is empty handed.
This droid is owned by Carnal.
827/883 33548 -17 >
> w
This is the garrison's excuse for a mess hall. There is no actual cooking
equipment this far down, so the guards make do with freeze-dried rations. Still,
it's much better than anything the miners have to get by on. You see a tunnel
drilled off to the west.
The meals smell unappetizing, but edible, at least.
Guards chomp and chew on their food.
There are four obvious exits: west, southeast, east, and south.
Two Mine Guards
827/883 33548 -17 >
> w
You have left the natural cave and entered a tunnel that must have been drilled
out just for the office you see to your south. According to a plaque, it looks
like you've found the garrison commander's office.
You hear a hushed and hurried voice speaking to the south.
There are two obvious exits: east and south.
827/883 33548 -17 >
> s
This is the office of the garrison commander. It is furnished with a desk,
chair, and computer terminal. The no-nonsense office belies the attitude and
style of the commander, who sits in the chair. He looks up at you as you enter.
The commander stops dictating to the terminal when you walk in.
The only obvious exit is north.
Garrison Commander
827/883 33548 -17 >
> n
You have left the natural cave and entered a tunnel that must have been drilled
out just for the office you see to your south. According to a plaque, it looks
like you've found the garrison commander's office.
You hear
> le
a hushed and hurried voice speaking to the south.
There are two obvious exits: east and south.
827/883 33548 -17 >
The guard garrison
[4: w, se, e, s]
Two Mine Guards
The guard garrison
[4: sw, w, e, s]
XLR-K1
Two Mine Guards
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and the corpse of Kessel Mine Guard are here.
The lower mineshaft
[1: w]
General Bottler attempts to Tsk but fails...
XLR-I5
You cannot see in that direction.
827/883 33548 -17 >
> s
This is the office of the garrison commander. It is furnished with a desk,
chair, and computer terminal. The no-nonsense office belies the attitude and
style of the commander, who sits in the chair. He looks up at you as you enter.
The commander stops dictating to the terminal when you walk in.
The only obvious exit is north.
Garrison Commander
827/883 33548 -17 >
You fade into the shadows.
> n
You have left the natural cave and entered a tunnel that must have been drilled
out just for the office you see to your south. According to a plaque, it looks
like you've found the garrison commander's office.
You hear a hushed and hurried voice speaking to the south.
There are two obvious exits: east and south.
You step out of the shadows.
837/883 33548 -17 >
> le
The guard garrison
[4: w, se, e, s]
Two Mine Guards
The guard garrison
[4: sw, w, e, s]
XLR-K1
Two Mine Guards
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and The somewhat decayed remains of Kessel Mine Guard are here.
The lower mineshaft
[1: w]
General Bottler attempts to Tsk but fails...
XLR-I5
You cannot see in that direction.
837/883 33548 -17 >
> s
This is the office of the garrison commander. It is furnished with a desk,
chair, and computer terminal. The no-nonsense office belies the attitude and
style of the commander, who sits in the chair. He looks up at you as you enter.
The commander stops dictating to the terminal when you walk in.
The only obvious exit is north.
Garrison Commander
837/883 33548 -17 >
You fade into the shadows.
> hps
hp: 837/883 dr: numb wimpy: 132 (15%)
837/883 33548 -17 >
> cm
This is a standard medical kit. A scientist needs one of these kits in order to
use the first aid and surgical skills. If you are not scientist, you can learn
how to perform first aid by typing: panic firstaid_quest. Panic surgery for
information on using a medkit for healing.
There are 31 doses remaining in this medkit.
A delivery shuttle driver arrives and demands your signature before he hands you
a package.
> lp
You do not notice that here.
837/883 33548 -17 >
> get all from box
An XLR droid remote controller: Too heavy.
837/883 33548 -17 >
> i
You are carrying:
Someone's copy of The Hitchhiker's Guide to the Star Wars Galaxy.
a syringe containing red liquid *Held*
Carnal's wedding band (worn)
Wallet *Held*
Carnal's Multi-Purpose Toolkit *Held*
A flashlight *Held*
Master Assassin Gloves *Held* (worn)
a bottle of black liquid *Held*
A camo cloak *Held* (worn)
A Sith tattoo *Held*
Two medkit *Held*s
An XLR droid remote controller *Held*
Powered Boots *Held* (worn)
a syringe containing black liquid *Held*
A security badge *Held*
Three Wookiee carrying bag *Held*s
A cardboard mailing box
Smuggler Cab Card *Held*
Neuranium Gravity Sword *Held* (wielded) (improved)
A High Mortal Beeper *Held*
You struggle to carry a heavy load.
> ppc
You put An XLR droid remote controller in A Wookiee carrying bag *Held*.
837/883 33548 -17 >
The commander looks at you with impatience.
> get all from box
You get An XLR droid remote controller from A cardboard mailing box.
837/883 33548 -17 >
837/883 33548 -17 >
> n
You have left the natural cave and entered a tunnel that must have been drilled
out just for the office you see to your south. According to a plaque, it looks
like you've found the garrison commander's office.
You hear a hushed and hurried voice speaking to the south.
There are two obvious exits: east and south.
You step out of the shadows.
837/883 33548 -17 >
> pd
You press the button and a droid pops off.
837/883 33548 -17 >
> s
This is the office of the garrison commander. It is furnished with a desk,
chair, and computer terminal. The no-nonsense office belies the attitude and
style of the commander, who sits in the chair. He looks up at you as you enter.
The commander stops dictating to the terminal when you walk in.
The only obvious exit is north.
Garrison Commander
837/883 33548 -17 >
> ggp
You get Transdermal Patch from A Wookiee carrying bag *Held*.
837/883 33548 -17 >
> ap
You apply the patch to your neck.
837/883 33548 -17 >
> l box
Put the junk in here that you want to send to a pal.
837/883 33548 -17 >
> trash box
You find the nearest box receptacle and quickly jam it in.
837/883 33548 -17 >
XLR-I5 reports: I've cornered Bottler.
> i
You are carrying:
Carnal's copy of The Hitchhiker's Guide to the Star Wars Galaxy.
a syringe containing red liquid *Held*
Carnal's wedding band (worn)
Wallet *Held*
Transdermal Patch (applied)
Carnal's Multi-Purpose Toolkit *Held*
A flashlight *Held*
Master Assassin Gloves *Held* (worn)
a bottle of black liquid *Held*
A camo cloak *Held* (worn)
A Sith tattoo *Held*
Two medkit *Held*s
Powered Boots *Held* (worn)
a syringe containing black liquid *Held*
A security badge *Held*
Three Wookiee carrying bag *Held*s
Smuggler Cab Card *Held*
Neuranium Gravity Sword *Held* (wielded) (improved)
A High Mortal Beeper *Held*
You feel the burden of the weight of your equipment.
837/883 33548 -17 >
> ha
You fade into the shadows.
You hold Transdermal Patch (applied).
837/883 33548 -17 >
> n
You have left the natural cave and entered a tunnel that must have been drilled
out just for the office you see to your south. According to a plaque, it looks
like you've found the garrison commander's office.
You hear a hushed and hurried voice speaking to the south.
There are two obvious exits: east and south.
XLR-I7
You step out of the shadows.
837/883 33548 -17 >
> le
The guard garrison
[4: w, se, e, s]
Two Mine Guards
The guard garrison
[4: sw, w, e, s]
XLR-K1
Two Mine Guards
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
General Bottler attempts to Tsk but fails...
XLR-I5
A mine car is here.
You cannot see in that direction.
837/883 33548 -17 >
> s
This is the office of the garrison commander. It is furnished with a desk,
chair, and computer terminal. The no-nonsense office belies the attitude and
style of the commander, who sits in the chair. He looks up at you as you enter.
The commander stops dictating to the terminal when you walk in.
The only obvious exit is north.
Garrison Commander
847/883 33548 -17 >
> n
You have left the natural cave and entered a tunnel that must have been drilled
out just for the office you see to your south. According to a plaque, it looks
like you've found the garrison commander's office.
You hear a hushed and hurried voice speaking to the south.
There are two obvious exits: east and south.
XLR-I7
847/883 33548 -17 >
> e
This is the garrison's excuse for a mess hall. There is no ac
> e
tual cooking
equipment this far down, so the guards make do with freeze-dried rations. Still,
it's much better than anything the miners have to get by on. You see a tunnel
drilled off to the west.
The meals smell unappetizing, but edible, at least.
Guards chomp and chew on their food.
There are four obvious exits: west, southeast, east, and south.
Two Mine Guards
847/883 33548 -17 >
You slip into the garrison, and it turns out to be a large natural cave
converted for the guards' use. To the south it looks like guards are preparing
to go on patrol. West of here is a lounge and mess hall, and southwest are
bunks. It might be your imagination, but the whole place seems on edge.
The hustle and bustle of a war command center pervades the area.
There are four obvious exits: southwest, west, east, and south.
XLR-K1
Two Mine Guards
847/883 33548 -17 >
> l droid
You look over the droid.
This is the most advanced LR droid to date. It is the infamous XLR droid, used
strictly for one thing: trapping high mortals. It is about three times the size
of the standard LR series, and harkens back to the pre-Empire day droideka
droids. A slight blue haze can be seen around the droid, showing this droid is
going to give one mean fight.
It is owned by Carnal.
It is in top shape.
It is empty handed.
This droid is owned by Carnal.
847/883 33548 -17 >
> w
This is the garrison's excuse for a mess hall. There is no actual cooking
equipment this far down, so the guards make do with freeze-dried rations. Still,
it's much better than anything the miners have to get by on. You see a tunnel
drilled off to the west.
The meals smell unappetizing, but edible, at least.
Guards chomp and chew on their food.
There are four obvious exits: west, southeast, east, and south.
Two Mine Guards
847/883 33548 -17 >
> w
You have left the natural cave and entered a tunnel that must have been drilled
out just for the office you see to your south. According to a plaque, it looks
like you've found the garrison commander's office.
You hear a hushed and hurried voice speaking to the south.
There are two obvious exits: east and south.
XLR-I7
847/883 33548 -17 >
> s
This is the office of the garrison commander. It is furnished with a desk,
chair, and computer terminal. The no-nonsense office belies the attitude and
style of the commander, who sits in the chair. He looks up at you as you enter.
The commander stops dictating to the terminal when you walk in.
The only obvious exit is north.
Garrison Commander
847/883 33548 -17 >
> i
You are carrying:
Carnal's copy of The Hitchhiker's Guide to the Star Wars Galaxy.
a syringe containing red liquid *Held*
Carnal's wedding band (worn)
Wallet *Held*
Carnal's Multi-Purpose Toolkit *Held*
A flashlight *Held*
Master Assassin Gloves *Held* (worn)
a bottle of black liquid *Held*
Transdermal Patch (applied) *Held*
A camo cloak *Held* (worn)
A Sith tattoo *Held*
Two medkit *Held*s
Powered Boots *Held* (worn)
a syringe containing black liquid *Held*
A security badge *Held*
Three Wookiee carrying bag *Held*s
Smuggler Cab Card *Held*
Neuranium Gravity Sword *Held* (wielded) (improved)
A High Mortal Beeper *Held*
You feel the burden of the weight of your equipment.
847/883 33548 -17 >
> killers
Imperial: Neutral: Rebel:
---------------------- ---------------------- ----------------------
Nuurkh (A) 50 Cthrek (A) 50 Appalachian (A) 7 I
Howdy (A) 26 I Bottler (A) 38 Akial (A) 4
Marven (A) 7 I Carnal (A) 35 Love (A) 4
847/883 33548 -17 >
You fade into the shadows.
> i
You are carrying:
Someone's copy of The Hitchhiker's Guide to the Star Wars Galaxy.
a syringe containing red liquid *Held*
Carnal's wedding band (worn)
Wallet *Held*
Carnal's Multi-Purpose Toolkit *Held*
A flashlight *Held*
Master Assassin Gloves *Held* (worn)
a bottle of black liquid *Held*
Transdermal Patch (applied) *Held*
A camo cloak *Held* (worn)
A Sith tattoo *Held*
Two medkit *Held*s
Powered Boots *Held* (worn)
a syringe containing black liquid *Held*
A security badge *Held*
Three Wookiee carrying bag *Held*s
Smuggler Cab Card *Held*
Neuranium Gravity Sword *Held* (wielded) (improved)
A High Mortal Beeper *Held*
You feel the burden of the weight of your equipment.
847/883 33548 -17 >
> ggh
There is no harpoon in A Wookiee carrying bag *Held*.
847/883 33548 -17 >
847/883 33548 -17 >
hp: 867 (20) sp: 616
> n
You have left the natural cave and entered a tunnel that must have been drilled
out just for the office you see to your south. According to a plaque, it looks
like you've found the garrison commander's office.
You hear a hushed and hurried voice speaking to the south.
There are two obvious exits: east and south.
XLR-I7
You step out of the shadows.
877/883 33548 -17 >
> le
The guard garrison
[4: w, se, e, s]
Two Mine Guards
The guard garrison
[4: sw, w, e, s]
XLR-K1
Two Mine Guards
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
General Bottler attempts to Tsk but fails...
XLR-I5
You cannot see in that direction.
877/883 33548 -17 >
Bottler damages you terribly with liquid carbonite from the east.
hp: 841 (-36) sp: 616
> s
This is the office of the garrison commander. It is furnished with a desk,
chair, and computer terminal. The no-nonsense office belies the attitude and
style of the commander, who sits in the chair. He looks up at you as you enter.
The commander stops dictating to the terminal when you walk in.
The only obvious exit is north.
Garrison Commander
841/883 33548 -17 >
> i
You are carrying:
Carnal's copy of The Hitchhiker's Guide to the Star Wars Galaxy.
a syringe containing red liquid *Held*
Carnal's wedding band (worn)
Wallet *Held*
Carnal's Multi-Purpose Toolkit *Held*
A flashlight *Held*
Master Assassin Gloves *Held* (worn)
a bottle of black liquid *Held*
Transdermal Patch (applied) *Held*
A camo cloak *Held* (worn)
A Sith tattoo *Held*
Two medkit *Held*s
Powered Boots *Held* (worn)
a syringe containing black liquid *Held*
A security badge *Held*
Three Wookiee carrying bag *Held*s
Smuggler Cab Card *Held*
Neuranium Gravity Sword *Held* (wielded) (improved)
A High Mortal Beeper *Held*
You feel the burden of the weight of your equipment.
841/883 33548 -17 >
The commander looks at you with impatience.
You fade into the shadows.
A delivery shuttle driver arrives and demands your signature before he hands you
a package.
> get all from box
You get An XLR droid remote controller from A cardboard mailing box.
841/883 33548 -17 >
> ppc
You put An XLR droid remote controller in A Wookiee carrying bag *Held*.
841/883 33548 -17 >
> i
You are carrying:
Someone's copy of The Hitchhiker's Guide to the Star Wars Galaxy.
a syringe containing red liquid *Held*
Carnal's wedding band (worn)
Wallet *Held*
Carnal's Multi-Purpose Toolkit *Held*
A flashlight *Held*
Master Assassin Gloves *Held* (worn)
a bottle of black liquid *Held*
Transdermal Patch (applied) *Held*
A camo cloak *Held* (worn)
A Sith tattoo *Held*
Two medkit *Held*s
Powered Boots *Held* (worn)
a syringe containing black liquid *Held*
A security badge *Held*
Three Wookiee carrying bag *Held*s
A cardboard mailing box
Smuggler Cab Card *Held*
Neuranium Gravity Sword *Held* (wielded) (improved)
A High Mortal Beeper *Held*
You strain under the weight of your equipment.
> l box
Put the junk in here that you want to send to a pal.
841/883 33548 -17 >
> trash box
You find the nearest box receptacle and quickly jam it in.
841/883 33548 -17 >
> i
You are carrying:
Someone's copy of The Hitchhiker's Guide to the Star Wars Galaxy.
a syringe containing red liquid *Held*
Carnal's wedding band (worn)
Wallet *Held*
Carnal's Multi-Purpose Toolkit *Held*
A flashlight *Held*
Master Assassin Gloves *Held* (worn)
a bottle of black liquid *Held*
Transdermal Patch (applied) *Held*
A camo cloak *Held* (worn)
A Sith tattoo *Held*
Two medkit *Held*s
Powered Boots *Held* (worn)
a syringe containing black liquid *Held*
A security badge *Held*
Three Wookiee carrying bag *Held*s
Smuggler Cab Card *Held*
Neuranium Gravity Sword *Held* (wielded) (improved)
A High Mortal Beeper *Held*
You feel the burden of the weight of your equipment.
841/883 33548 -17 >
> n
You have left the natural cave and entered a tunnel that must have been drilled
out just for the office you see to your south. According to a plaque, it looks
like you've found the garrison commander's office.
You hear a hushed and hurried voice speaking to the south.
There are two obvious exits: east and south.
XLR-I7
You step out of the shadows.
841/883 33548 -17 >
> le
> s
The guard garrison
[4: w, se, e, s]
Two Mine Guards
The guard garrison
[4: sw, w, e, s]
XLR-K1
Two Mine Guards
A clean tunnel
[3: w, e, s]
General Bottler attempts to Tsk but fails...
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
851/883 33548 -17 >
This is the office of the garrison commander. It is furnished with a desk,
chair, and computer terminal. The no-nonsense office belies the attitude and
style of the commander, who sits in the chair. He looks up at you as you enter.
The commander stops dictating to the terminal when you walk in.
The only obvious exit is north.
Garrison Commander
851/883 33548 -17 >
hp: 871 (20) sp: 616
871/883 33548 -17 >
You fade into the shadows.
XLR-I6 reports: I've cornered Bottler.
A delivery shuttle driver arrives and demands your signature before he hands you
a package.
> get all from box
You get Harpoon from A cardboard mailing box.
871/883 33548 -17 >
> trash box
You find the nearest box receptacle and quickly jam it in.
871/883 33548 -17 >
> ggc
You get An XLR droid remote controller from A Wookiee carrying bag *Held*.
871/883 33548 -17 >
> ha
You hold An XLR droid remote controller.
You hold Harpoon.
871/883 33548 -17 >
> n
You have left the natural cave and entered a tunnel that must have been drilled
out just for the office you see to your south. According to a plaque, it looks
like you've found the garrison commander's office.
You hear a hushed and hurried voice speaking to the south.
There are two obvious exits: east and south.
XLR-I7
You step out of the shadows.
871/883 33548 -17 >
> le
The guard garrison
[4: w, se, e, s]
Two Mine Guards
The guard garrison
[4: sw, w, e, s]
XLR-K1
Two Mine Guards
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
871/883 33548 -17 >
> s
This is the office of the garrison commander. It is furnished with a desk,
chair, and computer terminal. The no-nonsense office belies the attitude and
style of the commander, who sits in the chair. He looks up at you as you enter.
The commander stops dictating to the terminal when you walk in.
The only obvious exit is north.
Garrison Commander
871/883 33548 -17 >
> gl
The guard garrison
[1: n]
Garrison Commander
871/883 33548 -17 >
You fade into the shadows.
> n
You have left the natural cave and entered a tunnel that must have been drilled
out just for the office you see to your south. According to a plaque, it looks
like you've found the garrison commander's office.
You hear a hushed and hurried voice speaking to the south.
There are two obvious exits: east and south.
XLR-I7
You step out of the shadows.
881/883 33548 -17 >
> le
The guard garrison
[4: w, se, e, s]
Two Mine Guards
The guard garrison
[4: sw, w, e, s]
XLR-K1
Two Mine Guards
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
881/883 33548 -17 >
> e
This is the garrison's excuse for a mess hall. There is no actual cooking
equipment this far down, so the guards make do with freeze-dried rations. Still,
it's much better than anything the miners have to get by on. You see a tunnel
drilled off to the west.
The meals smell unappetizing, but edible, at least.
Guards chomp and chew on their food.
There are four obvious exits: west, southeast, east, and south.
Two Mine Guards
881/883 33548 -17 >
hp: 883 (2) sp: 616
> e
You slip into the garrison, and it turns out to be a large natural cave
converted for the guards' use. To the south it looks like guards are preparing
to go on patrol. West of here is a lounge and mess hall, and southwest are
bunks. It might be your imagination, but the whole place seems on edge.
The hustle and bustle of a war command center pervades the area.
There are four obvious exits: southwest, west, east, and south.
XLR-K1
Two Mine Guards
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
You fade into the shadows.
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> i
You are carrying:
Someone's copy of The Hitchhiker's Guide to the Star Wars Galaxy.
a syringe containing red liquid *Held*
Carnal's wedding band (worn)
Wallet *Held*
Carnal's Multi-Purpose Toolkit *Held*
A flashlight *Held*
Master Assassin Gloves *Held* (worn)
a bottle of black liquid *Held*
Transdermal Patch (applied) *Held*
A camo cloak *Held* (worn)
A Sith tattoo *Held*
Two medkit *Held*s
An XLR droid remote controller *Held*
Powered Boots *Held* (worn)
a syringe containing black liquid *Held*
A security badge *Held*
Three Wookiee carrying bag *Held*s
Smuggler Cab Card *Held*
Neuranium Gravity Sword *Held* (wielded) (improved)
A High Mortal Beeper *Held*
Harpoon *Held*
You struggle to carry a heavy load.
883/883 33548 -17 >
> dss bot
Alias: ds (disable bottler) altered. You have 213 aliases out of your maximum of
250.
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> wi west
Wimpydir now set to west.
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> cs
A small syringe scientists and assassins use. It contains some red liquid.
It has about 7 doses in it.
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
XLR-I6 reports: I've cornered Bottler.
> killers
Imperial: Neutral: Rebel:
---------------------- ---------------------- ----------------------
Nuurkh (A) 50 Cthrek (A) 50 Appalachian (A) 7 I
Howdy (A) 26 I Bottler (A) 38 Akial (A) 4
Marven (A) 7 I (Carnal) (A) 35 Love (A) 4
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> gl
The guard garrison
[4: sw, w, e, s]
XLR-K1
Two Mine Guards
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> ll
This is a large carrying bag of the type that Wookiees usually take on journeys.
It holds quite a bit of material. It's formed of the finest leather, hand rubbed
until it shines.
It contains:
A kitchen key ring
A locator device
Four Transdermal Patches
a syringe containing silver liquid
A Master Key
An XLR droid remote controller
Three bottles of silver liquid
A99 Aquata Breather
It is only slightly filled.
883/883 33548 -17 >
> i
You are carrying:
Someone's copy of The Hitchhiker's Guide to the Star Wars Galaxy.
a syringe containing red liquid *Held*
Carnal's wedding band (worn)
Wallet *Held*
Carnal's Multi-Purpose Toolkit *Held*
A flashlight *Held*
Master Assassin Gloves *Held* (worn)
a bottle of black liquid *Held*
Transdermal Patch (applied) *Held*
A camo cloak *Held* (worn)
A Sith tattoo *Held*
Two medkit *Held*s
An XLR droid remote controller *Held*
Powered Boots *Held* (worn)
a syringe containing black liquid *Held*
A security badge *Held*
Three Wookiee carrying bag *Held*s
Smuggler Cab Card *Held*
Neuranium Gravity Sword *Held* (wielded) (improved)
A High Mortal Beeper *Held*
Harpoon *Held*
You struggle to carry a heavy load.
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> killers
Imperial: Neutral: Rebel:
---------------------- ---------------------- ----------------------
Nuurkh (A) 50 (Cthrek) (A) 50 Appalachian (A) 7 I
Howdy (A) 26 I Bottler (A) 38 Akial (A) 4
Marven (A) 7 I (Carnal) (A) 35 Love (A) 4
883/883 33548 -17 >
The guard watches the entrance to the garrison.
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
The guard eyes you suspiciously.
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
> killers
Imperial: Neutral: Rebel:
---------------------- ---------------------- ----------------------
Nuurkh (A) 50 (Cthrek) (A) 50 Appalachian (A) 7 I
Howdy (A) 26 I Bottler (A) 38 Akial (A) 4
Marven (A) 7 I (Carnal) (A) 35 Love (A) 4
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
883/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
General Bottler attempts to Tsk but fails...
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
883/883 33548 -17 >
Bottler wounds you badly with liquid carbonite from the east.
hp: 859 (-24) sp: 616
> hu bot e
You hurl your Harpoon east at Bottler.
You throw the harpoon and start to reel in your victim.
XLR-K1 reports: I've cornered Bottler.
Bottler enters.
You nick Bottler lightly.
859/883 33548 -17 >
> ds
You cannot disable somebody while you are disabled yourself.
859/883 33548 -17 >
A swing and a miss... Strike 2 for you!
Bottler points his carbonite rifle at you and fires it.
Bottler injures you severely with liquid carbonite.
hp: 842 (-17) sp: 616
> ds
You cannot disable somebody while you are disabled yourself.
842/883 33548 -17 >
> h
The scanner beeps : Bottler is at 96% health.
Bottler is sober, not drugged, and not poisoned.
842/883 33548 -17 >
> ds
You cannot disable somebody while you are disabled yourself.
842/883 33548 -17 >
You send Bottler a bone crushing blow with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
You are enveloped in a concentrated blast of explosive ammunition!
Bottler annihilates you completely with liquid carbonite.
hp: 754 (-88) sp: 616
Bottler takes a calculated swing at your head. Starbursts explode before your
eyes and you find yourself unable to do anything but battle for your life!
> ds
You cannot disable somebody while you are disabled yourself.
754/883 33548 -17 >
> h
The scanner beeps : Bottler is at 94% health.
Bottler is sober, not drugged, and not poisoned.
754/883 33548 -17 >
The scanner makes a small beep.
You cause great damage to Bottler with your weapon.
You brutally crush your attacker!
You destroy Bottler utterly with your Gravity Sword.
The scanner makes a small beep.
> 'finally
You say: finally
754/883 33548 -17 >
You brutally crush your attacker!
You destroy Bottler utterly with your Gravity Sword.
The scanner makes a small beep.
> h
The scanner makes a small beep.
The scanner beeps : Bottler is at 84% health.
Bottler is sober, not drugged, and not poisoned.
762/883 33548 -17 >
You cause great damage to Bottler with your weapon.
You strike Bottler with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
Bottler wounds you badly with liquid carbonite.
hp: 737 (-25) sp: 616
The scanner makes a small beep.
> h
The scanner beeps : Bottler is at 82% health.
Bottler is sober, not drugged, and not poisoned.
737/883 33548 -17 >
Bottler tries to move out of the room, but the little LR droid stops him!
> ij
You must catch your breath before you can inject somebody.
737/883 33548 -17 >
You send Bottler a bone crushing blow with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
Bottler nails you with liquid carbonite.
hp: 708 (-29) sp: 616
Bottler tries to move out of the room, but the little LR droid stops him!
> ic
You must catch your breath before you can inject somebody.
708/883 33548 -17 >
> ds
You cannot disable somebody while you are disabled yourself.
708/883 33548 -17 >
You have been surprised by Bottler.
The scanner makes a small beep.
> ds
You are paralyzed.
708/883 33548 -17 >
You are paralyzed and cannot attack.
Bottler points his carbonite rifle at you and fires it.
Bottler nails you with liquid carbonite.
hp: 677 (-31) sp: 616
The scanner makes a small beep.
Bottler tries to move out of the room, but the little LR droid stops him!
> ds
You are paralyzed.
677/883 33548 -17 >
You are paralyzed and cannot attack.
Bottler points his carbonite rifle at you and fires it.
You are enveloped in a concentrated blast of explosive ammunition!
Bottler nails you with liquid carbonite.
hp: 647 (-30) sp: 616
You can move again.
> ds
You cannot disable somebody while you are disabled yourself.
647/883 33548 -17 >
> h
The scanner makes a small beep.
The scanner beeps : Bottler is at 79% health.
Bottler is sober, not drugged, and not poisoned.
647/883 33548 -17 >
Bottler tries to move out of the room, but the little LR droid stops him!
> ds
You cannot disable somebody while you are disabled yourself.
647/883 33548 -17 >
You cause great damage to Bottler with your weapon.
You destroy Bottler utterly with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
Bottler damages you terribly with liquid carbonite.
hp: 611 (-36) sp: 616
> ds
You cannot disable somebody while you are disabled yourself.
611/883 33548 -17 >
The scanner makes a small beep.
> h
Bottler tries to move out of the room, but the little LR droid stops him!
The scanner beeps : Bottler is at 74% health.
Bottler is sober, not drugged, and not poisoned.
611/883 33548 -17 >
The scanner makes a small beep.
You strike Bottler with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
Bottler hits you with a stream of carbonite!
Bottler annihilates you with liquid carbonite.
hp: 559 (-52) sp: 616
> ds
You cannot disable somebody while you are disabled yourself.
559/883 33548 -17 >
You have been surprised by Bottler.
The scanner makes a small beep.
> h
The scanner beeps : Bottler is at 72% health.
Bottler is sober, not drugged, and not poisoned.
559/883 33548 -17 >
Bottler tries to move out of the room, but the little LR droid stops him!
> ds
You are paralyzed.
559/883 33548 -17 >
You are paralyzed and cannot attack.
Bottler points his carbonite rifle at you and fires it.
Bottler wounds you with liquid carbonite.
hp: 536 (-23) sp: 616
You can move again.
> ds
You cannot disable somebody while you are disabled yourself.
536/883 33548 -17 >
The scanner makes a small beep.
> h
The scanner beeps : Bottler is at 72% health.
Bottler is sober, not drugged, and not poisoned.
536/883 33548 -17 >
Bottler tries to move out of the room, but the little LR droid stops him!
You cause great damage to Bottler with your weapon.
You destroy Bottler utterly with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
You are enveloped in a concentrated blast of explosive ammunition!
Bottler decimates you with liquid carbonite.
hp: 490 (-46) sp: 616
hp: 510 (20) sp: 616
> ds
You cannot disable somebody while you are disabled yourself.
510/883 33548 -17 >
> ds
You cannot disable somebody while you are disabled yourself.
510/883 33548 -17 >
> h
The scanner beeps : Bottler is at 66% health.
Bottler is sober, not drugged, and not poisoned.
510/883 33548 -17 >
The scanner makes a small beep.
You brutally crush your attacker!
You knock Bottler with your Gravity Sword.
> ds
You cannot disable somebody while you are disabled yourself.
510/883 33548 -17 >
> cm
This is a standard medical kit. A scientist needs one of these kits in order to
use the first aid and surgical skills. If you are not scientist, you can learn
how to perform first aid by typing: panic firstaid_quest. Panic surgery for
information on using a medkit for healing.
There are 31 doses remaining in this medkit.
510/883 33548 -17 >
The scanner makes a small beep.
> ds
You cannot disable somebody while you are disabled yourself.
510/883 33548 -17 >
The scanner makes a small beep.
> h
The scanner beeps : Bottler is at 64% health.
Bottler is sober, not drugged, and not poisoned.
510/883 33548 -17 >
You decide to daydream a moment instead of attack.
The XLR-droid goes beep, beep, beep, pzzzzttt...
> ds
You cannot disable somebody while you are disabled yourself.
510/883 33548 -17 >
You have been surprised by Bottler.
The scanner makes a small beep.
The scanner makes a small beep.
510/883 33548 -17 >
Bottler tries to move out of the room, but the little LR droid stops him!
> ds
You are paralyzed.
510/883 33548 -17 >
You are paralyzed and cannot attack.
Bottler points his carbonite rifle at you and fires it.
Bottler wounds you with liquid carbonite.
hp: 496 (-22) sp: 616
> ds
You are paralyzed.
496/883 33548 -17 >
> h
The scanner beeps : Bottler is at 64% health.
Bottler is sober, not drugged, and not poisoned.
496/883 33548 -17 >
Bottler tries to move out of the room, but the little LR droid stops him!
> ds
You are paralyzed.
496/883 33548 -17 >
You are paralyzed and cannot attack.
Bottler points his carbonite rifle at you and fires it.
Bottler wounds you with liquid carbonite.
hp: 474 (-22) sp: 616
You can move again.
> ds
You cannot disable somebody while you are disabled yourself.
474/883 33548 -17 >
> h
The scanner beeps : Bottler is at 64% health.
Bottler is sober, not drugged, and not poisoned.
474/883 33548 -17 >
Bottler tries to move out of the room, but the little LR droid stops him!
You decide to daydream a moment instead of attack.
Bottler points his carbonite rifle at you and fires it.
Bottler wounds you badly with liquid carbonite.
hp: 449 (-25) sp: 616
> ds
You cannot disable somebody while you are disabled yourself.
449/883 33548 -17 >
> h
The scanner beeps : Bottler is at 64% health.
Bottler is sober, not drugged, and not poisoned.
449/883 33548 -17 >
You cause great damage to Bottler with your weapon.
You send Bottler a bone crushing blow with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
Bottler missed you with liquid carbonite.
> ds
You cannot disable somebody while you are disabled yourself.
449/883 33548 -17 >
Bottler concentrates for a moment, but nothing happens.
> ds
You cannot disable somebody while you are disabled yourself.
449/883 33548 -17 >
> h
The scanner beeps : Bottler is at 62% health.
Bottler is sober, not drugged, and not poisoned.
449/883 33548 -17 >
Bottler tries to move out of the room, but the little LR droid stops him!
You cause great damage to Bottler with your weapon.
You strike Bottler badly with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
Bottler missed you with liquid carbonite.
> ds
You cannot disable somebody while you are disabled yourself.
449/883 33548 -17 >
> h
The scanner beeps : Bottler is at 60% health.
Bottler is sober, not drugged, and not poisoned.
449/883 33548 -17 >
You knock Bottler with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
Bottler damages you terribly with liquid carbonite.
hp: 411 (-38) sp: 616
> ds
You search for your enemy's weakest point and take a calculated swing at it,
connecting at just the right moment. Bottler is dazed and disabled!
411/883 33548 -17 >
Bottler tries to move out of the room, but the little LR droid stops him!
You hurt Bottler mildly with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
Bottler damages you terribly with liquid carbonite.
hp: 373 (-38) sp: 616
Bottler tries to move out of the room, but the little LR droid stops him!
373/883 33548 -17 >
You brutally crush your attacker!
You destroy Bottler utterly with your Gravity Sword.
The scanner makes a small beep.
> w0
The scanner makes a small beep.
The scanner makes a small beep.
Wimpy set to 0%, which is 0 hit points.
373/883 33548 -17 >
The scanner makes a small beep.
The scanner makes a small beep.
> h
The scanner beeps : Bottler is at 51% health.
Bottler is sober, not drugged, and not poisoned.
373/883 33548 -17 >
The scanner makes a small beep.
A swing and a miss... Strike 2 for you!
The scanner makes a small beep.
The scanner makes a small beep.
Bottler tries to move out of the room, but the little LR droid stops him!
> h
The scanner beeps : Bottler is at 51% health.
Bottler is sober, not drugged, and not poisoned.
373/883 33548 -17 >
> ic
You must catch your breath before you can inject somebody.
373/883 33548 -17 >
You send Bottler a bone crushing blow with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
Bottler nails you with liquid carbonite.
hp: 342 (-31) sp: 616
> ic
You stick a needle deep into your own flesh.
As you inject yourself, a red rage overcomes you!
342/883 33548 -17 >
The scanner makes a small beep.
hp: 362 (20) sp: 616
> pps 2
You knock Bottler with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
You are enveloped in a concentrated blast of explosive ammunition!
Bottler annihilates you completely with liquid carbonite.
hp: 281 (-81) sp: 616
A small spy droid flies into the room, hums quietly for a moment, and suddenly
explodes in a shower of sparks.
You put a syringe containing red liquid in A Wookiee carrying bag *Held*.
281/883 33548 -17 >
Bottler tries to move out of the room, but the little LR droid stops him!
> gl
The guard garrison
[4: sw, w, e, s]
General Bottler attempts to Tsk but fails...
XLR-K1
Two Mine Guards
281/883 33548 -17 >
You slam Bottler mercilessly with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
Bottler nails you with liquid carbonite.
hp: 260 (-28) sp: 616
The scanner makes a small beep.
Bottler tries to move out of the room, but the little LR droid stops him!
The scanner makes a small beep.
260/883 33548 -17 >
> h
The scanner beeps : Bottler is at 43% health.
Bottler is sober, not drugged, and not poisoned.
260/883 33548 -17 >
You send Bottler a bone crushing blow with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
Bottler hits you with a stream of carbonite!
Bottler annihilates you completely with liquid carbonite.
hp: 193 (-67) sp: 616
The scanner makes a small beep.
> x
You slow down Bottler with a good hit to the head.
193/883 33548 -17 >
> h
The scanner beeps : Bottler is at 41% health.
Bottler is sober, not drugged, and not poisoned.
193/883 33548 -17 >
You cause great damage to Bottler with your weapon.
You destroy Bottler utterly with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
You are enveloped in a concentrated blast of explosive ammunition!
Bottler hits you with a stream of carbonite!
Bottler annihilates you completely with liquid carbonite.
hp: 133 (-60) sp: 616
The guard eyes you suspiciously.
> h
The scanner beeps : Bottler is at 35% health.
Bottler is sober, not drugged, and not poisoned.
133/883 33548 -17 >
> cam
You brutally crush your attacker!
You blast Bottler powerfully with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
Bottler wounds you badly with liquid carbonite.
hp: 109 (-24) sp: 616
hp: 883/883 sp: 616/616 dr: numb
You perform cureall surgery on yourself.
883/883 33548 -17 >
> h
The scanner beeps : Bottler is at 32% health.
Bottler is sober, not drugged, and not poisoned.
883/883 33548 -17 >
You brutally crush your attacker!
You destroy Bottler utterly with your Gravity Sword.
The guard eyes you suspiciously.
> h
The scanner beeps : Bottler is at 27% health.
Bottler is sober, not drugged, and not poisoned.
883/883 33548 -17 >
You deal a deadly blow... to empty space!
883/883 33548 -17 >
> h
The scanner beeps : Bottler is at 27% health.
Bottler is sober, not drugged, and not poisoned.
883/883 33548 -17 >
The scanner makes a small beep.
Bottler tries to move out of the room, but the little LR droid stops him!
You cause great damage to Bottler with your weapon.
You brutally crush your attacker!
Your opponent recovers miraculously from paralysis.
You destroy Bottler utterly with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
Bottler hits you with a stream of carbonite!
Bottler decimates you with liquid carbonite.
hp: 839 (-44) sp: 616
> h
The scanner beeps : Bottler is at 20% health.
Bottler is sober, not drugged, and not poisoned.
839/883 33548 -17 >
> cs
A small syringe scientists and assassins use. It contains some black liquid.
It has about 10 doses in it.
839/883 33548 -17 >
You knock Bottler with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
Bottler hits you with a stream of carbonite!
Bottler annihilates you completely with liquid carbonite.
hp: 755 (-84) sp: 616
> m
You manage to immobilize your opponent long enough for you to make an escape.
This is the garrison's excuse for a mess hall. There is no actual cooking
equipment this far down, so the guards make do with freeze-dried rations. Still,
it's much better than anything the miners have to get by on. You see a tunnel
drilled off to the west.
The meals smell unappetizing, but edible, at least.
Guards chomp and chew on their food.
There are four obvious exits: west, southeast, east, and south.
Two Mine Guards
You step out of the shadows.
755/883 33548 -17 >
> e
You slip into the garrison, and it turns out to be a large natural cave
converted for the guards' use. To the south it looks like guards are preparing
to go on patrol. West of here is a lounge and mess hall, and southwest are
bunks. It might be your imagination, but the whole place seems on edge.
The hustle and bustle of a war command center pervades the area.
There are four obvious exits: southwest, west, east, and south.
General Bottler attempts to Tsk but fails...
XLR-K1
Two Mine Guards
755/883 33548 -17 >
You strike Bottler with your Gravity Sword.
> h
The scanner beeps : Bottler is at 15% health.
Bottler is sober, not drugged, and not poisoned.
755/883 33548 -17 >
You brutally crush your attacker!
You destroy Bottler utterly with your Gravity Sword.
Bottler tries to inject himself, but is not successful.
> h
The scanner beeps : Bottler is at 11% health.
Bottler is sober, not drugged, and not poisoned.
755/883 33548 -17 >
Bottler tries to move out of the room, but the little LR droid stops him!
You brutally crush your attacker!
Your opponent recovers miraculously from paralysis.
You blast Bottler powerfully with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
You are enveloped in a concentrated blast of explosive ammunition!
Bottler nails you with liquid carbonite.
hp: 725 (-30) sp: 616
You fade into the shadows.
> h
The scanner beeps : Bottler is at 7% health.
Bottler is sober, not drugged, and not poisoned.
725/883 33548 -17 >
You feel the rage building inside you!
You strike Bottler badly with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
Bottler injures you severely with liquid carbonite.
hp: 713 (-19) sp: 616
hp: 733 (20) sp: 616
Bottler sticks a needle into his own flesh.
Bottler's wounds heal over as he injects himself with a silver drug.
> h
The scanner beeps : Bottler is at 18% health.
Bottler is sober, not drugged, and not poisoned.
733/883 33548 -17 >
You strike Bottler with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
Bottler nicks you lightly with liquid carbonite.
hp: 726 (-7) sp: 616
726/883 33548 -17 >
You brutally crush your attacker!
You destroy Bottler utterly with your Gravity Sword.
> h
The scanner beeps : Bottler is at 10% health.
Bottler is sober, not drugged, and not poisoned.
726/883 33548 -17 >
You brutally crush your attacker!
You destroy Bottler with your Gravity Sword.
> h
The scanner beeps : Bottler is at 6% health.
Bottler is sober, not drugged, and not poisoned.
726/883 33548 -17 >
Bottler lifts XLR-K1 from here to west.
Bottler leaves east.
XLR-I5 reports: I've cornered Bottler.
> e
You've reached the entrance to the guard garrison. The tunnel ends here, and
splits off to the main garrison to the west, and the entrance to the lower mines
to the east. The guard detail doesn't look happy about letting you go either
way.
You hear guards eating, joking, and preparing.
There are three obvious exits: west, east, and south.
MLR-E7
BlasTech L-23 Blaster Pistol, A nightstick, and Harpoon are here.
You step out of the shadows.
726/883 33548 -17 >
> e
726/883 33548 -17 >
> z droid
You try to intimidate Mlr-e7 with your great bulk and large teeth, causing it to
attack you!
726/883 33548 -17 >
You cause great damage to Mlr-e7 with your weapon.
You destroy Mlr-e7 utterly with your Gravity Sword.
Mlr-e7 hurts you mildly with its fist.
hp: 713 (-13) sp: 616
> w
The little LR droid blocks that direction with an energy field!
713/883 33548 -17 >
> le
The lower mineshaft
[1: w]
General Bottler attempts to Tsk but fails...
XLR-I5
You cannot see in that direction.
713/883 33548 -17 >
You strike Mlr-e7 badly with your Gravity Sword.
Mlr-e7 missed you.
You fade into the shadows.
713/883 33548 -17 >
> z droid
You aren't ready to flash your pearly whites and scare anyone off quite yet.
713/883 33548 -17 >
You cause great damage to Mlr-e7 with your weapon.
You destroy Mlr-e7 utterly with your Gravity Sword.
Mlr-e7 tickles you lightly with its fist.
hp: 708 (-5) sp: 616
> z droid
The droid is unaffected by your onslaught!
708/883 33548 -17 >
Bottler nicks you with liquid carbonite from the east.
hp: 697 (-11) sp: 616
> z droid
You cause great damage to Mlr-e7 with your weapon.
You brutally crush your attacker!
You destroy Mlr-e7 utterly with your Gravity Sword.
You intimidate Mlr-e7 with your great bulk and large teeth, causing it to panic
and run!
Mlr-e7 can't flee anywhere!
697/883 33548 -17 >
> z
You brutally crush your attacker!
You knock Mlr-e7 with your Gravity Sword.
The MLR-droid moves into your path.
You aren't ready to flash your pearly whites and scare anyone off quite yet.
697/883 33548 -17 >
> e
Even as deep as you are, you are only at the very top of this new mine shaft.
You peer into its cavernous depths, and see no bottom. There is a track, which
indicates that a mine car will be along eventually to take you down. You can
return to the tunnel to the west.
You hear unintelligible echoes cast up from below. Something is going on down
there.
The only obvious exit is west.
General Bottler attempts to Tsk but fails...
XLR-I5
You step out of the shadows.
697/883 33548 -17 >
Bottler tries to move out of the room, but the little LR droid stops him!
> h
You decide to daydream a moment instead of attack.
Bottler points his carbonite rifle at you and fires it.
Bottler injures you with liquid carbonite.
hp: 695 (-12) sp: 616
The scanner beeps : Bottler is at 100% health.
Bottler is sober, numb, and not poisoned.
695/883 33548 -17 >
You have been surprised by Bottler.
The scanner makes a small beep.
You are paralyzed and cannot attack.
Bottler points his carbonite rifle at you and fires it.
Bottler hits you with a stream of carbonite!
Bottler annihilates you completely with liquid carbonite.
hp: 616 (-79) sp: 616
You storm around in a blind rage!
You can move again.
616/883 33548 -17 >
hp: 636 (20) sp: 616
You fade into the shadows.
> h
The scanner beeps : Bottler is at 100% health.
Bottler is sober, numb, and not poisoned.
636/883 33548 -17 >
Bottler tries to move out of the room, but the little LR droid stops him!
You send Bottler a bone crushing blow with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
Bottler hits you with a stream of carbonite!
Bottler annihilates you completely with liquid carbonite.
hp: 574 (-62) sp: 616
Bottler tries to move out of the room, but the little LR droid stops him!
574/883 33548 -17 >
You cause great damage to Bottler with your weapon.
You brutally crush your attacker!
You destroy Bottler utterly with your Gravity Sword.
> h
The scanner beeps : Bottler is at 88% health.
Bottler is sober, numb, and not poisoned.
574/883 33548 -17 >
The scanner makes a small beep.
574/883 33548 -17 >
> h
The scanner beeps : Bottler is at 88% health.
Bottler is sober, numb, and not poisoned.
574/883 33548 -17 >
You strike Bottler badly with your Gravity Sword.
Bottler fails to surprise you.
The scanner makes a small beep.
Bottler tries to move out of the room, but the little LR droid stops him!
You cause great damage to Bottler with your weapon.
You slam Bottler mercilessly with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
You are enveloped in a concentrated blast of explosive ammunition!
Bottler damages you terribly with liquid carbonite.
hp: 538 (-36) sp: 616
> h
The scanner beeps : Bottler is at 84% health.
Bottler is sober, numb, and not poisoned.
538/883 33548 -17 >
Bottler tries to move out of the room, but the little LR droid stops him!
You cause great damage to Bottler with your weapon.
You brutally crush your attacker!
You destroy Bottler utterly with your Gravity Sword.
> z
You intimidate Bottler with your great bulk and large teeth, causing him to
freeze in terror!
538/883 33548 -17 >
> h
The scanner beeps : Bottler is at 75% health.
Bottler is sober, numb, and not poisoned.
538/883 33548 -17 >
The scanner makes a small beep.
Bottler sidesteps your poorly planned attack.
538/883 33548 -17 >
> hps
hp: 538/883 dr: numb wimpy: 0 (0%)
538/883 33548 -17 >
> cm
This is a standard medical kit. A scientist needs one of these kits in order to
use the first aid and surgical skills. If you are not scientist, you can learn
how to perform first aid by typing: panic firstaid_quest. Panic surgery for
information on using a medkit for healing.
There are 31 doses remaining in this medkit.
538/883 33548 -17 >
You cause great damage to Bottler with your weapon.
You brutally crush your attacker!
Your opponent recovers miraculously from paralysis.
You destroy Bottler utterly with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
Bottler injures you with liquid carbonite.
hp: 525 (-13) sp: 616
You have been surprised by Bottler.
The scanner makes a small beep.
> lp
You are paralyzed.
525/883 33548 -17 >
> h
The scanner beeps : Bottler is at 64% health.
Bottler is sober, numb, and not poisoned.
525/883 33548 -17 >
You are paralyzed and cannot attack.
Bottler points his carbonite rifle at you and fires it.
You are enveloped in a concentrated blast of explosive ammunition!
Bottler obliterates you with liquid carbonite.
hp: 476 (-49) sp: 616
> h
The scanner beeps : Bottler is at 64% health.
Bottler is sober, numb, and not poisoned.
476/883 33548 -17 >
> ds
You are paralyzed.
476/883 33548 -17 >
Bottler tries to move out of the room, but the little LR droid stops him!
You are paralyzed and cannot attack.
Bottler points his carbonite rifle at you and fires it.
Bottler injures you with liquid carbonite.
hp: 463 (-13) sp: 616
You can move again.
> h
The scanner beeps : Bottler is at 64% health.
Bottler is sober, numb, and not poisoned.
463/883 33548 -17 >
> z
The scanner makes a small beep.
You intimidate Bottler with your great bulk and large teeth, causing him to
freeze in terror!
463/883 33548 -17 >
You slam Bottler mercilessly with your Gravity Sword.
Bottler tries to move out of the room, but the little LR droid stops him!
473/883 33548 -17 >
You cause great damage to Bottler with your weapon.
You blast Bottler powerfully with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
Bottler hits you with a stream of carbonite!
Bottler annihilates you with liquid carbonite.
hp: 420 (-53) sp: 616
You have been surprised by Bottler.
You are paralyzed.
420/883 33548 -17 >
You are paralyzed and cannot attack.
Bottler points his carbonite rifle at you and fires it.
Bottler hits you with a stream of carbonite!
Bottler annihilates you completely with liquid carbonite.
hp: 347 (-73) sp: 616
You can move again.
Bottler tries to move out of the room, but the little LR droid stops him!
> hps
hp: 347/883 dr: numb wimpy: 0 (0%)
347/883 33548 -17 >
> cm
This is a standard medical kit. A scientist needs one of these kits in order to
use the first aid and surgical skills. If you are not scientist, you can learn
how to perform first aid by typing: panic firstaid_quest. Panic surgery for
information on using a medkit for healing.
There are 31 doses remaining in this medkit.
347/883 33548 -17 >
> mam
The rage peaks, your muscles scream as you thrash around!
hp: 369/883 sp: 616/616 dr: numb
You perform major surgery on yourself.
369/883 33548 -17 >
The scanner makes a small beep.
You blast Bottler powerfully with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
Bottler wounds you badly with liquid carbonite.
hp: 345 (-24) sp: 616
hp: 365 (20) sp: 616
365/883 33548 -17 >
> mam
hp: 385/883 sp: 616/616 dr: stoned
You perform major surgery on yourself.
385/883 33548 -17 >
> mam
The scanner makes a small beep.
hp: 408/883 sp: 616/616 dr: stoned
You perform major surgery on yourself.
408/883 33548 -17 >
> mam
Bottler tries to move out of the room, but the little LR droid stops him!
hp: 429/883 sp: 616/616 dr: comfortably numb
You perform major surgery on yourself.
429/883 33548 -17 >
> mam
You try, but fail to perform major surgery on yourself.
429/883 33548 -17 >
> mam
hp: 444/883 sp: 616/616 dr: comfortably numb
You perform major surgery on yourself.
444/883 33548 -17 >
> mam
You try, but fail to perform major surgery on yourself.
444/883 33548 -17 >
> mam
The medkit is empty, so you dispose of it.
hp: 461/883 sp: 616/616 dr: comfortably numb
You perform major surgery on yourself.
461/883 33548 -17 >
> mam
hp: 476/883 sp: 616/616 dr: comfortably numb
You perform major surgery on yourself.
476/883 33548 -17 >
> mam
hp: 494/883 sp: 616/616 dr: comfortably numb
You perform major surgery on yourself.
494/883 33548 -17 >
> mam
hp: 519/883 sp: 616/616 dr: comfortably numb
You perform major surgery on yourself.
519/883 33548 -17 >
> mam
You cause great damage to Bottler with your weapon.
You destroy Bottler utterly with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
Bottler nicks you with liquid carbonite.
hp: 508 (-11) sp: 616
hp: 527/883 sp: 616/616 dr: comfortably numb
You perform major surgery on yourself.
527/883 33548 -17 >
> z
You intimidate Bottler with your great bulk and large teeth, causing him to
freeze in terror!
527/883 33548 -17 >
The scanner makes a small beep.
> h
The scanner beeps : Bottler is at 47% health.
Bottler is sober, numb, and not poisoned.
527/883 33548 -17 >
Bottler tries to move out of the room, but the little LR droid stops him!
> h
You strike Bottler with your Gravity Sword.
The scanner beeps : Bottler is at 45% health.
Bottler is sober, numb, and not poisoned.
527/883 33548 -17 >
Bottler tries to move out of the room, but the little LR droid stops him!
> ggk 2
There is no kit in A Wookiee carrying bag *Held*.
527/883 33548 -17 >
You brutally crush your attacker!
You destroy Bottler utterly with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
Bottler hits you with a stream of carbonite!
Bottler wounds you with liquid carbonite.
hp: 507 (-20) sp: 616
507/883 33548 -17 >
You have been surprised by Bottler.
> ggk 3
You get A medkit from A Wookiee carrying bag *Held*.
507/883 33548 -17 >
You are paralyzed and cannot attack.
Bottler points his carbonite rifle at you and fires it.
Bottler injures you severely with liquid carbonite.
hp: 489 (-18) sp: 616
You can move again.
Bottler tries to move out of the room, but the little LR droid stops him!
> z
You aren't ready to flash your pearly whites and scare anyone off quite yet.
489/883 33548 -17 >
You brutally crush your attacker!
You destroy Bottler with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
You are enveloped in a concentrated blast of explosive ammunition!
Bottler wounds you with liquid carbonite.
hp: 466 (-23) sp: 616
> h
The scanner beeps : Bottler is at 35% health.
Bottler is sober, numb, and not poisoned.
466/883 33548 -17 >
> z
You intimidate Bottler with your great bulk and large teeth, causing him to
freeze in terror!
466/883 33548 -17 >
Bottler tries to move out of the room, but the little LR droid stops him!
You brutally crush your attacker!
You destroy Bottler utterly with your Gravity Sword.
> ll
This is a large carrying bag of the type that Wookiees usually take on journeys.
It holds quite a bit of material. It's formed of the finest leather, hand rubbed
until it shines.
It contains:
A kitchen key ring
A locator device
Four Transdermal Patches
a syringe containing silver liquid
A Master Key
An XLR droid remote controller
Three bottles of silve liquid
A99 Aquata Breather
It is only slightly filled.
466/883 33548 -17 >
Bottler tries to move out of the room, but the little LR droid stops him!
You knock Bottler with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
Bottler hits you with a stream of carbonite!
Bottler annihilates you completely with liquid carbonite.
hp: 338 (-128) sp: 616
You have been surprised by Bottler.
> lp
You are paralyzed.
338/883 33548 -17 >
You are paralyzed and cannot attack.
Bottler points his carbonite rifle at you and fires it.
You are enveloped in a concentrated blast of explosive ammunition!
Bottler annihilates you completely with liquid carbonite.
hp: 278 (-70) sp: 616
Bottler tries to move out of the room, but the little LR droid stops him!
You are paralyzed and cannot attack.
Bottler points his carbonite rifle at you and fires it.
Bottler damages you with liquid carbonite.
hp: 245 (-33) sp: 616
You can move again.
> z
You intimidate Bottler with your great bulk and large teeth, causing him to
freeze in terror!
245/883 33548 -17 >
Autosaving.
You brutally crush your attacker!
You destroy Bottler utterly with your Gravity Sword.
> '128, 70
You say: 128, 70
245/883 33548 -17 >
> 'jeez
You say: jeez
245/883 33548 -17 >
> h
You cause great damage to Bottler with your weapon.
You destroy Bottler utterly with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
Bottler nails you with liquid carbonite.
hp: 217 (-28) sp: 616
The scanner beeps : Bottler is at 15% health.
Bottler is sober, numb, and not poisoned.
217/883 33548 -17 >
Bottler makes a sweeping motion with one hand. Nothing happens.
> h
The scanner beeps : Bottler is at 15% health.
Bottler is sober, numb, and not poisoned.
217/883 33548 -17 >
You strike Bottler with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
Bottler wounds you badly with liquid carbonite.
hp: 190 (-27) sp: 616
The fury starts to subside.
Bottler tries to move out of the room, but the little LR droid stops him!
> ggs
You get a syringe containing silver liquid from A Wookiee carrying bag *Held*.
190/883 33548 -17 >
> ic
hp: 210 (20) sp: 616
You must catch your breath before you can inject somebody.
210/883 33548 -17 >
You strike Bottler with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
Bottler annihilates you completely with liquid carbonite.
hp: 126 (-84) sp: 616
> ic
You stick a needle deep into your own flesh.
Your wounds heal over as the drug runs through your body.
hp: 495/883 (+369)
495/883 33548 -17 >
> h
The scanner beeps : Bottler is at 11% health.
Bottler is sober, numb, and not poisoned.
495/883 33548 -17 >
You brutally crush your attacker!
You destroy Bottler with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
Bottler nails you with liquid carbonite.
hp: 467 (-28) sp: 616
> pps
You put a syringe containing silver liquid in A Wookiee carrying bag *Held*.
467/883 33548 -17 >
> h
The scanner beeps : Bottler is at 7% health.
Bottler is sober, numb, and not poisoned.
467/883 33548 -17 >
You cause great damage to Bottler with your weapon.
You destroy Bottler utterly with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
Bottler hits you with a stream of carbonite!
Bottler razes you with liquid carbonite.
hp: 425 (-42) sp: 616
Bottler makes a sweeping gesture, sending his enemies west.
Bottler makes a gesture, sending you west.
You've reached the entrance to the guard garrison. The tunnel ends here, and
splits off to the main garrison to the west, and the entrance to the lower mines
to the east. The guard detail doesn't look happy about letting you go either
way.
You hear guards eating, joking, and preparing.
There are three obvious exits: west, east, and south.
MLR-E7
BlasTech L-23 Blaster Pistol, A nightstick, and Harpoon are here.
You step out of the shadows.
> h
Hscan who?
425/883 33548 -17 >
> z
Intimidate whom?
425/883 33548 -17 >
> e
425/883 33548 -17 >
> e
You brutally crush your attacker!
You destroy Mlr-e7 utterly with your Gravity Sword.
The little LR droid blocks that direction with an energy field!
425/883 33548 -17 >
> e
425/883 33548 -17 >
> z droid
You brutally crush your attacker!
You destroy Mlr-e7 utterly with your Gravity Sword.
The little LR droid blocks that direction with an energy field!
You try to intimidate Mlr-e7 with your great bulk and large teeth, but it is
unimpressed.
425/883 33548 -17 >
You fade into the shadows.
> z droid
You brutally crush your attacker!
Your opponent recovers miraculously from paralysis.
You destroy Mlr-e7 with your Gravity Sword.
Mlr-e7 strikes you with its fist.
hp: 404 (-21) sp: 616
The droid is unaffected by your onslaught!
404/883 33548 -17 >
> w
You slip into the garrison, and it turns out to be a large natural cave
converted for the guards' use. To the south it looks like guards are preparing
to go on patrol. West of here is a lounge and mess hall, and southwest are
bunks. It might be your imagination, but the whole place seems on edge.
The hustle and bustle of a war command center pervades the area.
There are four obvious exits: southwest, west, east, and south.
Two Mine Guards
You step out of the shadows.
404/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol, A nightstick, and Harpoon are here.
The lower mineshaft
[1: w]
General Bottler attempts to Tsk but fails...
XLR-I5
You cannot see in that direction.
404/883 33548 -17 >
> pd
You press the button and a droid pops off.
416/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol, A nightstick, and Harpoon are here.
The lower mineshaft
[1: w]
General Bottler attempts to Tsk but fails...
XLR-I5
You cannot see in that direction.
416/883 33548 -17 >
> w
This is the garrison's excuse for a mess hall. There is no actual cooking
equipment this far down, so the guards make do with freeze-dried rations. Still,
it's much better than anything the miners have to get by on. You see a tunnel
drilled off to the west.
The meals smell unappetizing, but edible, at least.
Guards chomp and chew on their food.
There are four obvious exits: west, southeast, east, and south.
XLR-K1
Two Mine Guards
416/883 33548 -17 >
> s
The guards in the lower parts of the mines are down here for weeks-long shifts
before rotating top-side, and this is where they sleep while they're down here.
The bunks are neatly made, except for those currently occupied by sleeping
troops. Each bunk has a footlocker next to it, and is covered with some
semblance of padding, and an actual pillow... You wouldn't want to have to live
here with the guards, but it is far better than anything the slaves have.
The cavern is filled with the sounds of snoring guards.
There are three obvious exits: northeast, east, and north.
Two Mine Guards
MLR-V3
416/883 33548 -17 >
> z droid
The droid is unaffected by your onslaught!
416/883 33548 -17 >
> z droid
The droid is unaffected by your onslaught!
416/883 33548 -17 >
> n
The little LR droid blocks that direction with an energy field!
416/883 33548 -17 >
> n
416/883 33548 -17 >
You fade into the shadows.
> ne
XLR-I5 reports: I've cornered Bottler.
416/883 33548 -17 >
> hps
hp: 416/883 dr: comfortably numb wimpy: 0 (0%)
416/883 33548 -17 >
> cm
This is a standard medical kit. A scientist needs one of these kits in order to
use the first aid and surgical skills. If you are not scientist, you can learn
how to perform first aid by typing: panic firstaid_quest. Panic surgery for
information on using a medkit for healing.
There are 31 doses remaining in this medkit.
416/883 33548 -17 >
> mam
hp: 443/883 sp: 616/616 dr: comfortably numb
You perform major surgery on yourself.
443/883 33548 -17 >
> mam
hp: 469/883 sp: 616/616 dr: comatose
You perform major surgery on yourself.
469/883 33548 -17 >
> mam
hp: 485/883 sp: 616/616 dr: comatose
You perform major surgery on yourself.
485/883 33548 -17 >
> mam
hp: 503/883 sp: 616/616 dr: comatose
You perform major surgery on yourself.
503/883 33548 -17 >
> mam
Your muscles start to cramp, hindering your movements.
Someone is already too drugged for that.
503/883 33548 -17 >
> mam
hp: 522/883 sp: 616/616 dr: comatose
You perform major surgery on yourself.
522/883 33548 -17 >
> mam
Someone is already too drugged for that.
522/883 33548 -17 >
The medkit is empty, so you dispose of it.
> ne
hp: 542 (20) sp: 616
The little LR droid blocks that direction with an energy field!
542/883 33548 -17 >
> ne
542/883 33548 -17 >
> hps
hp: 542/883 dr: comatose wimpy: 0 (0%)
542/883 33548 -17 >
> ne
You slip into the garrison, and it turns out to be a large natural cave
converted for the guards' use. To the south it looks like guards are preparing
to go on patrol. West of here is a lounge and mess hall, and southwest are
bunks. It might be your imagination, but the whole place seems on edge.
The hustle and bustle of a war command center pervades the area.
There are four obvious exits: southwest, west, east, and south.
XLR-R5
Two Mine Guards
You step out of the shadows.
542/883 33548 -17 >
> ll
This is a large carrying bag of the type that Wookiees usually take on journeys.
It holds quite a bit of material. It's formed of the finest leather, hand rubbed
until it shines.
It contains:
A kitchen key ring
A locator device
Four Transdermal Patches
a syringe containing silver liquid
A Master Key
An XLR droid remote controller
Three bottles of silver liquid
A99 Aquata Breather
It is only slightly filled.
542/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol, A nightstick, and Harpoon are here.
The lower mineshaft
[1: w]
General Bottler attempts to Tsk but fails...
XLR-I5
You cannot see in that direction.
542/883 33548 -17 >
> w
This is the garrison's excuse for a mess hall. There is no actual cooking
equipment this far down, so the guards make do with freeze-dried rations. Still,
it's much better than anything the miners have to get by on. You see a tunnel
drilled off to the west.
The meals smell unappetizing, but edible, at least.
Guards chomp and chew on their food.
There are four obvious exits: west, southeast, east, and south.
XLR-K1
Two Mine Guards
542/883 33548 -17 >
> w
You have left the natural cave and entered a tunnel that must have been drilled
out just for the office you see to your south. According to a plaque, it looks
like you've found the garrison commander's office.
You hear a hushed and hurried voice speaking to the south.
There are two obvious exits: east and south.
XLR-I7
542/883 33548 -17 >
> s
This is the office of the garrison commander. It is furnished with a desk,
chair, and computer terminal. The no-nonsense office belies the attitude and
style of the commander, who sits in the chair. He looks up at you as you enter.
The commander stops dictating to the terminal when you walk in.
The only obvious exit is north.
Garrison Commander
542/883 33548 -17 >
> ll
This is a large carrying bag of the type that Wookiees usually take on journeys.
It holds quite a bit of material. It's formed of the finest leather, hand rubbed
until it shines.
It contains:
A kitchen key ring
A locator device
Four Transdermal Patches
a syringe containing silver liquid
A Master Key
An XLR droid remote controller
Three bottles of silver liquid
A99 Aquata Breather
It is only slightly filled.
542/883 33548 -17 >
> ll 2
This is a large carrying bag of the type that Wookiees usually take on journeys.
It holds quite a bit of material. It's formed of the finest leather, hand rubbed
until it shines.
It contains:
SoroSuub VE-120 Goggles
A vibrodrill
Two flashlights
A99 Aquata Breather
Vibrodrill casing
a can of grease
A shock whip
Ionic Blast Grenade
A compact stuntrap
A telescoping baton
A bag of duracrete
A lathi
a bottle of red liquid
A kukri
a syringe containing red liquid
It is bulging at the seams.
542/883 33548 -17 >
You fade into the shadows.
554/883 33548 -17 >
554/883 33548 -17 >
> ne
What?
554/883 33548 -17 >
> le
You cannot see in that direction.
554/883 33548 -17 >
> n
You have left the natural cave and entered a tunnel that must have been drilled
out just for the office you see to your south. According to a plaque, it looks
like you've found the garrison commander's office.
You hear a hushed and hurried voice speaking to the south.
There are two obvious exits: east and south.
XLR-I7
You step out of the shadows.
554/883 33548 -17 >
> le
The guard garrison
[4: w, se, e, s]
XLR-K1
Two Mine Guards
The guard garrison
[4: sw, w, e, s]
XLR-R5
Two Mine Guards
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol, A nightstick, and Harpoon are here.
The lower mineshaft
[1: w]
General Bottler attempts to Tsk but fails...
XLR-I5
You cannot see in that direction.
554/883 33548 -17 >
Bottler nails you with liquid carbonite from the east.
hp: 525 (-29) sp: 616
> s
This is the office of the garrison commander. It is furnished with a desk,
chair, and computer terminal. The no-nonsense office belies the attitude and
style of the commander, who sits in the chair. He looks up at you as you enter.
The commander stops dictating to the terminal when you walk in.
The only obvious exit is north.
Garrison Commander
525/883 33548 -17 >
> hps
hp: 525/883 dr: comatose wimpy: 0 (0%)
525/883 33548 -17 >
> delays
cureall: 7 minutes and 43 seconds
disable: 25 seconds
red poison: 53 seconds
silver poison: 9 minutes and 16 seconds
525/883 33548 -17 >
You fade into the shadows.
> ll 3
This is a large carrying bag of the type that Wookiees usually take on journeys.
It holds quite a bit of material. It's formed of the finest leather, hand rubbed
until it shines.
It contains:
Five toolboxes
Eleven medkits
a bottle of black liquid
It is somewhat full.
525/883 33548 -17 >
Your muscles tighten painfully as the drug leaves your system.
> ll 2
This is a large carrying bag of the type that Wookiees usually take on journeys.
It holds quite a bit of material. It's formed of the finest leather, hand rubbed
until it shines.
It contains:
SoroSuub VE-120 Goggles
A vibrodrill
Two flashlights
A99 Aquata Breather
Vibrodrill casing
a can of grease
A shock whip
Ionic Blast Grenade
A compact stuntrap
A telescoping baton
A bag of duracrete
A lathi
a bottle of red liquid
A kukri
a syringe containing red liquid
It is bulging at the seams.
525/883 33548 -17 >
> ll
This is a large carrying bag of the type that Wookiees usually take on journeys.
It holds quite a bit of material. It's formed of the finest leather, hand rubbed
until it shines.
It contains:
A kitchen key ring
A locator device
Four Transdermal Patches
a syringe containing silver liquid
A Master Key
An XLR droid remote controller
Three bottles of silver liquid
A99 Aquata Breather
It is only slightly filled.
525/883 33548 -17 >
hp: 543 (18) sp: 616
The patch dries up.
> up
You unhold Transdermal Patch (applied) *Held*.
543/883 33548 -17 >
> tp
You find the nearest patch receptacle and quickly jam it in.
543/883 33548 -17 >
> ggp
You get Transdermal Patch from A Wookiee carrying bag *Held*.
543/883 33548 -17 >
> ap
You apply the patch to your neck.
543/883 33548 -17 >
> ha
You hold Transdermal Patch (applied).
You hold A medkit.
543/883 33548 -17 >
555/883 33548 -17 >
> delays
cureall: 7 minutes and 19 seconds
disable: 1 seconds
red poison: 29 seconds
silver poison: 8 minutes and 52 seconds
555/883 33548 -17 >
The commander looks at you with impatience.
Your muscles slowly relax as the last of the drug is purged.
555/883 33548 -17 >
hp: 575 (20) sp: 616
> gl
The guard garrison
[1: n]
Garrison Commander
575/883 33548 -17 >
587/883 33548 -17 >
> hps
hp: 587/883 dr: comatose wimpy: 0 (0%)
587/883 33548 -17 >
> delays
cureall: 7 minutes and 9 seconds
red poison: 19 seconds
silver poison: 8 minutes and 42 seconds
587/883 33548 -17 >
587/883 33548 -17 >
> n
You have left the natural cave and entered a tunnel that must have been drilled
out just for the office you see to your south. According to a plaque, it looks
like you've found the garrison commander's office.
You hear a hushed and hurried voice speaking to the south.
There are two obvious exits: east and south.
XLR-I7
You step out of the shadows.
587/883 33548 -17 >
> le
Bottler hits you with a stream of carbonite!
Bottler wounds you badly with liquid carbonite from the east.
hp: 560 (-27) sp: 616
The guard garrison
[4: w, se, e, s]
XLR-K1
Two Mine Guards
The guard garrison
[4: sw, w, e, s]
XLR-R5
Two Mine Guards
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol, A nightstick, and Harpoon are here.
The lower mineshaft
[1: w]
General Bottler attempts to Tsk but fails...
XLR-I5
You cannot see in that direction.
560/883 33548 -17 >
> s
This is the office of the garrison commander. It is furnished with a desk,
chair, and computer terminal. The no-nonsense office belies the attitude and
style of the commander, who sits in the chair. He looks up at you as you enter.
The commander stops dictating to the terminal when you walk in.
The only obvious exit is north.
Garrison Commander
560/883 33548 -17 >
You fade into the shadows.
560/883 33548 -17 >
> i
You are carrying:
Someone's copy of The Hitchhiker's Guide to the Star Wars Galaxy.
Carnal's wedding band (worn)
Wallet *Held*
Carnal's Multi-Purpose Toolkit *Held*
A flashlight *Held*
Master Assassin Gloves *Held* (worn)
a bottle of black liquid *Held*
Transdermal Patch (applied) *Held*
A camo cloak *Held* (worn)
A Sith tattoo *Held*
A medkit *Held*
Powered Boots *Held* (worn)
a syringe containing black liquid *Held*
A security badge *Held*
Three Wookiee carrying bag *Held*s
Smuggler Cab Card *Held*
Neuranium Gravity Sword *Held* (wielded) (improved)
A High Mortal Beeper *Held*
You feel the burden of the weight of your equipment.
560/883 33548 -17 >
> ll
This is a large carrying bag of the type that Wookiees usually take on journeys.
It holds quite a bit of material. It's formed of the finest leather, hand rubbed
until it shines.
It contains:
A kitchen key ring
A locator device
Three Transdermal Patches
a syringe containing silver liquid
A Master Key
An XLR droid remote controller
Three bottles of silver liquid
A99 Aquata Breather
It is only slightly filled.
560/883 33548 -17 >
Bottler <pk> super droid here
hp: 592 (20) sp: 616
The commander says: Do you feel up to a fight?
> pk apparently getting you under 10% is easy
Carnal <pk> apparently getting you under 10% is easy
592/883 33548 -17 >
> pk and getting you to 0% is hard
Carnal <pk> and getting you to 0% is hard
592/883 33548 -17 >
hp: 624 (20) sp: 610
A delivery shuttle driver arrives and demands your signature before he hands you
a package.
Bottler <pk> indeed
> pk been like 6 moths since we've fought, i forget these things ;p
Carnal <pk> been like 6 moths since we've fought, i forget these things ;p
624/883 33548 -17 >
> get all from box
You get An XLR droid remote controller from A cardboard mailing box.
You get Harpoon from A cardboard mailing box.
624/883 33548 -17 >
> ppc
You put An XLR droid remote controller in A Wookiee carrying bag *Held*.
624/883 33548 -17 >
> trash box
You find the nearest box receptacle and quickly jam it in.
624/883 33548 -17 >
> i
You are carrying:
Someone's copy of The Hitchhiker's Guide to the Star Wars Galaxy.
Carnal's wedding band (worn)
Wallet *Held*
Carnal's Multi-Purpose Toolkit *Held*
A flashlight *Held*
Master Assassin Gloves *Held* (worn)
a bottle of black liquid *Held*
Transdermal Patch (applied) *Held*
A camo cloak *Held* (worn)
A Sith tattoo *Held*
A medkit *Held*
Powered Boots *Held* (worn)
a syringe containing black liquid *Held*
A security badge *Held*
Three Wookiee carrying bag *Held*s
Smuggler Cab Card *Held*
Neuranium Gravity Sword *Held* (wielded) (improved)
A High Mortal Beeper *Held*
Harpoon
You feel the burden of the weight of your equipment.
624/883 33548 -17 >
> ggc
You get An XLR droid remote controller from A Wookiee carrying bag *Held*.
624/883 33548 -17 >
> ha
You hold An XLR droid remote controller.
You hold Harpoon.
624/883 33548 -17 >
> ln
The guard garrison
[2: e, s]
XLR-I7
You cannot see in that direction.
624/883 33548 -17 >
> n
You have left the natural cave and entered a tunnel that must have been drilled
out just for the office you see to your south. According to a plaque, it looks
like you've found the garrison commander's office.
You hear a hushed and hurried voice speaking to the south.
There are two obvious exits: east and south.
XLR-I7
You step out of the shadows.
624/883 33548 -17 >
> le
The guard garrison
[4: w, se, e, s]
XLR-K1
Two Mine Guards
The guard garrison
[4: sw, w, e, s]
XLR-R5
Two Mine Guards
A clean tunnel
[3: w, e, s]
General Bottler attempts to Tsk but fails...
MLR-E7
BlasTech L-23 Blaster Pistol, A nightstick, and Harpoon are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
624/883 33548 -17 >
> s
This is the office of the garrison commander. It is furnished with a desk,
chair, and computer terminal. The no-nonsense office belies the attitude and
style of the commander, who sits in the chair. He looks up at you as you enter.
The commander stops dictating to the terminal when you walk in.
The only obvious exit is north.
Garrison Commander
624/883 33548 -17 >
> n
You have left the natural cave and entered a tunnel that must have been drilled
out just for the office you see to your south. According to a plaque, it looks
like you've found the garrison commander's office.
You hear a hushed and hurried voice speaking to the south.
There are two obvious exits: east and south.
XLR-I7
636/883 33548 -17 >
> e
This is the garrison's excuse for a mess hall. There is no actual cooking
equipment this far down, so the guards make do with freeze-dried rations. Still,
it's much better than anything the miners have to get by on. You see a tunnel
drilled off to the west.
The meals smell unappetizing, but edible, at least.
Guards chomp and chew on their food.
There are four obvious exits: west, southeast, east, and south.
XLR-K1
Two Mine Guards
636/883 33548 -17 >
> e
You slip into the garrison, and it turns out to be a large natural cave
converted for the guards' use. To the south it looks like guards are preparing
to go on patrol. West of here is a lounge and mess hall, and southwest are
bunks. It might be your imagination, but the whole place seems on edge.
The hustle and bustle of a war command center pervades the area.
There are four obvious exits: southwest, west, east, and south.
XLR-R5
Two Mine Guards
636/883 33548 -17 >
Bottler hits you with a stream of carbonite!
Bottler annihilates you completely with liquid carbonite from the east.
hp: 580 (-56) sp: 608
> hu bot e
You hurl your Harpoon *Held* east at Bottler.
You throw the harpoon and start to reel in your victim.
XLR-R5 reports: I've cornered Bottler.
Bottler enters.
You feel better at using accuracy.
Your throw is pinpoint accurate, doing massive damage to your foe.
You wound Bottler.
580/883 33548 -17 >
You break your Harpoon *Held*.
> h
The scanner beeps : Bottler is at 97% health.
Bottler is sober, not drugged, and not poisoned.
580/883 33548 -17 >
You strike Bottler with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
Bottler razes you with liquid carbonite.
hp: 540 (-40) sp: 608
You have been surprised by Bottler.
The scanner makes a small beep.
The scanner makes a small beep.
Bottler looks at you.
You are paralyzed and cannot attack.
Bottler points his carbonite rifle at you and fires it.
Bottler annihilates you completely with liquid carbonite.
hp: 484 (-56) sp: 608
You fade into the shadows.
Bottler tries to move out of the room, but the little LR droid stops him!
> ds
You are paralyzed.
484/883 33548 -17 >
You are paralyzed and cannot attack.
Bottler points his carbonite rifle at you and fires it.
You are enveloped in a concentrated blast of explosive ammunition!
Bottler damages you terribly with liquid carbonite.
hp: 446 (-38) sp: 608
hp: 466 (20) sp: 608
You can move again.
Bottler tries to move out of the room, but the little LR droid stops him!
> ds
You cannot disable somebody while you are disabled yourself.
466/883 33548 -17 >
The scanner makes a small beep.
466/883 33548 -17 >
You hurt Bottler mildly with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
Bottler annihilates you completely with liquid carbonite.
hp: 410 (-56) sp: 608
> ds
You search for your enemy's weakest point and take a calculated swing at it,
connecting at just the right moment. Bottler is dazed and disabled!
410/883 33548 -17 >
> l droid
You look over the droid.
This is the most advanced LR droid to date. It is the infamous XLR droid, used
strictly for one thing: trapping high mortals. It is about three times the size
of the standard LR series, and harkens back to the pre-Empire day droideka
droids. A slight blue haze can be seen around the droid, showing this droid is
going to give one mean fight.
It is owned by Carnal.
It is in top shape.
It is empty handed.
This droid is owned by Carnal.
410/883 33548 -17 >
Bottler tries to move out of the room, but the little LR droid stops him!
You strike Bottler with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
Bottler wounds you badly with liquid carbonite.
hp: 386 (-24) sp: 608
> h
The scanner beeps : Bottler is at 92% health.
Bottler is sober, not drugged, and not poisoned.
386/883 33548 -17 >
The scanner makes a small beep.
Bottler tries to move out of the room, but the little LR droid stops him!
You cause great damage to Bottler with your weapon.
You brutally crush your attacker!
You destroy Bottler utterly with your Gravity Sword.
> wi west
Wimpydir now set to west.
386/883 33548 -17 >
> h
The scanner beeps : Bottler is at 86% health.
Bottler is sober, not drugged, and not poisoned.
386/883 33548 -17 >
Bottler tries to move out of the room, but the little LR droid stops him!
You brutally crush your attacker!
You destroy Bottler utterly with your Gravity Sword.
> h
The scanner beeps : Bottler is at 81% health.
Bottler is sober, not drugged, and not poisoned.
386/883 33548 -17 >
Bottler tries to move out of the room, but the little LR droid stops him!
You knock Bottler with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
You are enveloped in a concentrated blast of explosive ammunition!
Bottler decimates you with liquid carbonite.
hp: 341 (-45) sp: 608
> h
The scanner beeps : Bottler is at 78% health.
Bottler is sober, not drugged, and not poisoned.
341/883 33548 -17 >
> m
You manage to immobilize your opponent long enough for you to make an escape.
This is the garrison's excuse for a mess hall. There is no actual cooking
equipment this far down, so the guards make do with freeze-dried rations. Still,
it's much better than anything the miners have to get by on. You see a tunnel
drilled off to the west.
The meals smell unappetizing, but edible, at least.
Guards chomp and chew on their food.
There are four obvious exits: west, southeast, east, and south.
XLR-K1
Two Mine Guards
You step out of the shadows.
341/883 33548 -17 >
> e
You slip into the garrison, and it turns out to be a large natural cave
converted for the guards' use. To the south it looks like guards are preparing
to go on patrol. West of here is a lounge and mess hall, and southwest are
bunks. It might be your imagination, but the whole place seems on edge.
The hustle and bustle of a war command center pervades the area.
There are four obvious exits: southwest, west, east, and south.
General Bottler attempts to Tsk but fails...
XLR-R5
Two Mine Guards
341/883 33548 -17 >
You knock Bottler with your Gravity Sword.
> h
The scanner beeps : Bottler is at 76% health.
Bottler is sober, not drugged, and not poisoned.
341/883 33548 -17 >
You send Bottler a bone crushing blow with your Gravity Sword.
Bottler tries to move out of the room, but the little LR droid stops him!
> h
The scanner beeps : Bottler is at 73% health.
Bottler is sober, not drugged, and not poisoned.
353/883 33548 -17 >
You hurt Bottler mildly with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
Bottler damages you terribly with liquid carbonite.
hp: 317 (-36) sp: 610
You fade into the shadows.
> x
You cannot do that just yet.
317/883 33548 -17 >
Bottler tries to move out of the room, but the little LR droid stops him!
> h
The scanner beeps : Bottler is at 72% health.
Bottler is sober, not drugged, and not poisoned.
317/883 33548 -17 >
You knock Bottler with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
Bottler wounds you with liquid carbonite.
hp: 294 (-23) sp: 610
Bottler tries to move out of the room, but the little LR droid stops him!
> m
You manage to immobilize your opponent long enough for you to make an escape.
This is the garrison's excuse for a mess hall. There is no actual cooking
it's much better than anything the miners have to get by on. You see a tunnel
drilled off to the west.
The meals smell unappetizing, but edible, at least.
Guards chomp and chew on their food.
There are four obvious exits: west, southeast, east, and south.
XLR-K1
Two Mine Guards
You step out of the shadows.
294/883 33548 -17 >
> e
You slip into the garrison, and it turns out to be a large natural cave
converted for the guards' use. To the south it looks like guards are preparing
to go on patrol. West of here is a lounge and mess hall, and southwest are
bunks. It might be your imagination, but the whole place seems on edge.
The hustle and bustle of a war command center pervades the area.
There are four obvious exits: southwest, west, east, and south.
General Bottler attempts to Tsk but fails...
XLR-R5
Two Mine Guards
294/883 33548 -17 >
Bottler never knew what missed him.
Bottler tries to move out of the room, but the little LR droid stops him!
> hps
hp: 294/883 dr: comfortably numb wimpy: 0 (0%)
294/883 33548 -17 >
> delays
cureall: 5 minutes and 35 seconds
disable: 2 minutes and 41 seconds
silver poison: 7 minutes and 8 seconds
294/883 33548 -17 >
You brutally crush your attacker!
You knock Bottler with your Gravity Sword.
Bottler tries to move out of the room, but the little LR droid stops him!
> cm
This is a standard medical kit. A scientist needs one of these kits in order to
use the first aid and surgical skills. If you are not scientist, you can learn
how to perform first aid by typing: panic firstaid_quest. Panic surgery for
information on using a medkit for healing.
There are 31 doses remaining in this medkit.
294/883 33548 -17 >
> h
The scanner beeps : Bottler is at 66% health.
Bottler is sober, not drugged, and not poisoned.
294/883 33548 -17 >
> w
This is the garrison's excuse for a mess hall. There is no actual cooking
equipment this far down, so the guards make do with freeze-dried rations. Still,
it's much better than anything the miners have to get by on. You see a tunnel
drilled off to the west.
The meals smell unappetizing, but edible, at least.
Guards chomp and chew on their food.
There are four obvious exits: west, southeast, east, and south.
XLR-K1
Two Mine Guards
294/883 33548 -17 >
> mam
hp: 316/883 sp: 610/616 dr: comatose
You perform major surgery on yourself.
316/883 33548 -17 >
hp: 336 (20) sp: 610
> mam
hp: 360/883 sp: 610/616 dr: comatose
You perform major surgery on yourself.
360/883 33548 -17 >
> mam
hp: 374/883 sp: 610/616 dr: comatose
You perform major surgery on yourself.
374/883 33548 -17 >
> mam
hp: 391/883 sp: 610/616 dr: comatose
You perform major surgery on yourself.
391/883 33548 -17 >
> e
You slip into the garrison, and it turns out to be a large natural cave
converted for the guards' use. To the south it looks like guards are preparing
to go on patrol. West of here is a lounge and mess hall, and southwest are
bunks. It might be your imagination, but the whole place seems on edge.
The hustle and bustle of a war command center pervades the area.
There are four obvious exits: southwest, west, east, and south.
General Bottler attempts to Tsk but fails...
XLR-R5
Two Mine Guards
391/883 33548 -17 >
Bottler tries to move out of the room, but the little LR droid stops him!
> h
Hscan who?
391/883 33548 -17 >
You strike Bottler with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
Bottler missed you with liquid carbonite.
Bottler tries to move out of the room, but the little LR droid stops him!
> h
The scanner beeps : Bottler is at 64% health.
Bottler is sober, not drugged, and not poisoned.
391/883 33548 -17 >
> m
You manage to immobilize your opponent long enough for you to make an escape.
This is the garrison's excuse for a mess hall. There is no actual cooking
equipment this far down, so the guards make do with freeze-dried rations. Still,
it's much better than anything the miners have to get by on. You see a tunnel
drilled off to the west.
The meals smell unappetizing, but edible, at least.
Guards chomp and chew on their food.
There are four obvious exits: west, southeast, east, and south.
XLR-K1
Two Mine Guards
391/883 33548 -17 >
> e
You slip into the garrison, and it turns out to be a large natural cave
converted for the guards' use. To the south it looks like guards are preparing
to go on patrol. West of here is a lounge and mess hall, and southwest are
bunks. It might be your imagination, but the whole place seems on edge.
The hustle and bustle of a war command center pervades the area.
There are four obvious exits: southwest, west, east, and south.
General Bottler attempts to Tsk but fails...
XLR-R5
Two Mine Guards
391/883 33548 -17 >
The scanner makes a small beep.
You knock Bottler with your Gravity Sword.
Bottler tries to move out of the room, but the little LR droid stops him!
> hh bot
Alias: h (hscan bottler) altered. You have 213 aliases out of your maximum of
250.
391/883 33548 -17 >
> h
The scanner beeps : Bottler is at 62% health.
Bottler is sober, not drugged, and not poisoned.
391/883 33548 -17 >
You send Bottler a bone crushing blow with your Gravity Sword.
Bottler tries to move out of the room, but the little LR droid stops him!
> h
The scanner beeps : Bottler is at 60% health.
Bottler is sober, not drugged, and not poisoned.
391/883 33548 -17 >
Bottler fails to surprise you.
> w
This is the garrison's excuse for a mess hall. There is no actual cooking
equipment this far down, so the guards make do with freeze-dried rations. Still,
it's much better than anything the miners have to get by on. You see a tunnel
drilled off to the west.
The meals smell unappetizing, but edible, at least.
Guards chomp and chew on their food.
There are four obvious exits: west, southeast, east, and south.
XLR-K1
Two Mine Guards
391/883 33548 -17 >
> hps
hp: 391/883 dr: comatose wimpy: 0 (0%)
391/883 33548 -17 >
> cm
This is a standard medical kit. A scientist needs one of these kits in order to
use the first aid and surgical skills. If you are not scientist, you can learn
how to perform first aid by typing: panic firstaid_quest. Panic surgery for
information on using a medkit for healing.
There are 23 doses remaining in this medkit.
391/883 33548 -17 >
> mam
Carnal is already too drugged for that.
391/883 33548 -17 >
> mam
Carnal is already too drugged for that.
391/883 33548 -17 >
> e
You slip into the garrison, and it turns out to be a large natural cave
converted for the guards' use. To the south it looks like guards are preparing
to go on patrol. West of here is a lounge and mess hall, and southwest are
bunks. It might be your imagination, but the whole place seems on edge.
The hustle and bustle of a war command center pervades the area.
There are four obvious exits: southwest, west, east, and south.
General Bottler attempts to Tsk but fails...
XLR-R5
Two Mine Guards
391/883 33548 -17 >
You strike Bottler badly with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
Bottler injures you severely with liquid carbonite.
hp: 387 (-16) sp: 612
> h
The scanner beeps : Bottler is at 58% health.
Bottler is sober, not drugged, and not poisoned.
387/883 33548 -17 >
> m
You manage to immobilize your opponent long enough for you to make an escape.
This is the garrison's excuse for a mess hall. There is no actual cooking
equipment this far down, so the guards make do with freeze-dried rations. Still,
it's much better than anything the miners have to get by on. You see a tunnel
drilled off to the west.
The meals smell unappetizing, but edible, at least.
Guards chomp and chew on their food.
There are four obvious exits: west, southeast, east, and south.
XLR-K1
Two Mine Guards
387/883 33548 -17 >
> e
You slip into the garrison, and it turns out to be a large natural cave
converted for the guards' use. To the south it looks like guards are preparing
to go on patrol. West of here is a lounge and mess hall, and southwest are
bunks. It might be your imagination, but the whole place seems on edge.
The hustle and bustle of a war command center pervades the area.
There are four obvious exits: southwest, west, east, and south.
General Bottler attempts to Tsk but fails...
XLR-R5
Two Mine Guards
387/883 33548 -17 >
You strike Bottler badly with your Gravity Sword.
> h
The scanner beeps : Bottler is at 56% health.
Bottler is sober, not drugged, and not poisoned.
387/883 33548 -17 >
You strike Bottler with your Gravity Sword.
> h
The scanner beeps : Bottler is at 54% health.
Bottler is sober, not drugged, and not poisoned.
387/883 33548 -17 >
> w
This is the garrison's excuse for a mess hall. There is no actual cooking
equipment this far down, so the guards make do with freeze-dried rations. Still,
it's much better than anything the miners have to get by on. You see a tunnel
drilled off to the west.
The meals smell unappetizing, but edible, at least.
Guards chomp and chew on their food.
There are four obvious exits: west, southeast, east, and south.
XLR-K1
Two Mine Guards
387/883 33548 -17 >
> e
You slip into the garrison, and it turns out to be a large natural cave
converted for the guards' use. To the south it looks like guards are preparing
to go on patrol. West of here is a lounge and mess hall, and southwest are
bunks. It might be your imagination, but the whole place seems on edge.
The hustle and bustle of a war command center pervades the area.
There are four obvious exits: southwest, west, east, and south.
General Bottler attempts to Tsk but fails...
XLR-R5
Two Mine Guards
387/883 33548 -17 >
Bottler tries to move out of the room, but the little LR droid stops him!
You brutally crush your attacker!
You destroy Bottler utterly with your Gravity Sword.
> m
You manage to immobilize your opponent long enough for you to make an escape.
This is the garrison's excuse for a mess hall. There is no actual cooking
equipment this far down, so the guards make do with freeze-dried rations. Still,
it's much better than anything the miners have to get by on. You see a tunnel
drilled off to the west.
The meals smell unappetizing, but edible, at least.
Guards chomp and chew on their food.
There are four obvious exits: west, southeast, east, and south.
XLR-K1
Two Mine Guards
387/883 33548 -17 >
> e
You slip into the garrison, and it turns out to be a large natural cave
converted for the guards' use. To the south it looks like guards are preparing
to go on patrol. West of here is a lounge and mess hall, and southwest are
bunks. It might be your imagination, but the whole place seems on edge.
The hustle and bustle of a war command center pervades the area.
There are four obvious exits: southwest, west, east, and south.
General Bottler attempts to Tsk but fails...
XLR-R5
Two Mine Guards
387/883 33548 -17 >
You send Bottler a bone crushing blow with your Gravity Sword.
> h
The scanner beeps : Bottler is at 46% health.
Bottler is sober, not drugged, and not poisoned.
387/883 33548 -17 >
You strike Bottler badly with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
Bottler injures you with liquid carbonite.
hp: 371 (-16) sp: 612
> h
The scanner beeps : Bottler is at 45% health.
Bottler is sober, not drugged, and not poisoned.
371/883 33548 -17 >
> w
This is the garrison's excuse for a mess hall. There is no actual cooking
equipment this far down, so the guards make do with freeze-dried rations. Still,
it's much better than anything the miners have to get by on. You see a tunnel
drilled off to the west.
The meals smell unappetizing, but edible, at least.
Guards chomp and chew on their food.
There are four obvious exits: west, southeast, east, and south.
XLR-K1
Two Mine Guards
371/883 33548 -17 >
hp: 391 (20) sp: 612
> mam
Carnal is already too drugged for that.
391/883 33548 -17 >
> e
You slip into the garrison, and it turns out to be a large natural cave
converted for the guards' use. To the south it looks like guards are preparing
to go on patrol. West of here is a lounge and mess hall, and southwest are
bunks. It might be your imagination, but the whole place seems on edge.
The hustle and bustle of a war command center pervades the area.
There are four obvious exits: southwest, west, east, and south.
General Bottler attempts to Tsk but fails...
XLR-R5
Two Mine Guards
391/883 33548 -17 >
Bottler dances around as you miss.
Bottler points his carbonite rifle at you and fires it.
You are enveloped in a concentrated blast of explosive ammunition!
Bottler damages you with liquid carbonite.
hp: 356 (-35) sp: 612
Bottler tries to move out of the room, but the little LR droid stops him!
> h
The scanner beeps : Bottler is at 45% health.
Bottler is sober, not drugged, and not poisoned.
356/883 33548 -17 >
> m
You manage to immobilize your opponent long enough for you to make an escape.
This is the garrison's excuse for a mess hall. There is no actual cooking
equipment this far down, so the guards make do with freeze-dried rations. Still,
it's much better than anything the miners have to get by on. You see a tunnel
drilled off to the west.
The meals smell unappetizing, but edible, at least.
Guards chomp and chew on their food.
There are four obvious exits: west, southeast, east, and south.
XLR-K1
Two Mine Guards
356/883 33548 -17 >
> e
You slip into the garrison, and it turns out to be a large natural cave
converted for the guards' use. To the south it looks like guards are preparing
to go on patrol. West of here is a lounge and mess hall, and southwest are
bunks. It might be your imagination, but the whole place seems on edge.
The hustle and bustle of a war command center pervades the area.
There are four obvious exits: southwest, west, east, and south.
General Bottler attempts to Tsk but fails...
XLR-R5
Two Mine Guards
356/883 33548 -17 >
You sting Bottler with your Gravity Sword.
> h
The scanner beeps : Bottler is at 45% health.
Bottler is sober, not drugged, and not poisoned.
356/883 33548 -17 >
The guard checks his weapon.
> i
You are carrying:
Carnal's copy of The Hitchhiker's Guide to the Star Wars Galaxy.
Carnal's wedding band (worn)
Wallet *Held*
Carnal's Multi-Purpose Toolkit *Held*
A flashlight *Held*
Master Assassin Gloves *Held* (worn)
a bottle of black liquid *Held*
Transdermal Patch (applied) *Held*
A camo cloak *Held* (worn)
A Sith tattoo *Held*
A medkit *Held*
An XLR droid remote controller *Held*
Powered Boots *Held* (worn)
a syringe containing black liquid *Held*
A security badge *Held*
Three Wookiee carrying bag *Held*s
Smuggler Cab Card *Held*
Neuranium Gravity Sword *Held* (wielded) (improved)
A High Mortal Beeper *Held*
You strain under the weight of your equipment.
356/883 33548 -17 >
You brutally crush your attacker!
You destroy Bottler utterly with your Gravity Sword.
> h
The scanner beeps : Bottler is at 40% health.
Bottler is sober, not drugged, and not poisoned.
356/883 33548 -17 >
> w
This is the garrison's excuse for a mess hall. There is no actual cooking
equipment this far down, so the guards make do with freeze-dried rations. Still,
it's much better than anything the miners have to get by on. You see a tunnel
drilled off to the west.
The meals smell unappetizing, but edible, at least.
Guards chomp and chew on their food.
There are four obvious exits: west, southeast, east, and south.
XLR-K1
Two Mine Guards
356/883 33548 -17 >
> e
You slip into the garrison, and it turns out to be a large natural cave
converted for the guards' use. To the south it looks like guards are preparing
to go on patrol. West of here is a lounge and mess hall, and southwest are
bunks. It might be your imagination, but the whole place seems on edge.
The hustle and bustle of a war command center pervades the area.
There are four obvious exits: southwest, west, east, and south.
General Bottler attempts to Tsk but fails...
XLR-R5
Two Mine Guards
368/883 33548 -17 >
> h
The scanner beeps : Bottler is at 40% health.
Bottler is sober, not drugged, and not poisoned.
368/883 33548 -17 >
You brutally crush your attacker!
You destroy Bottler utterly with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
You are enveloped in a concentrated blast of explosive ammunition!
Bottler decimates you with liquid carbonite.
hp: 323 (-45) sp: 614
The guard watches the entrance to the garrison.
> m
You manage to immobilize your opponent long enough for you to make an escape.
This is the garrison's excuse for a mess hall. There is no actual cooking
equipment this far down, so the guards make do with freeze-dried rations. Still,
it's much better than anything the miners have to get by on. You see a tunnel
drilled off to the west.
The meals smell unappetizing, but edible, at least.
Guards chomp and chew on their food.
There are four obvious exits: west, southeast, east, and south.
XLR-K1
Two Mine Guards
323/883 33548 -17 >
> e
You slip into the garrison, and it turns out to be a large natural cave
converted for the guards' use. To the south it looks like guards are preparing
to go on patrol. West of here is a lounge and mess hall, and southwest are
bunks. It might be your imagination, but the whole place seems on edge.
The hustle and bustle of a war command center pervades the area.
There are four obvious exits: southwest, west, east, and south.
General Bottler attempts to Tsk but fails...
XLR-R5
Two Mine Guards
323/883 33548 -17 >
You sting Bottler with your Gravity Sword.
Bottler tries to move out of the room, but the little LR droid stops him!
> h
The scanner beeps : Bottler is at 33% health.
Bottler is sober, not drugged, and not poisoned.
323/883 33548 -17 >
323/883 33548 -17 >
You strike Bottler with your Gravity Sword.
> h
The scanner beeps : Bottler is at 32% health.
Bottler is sober, not drugged, and not poisoned.
323/883 33548 -17 >
Bottler lifts XLR-R5 from here to south.
> w
This is the garrison's excuse for a mess hall. There is no actual cooking
equipment this far down, so the guards make do with freeze-dried rations. Still,
it's much better than anything the miners have to get by on. You see a tunnel
drilled off to the west.
The meals smell unappetizing, but edible, at least.
Guards chomp and chew on their food.
There are four obvious exits: west, southeast, east, and south.
XLR-K1
Two Mine Guards
323/883 33548 -17 >
> le
The guard garrison
[4: sw, w, e, s]
General Bottler attempts to Tsk but fails...
MLR-U4
Two Mine Guards
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol, A nightstick, and Harpoon are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
323/883 33548 -17 >
> w
You have left the natural cave and entered a tunnel that must have been drilled
out just for the office you see to your south. According to a plaque, it looks
like you've found the garrison commander's office.
You hear a hushed and hurried voice speaking to the south.
There are two obvious exits: east and south.
XLR-I7
323/883 33548 -17 >
> s
This is the office of the garrison commander. It is furnished with a desk,
chair, and computer terminal. The no-nonsense office belies the attitude and
style of the commander, who sits in the chair. He looks up at you as you enter.
The commander stops dictating to the terminal when you walk in.
The only obvious exit is north.
Garrison Commander
323/883 33548 -17 >
> i
You are carrying:
Carnal's copy of The Hitchhiker's Guide to the Star Wars Galaxy.
Carnal's wedding band (worn)
Wallet *Held*
Carnal's Multi-Purpose Toolkit *Held*
A flashlight *Held*
Master Assassin Gloves *Held* (worn)
a bottle of black liquid *Held*
Transdermal Patch (applied) *Held*
A camo cloak *Held* (worn)
A Sith tattoo *Held*
A medkit *Held*
An XLR droid remote controller *Held*
Powered Boots *Held* (worn)
a syringe containing black liquid *Held*
A security badge *Held*
Three Wookiee carrying bag *Held*s
Smuggler Cab Card *Held*
Neuranium Gravity Sword *Held* (wielded) (improved)
A High Mortal Beeper *Held*
You strain under the weight of your equipment.
323/883 33548 -17 >
> ggh
There is no harpoon in A Wookiee carrying bag *Held*.
323/883 33548 -17 >
You fade into the shadows.
hp: 343 (20) sp: 614
343/883 33548 -17 >
> delays
cureall: 4 minutes and 26 seconds
disable: 1 minutes and 32 seconds
silver poison: 5 minutes and 59 seconds
355/883 33548 -17 >
355/883 33548 -17 >
> n
You have left the natural cave and entered a tunnel that must have been drilled
out just for the office you see to your south. According to a plaque, it looks
like you've found the garrison commander's office.
You hear a hushed and hurried voice speaking to the south.
There are two obvious exits: east and south.
XLR-I7
You step out of the shadows.
355/883 33548 -17 >
> le
The guard garrison
[4: w, se, e, s]
XLR-K1
Two Mine Guards
The guard garrison
[4: sw, w, e, s]
MLR-U4
Two Mine Guards
A clean tunnel
[3: w, e, s]
General Bottler attempts to Tsk but fails...
MLR-E7
BlasTech L-23 Blaster Pistol, A nightstick, and Harpoon are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
355/883 33548 -17 >
> s
This is the office of the garrison commander. It is furnished with a desk,
chair, and computer terminal. The no-nonsense office belies the attitude and
style of the commander, who sits in the chair. He looks up at you as you enter.
The commander stops dictating to the terminal when you walk in.
The only obvious exit is north.
Garrison Commander
355/883 33548 -17 >
You fade into the shadows.
355/883 33548 -17 >
hp: 375 (20) sp: 616
387/883 33548 -17 >
The commander looks at you with impatience.
387/883 33548 -17 >
387/883 33548 -17 >
> n
You have left the natural cave and entered a tunnel that must have been drilled
out just for the office you see to your south. According to a plaque, it looks
like you've found the garrison commander's office.
You hear a hushed and hurried voice speaking to the south.
There are two obvious exits: east and south.
XLR-I7
You step out of the shadows.
387/883 33548 -17 >
> le
The guard garrison
[4: w, se, e, s]
XLR-K1
Two Mine Guards
The guard garrison
[4: sw, w, e, s]
MLR-U4
Two Mine Guards
A clean tunnel
[3: w, e, s]
General Bottler attempts to Tsk but fails...
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
You cannot see in that direction.
387/883 33548 -17 >
> s
This is the office of the garrison commander. It is furnished with a desk,
chair, and computer terminal. The no-nonsense office belies the attitude and
style of the commander, who sits in the chair. He looks up at you as you enter.
The commander stops dictating to the terminal when you walk in.
The only obvious exit is north.
Garrison Commander
387/883 33548 -17 >
> killers
Imperial: Neutral: Rebel:
---------------------- ---------------------- ----------------------
Nuurkh (A) 50 Cthrek (A) 50 Appalachian (A) 7 I
Howdy (A) 26 I Bottler (A) 38 Akial (A) 4
Marven (A) 7 I Carnal (A) 35 Love (A) 4
387/883 33548 -17 >
> rn
No news is boring!
387/883 33548 -17 >
You fade into the shadows.
hp: 419 (20) sp: 616
> ll
This is a large carrying bag of the type that Wookiees usually take on journeys.
It holds quite a bit of material. It's formed of the finest leather, hand rubbed
until it shines.
It contains:
A kitchen key ring
A locator device
Three Transdermal Patches
a syringe containing silver liquid
A Master Key
An XLR droid remote controller
Three bottles of silver liquid
A99 Aquata Breather
It is only slightly filled.
419/883 33548 -17 >
> n
You have left the natural cave and entered a tunnel that must have been drilled
out just for the office you see to your south. According to a plaque, it looks
like you've found the garrison commander's office.
You hear a hushed and hurried voice speaking to the south.
There are two obvious exits: east and south.
XLR-I7
You step out of the shadows.
419/883 33548 -17 >
> le
The guard garrison
[4: w, se, e, s]
XLR-K1
Two Mine Guards
The guard garrison
[4: sw, w, e, s]
MLR-U4
Two Mine Guards
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
You cannot see in that direction.
419/883 33548 -17 >
> s
This is the office of the garrison commander. It is furnished with a desk,
chair, and computer terminal. The no-nonsense office belies the attitude and
style of the commander, who sits in the chair. He looks up at you as you enter.
The commander stops dictating to the terminal when you walk in.
The only obvious exit is north.
Garrison Commander
419/883 33548 -17 >
You fade into the shadows.
419/883 33548 -17 >
> n
You have left the natural cave and entered a tunnel that must have been drilled
out just for the office you see to your south. According to a plaque, it looks
like you've found the garrison commander's office.
You hear a hushed and hurried voice speaking to the south.
There are two obvious exits: east and south.
XLR-I7
You step out of the shadows.
419/883 33548 -17 >
> le
The guard garrison
[4: w, se, e, s]
XLR-K1
Two Mine Guards
The guard garrison
[4: sw, w, e, s]
MLR-U4
Two Mine Guards
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
You cannot see in that direction.
419/883 33548 -17 >
> s
This is the office of the garrison commander. It is furnished with a desk,
chair, and computer terminal. The no-nonsense office belies the attitude and
style of the commander, who sits in the chair. He looks up at you as you enter.
The commander stops dictating to the terminal when you walk in.
The only obvious exit is north.
Garrison Commander
419/883 33548 -17 >
> ggc
You get An XLR droid remote controller from A Wookiee carrying bag *Held*.
431/883 33548 -17 >
You fade into the shadows.
> pd
You press the button and a droid pops off.
431/883 33548 -17 >
> i
You are carrying:
Someone's copy of The Hitchhiker's Guide to the Star Wars Galaxy.
Carnal's wedding band (worn)
Wallet *Held*
Carnal's Multi-Purpose Toolkit *Held*
A flashlight *Held*
Master Assassin Gloves *Held* (worn)
a bottle of black liquid *Held*
Transdermal Patch (applied) *Held*
A camo cloak *Held* (worn)
A Sith tattoo *Held*
A medkit *Held*
An XLR droid remote controller *Held*
An XLR droid remote controller
Powered Boots *Held* (worn)
a syringe containing black liquid *Held*
A security badge *Held*
Three Wookiee carrying bag *Held*s
Smuggler Cab Card *Held*
Neuranium Gravity Sword *Held* (wielded) (improved)
A High Mortal Beeper *Held*
You struggle to carry a heavy load.
431/883 33548 -17 >
hp: 451 (20) sp: 616
The patch dries up.
The commander says: I could use some <help> down there.
> up
You unhold Transdermal Patch (applied) *Held*.
451/883 33548 -17 >
> tp
You find the nearest patch receptacle and quickly jam it in.
451/883 33548 -17 >
> ggp
You get Transdermal Patch from A Wookiee carrying bag *Held*.
451/883 33548 -17 >
> ap
You apply the patch to your neck.
451/883 33548 -17 >
> ha
You hold Transdermal Patch (applied).
451/883 33548 -17 >
> ll
This is a large carrying bag of the type that Wookiees usually take on journeys.
It holds quite a bit of material. It's formed of the finest leather, hand rubbed
until it shines.
It contains:
A kitchen key ring
A locator device
Two Transdermal Patches
a syringe containing silver liquid
A Master Key
Three bottles of silver liquid
A99 Aquata Breather
It is nearly empty.
451/883 33548 -17 >
> hps
hp: 463/883 dr: comatose wimpy: 0 (0%)
463/883 33548 -17 >
hp: 483 (20) sp: 616
483/883 33548 -17 >
A delivery shuttle driver arrives and demands your signature before he hands you
a package.
The commander looks at you with impatience.
> get all from box
You get Harpoon from A cardboard mailing box.
483/883 33548 -17 >
> pph
You put Harpoon in A Wookiee carrying bag *Held*.
495/883 33548 -17 >
> i
You are carrying:
Someone's copy of The Hitchhiker's Guide to the Star Wars Galaxy.
Carnal's wedding band (worn)
Wallet *Held*
Carnal's Multi-Purpose Toolkit *Held*
A flashlight *Held*
Master Assassin Gloves *Held* (worn)
a bottle of black liquid *Held*
Transdermal Patch (applied) *Held*
A camo cloak *Held* (worn)
A Sith tattoo *Held*
A medkit *Held*
An XLR droid remote controller *Held*
Powered Boots *Held* (worn)
a syringe containing black liquid *Held*
A security badge *Held*
Three Wookiee carrying bag *Held*s
A cardboard mailing box
Smuggler Cab Card *Held*
Neuranium Gravity Sword *Held* (wielded) (improved)
A High Mortal Beeper *Held*
You struggle to carry a heavy load.
495/883 33548 -17 >
> killers
Imperial: Neutral: Rebel:
---------------------- ---------------------- ----------------------
Nuurkh (A) 50 Cthrek (A) 50 Appalachian (A) 7 I
Howdy (A) 26 Bottler (A) 38 Akial (A) 4
Marven (A) 7 I (Carnal) (A) 35 Love (A) 4
495/883 33548 -17 >
> n
You have left the natural cave and entered a tunnel that must have been drilled
out just for the office you see to your south. According to a plaque, it looks
like you've found the garrison commander's office.
You hear a hushed and hurried voice speaking to the south.
There are two obvious exits: east and south.
XLR-I7
You step out of the shadows.
495/883 33548 -17 >
> le
The guard garrison
[4: w, se, e, s]
XLR-K1
Two Mine Guards
The guard garrison
[4: sw, w, e, s]
MLR-U4
Two Mine Guards
A clean tunnel
[3: w, e, s]
General Bottler attempts to Tsk but fails...
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
You cannot see in that direction.
495/883 33548 -17 >
> s
This is the office of the garrison commander. It is furnished with a desk,
chair, and computer terminal. The no-nonsense office belies the attitude and
style of the commander, who sits in the chair. He looks up at you as you enter.
The commander stops dictating to the terminal when you walk in.
The only obvious exit is north.
Garrison Commander
XLR-B8
495/883 33548 -17 >
hp: 515 (20) sp: 616
You fade into the shadows.
> pk so this is high level pk
Carnal <pk> so this is high level pk
515/883 33548 -17 >
> killers
Imperial: Neutral: Rebel:
---------------------- ---------------------- ----------------------
Nuurkh (A) 50 Cthrek (A) 50 Appalachian (A) 7 I
Howdy (A) 26 I Bottler (A) 38 Akial (A) 4
Marven (A) 7 I (Carnal) (A) 35 Love (A) 4
515/883 33548 -17 >
A delivery shuttle driver arrives and demands your signature before he hands you
a package.
> get all from box
An XLR droid remote controller: Too heavy.
Harpoon: Too heavy.
Harpoon: Too heavy.
You get Transdermal Patch from A cardboard mailing box.
You get Transdermal Patch from A cardboard mailing box.
527/883 33548 -17 >
> ppp
You put Transdermal Patch in A Wookiee carrying bag *Held*.
527/883 33548 -17 >
> ppp
You put Transdermal Patch in A Wookiee carrying bag *Held*.
527/883 33548 -17 >
> ppc
You put An XLR droid remote controller in A Wookiee carrying bag *Held*.
527/883 33548 -17 >
> get all from box
You get An XLR droid remote controller from A cardboard mailing box.
Harpoon: Too heavy.
Harpoon: Too heavy.
527/883 33548 -17 >
> ppc
You put An XLR droid remote controller in A Wookiee carrying bag *Held*.
527/883 33548 -17 >
> get all from box
You get Harpoon from A cardboard mailing box.
You get Harpoon from A cardboard mailing box.
527/883 33548 -17 >
> pph
You put Harpoon in A Wookiee carrying bag *Held*.
527/883 33548 -17 >
> pph
You put Harpoon in A Wookiee carrying bag *Held*.
527/883 33548 -17 >
> trash box
You find the nearest box receptacle and quickly jam it in.
527/883 33548 -17 >
> ggc
You get An XLR droid remote controller from A Wookiee carrying bag *Held*.
527/883 33548 -17 >
> i
You are carrying:
Someone's copy of The Hitchhiker's Guide to the Star Wars Galaxy.
Carnal's wedding band (worn)
Wallet *Held*
Carnal's Multi-Purpose Toolkit *Held*
A flashlight *Held*
Master Assassin Gloves *Held* (worn)
a bottle of black liquid *Held*
Transdermal Patch (applied) *Held*
A camo cloak *Held* (worn)
A Sith tattoo *Held*
A medkit *Held*
An XLR droid remote controller
Powered Boots *Held* (worn)
a syringe containing black liquid *Held*
A security badge *Held*
Three Wookiee carrying bag *Held*s
A cardboard mailing box
Smuggler Cab Card *Held*
Neuranium Gravity Sword *Held* (wielded) (improved)
A High Mortal Beeper *Held*
You struggle to carry a heavy load.
527/883 33548 -17 >
> ll
This is a large carrying bag of the type that Wookiees usually take on journeys.
It holds quite a bit of material. It's formed of the finest leather, hand rubbed
until it shines.
It contains:
A locator device
Three bottles of silver liquid
A99 Aquata Breather
A kitchen key ring
a syringe containing silver liquid
Four Transdermal Patches
A Master Key
An XLR droid remote controller
Three Harpoons
It is halfway filled up.
527/883 33548 -17 >
hp: 547 (20) sp: 614
The commander says: Do you feel up to a fight?
> pk no wonder oyu always say yawn
Carnal <pk> no wonder oyu always say yawn
547/883 33548 -17 >
> n
You have left the natural cave and entered a tunnel that must have been drilled
out just for the office you see to your south. According to a plaque, it looks
like you've found the garrison commander's office.
You hear a hushed and hurried voice speaking to the south.
There are two obvious exits: east and south.
XLR-I7
You step out of the shadows.
547/883 33548 -17 >
> le
The guard garrison
[4: w, se, e, s]
XLR-K1
Two Mine Guards
The guard garrison
[4: sw, w, e, s]
MLR-U4
Two Mine Guards
A clean tunnel
[3: w, e, s]
General Bottler attempts to Tsk but fails...
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
You cannot see in that direction.
547/883 33548 -17 >
> s
This is the office of the garrison commander. It is furnished with a desk,
chair, and computer terminal. The no-nonsense office belies the attitude and
style of the commander, who sits in the chair. He looks up at you as you enter.
The commander stops dictating to the terminal when you walk in.
The only obvious exit is north.
Garrison Commander
XLR-B8
547/883 33548 -17 >
Bottler <pk> well this is high lvl pk when 2 people can move their droids at
will
Marven <pk> i feel like pk is too complimentary
You fade into the shadows.
The XLR-droid goes beep, bzzzztttt...
> killers
Imperial: Neutral: Rebel:
---------------------- ---------------------- ----------------------
Nuurkh (A) 50 (Cthrek) (A) 50 Appalachian (A) 7 I
Howdy (A) 26 I Bottler (A) 38 Akial (A) 4
Marven (A) 7 (Carnal) (A) 35 Love (A) 4
559/883 33548 -17 >
hp: 579 (20) sp: 612
> pk you've moved 4 of mine to my 1 of yours
Carnal <pk> you've moved 4 of mine to my 1 of yours
579/883 33548 -17 >
> pk i'll trade skills ;p
Carnal <pk> i'll trade skills ;p
591/883 33548 -17 >
The commander says: I could use some <help> down there.
> pk fyi, i'm aggro to the quartermaster south of your latest mlr
Carnal <pk> fyi, i'm aggro to the quartermaster south of your latest mlr
591/883 33548 -17 >
> pk south of where we just fought
Carnal <pk> south of where we just fought
591/883 33548 -17 >
hp: 611 (20) sp: 598
> pk i don't forsee myself being there though
Carnal <pk> i don't forsee myself being there though
623/883 33548 -17 >
> gl
The guard garrison
[1: n]
Garrison Commander
XLR-B8
623/883 33548 -17 >
hp: 655 (20) sp: 598
The commander says: Do you feel up to a fight?
Marven <pk> First few months after release of the quest was the best, we didn't
have too many hm jedi yet
> pk needless to say if i get trapped there it will be my mistake, and you can friend me out and i'll let you finish me, since you'd have won at that point for sure
Carnal <pk> needless to say if i get trapped there it will be my mistake, and
you can friend me out and i'll let you finish me, since you'd have won at that
point for sure
655/883 33548 -17 >
Nuurkh <pk> nothing wrong with hm jedi these days
hp: 687 (20) sp: 596
<pk> Bottler wont mdeath you
> pk i know you won't on purpose, that's why i was just giving you a heads up
Carnal <pk> i know you won't on purpose, that's why i was just giving you a
heads up
687/883 33548 -17 >
> ln
The guard garrison
[2: e, s]
XLR-I7
You cannot see in that direction.
687/883 33548 -17 >
> killers
Imperial: Neutral: Rebel:
---------------------- ---------------------- ----------------------
Nuurkh (A) 50 Cthrek (A) 50 Appalachian (A) 7 I
Howdy (A) 26 Bottler (A) 38 Akial (A) 4
Marven (A) 7 (Carnal) (A) 35 Love (A) 4
687/883 33548 -17 >
The commander says: Do you feel up to a fight?
> rn
No news is good news! But wait! Does that mean that news is bad? Or do you get
the choice of good news or bad news? And do you get to choose what you'd like
first?
687/883 33548 -17 >
> i
You are carrying:
Someone's copy of The Hitchhiker's Guide to the Star Wars Galaxy.
Carnal's wedding band (worn)
Wallet *Held*
Carnal's Multi-Purpose Toolkit *Held*
A flashlight *Held*
Master Assassin Gloves *Held* (worn)
a bottle of black liquid *Held*
Transdermal Patch (applied) *Held*
A camo cloak *Held* (worn)
A Sith tattoo *Held*
A medkit *Held*
An XLR droid remote controller
Powered Boots *Held* (worn)
a syringe containing black liquid *Held*
A security badge *Held*
Three Wookiee carrying bag *Held*s
A cardboard mailing box
Smuggler Cab Card *Held*
Neuranium Gravity Sword *Held* (wielded) (improved)
A High Mortal Beeper *Held*
You struggle to carry a heavy load.
687/883 33548 -17 >
> n
You have left the natural cave and entered a tunnel that must have been drilled
out just for the office you see to your south. According to a plaque, it looks
like you've found the garrison commander's office.
You hear a hushed and hurried voice speaking to the south.
There are two obvious exits: east and south.
XLR-I7
You step out of the shadows.
687/883 33548 -17 >
> le
The guard garrison
[4: w, se, e, s]
XLR-K1
Two Mine Guards
The guard garrison
[4: sw, w, e, s]
MLR-U4
Two Mine Guards
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
A mine car is here.
You cannot see in that direction.
687/883 33548 -17 >
> s
This is the office of the garrison commander. It is furnished with a desk,
chair, and computer terminal. The no-nonsense office belies the attitude and
style of the commander, who sits in the chair. He looks up at you as you enter.
The commander stops dictating to the terminal when you walk in.
The only obvious exit is north.
Garrison Commander
XLR-B8
687/883 33548 -17 >
Autosaving.
The XLR-droid goes beep, beep, beep, pzzzzttt...
You fade into the shadows.
699/883 33548 -17 >
hp: 719 (20) sp: 594
Bottler <pk> too many mobs here
Akial <pk> i would
Akial <pk> nt
Marven <pk> Did they change something, Nuurkh?
> killers
Imperial: Neutral: Rebel:
---------------------- ---------------------- ----------------------
Nuurkh (A) 50 Cthrek (A) 50 Appalachian (A) 7 I
Howdy (A) 26 Bottler (A) 38 Akial (A) 4
Marven (A) 7 (Carnal) (A) 35 (Love) (A) 4
731/883 33548 -17 >
> rn
A pity there's no news left to read. Whatever will you do for entertainment now,
o bored one?
731/883 33548 -17 >
> i
You are carrying:
Someone's copy of The Hitchhiker's Guide to the Star Wars Galaxy.
Carnal's wedding band (worn)
Wallet *Held*
Carnal's Multi-Purpose Toolkit *Held*
A flashlight *Held*
Master Assassin Gloves *Held* (worn)
a bottle of black liquid *Held*
Transdermal Patch (applied) *Held*
A camo cloak *Held* (worn)
A Sith tattoo *Held*
A medkit *Held*
An XLR droid remote controller
Powered Boots *Held* (worn)
a syringe containing black liquid *Held*
A security badge *Held*
Three Wookiee carrying bag *Held*s
A cardboard mailing box
Smuggler Cab Card *Held*
Neuranium Gravity Sword *Held* (wielded) (improved)
A High Mortal Beeper *Held*
You struggle to carry a heavy load.
731/883 33548 -17 >
Nuurkh <pk> well i mean they're outdamaged by other classes now
hp: 751 (20) sp: 596
751/883 33548 -17 >
Nuurkh <pk> throw is still kinda outta whack a bit
> i
You are carrying:
Someone's copy of The Hitchhiker's Guide to the Star Wars Galaxy.
Carnal's wedding band (worn)
Wallet *Held*
Carnal's Multi-Purpose Toolkit *Held*
A flashlight *Held*
Master Assassin Gloves *Held* (worn)
a bottle of black liquid *Held*
Transdermal Patch (applied) *Held*
A camo cloak *Held* (worn)
A Sith tattoo *Held*
A medkit *Held*
An XLR droid remote controller
Powered Boots *Held* (worn)
a syringe containing black liquid *Held*
A security badge *Held*
Three Wookiee carrying bag *Held*s
A cardboard mailing box
Smuggler Cab Card *Held*
Neuranium Gravity Sword *Held* (wielded) (improved)
A High Mortal Beeper *Held*
You struggle to carry a heavy load.
751/883 33548 -17 >
The commander says: Do you feel up to a fight?
> hps
hp: 751/883 dr: comfortably numb wimpy: 0 (0%)
751/883 33548 -17 >
> delays
silver poison: 1 minutes and 2 seconds
751/883 33548 -17 >
Marven <pk> Yea, I never really cared about the damage honestly
763/883 33548 -17 >
Bottler <pk> nod this fight would be done if i was still dark:)
Marven <pk> that myth was put to bed long time ago
hp: 783 (20) sp: 598
The patch dries up.
> up
You unhold Transdermal Patch (applied) *Held*.
783/883 33548 -17 >
> tp
You find the nearest patch receptacle and quickly jam it in.
783/883 33548 -17 >
> hps
hp: 795/883 dr: comfortably numb wimpy: 0 (0%)
795/883 33548 -17 >
> i
You are carrying:
Someone's copy of The Hitchhiker's Guide to the Star Wars Galaxy.
Carnal's wedding band (worn)
Wallet *Held*
Carnal's Multi-Purpose Toolkit *Held*
A flashlight *Held*
Master Assassin Gloves *Held* (worn)
a bottle of black liquid *Held*
A camo cloak *Held* (worn)
A Sith tattoo *Held*
A medkit *Held*
An XLR droid remote controller
Powered Boots *Held* (worn)
a syringe containing black liquid *Held*
A security badge *Held*
Three Wookiee carrying bag *Held*s
A cardboard mailing box
Smuggler Cab Card *Held*
Neuranium Gravity Sword *Held* (wielded) (improved)
A High Mortal Beeper *Held*
You struggle to carry a heavy load.
795/883 33548 -17 >
795/883 33548 -17 >
> l box
Put the junk in here that you want to send to a pal.
795/883 33548 -17 >
> trash box
You find the nearest box receptacle and quickly jam it in.
> hps
hp: 795/883 dr: comfortably numb wimpy: 0 (0%)
795/883 33548 -17 >
> killers
Imperial: Neutral: Rebel:
---------------------- ---------------------- ----------------------
Nuurkh (A) 50 Cthrek (A) 50 I Appalachian (A) 7 I
*Howdy* (A) 26 Bottler (A) 38 Akial (A) 4
Marven (A) 7 (Carnal) (A) 35 Love (A) 4
795/883 33548 -17 >
> i
You are carrying:
Someone's copy of The Hitchhiker's Guide to the Star Wars Galaxy.
Carnal's wedding band (worn)
Wallet *Held*
Carnal's Multi-Purpose Toolkit *Held*
A flashlight *Held*
Master Assassin Gloves *Held* (worn)
a bottle of black liquid *Held*
A camo cloak *Held* (worn)
A Sith tattoo *Held*
A medkit *Held*
An XLR droid remote controller
Powered Boots *Held* (worn)
a syringe containing black liquid *Held*
A security badge *Held*
Three Wookiee carrying bag *Held*s
Smuggler Cab Card *Held*
Neuranium Gravity Sword *Held* (wielded) (improved)
A High Mortal Beeper *Held*
You strain under the weight of your equipment.
795/883 33548 -17 >
The commander looks at you with impatience.
> i
You are carrying:
Someone's copy of The Hitchhiker's Guide to the Star Wars Galaxy.
Carnal's wedding band (worn)
Wallet *Held*
Carnal's Multi-Purpose Toolkit *Held*
A flashlight *Held*
Master Assassin Gloves *Held* (worn)
a bottle of black liquid *Held*
A camo cloak *Held* (worn)
A Sith tattoo *Held*
A medkit *Held*
An XLR droid remote controller
Powered Boots *Held* (worn)
a syringe containing black liquid *Held*
A security badge *Held*
Three Wookiee carrying bag *Held*s
Smuggler Cab Card *Held*
Neuranium Gravity Sword *Held* (wielded) (improved)
A High Mortal Beeper *Held*
You strain under the weight of your equipment.
795/883 33548 -17 >
> n
You have left the natural cave and entered a tunnel that must have been drilled
out just for the office you see to your south. According to a plaque, it looks
like you've found the garrison commander's office.
You hear a hushed and hurried voice speaking to the south.
There are two obvious exits: east and south.
XLR-I7
You step out of the shadows.
807/883 33548 -17 >
> le
The guard garrison
[4: w, se, e, s]
XLR-K1
Two Mine Guards
The guard garrison
[4: sw, w, e, s]
MLR-U4
Two Mine Guards
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
You cannot see in that direction.
807/883 33548 -17 >
> s
This is the office of the garrison commander. It is furnished with a desk,
chair, and computer terminal. The no-nonsense office belies the attitude and
style of the commander, who sits in the chair. He looks up at you as you enter.
The commander stops dictating to the terminal when you walk in.
The only obvious exit is north.
Garrison Commander
XLR-B8
807/883 33548 -17 >
> pks
Your informants tell you there is 1 being who could be dangerous in this region.
807/883 33548 -17 >
> killers
Imperial: Neutral: Rebel:
---------------------- ---------------------- ----------------------
Nuurkh (A) 50 Cthrek (A) 50 I Appalachian (A) 7 I
*Howdy* (A) 26 Bottler (A) 38 Akial (A) 4
Marven (A) 7 Carnal (A) 35 (Love) (A) 4
807/883 33548 -17 >
You fade into the shadows.
807/883 33548 -17 >
807/883 33548 -17 >
> i
You are carrying:
Someone's copy of The Hitchhiker's Guide to the Star Wars Galaxy.
Carnal's wedding band (worn)
Wallet *Held*
Carnal's Multi-Purpose Toolkit *Held*
A flashlight *Held*
Master Assassin Gloves *Held* (worn)
a bottle of black liquid *Held*
A camo cloak *Held* (worn)
A Sith tattoo *Held*
A medkit *Held*
An XLR droid remote controller
Powered Boots *Held* (worn)
a syringe containing black liquid *Held*
A security badge *Held*
Three Wookiee carrying bag *Held*s
Smuggler Cab Card *Held*
Neuranium Gravity Sword *Held* (wielded) (improved)
A High Mortal Beeper *Held*
You strain under the weight of your equipment.
807/883 33548 -17 >
807/883 33548 -17 >
> cs
A small syringe scientists and assassins use. It contains some black liquid.
It has about 10 doses in it.
807/883 33548 -17 >
The XLR-droid goes beep, beep, beep, pzzzzttt...
> empty syringe
You squirt the black liquid all over the ground.
The black liquid seeps into the ground.
807/883 33548 -17 >
> i
You are carrying:
Someone's copy of The Hitchhiker's Guide to the Star Wars Galaxy.
Carnal's wedding band (worn)
Wallet *Held*
Carnal's Multi-Purpose Toolkit *Held*
A flashlight *Held*
Master Assassin Gloves *Held* (worn)
a bottle of black liquid *Held*
A camo cloak *Held* (worn)
A Sith tattoo *Held*
an empty syringe *Held*
A medkit *Held*
An XLR droid remote controller
Powered Boots *Held* (worn)
A security badge *Held*
Three Wookiee carrying bag *Held*s
Smuggler Cab Card *Held*
Neuranium Gravity Sword *Held* (wielded) (improved)
A High Mortal Beeper *Held*
You strain under the weight of your equipment.
819/883 33548 -17 >
A delivery shuttle driver arrives and demands your signature before he hands you
a package.
The commander says: Do you feel up to a fight?
819/883 33548 -17 >
XLR-I5 reports: I've cornered Bottler.
831/883 33548 -17 >
> i
You are carrying:
Someone's copy of The Hitchhiker's Guide to the Star Wars Galaxy.
Carnal's wedding band (worn)
Wallet *Held*
Carnal's Multi-Purpose Toolkit *Held*
A flashlight *Held*
Master Assassin Gloves *Held* (worn)
a bottle of black liquid *Held*
A camo cloak *Held* (worn)
A Sith tattoo *Held*
an empty syringe *Held*
A medkit *Held*
An XLR droid remote controller
Powered Boots *Held* (worn)
A security badge *Held*
Three Wookiee carrying bag *Held*s
A cardboard mailing box
Smuggler Cab Card *Held*
Neuranium Gravity Sword *Held* (wielded) (improved)
A High Mortal Beeper *Held*
You struggle to carry a heavy load.
831/883 33548 -17 >
> get all from box
You get a bottle of gold liquid from A cardboard mailing box.
You get a bottle of gold liquid from A cardboard mailing box.
831/883 33548 -17 >
> l bottle
A small medicine bottle used by scientists and assassins to refill syringes.
It has some gold liquid in it.
You can combine two bottles of the same poison, by typing:
pour <bottle #> into <bottle #>.
HM Assassins can also mix different poisons with the syntax:
mix <bottle> and <bottle2>
It is full.
831/883 33548 -17 >
> purify bottle
That potion has already been purified.
843/883 33548 -17 >
Bottler <pk> god that was dumb
> l bottle 2
A small medicine bottle used by scientists and assassins to refill syringes.
It has some gold liquid in it.
You can combine two bottles of the same poison, by typing:
pour <bottle #> into <bottle #>.
HM Assassins can also mix different poisons with the syntax:
mix <bottle> and <bottle2>
It is full.
This item has been purified.
843/883 33548 -17 >
> n
You have left the natural cave and entered a tunnel that must have been drilled
out just for the office you see to your south. According to a plaque, it looks
like you've found the garrison commander's office.
You hear a hushed and hurried voice speaking to the south.
There are two obvious exits: east and south.
XLR-I7
You step out of the shadows.
843/883 33548 -17 >
> le
Bottler <pk> this droid is terrible
The guard garrison
[4: w, se, e, s]
XLR-K1
Two Mine Guards
The guard garrison
[4: sw, w, e, s]
MLR-U4
Two Mine Guards
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
General Bottler attempts to Tsk but fails...
XLR-I5
A mine car is here.
You cannot see in that direction.
843/883 33548 -17 >
> s
This is the office of the garrison commander. It is furnished with a desk,
chair, and computer terminal. The no-nonsense office belies the attitude and
style of the commander, who sits in the chair. He looks up at you as you enter.
The commander stops dictating to the terminal when you walk in.
The only obvious exit is north.
Garrison Commander
XLR-B8
843/883 33548 -17 >
The commander looks at you with impatience.
You fade into the shadows.
Marven <pk> lift/throw are the only things that justify BH armor, but man hm
would be so much more fun if they werent around
> pk it has mad <3 for you
Carnal <pk> it has mad <3 for you
843/883 33548 -17 >
> i
You are carrying:
Someone's copy of The Hitchhiker's Guide to the Star Wars Galaxy.
Carnal's wedding band (worn)
Wallet *Held*
Carnal's Multi-Purpose Toolkit *Held*
A flashlight *Held*
Master Assassin Gloves *Held* (worn)
Two bottles of gold liquid
a bottle of black liquid *Held*
A camo cloak *Held* (worn)
A Sith tattoo *Held*
an empty syringe *Held*
A medkit *Held*
An XLR droid remote controller
Powered Boots *Held* (worn)
A security badge *Held*
Three Wookiee carrying bag *Held*s
A cardboard mailing box
Smuggler Cab Card *Held*
Neuranium Gravity Sword *Held* (wielded) (improved)
A High Mortal Beeper *Held*
You struggle to carry a heavy load.
843/883 33548 -17 >
> ll 3
This is a large carrying bag of the type that Wookiees usually take on journeys.
It holds quite a bit of material. It's formed of the finest leather, hand rubbed
until it shines.
It contains:
Five toolboxes
Eleven medkits
a bottle of black liquid
It is somewhat full.
843/883 33548 -17 >
> pp3 gold
You put a bottle of gold liquid in A Wookiee carrying bag *Held*.
843/883 33548 -17 >
> ref
You fill the syringe with gold liquid from the bottle.
855/883 33548 -17 >
> ic
You stick a needle deep into your own flesh.
As the gold liquid enters your system, you feel less drugged.
855/883 33548 -17 >
> hps
hp: 855/883 dr: comfortably numb wimpy: 0 (0%)
855/883 33548 -17 >
> ic
You must catch your breath before you can inject somebody.
855/883 33548 -17 >
> ic
You must catch your breath before you can inject somebody.
855/883 33548 -17 >
> ic
You must catch your breath before you can inject somebody.
855/883 33548 -17 >
> ic
You stick a needle deep into your own flesh.
As the gold liquid enters your system, you feel less drugged.
855/883 33548 -17 >
> ic
You must catch your breath before you can inject somebody.
855/883 33548 -17 >
> ic
You must catch your breath before you can inject somebody.
855/883 33548 -17 >
> ic
You must catch your breath before you can inject somebody.
855/883 33548 -17 >
> ic
You must catch your breath before you can inject somebody.
855/883 33548 -17 >
> ic
You must catch your breath before you can inject somebody.
855/883 33548 -17 >
> ic
You must catch your breath before you can inject somebody.
855/883 33548 -17 >
> ic
You must catch your breath before you can inject somebody.
855/883 33548 -17 >
> n
You have left the natural cave and entered a tunnel that must have been drilled
out just for the office you see to your south. According to a plaque, it looks
like you've found the garrison commander's office.
You hear a hushed and hurried voice speaking to the south.
There are two obvious exits: east and south.
XLR-I7
You step out of the shadows.
855/883 33548 -17 >
> le
The guard garrison
[4: w, se, e, s]
XLR-K1
Two Mine Guards
The guard garrison
[4: sw, w, e, s]
MLR-U4
Two Mine Guards
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
General Bottler attempts to Tsk but fails...
XLR-I5
You cannot see in that direction.
855/883 33548 -17 >
> s
This is the office of the garrison commander. It is furnished with a desk,
chair, and computer terminal. The no-nonsense office belies the attitude and
style of the commander, who sits in the chair. He looks up at you as you enter.
The commander stops dictating to the terminal when you walk in.
The only obvious exit is north.
Garrison Commander
XLR-B8
855/883 33548 -17 >
> ic
You stick a needle deep into your own flesh.
As the gold liquid enters your system, you feel less drugged.
855/883 33548 -17 >
> ic
You stick a needle deep into your own flesh.
As the gold liquid enters your system, you feel less drugged.
855/883 33548 -17 >
You fade into the shadows.
> ic
You must catch your breath before you can inject somebody.
855/883 33548 -17 >
> hps
hp: 855/883 dr: stoned wimpy: 0 (0%)
855/883 33548 -17 >
> ic
You must catch your breath before you can inject somebody.
855/883 33548 -17 >
Nuurkh <pk> yeah i kinda think i need to pick up jedi
> ic
You stick a needle deep into your own flesh.
As the gold liquid enters your system, you feel less drugged.
855/883 33548 -17 >
XLR-K1 reports: I've cornered Bottler.
The ManTrap at The guard garrison reports that it was triggered by Bottler.
The commander looks at you with impatience.
867/883 33548 -17 >
867/883 33548 -17 >
> ic
You stick a needle deep into your own flesh.
As the gold liquid enters your system, you feel less drugged.
867/883 33548 -17 >
> n
You have left the natural cave and entered a tunnel that must have been drilled
out just for the office you see to your south. According to a plaque, it looks
like you've found the garrison commander's office.
You hear a hushed and hurried voice speaking to the south.
There are two obvious exits: east and south.
XLR-I7
You step out of the shadows.
867/883 33548 -17 >
> e
This is the garrison's excuse for a mess hall. There is no actual cooking
equipment this far down, so the guards make do with freeze-dried rations. Still,
it's much better than anything the miners have to get by on. You see a tunnel
drilled off to the west.
The meals smell unappetizing, but edible, at least.
Guards chomp and chew on their food.
There are four obvious exits: west, southeast, east, and south.
XLR-K1
Two Mine Guards
A ManTrap containing Bottler is here.
867/883 33548 -17 >
> ic
You stick a needle deep into your own flesh.
As the gold liquid enters your system, you feel less drugged.
867/883 33548 -17 >
You fade into the shadows.
<pk> Bottler is in trouble now
> e
You slip into the garrison, and it turns out to be a large natural cave
converted for the guards' use. To the south it looks like guards are preparing
to go on patrol. West of here is a lounge and mess hall, and southwest are
bunks. It might be your imagination, but the whole place seems on edge.
The hustle and bustle of a war command center pervades the area.
There are four obvious exits: southwest, west, east, and south.
MLR-U4
Two Mine Guards
You step out of the shadows.
867/883 33548 -17 >
> ls
The guard garrison
[3: nw, w, n]
Mine Quartermaster
XLR-R5
Mine Guard
Powertap is here.
You cannot see in that direction.
867/883 33548 -17 >
> le
A clean tunnel
[3: w, e, s]
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
867/883 33548 -17 >
> z droid
The little droid beeps loudly and ignores you!
867/883 33548 -17 >
You fade into the shadows.
> lw
The guard garrison
[4: w, se, e, s]
XLR-K1
Two Mine Guards
A ManTrap containing Bottler is here.
The guard garrison
[2: e, s]
XLR-I7
You cannot see in that direction.
867/883 33548 -17 >
> z droid
The droid is unaffected by your onslaught!
867/883 33548 -17 >
> z droid
You aren't ready to flash your pearly whites and scare anyone off quite yet.
867/883 33548 -17 >
> z droid
The droid is unaffected by your onslaught!
867/883 33548 -17 >
> z droid
You aren't ready to flash your pearly whites and scare anyone off quite yet.
867/883 33548 -17 >
> z droid
You aren't ready to flash your pearly whites and scare anyone off quite yet.
867/883 33548 -17 >
> hps
hp: 867/883 dr: stoned wimpy: 0 (0%)
867/883 33548 -17 >
> ic
You stick a needle deep into your own flesh.
As the gold liquid enters your system, you feel less drugged.
867/883 33548 -17 >
> ic
You must catch your breath before you can inject somebody.
867/883 33548 -17 >
Bottler <pk> spamming out of droid and looking away from comp
> ic
You must catch your breath before you can inject somebody.
879/883 33548 -17 >
> ic
You must catch your breath before you can inject somebody.
879/883 33548 -17 >
> ic
You stick a needle deep into your own flesh.
As the gold liquid enters your system, you feel less drugged.
879/883 33548 -17 >
> hps
hp: 879/883 dr: numb wimpy: 0 (0%)
879/883 33548 -17 >
> pps 3
You put a syringe containing gold liquid in A Wookiee carrying bag *Held*.
879/883 33548 -17 >
> i
You are carrying:
Someone's copy of The Hitchhiker's Guide to the Star Wars Galaxy.
Carnal's wedding band (worn)
Wallet *Held*
Carnal's Multi-Purpose Toolkit *Held*
A flashlight *Held*
Master Assassin Gloves *Held* (worn)
a bottle of gold liquid
a bottle of black liquid *Held*
A camo cloak *Held* (worn)
A Sith tattoo *Held*
A medkit *Held*
An XLR droid remote controller
Powered Boots *Held* (worn)
A security badge *Held*
Three Wookiee carrying bag *Held*s
A cardboard mailing box
Smuggler Cab Card *Held*
Neuranium Gravity Sword *Held* (wielded) (improved)
A High Mortal Beeper *Held*
You struggle to carry a heavy load.
879/883 33548 -17 >
> pp3 bottle
You put a bottle of gold liquid in A Wookiee carrying bag *Held*.
879/883 33548 -17 >
> pp3 bottle
You put a bottle of black liquid in A Wookiee carrying bag *Held*.
879/883 33548 -17 >
> z droid
The droid is unaffected by your onslaught!
879/883 33548 -17 >
> z droid
The droid is unaffected by your onslaught!
879/883 33548 -17 >
> z droid
> z droid
> z droid
The little droid beeps loudly and ignores you!
879/883 33548 -17 >
The droid is unaffected by your onslaught!
879/883 33548 -17 >
You aren't ready to flash your pearly whites and scare anyone off quite yet.
879/883 33548 -17 >
> z droid
879/883 33548 -17 >
The droid is unaffected by your onslaught!
879/883 33548 -17 >
> b droid
You must concentrate a moment before backstabbing someone.
883/883 33548 -17 >
> b droid
You must concentrate a moment before backstabbing someone.
883/883 33548 -17 >
> b droid
You must concentrate a moment before backstabbing someone.
883/883 33548 -17 >
> b droid
You must concentrate a moment before backstabbing someone.
883/883 33548 -17 >
> b droid
You must concentrate a moment before backstabbing someone.
883/883 33548 -17 >
> b droid
You must concentrate a moment before backstabbing someone.
883/883 33548 -17 >
> b droid
You must concentrate a moment before backstabbing someone.
883/883 33548 -17 >
> b droid
You must concentrate a moment before backstabbing someone.
883/883 33548 -17 >
> b droid
You must concentrate a moment before backstabbing someone.
883/883 33548 -17 >
> b droid
You must concentrate a moment before backstabbing someone.
883/883 33548 -17 >
> b droid
You must concentrate a moment before backstabbing someone.
883/883 33548 -17 >
> b droid
You
> b droid
must concentrate a moment before backstabbing someone.
883/883 33548 -17 >
You must concentrate a moment before backstabbing someone.
883/883 33548 -17 >
> b droid
You must concentrate a moment before backstabbing someone.
883/883 33548 -17 >
> b droid
You must concentrate a moment before backstabbing someone.
883/883 33548 -17 >
> b droid
You viciously club Mlr-u4 in the back of the head with your Gravity Sword!
883/883 33548 -17 >
883/883 33548 -17 >
You slam Mlr-u4 mercilessly with your Gravity Sword.
Mlr-u4 missed you.
> j
You look over the droid.
This is a more advanced version of the SLR droid, designed for blocking players
that are more experienced, yet not high mortals. The LR droid is still of the
same design, though a lot sturdier.
It is owned by Bottler.
It is in decent shape.
It is empty handed.
This droid is owned by Bottler.
883/883 33548 -17 >
Mlr-u4 dances around as you miss.
Mlr-u4 tickles you lightly with its fist.
hp: 876 (-7) sp: 612
You strike Mlr-u4 with your Gravity Sword.
Mlr-u4 strikes you badly with its fist.
hp: 859 (-17) sp: 612
> lp
You do not notice that here.
859/883 33548 -17 >
Marven <pk> So how good are the soulblades? The name alone makes me want to
level
> ggp
You cause great damage to Mlr-u4 with your weapon.
You destroy Mlr-u4 utterly with your Gravity Sword.
Mlr-u4 stings you with its fist.
hp: 849 (-10) sp: 612
You get Transdermal Patch from A Wookiee carrying bag *Held*.
849/883 33548 -17 >
> ap
You apply the patch to your neck.
849/883 33548 -17 >
> ha
You hold Transdermal Patch (applied).
You hold A cardboard mailing box.
You hold An XLR droid remote controller.
849/883 33548 -17 >
You strike Mlr-u4 with your Gravity Sword.
Mlr-u4 stings you with its fist.
hp: 840 (-9) sp: 612
The MLR-droid beeps at you menacingly!
840/883 33548 -17 >
You brutally crush your attacker!
You strike Mlr-u4 badly with your Gravity Sword.
Mlr-u4 strikes you with its fist.
hp: 820 (-20) sp: 612
The guard checks his weapon.
> i
You are carrying:
Someone's copy of The Hitchhiker's Guide to the Star Wars Galaxy.
Carnal's wedding band (worn)
Wallet *Held*
Carnal's Multi-Purpose Toolkit *Held*
A flashlight *Held*
Master Assassin Gloves *Held* (worn)
A cardboard mailing box *Held*
Transdermal Patch (applied) *Held*
A camo cloak *Held* (worn)
A Sith tattoo *Held*
A medkit *Held*
An XLR droid remote controller *Held*
Powered Boots *Held* (worn)
A security badge *Held*
Three Wookiee carrying bag *Held*s
Smuggler Cab Card *Held*
Neuranium Gravity Sword *Held* (wielded) (improved)
A High Mortal Beeper *Held*
You strain under the weight of your equipment.
820/883 33548 -17 >
> l box
Put the junk in here that you want to send to a pal.
820/883 33548 -17 >
You knock Mlr-u4 with your Gravity Sword.
Mlr-u4 hurts you mildly with its fist.
hp: 806 (-14) sp: 612
The guard watches the entrance to the garrison.
Nuurkh <pk> pretty good but not a lot of people can get
> unhold box
You unhold A cardboard mailing box *Held*.
806/883 33548 -17 >
You cause great damage to Mlr-u4 with your weapon.
You destroy Mlr-u4 utterly with your Gravity Sword.
Mlr-u4 hurts you mildly with its fist.
hp: 805 (-12) sp: 614
Mlr-u4 never knew what missed it.
Mlr-u4 strikes you with its fist.
hp: 783 (-22) sp: 614
> trash box
You find the nearest box receptacle and quickly jam it in.
783/883 33548 -17 >
> z
You intimidate Mlr-u4 with your great bulk and large teeth, causing it to panic
and run!
Mlr-u4 leaves south.
783/883 33548 -17 >
> ls
The guard garrison
[3: nw, w, n]
Mine Quartermaster
MLR-U4
XLR-R5
Mine Guard
Powertap is here.
You cannot see in that direction.
783/883 33548 -17 >
Bottler <pk> if you like spending 5hrs getting a weap
> ls
The guard garrison
[3: nw, w, n]
Mine Quartermaster
MLR-U4
XLR-R5
Mine Guard
Powertap is here.
You cannot see in that direction.
783/883 33548 -17 >
> ls
The guard garrison
[3: nw, w, n]
Mine Quartermaster
XLR-R5
Mine Guard
A pile of scrap metal, Powertap, and A droid CPU are here.
You cannot see in that direction.
783/883 33548 -17 >
> ls
The guard garrison
[3: nw, w, n]
Mine Quartermaster
XLR-R5
Mine Guard
A pile of scrap metal, Powertap, and A droid CPU are here.
You cannot see in that direction.
783/883 33548 -17 >
> pd
You press the button and a droid pops off.
783/883 33548 -17 >
Akial <pk> ouch
> ggc
You get An XLR droid remote controller from A Wookiee carrying bag *Held*.
783/883 33548 -17 >
783/883 33548 -17 >
Oberyn <pk> it's like a blade version of lpike
> ha
You hold An XLR droid remote controller.
783/883 33548 -17 >
> e
You've reached the entrance to the guard garrison. The tunnel ends here, and
splits off to the main garrison to the west, and the entrance to the lower mines
to the east. The guard detail doesn't look happy about letting you go either
way.
You hear guards eating, joking, and preparing.
There are three obvious exits: west, east, and south.
MLR-E7
BlasTech L-23 Blaster Pistol and A nightstick are here.
You step out of the shadows.
783/883 33548 -17 >
You knock Mlr-e7 with your Gravity Sword.
> j
You look over the droid.
This is a more advanced version of the SLR droid, designed for blocking players
that are more experienced, yet not high mortals. The LR droid is still of the
same design, though a lot sturdier.
It is owned by Bottler.
It is badly damaged.
It is empty handed.
This droid is owned by Bottler.
783/883 33548 -17 >
> z
You send Mlr-e7 a bone crushing blow with your Gravity Sword.
Mlr-e7 hurts you mildly with its fist.
hp: 770 (-13) sp: 614
The MLR-droid beeps at you menacingly!
The droid is unaffected by your onslaught!
770/883 33548 -17 >
hp: 790 (20) sp: 614
> z
The droid is unaffected by your onslaught!
790/883 33548 -17 >
> j
You cause great damage to Mlr-e7 with your weapon.
You strike Mlr-e7 with your Gravity Sword.
Mlr-e7 tickles you lightly with its fist.
hp: 784 (-6) sp: 614
You fade into the shadows.
You look over the droid.
This is a more advanced version of the SLR droid, designed for blocking players
that are more experienced, yet not high mortals. The LR droid is still of the
same design, though a lot sturdier.
It is owned by Bottler.
It is terribly damaged.
It is empty handed.
This droid is owned by Bottler.
784/883 33548 -17 >
> hps
hp: 784/883 dr: numb wimpy: 0 (0%)
784/883 33548 -17 >
You send Mlr-e7 a bone crushing blow with your Gravity Sword.
Mlr-e7 stings you with its fist.
hp: 774 (-10) sp: 614
You strike Mlr-e7 badly with your Gravity Sword.
Mlr-e7 strikes you with its fist.
hp: 764 (-20) sp: 616
> lw
The guard garrison
[4: sw, w, e, s]
Two Mine Guards
XLR-W7
The guard garrison
[4: w, se, e, s]
XLR-K1
Two Mine Guards
A ManTrap containing Bottler is here.
The guard garrison
[2: e, s]
XLR-I7
You cannot see in that direction.
764/883 33548 -17 >
You knock Mlr-e7 with your Gravity Sword.
Mlr-e7 strikes you badly with its fist.
hp: 746 (-18) sp: 616
> j
You look over the droid.
This is a more advanced version of the SLR droid, designed for blocking players
that are more experienced, yet not high mortals. The LR droid is still of the
same design, though a lot sturdier.
It is owned by Bottler.
It is terribly damaged.
It is empty handed.
This droid is owned by Bottler.
746/883 33548 -17 >
Marven <pk> ahh
> ls
A clean tunnel
[2: s, n]
It is too dark.
You think you see 1 silhouette in this room.
The bottom of the shaft
[4: se, e, n, s]
General Bottler attempts to Tsk but fails...
Sergeant of the Guard
The bottom of the shaft
[4: ne, e, n, s]
A chain is here.
It is too dark.
It is too dark.
It is too dark.
You think you see 3 silhouettes in this room.
You cannot see in that direction.
746/883 33548 -17 >
You sting Mlr-e7 with your Gravity Sword.
Mlr-e7 stings you with its fist.
hp: 736 (-10) sp: 616
The MLR-droid moves into your path.
> j
You strike Mlr-e7 badly with your Gravity Sword.
Mlr-e7 strikes you badly with its fist.
hp: 718 (-18) sp: 616
You look over the droid.
This is a more advanced version of the SLR droid, designed for blocking players
that are more experienced, yet not high mortals. The LR droid is still of the
same design, though a lot sturdier.
It is owned by Bottler.
It is terribly damaged.
It is empty handed.
This droid is owned by Bottler.
718/883 33548 -17 >
You brutally crush your attacker!
You destroy Mlr-e7 utterly with your Gravity Sword.
Mlr-e7 sidesteps your poorly planned attack.
> gl
A clean tunnel
[3: w, e, s]
MLR-E7
Mine Guard
BlasTech L-23 Blaster Pistol and A nightstick are here.
718/883 33548 -17 >
You brutally crush your attacker!
You strike Mlr-e7 with your Gravity Sword.
Mlr-e7 stings you with its fist.
hp: 708 (-10) sp: 616
> j
You look over the droid.
This is a more advanced version of the SLR droid, designed for blocking players
that are more experienced, yet not high mortals. The LR droid is still of the
same design, though a lot sturdier.
It is owned by Bottler.
It is falling apart.
It is empty handed.
This droid is owned by Bottler.
708/883 33548 -17 >
You strike Mlr-e7 with your Gravity Sword.
Mlr-e7 strikes you badly with its fist.
hp: 690 (-18) sp: 616
> gl
A clean tunnel
[3: w, e, s]
MLR-E7
Mine Guard
BlasTech L-23 Blaster Pistol and A nightstick are here.
690/883 33548 -17 >
You sting Mlr-e7 with your Gravity Sword.
Mlr-e7 hurts you mildly with its fist.
hp: 675 (-15) sp: 616
> gl
A clean tunnel
[3: w, e, s]
MLR-E7
Mine Guard
BlasTech L-23 Blaster Pistol and A nightstick are here.
675/883 33548 -17 >
> j
You look over the droid.
This is a more advanced version of the SLR droid, designed for blocking players
that are more experienced, yet not high mortals. The LR droid is still of the
same design, though a lot sturdier.
It is owned by Bottler.
It is empty handed.
This droid is owned by Bottler.
675/883 33548 -17 >
You hurt Mlr-e7 mildly with your Gravity Sword.
Mlr-e7 disintegrates into a pile of scrap!
> gl
A clean tunnel
[3: w, e, s]
Mine Guard
BlasTech L-23 Blaster Pistol, a pile of scrap metal, A nightstick, and A droid
CPU are here.
675/883 33548 -17 >
> pd
You press the button and a droid pops off.
675/883 33548 -17 >
hp: 695 (20) sp: 616
> w
The guard nods at you and lets you pass.
You slip into the garrison, and it turns out to be a large natural cave
converted for the guards' use. To the south it looks like guards are preparing
to go on patrol. West of here is a lounge and mess hall, and southwest are
bunks. It might be your imagination, but the whole place seems on edge.
The hustle and bustle of a war command center pervades the area.
There are four obvious exits: southwest, west, east, and south.
Two Mine Guards
XLR-W7
You step out of the shadows.
695/883 33548 -17 >
> w
This is the garrison's excuse for a mess hall. There is no actual cooking
equipment this far down, so the guards make do with freeze-dried rations. Still,
it's much better than anything the miners have to get by on. You see a tunnel
drilled off to the west.
The meals smell unappetizing, but edible, at least.
Guards chomp and chew on their food.
There are four obvious exits: west, southeast, east, and south.
XLR-K1
Two Mine Guards
A ManTrap containing Bottler is here.
695/883 33548 -17 >
> hps
hp: 695/883 dr: numb wimpy: 0 (0%)
695/883 33548 -17 >
> cm
This is a standard medical kit. A scientist needs one of these kits in order to
use the first aid and surgical skills. If you are not scientist, you can learn
how to perform first aid by typing: panic firstaid_quest. Panic surgery for
information on using a medkit for healing.
There are 17 doses remaining in this medkit.
705/883 33548 -17 >
> ggs 3
You get a syringe containing gold liquid from A Wookiee carrying bag *Held*.
705/883 33548 -17 >
> ic
You stick a needle deep into your own flesh.
As the gold liquid enters your system, you feel less drugged.
You used up the last dose in the syringe.
705/883 33548 -17 >
> mam
hp: 723/883 sp: 616/616 dr: numb
You perform major surgery on yourself.
723/883 33548 -17 >
> gg3 bottle
You get a bottle of black liquid from A Wookiee carrying bag *Held*.
723/883 33548 -17 >
You fade into the shadows.
> ref
You fill the syringe with black liquid from the bottle.
723/883 33548 -17 >
> empty syringe
You squirt the black liquid all over the ground.
The black liquid seeps into the ground.
723/883 33548 -17 >
Bottler struggles against the ManTrap pathetically.
> pp3 black
You put a bottle of black liquid in A Wookiee carrying bag *Held*.
723/883 33548 -17 >
> gg3 gold
You get a bottle of gold liquid from A Wookiee carrying bag *Held*.
723/883 33548 -17 >
> ref
You fill the syringe with gold liquid from the bottle.
723/883 33548 -17 >
> ic
You stick a needle deep into your own flesh.
As the gold liquid enters your system, you feel less drugged.
723/883 33548 -17 >
> pp3 gold
You put a bottle of gold liquid in A Wookiee carrying bag *Held*.
723/883 33548 -17 >
> hps
hp: 723/883 dr: numb wimpy: 0 (0%)
723/883 33548 -17 >
> cm
This is a standard medical kit. A scientist needs one of these kits in order to
use the first aid and surgical skills. If you are not scientist, you can learn
how to perform first aid by typing: panic firstaid_quest. Panic surgery for
information on using a medkit for healing.
There are 15 doses remaining in this medkit.
723/883 33548 -17 >
> mam
hp: 741/883 sp: 616/616 dr: numb
You perform major surgery on yourself.
741/883 33548 -17 >
> mam
hp: 764/883 sp: 616/616 dr: numb
You perform major surgery on yourself.
764/883 33548 -17 >
> mam
hp: 788/883 sp: 616/616 dr: stoned
You perform major surgery on yourself.
788/883 33548 -17 >
> mam
You try, but fail to perform major surgery on yourself.
788/883 33548 -17 >
> mam
hp: 801/883 sp: 616/616 dr: stoned
You perform major surgery on yourself.
801/883 33548 -17 >
> mam
hp: 825/883 sp: 616/616 dr: stoned
You perform major surgery on yourself.
825/883 33548 -17 >
> mam
hp: 850/883 sp: 616/616 dr: stoned
You perform major surgery on yourself.
850/883 33548 -17 >
Bottler struggles against the ManTrap pathetically.
> ic
You stick a needle deep into your own flesh.
As the gold liquid enters your system, you feel less drugged.
850/883 33548 -17 >
> hps
hp: 850/883 dr: stoned wimpy: 0 (0%)
850/883 33548 -17 >
> pps 3
You put a syringe containing gold liquid in A Wookiee carrying bag *Held*.
850/883 33548 -17 >
> hh bot
Alias: h (hscan bottler) altered. You have 213 aliases out of your maximum of
250.
860/883 33548 -17 >
hp: 880 (20) sp: 616
> wi west
Wimpydir now set to west.
880/883 33548 -17 >
> alias sm
sm shortout mantrap
880/883 33548 -17 >
Bottler struggles against the ManTrap pathetically.
> sm
You fiddle with the ManTrap's power couplings and manage to short out the power
supply.
A small device attached to the ManTrap sparks and catches fire, consuming itself
in moments.
XLR-K1 reports: I've cornered Bottler.
880/883 33548 -17 >
> ds
You take a wild swing at Bottler, but miss completely.
880/883 33548 -17 >
> h
The scanner beeps : Bottler is at 98% health.
Bottler is sober, comfortably numb, and not poisoned.
880/883 33548 -17 >
Bottler tries to move out of the room, but the little LR droid stops him!
You cause great damage to Bottler with your weapon.
You brutally crush your attacker!
You destroy Bottler utterly with your Gravity Sword.
> e
You slip into the garrison, and it turns out to be a large natural cave
converted for the guards' use. To the south it looks like guards are preparing
to go on patrol. West of here is a lounge and mess hall, and southwest are
bunks. It might be your imagination, but the whole place seems on edge.
The hustle and bustle of a war command center pervades the area.
There are four obvious exits: southwest, west, east, and south.
Two Mine Guards
XLR-W7
You step out of the shadows.
880/883 33548 -17 >
> w
This is the garrison's excuse for a mess hall. There is no actual cooking
equipment this far down, so the guards make do with freeze-dried rations. Still,
it's much better than anything the miners have to get by on. You see a tunnel
drilled off to the west.
The meals smell unappetizing, but edible, at least.
Guards chomp and chew on their food.
There are four obvious exits: west, southeast, east, and south.
General Bottler attempts to Tsk but fails...
XLR-K1
Two Mine Guards
880/883 33548 -17 >
> h
The scanner beeps : Bottler is at 93% health.
Bottler is sober, comfortably numb, and not poisoned.
880/883 33548 -17 >
You blast Bottler powerfully with your Gravity Sword.
Xlr-k1 stops dodging incoming fire in order to engage in combat.
Xlr-k1 knocks Bottler with its fist.
880/883 33548 -17 >
Bottler never knew what missed him.
Bottler points his carbonite rifle at you and fires it.
Bottler nicks you lightly with liquid carbonite.
hp: 873 (-7) sp: 616
Xlr-k1 sends Bottler a bone crushing blow with its fist.
> ds
You fade into the shadows.
You cannot disable somebody while you are disabled yourself.
873/883 33548 -17 >
You cause great damage to Bottler with your weapon.
You destroy Bottler utterly with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
Bottler hits you with a stream of carbonite!
Bottler obliterates you with liquid carbonite.
hp: 823 (-50) sp: 616
Xlr-k1 strikes Bottler with its fist.
Bottler takes a calculated swing at your head. Starbursts explode before your
eyes and you find yourself unable to do anything but battle for your life!
> ds
You cannot disable somebody while you are disabled yourself.
823/883 33548 -17 >
> h
Bottler tries to move out of the room, but the little LR droid stops him!
The scanner beeps : Bottler is at 78% health.
Bottler is sober, comfortably numb, and not poisoned.
823/883 33548 -17 >
> x
You cannot do that just yet.
823/883 33548 -17 >
You knock Bottler with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
You are enveloped in a concentrated blast of explosive ammunition!
Bottler hits you with a stream of carbonite!
Bottler annihilates you completely with liquid carbonite.
hp: 760 (-63) sp: 616
Xlr-k1 misses its attack on Bottler.
> e
You slip into the garrison, and it turns out to be a large natural cave
converted for the guards' use. To the south it looks like guards are preparing
to go on patrol. West of here is a lounge and mess hall, and southwest are
bunks. It might be your imagination, but the whole place seems on edge.
The hustle and bustle of a war command center pervades the area.
There are four obvious exits: southwest, west, east, and south.
Two Mine Guards
XLR-W7
You step out of the shadows.
760/883 33548 -17 >
> ggt 2
You get A bag of duracrete from A Wookiee carrying bag *Held*.
760/883 33548 -17 >
> at bot
You sneakily activate the trap and it starts to wait for bottler to walk by.
760/883 33548 -17 >
> w
This is the garrison's excuse for a mess hall. There is no actual cooking
equipment this far down, so the guards make do with freeze-dried rations. Still,
it's much better than anything the miners have to get by on. You see a tunnel
drilled off to the west.
The meals smell unappetizing, but edible, at least.
Guards chomp and chew on their food.
There are four obvious exits: west, southeast, east, and south.
General Bottler attempts to Tsk but fails...
XLR-K1
Two Mine Guards
760/883 33548 -17 >
> h
You cause great damage to Bottler with your weapon.
You destroy Bottler utterly with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
Bottler hits you with a stream of carbonite!
Bottler annihilates you completely with liquid carbonite.
hp: 683 (-77) sp: 616
Xlr-k1 stings Bottler with its fist.
The scanner beeps : Bottler is at 69% health.
Bottler is sober, comfortably numb, and not poisoned.
683/883 33548 -17 >
> ds
You cannot disable somebody while you are disabled yourself.
683/883 33548 -17 >
> x
You cannot do that just yet.
683/883 33548 -17 >
You send Bottler a bone crushing blow with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
Bottler damages you with liquid carbonite.
hp: 660 (-35) sp: 616
Xlr-k1 hurts Bottler mildly with its fist.
Bottler concentrates for a moment, but nothing happens.
> h
The scanner beeps : Bottler is at 65% health.
660/883 33548 -17 >
> hps
hp: 660/883 dr: stoned wimpy: 0 (0%)
660/883 33548 -17 >
Your patch of duracrete has solidified around someone's leg!
XLR-W7 reports: I've cornered Bottler.
Bottler leaves east.
You fade into the shadows.
> e
You slip into the garrison, and it turns out to be a large natural cave
converted for the guards' use. To the south it looks like guards are preparing
to go on patrol. West of here is a lounge and mess hall, and southwest are
bunks. It might be your imagination, but the whole place seems on edge.
The hustle and bustle of a war command center pervades the area.
There are four obvious exits: southwest, west, east, and south.
General Bottler attempts to Tsk but fails...
Two Mine Guards
XLR-W7
You step out of the shadows.
660/883 33548 -17 >
> x
You cannot do that just yet.
660/883 33548 -17 >
You send Bottler a bone crushing blow with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
Bottler missed you with liquid carbonite.
hp: 680 (20) sp: 616
> x
You cannot do that just yet.
680/883 33548 -17 >
Bottler tries to move out of the room, but the little LR droid stops him!
> h
The scanner beeps : Bottler is at 63% health.
Bottler is sober, comfortably numb, and not poisoned.
680/883 33548 -17 >
You deal a deadly blow... to empty space!
Bottler points his carbonite rifle at you and fires it.
Bottler hits you with a stream of carbonite!
Bottler annihilates you completely with liquid carbonite.
hp: 608 (-72) sp: 616
The scanner makes a small beep.
> x
You cannot do that just yet.
608/883 33548 -17 >
> h
The scanner beeps : Bottler is at 63% health.
Bottler is sober, comfortably numb, and not poisoned.
608/883 33548 -17 >
> ds
You cannot disable somebody while you are disabled yourself.
608/883 33548 -17 >
You sting Bottler with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
You are enveloped in a concentrated blast of explosive ammunition!
Bottler damages you terribly with liquid carbonite.
hp: 569 (-39) sp: 616
You fade into the shadows.
> e
You've reached the entrance to the guard garrison. The tunnel ends here, and
splits off to the main garrison to the west, and the entrance to the lower mines
to the east. The guard detail doesn't look happy about letting you go either
way.
You hear guards eating, joking, and preparing.
There are three obvious exits: west, east, and south.
Mine Guard
XLR-D5
BlasTech L-23 Blaster Pistol, a pile of scrap metal, A nightstick, and A droid
CPU are here.
569/883 33548 -17 >
> ggt 2
You get A compact stuntrap from A Wookiee carrying bag *Held*.
569/883 33548 -17 >
> at bot
You plant the stuntrap in the ground, covering it over carefully
569/883 33548 -17 >
> w
The guard nods at you and lets you pass.
You slip into the garrison, and it turns out to be a large natural cave
converted for the guards' use. To the south it looks like guards are preparing
to go on patrol. West of here is a lounge and mess hall, and southwest are
bunks. It might be your imagination, but the whole place seems on edge.
The hustle and bustle of a war command center pervades the area.
There are four obvious exits: southwest, west, east, and south.
General Bottler attempts to Tsk but fails...
Two Mine Guards
XLR-W7
569/883 33548 -17 >
You slam Bottler mercilessly with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
You are enveloped in a concentrated blast of explosive ammunition!
Bottler hits you with a stream of carbonite!
Bottler annihilates you completely with liquid carbonite.
hp: 475 (-94) sp: 616
> h
The scanner beeps : Bottler is at 58% health.
Bottler is sober, comfortably numb, and not poisoned.
475/883 33548 -17 >
You have been surprised by Bottler.
The scanner makes a small beep.
Bottler tries to move out of the room, but the little LR droid stops him!
> ds
You are paralyzed.
475/883 33548 -17 >
Bottler gives a mighty pull, and the duracrete around his feet breaks apart.
he's free!
The scanner makes a small beep.
You are paralyzed and cannot attack.
Bottler points his carbonite rifle at you and fires it.
Bottler hits you with a stream of carbonite!
Bottler annihilates you completely with liquid carbonite.
hp: 419 (-56) sp: 616
You can move again.
> ds
You cannot disable somebody while you are disabled yourself.
419/883 33548 -17 >
Bottler tries to move out of the room, but the little LR droid stops him!
> h
The scanner beeps : Bottler is at 58% health.
Bottler is sober, comfortably numb, and not poisoned.
419/883 33548 -17 >
You knock Bottler with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
Bottler injures you with liquid carbonite.
hp: 404 (-15) sp: 616
You fade into the shadows.
404/883 33548 -17 >
> ds
You cannot disable somebody while you are disabled yourself.
404/883 33548 -17 >
Bottler tries to move out of the room, but the little LR droid stops him!
You slam Bottler mercilessly with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
Bottler damages you with liquid carbonite.
hp: 372 (-32) sp: 616
> ds
You search for your enemy's weakest point and take a calculated swing at it,
connecting at just the right moment. Bottler is dazed and disabled!
372/883 33548 -17 >
The scanner makes a small beep.
Bottler tries to move out of the room, but the little LR droid stops him!
372/883 33548 -17 >
You brutally crush your attacker!
You knock Bottler with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
Bottler missed you with liquid carbonite.
The XLR-droid goes beep, bzzzztttt...
Bottler tries to move out of the room, but the little LR droid stops him!
372/883 33548 -17 >
> h
You send Bottler a bone crushing blow with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
You are enveloped in a concentrated blast of explosive ammunition!
Bottler annihilates you completely with liquid carbonite.
hp: 320 (-64) sp: 616
The scanner beeps : Bottler is at 48% health.
Bottler is sober, comfortably numb, and not poisoned.
320/883 33548 -17 >
Bottler tries to move out of the room, but the little LR droid stops him!
You strike Bottler badly with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
Bottler nails you with liquid carbonite.
hp: 290 (-30) sp: 616
XLR-D5 reports: I've cornered Bottler.
Bottler leaves east.
> e
You've reached the entrance to the guard garrison. The tunnel ends here, and
splits off to the main garrison to the west, and the entrance to the lower mines
to the east. The guard detail doesn't look happy about letting you go either
way.
You hear guards eating, joking, and preparing.
There are three obvious exits: west, east, and south.
General Bottler attempts to Tsk but fails...
Mine Guard
XLR-D5
BlasTech L-23 Blaster Pistol, a pile of scrap metal, A nightstick, and A droid
CPU are here.
You step out of the shadows.
290/883 33548 -17 >
> x
You slow down Bottler with a good hit to the head.
290/883 33548 -17 >
> h
The scanner beeps : Bottler is at 47% health.
Bottler is sober, comfortably numb, and not poisoned.
290/883 33548 -17 >
You strike Bottler badly with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
Bottler hits you with a stream of carbonite!
Bottler annihilates you with liquid carbonite.
hp: 238 (-52) sp: 616
hp: 258 (20) sp: 616
258/883 33548 -17 >
> h
The scanner beeps : Bottler is at 45% health.
Bottler is sober, comfortably numb, and not poisoned.
258/883 33548 -17 >
You deal a deadly blow... to empty space!
Bottler points his carbonite rifle at you and fires it.
Bottler injures you severely with liquid carbonite.
hp: 239 (-19) sp: 616
> h
The scanner beeps : Bottler is at 45% health.
Bottler is sober, comfortably numb, and not poisoned.
239/883 33548 -17 >
You fade into the shadows.
Bottler tries to move out of the room, but the little LR droid stops him!
You cause great damage to Bottler with your weapon.
You destroy Bottler utterly with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
Bottler hits you with a stream of carbonite!
Bottler annihilates you completely with liquid carbonite.
hp: 165 (-74) sp: 616
> h
The scanner beeps : Bottler is at 41% health.
Bottler is sober, comfortably numb, and not poisoned.
165/883 33548 -17 >
You brutally crush your attacker!
You destroy Bottler with your Gravity Sword.
You send Bottler a bone crushing blow with your Gravity Sword.
> cam
You don't have enough bacta for that.
165/883 33548 -17 >
Bottler tries to move out of the room, but the little LR droid stops him!
> ggk 3
You slam Bottler mercilessly with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
You are enveloped in a concentrated blast of explosive ammunition!
Bottler decimates you with liquid carbonite.
hp: 120 (-45) sp: 616
You get A medkit from A Wookiee carrying bag *Held*.
120/883 33548 -17 >
> cam
You try, but fail to perform cureall surgery on yourself.
120/883 33548 -17 >
The medkit is empty, so you dispose of it.
> cam
hp: 883/883 sp: 616/616 dr: comfortably numb
You perform cureall surgery on yourself.
883/883 33548 -17 >
You knock Bottler with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
Bottler wounds you with liquid carbonite.
hp: 861 (-22) sp: 616
> h
The scanner beeps : Bottler is at 29% health.
Bottler is sober, comfortably numb, and not poisoned.
861/883 33548 -17 >
> m
You manage to immobilize your opponent long enough for you to make an escape.
The guard nods at you and lets you pass.
You slip into the garrison, and it turns out to be a large natural cave
converted for the guards' use. To the south it looks like guards are preparing
to go on patrol. West of here is a lounge and mess hall, and southwest are
bunks. It might be your imagination, but the whole place seems on edge.
The hustle and bustle of a war command center pervades the area.
There are four obvious exits: southwest, west, east, and south.
Two Mine Guards
XLR-W7
You step out of the shadows.
861/883 33548 -17 >
> e
You've reached the entrance to the guard garrison. The tunnel ends here, and
splits off to the main garrison to the west, and the entrance to the lower mines
to the east. The guard detail doesn't look happy about letting you go either
way.
You hear guards eating, joking, and preparing.
There are three obvious exits: west, east, and south.
General Bottler attempts to Tsk but fails...
Mine Guard
XLR-D5
BlasTech L-23 Blaster Pistol, a pile of scrap metal, A nightstick, and A droid
CPU are here.
861/883 33548 -17 >
You strike Bottler with your Gravity Sword.
Bottler tries to move out of the room, but the little LR droid stops him!
> h
The scanner beeps : Bottler is at 27% health.
Bottler is sober, comfortably numb, and not poisoned.
861/883 33548 -17 >
> le
The lower mineshaft
[1: w]
XLR-I5
You cannot see in that direction.
861/883 33548 -17 >
You send Bottler a bone crushing blow with your Gravity Sword.
Bottler tries to move out of the room, but the little LR droid stops him!
> h
The scanner beeps : Bottler is at 24% health.
Bottler is sober, comfortably numb, and not poisoned.
873/883 33548 -17 >
You send Bottler a bone crushing blow with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
Bottler wounds you with liquid carbonite.
hp: 852 (-21) sp: 616
You fade into the shadows.
> h
Bottler tries to move out of the room, but the little LR droid stops him!
The scanner beeps : Bottler is at 22% health.
Bottler is sober, comfortably numb, and not poisoned.
852/883 33548 -17 >
You slam Bottler mercilessly with your Gravity Sword.
Bottler points his carbonite rifle at you and fires it.
Bottler wounds you badly with liquid carbonite.
hp: 828 (-24) sp: 616
The guard leans up against a wall and closes his eyes for a moment.
Bottler tries to move out of the room, but the little LR droid stops him!
> h
The scanner beeps : Bottler is at 19% health.
Bottler is sober, comfortably numb, and not poisoned.
828/883 33548 -17 >
> m
You manage to immobilize your opponent long enough for you to make an escape.
The guard nods at you and lets you pass.
You slip into the garrison, and it turns out to be a large natural cave
converted for the guards' use. To the south it looks like guards are preparing
to go on patrol. West of here is a lounge and mess hall, and southwest are
bunks. It might be your imagination, but the whole place seems on edge.
The hustle and bustle of a war command center pervades the area.
There are four obvious exits: southwest, west, east, and south.
Two Mine Guards
XLR-W7
You step out of the shadows.
828/883 33548 -17 >
> e
You've reached the entrance to the guard garrison. The tunnel ends here, and
to the east. The guard detail doesn't look happy about letting you go either
way.
You hear guards eating, joking, and preparing.
There are three obvious exits: west, east, and south.
General Bottler attempts to Tsk but fails...
Mine Guard
XLR-D5
BlasTech L-23 Blaster Pistol, a pile of scrap metal, A nightstick, and A droid
CPU are here.
828/883 33548 -17 >
You brutally crush your attacker!
You destroy Bottler utterly with your Gravity Sword.
Bottler tries to move out of the room, but the little LR droid stops him!
> h
The scanner beeps : Bottler is at 13% health.
Bottler is sober, comfortably numb, and not poisoned.
828/883 33548 -17 >
You cause great damage to Bottler with your weapon.
You brutally crush your attacker!
You slam Bottler mercilessly with your Gravity Sword.
Bottler tries to move out of the room, but the little LR droid stops him!
828/883 33548 -17 >
> h
The scanner beeps : Bottler is at 10% health.
Bottler is sober, comfortably numb, and not poisoned.
828/883 33548 -17 >
Bottler sidesteps your poorly planned attack.
Bottler points his carbonite rifle at you and fires it.
Bottler razes you with liquid carbonite.
hp: 785 (-43) sp: 616
hp: 805 (20) sp: 616
You fade into the shadows.
805/883 33548 -17 >
Bottler tries to move out of the room, but the little LR droid stops him!
> h
The scanner beeps : Bottler is at 10% health.
Bottler is sober, comfortably numb, and not poisoned.
805/883 33548 -17 >
The XLR-droid goes beep, beep, beep, pzzzzttt...
You cause great damage to Bottler with your weapon.
You brutally crush your attacker!
You destroy Bottler utterly with your Gravity Sword.
Bottler tries to move out of the room, but the little LR droid stops him!
> h
The scanner beeps : Bottler is at 0% health.
Bottler is sober, comfortably numb, and not poisoned.
805/883 33548 -17 >
> x
You slam Bottler mercilessly with your Gravity Sword.
<death> Carnal causes the timely death of Bottler at A clean tunnel with his
Gravity Sword.
new count 12
Bottler dies a horrible death.