SWMud PK Logs

2010-09-21, Faust vs Corto on Tatooine


Damage from Unknown Enemy


Damage from Corto: 4282 damage over 176 rounds (24.33 DPR)

Graph of damage from Corto with a thrown weapon:

Graph of damage from Corto with his ionized axe:

Combat Specials from Corto with his ionized axe:

Damage Reductions against Corto with his ionized axe:


If you notice anything in the log file that should not be publicly included, please email admin@swmudpklogs.com with the URL of this page and details of why it should not be public.

This is the intersection of the street connecting the docks and the longest
street in Mos Eisley. From this vantage point, all of the buildings look the
same.
Docking Bays 86 and 94 are to the west. Docking Bay 87 and the main part of
Mos Eisley are to the south.
b corto
There are two obvious exits: west and south.
 
a shadow
XLR-R8
 
An XLR droid remote controller is here.
 
1216/1216 2/50 >
There is no corto here to backstab.
1216/1216 2/50 > south
 
The little LR droid blocks that direction with an energy field!
 
1216/1216 2/50 > south
south
 
Someone takes An XLR droid remote controller.
1216/1216 2/50 >
1216/1216 2/50 > stealth
 
You fade into the shadows.
1216/1216 2/50 >
Someone slows you down with a hit to your head.
south
south
You try to move, but you feel very slow.
south
1216/1216 2/50 >
You try to move, but you feel very slow.
1216/1216 2/50 >
Veleen <shout> Dragon says I don't needd more than 8g.
You try to move, but you feel very slow.
1216/1216 2/50 >
You manage to parry off 4 points of damage directed at you.
Someone sends you a bone crushing blow with his ionized axe.
hp: 1192 (-24) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 1188 (-4) sp: 1234
Someone parries your hit.
You sting Someone with your ionized axe.
Someone starts to look slightly ill.
 
The scanner makes a small beep.
 
wp
Wimpy set to 0%, which is 0 hit points.
1188/1216 2/50 >
You manage to parry off 4 points of damage directed at you.
Someone knocks you with his ionized axe.
hp: 1159 (-29) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 1152 (-7) sp: 1234
Someone parries your hit.
You strike Someone with your ionized axe.
Someone starts to look slightly ill.
 
south
south
You try to move, but you feel very slow.
1152/1216 2/50 >
You try to move, but you feel very slow.
1152/1216 2/50 >
Someone causes great damage to you with his weapon!
 
Someone destroys you utterly with his ionized axe.
hp: 1106 (-46) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 1062 (-44) sp: 1234
Someone parries your hit.
You strike Someone with your ionized axe.
Someone starts to look slightly ill.
 
south
south
The little LR droid blocks that direction with an energy field!
 
1062/1216 2/50 >
1062/1216 2/50 >
Someone causes great damage to you with his weapon!
 
Someone destroys you utterly with his ionized axe.
hp: 996 (-66) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 946 (-50) sp: 1234
You strike Someone badly with your ionized axe.
Someone starts to look slightly ill.
 
Someone takes a calculated swing at your head, but you manage to avoid it.
 
south
south
You try to move, but you feel very slow.
946/1216 2/50 >
You try to move, but you feel very slow.
946/1216 2/50 >
Someone causes great damage to you with his weapon!
 
south
south
Someone slams you mercilessly with his ionized axe.
hp: 912 (-34) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 889 (-23) sp: 1234
You knock Someone with your ionized axe.
Someone starts to look slightly ill.
 
You try to move, but you feel very slow.
889/1216 2/50 >
You try to move, but you feel very slow.
889/1216 2/50 > south
 
You try to move, but you feel very slow.
889/1216 2/50 >
Someone missed you.
You slam Someone mercilessly with your ionized axe.
Someone starts to look slightly ill.
 
Corto appears out of the corner of your eye.
south
You try to move, but you feel very slow.
889/1216 2/50 > south
 
You try to move, but you feel very slow.
889/1216 2/50 > south
 
You manage to parry off 12 points of damage directed at you.
Corto hurts you mildly with his ionized axe.
hp: 874 (-15) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 833 (-41) sp: 1234
You strike Corto with your ionized axe.
Corto starts to look slightly ill.
 
The little LR droid blocks that direction with an energy field!
 
833/1216 2/50 > south
 
833/1216 2/50 > south
 
You manage to parry off 4 points of damage directed at you.
Corto strikes you badly with his ionized axe.
hp: 817 (-16) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 771 (-46) sp: 1234
You hurt Corto mildly with your ionized axe.
Corto starts to look slightly ill.
 
You try to move, but you feel very slow.
771/1216 2/50 >
Corto takes a calculated swing at your head. Starbursts explode before your eyes
and you find yourself unable to do anything but battle for your life!
 
south
You try to move, but you feel very slow.
771/1216 2/50 > south
 
You manage to parry off 15 points of damage directed at you.
Corto strikes you badly with his ionized axe.
hp: 753 (-18) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 733 (-20) sp: 1234
Corto parries your hit.
You knock Corto with your ionized axe.
Corto starts to look slightly ill.
 
You try to move, but you feel very slow.
733/1216 2/50 >
Corto leaves west.
south
You try to move, but you feel very slow.
733/1216 2/50 >
Simkin <pk> depends what you want to do with it
Corto enters.
south
Corto causes great damage to you with his weapon!
 
You manage to parry off 16 points of damage directed at you.
Corto slams you mercilessly with his ionized axe.
hp: 701 (-32) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 693 (-8) sp: 1234
You cause great damage to Corto with your weapon.
 
You destroy Corto utterly with your ionized axe.
Corto starts to look slightly ill.
 
You try to move, but you feel very slow.
693/1216 2/50 > lpw
 
Dock Street
[4: n, w, sw, e]
City dweller
XLR-Y7
Togorian tourist
Mos Eisley resident
Dock Street
[4: n, w, s, e]
Falleen visitor
Dock Street
[3: w, se, e]
Dock Street
[2: w, e]
Dock Street
[3: n, w, e]
Noghri guard
Customs House
[4: w, se, s, e]
Putten Beatus
Docking Bay 94
[1: e]
Smuggler
Ship patrolman
You cannot see in that direction.
693/1216 2/50 > south
 
You try to move, but you feel very slow.
693/1216 2/50 >
You manage to parry off 5 points of damage directed at you.
Corto sends you a bone crushing blow with his ionized axe.
hp: 667 (-26) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 642 (-25) sp: 1234
Corto parries your hit.
You strike Corto badly with your ionized axe.
Corto starts to look slightly ill.
 
south
The little LR droid blocks that direction with an energy field!
 
644/1216 2/50 >
You manage to parry off 8 points of damage directed at you.
Corto strikes you badly with his ionized axe.
hp: 628 (-16) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 590 (-38) sp: 1234
You cause great damage to Corto with your weapon.
 
You destroy Corto utterly with your ionized axe.
Corto starts to look slightly ill.
 
south
You try to move, but you feel very slow.
590/1216 2/50 >
A golden aura surrounds Corto.
 
Corto missed you.
You cause great damage to Corto with your weapon.
 
You destroy Corto utterly with your ionized axe.
The damage of your attack is reflected back to you!
 
hp: 521 (-69) sp: 1234
Corto starts to look slightly ill.
 
south
You try to move, but you feel very slow.
521/1216 2/50 > bb
 
Your senses tell you that:
Corto is strong with the Force.
Corto is about as experienced as you.
Corto is free from the dark side of the Force.
Corto is slightly injured.
Corto is ready for superheal.
 
521/1216 2/50 > south
 
Corto strikes you with his ionized axe.
hp: 500 (-21) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 457 (-43) sp: 1234
You send Corto a bone crushing blow with your ionized axe.
The damage of your attack is reflected back to you!
 
hp: 432 (-25) sp: 1234
Corto starts to look slightly ill.
 
You feel your movement returning to normal now.
The little LR droid blocks that direction with an energy field!
 
432/1216 2/50 >
Simkin <pk> pics, movies, DL games
south
south
432/1216 2/50 > south
 
432/1216 2/50 >
432/1216 2/50 >
You manage to parry off 5 points of damage directed at you.
Corto slams you mercilessly with his ionized axe.
hp: 399 (-33) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 366 (-33) sp: 1234
Corto parries your hit.
You sting Corto with your ionized axe.
The damage of your attack is reflected back to you!
 
hp: 355 (-11) sp: 1234
Corto starts to look slightly ill.
 
Simkin <pk> etc
south
south
The little LR droid blocks that direction with an energy field!
 
south
355/1216 2/50 > south
 
355/1216 2/50 >
355/1216 2/50 >
355/1216 2/50 >
Corto slams you mercilessly with his ionized axe.
hp: 320 (-35) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 300 (-20) sp: 1234
You knock Corto with your ionized axe.
The damage of your attack is reflected back to you!
 
hp: 269 (-31) sp: 1234
Corto starts to look slightly ill.
 
south
south
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
To the east is Docking Bay 87. The main part of town is to the south.
south
There are three obvious exits: north, east, and south.
 
Sluissi tourist
 
269/1216 2/50 >
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
To the north are the main docks. The spaceport control tower is east. The
main part of town is to the south. The (in)famous Mos Eisley Cantina is
southwest.
There are three obvious exits: north, southwest, and south.
 
Visitor
 
269/1216 2/50 >
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
To the north are the main docks. To the south is the main part of town. The
(in)famous Mos Eisley Cantina is west.
There are three obvious exits: west, north, and south.
 
Two Humans
Citizen
 
269/1216 2/50 > caa
caa
 
hp: 1216/1216 sp: 1234/1234 dr: numb
caa
You perform cureall surgery on yourself.
1216/1216 2/50 >
This patient needs to wait 10 minutes and 0 seconds to recover from the last cureall.
1216/1216 2/50 >
This patient needs to wait 10 minutes and 0 seconds to recover from the last cureall.
1216/1216 2/50 > lpn
 
Long Street
[3: n, sw, s]
Visitor
Long Street
[3: n, e, s]
Sluissi tourist
Intersection of Dock Street and Long Street
[2: w, s]
XLR-R8
Corto the Grim Reaper
You cannot see in that direction.
1216/1216 2/50 > north
north
 
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
To the north are the main docks. The spaceport control tower is east. The
main part of town is to the south. The (in)famous Mos Eisley Cantina is
southwest.
There are three obvious exits: north, southwest, and south.
 
Visitor
 
1216/1216 2/50 >
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
To the east is Docking Bay 87. The main part of town is to the south.
There are three obvious exits: north, east, and south.
 
Sluissi tourist
 
1216/1216 2/50 >
The harpoon digs into you and pulls you north.
This is the intersection of the street connecting the docks and the longest
street in Mos Eisley. From this vantage point, all of the buildings look the
same.
Docking Bays 86 and 94 are to the west. Docking Bay 87 and the main part of
Mos Eisley are to the south.
There are two obvious exits: west and south.
 
XLR-R8
Corto the Grim Reaper
 
Corto nicks you with a thrown weapon from the north.
hp: 1205 (-11) sp: 1234
pd
Corto slams you mercilessly with his ionized axe.
hp: 1170 (-35) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 1140 (-30) sp: 1234
You strike Corto with your ionized axe.
The damage of your attack is reflected back to you!
 
hp: 1117 (-23) sp: 1234
Corto starts to look slightly ill.
 
There is already an LR droid in the room.
 
1117/1216 2/50 >
The scanner makes a small beep.
 
south
south
The little LR droid blocks that direction with an energy field!
 
1117/1216 2/50 >
1117/1216 2/50 >
Corto causes great damage to you with his weapon!
 
You manage to parry off 20 points of damage directed at you.
Corto knocks you with his ionized axe.
hp: 1089 (-28) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 1041 (-48) sp: 1234
You send Corto a bone crushing blow with your ionized axe.
The damage of your attack is reflected back to you!
 
hp: 1017 (-24) sp: 1234
Corto starts to look slightly ill.
 
south
south
The little LR droid blocks that direction with an energy field!
 
1017/1216 2/50 >
1017/1216 2/50 >
The scanner makes a small beep.
 
Corto stings you with his ionized axe.
hp: 1006 (-11) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 1003 (-3) sp: 1234
You knock Corto with your ionized axe.
The damage of your attack is reflected back to you!
 
hp: 973 (-30) sp: 1234
The drug seems to have no effect.
 
south
south
The little LR droid blocks that direction with an energy field!
 
968/1216 2/50 > ** SWITCH WEAPONS NOW!!! **
 
968/1216 2/50 >
Veleen <pk> How much space do the games from the PSN store from my ps3 usually
take up?
Corto sends you a bone crushing blow with his ionized axe.
hp: 944 (-24) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 902 (-42) sp: 1234
You slam Corto mercilessly with your ionized axe.
The damage of your attack is reflected back to you!
 
hp: 869 (-33) sp: 1234
Corto starts to look slightly ill.
 
Corto slows you down with a hit to your head.
Corto slams you mercilessly with his ionized axe.
put axe in bag 2
hp: 837 (-32) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 828 (-9) sp: 1234
You cause great damage to Corto with your weapon.
 
You destroy Corto utterly with your ionized axe.
The damage of your attack is reflected back to you!
 
hp: 762 (-66) sp: 1234
The drug seems to have no effect.
 
You depress the power switch, shutting down the ionized field surrounding
the axe.
 
You put An Ionized Axe (improved) in A Wookiee carrying bag.
 
762/1216 2/50 > wield
 
You grab the axe and activate the switch. With a hum, a blue field envelops the
axe.
 
** SWITCH WEAPONS NOW!!! **
762/1216 2/50 >
You manage to parry off 7 points of damage directed at you.
Corto stings you with his ionized axe.
hp: 753 (-9) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 728 (-25) sp: 1234
You send Corto a bone crushing blow with your ionized axe.
The damage of your attack is reflected back to you!
 
hp: 704 (-24) sp: 1234
Corto screams loudly.
The damage of your attack is reflected back to you!
 
hp: 674 (-30) sp: 1234
Corto gets An MLR droid remote controller from A Wookiee carrying bag.
hs
The scanner beeps : Corto is at 76% health.
674/1216 2/50 >
Corto leaves south.
south
south
You try to move, but you feel very slow.
674/1216 2/50 >
The little LR droid blocks that direction with an energy field!
 
674/1216 2/50 >
Corto enters.
You manage to parry off 5 points of damage directed at you.
Corto hurts you mildly with his ionized axe.
hp: 660 (-14) sp: 1234
Corto parries your hit.
You sting Corto with your ionized axe.
The damage of your attack is reflected back to you!
 
hp: 648 (-12) sp: 1234
Corto screams loudly.
The damage of your attack is reflected back to you!
 
hp: 605 (-43) sp: 1234
ij
The needle buries itself deep into the flesh of Corto!
Corto screams loudly.
Corto screams in pain.
 
605/1216 2/50 >
You are viciously clawed by Corto, leaving you temporarily defenseless.
hp: 585 (-20) sp: 1234
Corto strikes you badly with his ionized axe.
hp: 567 (-18) sp: 1234
Autosaving.
You send Corto a bone crushing blow with your ionized axe.
Corto screams loudly.
You step out of the shadows.
 
The scanner makes a small beep.
 
slow
You cannot do that just yet.
567/1216 2/50 >
The scanner makes a small beep.
 
Corto strikes you badly with his ionized axe.
hp: 551 (-16) sp: 1234
You strike Corto badly with your ionized axe.
Corto screams loudly.
You manage to regain your footing and balance.
 
slow
You slow down Corto with a good hit to the head.
 
551/1216 2/50 >
The scanner makes a small beep.
 
hs
The scanner beeps : Corto is at 62% health.
551/1216 2/50 >
You manage to parry off 5 points of damage directed at you.
Corto hurts you mildly with his ionized axe.
hp: 537 (-14) sp: 1234
You blast Corto powerfully with your ionized axe.
Corto screams loudly.
Simkin <pk> highly variable
The scanner makes a small beep.
 
ij
You must catch your breath before you can inject somebody.
537/1216 2/50 >
You manage to parry off 9 points of damage directed at you.
Corto hurts you mildly with his ionized axe.
hp: 525 (-12) sp: 1234
You send Corto a bone crushing blow with your ionized axe.
Corto screams loudly.
ij
You must catch your breath before you can inject somebody.
525/1216 2/50 >
The scanner makes a small beep.
 
Corto sends you a bone crushing blow with his ionized axe.
hp: 499 (-26) sp: 1234
You cause great damage to Corto with your weapon.
 
You send Corto a bone crushing blow with your ionized axe.
Corto screams loudly.
ij
Corto is surrounded by a blue glow.
You must catch your breath before you can inject somebody.
499/1216 2/50 >
The scanner makes a small beep.
 
hs
You manage to parry off 4 points of damage directed at you.
Corto tickles you lightly with his ionized axe.
hp: 492 (-7) sp: 1234
You strike Corto badly with your ionized axe.
Corto screams loudly.
The scanner beeps : Corto is at 46% health.
484/1216 2/50 > ij
 
The needle buries itself deep into the flesh of Corto!
Corto screams loudly.
Corto screams in pain.
 
You used up the last dose in the syringe.
484/1216 2/50 >
The scanner makes a small beep.
 
Simkin <pk> something big like an rpg
You manage to parry off 14 points of damage directed at you.
Corto strikes you badly with his ionized axe.
hp: 468 (-16) sp: 1234
Corto parries your hit.
You sting Corto with your ionized axe.
Corto screams loudly.
hs
The scanner beeps : Corto is at 41% health.
468/1216 2/50 >
The scanner makes a small beep.
 
Corto sends you a bone crushing blow with his ionized axe.
south
south
hp: 442 (-26) sp: 1234
You send Corto a bone crushing blow with your ionized axe.
Corto screams loudly.
south
You feel your movement returning to normal now.
The little LR droid blocks that direction with an energy field!
 
442/1216 2/50 >
442/1216 2/50 >
The scanner makes a small beep.
 
442/1216 2/50 >
Corto knocks you with his ionized axe.
hp: 412 (-30) sp: 1234
You strike Corto with your ionized axe.
Corto screams loudly.
Simkin <pk> a full DLable game
south
south
The little LR droid blocks that direction with an energy field!
 
412/1216 2/50 >
The scanner makes a small beep.
 
412/1216 2/50 >
You manage to parry off 3 points of damage directed at you.
Corto strikes you badly with his ionized axe.
hp: 394 (-18) sp: 1234
Corto parries your hit.
You sting Corto with your ionized axe.
Corto screams loudly.
The scanner makes a small beep.
 
Simkin <pk> 1.3 gigs maybe
Corto causes great damage to you with his weapon!
 
You manage to parry off 9 points of damage directed at you.
Corto destroys you utterly with his ionized axe.
hp: 337 (-57) sp: 1234
Corto parries your hit.
You strike Corto badly with your ionized axe.
Corto screams loudly.
Corto sticks a syringe into you!
You scream in pain as the poison spreads through your body.
hp: 334 (-3) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 318 (-16) sp: 1234
The scanner makes a small beep.
 
Corto strikes you with his ionized axe.
hp: 297 (-21) sp: 1234
You strike Corto with your ionized axe.
Corto screams loudly.
gs
You get a syringe containing silver liquid from A Wookiee carrying bag.
297/1216 2/50 >
The scanner makes a small beep.
 
Corto causes great damage to you with his weapon!
 
if
You manage to parry off 26 points of damage directed at you.
Corto slams you mercilessly with his ionized axe.
hp: 265 (-32) sp: 1234
You strike Corto badly with your ionized axe.
Corto screams loudly.
Corto sticks a syringe into you!
You scream in pain as the poison spreads through your body.
hp: 263 (-2) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 252 (-11) sp: 1234
You stick a needle deep into your own flesh.
Your wounds heal over as the drug runs through your body.
hp: 1216/1216 (+1216)
1216/1216 2/50 >
The scanner makes a small beep.
 
Veleen <pk> Right on
The scanner makes a small beep.
 
Corto causes great damage to you with his weapon!
 
ps
Corto destroys you utterly with his ionized axe.
hp: 1152 (-64) sp: 1234
Corto parries your hit.
You strike Corto with your ionized axe.
Corto screams loudly.
You put a syringe containing silver liquid in A Wookiee carrying bag.
 
1152/1216 2/50 > stealth
 
You must rest for a few seconds before attempting to use stealth.
1152/1216 2/50 >
Corto gets a syringe containing yellow-silver liquid from A Wookiee carrying
bag.
You manage to parry off 18 points of damage directed at you.
Corto strikes you with his ionized axe.
hp: 1132 (-20) sp: 1234
Corto parries your hit.
You strike Corto badly with your ionized axe.
Corto screams loudly.
stealth
You fade into the shadows.
1132/1216 2/50 >
Corto sticks a needle into his own flesh.
Corto suddenly appears harder to hit.
 
Corto's wounds heal over as he injects himself with a silver drug.
 
Simkin <pk> little PS store games are much smaller
south
south
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
To the east is Docking Bay 87. The main part of town is to the south.
south
There are three obvious exits: north, east, and south.
 
Sluissi tourist
MLR-G8
 
1132/1216 2/50 >
1132/1216 2/50 >
The little LR droid blocks that direction with an energy field!
 
1132/1216 2/50 >
Corto enters.
south
south
1132/1216 2/50 >
1132/1216 2/50 > south
 
Corto sends you a bone crushing blow with his ionized axe.
hp: 1105 (-27) sp: 1234
You sting Corto with your ionized axe.
Corto screams loudly.
Visitor glances at you, but decides you are not important.
The little LR droid blocks that direction with an energy field!
 
1097/1216 2/50 >
Corto slows you down with a hit to your head.
The scanner makes a small beep.
 
Corto hurts you mildly with his ionized axe.
hp: 1085 (-12) sp: 1234
You strike Corto badly with your ionized axe.
Corto screams loudly.
You manage to parry off 11 points of damage directed at you.
Corto hurts you mildly with his ionized axe.
hp: 1071 (-14) sp: 1234
You destroy Corto with your ionized axe.
Corto screams loudly.
lift droid from here to e
Corto causes great damage to you with his weapon!
 
You manage to parry off 15 points of damage directed at you.
Corto slams you mercilessly with his ionized axe.
hp: 1036 (-35) sp: 1234
You strike Corto with your ionized axe.
Corto screams loudly.
You lift MLR-G8 from here to east.
pd
1036/1216 2/50 >
XLR-D1 reports: I've cornered Corto.
 
You press the button and a droid pops off.
 
1036/1216 2/50 >
Corto causes great damage to you with his weapon!
 
Corto destroys you utterly with his ionized axe.
hp: 984 (-52) sp: 1234
Corto parries your hit.
You hurt Corto mildly with your ionized axe.
Corto screams loudly.
Corto tries to move out of the room, but the little LR droid stops him!
 
Simkin <pk> couple hundred MB maybe
slow
You cannot do that just yet.
984/1216 2/50 >
Corto causes great damage to you with his weapon!
 
Corto destroys you utterly with his ionized axe.
hp: 934 (-50) sp: 1234
You decide to daydream a moment instead of attack.
slow
You cannot do that just yet.
934/1216 2/50 >
You manage to parry off 5 points of damage directed at you.
Corto strikes you with his ionized axe.
hp: 910 (-24) sp: 1234
Corto parries your hit.
You strike Corto with your ionized axe.
Corto screams loudly.
The poison wears off of your weapon.
slow
You cannot do that just yet.
910/1216 2/50 >
You manage to parry off 2 points of damage directed at you.
slow
Corto hurts you mildly with his ionized axe.
hp: 895 (-15) sp: 1234
You strike Corto with your ionized axe.
** YOU NEED TO RE-POISON YOUR WEAPON!!!! **
You slow down Corto with a good hit to the head.
 
895/1216 2/50 >
Corto strikes you badly with his ionized axe.
hp: 879 (-16) sp: 1234
You cause great damage to Corto with your weapon.
 
You destroy Corto utterly with your ionized axe.
get metallic from bag
You get a bottle of metallic liquid from A Wookiee carrying bag.
879/1216 2/50 >
Corto sends you a bone crushing blow with his ionized axe.
hp: 852 (-27) sp: 1234
You knock Corto with your ionized axe.
You manage to parry off 3 points of damage directed at you.
poison axe
Corto strikes you with his ionized axe.
hp: 831 (-21) sp: 1234
You send Corto a bone crushing blow with your ionized axe.
You must wait a bit first.
831/1216 2/50 >
Corto tries to move out of the room, but the little LR droid stops him!
 
poison axe
You manage to parry off 7 points of damage directed at you.
Corto hurts you mildly with his ionized axe.
hp: 816 (-15) sp: 1234
Corto parries your hit.
You hurt Corto mildly with your ionized axe.
You successfully poison the weapon with metallic poison.
806/1216 2/50 >
Veleen <pk> Seems like 8 would be fine then
Corto strikes you with his ionized axe.
hs
hp: 784 (-22) sp: 1234
You slam Corto mercilessly with your ionized axe.
Corto screams loudly.
The scanner beeps : Corto is at 37% health.
784/1216 2/50 > ij
 
You must catch your breath before you can inject somebody.
784/1216 2/50 >
Corto strikes you with his ionized axe.
hp: 764 (-20) sp: 1234
You strike Corto with your ionized axe.
Corto screams loudly.
Corto seems to disappear.
ij
You must catch your breath before you can inject somebody.
764/1216 2/50 >
You manage to parry off 4 points of damage directed at you.ij
 
Someone strikes you with his ionized axe.
hp: 741 (-23) sp: 1234
Someone parries your hit.
You strike Someone badly with your ionized axe.
Someone screams loudly.
Inject what?
741/1216 2/50 > inject
 
Inject what?
741/1216 2/50 > xl
 
You get An XLR droid remote controller from A Wookiee carrying bag.
741/1216 2/50 > lpn
 
Intersection of Dock Street and Long Street
[2: w, s]
XLR-R8
You cannot see in that direction.
741/1216 2/50 > south
 
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
To the north are the main docks. The spaceport control tower is east. The
main part of town is to the south. The (in)famous Mos Eisley Cantina is
southwest.
There are three obvious exits: north, southwest, and south.
 
Visitor
 
741/1216 2/50 > lps
 
Long Street
[3: w, n, s]
Two Humans
Citizen
Long Street
[2: n, s]
Bimm tourist
Intersection of Guild Street and Long Street
[4: w, n, s, e]
Long Street
[2: n, s]
Togorian guard
Togorian visitor
Long Street
[2: n, s]
Trandoshan visitor
Long Street
[4: w, n, s, e]
City dweller
Citizen
Intersection of Long Street and Main Street
[4: w, n, se, nw]
Twi'lek visitor
You cannot see in that direction.
741/1216 2/50 > score
 
You are:
(neutral) Align (T/J): 2/50 (Noghri)
You have 455799 experience.
Your wimpy is set at 0%, which is at 0 hp
Your wimpydir is set to out
You have 741 (1216) hit points and 1234 (1234) social points.
You are sober and numb.
You have 3595 Barfly points.
You have 22 event points.
You are poisoned.
You feel the burden of the weight of your equipment.
Your age is 49 Days 8 Hours 16 Minutes 18 Seconds.
You have 6575 credits and 4406520 credits in the bank.
Levels: (Primary Guild: assassin)
Jedi : 35 Mercenary : 0 Pilot : 0
Scientist : 19 Smuggler : 0 Diplomat : 0
Bounty_hunter: 19 Slicer : 0 Assassin : 50
Merchant : 0
High Mortal : 50
 
strength : 19 dexterity : 23 (+3) mechanical : 8
technical : 16 force : 19 (+2)
741/1216 2/50 > focus
 
You focus your concentration, boosting your affinity for the Light side of the
Force.
 
741/1216 2/50 > heal me
 
You begin to meditate, concentrating on healing...
south
732/1216 2/50 > south
 
You feel your movement returning to normal now.
south
south
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
To the north are the main docks. To the south is the main part of town. The
(in)famous Mos Eisley Cantina is west.
There are three obvious exits: west, north, and south.
 
Two Humans
Citizen
 
732/1216 2/50 >
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
To the north are the main docks. To the south is the main part of town.
There are two obvious exits: north and south.
 
Bimm tourist
 
732/1216 2/50 > south
 
This is the intersection of the street the Guild halls are located and the
Longest street in Mos Eisley. The guilds can be found to the east. The main
plaza is west of here.
The Longest street runs from the north to the south.
There are four obvious exits: west, north, south, and east.
 
732/1216 2/50 >
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
The main part of town is to the north.
There are two obvious exits: north and south.
 
Togorian guard
Togorian visitor
 
732/1216 2/50 >
Wait.
732/1216 2/50 > south
south
 
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
The main part of town is to the north.
south
There are two obvious exits: north and south.
 
Trandoshan visitor
 
732/1216 2/50 >
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
The main part of town is to the north. There is an interesting looking
building east of here. The town circle is north and west.
There are four obvious exits: west, north, south, and east.
 
City dweller
Citizen
 
732/1216 2/50 >
Simkin <pk> just depends what you want to spend
 
789/1216 2/50 >
You step out of the shadows.
 
Veleen <pk> At least to get started
Simkin <pk> you can find them pretty dang cheap
 
Veleen <pk> Well, as little as possible
 
789/1216 2/50 >
This is a small, almost hidden street. There are a few small houses lining
this street. There are also many shadowy figures no doubt transacting illegal
business.
There is a small, weathered home south of here.
There are three obvious exits: west, south, and east.
 
789/1216 2/50 > east
east
east
 
This is the intersection of the longest street and the main street of Mos
Eisley. There is also a small side street running west. The main plaza can be
found to the northwest. The entrance to and from the desert lies back to the
southeast. The guilds and a couple of the space docks are located off of the
street heading north.
lpn
There are four obvious exits: west, north, southeast, and northwest.
 
Twi'lek visitor
 
781/1216 2/50 >
What?
781/1216 2/50 >
What?
781/1216 2/50 >
Long Street
[4: w, n, s, e]
City dweller
Citizen
Long Street
[2: n, s]
Trandoshan visitor
Long Street
[2: n, s]
Togorian guard
Togorian visitor
Intersection of Guild Street and Long Street
[4: w, n, s, e]
Long Street
[2: n, s]
Bimm tourist
Long Street
[3: w, n, s]
Two Humans
Citizen
Long Street
[3: n, sw, s]
Visitor
Long Street
[3: n, e, s]
Sluissi tourist
XLR-D1
Intersection of Dock Street and Long Street
[2: w, s]
XLR-R8
You cannot see in that direction.
781/1216 2/50 > ss
 
You sense the following people on Tatooine:
 
Player Alignment Condition
------ --------- ---------
Corto* light in top shape
781/1216 2/50 > see corto
 
You see into Corto's environment and you see:
 
This is the street connecting the main docks. The buildings here appear to be
older, single-story structures made of stone. Their exterior walls look smooth,
as if they were polished.
To the west is Docking Bay 94, the primary space dock of Mos Eisley. Docking
Bay 86 is north. To the east is Docking Bay 87. The Marketplace is southwest.
 
781/1216 2/50 > mf
mf
 
hp: 806/1216 sp: 1234/1234 dr: stoned
mf
You perform major surgery on yourself.
806/1216 2/50 > mf
 
hp: 824/1216 sp: 1234/1234 dr: stoned
You perform major surgery on yourself.
824/1216 2/50 > mf
 
hp: 847/1216 sp: 1234/1234 dr: comfortably numb
You perform major surgery on yourself.
847/1216 2/50 >
hp: 871/1216 sp: 1234/1234 dr: comfortably numb
You perform major surgery on yourself.
871/1216 2/50 >
hp: 892/1216 sp: 1234/1234 dr: comfortably numb
You perform major surgery on yourself.
892/1216 2/50 > lpn
 
Long Street
[4: w, n, s, e]
City dweller
Citizen
Long Street
[2: n, s]
Trandoshan visitor
Long Street
[2: n, s]
Togorian guard
Togorian visitor
Intersection of Guild Street and Long Street
[4: w, n, s, e]
Long Street
[2: n, s]
Bimm tourist
Long Street
[3: w, n, s]
Two Humans
Citizen
Long Street
[3: n, sw, s]
Visitor
Long Street
[3: n, e, s]
Sluissi tourist
XLR-D1
Intersection of Dock Street and Long Street
[2: w, s]
XLR-R8
You cannot see in that direction.
892/1216 2/50 > west
west
 
This is a small, almost hidden street. There are a few small houses lining
this street. There are also many shadowy figures no doubt transacting illegal
business.
There is a small, weathered home south of here.
west
There are three obvious exits: west, south, and east.
 
892/1216 2/50 >
This is the shortest street in the central district of Mos Eisley. The
street runs from the circle in the northeast to Docking Bay 92 in the southwest.
The Old Spaceport Hotel used to be to the north. There is also a small, almost
hidden street that continues to the east.
There are three obvious exits: east, southwest, and northeast.
 
Citizen
 
892/1216 2/50 >
You feel less drugged.
 
hp: 906 (20) sp: 1234
 
906/1216 2/50 >
What?
906/1216 2/50 > cloak on
 
You are too focused on the Light side of the Force to effectively use Dark skills.
906/1216 2/50 > ne
ne
 
This is the shortest street in the central district of Mos Eisley. The
street runs from the circle in the northeast to Docking Bay 92 in the southwest.
ne
There are two obvious exits: southwest and northeast.
 
Trandoshan visitor
 
906/1216 2/50 > ne
 
This is the central plaza of Mos Eisley. The buildings here seem...
different, perhaps because this part of the spaceport was built upon a starship
that plummeted to the planet during Tatooine's colonial period. The main street
runs to the southeast. There is a short street running to the southwest. Heff's
Souvenirs is south. The main circle continues northeast and northwest.
There are five obvious exits: southwest, south, southeast, northeast, and
northwest.
 
City dweller
 
906/1216 2/50 >
This is the central plaza of Mos Eisley. The buildings here seem...
different, perhaps because this part of the spaceport was built upon a starship
that plummeted to the planet during Tatooine's colonial period.
There are two obvious exits: north and southwest.
 
Tourist
 
906/1216 2/50 >
What?
906/1216 2/50 > north
 
This is the central plaza of Mos Eisley. The buildings here seem...
different, perhaps because this part of the spaceport was built upon a starship
that plummeted to the planet during Tatooine's colonial period.
There are three obvious exits: south, east, and northwest.
 
Gonk
Citizen
 
906/1216 2/50 > stealth
 
You fade into the shadows.
906/1216 2/50 > nw
nw
 
This is the central plaza of Mos Eisley. The buildings here seem...
different, perhaps because this part of the spaceport was built upon a starship
that plummeted to the planet during Tatooine's colonial period.
The (in)famous Mos Eisley Cantina is northeast. Jawa Traders is south. The
Main street runs to the northwest. The main plaza continues to the southeast
and southwest.
nw
There are five obvious exits: southwest, south, southeast, northeast, and
northwest.
 
Zabrak tourist
 
906/1216 2/50 > nw
 
This is the main street in Mos Eisley. It cuts like a diagonal through the
central section. Durasteel buildings and older ones made of stone line the
street.
The main plaza of Mos Eisley can be found to the southeast. Docking Bay 94
is located to the northwest. Lup's General store is east.
There are three obvious exits: east, southeast, and northwest.
 
Tatooine inhabitant
 
906/1216 2/50 >
This is the main street in Mos Eisley. It cuts like a diagonal through the
central section. Durasteel buildings and older ones made of stone line the
street.
The main plaza of Mos Eisley can be found to the southeast. Docking Bay 94
is located to the northwest. Spaceport Speeders is west. Notsub Security is
south.
There are four obvious exits: west, south, southeast, and northwest.
 
Falleen citizen
 
906/1216 2/50 >
This is the main street in Mos Eisley. It cuts like a diagonal through the
central section. Durasteel buildings and older ones made of stone line the
street.
The main plaza of Mos Eisley can be found to the southeast. Docking Bay 94
is located to the northwest. Spaceport Speeders is south.
There are three obvious exits: south, southeast, and northwest.
 
Mos Eisley resident
 
906/1216 2/50 > lpe
 
You cannot see in that direction.
906/1216 2/50 > nw
nw
 
This small, dingy building is the Customs Office. Dust has settled
throughout the room and there is a stuffy smell, perhaps because the ventilators
have broken down. Docking Bays 86 and 87 are to the east; Docking Bay 94 is
west. Main Street runs to the southeast. The Notsub Shipping Company is south.
lpe
There are four obvious exits: west, southeast, south, and east.
 
Putten Beatus
 
906/1216 2/50 >
What?
906/1216 2/50 >
Dock Street
[3: n, w, e]
Noghri guard
Dock Street
[2: w, e]
Dock Street
[3: w, se, e]
Dock Street
[4: n, w, s, e]
Falleen visitor
Dock Street
[4: n, w, sw, e]
City dweller
Togorian tourist
Mos Eisley resident
XLR-Y7
Intersection of Dock Street and Long Street
[2: w, s]
XLR-R8
You cannot see in that direction.
906/1216 2/50 > ss
 
You sense the following people on Tatooine:
 
Player Alignment Condition
------ --------- ---------
Corto* light in top shape
906/1216 2/50 >
XLR-D1 reports: I've cornered Someone.
 
se
se
This is the main street in Mos Eisley. It cuts like a diagonal through the
central section. Durasteel buildings and older ones made of stone line the
street.
The main plaza of Mos Eisley can be found to the southeast. Docking Bay 94
is located to the northwest. Spaceport Speeders is south.
se
There are three obvious exits: south, southeast, and northwest.
 
Mos Eisley resident
 
906/1216 2/50 >
This is the main street in Mos Eisley. It cuts like a diagonal through the
central section. Durasteel buildings and older ones made of stone line the
street.
The main plaza of Mos Eisley can be found to the southeast. Docking Bay 94
is located to the northwest. Spaceport Speeders is west. Notsub Security is
south.
There are four obvious exits: west, south, southeast, and northwest.
 
Falleen citizen
 
906/1216 2/50 > se
 
This is the main street in Mos Eisley. It cuts like a diagonal through the
central section. Durasteel buildings and older ones made of stone line the
street.
The main plaza of Mos Eisley can be found to the southeast. Docking Bay 94
is located to the northwest. Lup's General store is east.
There are three obvious exits: east, southeast, and northwest.
 
Tatooine inhabitant
 
906/1216 2/50 > se
 
This is the central plaza of Mos Eisley. The buildings here seem...
different, perhaps because this part of the spaceport was built upon a starship
that plummeted to the planet during Tatooine's colonial period.
The (in)famous Mos Eisley Cantina is northeast. Jawa Traders is south. The
Main street runs to the northwest. The main plaza continues to the southeast
and southwest.
There are five obvious exits: southwest, south, southeast, northeast, and
northwest.
 
Zabrak tourist
 
906/1216 2/50 >
This is the central plaza of Mos Eisley. The buildings here seem...
different, perhaps because this part of the spaceport was built upon a starship
that plummeted to the planet during Tatooine's colonial period.
There are three obvious exits: south, east, and northwest.
 
Gonk
Citizen
 
906/1216 2/50 > ** You can potentially be disabled again! **
 
XLR-D1 reports: I've cornered Someone.
 
east
This is the intersection of the street the Guild halls are located and the
Longest street in Mos Eisley. The guilds can be found to the east. The main
plaza is west of here.
The Longest street runs from the north to the south.
There are four obvious exits: west, north, south, and east.
 
906/1216 2/50 > lpn
 
Long Street
[2: n, s]
Bimm tourist
Long Street
[3: w, n, s]
Two Humans
Citizen
Long Street
[3: n, sw, s]
Visitor
Long Street
[3: n, e, s]
Sluissi tourist
XLR-D1
Intersection of Dock Street and Long Street
[2: w, s]
XLR-R8
You cannot see in that direction.
901/1216 2/50 > north
 
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
To the north are the main docks. To the south is the main part of town.
north
north
There are two obvious exits: north and south.
 
Bimm tourist
 
901/1216 2/50 >
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
To the north are the main docks. To the south is the main part of town. The
(in)famous Mos Eisley Cantina is west.
There are three obvious exits: west, north, and south.
 
Two Humans
Citizen
 
901/1216 2/50 >
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
To the north are the main docks. The spaceport control tower is east. The
main part of town is to the south. The (in)famous Mos Eisley Cantina is
southwest.
There are three obvious exits: north, southwest, and south.
 
Visitor
a shadow
 
901/1216 2/50 > north
 
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
To the east is Docking Bay 87. The main part of town is to the south.
There are three obvious exits: north, east, and south.
 
Sluissi tourist
XLR-D1
 
901/1216 2/50 > south
 
hp: 921 (20) sp: 1234
You feel less drugged.
 
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
To the north are the main docks. The spaceport control tower is east. The
main part of town is to the south. The (in)famous Mos Eisley Cantina is
southwest.
There are three obvious exits: north, southwest, and south.
 
Visitor
a shadow
 
921/1216 2/50 > pd
 
You press the button, but resonance feedback causes something to go wrong!
Bright blue sparks engulf a droid controller just before it EXPLODES!
hp: 914 (-7) sp: 1234
Bright blue sparks engulf a droid controller just before it EXPLODES!
hp: 902 (-12) sp: 1234
902/1216 2/50 >
Someone knocks you with his ionized axe.
south
hp: 872 (-30) sp: 1234
Someone parries your hit.
You sting Someone with your ionized axe.
Someone screams loudly.
south
south
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
To the north are the main docks. To the south is the main part of town. The
(in)famous Mos Eisley Cantina is west.
There are three obvious exits: west, north, and south.
 
Two Humans
Citizen
 
872/1216 2/50 >
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
To the north are the main docks. To the south is the main part of town.
There are two obvious exits: north and south.
 
Bimm tourist
 
872/1216 2/50 >
This is the intersection of the street the Guild halls are located and the
Longest street in Mos Eisley. The guilds can be found to the east. The main
plaza is west of here.
The Longest street runs from the north to the south.
There are four obvious exits: west, north, south, and east.
 
872/1216 2/50 > south
south
 
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
The main part of town is to the north.
south
There are two obvious exits: north and south.
 
Togorian guard
Togorian visitor
 
872/1216 2/50 >
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
The main part of town is to the north.
There are two obvious exits: north and south.
 
Trandoshan visitor
 
872/1216 2/50 >
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
The main part of town is to the north. There is an interesting looking
building east of here. The town circle is north and west.
There are four obvious exits: west, north, south, and east.
 
City dweller
Citizen
 
872/1216 2/50 > south
 
This is the intersection of the longest street and the main street of Mos
Eisley. There is also a small side street running west. The main plaza can be
found to the northwest. The entrance to and from the desert lies back to the
southeast. The guilds and a couple of the space docks are located off of the
street heading north.
There are four obvious exits: west, north, southeast, and northwest.
 
Twi'lek visitor
 
872/1216 2/50 > lpn
 
Long Street
[4: w, n, s, e]
City dweller
Citizen
Long Street
[2: n, s]
Trandoshan visitor
Long Street
[2: n, s]
Togorian guard
Togorian visitor
Intersection of Guild Street and Long Street
[4: w, n, s, e]
Long Street
[2: n, s]
Bimm tourist
Long Street
[3: w, n, s]
Two Humans
Citizen
Long Street
[3: n, sw, s]
Visitor
Long Street
[3: n, e, s]
XLR-D1
Sluissi tourist
Intersection of Dock Street and Long Street
[2: w, s]
XLR-R8
You cannot see in that direction.
872/1216 2/50 > north
north
 
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
The main part of town is to the north. There is an interesting looking
building east of here. The town circle is north and west.
north
There are four obvious exits: west, north, south, and east.
 
City dweller
Citizen
 
872/1216 2/50 > north
 
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
The main part of town is to the north.
There are two obvious exits: north and south.
 
Trandoshan visitor
 
872/1216 2/50 >
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
The main part of town is to the north.
There are two obvious exits: north and south.
 
Togorian guard
Togorian visitor
 
868/1216 2/50 >
This is the intersection of the street the Guild halls are located and the
Longest street in Mos Eisley. The guilds can be found to the east. The main
plaza is west of here.
The Longest street runs from the north to the south.
There are four obvious exits: west, north, south, and east.
 
868/1216 2/50 > north
 
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
To the north are the main docks. To the south is the main part of town.
There are two obvious exits: north and south.
 
Bimm tourist
 
868/1216 2/50 > north
 
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
To the north are the main docks. To the south is the main part of town. The
(in)famous Mos Eisley Cantina is west.
lpn
There are three obvious exits: west, north, and south.
 
Two Humans
Citizen
 
868/1216 2/50 >
Long Street
[3: n, sw, s]
Visitor
Long Street
[3: n, e, s]
Sluissi tourist
XLR-D1
Intersection of Dock Street and Long Street
[2: w, s]
XLR-R8
You cannot see in that direction.
868/1216 2/50 >
Someone stings you with his ionized axe.
hp: 858 (-10) sp: 1234
You knock Someone with your ionized axe.
Someone screams loudly.
pd
XLR-F2 reports: I've cornered Someone.
 
You press the button and a droid pops off.
 
858/1216 2/50 >
Someone causes great damage to you with his weapon!
 
Someone sends you a bone crushing blow with his ionized axe.
hp: 832 (-26) sp: 1234
You strike Someone badly with your ionized axe.
Someone screams loudly.
slow
You slow down Corto with a good hit to the head.
 
832/1216 2/50 >
Someone knocks you with his ionized axe.
hs
hp: 801 (-31) sp: 1234
You send Someone a bone crushing blow with your ionized axe.
Someone screams loudly.
You feel less drugged.
 
hp: 821 (20) sp: 1234
The scanner beeps : Someone is at 82% health.
821/1216 2/50 > dt
 
You cannot disable somebody while you are disabled yourself.
821/1216 2/50 >
You manage to parry off 1 points of damage directed at you.
Someone tickles you lightly with his ionized axe.
hp: 814 (-7) sp: 1234
Someone parries your hit.
You sting Someone with your ionized axe.
Someone screams loudly.
dt
You cannot disable somebody while you are disabled yourself.
814/1216 2/50 >
You manage to parry off 9 points of damage directed at you.
Someone sends you a bone crushing blow with his ionized axe.
hp: 789 (-25) sp: 1234
Someone parries your hit.
You strike Someone badly with your ionized axe.
Someone screams loudly.
dt
Someone tries to move out of the room, but the little LR droid stops him!
 
You cannot disable somebody while you are disabled yourself.
789/1216 2/50 >
You manage to parry off 15 points of damage directed at you.
Someone strikes you badly with his ionized axe.
hp: 770 (-19) sp: 1234
Someone parries your hit.
You send Someone a bone crushing blow with your ionized axe.
Someone screams loudly.
dt
Corto appears out of the corner of your eye.
You take a wild swing at Corto, but miss completely.
 
770/1216 2/50 >
Corto seems to disappear.
You manage to parry off 3 points of damage directed at you.
Someone strikes you badly with his ionized axe.
hp: 751 (-19) sp: 1234
Someone parries your hit.
You strike Someone with your ionized axe.
Someone screams loudly.
hs
The scanner beeps : Someone is at 68% health.
751/1216 2/50 > dt
 
You cannot disable somebody while you are disabled yourself.
751/1216 2/50 >
Someone causes great damage to you with his weapon!
 
Someone destroys you utterly with his ionized axe.
hp: 701 (-50) sp: 1234
You knock Someone with your ionized axe.
Someone screams loudly.
You step out of the shadows.
 
You manage to parry off 3 points of damage directed at you.
dt
Someone strikes you with his ionized axe.
hp: 678 (-23) sp: 1234
Someone parries your hit.
You hurt Someone mildly with your ionized axe.
Someone screams loudly.
You cannot disable somebody while you are disabled yourself.
678/1216 2/50 >
Someone strikes you with his ionized axe.
hp: 658 (-20) sp: 1234
You cause great damage to Someone with your weapon.
 
Someone parries your hit.
You destroy Someone utterly with your ionized axe.
Someone screams loudly.
dt
Someone tries to move out of the room, but the little LR droid stops him!
 
You search for your enemy's weakest point and take a calculated swing at it,
connecting at just the right moment. Someone is dazed and disabled!
 
655/1216 2/50 > hs
 
The scanner beeps : Someone is at 56% health.
655/1216 2/50 >
You manage to parry off 4 points of damage directed at you.
Someone sends you a bone crushing blow with his ionized axe.
hp: 631 (-24) sp: 1234
You strike Someone with your ionized axe.
Someone screams loudly.
Someone tries to move out of the room, but the little LR droid stops him!
 
ij
You must catch your breath before you can inject somebody.
631/1216 2/50 >
You manage to parry off 4 points of damage directed at you.
Someone strikes you with his ionized axe.
hp: 608 (-23) sp: 1234
You cause great damage to Someone with your weapon.
 
You destroy Someone utterly with your ionized axe.
Someone screams loudly.
Someone tries to move out of the room, but the little LR droid stops him!
 
ij
You must catch your breath before you can inject somebody.
608/1216 2/50 > hs
 
The scanner beeps : Someone is at 45% health.
608/1216 2/50 > wp
 
You manage to parry off 7 points of damage directed at you.
Someone strikes you badly with his ionized axe.
hp: 592 (-16) sp: 1234
You send Someone a bone crushing blow with your ionized axe.
Someone screams loudly.
Wimpy set to 0%, which is 0 hit points.
592/1216 2/50 > ij
 
Inject what?
592/1216 2/50 > ij
 
Inject what?
592/1216 2/50 >
Veleen <pk> This seems too good to be true:
http://cgi.ebay.com/Genuine-32GB-32-G-GB-Memory-Stick-MS-Pro-Duo-Mark2-/30047071
8049?pt=AU_Electronics_Memory_Cards&hash=item45f5734e61#ht_500wt_1154
lpn
Long Street
[3: n, sw, s]
Visitor
Long Street
[3: n, e, s]
XLR-D1
Sluissi tourist
Intersection of Dock Street and Long Street
[2: w, s]
XLR-R8
You cannot see in that direction.
592/1216 2/50 >
Citizen says: I live just around the block from here.
Veleen <pk> What do you think
hp: 612 (20) sp: 1234
You feel less drugged.
 
ml
What?
612/1216 2/50 > mlr
 
You get An MLR droid remote controller from A Wookiee carrying bag.
north
612/1216 2/50 >
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
To the north are the main docks. The spaceport control tower is east. The
main part of town is to the south. The (in)famous Mos Eisley Cantina is
southwest.
There are three obvious exits: north, southwest, and south.
 
Visitor
 
612/1216 2/50 > stealth
 
You fail to disappear into the shadows.
612/1216 2/50 > lps
 
Long Street
[3: w, n, s]
Two Humans
Citizen
XLR-F2
Long Street
[2: n, s]
Bimm tourist
XLR-S5
Intersection of Guild Street and Long Street
[4: w, n, s, e]
Long Street
[2: n, s]
Togorian guard
Togorian visitor
Long Street
[2: n, s]
Trandoshan visitor
Long Street
[4: w, n, s, e]
City dweller
Citizen
Intersection of Long Street and Main Street
[4: w, n, se, nw]
Twi'lek visitor
You cannot see in that direction.
612/1216 2/50 > stealth
 
You must rest for a few seconds before attempting to use stealth.
610/1216 2/50 > sw
 
You are in front of the Mos Eisley Cantina, proudly owned by the wookiee
named Chalmun. The Cantina is probably the most frequented place in Mos Eisley
with pilots and smugglers from all over the galaxy finding it a comfortable
place to relax and toss a few back with some friends. There is a small sign
just to the northern entrance as well as a small shack to the west.
There are five obvious exits: west, north, east, northeast, and southwest.
 
610/1216 2/50 > stealth
 
You must rest for a few seconds before attempting to use stealth.
610/1216 2/50 > stealth
 
You fade into the shadows.
610/1216 2/50 > lpe
 
Long Street
[3: w, n, s]
Two Humans
XLR-F2
Citizen
You cannot see in that direction.
610/1216 2/50 > lpeer sw
 
Circle Drive
[5: sw, s, se, ne, nw]
Zabrak tourist
Circle Drive
[2: s, ne]
You cannot see in that direction.
610/1216 2/50 > sw
sw
 
This is the central plaza of Mos Eisley. The buildings here seem...
different, perhaps because this part of the spaceport was built upon a starship
that plummeted to the planet during Tatooine's colonial period.
The (in)famous Mos Eisley Cantina is northeast. Jawa Traders is south. The
Main street runs to the northwest. The main plaza continues to the southeast
and southwest.
There are five obvious exits: southwest, south, southeast, northeast, and
northwest.
 
Zabrak tourist
 
610/1216 2/50 >
This is the central plaza of Mos Eisley. The buildings here seem...
different, perhaps because this part of the spaceport was built upon a starship
that plummeted to the planet during Tatooine's colonial period.
There are two obvious exits: south and northeast.
 
610/1216 2/50 > south
sw
 
This is the central plaza of Mos Eisley. The buildings here seem...
different, perhaps because this part of the spaceport was built upon a starship
that plummeted to the planet during Tatooine's colonial period.
There are two obvious exits: north and southeast.
 
610/1216 2/50 >
What?
610/1216 2/50 > se
 
This is the central plaza of Mos Eisley. The buildings here seem...
different, perhaps because this part of the spaceport was built upon a starship
that plummeted to the planet during Tatooine's colonial period. The main street
runs to the southeast. There is a short street running to the southwest. Heff's
Souvenirs is south. The main circle continues northeast and northwest.
south
There are five obvious exits: southwest, south, southeast, northeast, and
northwest.
 
City dweller
 
610/1216 2/50 >
Heff's Souvenirs is basically a junk shop, though unsuspecting tourists might
find some of these 'authentic Tatooine souvenirs' to be...unique. You see a
'list' of the items that are sold here.
The only obvious exit is north.
 
Moplin Jarron
 
610/1216 2/50 >
You feel less drugged.
 
hp: 630 (20) sp: 1234
north
This is the central plaza of Mos Eisley. The buildings here seem...
different, perhaps because this part of the spaceport was built upon a starship
that plummeted to the planet during Tatooine's colonial period. The main street
runs to the southeast. There is a short street running to the southwest. Heff's
Souvenirs is south. The main circle continues northeast and northwest.
se
There are five obvious exits: southwest, south, southeast, northeast, and
northwest.
 
City dweller
 
630/1216 2/50 > se
 
This is the main street in Mos Eisley. It cuts like a diagonal through the
central section. Durasteel buildings and older ones made of stone line the
street.
The main plaza of Mos Eisley can be found to the northwest.
There are three obvious exits: east, southeast, and northwest.
 
Ewok citizen
 
630/1216 2/50 > sw
 
This is the intersection of the longest street and the main street of Mos
Eisley. There is also a small side street running west. The main plaza can be
found to the northwest. The entrance to and from the desert lies back to the
southeast. The guilds and a couple of the space docks are located off of the
street heading north.
There are four obvious exits: west, north, southeast, and northwest.
 
Twi'lek visitor
 
630/1216 2/50 > sw
 
What?
630/1216 2/50 >
What?
630/1216 2/50 > se
 
This is the intersection of the main street and the street that houses the
government offices. The main government offices are housed on the street to the
northeast. The main plaza is northwest of here. The main power station is east.
The Cutting Edge Clinic is southwest. The main entrance into Mos Eisley from the
desert is back southeast.
There are five obvious exits: northwest, southwest, southeast, east, and
northeast.
 
Visitor
Tatooine inhabitant
 
630/1216 2/50 > se
se
 
This is the entrance to Mos Eisley, often called a 'wretched hive of scum and
villany'. To the west seems to be the entrance to the Jundland Wastes.
There are two obvious exits: west and northwest.
 
630/1216 2/50 >
What?
638/1216 2/50 > nw
nw
 
This is the intersection of the main street and the street that houses the
government offices. The main government offices are housed on the street to the
northeast. The main plaza is northwest of here. The main power station is east.
The Cutting Edge Clinic is southwest. The main entrance into Mos Eisley from the
desert is back southeast.
There are five obvious exits: northwest, southwest, southeast, east, and
northeast.
 
Visitor
Tatooine inhabitant
 
638/1216 2/50 >
This is the intersection of the longest street and the main street of Mos
Eisley. There is also a small side street running west. The main plaza can be
found to the northwest. The entrance to and from the desert lies back to the
southeast. The guilds and a couple of the space docks are located off of the
street heading north.
There are four obvious exits: west, north, southeast, and northwest.
 
Twi'lek visitor
 
638/1216 2/50 > se
 
This is the intersection of the main street and the street that houses the
government offices. The main government offices are housed on the street to the
northeast. The main plaza is northwest of here. The main power station is east.
The Cutting Edge Clinic is southwest. The main entrance into Mos Eisley from the
desert is back southeast.
east
east
There are five obvious exits: northwest, southwest, southeast, east, and
northeast.
 
Visitor
Tatooine inhabitant
 
638/1216 2/50 >
The power station is not functioning properly. Try back later.
 
638/1216 2/50 >
The power station is not functioning properly. Try back later.
 
638/1216 2/50 > lpn
 
You cannot see in that direction.
638/1216 2/50 > nw
nw
 
This is the intersection of the longest street and the main street of Mos
Eisley. There is also a small side street running west. The main plaza can be
found to the northwest. The entrance to and from the desert lies back to the
southeast. The guilds and a couple of the space docks are located off of the
street heading north.
There are four obvious exits: west, north, southeast, and northwest.
 
Twi'lek visitor
 
638/1216 2/50 >
This is the main street in Mos Eisley. It cuts like a diagonal through the
central section. Durasteel buildings and older ones made of stone line the
street.
The main plaza of Mos Eisley can be found to the northwest.
There are three obvious exits: east, southeast, and northwest.
 
Ewok citizen
 
638/1216 2/50 > sw
sw
 
What?
638/1216 2/50 >
What?
638/1216 2/50 > nw
 
This is the centrasw
sw
l plaza of Mos Eisley. The buildings here seem...
different, perhaps because this part of the spaceport was built upon a starship
that plummeted to the planet during Tatooine's colonial period. The main street
runs to the southeast. There is a short street running to the southwest. Heff's
Souvenirs is south. The main circle continues northeast and northwest.
There are five obvious exits: southwest, south, southeast, northeast, and
northwest.
 
City dweller
 
638/1216 2/50 >
This is the shortest street in the central district of Mos Eisley. The
street runs from the circle in the northeast to Docking Bay 92 in the southwest.
There are two obvious exits: southwest and northeast.
 
Trandoshan visitor
 
638/1216 2/50 >
This is the shortest street in the central district of Mos Eisley. The
street runs from the circle in the northeast to Docking Bay 92 in the southwest.
The Old Spaceport Hotel used to be to the north. There is also a small, almost
hidden street that continues to the east.
There are three obvious exits: east, southwest, and northeast.
 
Citizen
 
638/1216 2/50 > east
east
 
This is a small, almost
street. There are a few small houses lining
this street. There are also many shadowy figures no doubt transacting illegal
business.
Kayson's Weapon Shop is south of here.
east
There are three obvious exits: west, south, and east.
 
638/1216 2/50 >
This is a small, almost hidden street. There are a few small houses lining
this street. There are also many shadowy figures no doubt transacting illegal
business.
There is a small, weathered dwelling south of here.
There are four obvious exits: north, west, south, and east.
 
Laborer
 
 
666/1216 2/50 > ss
 
You sense the following people on Tatooine:
 
Player Alignment Condition
------ --------- ---------
Corto* light badly injured
666/1216 2/50 > score
 
You are:
(neutral) Align (T/J): 2/50 (Noghri)
You have 456415 experience.
Your wimpy is set at 0%, which is at 0 hp
Your wimpydir is set to out
You have 666 (1216) hit points and 1234 (1234) social points.
You are sober and stoned.
You have 3595 Barfly points.
You have 22 event points.
You feel the burden of the weight of your equipment.
Your age is 49 Days 8 Hours 19 Minutes 30 Seconds.
You have 4275 credits and 4401520 credits in the bank.
Levels: (Primary Guild: assassin)
Jedi : 35 Mercenary : 0 Pilot : 0
Scientist : 19 Smuggler : 0 Diplomat : 0
Bounty_hunter: 19 Slicer : 0 Assassin : 50
Merchant : 0
High Mortal : 50
 
strength : 19 dexterity : 23 (+3) mechanical : 8
technical : 16 force : 19 (+2)
666/1216 2/50 > east
east
 
This is the intersection of the longest street and the main street of Mos
Eisley. There is also a small side street running west. The main plaza can be
found to the northwest. The entrance to and from the desert lies back to the
southeast. The guilds and a couple of the space docks are located off of the
street heading north.
east
There are four obvious exits: west, north, southeast, and northwest.
 
Twi'lek visitor
 
666/1216 2/50 >
You step out of the shadows.
 
What?lpn
 
666/1216 2/50 >
What?
666/1216 2/50 >
Long Street
[4: w, n, s, e]
City dweller
Citizen
Long Street
[2: n, s]
Trandoshan visitor
Long Street
[2: n, s]
Togorian guard
Togorian visitor
Intersection of Guild Street and Long Street
[4: w, n, s, e]
XLR-F2
Long Street
[2: n, s]
Bimm tourist
XLR-S5
Long Street
[3: w, n, s]
Two Humans
Citizen
Long Street
[3: n, sw, s]
Visitor
Long Street
[3: n, e, s]
XLR-D1
Corto the Grim Reaper
Sluissi tourist
Intersection of Dock Street and Long Street
[2: w, s]
XLR-R8
You cannot see in that direction.
666/1216 2/50 > mf
mf
 
hp: 678/1216 sp: 1234/1234 dr: stoned
mf
You perform major surgery on yourself.
678/1216 2/50 > mf
 
hp: 688/1216 sp: 1234/1234 dr: stoned
You perform major surgery on yourself.
688/1216 2/50 > mf
 
hp: 717/1216 sp: 1234/1234 dr: comfortably numb
You perform major surgery on yourself.
717/1216 2/50 >
hp: 740/1216 sp: 1234/1234 dr: comfortably numb
You perform major surgery on yourself.
740/1216 2/50 >
hp: 760/1216 sp: 1234/1234 dr: comfortably numb
You perform major surgery on yourself.
760/1216 2/50 > mf
mf
 
hp: 779/1216 sp: 1234/1234 dr: comfortably numb
mf
You perform major surgery on yourself.
779/1216 2/50 >
hp: 799/1216 sp: 1234/1234 dr: comfortably numb
You perform major surgery on yourself.
799/1216 2/50 >
This medkit does not have enough bacta medicine for that!
799/1216 2/50 > west
west
 
This is a small, almost hidden street. There are a few small houses lining
this street. There are also many shadowy figures no doubt transacting illegal
business.
There is a small, weathered home south of here.
west
There are three obvious exits: west, south, and east.
 
799/1216 2/50 > west
west
 
This is a small, almost hidden street. There are a few small houses lining
this street. There are also many shadowy figures no doubt transacting illegal
business.
There is a small, weathered dwelling south of here.
There are four obvious exits: north, west, south, and east.
 
Laborer
 
807/1216 2/50 >
This is a small, almost hidden street. There are a few small houses lining
this street. There are also many shadowy figures no doubt transacting illegal
business.
Kayson's Weapon Shop is south of here.
There are three obvious exits: west, south, and east.
 
807/1216 2/50 >
This is the shortest street in the central district of Mos Eisley. The
street runs from the circle in the northeast to Docking Bay 92 in the southwest.
The Old Spaceport Hotel used to be to the north. There is also a small, almost
hidden street that continues to the east.
There are three obvious exits: east, southwest, and northeast.
 
Citizen
 
807/1216 2/50 >
What?
807/1216 2/50 > ne
ne
 
This is the shortest street in the central district of Mos Eisley. The
street runs from the circle in the northeast to Docking Bay 92 in the southwest.
ne
There are two obvious exits: southwest and northeast.
 
Trandoshan visitor
 
807/1216 2/50 >
You feel less drugged.
 
hp: 827 (20) sp: 1234
This is the central plaza of Mos Eisley. The buildings here seem...
different, perhaps because this part of the spaceport was built upon a starship
that plummeted to the planet during Tatooine's colonial period. The main street
runs to the southeast. There is a short street running to the southwest. Heff's
Souvenirs is south. The main circle continues northeast and northwest.
There are five obvious exits: southwest, south, southeast, northeast, and
northwest.
 
City dweller
 
827/1216 2/50 >
This is the central plaza of Mos Eisley. The buildings here seem...
different, perhaps because this part of the spaceport was built upon a starship
that plummeted to the planet during Tatooine's colonial period.
There are two obvious exits: north and southwest.
 
Tourist
 
827/1216 2/50 > north
 
This is the central plaza of Mos Eisley. The buildings here seem...
different, perhaps because this part of the spaceport was built upon a starship
that plummeted to the planet during Tatooine's colonial period.
There are three obvious exits: south, east, and northwest.
 
Citizen
 
827/1216 2/50 > east
 
This is the intersection of the street the Guild halls are located and the
Longest street in Mos Eisley. The guilds can be found to the east. The main
plaza is west of here.
The Longest street runs from the north to the south.
There are four obvious exits: west, north, south, and east.
 
XLR-F2
 
827/1216 2/50 > north
 
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
To the north are the main docks. To the south is the main part of town.
There are two obvious exits: north and south.
 
Bimm tourist
XLR-S5
 
827/1216 2/50 > stealth
 
You fade into the shadows.
827/1216 2/50 > l droid
 
You lose your focus on the Light side of the Force.
You look over the droid.
This is the most advanced LR droid to date. It is the infamous XLR droid, used
strictly for one thing: trapping high mortals. It is about three times the size
of the standard LR series, and harkens back to the pre-Empire day droideka
droids. A slight blue haze can be seen around the droid, showing this droid is
going to give one mean fight.
It is owned by Corto.
It is in top shape.
It is empty handed.
 
 
This droid is owned by Corto.
 
827/1216 2/50 > south
south
 
The little LR droid blocks that direction with an energy field!
 
827/1216 2/50 >
827/1216 2/50 > north
 
Visitor seems a little lost among all these streets here.
The little LR droid blocks that direction with an energy field!
 
827/1216 2/50 > lpn
 
Long Street
[3: w, n, s]
Two Humans
Citizen
Long Street
[3: n, sw, s]
Visitor
Long Street
[3: n, e, s]
Sluissi tourist
XLR-D1
Intersection of Dock Street and Long Street
[2: w, s]
XLR-R8
You cannot see in that direction.
827/1216 2/50 > north
 
The little LR droid blocks that direction with an energy field!
 
827/1216 2/50 > north
north
 
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
To the north are the main docks. To the south is the main part of town. The
(in)famous Mos Eisley Cantina is west.
north
There are three obvious exits: west, north, and south.
 
Two Humans
Citizen
 
827/1216 2/50 >
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
To the north are the main docks. The spaceport control tower is east. The
main part of town is to the south. The (in)famous Mos Eisley Cantina is
southwest.
There are three obvious exits: north, southwest, and south.
 
Visitor
 
827/1216 2/50 >
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
To the east is Docking Bay 87. The main part of town is to the south.
There are three obvious exits: north, east, and south.
 
Sluissi tourist
XLR-D1
 
827/1216 2/50 > south
south
 
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
To the north are the main docks. The spaceport control tower is east. The
main part of town is to the south. The (in)famous Mos Eisley Cantina is
southwest.
There are three obvious exits: north, southwest, and south.
 
Visitor
 
827/1216 2/50 >
The harpoon digs into you and pulls you north.
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
To the east is Docking Bay 87. The main part of town is to the south.
There are three obvious exits: north, east, and south.
 
Sluissi tourist
XLR-D1
 
This is the intersection of the street connecting the docks and the longest
street in Mos Eisley. From this vantage point, all of the buildings look the
same.
Docking Bays 86 and 94 are to the west. Docking Bay 87 and the main part of
Mos Eisley are to the south.
There are two obvious exits: west and south.
 
XLR-R8
 
Someone nicks you lightly with a thrown weapon from the north.
hp: 822 (-5) sp: 1234
Someone sends you a bone crushing blow with his ionized axe.
hp: 797 (-25) sp: 1234
You cause great damage to Someone with your weapon.
 
You knock Someone with your ionized axe.
Someone screams loudly.
The little LR droid blocks that direction with an energy field!
 
797/1216 2/50 > north
 
What?north
 
797/1216 2/50 > north
 
What?
797/1216 2/50 >
What?
797/1216 2/50 >
Someone knocks you with his ionized axe.
hp: 768 (-29) sp: 1234
You cause great damage to Someone with your weapon.
 
Someone parries your hit.
You destroy Someone utterly with your ionized axe.
Someone screams loudly.
north
north
What?
768/1216 2/50 >
What?
768/1216 2/50 > south
 
You manage to parry off 3 points of damage directed at you.
south
Someone stings you with his ionized axe.
hp: 759 (-9) sp: 1234
Someone parries your hit.
You strike Someone badly with your ionized axe.
Someone screams loudly.
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
To the east is Docking Bay 87. The main part of town is to the south.
There are three obvious exits: north, east, and south.
 
Sluissi tourist
XLR-D1
 
767/1216 2/50 >
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
To the north are the main docks. The spaceport control tower is east. The
main part of town is to the south. The (in)famous Mos Eisley Cantina is
southwest.
There are three obvious exits: north, southwest, and south.
 
Visitor
 
Harpoon is here.
 
767/1216 2/50 > lps
 
Long Street
[3: w, n, s]
Two Humans
Citizen
Long Street
[2: n, s]
Bimm tourist
XLR-S5
Intersection of Guild Street and Long Street
[4: w, n, s, e]
XLR-F2
Long Street
[2: n, s]
Togorian guard
Togorian visitor
Long Street
[2: n, s]
Trandoshan visitor
Long Street
[4: w, n, s, e]
City dweller
Citizen
Intersection of Long Street and Main Street
[4: w, n, se, nw]
Twi'lek visitor
You cannot see in that direction.
767/1216 2/50 > pd
 
You press the button and a droid pops off.
 
767/1216 2/50 > get harpoon
 
You take Harpoon.
767/1216 2/50 >
hp: 787 (20) sp: 1234
You feel less drugged.
 
hurl corto n
You cannot see corto to the north.
787/1216 2/50 > hurl corto n
hurl corto n
 
You cannot see corto to the north.
787/1216 2/50 >
You cannot see corto to the north.
787/1216 2/50 > lpn
 
Long Street
[3: n, e, s]
Sluissi tourist
XLR-D1
Intersection of Dock Street and Long Street
[2: w, s]
XLR-R8
You cannot see in that direction.
787/1216 2/50 > lps
 
Long Street
[3: w, n, s]
Two Humans
Citizen
Long Street
[2: n, s]
Bimm tourist
XLR-S5
Intersection of Guild Street and Long Street
[4: w, n, s, e]
XLR-F2
Long Street
[2: n, s]
Togorian visitor
Togorian guard
Long Street
[2: n, s]
Trandoshan visitor
Long Street
[4: w, n, s, e]
City dweller
Citizen
Intersection of Long Street and Main Street
[4: w, n, se, nw]
Twi'lek visitor
You cannot see in that direction.
787/1216 2/50 > hurl corto s
hurl corto s
 
You cannot see corto to the south.
hurl corto s
787/1216 2/50 >
You cannot see corto to the south.
787/1216 2/50 >
You cannot see corto to the south.
787/1216 2/50 >
Visitor peers around as if waiting to see somebody.
hurl corto n
hurl corto n
You cannot see corto to the north.
hurl corto n
787/1216 2/50 >
You cannot see corto to the north.
787/1216 2/50 >
You cannot see corto to the north.
787/1216 2/50 > lpn
 
Long Street
[3: n, e, s]
Sluissi tourist
XLR-D1
Intersection of Dock Street and Long Street
[2: w, s]
XLR-R8
You cannot see in that direction.
787/1216 2/50 > score
 
You are:
(neutral) Align (T/J): 2/50 (Noghri)
You have 457153 experience.
Your wimpy is set at 0%, which is at 0 hp
Your wimpydir is set to out
You have 787 (1216) hit points and 1234 (1234) social points.
You are sober and comfortably numb.
You have 3595 Barfly points.
You have 22 event points.
You feel the burden of the weight of your equipment.
Your age is 49 Days 8 Hours 20 Minutes 20 Seconds.
You have 4275 credits and 4401520 credits in the bank.
Levels: (Primary Guild: assassin)
Jedi : 35 Mercenary : 0 Pilot : 0
Scientist : 19 Smuggler : 0 Diplomat : 0
Bounty_hunter: 19 Slicer : 0 Assassin : 50
Merchant : 0
High Mortal : 50
 
strength : 19 dexterity : 23 (+3) mechanical : 8
technical : 16 force : 19 (+2)
787/1216 2/50 > stealth
 
You are already hidden.
795/1216 2/50 >
You feel less drugged.
 
hp: 815 (20) sp: 1234
north
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
To the east is Docking Bay 87. The main part of town is to the south.
There are three obvious exits: north, east, and south.
 
Sluissi tourist
XLR-D1
 
815/1216 2/50 > l droid
 
You look over the droid.
This is the most advanced LR droid to date. It is the infamous XLR droid, used
strictly for one thing: trapping high mortals. It is about three times the size
of the standard LR series, and harkens back to the pre-Empire day droideka
droids. A slight blue haze can be seen around the droid, showing this droid is
going to give one mean fight.
It is owned by Faust.
It is in top shape.
It is empty handed.
 
 
This droid is owned by Faust.
 
815/1216 2/50 > south
 
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
To the north are the main docks. The spaceport control tower is east. The
main part of town is to the south. The (in)famous Mos Eisley Cantina is
southwest.
There are three obvious exits: north, southwest, and south.
 
Visitor
MLR-E9
 
815/1216 2/50 > hurl corto n
hurl corto n
 
You cannot see corto to the north.
hurl corto n
815/1216 2/50 >
You cannot see corto to the north.
815/1216 2/50 >
You cannot see corto to the north.
815/1216 2/50 > hurl corto s
 
You step out of the shadows.
 
hurl corto s
north
You cannot see corto to the south.
815/1216 2/50 >
You cannot see corto to the south.
815/1216 2/50 >
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
To the east is Docking Bay 87. The main part of town is to the south.
There are three obvious exits: north, east, and south.
 
Sluissi tourist
XLR-D1
 
815/1216 2/50 > stealth
 
You fail to disappear into the shadows.
823/1216 2/50 > lpe
 
Docking Bay 87
[1: w]
Smuggler
MLR-G8
Ship patrolman
You cannot see in that direction.
823/1216 2/50 > stealth
 
You must rest for a few seconds before attempting to use stealth.
823/1216 2/50 > lpn
 
Intersection of Dock Street and Long Street
[2: w, s]
XLR-R8
You cannot see in that direction.
823/1216 2/50 > stealth
 
You must rest for a few seconds before attempting to use stealth.
823/1216 2/50 > stealth
 
You must rest for a few seconds before attempting to use stealth.
south
823/1216 2/50 >
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
To the north are the main docks. The spaceport control tower is east. The
main part of town is to the south. The (in)famous Mos Eisley Cantina is
southwest.
There are three obvious exits: north, southwest, and south.
 
Visitor
MLR-E9
 
823/1216 2/50 > stealth
 
You fail to disappear into the shadows.
823/1216 2/50 > sw
 
You are in front of the Mos Eisley Cantina, proudly owned by the wookiee
named Chalmun. The Cantina is probably the most frequented place in Mos Eisley
with pilots and smugglers from all over the galaxy finding it a comfortable
place to relax and toss a few back with some friends. There is a small sign
just to the northern entrance as well as a small shack to the west.
There are five obvious exits: west, north, east, northeast, and southwest.
 
823/1216 2/50 > stealth
 
You must rest for a few seconds before attempting to use stealth.
823/1216 2/50 > ss
 
You sense the following people on Tatooine:
 
Player Alignment Condition
------ --------- ---------
Corto* light slightly injured
823/1216 2/50 > stealth
 
hp: 843 (20) sp: 1234
The patch dries up.
 
You feel less drugged.
 
The patch dries up.
 
You must rest for a few seconds before attempting to use stealth.
843/1216 2/50 > stealth
 
You must rest for a few seconds before attempting to use stealth.
843/1216 2/50 > tp
tp
 
You find the nearest patch receptacle and quickly jam it in.
 
843/1216 2/50 >
You find the nearest patch receptacle and quickly jam it in.
 
843/1216 2/50 > stealth
 
You fade into the shadows.
843/1216 2/50 > ne
 
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
To the north are the main docks. The spaceport control tower is east. The
main part of town is to the south. The (in)famous Mos Eisley Cantina is
southwest.
south
south
There are three obvious exits: north, southwest, and south.
 
Visitor
MLR-E9
 
843/1216 2/50 > south
 
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
To the north are the main docks. To the south is the main part of town. The
(in)famous Mos Eisley Cantina is west.
There are three obvious exits: west, north, and south.
 
Two Humans
Citizen
 
843/1216 2/50 >
The harpoon digs into you and pulls you north.
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
To the north are the main docks. The spaceport control tower is east. The
main part of town is to the south. The (in)famous Mos Eisley Cantina is
southwest.
There are three obvious exits: north, southwest, and south.
 
Visitor
MLR-E9
 
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
To the east is Docking Bay 87. The main part of town is to the south.
There are three obvious exits: north, east, and south.
 
Sluissi tourist
XLR-D1
 
This is the intersection of the street connecting the docks and the longest
street in Mos Eisley. From this vantage point, all of the buildings look the
same.
Docking Bays 86 and 94 are to the west. Docking Bay 87 and the main part of
Mos Eisley are to the south.
There are two obvious exits: west and south.
 
XLR-R8
 
Someone injures you severely with a thrown weapon from the north.
hp: 825 (-18) sp: 1234
south
825/1216 2/50 >
825/1216 2/50 >
825/1216 2/50 >
Someone strikes you badly with his ionized axe.
hp: 806 (-19) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 756 (-50) sp: 1234
You blast Someone powerfully with your ionized axe.
Someone screams loudly.
The scanner makes a small beep.
 
Someone stings you with his ionized axe.
hp: 745 (-11) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 699 (-46) sp: 1234
Someone parries your hit.
You sting Someone with your ionized axe.
Someone screams loudly.
lps
Long Street
south
[3: n, e, s]
XLR-D1
Sluissi tourist
Long Street
[3: n, sw, s]
Visitor
MLR-E9
Long Street
[3: w, n, s]
Two Humans
Citizen
Harpoon is here.
Long Street
[2: n, s]
Bimm tourist
XLR-S5
Intersection of Guild Street and Long Street
[4: w, n, s, e]
XLR-F2
Long Street
[2: n, s]
Togorian guard
Togorian visitor
Long Street
[2: n, s]
Trandoshan visitor
Long Street
[4: w, n, s, e]
City dweller
Citizen
Intersection of Long Street and Main Street
[4: w, n, se, nw]
Twi'lek visitor
You cannot see in that direction.
707/1216 2/50 > south
south
 
The little LR droid blocks that direction with an energy field!
 
707/1216 2/50 >
707/1216 2/50 >
707/1216 2/50 >
You manage to parry off 11 points of damage directed at you.
Someone strikes you with his ionized axe.
hp: 684 (-23) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 674 (-10) sp: 1234
You send Someone a bone crushing blow with your ionized axe.
Someone screams loudly.
south
south
The little LR droid blocks that direction with an energy field!
 
south
674/1216 2/50 >
674/1216 2/50 >
674/1216 2/50 >
Someone missed you.
You strike Someone badly with your ionized axe.
Someone screams loudly.
south
south
Someone slows you down with a hit to your head.
south
You try to move, but you feel very slow.
674/1216 2/50 >
You try to move, but you feel very slow.
674/1216 2/50 > ** You can use disable again!! **
 
You try to move, but you feel very slow.
674/1216 2/50 >
The scanner makes a small beep.
 
Someone blasts you powerfully with his ionized axe.
hp: 635 (-39) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 609 (-26) sp: 1234
You blast Someone powerfully with your ionized axe.
Someone screams loudly.
stealth
You are already hidden.
609/1216 2/50 > dt
 
You search for your enemy's weakest point and take a calculated swing at it,
connecting at just the right moment. Someone is dazed and disabled!
 
609/1216 2/50 >
Someone slams you mercilessly with his ionized axe.
hp: 576 (-33) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 526 (-50) sp: 1234
Someone parries your hit.
You strike Someone badly with your ionized axe.
Someone screams loudly.
south
south
You try to move, but you feel very slow.
south
526/1216 2/50 >
You try to move, but you feel very slow.
526/1216 2/50 >
You try to move, but you feel very slow.
526/1216 2/50 > south
south
 
You try to move, but you feel very slow.
526/1216 2/50 > dl
 
You manage to parry off 1 points of damage directed at you.
Someone stings you with his ionized axe.
hp: 517 (-9) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 479 (-38) sp: 1234
You send Someone a bone crushing blow with your ionized axe.
Someone screams loudly.
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
To the east is Docking Bay 87. The main part of town is to the south.
There are three obvious exits: north, east, and south.
 
Sluissi tourist
XLR-D1
 
479/1216 2/50 >
cureall: 3 minutes and 26 seconds
disable: 2 minutes and 56 seconds
silver poison: 4 minutes and 12 seconds
479/1216 2/50 > sw
 
What?
479/1216 2/50 > south
sw
 
You try to move, but you feel very slow.
479/1216 2/50 >
What?
479/1216 2/50 > south
 
You try to move, but you feel very slow.
sw
479/1216 2/50 >
What?
479/1216 2/50 > south
sw
 
You try to move, but you feel very slow.
479/1216 2/50 >
What?
479/1216 2/50 > south
 
You try to move, but you feel very slow.
479/1216 2/50 > south
south
 
You try to move, but you feel very slow.
479/1216 2/50 >
You try to move, but you feel very slow.
479/1216 2/50 >
Visitor peers around as if waiting to see somebody.
south
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
To the north are the main docks. The spaceport control tower is east. The
main part of town is to the south. The (in)famous Mos Eisley Cantina is
southwest.
There are three obvious exits: north, southwest, and south.
 
Visitor
MLR-E9
 
479/1216 2/50 > south
south
 
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
To the north are the main docks. To the south is the main part of town. The
(in)famous Mos Eisley Cantina is west.
south
There are three obvious exits: west, north, and south.
 
Two Humans
Citizen
 
Harpoon is here.
 
479/1216 2/50 > south
 
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
To the north are the main docks. To the south is the main part of town.
There are two obvious exits: north and south.
 
Bimm tourist
XLR-S5
 
479/1216 2/50 >
479/1216 2/50 >
You try to move, but you feel very slow.
479/1216 2/50 > north
 
You try to move, but you feel very slow.
479/1216 2/50 > l droid
 
You look over the droid.
This is the most advanced LR droid to date. It is the infamous XLR droid, used
strictly for one thing: trapping high mortals. It is about three times the size
of the standard LR series, and harkens back to the pre-Empire day droideka
droids. A slight blue haze can be seen around the droid, showing this droid is
going to give one mean fight.
It is owned by Corto.
It is in top shape.
It is empty handed.
 
 
This droid is owned by Corto.
 
478/1216 2/50 > north
 
You try to move, but you feel very slow.
478/1216 2/50 > north
north
 
You try to move, but you feel very slow.
478/1216 2/50 >
You try to move, but you feel very slow.
478/1216 2/50 > north
north
 
The little LR droid blocks that direction with an energy field!
 
478/1216 2/50 >
478/1216 2/50 > dl
 
cureall: 3 minutes and 10 seconds
disable: 2 minutes and 40 seconds
silver poison: 3 minutes and 56 seconds
478/1216 2/50 > shl
 
Nothing happens.
478/1216 2/50 > south
south
 
You try to move, but you feel very slow.
south
478/1216 2/50 >
You try to move, but you feel very slow.
478/1216 2/50 >
You try to move, but you feel very slow.
478/1216 2/50 > get all
 
XLR-S5: You cannot carry that much.
478/1216 2/50 > south
south
 
You try to move, but you feel very slow.
south
478/1216 2/50 >
You try to move, but you feel very slow.
478/1216 2/50 >
You try to move, but you feel very slow.
478/1216 2/50 > shl
 
You heal yourself completely.
1216/1216 2/50 > north
 
The little LR droid blocks that direction with an energy field!
 
1216/1216 2/50 > north
 
You feel your movement returning to normal now.
The little LR droid blocks that direction with an energy field!
 
1216/1216 2/50 > north
 
The little LR droid blocks that direction with an energy field!
 
1216/1216 2/50 > stealth
 
You must rest for a few seconds before attempting to use stealth.
1216/1216 2/50 > stealth
south
south
south
south
 
You are already hidden.
1216/1216 2/50 >
The little LR droid blocks that direction with an energy field!
 
1216/1216 2/50 >
1216/1216 2/50 >
1216/1216 2/50 >
1216/1216 2/50 > south
south
 
The little LR droid blocks that direction with an energy field!
 
south
south
1216/1216 2/50 >
1216/1216 2/50 >
1216/1216 2/50 >
1216/1216 2/50 > lps
 
Intersection of Guild Street and Long Street
[4: w, n, s, e]
XLR-F2
Long Street
[2: n, s]
Togorian guard
Togorian visitor
Long Street
[2: n, s]
Trandoshan visitor
Long Street
[4: w, n, s, e]
City dweller
Citizen
Intersection of Long Street and Main Street
[4: w, n, se, nw]
Twi'lek visitor
You cannot see in that direction.
1214/1216 2/50 > south
south
 
The little LR droid blocks that direction with an energy field!
 
south
south
1214/1216 2/50 >
1214/1216 2/50 >
The little LR droid blocks that direction with an energy field!
 
1214/1216 2/50 >
1214/1216 2/50 > south
south
 
1214/1216 2/50 > south
 
1214/1216 2/50 >
1214/1216 2/50 > lps
 
Intersection of Guild Street and Long Street
[4: w, n, s, e]
XLR-F2
Long Street
[2: n, s]
Togorian guard
Togorian visitor
Long Street
[2: n, s]
Trandoshan visitor
Long Street
[4: w, n, s, e]
City dweller
Citizen
Intersection of Long Street and Main Street
[4: w, n, se, nw]
Twi'lek visitor
You cannot see in that direction.
1214/1216 2/50 >
You step out of the shadows.
 
north
The little LR droid blocks that direction with an energy field!
 
1214/1216 2/50 > stealth
 
You fade into the shadows.
north
1214/1216 2/50 >
The little LR droid blocks that direction with an energy field!
 
1214/1216 2/50 > north
 
The little LR droid blocks that direction with an energy field!
 
1214/1216 2/50 > north
 
1214/1216 2/50 > look
 
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
To the north are the main docks. To the south is the main part of town.
north
There are two obvious exits: north and south.
 
Bimm tourist
XLR-S5
 
1214/1216 2/50 >
1214/1216 2/50 > north
 
The little LR droid blocks that direction with an energy field!
 
1214/1216 2/50 > north
 
1214/1216 2/50 > north
 
The little LR droid blocks that direction with an energy field!
 
1214/1216 2/50 > north
 
1214/1216 2/50 > north
 
The little LR droid blocks that direction with an energy field!
 
1214/1216 2/50 > north
 
1214/1216 2/50 > north
 
The little LR droid blocks that direction with an energy field!
 
1214/1216 2/50 > north
 
1214/1216 2/50 > north
 
The little LR droid blocks that direction with an energy field!
 
1214/1216 2/50 > north
 
1214/1216 2/50 > north
 
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
To the north are the main docks. To the south is the main part of town. The
(in)famous Mos Eisley Cantina is west.
There are three obvious exits: west, north, and south.
 
Two Humans
Citizen
 
Harpoon is here.
 
1213/1216 2/50 > get all
 
You take Harpoon.
1213/1216 2/50 > pd
 
What?
1213/1216 2/50 > mlr
pd
 
You get An MLR droid remote controller from A Wookiee carrying bag.
1213/1216 2/50 >
You press the button and a droid pops off.
 
1213/1216 2/50 > lpw
 
Front of Cantina
[5: w, n, e, ne, sw]
Cantina power shack
[1: e]
You cannot see in that direction.
1213/1216 2/50 > west
 
You are in front of the Mos Eisley Cantina, proudly owned by the wookiee
named Chalmun. The Cantina is probably the most frequented place in Mos Eisley
with pilots and smugglers from all over the galaxy finding it a comfortable
place to relax and toss a few back with some friends. There is a small sign
just to the northern entrance as well as a small shack to the west.
There are five obvious exits: west, north, east, northeast, and southwest.
 
1213/1216 2/50 > lpeer sw
 
Circle Drive
[5: sw, s, se, ne, nw]
Gonk
Zabrak tourist
Circle Drive
[2: s, ne]
You cannot see in that direction.
1213/1216 2/50 > sw
 
This is the central plaza of Mos Eisley. The buildings here seem...
different, perhaps because this part of the spaceport was built upon a starship
that plummeted to the planet during Tatooine's colonial period.
The (in)famous Mos Eisley Cantina is northeast. Jawa Traders is south. The
Main street runs to the northwest. The main plaza continues to the southeast
and southwest.
sw
There are five obvious exits: southwest, south, southeast, northeast, and
northwest.
 
Gonk
Zabrak tourist
 
1213/1216 2/50 > south
 
This is the central plaza of Mos Eisley. The buildings here seem...
different, perhaps because this part of the spaceport was built upon a starship
that plummeted to the planet during Tatooine's colonial period.
There are two obvious exits: south and northeast.
 
1213/1216 2/50 >
This is the central plaza of Mos Eisley. The buildings here seem...
different, perhaps because this part of the spaceport was built upon a starship
that plummeted to the planet during Tatooine's colonial period.
There are two obvious exits: north and southeast.
 
1213/1216 2/50 > sw
 
What?
1213/1216 2/50 > se
 
This is the central plaza of Mos Eisley. The buildings here seem...
different, perhaps because this part of the spaceport was built upon a starship
that plummeted to the planet during Tatooine's colonial period. The main street
runs to the southeast. There is a short street running to the southwest. Heff's
Souvenirs is south. The main circle continues northeast and northwest.
south
There are five obvious exits: southwest, south, southeast, northeast, and
northwest.
 
City dweller
 
1213/1216 2/50 >
Heff's Souvenirs is basically a junk shop, though unsuspecting tourists might
find some of these 'authentic Tatooine souvenirs' to be...unique. You see a
'list' of the items that are sold here.
The only obvious exit is north.
 
Moplin Jarron
 
1213/1216 2/50 > north
sw
 
This is the central plaza of Mos Eisley. The buildings here seem...
different, perhaps because this part of the spaceport was built upon a starship
that plummeted to the planet during Tatooine's colonial period. The main street
runs to the southeast. There is a short street running to the southwest. Heff's
Souvenirs is south. The main circle continues northeast and northwest.
sw
There are five obvious exits: southwest, south, southeast, northeast, and
northwest.
 
City dweller
 
1213/1216 2/50 >
This is the shortest street in the central district of Mos Eisley. The
street runs from the circle in the northeast to Docking Bay 92 in the southwest.
There are two obvious exits: southwest and northeast.
 
Trandoshan visitor
 
1213/1216 2/50 >
This is the shortest street in the central district of Mos Eisley. The
street runs from the circle in the northeast to Docking Bay 92 in the southwest.
The Old Spaceport Hotel used to be to the north. There is also a small, almost
hidden street that continues to the east.
There are three obvious exits: east, southwest, and northeast.
 
Citizen
 
 
1216/1216 2/50 > ss
 
You sense the following people on Tatooine:
 
Player Alignment Condition
------ --------- ---------
Corto* light in top shape
 
1216/1216 2/50 > ne
ne
 
This is the shortest street in the central district of Mos Eisley. The
street runs from the circle in the northeast to Docking Bay 92 in the southwest.
ne
There are two obvious exits: southwest and northeast.
 
Trandoshan visitor
 
1216/1216 2/50 > ne
 
This is the central plaza of Mos Eisley. The buildings here seem...
different, perhaps because this part of the spaceport was built upon a starship
that plummeted to the planet during Tatooine's colonial period. The main street
runs to the southeast. There is a short street running to the southwest. Heff's
Souvenirs is south. The main circle continues northeast and northwest.
There are five obvious exits: southwest, south, southeast, northeast, and
northwest.
 
City dweller
 
1216/1216 2/50 >
This is the central plaza of Mos Eisley. The buildings here seem...
different, perhaps because this part of the spaceport was built upon a starship
that plummeted to the planet during Tatooine's colonial period.
There are two obvious exits: north and southwest.
 
Tourist
 
1216/1216 2/50 >
What?
1216/1216 2/50 > north
nw
 
This is the central plaza of Mos Eisley. The buildings here seem...
different, perhaps because this part of the spaceport was built upon a starship
that plummeted to the planet during Tatooine's colonial period.
There are three obvious exits: south, east, and northwest.
 
Citizen
 
1216/1216 2/50 >
This is the central plaza of Mos Eisley. The buildings here seem...
different, perhaps because this part of the spaceport was built upon a starship
that plummeted to the planet during Tatooine's colonial period.
The (in)famous Mos Eisley Cantina is northeast. Jawa Traders is south. The
Main street runs to the northwest. The main plaza continues to the southeast
and southwest.
There are five obvious exits: southwest, south, southeast, northeast, and
northwest.
 
Zabrak tourist
Gonk
 
1216/1216 2/50 >
You step out of the shadows.
 
ne
You are in front of the Mos Eisley Cantina, proudly owned by the wookiee
named Chalmun. The Cantina is probably the most frequented place in Mos Eisley
with pilots and smugglers from all over the galaxy finding it a comfortable
place to relax and toss a few back with some friends. There is a small sign
just to the northern entrance as well as a small shack to the west.
ne
There are five obvious exits: west, north, east, northeast, and southwest.
 
1216/1216 2/50 >
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
To the north are the main docks. The spaceport control tower is east. The
main part of town is to the south. The (in)famous Mos Eisley Cantina is
southwest.
There are three obvious exits: north, southwest, and south.
 
Visitor
MLR-E9
 
1216/1216 2/50 > lpe
 
You cannot see in that direction.
1216/1216 2/50 > l droid
 
You look over the droid.
This is a more advanced version of the SLR droid, designed for blocking players
that are more experienced, yet not high mortals. The LR droid is still of the
same design, though a lot sturdier.
It is owned by Faust.
It is in top shape.
It is empty handed.
 
 
This droid is owned by Faust.
 
1216/1216 2/50 > stealth
 
You fade into the shadows.
1216/1216 2/50 > lpn
 
Long Street
[3: n, e, s]
XLR-D1
Sluissi tourist
Intersection of Dock Street and Long Street
[2: w, s]
XLR-R8
You cannot see in that direction.
1216/1216 2/50 >
The harpoon digs into you and pulls you north.
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
To the east is Docking Bay 87. The main part of town is to the south.
There are three obvious exits: north, east, and south.
 
Sluissi tourist
XLR-D1
 
This is the intersection of the street connecting the docks and the longest
street in Mos Eisley. From this vantage point, all of the buildings look the
same.
Docking Bays 86 and 94 are to the west. Docking Bay 87 and the main part of
Mos Eisley are to the south.
There are two obvious exits: west and south.
 
XLR-R8
 
Someone wounds you with a thrown weapon from the north.
hp: 1194 (-22) sp: 1234
Someone knocks you with his ionized axe.
hp: 1164 (-30) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 1133 (-31) sp: 1234
You miss.
The scanner makes a small beep.
 
south
south
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
To the east is Docking Bay 87. The main part of town is to the south.
There are three obvious exits: north, east, and south.
 
XLR-D1
Sluissi tourist
 
1133/1216 2/50 >
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
To the north are the main docks. The spaceport control tower is east. The
main part of town is to the south. The (in)famous Mos Eisley Cantina is
southwest.
There are three obvious exits: north, southwest, and south.
 
Visitor
MLR-E9
 
Harpoon is here.
 
1133/1216 2/50 > get all
 
You take Harpoon.
MLR-E9: You cannot carry that much.
1133/1216 2/50 >
You feel less drugged.
 
hp: 1153 (20) sp: 1234
hurl corto n
hurl corto n
You hurl your Harpoon north at Someone.
hurl corto n
You missed Someone.
1153/1216 2/50 >
You're not ready to use a throwing weapon.
1153/1216 2/50 >
You're not ready to use a throwing weapon.
1153/1216 2/50 >
You break your Harpoon.
west
What?
1153/1216 2/50 > sw
 
You are in front of the Mos Eisley Cantina, proudly owned by the wookiee
named Chalmun. The Cantina is probably the most frequented place in Mos Eisley
with pilots and smugglers from all over the galaxy finding it a comfortable
place to relax and toss a few back with some friends. There is a small sign
just to the northern entrance as well as a small shack to the west.
There are five obvious exits: west, north, east, northeast, and southwest.
 
1153/1216 2/50 > ne
 
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
To the north are the main docks. The spaceport control tower is east. The
main part of town is to the south. The (in)famous Mos Eisley Cantina is
southwest.
hurl corto n
hurl corto n
There are three obvious exits: north, southwest, and south.
 
Visitor
MLR-E9
 
1153/1216 2/50 > hurl corto n
 
You're not ready to use a throwing weapon.
1153/1216 2/50 > hurl corto n
 
You cannot see corto to the north.
1153/1216 2/50 >
You cannot see corto to the north.
1153/1216 2/50 >
You cannot see corto to the north.
1153/1216 2/50 > hurl corto n
hurl corto n
 
You cannot see corto to the north.
hurl corto n
1153/1216 2/50 > hurl corto n
 
You hurl your Harpoon north at Someone.
You throw the harpoon and start to reel in your victim.
XLR-D1 reports: I've cornered Someone.
 
Wait.
1153/1216 2/50 >
You're not ready to use a throwing weapon.
1153/1216 2/50 >
The harpoon digs into you and pulls you north.
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
To the east is Docking Bay 87. The main part of town is to the south.
There are three obvious exits: north, east, and south.
 
Sluissi tourist
XLR-D1
Corto the Grim Reaper
 
Corto nicks you lightly with a thrown weapon from the north.
hp: 1146 (-7) sp: 1234
Corto causes great damage to you with his weapon!
 
Corto destroys you utterly with his ionized axe.
hp: 1102 (-44) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 1055 (-47) sp: 1234
You strike Corto badly with your ionized axe.
Corto screams loudly.
The scanner makes a small beep.
 
Corto leaves east.
dt
You cannot disable somebody while you are disabled yourself.
1063/1216 2/50 >
XLR-D1 reports: I've cornered Corto.
 
hurl corto e
Corto enters.
You cannot see corto to the east.
1063/1216 2/50 >
Corto missed you.
Autosaving.
Corto parries your hit.
You strike Corto badly with your ionized axe.
Corto screams loudly.
Visitor peers around as if waiting to see somebody.
Corto tries to move out of the room, but the little LR droid stops him!
 
j
You slow down Corto with a good hit to the head.
 
1063/1216 2/50 >
Corto stings you with his ionized axe.
hp: 1054 (-9) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 1040 (-14) sp: 1234
Corto parries your hit.
You hurt Corto mildly with your ionized axe.
Corto screams loudly.
hs
The scanner beeps : Corto is at 89% health.
1040/1216 2/50 >
Corto missed you.
ij
You send Corto a bone crushing blow with your ionized axe.
Corto screams loudly.
You must catch your breath before you can inject somebody.
1040/1216 2/50 > dl
 
cureall: 1 minutes and 12 seconds
disable: 42 seconds
silver poison: 1 minutes and 58 seconds
superheal: 8 minutes and 10 seconds
1040/1216 2/50 > ij
 
Corto strikes you badly with his ionized axe.
hp: 1024 (-16) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 1011 (-13) sp: 1234
You blast Corto powerfully with your ionized axe.
Corto screams loudly.
hp: 1031 (20) sp: 1234
You feel less drugged.
 
You must catch your breath before you can inject somebody.
1031/1216 2/50 >
Corto leaves north.
look
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
To the east is Docking Bay 87. The main part of town is to the south.
There are three obvious exits: north, east, and south.
 
Sluissi tourist
XLR-D1
 
1031/1216 2/50 > throw droid from e to me
 
You feel intense hatred as the Dark side of the Force flows through you.
You fail to throw MLR-G8.
1031/1216 2/41 >
The harpoon digs into you and pulls you north.
This is the intersection of the street connecting the docks and the longest
street in Mos Eisley. From this vantage point, all of the buildings look the
same.
Docking Bays 86 and 94 are to the west. Docking Bay 87 and the main part of
Mos Eisley are to the south.
There are two obvious exits: west and south.
 
XLR-R8
 
Someone injures you with a thrown weapon from the north.
hp: 1016 (-14) sp: 1234
south
south
1016/1216 2/41 >
The scanner makes a small beep.
 
You manage to parry off 2 points of damage directed at you.
Someone strikes you badly with his ionized axe.
hp: 999 (-17) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 994 (-5) sp: 1234
Someone parries your hit.
You strike Someone badly with your ionized axe.
Someone screams loudly.
south
south
The little LR droid blocks that direction with an energy field!
 
994/1216 2/41 >
994/1216 2/41 >
994/1216 2/41 >
You manage to parry off 8 points of damage directed at you.
south
south
Someone hurts you mildly with his ionized axe.
hp: 981 (-13) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 975 (-6) sp: 1234
Someone parries your hit.
You strike Someone badly with your ionized axe.
Someone screams loudly.
The little LR droid blocks that direction with an energy field!
 
975/1216 2/41 >
975/1216 2/41 > south
south
 
975/1216 2/41 >
975/1216 2/41 > south
 
Someone sends you a bone crushing blow with his ionized axe.
hp: 949 (-26) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 926 (-23) sp: 1234
You blast Someone powerfully with your ionized axe.
Someone screams loudly.
south
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
To the east is Docking Bay 87. The main part of town is to the south.
There are three obvious exits: north, east, and south.
 
Sluissi tourist
XLR-D1
 
Harpoon is here.
 
926/1216 2/41 >
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
To the north are the main docks. The spaceport control tower is east. The
main part of town is to the south. The (in)famous Mos Eisley Cantina is
southwest.
There are three obvious exits: north, southwest, and south.
 
Visitor
MLR-E9
 
926/1216 2/41 > sw
 
You are in front of the Mos Eisley Cantina, proudly owned by the wookiee
named Chalmun. The Cantina is probably the most frequented place in Mos Eisley
with pilots and smugglers from all over the galaxy finding it a comfortable
place to relax and toss a few back with some friends. There is a small sign
just to the northern entrance as well as a small shack to the west.
There are five obvious exits: west, north, east, northeast, and southwest.
 
Gonk
 
926/1216 2/41 > ne
 
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
To the north are the main docks. The spaceport control tower is east. The
main part of town is to the south. The (in)famous Mos Eisley Cantina is
southwest.
hurl corto n
hurl corto n
There are three obvious exits: north, southwest, and south.
 
Visitor
MLR-E9
 
926/1216 2/41 > hurl corto n
 
You cannot see corto to the north.
926/1216 2/41 >
You cannot see corto to the north.
926/1216 2/41 >
You cannot see corto to the north.
926/1216 2/41 >
You step out of the shadows.
 
hurl corto n
hurl corto n
You cannot see corto to the north.
hurl corto n
926/1216 2/41 > hurl corto n
 
You cannot see corto to the north.
926/1216 2/41 >
You cannot see corto to the north.
926/1216 2/41 > sw
 
You cannot see corto to the north.
926/1216 2/41 >
You are in front of the Mos Eisley Cantina, proudly owned by the wookiee
named Chalmun. The Cantina is probably the most frequented place in Mos Eisley
with pilots and smugglers from all over the galaxy finding it a comfortable
place to relax and toss a few back with some friends. There is a small sign
just to the northern entrance as well as a small shack to the west.
There are five obvious exits: west, north, east, northeast, and southwest.
 
Gonk
 
926/1216 2/41 > stealth
 
You fail to disappear into the shadows.
926/1216 2/41 >
You feel less drugged.
 
hp: 946 (20) sp: 1234
dl
 
cureall: 44 seconds
disable: 14 seconds
silver poison: 1 minutes and 30 seconds
superheal: 7 minutes and 42 seconds
946/1216 2/41 > stealth
 
You must rest for a few seconds before attempting to use stealth.
946/1216 2/41 >
Gonk whistles.
stealth
You must rest for a few seconds before attempting to use stealth.
945/1216 2/41 > stealth
 
You must rest for a few seconds before attempting to use stealth.
945/1216 2/41 > stealth
 
You fail to disappear into the shadows.
945/1216 2/41 > stealth
 
You must rest for a few seconds before attempting to use stealth.
945/1216 2/41 > stealth
 
You must rest for a few seconds before attempting to use stealth.
945/1216 2/41 >
Simkin <pk> wasn't able to view anything with that link
stealth
You must rest for a few seconds before attempting to use stealth.
945/1216 2/41 > stealth
 
You must rest for a few seconds before attempting to use stealth.
945/1216 2/41 > stealth
 
You must rest for a few seconds before attempting to use stealth.
945/1216 2/41 > stealth
 
You fade into the shadows.
945/1216 2/41 > ** You can use disable again!! **
ne
 
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
To the north are the main docks. The spaceport control tower is east. The
main part of town is to the south. The (in)famous Mos Eisley Cantina is
southwest.
hurl corto n
hurl corto n
There are three obvious exits: north, southwest, and south.
 
Visitor
MLR-E9
 
945/1216 2/41 > hurl corto n
 
You're not ready to use a throwing weapon.
945/1216 2/41 >
You're not ready to use a throwing weapon.
945/1216 2/41 >
You're not ready to use a throwing weapon.
945/1216 2/41 > hurl corto n
 
You're not ready to use a throwing weapon.
hurl corto n
hurl corto n
945/1216 2/41 > hurl corto n
 
You're not ready to use a throwing weapon.
945/1216 2/41 >
You're not ready to use a throwing weapon.
945/1216 2/41 >
You're not ready to use a throwing weapon.
945/1216 2/41 > hurl corto n
hurl corto n
hurl corto n
 
You're not ready to use a throwing weapon.
945/1216 2/41 >
You're not ready to use a throwing weapon.
945/1216 2/41 >
You're not ready to use a throwing weapon.
945/1216 2/41 > ss
 
You sense the following people on Tatooine:
 
Player Alignment Condition
------ --------- ---------
Corto* light slightly injured
945/1216 2/41 > hurl corto n
hurl corto n
 
You cannot see corto to the north.
hurl corto n
945/1216 2/41 >
You cannot see corto to the north.
945/1216 2/41 >
You cannot see corto to the north.
945/1216 2/41 > north
 
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
To the east is Docking Bay 87. The main part of town is to the south.
There are three obvious exits: north, east, and south.
 
Sluissi tourist
XLR-D1
 
Harpoon is here.
 
945/1216 2/41 >
hp: 964 (20) sp: 1234
get all
You feel less drugged.
 
You take Harpoon.
XLR-D1: You cannot carry that much.
964/1216 2/41 > south
 
This is the longest street in Mos Eisley. Durasteel buildings and older
buildings made of stone line the street.
To the north are the main docks. The spaceport control tower is east. The
main part of town is to the south. The (in)famous Mos Eisley Cantina is
southwest.
There are three obvious exits: north, southwest, and south.
 
Visitor
MLR-E9
 
964/1216 2/41 > sw
sw
 
You are in front of the Mos Eisley Cantina, proudly owned by the wookiee
named Chalmun. The Cantina is probably the most frequented place in Mos Eisley
with pilots and smugglers from all over the galaxy finding it a comfortable
place to relax and toss a few back with some friends. There is a small sign
just to the northern entrance as well as a small shack to the west.
There are five obvious exits: west, north, east, northeast, and southwest.
 
Gonk
 
964/1216 2/41 >
This is the central plaza of Mos Eisley. The buildings here seem...
different, perhaps because this part of the spaceport was built upon a starship
that plummeted to the planet during Tatooine's colonial period.
The (in)famous Mos Eisley Cantina is northeast. Jawa Traders is south. The
Main street runs to the northwest. The main plaza continues to the southeast
and southwest.
There are five obvious exits: southwest, south, southeast, northeast, and
northwest.
 
Zabrak tourist
 
964/1216 2/41 >
Immortal <pk> whoa, those are huge
sw
This is the central plaza of Mos Eisley. The buildings here seem...
different, perhaps because this part of the spaceport was built upon a starship
that plummeted to the planet during Tatooine's colonial period.
There are two obvious exits: south and northeast.
 
964/1216 2/41 > ne
nw
nw
nw
 
This is the central plaza of Mos Eisley. The buildings here seem...
different, perhaps because this part of the spaceport was built upon a starship
that plummeted to the planet during Tatooine's colonial period.
The (in)famous Mos Eisley Cantina is northeast. Jawa Traders is south. The
Main street runs to the northwest. The main plaza continues to the southeast
and southwest.
nw
There are five obvious exits: southwest, south, southeast, northeast, and
northwest.
 
Zabrak tourist
 
964/1216 2/41 >
This is the main street in Mos Eisley. It cuts like a diagonal through the
central section. Durasteel buildings and older ones made of stone line the
street.
The main plaza of Mos Eisley can be found to the southeast. Docking Bay 94
is located to the northwest. Lup's General store is east.
There are three obvious exits: east, southeast, and northwest.
 
Tatooine inhabitant
 
964/1216 2/41 >
This is the main street in Mos Eisley. It cuts like a diagonal through the
central section. Durasteel buildings and older ones made of stone line the
street.
The main plaza of Mos Eisley can be found to the southeast. Docking Bay 94
is located to the northwest. Spaceport Speeders is west. Notsub Security is
south.
There are four obvious exits: west, south, southeast, and northwest.
 
Falleen citizen
 
964/1216 2/41 >
This is the main street in Mos Eisley. It cuts like a diagonal through the
central section. Durasteel buildings and older ones made of stone line the
street.
The main plaza of Mos Eisley can be found to the southeast. Docking Bay 94
is located to the northwest. Spaceport Speeders is south.
There are three obvious exits: south, southeast, and northwest.
 
Mos Eisley resident
 
964/1216 2/41 >
This small, dingy building is the Customs Office. Dust has settled
throughout the room and there is a stuffy smell, perhaps because the ventilators
have broken down. Docking Bays 86 and 87 are to the east; Docking Bay 94 is
west. Main Street runs to the southeast. The Notsub Shipping Company is south.
There are four obvious exits: west, southeast, south, and east.
 
Putten Beatus
 
964/1216 2/41 > nw
 
Wait.
964/1216 2/41 > lpe
 
Dock Street
[3: n, w, e]
Noghri guard
Dock Street
[2: w, e]
Dock Street
[3: w, se, e]
Dock Street
[4: n, w, s, e]
Falleen visitor
Dock Street
[4: n, w, sw, e]
City dweller
Togorian tourist
Mos Eisley resident
XLR-Y7
Corto the Grim Reaper
Intersection of Dock Street and Long Street
[2: w, s]
XLR-R8
You cannot see in that direction.
964/1216 2/41 > east
east
 
This is the street connecting the main docks. The buildings here appear to
be older, single-story structures made of stone. Their exterior walls look
smooth, as if they were polished. To the west is Docking Bay 94, the primary
space dock of Mos Eisley. To the east are Docking Bays 86 and 87 and the
Marketplace. The police station for this district is north.
east
There are three obvious exits: north, west, and east.
 
Noghri guard
 
964/1216 2/41 >
This is the street connecting the main docks. The buildings here appear to
be older, single-story structures made of stone. Their exterior walls look
smooth, as if they were polished.
To the west is Docking Bay 94, the primary space dock of Mos Eisley. To the
east are Docking Bays 86 and 87, as well as the Marketplace.
There are two obvious exits: west and east.
 
964/1216 2/41 >
This is the street connecting the main docks. The buildings here appear to be
older, single-story structures made of stone. Their exterior walls look smooth,
as if they were polished.
To the west is Docking Bay 94, the primary space dock of Mos Eisley. To the
east are Docking Bays 86 and 87. The Marketplace is southeast.
There are three obvious exits: west, southeast, and east.
 
964/1216 2/41 > lpe
 
Dock Street
[4: n, w, s, e]
Falleen visitor
Dock Street
[4: n, w, sw, e]
City dweller
XLR-Y7
Corto the Grim Reaper
Togorian tourist
Mos Eisley resident
Intersection of Dock Street and Long Street
[2: w, s]
XLR-R8
You cannot see in that direction.
964/1216 2/41 > east
 
This is the street connecting the main docks. The buildings here appear to be
older, single-story structures made of stone. Their exterior walls look smooth,
as if they were polished.
To the west is Docking Bay 94, the primary space dock of Mos Eisley. To the
east are Docking Bays 86 and 87. The Marketplace is south. A dingy ship shop is
north.
There are four obvious exits: north, west, south, and east.
 
Falleen visitor
 
964/1216 2/41 > pd
 
You press the button, but resonance feedback causes something to go wrong!
Bright blue sparks engulf a droid controller just before it EXPLODES!
hp: 946 (-18) sp: 1234
Bright blue sparks engulf a droid controller just before it EXPLODES!
hp: 932 (-14) sp: 1234
932/1216 2/41 >
Veleen <pk>
http://cgi.ebay.com/Genuine-32GB-32-G-GB-Memory-Stick-MS-Pro-Duo-Mark2-/30047071
8049?pt=AU_Electronics_Memory_Cards&hash=item45f5734e61#ht_500wt_1154
west
west
This is the street connecting the main docks. The buildings here appear to be
older, single-story structures made of stone. Their exterior walls look smooth,
as if they were polished.
To the west is Docking Bay 94, the primary space dock of Mos Eisley. To the
east are Docking Bays 86 and 87. The Marketplace is southeast.
west
There are three obvious exits: west, southeast, and east.
 
932/1216 2/41 > west
 
This is the street connecting the main docks. The buildings here appear to
be older, single-story structures made of stone. Their exterior walls look
smooth, as if they were polished.
To the west is Docking Bay 94, the primary space dock of Mos Eisley. To the
east are Docking Bays 86 and 87, as well as the Marketplace.
There are two obvious exits: west and east.
 
932/1216 2/41 >
This is the street connecting the main docks. The buildings here appear to
be older, single-story structures made of stone. Their exterior walls look
smooth, as if they were polished. To the west is Docking Bay 94, the primary
space dock of Mos Eisley. To the east are Docking Bays 86 and 87 and the
Marketplace. The police station for this district is north.
There are three obvious exits: north, west, and east.
 
Noghri guard
 
932/1216 2/41 >
This small, dingy building is the Customs Office. Dust has settled
throughout the room and there is a stuffy smell, perhaps because the ventilators
have broken down. Docking Bays 86 and 87 are to the east; Docking Bay 94 is
west. Main Street runs to the southeast. The Notsub Shipping Company is south.
There are four obvious exits: west, southeast, south, and east.
 
Putten Beatus
 
932/1216 2/41 > se
se
se
 
Veleen <pk> Maybe I got it wrong
se
This is the main street in Mos Eisley. It cuts like a diagonal through the
central section. Durasteel buildings and older ones made of stone line the
street.
The main plaza of Mos Eisley can be found to the southeast. Docking Bay 94
is located to the northwest. Spaceport Speeders is south.
There are three obvious exits: south, southeast, and northwest.
 
Mos Eisley resident
 
932/1216 2/41 >
This is the main street in Mos Eisley. It cuts like a diagonal through the
central section. Durasteel buildings and older ones made of stone line the
street.
The main plaza of Mos Eisley can be found to the southeast. Docking Bay 94
is located to the northwest. Spaceport Speeders is west. Notsub Security is
south.
There are four obvious exits: west, south, southeast, and northwest.
 
Falleen citizen
 
932/1216 2/41 >
This is the main street in Mos Eisley. It cuts like a diagonal through the
central section. Durasteel buildings and older ones made of stone line the
street.
The main plaza of Mos Eisley can be found to the southeast. Docking Bay 94
is located to the northwest. Lup's General store is east.
There are three obvious exits: east, southeast, and northwest.
 
Tatooine inhabitant
 
932/1216 2/41 >
This is the central plaza of Mos Eisley. The buildings here seem...
different, perhaps because this part of the spaceport was built upon a starship
that plummeted to the planet during Tatooine's colonial period.
The (in)famous Mos Eisley Cantina is northeast. Jawa Traders is south. The
Main street runs to the northwest. The main plaza continues to the southeast
and southwest.
There are five obvious exits: southwest, south, southeast, northeast, and
northwest.
 
Zabrak tourist
 
932/1216 2/41 > stealth
 
You are already hidden.
932/1216 2/41 > se
 
This is the central plaza of Mos Eisley. The buildings here seem...
different, perhaps because this part of the spaceport was built upon a starship
that plummeted to the planet during Tatooine's colonial period.
south
There are three obvious exits: south, east, and northwest.
 
Citizen
 
932/1216 2/41 >
This is the central plaza of Mos Eisley. The buildings here seem...
different, perhaps because this part of the spaceport was built upon a starship
that plummeted to the planet during Tatooine's colonial period.
There are two obvious exits: north and southwest.
 
Tourist
 
932/1216 2/41 > sw
sw
 
This is the central plaza of Mos Eisley. The buildings here seem...
different, perhaps because this part of the spaceport was built upon a starship
that plummeted to the planet during Tatooine's colonial period. The main street
runs to the southeast. There is a short street running to the southwest. Heff's
Souvenirs is south. The main circle continues northeast and northwest.
There are five obvious exits: southwest, south, southeast, northeast, and
northwest.
 
City dweller
 
940/1216 2/41 >
This is the shortest street in the central district of Mos Eisley. The
street runs from the circle in the northeast to Docking Bay 92 in the southwest.
There are two obvious exits: southwest and northeast.
 
Trandoshan visitor
 
940/1216 2/41 > sw
 
This is the shortest street in the central district of Mos Eisley. The
street runs from the circle in the northeast to Docking Bay 92 in the southwest.
The Old Spaceport Hotel used to be to the north. There is also a small, almost
hidden street that continues to the east.
east
There are three obvious exits: east, southwest, and northeast.
 
Citizen
 
940/1216 2/41 > east
east
 
This is a small, almost hidden street. There are a few small houses lining
this street. There are also many shadowy figures no doubt transacting illegal
business.
Kayson's Weapon Shop is south of here.
There are three obvious exits: west, south, and east.
 
940/1216 2/41 > south
 
This is a small, almost hidden street. There are a few small houses lining
this street. There are also many shadowy figures no doubt transacting illegal
business.
There is a small, weathered dwelling south of here.
There are four obvious exits: north, west, south, and east.
 
Laborer
 
940/1216 2/41 >
This is a small, almost hidden street. There are a few small houses lining
this street. There are also many shadowy figures no doubt transacting illegal
business.
There is a small, weathered home south of here.
There are three obvious exits: west, south, and east.
 
960/1216 2/41 >
This is the shortest street in the central district of Mos Eisley. The
street runs from the circle in the northeast to Docking Bay 92 in the southwest.
The Old Spaceport Hotel used to be to the north. There is also a small, almost
hidden street that continues to the east.
There are three obvious exits: east, southwest, and northeast.
 
Citizen
 
960/1216 2/41 >
Veleen <pk> It's a 32g mem stick duo, for like $13 and free shipping
sw
sw
sw
This is the shortest street in the central district of Mos Eisley. The
street runs from the circle in the northeast to Docking Bay 92 in the southwest.
The Dockside Cafe is south.
There are three obvious exits: southwest, south, and northeast.
 
Bothan visitor
 
960/1216 2/41 >
This is the main space dock of Mos Eisley. Nowhere on Tatooine is there a
more wretched collection of villainy and disreputable types. Here you could
lose yourself rather easily. The roar of ship engines and the stink of exhaust
fills the air. You glance nervously around, your senses heightened, your hand
on your weapon as you wonder just what dangers await within.
The only obvious exit is northeast.
 
Smuggler
 
* Tatooine's Board * is here.
 
960/1216 2/41 >
What?
960/1216 2/41 > slb
 
Smuggler says: Okay, Someone, off we go to Bespin.
The smuggler takes 0 credits from you as you enter a private ship.
You are sitting in the cramped passenger compartment of a small private ship - a
ship you've hired for quick transportation, with no questions asked. All in all,
you're really glad you don't have to stay here for very long.
There are no obvious exits.
 
960/1216 2/41 > ka
 
Imperial: Neutral: Rebel:
---------------------- ---------------------- ----------------------
Micah (A) 45 I Cthrek (A) 50 I Tallman (A) 19 I
Zvarsh (A) 30 I (Faust) (A) 50
Veleen (A) 7 Simkin (A) 50
(Corto) (A) 50
Jandur (A) 30
Carnal (A) 22
960/1216 2/41 >
Veleen <pk> Seems too good to be true
Veleen <pk> Not to mention it's from China
You step out of the shadows.
 
The intercom crackles to life and you hear: Oh, my... Hey, any idea what this
blinking red light on the pilot console means? Well, maybe it's not too
important...
 
stealth
You fade into the shadows.
ka
968/1216 2/41 >
Imperial: Neutral: Rebel:
---------------------- ---------------------- ----------------------
Micah (A) 45 I Cthrek (A) 50 I Tallman (A) 19 I
Zvarsh (A) 30 I (Faust) (A) 50
Veleen (A) 7 Simkin (A) 50
(Corto) (A) 50
Jandur (A) 30
Carnal (A) 22
968/1216 2/41 > score
 
You are:
(neutral) Align (T/J): 2/41 (Noghri)
You have 457281 experience.
Your wimpy is set at 0%, which is at 0 hp
Your wimpydir is set to out
You have 968 (1216) hit points and 1234 (1234) social points.
You are sober and stoned.
You have 3595 Barfly points.
You have 22 event points.
You feel the burden of the weight of your equipment.
Your age is 49 Days 8 Hours 25 Minutes 12 Seconds.
You have 8975 credits and 4393520 credits in the bank.
Levels: (Primary Guild: assassin)
Jedi : 35 Mercenary : 0 Pilot : 0
Scientist : 19 Smuggler : 0 Diplomat : 0
Bounty_hunter: 19 Slicer : 0 Assassin : 50
Merchant : 0
High Mortal : 50
 
strength : 19 dexterity : 23 (+3) mechanical : 8
technical : 16 force : 19 (+2)
968/1216 2/41 > look
 
You are sitting in the cramped passenger compartment of a small private ship - a
ship you've hired for quick transportation, with no questions asked. All in all,
you're really glad you don't have to stay here for very long.
There are no obvious exits.
 
968/1216 2/41 > ss
 
You sense no one else on Std.
968/1216 2/41 >
hp: 988 (20) sp: 1234
You feel less drugged.
 
ka
Imperial: Neutral: Rebel:
---------------------- ---------------------- ----------------------
Micah (A) 45 I Cthrek (A) 50 I Tallman (A) 19 I
Zvarsh (A) 30 I (Faust) (A) 50
Veleen (A) 7 Simkin (A) 50
(Corto) (A) 50
Jandur (A) 30
Carnal (A) 22
988/1216 2/41 > inv
 
You are carrying:
Someone's copy of The Hitchhiker's Guide to the Star Wars Galaxy.
Faust's wedding band (worn)
A temporary Hunt Club knife
Storage Retrieval Card 60304
Master Assassin Gloves (worn)
A health scanner
an empty syringe
Smuggler Cab Card *Held*
Two Harpoons
Sand
Two Wookiee carrying bags
Powered Boots (worn)
Potion Purifier
Three bottles of metallic-black liquid
An Ionized Axe (wielded) (improved)
Jedi Amulet (worn)
Jedi credit (worn)
Two medkits
Anti-drug Patch (applied)
Transdermal Patch (applied)
 
You feel the burden of the weight of your equipment.
988/1216 2/41 > mf
mf
 
This medkit does not have enough bacta medicine for that!
mf
988/1216 2/41 > mf
 
This medkit does not have enough bacta medicine for that!
988/1216 2/41 > mf
 
The intercom crackles to life and you hear: You know, not many people go to
Korriban any more. Why did you want to go there anyway? What did you say? I
can't hear anything over the noise. Anyway, we'll be there in a few moments.
Just sit back and relax.
 
This medkit does not have enough bacta medicine for that!
988/1216 2/41 >
This medkit does not have enough bacta medicine for that!
988/1216 2/41 >
This medkit does not have enough bacta medicine for that!
988/1216 2/41 > kit
 
You get A medkit from A Wookiee carrying bag.
988/1216 2/41 > mf
mf
 
hp: 1018/1216 sp: 1234/1234 dr: stoned
mf
You perform major surgery on yourself.
1018/1216 2/41 > mf
mf
 
hp: 1037/1216 sp: 1234/1234 dr: stoned
You perform major surgery on yourself.
1037/1216 2/41 >
hp: 1059/1216 sp: 1234/1234 dr: comfortably numb
You perform major surgery on yourself.
1059/1216 2/41 >
hp: 1073/1216 sp: 1234/1234 dr: comfortably numb
You perform major surgery on yourself.
1073/1216 2/41 >
hp: 1091/1216 sp: 1234/1234 dr: comfortably numb
You perform major surgery on yourself.
1091/1216 2/41 >
Simkin <pk> i dunno i think i payed like 24 or something 6 months or more ago
merge kit with kit 2
merge kit with kit 2
You merge the two medkits.
1091/1216 2/41 >
You merge the two medkits.
1091/1216 2/41 > inv
 
You are carrying:
Someone's copy of The Hitchhiker's Guide to the Star Wars Galaxy.
A temporary Hunt Club knife
Master Assassin Gloves (worn)
A health scanner
an empty syringe
Smuggler Cab Card *Held*
Two Harpoons
Faust's wedding band (worn)
Sand
Storage Retrieval Card 60304
Two Wookiee carrying bags
Powered Boots (worn)
Potion Purifier
Three bottles of metallic-black liquid
An Ionized Axe (wielded) (improved)
Jedi Amulet (worn)
Jedi credit (worn)
Anti-drug Patch (applied)
Transdermal Patch (applied)
A medkit
 
You feel the burden of the weight of your equipment.
1091/1216 2/41 > score
 
You climb out of the ship with a sense of relief.
ss
 
This is Bespin's Cloud City Main Space Dock. To the west is the secondary
bay. To the north is the main city of Bespin. There are many ships docked
here, every few minutes you hear another blast off into the stratosphere.
There are two obvious exits: west and north.
 
Smuggler
XLR-U8
 
You are:
(neutral) Align (T/J): 2/41 (Noghri)
You have 457781 experience.
Your wimpy is set at 0%, which is at 0 hp
Your wimpydir is set to out
You have 1098 (1216) hit points and 1234 (1234) social points.
You are sober and comfortably numb.
You have 3595 Barfly points.
You have 22 event points.
You feel the burden of the weight of your equipment.
Your age is 49 Days 8 Hours 25 Minutes 32 Seconds.
You have 8975 credits and 4393520 credits in the bank.
Levels: (Primary Guild: assassin)
Jedi : 35 Mercenary : 0 Pilot : 0
Scientist : 19 Smuggler : 0 Diplomat : 0
Bounty_hunter: 19 Slicer : 0 Assassin : 50
Merchant : 0
High Mortal : 50
 
strength : 19 dexterity : 23 (+3) mechanical : 8
technical : 16 force : 19 (+2)
1098/1216 2/41 >
You sense the following people on Bespin:
 
Player Alignment Condition
------ --------- ---------
Hobgoblin light in top shape
1098/1216 2/41 > north
 
1098/1216 2/41 > north
north
 
1098/1216 2/41 >
1098/1216 2/41 > l droid
 
You look over the droid.
This is the most advanced LR droid to date. It is the infamous XLR droid, used
strictly for one thing: trapping high mortals. It is about three times the size
of the standard LR series, and harkens back to the pre-Empire day droideka
droids. A slight blue haze can be seen around the droid, showing this droid is
going to give one mean fight.
It is owned by Corto.
It is in top shape.
It is empty handed.
 
 
This droid is owned by Corto.
 
1098/1216 2/41 > north
north
 
The little LR droid blocks that direction with an energy field!
 
north
1098/1216 2/41 >
1098/1216 2/41 >
1098/1216 2/41 > lpn
 
A walkway
[2: n, s]
* The Bespin Main Board * and Transport Shuttle are here.
Cloud City's Entrance To Level 121
[4: w, n, e, s]
A newspaper boy
Lamir street
[3: w, e, s]
A pedestrian
Hobgoblin rules, plain and simple.
You cannot see in that direction.
1098/1216 2/41 > north
north
north
north
 
The little LR droid blocks that direction with an energy field!
 
1098/1216 2/41 >
1098/1216 2/41 >
1098/1216 2/41 >
1098/1216 2/41 > north
north
 
1098/1216 2/41 > north
 
Wait.
1098/1216 2/41 >
Wait.
1098/1216 2/41 > stealth
 
You are already hidden.
1098/1216 2/41 > north
north
 
You are on a thin walkway between the landing platform and the city. The
city is immense and floats in the white clouds, supported by a thin unipod.
This unipod houses a reactor that supports the city on the sea of billowing
clouds. The entrance to Cloud City is to the north, the docks are to the south.
north
There are two obvious exits: north and south.
 
Transport Shuttle and * The Bespin Main Board * are here.
 
1098/1216 2/41 > north
 
This is the gateway to Cloud City, level 121. The city expands to the north.
Small plazas are ringed by smooth-edged towers, spires and other buildings. The
numerous alien races that make up the city's populace leisurely walk through the
spacious streets between the gleaming white buildings that make up the
residential and business sections of Cloud City. The city's main administration
building rises high up into the clouds to your north while a large gate to your
west leads to the newly remodeled Bespin Holiday Towers.
There are four obvious exits: west, north, east, and south.
 
A newspaper boy
 
1098/1216 2/41 >
You feel less drugged.
 
hp: 1118 (20) sp: 1234
This is the street of Lamir, one of the main trading streets of Cloud City.
The main doors to the Administration building are to the north. This part of
Cloud City is crowded around the clock, with the docks to the south, the Admin
building to the north, and all the shops and stores along this main road.
There are three obvious exits: west, east, and south.
 
A pedestrian
Hobgoblin rules, plain and simple.
 
1118/1216 2/41 >
You bump into the closed admin door.
1118/1216 2/41 > east
 
This is the main street of Lamir. It is the main trading street of Cloud
City. Many strange creatures walk these streets. A new business has opened to
the north. This cleanly swept street heads west and east.
east
There are four obvious exits: north, west, south, and east.
 
A Boy in White
 
1118/1216 2/41 >
This is the corner of the trading street, Lamir and the shopping avenue of
Poloski. Lamir Street goes east to west. Poloski goes north to south. You can
see shops, banks, and other such conveniences lining the avenue.
There are four obvious exits: west, north, south, and east.
 
A Bespin Security Officer
 
1118/1216 2/41 > north
north
 
This is the avenue of Poloski. It heads north away from Lamir or south
towards it. There are many shops and other buildings to either side of the
street. To the east is a gothic building. Its pure white color and striking
architecture make it stand out.
There are three obvious exits: north, east, and south.
 
1118/1216 2/41 > east
 
This is the avenue of Poloski, it heads north away from Lamir or south
towards it. There are many shops and other buildings to either side of the
street. To the west is a large white and red building, and to the east is a
store in the making. Construction sounds and smells fill the air.
The smell of dirt and ferra-concrete fills the air.
 
The din of chainsaws and hammers fills your ears.
 
There are four obvious exits: west, north, east, and south.
 
1118/1216 2/41 >
This circular white room is sparkling clean. By the state of the shop you
can tell that the owner is meticulous and slightly retentive, and with all the
high-tech gadgetry around, perhaps a genius too.
There is a sign to look at here.
There are two obvious exits: west and east.
 
1118/1216 2/41 > list
 
To buy an item, type 'buy #' where # is either the number of the item or the
name of the item. These items may be purchased here:
 
 
Item Cost Qty
-------------------------------------------------------------
1. SLR droid controller 500 10
2. MLR droid controller 1000 5
 
 
1118/1216 2/41 > buy 2
buy 2
 
You buy MLR droid controller for 1000 credits.
 
1118/1216 2/41 >
You buy MLR droid controller for 1000 credits.
 
1118/1216 2/41 > put mlr in bag
 
You put An MLR droid remote controller in A Wookiee carrying bag.
 
west
1118/1216 2/41 >
This is the avenue of Poloski, it heads north away from Lamir or south
towards it. There are many shops and other buildings to either side of the
street. To the west is a large white and red building, and to the east is a
store in the making. Construction sounds and smells fill the air.
The smell of dirt and ferra-concrete fills the air.
 
The din of chainsaws and hammers fills your ears.
 
There are four obvious exits: west, north, east, and south.
 
1118/1216 2/41 > south
south
 
This is the avenue of Poloski. It heads north away from Lamir or south
towards it. There are many shops and other buildings to either side of the
street. To the east is a gothic building. Its pure white color and striking
architecture make it stand out.
There are three obvious exits: north, east, and south.
 
1126/1216 2/41 >
This is the corner of the trading street, Lamir and the shopping avenue of
Poloski. Lamir Street goes east to west. Poloski goes north to south. You can
see shops, banks, and other such conveniences lining the avenue.
There are four obvious exits: west, north, south, and east.
 
A Bespin Security Officer
 
1126/1216 2/41 > west
west
 
This is the main street of Lamir. It is the main trading street of Cloud
City. Many strange creatures walk these streets. A new business has opened to
the north. This cleanly swept street heads west and east.
There are four obvious exits: north, west, south, and east.
 
A Boy in White
Hobgoblin rules, plain and simple.
 
1126/1216 2/41 >
This is the street of Lamir, one of the main trading streets of Cloud City.
The main doors to the Administration building are to the north. This part of
Cloud City is crowded around the clock, with the docks to the south, the Admin
building to the north, and all the shops and stores along this main road.
There are three obvious exits: west, east, and south.
 
A pedestrian
 
1126/1216 2/41 > south
south
 
This is the gateway to Cloud City, level 121. The city expands to the north.
Small plazas are ringed by smooth-edged towers, spires and other buildings. The
numerous alien races that make up the city's populace leisurely walk through the
spacious streets between the gleaming white buildings that make up the
residential and business sections of Cloud City. The city's main administration
building rises high up into the clouds to your north while a large gate to your
west leads to the newly remodeled Bespin Holiday Towers.
south
south
There are four obvious exits: west, north, east, and south.
 
A newspaper boy
 
1126/1216 2/41 >
You are on a thin walkway between the landing platform and the city. The
city is immense and floats in the white clouds, supported by a thin unipod.
This unipod houses a reactor that supports the city on the sea of billowing
clouds. The entrance to Cloud City is to the north, the docks are to the south.
There are two obvious exits: north and south.
 
* The Bespin Main Board * is here.
 
1126/1216 2/41 >
This is Bespin's Cloud City Main Space Dock. To the west is the secondary
bay. To the north is the main city of Bespin. There are many ships docked
here, every few minutes you hear another blast off into the stratosphere.
There are two obvious exits: west and north.
 
Smuggler
XLR-U8
 
Transport Shuttle (RT. 311: Bespin-Onderon) is here.
 
1126/1216 2/41 >
What?
1126/1216 2/41 > select tatooine
 
Smuggler says: Okay, Someone, off we go to Tatooine.
The smuggler takes 0 credits from you as you enter a private ship.
You are sitting in the cramped passenger compartment of a small private ship - a
ship you've hired for quick transportation, with no questions asked. All in all,
you're really glad you don't have to stay here for very long.
There are no obvious exits.
 
1126/1216 2/41 > ka
 
Imperial: Neutral: Rebel:
---------------------- ---------------------- ----------------------
Micah (A) 45 I Cthrek (A) 50 I Tallman (A) 19 I
Zvarsh (A) 30 I (Faust) (A) 50
Veleen (A) 7 Simkin (A) 50
Corto (A) 50
Jandur (A) 30
Carnal (A) 22
1126/1216 2/41 > score
 
You are:
(neutral) Align (T/J): 2/41 (Noghri)
You have 457781 experience.
Your wimpy is set at 0%, which is at 0 hp
Your wimpydir is set to out
You have 1126 (1216) hit points and 1234 (1234) social points.
You are sober and comfortably numb.
You have 3595 Barfly points.
You have 22 event points.
You feel the burden of the weight of your equipment.
Your age is 49 Days 8 Hours 25 Minutes 58 Seconds.
You have 6975 credits and 4393520 credits in the bank.
Levels: (Primary Guild: assassin)
Jedi : 35 Mercenary : 0 Pilot : 0
Scientist : 19 Smuggler : 0 Diplomat : 0
Bounty_hunter: 19 Slicer : 0 Assassin : 50
Merchant : 0
High Mortal : 50
 
strength : 19 dexterity : 23 (+3) mechanical : 8
technical : 16 force : 19 (+2)
1126/1216 2/41 > heal me
 
You begin to meditate, concentrating on healing...
1126/1216 2/42 >
You heal yourself.
hp: 1183/1216 sp: 1234/1234 dr: comfortably numb
You step out of the shadows.
 
The intercom crackles to life and you hear: Looking for Carsunum? I understand
that it's found in cold places.
 
ka
Imperial: Neutral: Rebel:
---------------------- ---------------------- ----------------------
Micah (A) 45 I Cthrek (A) 50 I Tallman (A) 19 I
Zvarsh (A) 30 I Faust (A) 50
Veleen (A) 7 Simkin (A) 50
Corto (A) 50
Jandur (A) 30
Carnal (A) 22
1183/1216 2/42 >
hp: 1203 (20) sp: 1234
cloak on
You feel less drugged.
 
You feel intense hatred as the Dark side of the Force flows through you.
You lose control of the Force and fail.
 
1203/1216 2/30 >
The intercom crackles to life and you hear: You have to be careful who you get
your drugs from these days. I understand there's a rash of bad hallucinogens on
the market.
 
focus
You focus your concentration, boosting your affinity for the Light side of the
Force.
 
1211/1216 2/31 > heal me
 
You cannot use this skill again so quickly.
1211/1216 2/31 > heal me
 
You cannot use this skill again so quickly.
1211/1216 2/31 > heal me
 
You begin to meditate, concentrating on healing...
1211/1216 2/33 >
You heal yourself.
hp: 1216/1216 sp: 1234/1234 dr: comfortably numb
look
You are sitting in the cramped passenger compartment of a small private ship - a
ship you've hired for quick transportation, with no questions asked. All in all,
you're really glad you don't have to stay here for very long.
There are no obvious exits.
 
1216/1216 2/33 >
You climb out of the ship with a sense of relief.
ss
 
This is the main space dock of Mos Eisley. Nowhere on Tatooine is there a
more wretched collection of villainy and disreputable types. Here you could
lose yourself rather easily. The roar of ship engines and the stink of exhaust
fills the air. You glance nervously around, your senses heightened, your hand
on your weapon as you wonder just what dangers await within.
The only obvious exit is northeast.
 
Smuggler
 
* Tatooine's Board * is here.
 
You sense the following people on Tatooine:
 
Player Alignment Condition
------ --------- ---------
Corto* light in decent shape
1216/1216 2/33 > stealth
 
You fade into the shadows.
1216/1216 2/33 > ne
ne
 
This is the shortest street in the central district of Mos Eisley. The
street runs from the circle in the northeast to Docking Bay 92 in the southwest.
The Dockside Cafe is south.
There are three obvious exits: southwest, south, and northeast.
 
Bothan visitor
 
1216/1216 2/33 >
This is the shortest street in the central district of Mos Eisley. The
street runs from the circle in the northeast to Docking Bay 92 in the southwest.
The Old Spaceport Hotel used to be to the north. There is also a small, almost
hidden street that continues to the east.
There are three obvious exits: east, southwest, and northeast.
 
Citizen
 
1216/1216 2/33 > east
east
 
This is a small, almost hidden street. There are a few small houses lining
this street. There are also many shadowy figures no doubt transacting illegal
business.
Kayson's Weapon Shop is south of here.
There are three obvious exits: west, south, and east.
 
1216/1216 2/33 >
This is a small, almost hidden street. There are a few small houses lining
this street. There are also many shadowy figures no doubt transacting illegal
business.
There is a small, weathered dwelling south of here.
There are four obvious exits: north, west, south, and east.
 
Laborer
 
1216/1216 2/33 > east
 
This is a small, almost hidden street. There are a few small houses lining
this street. There are also many shadowy figures no doubt transacting illegal
business.
There is a small, weathered home south of here.
There are three obvious exits: west, south, and east.
 
1216/1216 2/33 > east
east
 
This is the intersection of the longest street and the main street of Mos
Eisley. There is also a small side street running west. The main plaza can be
found to the northwest. The entrance to and from the desert lies back to the
southeast. The guilds and a couple of the space docks are located off of the
street heading north.
There are four obvious exits: west, north, southeast, and northwest.
 
Twi'lek visitor
 
1216/1216 2/33 >
What?
1216/1216 2/33 > lpn
 
Long Street
[4: w, n, s, e]
City dweller
Citizen
Long Street
[2: n, s]
Trandoshan visitor
Long Street
[2: n, s]
Togorian guard
Togorian visitor
Intersection of Guild Street and Long Street
[4: w, n, s, e]
XLR-F2
Long Street
[2: n, s]
Bimm tourist
XLR-S5
Long Street
[3: w, n, s]
Two Humans
MLR-O8
Citizen
Long Street
[3: n, sw, s]
Visitor
MLR-E9
Long Street
[3: n, e, s]
Sluissi tourist
MLR-G8
Intersection of Dock Street and Long Street
[2: w, s]
XLR-R8
Corto the Grim Reaper
You cannot see in that direction.
1216/1216 2/33 >
You feel less drugged.
 
west
west
This is a small, almost hidden street. There are a few small houses lining
this street. There are also many shadowy figures no doubt transacting illegal
business.
There is a small, weathered home south of herwest
e.
There are three obvious exits: west, south, and east.
 
1216/1216 2/33 >
This is a small, almost hidden street. There are a few small houses lining
this street. There are also many shadowy figures no doubt transacting illegal
business.
There is a small, weathered dwelling south of here.
There are four obvious exits: north, west, south, and east.
 
Laborer
 
1216/1216 2/33 >
This is a small, almost hidden street. There are a few small houses lining
this street. There are also many shadowy figures no doubt transacting illegal
business.
Kayson's Weapon Shop is south of here.
There are three obvious exits: west, south, and east.
 
1216/1216 2/33 > west
west
 
This is the shortest street in the central district of Mos Eisley. The
street runs from the circle in the northeast to Docking Bay 92 in the southwest.
The Old Spaceport Hotel used to be to the north. There is also a small, almost
hidden street that continues to the east.
There are three obvious exits: east, southwest, and northeast.
 
Citizen
 
1216/1216 2/33 >
What?
1216/1216 2/33 > ne
ne
 
This is the shortest street in the central district of Mos Eisley. The
street runs from the circle in the northeast to Docking Bay 92 in the southwest.
ne
There are two obvious exits: southwest and northeast.
 
Trandoshan visitor
 
1216/1216 2/33 >
This is the central plaza of Mos Eisley. The buildings here seem...
different, perhaps because this part of the spaceport was built upon a starship
that plummeted to the planet during Tatooine's colonial period. The main street
runs to the southeast. There is a short street running to the southwest. Heff's
Souvenirs is south. The main circle continues northeast and northwest.
There are five obvious exits: southwest, south, southeast, northeast, and
northwest.
 
City dweller
 
1216/1216 2/33 >
This is the central plaza of Mos Eisley. The buildings here seem...
different, perhaps because this part of the spaceport was built upon a starship
that plummeted to the planet during Tatooine's colonial period.
There are two obvious exits: north and southwest.
 
Tourist
 
1216/1216 2/33 > north
 
This is the central plaza of Mos Eisley. The buildings here seem...
different, perhaps because this part of the spaceport was built upon a starship
that plummeted to the planet during Tatooine's colonial period.
There are three obvious exits: south, east, and northwest.
 
Citizen
 
1216/1216 2/33 > nw
nw
 
This is the central plaza of Mos Eisley. The buildings here seem...
different, perhaps because this part of the spaceport was built upon a starship
that plummeted to the planet during Tatooine's colonial period.
The (in)famous Mos Eisley Cantina is northeast. Jawa Traders is south. The
Main street runs to the northwest. The main plaza continues to the southeast
and southwest.
nw
nw
There are five obvious exits: southwest, south, southeast, northeast, and
northwest.
 
Zabrak tourist
 
1216/1216 2/33 >
This is the main street in Mos Eisley. It cuts like a diagonal through the
central section. Durasteel buildings and older ones made of stone line the
street.
The main plaza of Mos Eisley can be found to the southeast. Docking Bay 94
is located to the northwest. Lup's General store is east.
There are three obvious exits: east, southeast, and northwest.
 
Tatooine inhabitant
 
1216/1216 2/33 > nw
 
This is the main street in Mos Eisley. It cuts like a diagonal through the
central section. Durasteel buildings and older ones made of stone line the
street.
The main plaza of Mos Eisley can be found to the southeast. Docking Bay 94
is located to the northwest. Spaceport Speeders is west. Notsub Security is
south.
There are four obvious exits: west, south, southeast, and northwest.
 
Falleen citizen
 
1216/1216 2/33 >
This is the main street in Mos Eisley. It cuts like a diagonal through the
central section. Durasteel buildings and older ones made of stone line the
street.
The main plaza of Mos Eisley can be found to the southeast. Docking Bay 94
is located to the northwest. Spaceport Speeders is south.
There are three obvious exits: south, southeast, and northwest.
 
Mos Eisley resident
 
1216/1216 2/33 >
This small, dingy building is the Customs Office. Dust has settled
throughout the room and there is a stuffy smell, perhaps because the ventilators
have broken down. Docking Bays 86 and 87 are to the east; Docking Bay 94 is
west. Main Street runs to the southeast. The Notsub Shipping Company is south.
There are four obvious exits: west, southeast, south, and east.
 
Putten Beatus
 
1216/1216 2/33 > lpe
 
Dock Street
[3: n, w, e]
Noghri guard
Dock Street
[2: w, e]
Dock Street
[3: w, se, e]
Dock Street
[4: n, w, s, e]
Falleen visitor
Dock Street
[4: n, w, sw, e]
City dweller
Togorian tourist
Mos Eisley resident
XLR-Y7
Intersection of Dock Street and Long Street
[2: w, s]
XLR-R8
You cannot see in that direction.
1216/1216 2/33 > east
east
 
This is the street connecting the main docks. The buildings here appear to
be older, single-story structures made of stone. Their exterior walls look
smooth, as if they were polished. To the west is Docking Bay 94, the primary
space dock of Mos Eisley. To the east are Docking Bays 86 and 87 and the
Marketplace. The police station for this district is north.
There are three obvious exits: north, west, and east.
 
Noghri guard
 
1216/1216 2/33 > east
 
This is the street connecting the main docks. The buildings here appear to
be older, single-story structures made of stone. Their exterior walls look
smooth, as if they were polished.
To the west is Docking Bay 94, the primary space dock of Mos Eisley. To the
east are Docking Bays 86 and 87, as well as the Marketplace.
There are two obvious exits: west and east.
 
1216/1216 2/33 >
This is the street connecting the main docks. The buildings here appear to be
older, single-story structures made of stone. Their exterior walls look smooth,
as if they were polished.
To the west is Docking Bay 94, the primary space dock of Mos Eisley. To the
east are Docking Bays 86 and 87. The Marketplace is southeast.
There are three obvious exits: west, southeast, and east.
 
1216/1216 2/33 > lpe
 
Dock Street
[4: n, w, s, e]
Falleen visitor
Dock Street
[4: n, w, sw, e]
City dweller
Togorian tourist
Mos Eisley resident
XLR-Y7
Intersection of Dock Street and Long Street
[2: w, s]
XLR-R8
You cannot see in that direction.
1216/1216 2/33 > east
 
This is the street connecting the main docks. The buildings here appear to be
older, single-story structures made of stone. Their exterior walls look smooth,
as if they were polished.
To the west is Docking Bay 94, the primary space dock of Mos Eisley. To the
east are Docking Bays 86 and 87. The Marketplace is south. A dingy ship shop is
north.
There are four obvious exits: north, west, south, and east.
 
Falleen visitor
 
1216/1216 2/33 > pd
 
You press the button and a droid pops off.
 
1216/1216 2/33 > lift droid from e to n
 
The little droid anchors itself firmly into the ground, defeating this attempt!
1216/1216 2/33 > north
 
This dingy shop is the home of Ship Runners Inc., an independent ship smuggling
operation that's gone unnoticed this far outside of civilization. To purchase a
ship, buy the title, and then ask the attendant at one of the docking bays for
an access card.
 
A LARGE sign reads: Nashe is NOT responsible for any ships that are stolen
from the docking bays. After all, this IS Mos Eisley!
The only obvious exit is south.
 
Nashe the Ship Smuggler
 
1216/1216 2/33 >
You feel less drugged.
 
The patch dries up.
 
south
lift droid from e to n
This is the street connecting the main docks. The buildings here appear to be
older, single-story structures made of stone. Their exterior walls look smooth,
as if they were polished.
To the west is Docking Bay 94, the primary space dock of Mos Eisley. To the
east are Docking Bays 86 and 87. The Marketplace is south. A dingy ship shop is
north.
There are four obvious exits: north, west, south, and east.
 
Falleen visitor
MLR-N9
 
1216/1216 2/33 >
You cannot use this skill again so quickly.
1216/1216 2/33 > lift droid from e to n
 
You fail to lift XLR-Y7.
1216/1216 2/33 > lpe
 
Dock Street
[4: n, w, sw, e]
City dweller
XLR-Y7
Togorian tourist
Mos Eisley resident
Intersection of Dock Street and Long Street
[2: w, s]
XLR-R8
You cannot see in that direction.
1216/1216 2/33 > north
 
This dingy shop is the home of Ship Runners Inc., an independent ship smuggling
operation that's gone unnoticed this far outside of civilization. To purchase a
ship, buy the title, and then ask the attendant at one of the docking bays for
an access card.
 
A LARGE sign reads: Nashe is NOT responsible for any ships that are stolen
from the docking bays. After all, this IS Mos Eisley!
The only obvious exit is south.
 
Nashe the Ship Smuggler
 
1216/1216 2/33 > south
 
This is the street connecting the main docks. The buildings here appear to be
older, single-story structures made of stone. Their exterior walls look smooth,
as if they were polished.
To the west is Docking Bay 94, the primary space dock of Mos Eisley. To the
east are Docking Bays 86 and 87. The Marketplace is south. A dingy ship shop is
north.
lift droid from e to n
There are four obvious exits: north, west, south, and east.
 
Falleen visitor
MLR-N9
 
1216/1216 2/33 >
You fail to lift XLR-Y7.
1216/1216 2/33 > north
 
This dingy shop is the home of Ship Runners Inc., an independent ship smuggling
operation that's gone unnoticed this far outside of civilization. To purchase a
ship, buy the title, and then ask the attendant at one of the docking bays for
an access card.
 
A LARGE sign reads: Nashe is NOT responsible for any ships that are stolen
from the docking bays. After all, this IS Mos Eisley!
The only obvious exit is south.
 
Nashe the Ship Smuggler
 
1216/1216 2/33 > ka
 
Imperial: Neutral: Rebel:
---------------------- ---------------------- ----------------------
Micah (A) 45 I Cthrek (A) 50 I Tallman (A) 19 I
Zvarsh (A) 30 I (Faust) (A) 50
Veleen (A) 7 Simkin (A) 50
(Corto) (A) 50
Jandur (A) 30
Carnal (A) 22
1216/1216 2/33 > south
 
This is the street connecting the main docks. The buildings here appear to be
older, single-story structures made of stone. Their exterior walls look smooth,
as if they were polished.
To the west is Docking Bay 94, the primary space dock of Mos Eisley. To the
east are Docking Bays 86 and 87. The Marketplace is south. A dingy ship shop is
north.
lift droid from e to n
There are four obvious exits: north, west, south, and east.
 
MLR-N9
Falleen visitor
 
1216/1216 2/33 >
You cannot use this skill again so quickly.
1216/1216 2/33 >
You step out of the shadows.
 
lift droid from e to n
The little droid anchors itself firmly into the ground, defeating this attempt!
1216/1216 2/33 > north
 
This dingy shop is the home of Ship Runners Inc., an independent ship smuggling
operation that's gone unnoticed this far outside of civilization. To purchase a
ship, buy the title, and then ask the attendant at one of the docking bays for
an access card.
 
A LARGE sign reads: Nashe is NOT responsible for any ships that are stolen
from the docking bays. After all, this IS Mos Eisley!
The only obvious exit is south.
 
Nashe the Ship Smuggler
 
1216/1216 2/33 > stealth
 
You must rest for a few seconds before attempting to use stealth.
1216/1216 2/33 > stealth
 
You must rest for a few seconds before attempting to use stealth.
1216/1216 2/33 > stealth
 
You must rest for a few seconds before attempting to use stealth.
1216/1216 2/33 > stealth
 
You must rest for a few seconds before attempting to use stealth.
1216/1216 2/33 > stealth
 
You must rest for a few seconds before attempting to use stealth.
1216/1216 2/33 > stealth
 
You fail to disappear into the shadows.
1216/1216 2/33 > lps
 
Dock Street
[4: n, w, s, e]
Falleen visitor
MLR-N9
Mos Eisley Market
[4: n, s, ne, nw]
Gamorrean tourist
XLR-D1
Sandy Shopfront
[1: n]
You cannot see in that direction.
1216/1216 2/33 > stealth
 
You must rest for a few seconds before attempting to use stealth.
1216/1216 2/33 > stealth
 
You must rest for a few seconds before attempting to use stealth.
1216/1216 2/33 > stealth
 
You fade into the shadows.
1216/1216 2/33 > south
lift droid from e to n
 
This is the street connecting the main docks. The buildings here appear to be
older, single-story structures made of stone. Their exterior walls look smooth,
as if they were polished.
To the west is Docking Bay 94, the primary space dock of Mos Eisley. To the
east are Docking Bays 86 and 87. The Marketplace is south. A dingy ship shop is
north.
south
There are four obvious exits: north, west, south, and east.
 
MLR-N9
Falleen visitor
 
1216/1216 2/33 >
You cannot use this skill again so quickly.
1216/1216 2/33 >
The marketplace buzzes with activity as both locals and non-locals interact
in the oppressive heat. Smells of food waft from some of the foodsellers, and
is mingled with the aroma of exhaust from the nearby docks.
The numerous languages that are being spoken seem to blend into one
indecipherable cacophony as you try to pick out familiar words. Both the legal
and the illegal take place here. Your mind swims from the scene before you. The
sights, smells and sounds are nearly overwhelming to the senses as you look
around for the nearest exit.
There are four obvious exits: north, south, northeast, and northwest.
 
XLR-D1
Gamorrean tourist
 
1216/1216 2/33 > north
 
This is the street connecting the main docks. The buildings here appear to be
older, single-story structures made of stone. Their exterior walls look smooth,
as if they were polished.
To the west is Docking Bay 94, the primary space dock of Mos Eisley. To the
east are Docking Bays 86 and 87. The Marketplace is south. A dingy ship shop is
north.
lift droid from e to n
There are four obvious exits: north, west, south, and east.
 
Falleen visitor
MLR-N9
 
1216/1216 2/33 > south
 
You cannot use this skill again so quickly.
1216/1216 2/33 >
The marketplace buzzes with activity as both locals and non-locals interact
in the oppressive heat. Smells of food waft from some of the foodsellers, and
is mingled with the aroma of exhaust from the nearby docks.
The numerous languages that are being spoken seem to blend into one
indecipherable cacophony as you try to pick out familiar words. Both the legal
and the illegal take place here. Your mind swims from the scene before you. The
sights, smells and sounds are nearly overwhelming to the senses as you look
around for the nearest exit.
There are four obvious exits: north, south, northeast, and northwest.
 
Gamorrean tourist
XLR-D1
 
1216/1216 2/33 > north
 
This is the street connecting the main docks. The buildings here appear to be
older, single-story structures made of stone. Their exterior walls look smooth,
as if they were polished.
To the west is Docking Bay 94, the primary space dock of Mos Eisley. To the
east are Docking Bays 86 and 87. The Marketplace is south. A dingy ship shop is
north.
lift droid from e to n
There are four obvious exits: north, west, south, and east.
 
Falleen visitor
MLR-N9
 
1216/1216 2/33 > south
 
You lift XLR-Y7 from east to north.
1216/1216 2/33 >
The marketplace buzzes with activity as both locals and non-locals interact
in the oppressive heat. Smells of food waft from some of the foodsellers, and
is mingled with the aroma of exhaust from the nearby docks.
The numerous languages that are being spoken seem to blend into one
indecipherable cacophony as you try to pick out familiar words. Both the legal
and the illegal take place here. Your mind swims from the scene before you. The
sights, smells and sounds are nearly overwhelming to the senses as you look
around for the nearest exit.
There are four obvious exits: north, south, northeast, and northwest.
 
Gamorrean tourist
XLR-D1
 
1216/1216 2/33 > north
east
 
This is the street connecting the main docks. The buildings here appear to be
older, single-story structures made of stone. Their exterior walls look smooth,
as if they were polished.
To the west is Docking Bay 94, the primary space dock of Mos Eisley. To the
east are Docking Bays 86 and 87. The Marketplace is south. A dingy ship shop is
north.
There are four obvious exits: north, west, south, and east.
 
Falleen visitor
MLR-N9
 
1216/1216 2/33 > pd
 
This is the street connecting the main docks. The buildings here appear to be
older, single-story structures made of stone. Their exterior walls look smooth,
as if they were polished.
To the west is Docking Bay 94, the primary space dock of Mos Eisley. Docking
Bay 86 is north. To the east is Docking Bay 87. The Marketplace is southwest.
There are four obvious exits: north, west, southwest, and east.
 
City dweller
Togorian tourist
Mos Eisley resident
 
1216/1216 2/33 >
You manage to parry off 8 points of damage directed at you.
Someone strikes you with his ionized axe.
hp: 1195 (-21) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 1166 (-29) sp: 1234
Someone parries your hit.
You send Someone a bone crushing blow with your ionized axe.
Someone screams loudly.
What?
1166/1216 2/33 >
hp: 1186 (20) sp: 1234
pd
What?
1186/1216 2/33 > mlr
 
You get An MLR droid remote controller from A Wookiee carrying bag.
pd
1186/1216 2/33 >
You press the button and a droid pops off.
 
1186/1216 2/33 > look
 
This is the street connecting the main docks. The buildings here appear to be
older, single-story structures made of stone. Their exterior walls look smooth,
as if they were polished.
To the west is Docking Bay 94, the primary space dock of Mos Eisley. Docking
Bay 86 is north. To the east is Docking Bay 87. The Marketplace is southwest.
There are four obvious exits: north, west, southwest, and east.
 
City dweller
MLR-N1
Togorian tourist
Mos Eisley resident
 
1186/1216 2/33 > lpe
 
Intersection of Dock Street and Long Street
[2: w, s]
XLR-R8
You cannot see in that direction.
1186/1216 2/33 > inv
 
You are carrying:
Someone's copy of The Hitchhiker's Guide to the Star Wars Galaxy.
Faust's wedding band (worn)
A temporary Hunt Club knife
Storage Retrieval Card 60304
Powered Boots (worn)
A health scanner
an empty syringe
An Ionized Axe (wielded) (improved)
Two Harpoons
Sand
Master Assassin Gloves (worn)
Two Wookiee carrying bags
Potion Purifier
Three bottles of metallic-black liquid
Smuggler Cab Card *Held*
Jedi Amulet (worn)
Jedi credit (worn)
Anti-drug Patch (applied)
Transdermal Patch (applied)
A medkit
 
You feel the burden of the weight of your equipment.
1186/1216 2/33 > sw
 
The marketplace buzzes with activity as both locals and non-locals interact
in the oppressive heat. Smells of food waft from some of the foodsellers, and
is mingled with the aroma of exhaust from the nearby docks.
The numerous languages that are being spoken seem to blend into one
indecipherable cacophony as you try to pick out familiar words. Both the legal
and the illegal take place here. Your mind swims from the scene before you. The
sights, smells and sounds are nearly overwhelming to the senses as you look
around for the nearest exit.
There are four obvious exits: north, south, northeast, and northwest.
 
XLR-D1
Gamorrean tourist
 
1186/1216 2/33 > lpn
 
Dock Street
[4: n, w, s, e]
Falleen visitor
MLR-N9
Ship Runners Inc.
[1: s]
Nashe the Ship Smuggler
XLR-Y7
You cannot see in that direction.
1186/1216 2/33 > inv
 
You are carrying:
Someone's copy of The Hitchhiker's Guide to the Star Wars Galaxy.
A temporary Hunt Club knife
Powered Boots (worn)
A health scanner
an empty syringe
Three bottles of metallic-black liquid
Smuggler Cab Card *Held*
Two Harpoons
Faust's wedding band (worn)
Sand
Storage Retrieval Card 60304
Master Assassin Gloves (worn)
Two Wookiee carrying bags
Potion Purifier
An Ionized Axe (wielded) (improved)
Jedi Amulet (worn)
Jedi credit (worn)
Anti-drug Patch (applied)
Transdermal Patch (applied)
A medkit
 
You feel the burden of the weight of your equipment.
1194/1216 2/33 > ne
 
This is the street connecting the main docks. The buildings here appear to be
older, single-story structures made of stone. Their exterior walls look smooth,
as if they were polished.
To the west is Docking Bay 94, the primary space dock of Mos Eisley. Docking
Bay 86 is north. To the east is Docking Bay 87. The Marketplace is southwest.
lift droid from e to n
There are four obvious exits: north, west, southwest, and east.
 
City dweller
Togorian tourist
Mos Eisley resident
MLR-N1
 
1194/1216 2/33 > sw
 
The little droid anchors itself firmly into the ground, defeating this attempt!
1194/1216 2/33 >
The marketplace buzzes with activity as both locals and non-locals interact
in the oppressive heat. Smells of food waft from some of the foodsellers, and
is mingled with the aroma of exhaust from the nearby docks.
The numerous languages that are being spoken seem to blend into one
indecipherable cacophony as you try to pick out familiar words. Both the legal
and the illegal take place here. Your mind swims from the scene before you. The
sights, smells and sounds are nearly overwhelming to the senses as you look
around for the nearest exit.
There are four obvious exits: north, south, northeast, and northwest.
 
Gamorrean tourist
XLR-D1
 
1194/1216 2/33 >
hp: 1214 (20) sp: 1234
The patch dries up.
 
tp
tp
You find the nearest patch receptacle and quickly jam it in.
 
1214/1216 2/33 >
You find the nearest patch receptacle and quickly jam it in.
 
inv
1214/1216 2/33 >
You are carrying:
Someone's copy of The Hitchhiker's Guide to the Star Wars Galaxy.
Faust's wedding band (worn)
A temporary Hunt Club knife
Storage Retrieval Card 60304
Master Assassin Gloves (worn)
Powered Boots (worn)
A health scanner
an empty syringe
Three bottles of metallic-black liquid
Two Harpoons
Sand
Two Wookiee carrying bags
Potion Purifier
An Ionized Axe (wielded) (improved)
Smuggler Cab Card *Held*
Jedi Amulet (worn)
Jedi credit (worn)
A medkit
 
You feel the burden of the weight of your equipment.
1214/1216 2/33 > north
 
This is the street connecting the main docks. The buildings here appear to be
older, single-story structures made of stone. Their exterior walls look smooth,
as if they were polished.
To the west is Docking Bay 94, the primary space dock of Mos Eisley. To the
east are Docking Bays 86 and 87. The Marketplace is south. A dingy ship shop is
north.
hurl corto e
hurl corto e
There are four obvious exits: north, west, south, and east.
 
Falleen visitor
MLR-N9
 
1214/1216 2/33 > hurl corto e
 
You hurl your Harpoon east at Someone.
You throw the harpoon and start to reel in your victim.
MLR-N1 reports: I've cornered Someone.
 
You're not ready to use a throwing weapon.
1214/1216 2/33 >
You're not ready to use a throwing weapon.
1214/1216 2/33 >
The harpoon digs into you and pulls you east.
This is the street connecting the main docks. The buildings here appear to be
older, single-story structures made of stone. Their exterior walls look smooth,
as if they were polished.
To the west is Docking Bay 94, the primary space dock of Mos Eisley. Docking
Bay 86 is north. To the east is Docking Bay 87. The Marketplace is southwest.
There are four obvious exits: north, west, southwest, and east.
 
City dweller
Togorian tourist
a shadow
Mos Eisley resident
MLR-N1
 
Someone nicks you lightly with a thrown weapon from the east.
hp: 1209 (-5) sp: 1234
east
Someone knocks you with his ionized axe.
hp: 1180 (-29) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 1146 (-34) sp: 1234
Someone parries your hit.
You knock Someone with your ionized axe.
Someone screams loudly.
Citizen says: Getting sand everywhere is pretty annoying.
This is the intersection of the street connecting the docks and the longest
street in Mos Eisley. From this vantage point, all of the buildings look the
same.
Docking Bays 86 and 94 are to the west. Docking Bay 87 and the main part of
Mos Eisley are to the south.
There are two obvious exits: west and south.
 
XLR-R8
 
Harpoon is here.
 
1154/1216 2/33 > west
 
1154/1216 2/33 > get all
 
You take Harpoon.
XLR-R8: You cannot carry that much.
1154/1216 2/33 > stealth
west
 
You must rest for a few seconds before attempting to use stealth.
1154/1216 2/33 >
The little LR droid blocks that direction with an energy field!
 
1154/1216 2/33 > west
west
 
1154/1216 2/33 >
1154/1216 2/33 > stealth
 
You must rest for a few seconds before attempting to use stealth.
1154/1216 2/33 > west
 
The little LR droid blocks that direction with an energy field!
 
stealth
1154/1216 2/33 >
You are already hidden.
1154/1216 2/33 >
You step out of the shadows.
 
west
west
The little LR droid blocks that direction with an energy field!
 
west
1154/1216 2/33 >
1154/1216 2/33 > stealth
 
1154/1216 2/33 >
You feel better at using stealth.
You fade into the shadows.
1154/1216 2/33 > west
west
 
1154/1216 2/33 > west
 
The little LR droid blocks that direction with an energy field!
 
1154/1216 2/33 >
1154/1216 2/33 > west
west
 
1154/1216 2/33 >
1154/1216 2/33 > west
west
west
west
 
The little LR droid blocks that direction with an energy field!
 
1154/1216 2/33 >
1154/1216 2/33 >
1154/1216 2/33 >
1154/1216 2/33 > west
west
 
1154/1216 2/33 > west
 
Wait.
1154/1216 2/33 >
The little LR droid blocks that direction with an energy field!
 
1154/1216 2/33 > west
west
 
1154/1216 2/33 > west
 
1154/1216 2/33 >
1154/1216 2/33 >
Someone knocks you with his ionized axe.
hp: 1124 (-30) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 1084 (-40) sp: 1234
You slam Someone mercilessly with your ionized axe.
Someone screams loudly.
west
west
west
The little LR droid blocks that direction with an energy field!
 
1084/1216 2/33 >
The scanner makes a small beep.
 
1084/1216 2/33 >
1084/1216 2/33 >
Someone strikes you with his ionized axe.
hp: 1064 (-20) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 1050 (-14) sp: 1234
You cause great damage to Someone with your weapon.
 
Someone parries your hit.
You slam Someone mercilessly with your ionized axe.
Someone screams loudly.
west
west
The little LR droid blocks that direction with an energy field!
 
west
1050/1216 2/33 >
1050/1216 2/33 >
1050/1216 2/33 >
You manage to parry off 13 points of damage directed at you.
Someone strikes you with his ionized axe.
hp: 1030 (-20) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 1001 (-29) sp: 1234
You send Someone a bone crushing blow with your ionized axe.
Someone screams loudly.
west
west
The little LR droid blocks that direction with an energy field!
 
west
1001/1216 2/33 >
1001/1216 2/33 >
1001/1216 2/33 >
You manage to parry off 4 points of damage directed at you.
Someone stings you with his ionized axe.
hp: 991 (-10) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 966 (-25) sp: 1234
You cause great damage to Someone with your weapon.
 
You destroy Someone utterly with your ionized axe.
Someone screams loudly.
Someone slows you down with a hit to your head.
west
west
You try to move, but you feel very slow.
west
965/1216 2/33 >
You try to move, but you feel very slow.
965/1216 2/33 >
You try to move, but you feel very slow.
965/1216 2/33 >
You manage to parry off 2 points of damage directed at you.
Someone stings you with his ionized axe.
hp: 954 (-11) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 907 (-47) sp: 1234
You cause great damage to Someone with your weapon.
 
Someone parries your hit.
You destroy Someone utterly with your ionized axe.
Someone screams loudly.
dt
You take a wild swing at Someone, but miss completely.
 
907/1216 2/33 > west
west
 
You try to move, but you feel very slow.
west
907/1216 2/33 >
Someone slams you mercilessly with his ionized axe.
hp: 874 (-33) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 841 (-33) sp: 1234
Someone never knew what missed him.
You try to move, but you feel very slow.
841/1216 2/33 >
You try to move, but you feel very slow.
841/1216 2/33 >
You manage to parry off 3 points of damage directed at you.
west
west
Someone strikes you badly with his ionized axe.
hp: 822 (-19) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 777 (-45) sp: 1234
You cause great damage to Someone with your weapon.
 
You destroy Someone utterly with your ionized axe.
Someone screams loudly.
west
The little LR droid blocks that direction with an energy field!
 
777/1216 2/33 >
777/1216 2/33 >
777/1216 2/33 > west
 
Someone causes great damage to you with his weapon!
 
west
west
Someone destroys you utterly with his ionized axe.
hp: 729 (-48) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 722 (-7) sp: 1234
Someone parries your hit.
You knock Someone with your ionized axe.
Someone screams loudly.
Corto appears out of the corner of your eye.
You try to move, but you feel very slow.
722/1216 2/33 >
You try to move, but you feel very slow.
722/1216 2/33 >
A golden aura surrounds Corto.
 
You try to move, but you feel very slow.
722/1216 2/33 > dt
 
You cannot disable somebody while you are disabled yourself.
722/1216 2/33 >
You manage to parry off 5 points of damage directed at you.
Corto stings you with his ionized axe.
hp: 713 (-9) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 668 (-45) sp: 1234
You strike Corto with your ionized axe.
The damage of your attack is reflected back to you!
 
hp: 645 (-23) sp: 1234
Corto screams loudly.
The damage of your attack is reflected back to you!
 
hp: 634 (-11) sp: 1234
dt
The scanner makes a small beep.
 
west
You search for your enemy's weakest point and take a calculated swing at it,
connecting at just the right moment. Corto is dazed and disabled!
 
634/1216 2/33 > west
west
 
You try to move, but you feel very slow.
634/1216 2/33 >
You try to move, but you feel very slow.
634/1216 2/33 >
You try to move, but you feel very slow.
634/1216 2/33 >
You manage to parry off 2 points of damage directed at you.
Corto tickles you lightly with his ionized axe.
hp: 627 (-7) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 611 (-16) sp: 1234
You cause great damage to Corto with your weapon.
 
You destroy Corto utterly with your ionized axe.
The damage of your attack is reflected back to you!
 
hp: 566 (-45) sp: 1234
Corto screams loudly.
The damage of your attack is reflected back to you!
 
hp: 538 (-28) sp: 1234
The scanner makes a small beep.
 
west
west
You try to move, but you feel very slow.
west
538/1216 2/33 >
The scanner makes a small beep.
 
You try to move, but you feel very slow.
538/1216 2/33 >
You try to move, but you feel very slow.
538/1216 2/33 >
You manage to parry off 5 points of damage directed at you.
Corto stings you with his ionized axe.
hp: 530 (-8) sp: 1234
You slam Corto mercilessly with your ionized axe.
The damage of your attack is reflected back to you!
 
hp: 496 (-34) sp: 1234
Corto screams loudly.
The damage of your attack is reflected back to you!
 
hp: 471 (-25) sp: 1234
The scanner makes a small beep.
 
dl
 
disable: 2 minutes and 56 seconds
superheal: 2 minutes and 38 seconds
471/1216 2/33 >
The scanner makes a small beep.
 
Corto causes great damage to you with his weapon!
 
You manage to parry off 10 points of damage directed at you.
Corto destroys you utterly with his ionized axe.
hp: 411 (-60) sp: 1234
A swing and a miss... Strike 2 for you!
The scanner makes a small beep.
 
unwield
You depress the power switch, shutting down the ionized field surrounding
the axe.
 
411/1216 2/33 > west
west
 
The scanner makes a small beep.
 
west
The little LR droid blocks that direction with an energy field!
 
411/1216 2/33 > west
 
411/1216 2/33 >
Corto causes great damage to you with his weapon!
 
Corto destroys you utterly with his ionized axe.
hp: 355 (-56) sp: 1234
You attempt to rabbit-punch Corto in the kneecap with your fists.
You send Corto a bone crushing blow with your fists.
The damage of your attack is reflected back to you!
 
hp: 331 (-24) sp: 1234
You try to move, but you feel very slow.
331/1216 2/33 >
You try to move, but you feel very slow.
331/1216 2/33 >
The scanner makes a small beep.
 
The scanner makes a small beep.
 
west
west
You twest
ry to move, but you feel very slow.
331/1216 2/33 >
You try to move, but you feel very slow.
331/1216 2/33 >
You try to move, but you feel very slow.
331/1216 2/33 >
Corto hurts you mildly with his ionized axe.
hp: 317 (-14) sp: 1234
You strike Corto with amazing precision!
 
You attempt to snap-kick Corto in the eyes with your foot.
You hurt Corto mildly with your foot.
The damage of your attack is reflected back to you!
 
hp: 304 (-13) sp: 1234
The scanner makes a small beep.
 
gs
You get a syringe containing silver liquid from A Wookiee carrying bag.
304/1216 2/33 > if
 
You stick a needle deep into your own flesh.
Your wounds heal over as the drug runs through your body.
hp: 819/1216 (+515)
819/1216 2/33 >
The scanner makes a small beep.
 
Corto strikes you badly with his ionized axe.
hp: 802 (-17) sp: 1234
You attempt to smash Corto in the groin with your elbow.
You tickle Corto lightly with your elbow.
The damage of your attack is reflected back to you!
 
hp: 796 (-6) sp: 1234
west
west
You try to move, but you feel very slow.
west
794/1216 2/33 > west
 
You try to move, but you feel very slow.
794/1216 2/33 >
You try to move, but you feel very slow.
794/1216 2/33 >
The scanner makes a small beep.
 
You try to move, but you feel very slow.
794/1216 2/33 >
Corto causes great damage to you with his weapon!
 
west
west
Corto destroys you with his ionized axe.
hp: 752 (-42) sp: 1234
Corto never knew what missed him.
west
The little LR droid blocks that direction with an energy field!
 
752/1216 2/33 >
752/1216 2/33 >
752/1216 2/33 >
The scanner makes a small beep.
 
stealth
You are already hidden.
752/1216 2/33 >
Corto knocks you with his ionized axe.
hp: 722 (-30) sp: 1234
You attempt to rabbit-punch Corto in the eyes with your fists.
You tap Corto innocently with your fists.
The damage of your attack is reflected back to you!
 
hp: 719 (-3) sp: 1234
west
The scanner makes a small beep.
 
west
west
You try to move, but you feel very slow.
719/1216 2/33 > west
 
You try to move, but you feel very slow.
719/1216 2/33 >
You try to move, but you feel very slow.
719/1216 2/33 >
You try to move, but you feel very slow.
719/1216 2/33 >
Corto causes great damage to you with his weapon!
 
Corto blasts you powerfully with his ionized axe.
hp: 681 (-38) sp: 1234
You strike Corto with amazing precision!
 
You attempt to gouge Corto in the abdomen with your stiffened fingers.
You strike Corto with your stiffened fingers.
The damage of your attack is reflected back to you!
 
hp: 660 (-21) sp: 1234
west
west
You try to move, but you feel very slow.
west
660/1216 2/33 >
You try to move, but you feel very slow.
660/1216 2/33 >
You try to move, but you feel very slow.
660/1216 2/33 >
Corto strikes you badly with his ionized axe.
west
hp: 641 (-19) sp: 1234
You attempt to jump-kick Corto in the throat with your foot.
You tickle Corto lightly with your foot.
The damage of your attack is reflected back to you!
 
hp: 634 (-7) sp: 1234
west
west
You try to move, but you feel very slow.
634/1216 2/33 >
You try to move, but you feel very slow.
634/1216 2/33 >
You try to move, but you feel very slow.
634/1216 2/33 >
Corto knocks you with his ionized west
axe.
hp: 605 (-29) sp: 1234
You attempt to chop Corto in the head with your hand.
You tickle Corto lightly with your hand.
The damage of your attack is reflected back to you!
 
hp: 598 (-7) sp: 1234
west
west
The little LR droid blocks that direction with an energy field!
 
598/1216 2/33 >
598/1216 2/33 >
598/1216 2/33 >
Corto sends you a bone crushing blow with his ionized axe.
hp: 574 (-24) sp: 1234
You strike Corto with amazing precision!
 
You attempt to jump-kick Corto in the chest with your foot.
You strike Corto with your foot.
The damage of your attack is reflected back to you!
 
hp: 552 (-22) sp: 1234
west
west
You try to move, but you feel very slow.
west
552/1216 2/33 >
You try to move, but you feel very slow.
552/1216 2/33 >
The scanner makes a small beep.
 
You try to move, but you feel very slow.
552/1216 2/33 >
Corto strikes you badly with his ionized axe.
hp: 535 (-17) sp: 1234
You attempt to snap-kick Corto in the groin with your foot.
You strike Corto with your foot.
The damage of your attack is reflected back to you!
 
hp: 514 (-21) sp: 1234
west
west
You try to move, but you feel very slow.
west
514/1216 2/33 >
You try to move, but you feel very slow.
514/1216 2/33 >
You try to move, but you feel very slow.
514/1216 2/33 > stealth
 
Corto sends you a bone crushing blow with his ionized axe.
hp: 489 (-25) sp: 1234
You attempt to gouge Corto in the throat with your stiffened fingers.
You tap Corto innocently with your stiffened fingers.
The damage of your attack is reflected back to you!
 
hp: 486 (-3) sp: 1234
west
You sense a great disturbance in the Force.
 
You are already hidden.
486/1216 2/33 > west
west
 
You feel your movement returning to normal now.
The little LR droid blocks that direction with an energy field!
 
486/1216 2/33 >
486/1216 2/33 >
486/1216 2/33 >
Corto strikes you badly with his ionized axe.
hp: 467 (-19) sp: 1234
You strike Corto with amazing precision!
 
You attempt to rabbit-punch Corto in the head with your fists.
You hurt Corto mildly with your fists.
west
west
The little LR droid blocks that direction with an energy field!
 
west
467/1216 2/33 >
467/1216 2/33 >
467/1216 2/33 > west
west
 
467/1216 2/33 > west
 
Corto causes great damage to you with his weapon!
 
Corto destroys you utterly with his ionized axe.
hp: 419 (-48) sp: 1234
You attempt to gouge Corto in the temple with your stiffened fingers.
You strike Corto with your stiffened fingers.
You step out of the shadows.
 
This is the street connecting the main docks. The buildings here appear to be
older, single-story structures made of stone. Their exterior walls look smooth,
as if they were polished.
To the west is Docking Bay 94, the primary space dock of Mos Eisley. Docking
Bay 86 is north. To the east is Docking Bay 87. The Marketplace is southwest.
There are four obvious exits: north, west, southwest, and east.
 
City dweller
Togorian tourist
Mos Eisley resident
 
419/1216 2/33 >
This is the street connecting the main docks. The buildings here appear to be
older, single-story structures made of stone. Their exterior walls look smooth,
as if they were polished.
To the west is Docking Bay 94, the primary space dock of Mos Eisley. To the
east are Docking Bays 86 and 87. The Marketplace is south. A dingy ship shop is
north.
There are four obvious exits: north, west, south, and east.
 
Falleen visitor
MLR-N9
 
Harpoon is here.
 
419/1216 2/33 > stealth
 
You fail to disappear into the shadows.
419/1216 2/33 > west
 
This is the street connecting the main docks. The buildings here appear to be
older, single-story structures made of stone. Their exterior walls look smooth,
as if they were polished.
To the west is Docking Bay 94, the primary space dock of Mos Eisley. To the
east are Docking Bays 86 and 87. The Marketplace is southeast.
There are three obvious exits: west, southeast, and east.
 
415/1216 2/33 > west
 
This is the street connecting the main docks. The buildings here appear to
be older, single-story structures made of stone. Their exterior walls look
smooth, as if they were polished.
To the west is Docking Bay 94, the primary space dock of Mos Eisley. To the
east are Docking Bays 86 and 87, as well as the Marketplace.
south
There are two obvious exits: west and east.
 
415/1216 2/33 >
What?
415/1216 2/33 > east
se
 
This is the street connecting the main docks. The buildings here appear to be
older, single-story structures made of stone. Their exterior walls look smooth,
as if they were polished.
To the west is Docking Bay 94, the primary space dock of Mos Eisley. To the
east are Docking Bays 86 and 87. The Marketplace is southeast.
There are three obvious exits: west, southeast, and east.
 
415/1216 2/33 >
The marketplace buzzes with activity as both locals and non-locals interact
in the oppressive heat. Smells of food waft from some of the foodsellers, and
is mingled with the aroma of exhaust from the nearby docks.
The numerous languages that are being spoken seem to blend into one
indecipherable cacophony as you try to pick out familiar words. Both the legal
and the illegal take place here. Your mind swims from the scene before you. The
sights, smells and sounds are nearly overwhelming to the senses as you look
around for the nearest exit.
There are four obvious exits: north, south, northeast, and northwest.
 
Gamorrean tourist
XLR-D1
 
415/1216 2/33 > stealth
 
You fade into the shadows.
415/1216 2/33 > caa
caa
 
You try, but fail to perform cureall surgery on yourself.
caa
415/1216 2/33 >
hp: 1216/1216 sp: 1234/1234 dr: comfortably numb
You perform cureall surgery on yourself.
1216/1216 2/33 >
This patient needs to wait 10 minutes and 0 seconds to recover from the last cureall.
1216/1216 2/33 > north
 
This is the street connecting the main docks. The buildings here appear to be
older, single-story structures made of stone. Their exterior walls look smooth,
as if they were polished.
To the west is Docking Bay 94, the primary space dock of Mos Eisley. To the
east are Docking Bays 86 and 87. The Marketplace is south. A dingy ship shop is
north.
There are four obvious exits: north, west, south, and east.
 
Falleen visitor
MLR-N9
 
Harpoon is here.
 
1216/1216 2/33 > get all
 
You take Harpoon.
MLR-N9: You cannot carry that much.
1216/1216 2/33 >
MLR-E9 reports: I've cornered Corto.
 
You lose your focus on the Light side of the Force.
wield
You wield Harpoon.
lpe
1216/1216 2/33 >
Dock Street
[4: n, w, sw, e]
City dweller
Togorian tourist
Mos Eisley resident
Intersection of Dock Street and Long Street
[2: w, s]
XLR-R8
You cannot see in that direction.
1216/1216 2/33 > unwield
 
You unwield Harpoon (wielded).
1216/1216 2/33 > wield axe
 
You grab the axe and activate the switch. With a hum, a blue field envelops the
axe.
 
1216/1216 2/33 > look
 
This is the street connecting the main docks. The buildings here appear to be
older, single-story structures made of stone. Their exterior walls look smooth,
as if they were polished.
To the west is Docking Bay 94, the primary space dock of Mos Eisley. To the
east are Docking Bays 86 and 87. The Marketplace is south. A dingy ship shop is
north.
There are four obvious exits: north, west, south, and east.
 
Falleen visitor
MLR-N9
 
1216/1216 2/33 > south
 
The marketplace buzzes with activity as both locals and non-locals interact
in the oppressive heat. Smells of food waft from some of the foodsellers, and
is mingled with the aroma of exhaust from the nearby docks.
The numerous languages that are being spoken seem to blend into one
indecipherable cacophony as you try to pick out familiar words. Both the legal
and the illegal take place here. Your mind swims from the scene before you. The
sights, smells and sounds are nearly overwhelming to the senses as you look
around for the nearest exit.
There are four obvious exits: north, south, northeast, and northwest.
 
XLR-D1
Gamorrean tourist
 
1216/1216 2/33 > lift droid from here to ne
 
You lift XLR-D1 from here to northeast.
1213/1216 2/33 > ne
 
This is the street connecting the main docks. The buildings here appear to be
older, single-story structures made of stone. Their exterior walls look smooth,
as if they were polished.
To the west is Docking Bay 94, the primary space dock of Mos Eisley. Docking
Bay 86 is north. To the east is Docking Bay 87. The Marketplace is southwest.
There are four obvious exits: north, west, southwest, and east.
 
City dweller
XLR-D1
Togorian tourist
Mos Eisley resident
 
1213/1216 2/33 > hurl corto e
hurl corto e
 
You're not ready to use a throwing weapon.
hurl corto e
1213/1216 2/33 >
You're not ready to use a throwing weapon.
1213/1216 2/33 >
You're not ready to use a throwing weapon.
1213/1216 2/33 > lpn
 
Side Street to Docking Bay 86
[2: s, e]
MLR-N1
Tourist
You cannot see in that direction.
1213/1216 2/33 > lpn
 
Side Street to Docking Bay 86
[2: s, e]
Tourist
MLR-N1
You cannot see in that direction.
1213/1216 2/33 > lpe
 
Intersection of Dock Street and Long Street
[2: w, s]
XLR-R8
Corto the Grim Reaper
You cannot see in that direction.
1213/1216 2/33 > hurl corto e
hurl corto e
 
You hurl your Harpoon east at Corto.
hurl corto e
You missed Corto.
1213/1216 2/33 >
You're not ready to use a throwing weapon.
1213/1216 2/33 >
You're not ready to use a throwing weapon.
1213/1216 2/33 >
You break your Harpoon.
sw
The marketplace buzzes with activity as both locals and non-locals interact
in the oppressive heat. Smells of food waft from some of the foodsellers, and
is mingled with the aroma of exhaust from the nearby docks.
The numerous languages that are being spoken seem to blend into one
indecipherable cacophony as you try to pick out familiar words. Both the legal
and the illegal take place here. Your mind swims from the scene before you. The
sights, smells and sounds are nearly overwhelming to the senses as you look
around for the nearest exit.
There are four obvious exits: north, south, northeast, and northwest.
 
Gamorrean tourist
 
1213/1216 2/33 > north
 
This is the street connecting the main docks. The buildings here appear to be
older, single-story structures made of stone. Their exterior walls look smooth,
as if they were polished.
To the west is Docking Bay 94, the primary space dock of Mos Eisley. To the
eashurl corto e
hurl corto e
t are Docking Bays 86 and 87. The Marketplace is south. A dingy ship shop is
north.
There are four obvious exits: north, west, south, and east.
 
Falleen visitor
MLR-N9
 
1213/1216 2/33 > hurl corto e
 
You hurl your Harpoon east at Someone.
You throw the harpoon and start to reel in your victim.
XLR-D1 reports: I've cornered Someone.
 
You're not ready to use a throwing weapon.
1211/1216 2/33 >
You're not ready to use a throwing weapon.
1211/1216 2/33 > east
 
This is the street connecting the main docks. The buildings here appear to be
older, single-story structures made of stone. Their exterior walls look smooth,
as if they were polished.
To the west is Docking Bay 94, the primary space dock of Mos Eisley. Docking
Bay 86 is north. To the east is Docking Bay 87. The Marketplace is southwest.
There are four obvious exits: north, west, southwest, and east.
 
City dweller
a shadow
Togorian tourist
Mos Eisley resident
XLR-D1
 
1211/1216 2/33 >
You manage to parry off 3 points of damage directed at you.
Someone tickles you lightly with his ionized axe.
hp: 1206 (-5) sp: 1234
You cause great damage to Someone with your weapon.
 
You destroy Someone utterly with your ionized axe.
Someone screams loudly.
You break your Harpoon.
Someone tries to move out of the room, but the little LR droid stops him!
 
slow
You cannot do that just yet.
1206/1216 2/33 >
Someone strikes you with his ionized axe.
hp: 1184 (-22) sp: 1234
You strike Someone badly with your ionized axe.
Someone screams loudly.
Citizen says: I live just around the block from here.
slow
Someone takes a calculated swing at your head, but you manage to avoid it.
 
You cannot do that just yet.
1184/1216 2/33 >
The scanner makes a small beep.
 
Someone tries to move out of the room, but the little LR droid stops him!
 
Someone causes great damage to you with his weapon!
 
Someone strikes you with his ionized axe.
hp: 1162 (-22) sp: 1234
You send Someone a bone crushing blow with your ionized axe.
Someone screams loudly.
The poison wears off of your weapon.
Citizen says: I live just around the block from here.
Someone tries to move out of the room, but the little LR droid stops him!
 
slow
You cannot do that just yet.
1162/1216 2/33 >
Someone causes great damage to you with his weapon!
 
You manage to parry off 24 points of damage directed at you.
Someone destroys you with his ionized axe.
hp: 1120 (-42) sp: 1234
You cause great damage to Someone with your weapon.
 
You blast Someone powerfully with your ionized axe.
Visitor peers around as if waiting to see somebody.
** YOU NEED TO RE-POISON YOUR WEAPON!!!! **
slow
Someone tries to move out of the room, but the little LR droid stops him!
 
You slow down Corto with a good hit to the head.
 
1120/1216 2/33 >
Someone blasts you powerfully with his ionized axe.
hp: 1084 (-36) sp: 1234
A swing and a miss... Strike 1 for you!
Someone causes great damage to you with his weapon!
 
You manage to parry off 16 points of damage directed at you.
Someone sends you a bone crushing blow with his ionized axe.
hp: 1060 (-24) sp: 1234
You strike Someone with your ionized axe.
get metallic from bag
Someone takes a calculated swing at your head. Starbursts explode before your
eyes and you find yourself unable to do anything but battle for your life!
 
You get a bottle of metallic liquid from A Wookiee carrying bag.
1060/1216 2/33 >
Someone causes great damage to you with his weapon!
 
Someone destroys you utterly with his ionized axe.
hp: 1014 (-46) sp: 1234
You strike Someone with your ionized axe.
Someone tries to move out of the room, but the little LR droid stops him!
 
hs
The scanner beeps : Someone is at 79% health.
1014/1216 2/33 >
Someone causes great damage to you with his weapon!
 
You manage to parry off 15 points of damage directed at you.
Someone destroys you utterly with his ionized axe.
hp: 959 (-55) sp: 1234
Someone parries your hit.
You hurt Someone mildly with your ionized axe.
west
This is the street connecting the main docks. The buildings here appear to be
older, single-story structures made of stone. Their exterior walls look smooth,
as if they were polished.
To the west is Docking Bay 94, the primary space dock of Mos Eisley. To the
east are Docking Bays 86 and 87. The Marketplace is south. A dingy ship shop is
north.
There are four obvious exits: north, west, south, and east.
 
Falleen visitor
MLR-N9
 
959/1216 2/33 > south
 
The marketplace buzzes with activity as both locals and non-locals interact
in the oppressive heat. Smells of food waft from some of the foodsellers, and
is mingled with the aroma of exhaust from the nearby docks.
The numerous languages that are being spoken seem to blend into one
indecipherable cacophony as you try to pick out familiar words. Both the legal
and the illegal take place here. Your mind swims from the scene before you. The
sights, smells and sounds are nearly overwhelming to the senses as you look
around for the nearest exit.
There are four obvious exits: north, south, northeast, and northwest.
 
Gamorrean tourist
 
959/1216 2/33 >
You step out of the shadows.
 
poison axe
You must wait a bit first.
959/1216 2/33 > stealth
nw
 
You must rest for a few seconds before attempting to use stealth.
west
958/1216 2/33 >
This is the street connecting the main docks. The buildings here appear to be
older, single-story structures made of stone. Their exterior walls look smooth,
as if they were polished.
To the west is Docking Bay 94, the primary space dock of Mos Eisley. To the
east are Docking Bays 86 and 87. The Marketplace is southeast.
There are three obvious exits: west, southeast, and east.
 
958/1216 2/33 > west
west
 
This is the street connecting the main docks. The buildings here appear to
be older, single-story structures made of stone. Their exterior walls look
smooth, as if they were polished.
To the west is Docking Bay 94, the primary space dock of Mos Eisley. To the
east are Docking Bays 86 and 87, as well as the Marketplace.
There are two obvious exits: west and east.
 
958/1216 2/33 > west
 
This is the street connecting the main docks. The buildings here appear to
be older, single-story structures made of stone. Their exterior walls look
smooth, as if they were polished. To the west is Docking Bay 94, the primary
space dock of Mos Eisley. To the east are Docking Bays 86 and 87 and the
Marketplace. The police station for this district is north.
There are three obvious exits: north, west, and east.
 
Noghri guard
 
958/1216 2/33 >
This small, dingy building is the Customs Office. Dust has settled
throughout the room and there is a stuffy smell, perhaps because the ventilators
have broken down. Docking Bays 86 and 87 are to the east; Docking Bay 94 is
west. Main Street runs to the southeast. The Notsub Shipping Company is south.
There are four obvious exits: west, southeast, south, and east.
 
Putten Beatus
 
958/1216 2/33 >
Wait.
958/1216 2/33 > se
se
 
This is the main street in Mos Eisley. It cuts like a diagonal through the
central section. Durasteel buildings and older ones made of stone line the
street.
The main plaza of Mos Eisley can be found to the southeast. Docking Bay 94
is located to the northwest. Spaceport Speeders is south.
se
There are three obvious exits: south, southeast, and northwest.
 
Mos Eisley resident
 
958/1216 2/33 > se
 
This is the main street in Mos Eisley. It cuts like a diagonal through the
central section. Durasteel buildings and older ones made of stone line the
street.
The main plaza of Mos Eisley can be found to the southeast. Docking Bay 94
is located to the northwest. Spaceport Speeders is west. Notsub Security is
south.
There are four obvious exits: west, south, southeast, and northwest.
 
Falleen citizen
 
958/1216 2/33 >
This is the main street in Mos Eisley. It cuts like a diagonal through the
central section. Durasteel buildings and older ones made of stone line the
street.
The main plaza of Mos Eisley can be found to the southeast. Docking Bay 94
is located to the northwest. Lup's General store is east.
There are three obvious exits: east, southeast, and northwest.
 
Tatooine inhabitant
 
958/1216 2/33 >
This is the central plaza of Mos Eisley. The buildings here seem...
different, perhaps because this part of the spaceport was built upon a starship
that plummeted to the planet during Tatooine's colonial period.
The (in)famous Mos Eisley Cantina is northeast. Jawa Traders is south. The
Main street runs to the northwest. The main plaza continues to the southeast
and southwest.
There are five obvious exits: southwest, south, southeast, northeast, and
northwest.
 
Zabrak tourist
 
958/1216 2/33 > se
se
south
 
This is the central plaza of Mos Eisley. The buildings here seem...
different, perhaps because this part of the spaceport was built upon a starship
that plummeted to the planet during Tatooine's colonial period.
There are three obvious exits: south, east, and northwest.
 
Citizen
 
958/1216 2/33 >
What?
958/1216 2/33 >
This is the central plaza of Mos Eisley. The buildings here seem...
different, perhaps because this part of the spaceport was built upon a starship
that plummeted to the planet during Tatooine's colonial period.
There are two obvious exits: north and southwest.
 
Tourist
 
958/1216 2/33 > sw
sw
 
This is the central plaza of Mos Eisley. The buildings here seem...
different, perhaps because this part of the spaceport was built upon a starship
that plummeted to the planet during Tatooine's colonial period. The main street
runs to the southeast. There is a short street running to the southwest. Heff's
Souvenirs is south. The main circle continues northeast and northwest.
There are five obvious exits: southwest, south, southeast, northeast, and
northwest.
 
City dweller
 
958/1216 2/33 >
This is the shortest street in the central district of Mos Eisley. The
street runs from the circle in the northeast to Docking Bay 92 in the southwest.
There are two obvious exits: southwest and northeast.
 
Trandoshan visitor
 
958/1216 2/33 > sw
 
This is the shortest street in the central district of Mos Eisley. The
street runs from the circle in the northeast to Docking Bay 92 in the southwest.
The Old Spaceport Hotel used to be to the north. There is also a small, almost
hiddeneast
east
street that continues to the east.
There are three obvious exits: east, southwest, and northeast.
 
Citizen
 
958/1216 2/33 > east
 
This is a small, almost hidden street. There are a few small houses lining
this street. There are also many shadowy figures no doubt transacting illegal
business.
Kayson's Weapon Shop is south of here.
There are three obvious exits: west, south, and east.
 
1050/1216 2/34 >
You apply the patch on Faust.
Faust applies a patch to your neck.
 
1050/1216 2/34 > heal me
 
You cannot use this skill again so quickly.
1050/1216 2/34 > heal me
 
You begin to meditate, concentrating on healing...
1050/1216 2/36 >
You fail to heal yourself.
heal me
You cannot use this skill again so quickly.
1050/1216 2/36 > heal me
 
You cannot use this skill again so quickly.
1050/1216 2/36 > heal me
 
You cannot use this skill again so quickly.
1050/1216 2/36 > heal me
 
You begin to meditate, concentrating on healing...
1050/1216 2/38 > heal me
 
You cannot use this skill again so quickly.
1050/1216 2/38 >
You heal yourself.
hp: 1107/1216 sp: 1234/1234 dr: comfortably numb
pk wish you could still get scloak stuck on
Faust <pk> wish you could still get scloak stuck on
1115/1216 2/38 > heal me
 
You begin to meditate, concentrating on healing...
1115/1216 2/40 > score
 
You are: Faust the Beatboxing Ninja
(neutral) Align (T/J): 2/40 (Noghri)
You have 458592 experience.
Your wimpy is set at 0%, which is at 0 hp
Your wimpydir is set to out
You have 1115 (1216) hit points and 1232 (1234) social points.
You are sober and comfortably numb.
You have 3595 Barfly points.
You have 22 event points.
You feel the burden of the weight of your equipment.
Your age is 49 Days 8 Hours 31 Minutes 48 Seconds.
You have 1675 credits and 4393520 credits in the bank.
ka
Levels: (Primary Guild: assassin)
Jedi : 35 Mercenary : 0 Pilot : 0
Scientist : 19 Smuggler : 0 Diplomat : 0
Bounty_hunter: 19 Slicer : 0 Assassin : 50
Merchant : 0
High Mortal : 50
 
strength : 19 dexterity : 23 (+3) mechanical : 8
technical : 16 force : 19 (+2)
1115/1216 2/40 >
Imperial: Neutral: Rebel:
---------------------- ---------------------- ----------------------
Micah (A) 45 Faust (A) 50 Tallman (A) 19 I
Zvarsh (A) 30 I (Corto) (A) 50
Veleen (A) 7 Simkin (A) 50 I
Jandur (A) 30 I
Carnal (A) 22
1115/1216 2/40 >
Autosaving.
Veleen <pk> Heh
hp: 1135 (20) sp: 1232
You fail to heal yourself.
You feel less drugged.
 
Veleen <pk> I loved that
pk hurts the align :p
Faust <pk> hurts the align :p
1135/1216 2/40 > poison axe
 
You successfully poison the weapon with metallic poison.
 
 
1135/1216 2/40 > stealth
 
You must rest for a few seconds before attempting to use stealth.
1135/1216 2/40 > stealth
 
You must rest for a few seconds before attempting to use stealth.
1135/1216 2/40 > stealth
 
You must rest for a few seconds before attempting to use stealth.
1135/1216 2/40 > stealth
 
You must rest for a few seconds before attempting to use stealth.
1135/1216 2/40 > stealth
 
You must rest for a few seconds before attempting to use stealth.
1135/1216 2/40 > stealth
 
You must rest for a few seconds before attempting to use stealth.
1143/1216 2/40 > stealth
 
You must rest for a few seconds before attempting to use stealth.
1143/1216 2/40 > stealth
 
You fade into the shadows.
 
 
1143/1216 2/40 > ss
 
 
You sense the following people on Tatooine:
 
west
west
Player Alignment Condition
------ --------- ---------
Corto* light in top shape
 
1143/1216 2/40 > west
 
This is the shortest street in the central district of Mos Eisley. The
street runs from the circle in the northeast to Docking Bay 92 in the southwest.
The Old Spaceport Hotel used to be to the north. There is also a small, almost
hidden street that continues to the east.
There are three obvious exits: east, southwest, and northeast.
 
Citizen
 
1143/1216 2/40 > ne
ne
ne
ne
 
This is the shortest street in the central district of Mos Eisley. The
street runs from the circle in the northeast to Docking Bay 92 in the southwest.
There are two obvious exits: southwest and northeast.
 
Trandoshan visitor
 
1143/1216 2/40 >
This is the central plaza of Mos Eisley. The buildings here seem...
different, perhaps because this part of the spaceport was built upon a starship
that plummeted to the planet during Tatooine's colonial period. The main street
runs to the southeast. There is a short street running to the southwest. Heff's
Souvenirs is south. The main circle continues northeast and northwest.
There are five obvious exits: southwest, south, southeast, northeast, and
northwest.
 
City dweller
 
1143/1216 2/40 >
This is the central plaza of Mos Eisley. The buildings here seem...
different, perhaps because this part of the spaceport was built upon a starship
that plummeted to the planet during Tatooine's colonial period.
There are two obvious exits: north and southwest.
 
Tourist
 
1143/1216 2/40 >
What?
1143/1216 2/40 > north
nw
 
This is the central plaza of Mos Eisley. The buildings here seem...
different, perhaps because this part of the spaceport was built upon a starship
that plummeted to the planet during Tatooine's colonial period.
nw
There are three obvious exits: south, east, and northwest.
 
Citizen
 
1143/1216 2/40 > nw
 
This is the central plaza of Mos Eisley. The buildings here seem...
different, perhaps because this part of the spaceport was built upon a starship
that plummeted to the planet during Tatooine's colonial period.
The (in)famous Mos Eisley Cantina is northeast. Jawa Traders is south. The
Main street runs to the northwest. The main plaza continues to the southeast
and southwest.
There are five obvious exits: southwest, south, southeast, northeast, and
northwest.
 
Zabrak tourist
 
1143/1216 2/40 >
This is the main street in Mos Eisley. It cuts like a diagonal through the
central section. Durasteel buildings and older ones made of stone line the
street.
The main plaza of Mos Eisley can be found to the southeast. Docking Bay 94
is located to the northwest. Lup's General store is east.
There are three obvious exits: east, southeast, and northwest.
 
Tatooine inhabitant
 
1143/1216 2/40 >
This is the main street in Mos Eisley. It cuts like a diagonal through the
central section. Durasteel buildings and older ones made of stone line the
street.
The main plaza of Mos Eisley can be found to the southeast. Docking Bay 94
is located to the northwest. Spaceport Speeders is west. Notsub Security is
south.
There are four obvious exits: west, south, southeast, and northwest.
 
Falleen citizen
 
1143/1216 2/40 > lpe
 
You cannot see in that direction.
1143/1216 2/40 > nw
 
hp: 1163 (20) sp: 1232
lpe
This is the main street in Mos Eisley. It cuts like a diagonal through the
central section. Durasteel buildings and older ones made of stone line the
street.
The main plaza of Mos Eisley can be found to the southeast. Docking Bay 94
is located to the northwest. Spaceport Speeders is south.
There are three obvious exits: south, southeast, and northwest.
 
Mos Eisley resident
 
1163/1216 2/40 >
You cannot see in that direction.
1163/1216 2/40 > nw
 
This small, dingy building is the Customs Office. Dust has settled
throughout the room and there is a stuffy smell, perhaps because the ventilators
have broken down. Docking Bays 86 and 87 are to the east; Docking Bay 94 is
west. Main Street runs to the southeast. The Notsub Shipping Company is south.
lpe
There are four obvious exits: west, southeast, south, and east.
 
Putten Beatus
 
1163/1216 2/40 >
Dock Street
[3: n, w, e]
Noghri guard
Dock Street
[2: w, e]
Dock Street
[3: w, se, e]
Dock Street
[4: n, w, s, e]
Falleen visitor
MLR-N9
Dock Street
[4: n, w, sw, e]
City dweller
Togorian tourist
Mos Eisley resident
XLR-Y7
Intersection of Dock Street and Long Street
[2: w, s]
XLR-R8
You cannot see in that direction.
1163/1216 2/40 >
You feel less drugged.
 
Simkin <pk> thank glenn and the other whiners
MLR-N9 reports: I've cornered Someone.
 
lpe
Dock Street
[3: n, w, e]
Noghri guard
Dock Street
[2: w, e]
Dock Street
[3: w, se, e]
Dock Street
[4: n, w, s, e]
Falleen visitor
Dock Street
[4: n, w, sw, e]
City dweller
Togorian tourist
XLR-Y7
Mos Eisley resident
Intersection of Dock Street and Long Street
[2: w, s]
XLR-R8
You cannot see in that direction.
1171/1216 2/40 > east
east
 
This is the street connecting the main docks. The buildings here appear to
be older, single-story structures made of stone. Their exterior walls look
smooth, as if they were polished. To the west is Docking Bay 94, the primary
space dock of Mos Eisley. To the east are Docking Bays 86 and 87 and the
Marketplace. The police station for this district is north.
east
There are three obvious exits: north, west, and east.
 
Noghri guard
 
1171/1216 2/40 >
This is the street connecting the main docks. The buildings here appear to
be older, single-story structures made of stone. Their exterior walls look
smooth, as if they were polished.
To the west is Docking Bay 94, the primary space dock of Mos Eisley. To the
east are Docking Bays 86 and 87, as well as the Marketplace.
There are two obvious exits: west and east.
 
1171/1216 2/40 >
This is the street connecting the main docks. The buildings here appear to be
older, single-story structures made of stone. Their exterior walls look smooth,
as if they were polished.
To the west is Docking Bay 94, the primary space dock of Mos Eisley. To the
east are Docking Bays 86 and 87. The Marketplace is southeast.
There are three obvious exits: west, southeast, and east.
 
1171/1216 2/40 >
hp: 1191 (20) sp: 1234
lpe
Dock Street
[4: n, w, s, e]
Falleen visitor
XLR-Y7
Dock Street
[4: n, w, sw, e]
City dweller
Togorian tourist
Mos Eisley resident
Intersection of Dock Street and Long Street
[2: w, s]
XLR-R8
You cannot see in that direction.
1191/1216 2/40 >
You feel less drugged.
 
Simkin <pk> now we just need to get pkavoid fixed
pd
You press the button and a droid pops off.
 
1191/1216 2/40 > lpeer se
 
Mos Eisley Market
[4: n, s, ne, nw]
Gamorrean tourist
XLR-D1
You cannot see in that direction.
1199/1216 2/40 >
You feel as though you are being watched.
se
The marketplace buzzes with activity as both locals and non-locals interact
in the oppressive heat. Smells of food waft from some of the foodsellers, and
is mingled with the aroma of exhaust from the nearby docks.
The numerous languages that are being spoken seem to blend into one
indecipherable cacophony as you try to pick out familiar words. Both the legal
and the illegal take place here. Your mind swims from the scene before you. The
sights, smells and sounds are nearly overwhelming to the senses as you look
around for the nearest exit.
There are four obvious exits: north, south, northeast, and northwest.
 
Gamorrean tourist
XLR-D1
 
1199/1216 2/40 > hurl corto n
hurl corto n
 
You cannot see corto to the north.
hurl corto n
1199/1216 2/40 >
You cannot see corto to the north.
1199/1216 2/40 >
You cannot see corto to the north.
1199/1216 2/40 > hurl corto n
hurl corto n
 
You cannot see corto to the north.
hurl corto n
1199/1216 2/40 >
You cannot see corto to the north.
1199/1216 2/40 >
You cannot see corto to the north.
1199/1216 2/40 > hurl corto ne
hurl corto ne
 
You cannot see corto to the northeast.
hurl corto ne
1199/1216 2/40 >
You cannot see corto to the northeast.
1199/1216 2/40 >
You cannot see corto to the northeast.
1199/1216 2/40 > lift droid from nw to ne
 
The little droid anchors itself firmly into the ground, defeating this attempt!
1199/1216 2/40 >
You step out of the shadows.
 
lpn
Dock Street
[4: n, w, s, e]
Falleen visitor
XLR-Y7
Ship Runners Inc.
[1: s]
Nashe the Ship Smuggler
MLR-N9
You cannot see in that direction.
1199/1216 2/40 > stealth
 
You must rest for a few seconds before attempting to use stealth.
1199/1216 2/40 > nw
 
This is the street connecting the main docks. The buildings here appear to be
older, single-story structures made of stone. Their exterior walls look smooth,
as if they were polished.
To the west is Docking Bay 94, the primary space dock of Mos Eisley. To the
east are Docking Bays 86 and 87. The Marketplace is southeast.
There are three obvious exits: west, southeast, and east.
 
XLR-U6
 
1199/1216 2/40 > stealth
 
hp: 1216 (17) sp: 1234
You must rest for a few seconds before attempting to use stealth.
1216/1216 2/40 > west
west
 
This is the street connecting the main docks. The buildings here appear to
be older, single-story structures made of stone. Their exterior walls look
smooth, as if they were polished.
To the west is Docking Bay 94, the primary space dock of Mos Eisley. To the
east are Docking Bays 86 and 87, as well as the Marketplace.
west
There are two obvious exits: west and east.
 
1216/1216 2/40 > stealth
 
This is the street connecting the main docks. The buildings here appear to
be older, single-story structures made of stone. Their exterior walls look
smooth, as if they were polished. To the west is Docking Bay 94, the primary
space dock of Mos Eisley. To the east are Docking Bays 86 and 87 and the
Marketplace. The police station for this district is north.
There are three obvious exits: north, west, and east.
 
Noghri guard
 
1216/1216 2/40 >
This small, dingy building is the Customs Office. Dust has settled
throughout the room and there is a stuffy smell, perhaps because the ventilators
have broken down. Docking Bays 86 and 87 are to the east; Docking Bay 94 is
west. Main Street runs to the southeast. The Notsub Shipping Company is south.
There are four obvious exits: west, southeast, south, and east.
 
Putten Beatus
 
1216/1216 2/40 >
You must rest for a few seconds before attempting to use stealth.
1216/1216 2/40 >
You feel less drugged.
 
lpe
Dock Street
[3: n, w, e]
Noghri guard
Dock Street
[2: w, e]
Dock Street
[3: w, se, e]
XLR-U6
Dock Street
[4: n, w, s, e]
Falleen visitor
XLR-Y7
Dock Street
[4: n, w, sw, e]
City dweller
Togorian tourist
Mos Eisley resident
Intersection of Dock Street and Long Street
[2: w, s]
XLR-R8
You cannot see in that direction.
1216/1216 2/40 > stealth
 
You fade into the shadows.
1216/1216 2/40 > east
 
This is the street connecting the main docks. The buildings here appear to
be older, single-story structures made of stone. Their exterior walls look
smooth, as if they were polished. To the west is Docking Bay 94, the primary
space dock of Mos Eisley. To the east are Docking Bays 86 and 87 and the
Marketplace. The police station for this district is north.
east
There are three obvious exits: north, west, and east.
 
Noghri guard
 
1216/1216 2/40 > east
 
This is the street connecting the main docks. The buildings here appear to
be older, single-story structures made of stone. Their exterior walls look
smooth, as if they were polished.
To the west is Docking Bay 94, the primary space dock of Mos Eisley. To the
east are Docking Bays 86 and 87, as well as the Marketplace.
There are two obvious exits: west and east.
 
1216/1216 2/40 >
This is the street connecting the main docks. The buildings here appear to be
older, single-story structures made of stone. Their exterior walls look smooth,
as if they were polished.
To the west is Docking Bay 94, the primary space dock of Mos Eisley. To the
east are Docking Bays 86 and 87. The Marketplace is southeast.
There are three obvious exits: west, southeast, and east.
 
XLR-U6
 
1216/1216 2/40 > se
 
The marketplace buzzes with activity as both locals and non-locals interact
in the oppressive heat. Smells of food waft from some of the foodsellers, and
is mingled with the aroma of exhaust from the nearby docks.
The numerous languages that are being spoken seem to blend into one
indecipherable cacophony as you try to pick out familiar words. Both the legal
and the illegal take place here. Your mind swims from the scene before you. The
sights, smells and sounds are nearly overwhelming to the senses as you look
around for the nearest exit.
There are four obvious exits: north, south, northeast, and northwest.
 
Gamorrean tourist
XLR-D1
 
1216/1216 2/40 > lift droid from nw to ne
 
You cannot use this skill again so quickly.
1216/1216 2/40 > lift droid from nw to ne
 
The little droid anchors itself firmly into the ground, defeating this attempt!
1216/1216 2/40 > look
 
The marketplace buzzes with activity as both locals and non-locals interact
in the oppressive heat. Smells of food waft from some of the foodsellers, and
is mingled with the aroma of exhaust from the nearby docks.
The numerous languages that are being spoken seem to blend into one
indecipherable cacophony as you try to pick out familiar words. Both the legal
and the illegal take place here. Your mind swims from the scene before you. The
sights, smells and sounds are nearly overwhelming to the senses as you look
around for the nearest exit.
There are four obvious exits: north, south, northeast, and northwest.
 
XLR-D1
Gamorrean tourist
 
1216/1216 2/40 > lift droid from nw to ne
 
You cannot use this skill again so quickly.
1216/1216 2/40 > lift droid from nw to ne
 
You cannot use this skill again so quickly.
1216/1216 2/40 > lift droid from nw to ne
 
You cannot use this skill again so quickly.
1216/1216 2/40 > lift droid from nw to ne
 
You cannot use this skill again so quickly.
1216/1216 2/40 > lift droid from nw to ne
 
You cannot use this skill again so quickly.
1216/1216 2/40 > lift droid from nw to ne
 
You cannot use this skill again so quickly.
1216/1216 2/40 > lift droid from nw to ne
** You can potentially be disabled again! **
 
The little droid anchors itself firmly into the ground, defeating this attempt!
1216/1216 2/40 > look
 
The marketplace buzzes with activity as both locals and non-locals interact
in the oppressive heat. Smells of food waft from some of the foodsellers, and
is mingled with the aroma of exhaust from the nearby docks.
The numerous languages that are being spoken seem to blend into one
indecipherable cacophony as you try to pick out familiar words. Both the legal
and the illegal take place here. Your mind swims from the scene before you. The
sights, smells and sounds are nearly overwhelming to the senses as you look
around for the nearest exit.
There are four obvious exits: north, south, northeast, and northwest.
 
XLR-D1
Gamorrean tourist
 
1216/1216 2/40 > lift droid from nw to ne
 
You cannot use this skill again so quickly.
1216/1216 2/40 > lift droid from nw to ne
 
You cannot use this skill again so quickly.
1216/1216 2/40 > lift droid from nw to ne
 
You cannot use this skill again so quickly.
1216/1216 2/40 > lift droid from nw to ne
 
You cannot use this skill again so quickly.
1216/1216 2/40 > lift droid from nw to ne
 
You cannot use this skill again so quickly.
1216/1216 2/40 > lps
 
Sandy Shopfront
[1: n]
You cannot see in that direction.
1216/1216 2/40 >
You feel less drugged.
 
lift droid from nw to ne
The little droid anchors itself firmly into the ground, defeating this attempt!
1216/1216 2/40 > score
 
You are:
(neutral) Align (T/J): 2/40 (Noghri)
You have 458592 experience.
Your wimpy is set at 0%, which is at 0 hp
Your wimpydir is set to out
You have 1216 (1216) hit points and 1234 (1234) social points.
You are sober and comfortably numb.
You have 3595 Barfly points.
You have 22 event points.
You notice the weight of your equipment.
Your age is 49 Days 8 Hours 33 Minutes 40 Seconds.
You have 1675 credits and 4393520 credits in the bank.
Levels: (Primary Guild: assassin)
Jedi : 35 Mercenary : 0 Pilot : 0
Scientist : 19 Smuggler : 0 Diplomat : 0
Bounty_hunter: 19 Slicer : 0 Assassin : 50
Merchant : 0
High Mortal : 50
 
strength : 19 dexterity : 23 (+3) mechanical : 8
technical : 16 force : 19 (+2)
1216/1216 2/40 > lift droid from nw to ne
 
You cannot use this skill again so quickly.
1216/1216 2/40 > lift droid from nw to ne
dl
 
You cannot use this skill again so quickly.
1216/1216 2/40 >
cureall: 5 minutes and 58 seconds
silver poison: 5 minutes and 26 seconds
1216/1216 2/40 > lift droid from nw to ne
 
Visitor seems a little lost among all these streets here.
The little droid anchors itself firmly into the ground, defeating this attempt!
1216/1216 2/40 >
XLR-U6 reports: I've cornered Someone.
 
nw
This is the street connecting the main docks. The buildings here appear to be
older, single-story structures made of stone. Their exterior walls look smooth,
as if they were polished.
To the west is Docking Bay 94, the primary space dock of Mos Eisley. To the
east are Docking Bays 86 and 87. The Marketplace is southeast.
There are three obvious exits: west, southeast, and east.
 
XLR-U6
a shadow
 
1216/1216 2/40 > slow
 
You manage to parry off 2 points of damage directed at you.
Someone stings you with his ionized axe.
hp: 1206 (-10) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 1192 (-14) sp: 1234
Someone never knew what missed him.
You cannot do that just yet.
1192/1216 2/40 >
Someone slams you mercilessly with his ionized axe.
hp: 1158 (-34) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 1138 (-20) sp: 1234
Someone parries your hit.
You knock Someone with your ionized axe.
Someone screams loudly.
Someone concentrates for a moment, but nothing happens.
dt
You search for your enemy's weakest point and take a calculated swing at it,
connecting at just the right moment. Someone is dazed and disabled!
 
1138/1216 2/40 >
Someone tries to move out of the room, but the little LR droid stops him!
 
Someone strikes you badly with his ionized axe.
hs
hp: 1119 (-19) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 1107 (-12) sp: 1234
You strike Someone with your ionized axe.
Someone screams loudly.
Someone tries to move out of the room, but the little LR droid stops him!
 
The scanner beeps : Someone is at 89% health.
1107/1216 2/40 > slow
 
You cannot do that just yet.
1107/1216 2/40 >
You manage to parry off 3 points of damage directed at you.
Someone stings you with his ionized axe.
hp: 1099 (-8) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 1078 (-21) sp: 1234
You knock Someone with your ionized axe.
Someone screams loudly.
Someone tries to move out of the room, but the little LR droid stops him!
 
slow
You cannot do that just yet.
1086/1216 2/40 >
Someone hurts you mildly with his ionized axe.
hp: 1071 (-15) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 1035 (-36) sp: 1234
You strike Someone with your ionized axe.
Someone screams loudly.
slow
Someone tries to move out of the room, but the little LR droid stops him!
 
You cannot do that just yet.
1035/1216 2/40 >
Someone causes great damage to you with his weapon!
 
You manage to parry off 3 points of damage directed at you.
Someone strikes you with his ionized axe.
hp: 1012 (-23) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 988 (-24) sp: 1234
You slam Someone mercilessly with your ionized axe.
Someone screams loudly.
hp: 1008 (20) sp: 1234
slow
No one is here to slow.
1008/1216 2/40 >
You feel less drugged.
 
se
The marketplace buzzes with activity as both locals and non-locals interact
in the oppressive heat. Smells of food waft from some of the foodsellers, and
is mingled with the aroma of exhaust from the nearby docks.
The numerous languages that are being spoken seem to blend into one
indecipherable cacophony as you try to pick out familiar words. Both the legal
and the illegal take place here. Your mind swims from the scene before you. The
sights, smells and sounds are nearly overwhelming to the senses as you look
around for the nearest exit.
There are four obvious exits: north, south, northeast, and northwest.
 
Gamorrean tourist
XLR-D1
 
1008/1216 2/40 > lift droid from nw to ne
 
The little droid anchors itself firmly into the ground, defeating this attempt!
1008/1216 2/40 > nw
 
This is the street connecting the main docks. The buildings here appear to be
older, single-story structures made of stone. Their exterior walls look smooth,
as if they were polished.
To the west is Docking Bay 94, the primary space dock of Mos Eisley. To the
east are Docking Bays 86 and 87. The Marketplace is southeast.
There are three obvious exits: west, southeast, and east.
 
XLR-U6
 
1008/1216 2/40 > lpw
 
Dock Street
[2: w, e]
Dock Street
[3: n, w, e]
Noghri guard
Customs House
[4: w, se, s, e]
Putten Beatus
Docking Bay 94
[1: e]
Smuggler
Ship patrolman
You cannot see in that direction.
1008/1216 2/40 >
You step out of the shadows.
 
se
The marketplace buzzes with activity as both locals and non-locals interact
in the oppressive heat. Smells of food waft from some of the foodsellers, and
is mingled with the aroma of exhaust from the nearby docks.
The numerous languages that are being spoken seem to blend into one
indecipherable cacophony as you try to pick out familiar words. Both the legal
and the illegal take place here. Your mind swims from the scene before you. The
sights, smells and sounds are nearly overwhelming to the senses as you look
around for the nearest exit.
There are four obvious exits: north, south, northeast, and northwest.
 
XLR-D1
Gamorrean tourist
 
1008/1216 2/40 > stealth
 
You must rest for a few seconds before attempting to use stealth.
1008/1216 2/40 > lpn
 
Dock Street
[4: n, w, s, e]
Falleen visitor
XLR-Y7
Ship Runners Inc.
[1: s]
Nashe the Ship Smuggler
MLR-N9
You cannot see in that direction.
1008/1216 2/40 > stealth
 
You fade into the shadows.
1008/1216 2/40 > nw
 
This is the street connecting the main docks. The buildings here appear to be
older, single-story structures made of stone. Their exterior walls look smooth,
as if they were polished.
To the west is Docking Bay 94, the primary space dock of Mos Eisley. To the
east are Docking Bays 86 and 87. The Marketplace is southeast.
There are three obvious exits: west, southeast, and east.
 
XLR-U6
 
1008/1216 2/40 > lpe
 
Dock Street
[4: n, w, s, e]
XLR-Y7
Falleen visitor
Dock Street
[4: n, w, sw, e]
City dweller
Togorian tourist
Mos Eisley resident
Intersection of Dock Street and Long Street
[2: w, s]
XLR-R8
You cannot see in that direction.
1008/1216 2/40 > se
 
The marketplace buzzes with activity as both locals and non-locals interact
in the oppressive heat. Smells of food waft from some of the foodsellers, and
is mingled with the aroma of exhaust from the nearby docks.
The numerous languages that are being spoken seem to blend into one
indecipherable cacophony as you try to pick out familiar words. Both the legal
and the illegal take place here. Your mind swims from the scene before you. The
sights, smells and sounds are nearly overwhelming to the senses as you look
around for the nearest exit.
There are four obvious exits: north, south, northeast, and northwest.
 
XLR-D1
Gamorrean tourist
 
1008/1216 2/40 > lift droid from nw to ne
 
The little droid anchors itself firmly into the ground, defeating this attempt!
1006/1216 2/40 > lift droid from nw to ne
 
You cannot use this skill again so quickly.
1006/1216 2/40 > lift droid from nw to ne
 
You cannot use this skill again so quickly.
1006/1216 2/40 > lift droid from nw to ne
 
You cannot use this skill again so quickly.
1006/1216 2/40 > lift droid from nw to ne
 
You cannot use this skill again so quickly.
1006/1216 2/40 >
hp: 1026 (20) sp: 1234
lift droid from nw to ne
You cannot use this skill again so quickly.
1026/1216 2/40 > lift droid from nw to ne
 
You cannot use this skill again so quickly.
1026/1216 2/40 > lift droid from nw to ne
 
You feel less drugged.
 
You fail to lift XLR-U6.
1026/1216 2/40 > lift droid from nw to ne
 
You cannot use this skill again so quickly.
1026/1216 2/40 > lift droid from nw to ne
 
You cannot use this skill again so quickly.
1026/1216 2/40 > lift droid from nw to ne
 
You cannot use this skill again so quickly.
1026/1216 2/40 > lift droid from nw to ne
 
Visitor peers around as if waiting to see somebody.
You cannot use this skill again so quickly.
1026/1216 2/40 > lift droid from nw to ne
 
You cannot use this skill again so quickly.
1026/1216 2/40 > lift droid from nw to ne
 
The little droid anchors itself firmly into the ground, defeating this attempt!
1026/1216 2/40 > lift droid from nw to ne
 
You cannot use this skill again so quickly.
1026/1216 2/40 >
You lose your focus on the Light side of the Force.
lpeer ne
Dock Street
[4: n, w, sw, e]
City dweller
Togorian tourist
Mos Eisley resident
You cannot see in that direction.
1024/1216 2/40 > xl
 
You get An XLR droid remote controller from A Wookiee carrying bag.
1024/1216 2/40 > ts ne
 
You study the ground to the northeast, looking for any signs of a trap. You
sigh in relief when everything appears normal and head off in that direction.
pd
This is the street connecting the main docks. The buildings here appear to be
older, single-story structures made of stone. Their exterior walls look smooth,
as if they were polished.
To the west is Docking Bay 94, the primary space dock of Mos Eisley. Docking
Bay 86 is north. To the east is Docking Bay 87. The Marketplace is southwest.
There are four obvious exits: north, west, southwest, and east.
 
City dweller
Togorian tourist
Mos Eisley resident
 
1024/1216 2/40 >
You press the button and a droid pops off.
 
1024/1216 2/40 >
Visitor glances at you, but decides you are not important.
You feel as though you are being watched.
sw
The marketplace buzzes with activity as both locals and non-locals interact
in the oppressive heat. Smells of food waft from some of the foodsellers, and
is mingled with the aroma of exhaust from the nearby docks.
The numerous languages that are being spoken seem to blend into one
indecipherable cacophony as you try to pick out familiar words. Both the legal
and the illegal take place here. Your mind swims from the scene before you. The
sights, smells and sounds are nearly overwhelming to the senses as you look
around for the nearest exit.
There are four obvious exits: north, south, northeast, and northwest.
 
Gamorrean tourist
XLR-D1
 
1024/1216 2/40 > lpn
 
Dock Street
[4: n, w, s, e]
Falleen visitor
XLR-Y7
Ship Runners Inc.
[1: s]
Nashe the Ship Smuggler
MLR-N9
You cannot see in that direction.
1024/1216 2/40 >
hp: 1044 (20) sp: 1234
You feel less drugged.
 
Veleen <pk> BS
Veleen <pk> 10 hps
nw
This is the street connecting the main docks. The buildings here appear to be
older, single-story structures made of stone. Their exterior walls look smooth,
as if they were polished.
To the west is Docking Bay 94, the primary space dock of Mos Eisley. To the
east are Docking Bays 86 and 87. The Marketplace is southeast.
There are three obvious exits: west, southeast, and east.
 
XLR-U6
 
1044/1216 2/40 > lpw
 
Dock Street
[2: w, e]
Dock Street
[3: n, w, e]
Noghri guard
Customs House
[4: w, se, s, e]
Putten Beatus
Docking Bay 94
[1: e]
Smuggler
Ship patrolman
You cannot see in that direction.
1044/1216 2/40 >
XLR-U3 reports: I've cornered Someone.
 
se
The marketplace buzzes with activity as both locals and non-locals interact
in the oppressive heat. Smells of food waft from some of the foodsellers, and
is mingled with the aroma of exhaust from the nearby docks.
The numerous languages that are being spoken seem to blend into one
indecipherable cacophony as you try to pick out familiar words. Both the legal
and the illegal take place here. Your mind swims from the scene before you. The
sights, smells and sounds are nearly overwhelming to the senses as you look
around for the nearest exit.
ne
There are four obvious exits: north, south, northeast, and northwest.
 
Gamorrean tourist
XLR-D1
 
1044/1216 2/40 >
This is the street connecting the main docks. The buildings here appear to be
older, single-story structures made of stone. Their exterior walls look smooth,
as if they were polished.
To the west is Docking Bay 94, the primary space dock of Mos Eisley. Docking
Bay 86 is north. To the east is Docking Bay 87. The Marketplace is southwest.
There are four obvious exits: north, west, southwest, and east.
 
City dweller
Togorian tourist
XLR-U3
a shadow
Mos Eisley resident
 
1044/1216 2/40 >
You manage to parry off 11 points of damage directed at you.
Someone strikes you with his ionized axe.
hp: 1023 (-21) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 973 (-50) sp: 1234
You strike Someone with your ionized axe.
Someone screams loudly.
slow
You slow down Corto with a good hit to the head.
 
973/1216 2/40 >
Someone causes great damage to you with his weapon!
 
Someone destroys you utterly with his ionized axe.
hp: 925 (-48) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 901 (-24) sp: 1234
Someone parries your hit.
You strike Someone badly with your ionized axe.
Someone screams loudly.
hs
The scanner beeps : Someone is at 72% health.
900/1216 2/40 >
Someone missed you.
ij
You cause great damage to Someone with your weapon.
 
You destroy Someone utterly with your ionized axe.
Someone screams loudly.
You must catch your breath before you can inject somebody.
900/1216 2/40 >
Jandur <pk> lolz
You manage to parry off 9 points of damage directed at you.
Someone strikes you with his ionized axe.
hp: 880 (-20) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 854 (-26) sp: 1234
You cause great damage to Someone with your weapon.
 
Someone parries your hit.
You slam Someone mercilessly with your ionized axe.
Someone screams loudly.
Someone tries to move out of the room, but the little LR droid stops him!
 
ij
You must catch your breath before you can inject somebody.
854/1216 2/40 >
Simkin <pk> prime or 2ndary?
Someone causes great damage to you with his weapon!
 
You manage to parry off 19 points of damage directed at you.
Someone destroys you utterly with his ionized axe.
hp: 805 (-49) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 766 (-39) sp: 1234
Someone parries your hit.
You strike Someone badly with your ionized axe.
Someone screams loudly.
You step out of the shadows.
 
ij
The needle buries itself deep into the flesh of Someone!
hs
The injection doesn't seem to do anything.
 
766/1216 2/40 >
The scanner beeps : Someone is at 57% health.
766/1216 2/40 >
Someone concentrates briefly, but nothing seems to happen.
 
Veleen <pk> prime
Someone strikes you with his ionized axe.
hp: 744 (-22) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 741 (-3) sp: 1234
You cause great damage to Someone with your weapon.
 
You slam Someone mercilessly with your ionized axe.
Someone screams loudly.
ps
You put a syringe containing silver liquid in A Wookiee carrying bag.
 
741/1216 2/40 > ij
 
Someone sends you a bone crushing blow with his ionized axe.
hp: 717 (-24) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 683 (-34) sp: 1234
You cause great damage to Someone with your weapon.
 
You destroy Someone utterly with your ionized axe.
Someone screams loudly.
The syringe is empty.
683/1216 2/40 >
Someone causes great damage to you with his weapon!
 
rf
Someone destroys you utterly with his ionized axe.
hp: 609 (-74) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 591 (-18) sp: 1234
Someone parries your hit.
You hurt Someone mildly with your ionized axe.
Someone screams loudly.
Someone tries to move out of the room, but the little LR droid stops him!
 
You fill the syringe with metallic-black liquid from the bottle.
591/1216 2/40 > ij
 
The needle buries itself deep into the flesh of Someone!
Someone screams loudly.
Someone screams in pain.
 
591/1216 2/40 >
Someone strikes you badly with his ionized axe.
hs
hp: 573 (-18) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 543 (-30) sp: 1234
Someone parries your hit.
You strike Someone with your ionized axe.
Someone screams loudly.
The scanner beeps : Someone is at 40% health.
543/1216 2/40 > wp
 
Wimpy set to 0%, which is 0 hit points.
543/1216 2/40 > ij
 
You must catch your breath before you can inject somebody.
543/1216 2/40 >
Someone causes great damage to you with his weapon!
 
Someone sends you a bone crushing blow with his ionized axe.
hp: 516 (-27) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 486 (-30) sp: 1234
Someone parries your hit.
You strike Someone badly with your ionized axe.
Someone screams loudly.
hp: 506 (20) sp: 1234
ij
Veleen <pk> I'
The needle buries itself deep into the flesh of Someone!
Someone screams loudly.
Someone screams in pain.
 
506/1216 2/40 > hs
 
You manage to parry off 4 points of damage directed at you.
Someone stings you with his ionized axe.
hp: 495 (-11) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 448 (-47) sp: 1234
You knock Someone with your ionized axe.
Someone screams loudly.
You feel less drugged.
 
The scanner beeps : Someone is at 29% health.
448/1216 2/40 > ij
 
Someone concentrates for a moment, but nothing happens.
You must catch your breath before you can inject somebody.
448/1216 2/40 > ij
 
Someone causes great damage to you with his weapon!
 
Someone destroys you utterly with his ionized axe.
hp: 384 (-64) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 340 (-44) sp: 1234
Someone parries your hit.
You hurt Someone mildly with your ionized axe.
Someone screams loudly.
The needle buries itself deep into the flesh of Someone!
Someone screams loudly.
Someone screams in pain.
 
340/1216 2/40 >
Someone tries to move out of the room, but the little LR droid stops him!
 
ij
You must catch your breath before you can inject somebody.
340/1216 2/40 >
Someone causes great damage to you with his weapon!
 
ij
You manage to parry off 12 points of damage directed at you.
Someone slams you mercilessly with his ionized axe.
hp: 306 (-34) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 273 (-33) sp: 1234
Someone dodges your inept attack.
You must catch your breath before you can inject somebody.
272/1216 2/40 >
Veleen <pk> I've had a few 9 hp secondaries though
ij
You must catch your breath before you can inject somebody.
272/1216 2/40 > hs
 
Someone sends you a bone crushing blow with his ionized axe.
hp: 244 (-28) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 212 (-32) sp: 1234
You cause great damage to Someone with your weapon.
 
Someone parries your hit.
You knock Someone with your ionized axe.
Someone screams loudly.
The scanner beeps : Someone is at 18% health.
212/1216 2/40 > ij
 
The needle buries itself deep into the flesh of Someone!
Someone screams loudly.
Someone screams in pain.
 
212/1216 2/40 >
Someone strikes you badly with his ionized axe.
hs
hp: 195 (-17) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 180 (-15) sp: 1234
You hurt Someone mildly with your ionized axe.
Someone screams loudly.
Corto appears out of the corner of your eye.
The scanner beeps : Corto is at 13% health.
180/1216 2/40 >
Veleen <pk> and 1 18 hp prime
ij
You must catch your breath before you can inject somebody.
180/1216 2/40 >
You manage to parry off 4 points of damage directed at you.
ij
Corto knocks you with his ionized axe.
hp: 151 (-29) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 140 (-11) sp: 1234
You send Corto a bone crushing blow with your ionized axe.
Corto screams loudly.
You try, but fail to inject.
140/1216 2/40 >
Corto leaves east.
sw
The marketplace buzzes with activity as both locals and non-locals interact
in the oppressive heat. Smells of food waft from some of the foodsellers, and
is mingled with the aroma of exhaust from the nearby docks.
The numerous languages that are being spoken seem to blend into one
indecipherable cacophony as you try to pick out familiar words. Both the legal
and the illegal take place here. Your mind swims from the scene before you. The
sights, smells and sounds are nearly overwhelming to the senses as you look
around for the nearest exit.
There are four obvious exits: north, south, northeast, and northwest.
 
Gamorrean tourist
XLR-D1
 
140/1216 2/40 > dl
 
cureall: 4 minutes and 8 seconds
disable: 1 minutes and 20 seconds
silver poison: 3 minutes and 36 seconds
140/1216 2/40 > shl
shl
 
You heal yourself completely.
shl
1216/1216 2/41 >
You cannot use this skill again so quickly.
1216/1216 2/41 >
You cannot use this skill again so quickly.
1216/1216 2/41 > ne
 
This is the street connecting the main docks. The buildings here appear to be
older, single-story structures made of stone. Their exterior walls look smooth,
as if they were polished.
To the west is Docking Bay 94, the primary space dock of Mos Eisley. Docking
Bay 86 is north. To the east is Docking Bay 87. The Marketplace is southwest.
east
There are four obvious exits: north, west, southwest, and east.
 
City dweller
Togorian tourist
Mos Eisley resident
XLR-U3
 
1216/1216 2/41 >
This is the intersection of the street connecting the docks and the longest
street in Mos Eisley. From this vantage point, all of the buildings look the
same.
Docking Bays 86 and 94 are to the west. Docking Bay 87 and the main part of
Mos Eisley are to the south.
There are two obvious exits: west and south.
 
Corto the Grim Reaper
XLR-R8
 
1216/1216 2/41 > slow
 
You manage to parry off 1 points of damage directed at you.
Corto stings you with his ionized axe.
hp: 1207 (-9) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 1169 (-38) sp: 1234
Corto parries your hit.
You hurt Corto mildly with your ionized axe.
Corto screams loudly.
You cannot do that just yet.
1169/1216 2/41 >
Corto slows you down with a hit to your head.
hs
The scanner beeps : Corto is at 94% health.
1169/1216 2/41 >
Corto knocks you with his ionized axe.
hp: 1139 (-30) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 1116 (-23) sp: 1234
Corto parries your hit.
You hurt Corto mildly with your ionized axe.
Corto screams loudly.
The scanner makes a small beep.
 
slow
You try to slow Corto but fail.
 
1116/1216 2/41 >
You manage to parry off 5 points of damage directed at you.
stealth
Corto stings you with his ionized axe.
hp: 1108 (-8) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 1092 (-16) sp: 1234
Corto parries your hit.
You strike Corto badly with your ionized axe.
Corto screams loudly.
west
west
You must rest for a few seconds before attempting to use stealth.
1092/1216 2/41 >
You try to move, but you feel very slow.
1092/1216 2/41 >
You try to move, but you feel very slow.
1092/1216 2/41 > west
 
Corto slams you mercilessly with his ionized axe.
west
hp: 1057 (-35) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 1036 (-21) sp: 1234
Corto parries your hit.
You send Corto a bone crushing blow with your ionized axe.
Corto screams loudly.
hp: 1056 (20) sp: 1234
The little LR droid blocks that direction with an energy field!
 
1056/1216 2/41 >
1056/1216 2/41 > west
west
 
1056/1216 2/41 > west
 
1056/1216 2/41 >
1056/1216 2/41 >
Corto hurts you mildly with his ionized axe.
hp: 1043 (-13) sp: 1234
Corto parries your hit.
You strike Corto badly with your ionized axe.
Corto screams loudly.
You feel less drugged.
 
The patch dries up.
 
Corto takes a calculated swing at your head. Starbursts explode before your eyes
and you find yourself unable to do anything but battle for your life!
 
west
west
You try to move, but you feel very slow.
west
1037/1216 2/41 >
You try to move, but you feel very slow.
1037/1216 2/41 >
You try to move, but you feel very slow.
1037/1216 2/41 >
You manage to parry off 1 points of damage directed at you.
Corto hurts you mildly with his ionized axe.
hp: 1025 (-12) sp: 1234
You send Corto a bone crushing blow with your ionized axe.
Corto screams loudly.
Corto gets a bottle of metallic liquid from A Wookiee carrying bag.
west
west
You try to move, but you feel very slow.
west
1025/1216 2/41 >
You try to move, but you feel very slow.
1025/1216 2/41 >
You try to move, but you feel very slow.
1025/1216 2/41 >
Corto sends you a bone crushing blow with his ionized axe.
west
west
hp: 1001 (-24) sp: 1234
You blast Corto powerfully with your ionized axe.
Corto screams loudly.
west
You try to move, but you feel very slow.
1001/1216 2/41 >
You try to move, but you feel very slow.
1001/1216 2/41 >
You try to move, but you feel very slow.
1001/1216 2/41 >
Corto causes great damage to you with his weapon!
 
Corto destroys you utterly with his ionized axe.
hp: 948 (-53) sp: 1234
You send Corto a bone crushing blow with your ionized axe.
Corto screams loudly.
west
west
The little LR droid blocks that direction with an energy field!
 
west
948/1216 2/41 > west
 
948/1216 2/41 >
948/1216 2/41 >
948/1216 2/41 >
You manage to parry off 3 points of damage directed at you.
Corto hurts you mildly with his ionized axe.
hp: 933 (-15) sp: 1234
You cause great damage to Corto with your weapon.
 
You send Corto a bone crushing blow with your ionized axe.
Corto screams loudly.
west
west
Corto successfully poisons An Ionized Axe (wielded) (improved).
west
You try to move, but you feel very slow.
933/1216 2/41 >
You try to move, but you feel very slow.
933/1216 2/41 >
You try to move, but you feel very slow.
933/1216 2/41 >
The scanner makes a small beep.
 
west
west
You try to move, but you feel very slow.
west
933/1216 2/41 >
Corto sends you a bone crushing blow with his ionized axe.
hp: 906 (-27) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 866 (-40) sp: 1234
You cause great damage to Corto with your weapon.
 
Corto parries your hit.
You destroy Corto utterly with your ionized axe.
Corto screams loudly.
You try to move, but you feel very slow.
866/1216 2/41 >
You try to move, but you feel very slow.
866/1216 2/41 > west
west
 
You try to move, but you feel very slow.
west
866/1216 2/41 >
You try to move, but you feel very slow.
866/1216 2/41 > stealth
 
You try to move, but you feel very slow.
866/1216 2/41 >
You manage to parry off 2 points of damage directed at you.
Corto hurts you mildly with his ionized axe.
hp: 852 (-14) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 831 (-21) sp: 1234
Corto parries your hit.
You strike Corto badly with your ionized axe.
Corto screams loudly.
You must rest for a few seconds before attempting to use stealth.
west
831/1216 2/41 > west
west
 
You try to move, but you feel very slow.
831/1216 2/41 > stealth
 
You try to move, but you feel very slow.
831/1216 2/41 >
You try to move, but you feel very slow.
831/1216 2/41 >
You must rest for a few seconds before attempting to use stealth.
831/1216 2/41 >
Corto stings you with his ionized axe.
hp: 820 (-11) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 792 (-28) sp: 1234
You strike Corto badly with your ionized axe.
Corto screams loudly.
west
west
The little LR droid blocks that direction with an energy field!
 
west
792/1216 2/41 >
792/1216 2/41 >
792/1216 2/41 >
Corto causes great damage to you with his weapon!
 
You manage to parry off 31 points of damage directed at you.
Corto slams you mercilessly with his ionized axe.
hp: 757 (-35) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 707 (-50) sp: 1234
You cause great damage to Corto with your weapon.
 
You destroy Corto utterly with your ionized axe.
Corto screams loudly.
west
west
You try to move, but you feel very slow.
stealth
707/1216 2/41 >
You try to move, but you feel very slow.
707/1216 2/41 >
You fade into the shadows.
707/1216 2/41 > west
west
 
You try to move, but you feel very slow.
707/1216 2/41 >
Corto slams you mercilessly with his ionized axe.
hp: 675 (-32) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 671 (-4) sp: 1234
You cause great damage to Corto with your weapon.
 
You destroy Corto utterly with your ionized axe.
Corto screams loudly.
You try to move, but you feel very slow.
671/1216 2/41 > west
 
You try to move, but you feel very slow.
west
671/1216 2/41 >
You try to move, but you feel very slow.
671/1216 2/41 > west
 
Corto sends you a bone crushing blow with his ionized axe.
west
hp: 646 (-25) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 621 (-25) sp: 1234
You hurt Corto mildly with your ionized axe.
Corto screams loudly.
You try to move, but you feel very slow.
621/1216 2/41 >
You try to move, but you feel very slow.
621/1216 2/41 >
Corto tries to inject you, but misses.
west
You try to move, but you feel very slow.
west
621/1216 2/41 >
You try to move, but you feel very slow.
621/1216 2/41 >
Corto sends you a bone crushing blow with his ionized axe.
hp: 595 (-26) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 590 (-5) sp: 1234
You strike Corto badly with your ionized axe.
Corto screams loudly.
west
The little LR droid blocks that direction with an energy field!
 
sw
582/1216 2/41 > west
 
What?
582/1216 2/41 > sw
 
582/1216 2/41 >
What?
582/1216 2/41 > west
west
 
You manage to parry off 5 points of damage directed at you.
Corto hurts you mildly with his ionized axe.
hp: 569 (-13) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 566 (-3) sp: 1234
You strike Corto badly with your ionized axe.
Corto screams loudly.
hp: 586 (20) sp: 1234
Corto sticks a syringe into you!
You scream in pain as the poison spreads through your body.
hp: 571 (-15) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 521 (-50) sp: 1234
You try to move, but you feel very slow.
521/1216 2/41 >
You try to move, but you feel very slow.
521/1216 2/41 > west
west
 
You try to move, but you feel very slow.
west
521/1216 2/41 >
You try to move, but you feel very slow.
521/1216 2/41 >
You try to move, but you feel very slow.
521/1216 2/41 >
Corto causes great damage to you with his weapon!
 
Corto destroys you with his ionized axe.
hp: 478 (-43) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 465 (-13) sp: 1234
You send Corto a bone crushing blow with your ionized axe.
Corto screams loudly.
west
west
You try to move, but you feel very slow.
465/1216 2/41 >
You try to move, but you feel very slow.
465/1216 2/41 > ij
 
Corto causes great damage to you with his weapon!
 
Corto destroys you utterly with his ionized axe.
hp: 385 (-80) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 364 (-21) sp: 1234
Corto parries your hit.
You strike Corto with your ionized axe.
Corto screams loudly.
west
The needle buries itself deep into the flesh of Corto!
Corto screams loudly.
Corto screams in pain.
 
364/1216 2/41 > west
west
 
You try to move, but you feel very slow.
364/1216 2/41 >
You try to move, but you feel very slow.
364/1216 2/41 >
You try to move, but you feel very slow.
364/1216 2/41 > hs
 
Corto leaves south.
hscan <target>
364/1216 2/41 > ij
 
Inject what?
364/1216 2/41 > west
west
 
This is the street connecting the main docks. The buildings here appear to be
older, single-story structures made of stone. Their exterior walls look smooth,
as if they were polished.
To the west is Docking Bay 94, the primary space dock of Mos Eisley. Docking
Bay 86 is north. To the east is Docking Bay 87. The Marketplace is southwest.
There are four obvious exits: north, west, southwest, and east.
 
City dweller
Togorian tourist
XLR-U3
Mos Eisley resident
 
364/1216 2/41 >
This is the street connecting the main docks. The buildings here appear to be
older, single-story structures made of stone. Their exterior walls look smooth,
as if they were polished.
To the west is Docking Bay 94, the primary space dock of Mos Eisley. To the
east are Docking Bays 86 and 87. The Marketplace is south. A dingy ship shop is
north.
There are four obvious exits: north, west, south, and east.
 
XLR-Y7
Falleen visitor
 
364/1216 2/41 > south
 
You try to move, but you feel very slow.
364/1216 2/41 >
XLR-U3 reports: I've cornered Corto.
 
west
You feel your movement returning to normal now.
The little LR droid blocks that direction with an energy field!
 
364/1216 2/41 > west
 
364/1216 2/41 >
Corto enters.
You manage to parry off 4 points of damage directed at you.
Corto knocks you with his ionized axe.
hp: 336 (-28) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 311 (-25) sp: 1234
You cause great damage to Corto with your weapon.
 
Corto parries your hit.
You slam Corto mercilessly with your ionized axe.
Corto screams loudly.
ss
You sense the following people on Tatooine:
 
west
Player Alignment Condition
------ --------- ---------
Corto* light in top shape
Hobgoblin light in top shape
311/1216 2/41 > west
west
 
The little LR droid blocks that direction with an energy field!
 
311/1216 2/41 >
311/1216 2/41 >
311/1216 2/41 >
Corto slows you down with a hit to your head.
You manage to parry off 8 points of damage directed at you.
Corto hurts you mildly with his ionized axe.
hp: 296 (-15) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 247 (-49) sp: 1234
Corto parries your hit.
You hurt Corto mildly with your ionized axe.
Corto screams loudly.
The scanner makes a small beep.
 
ij
The needle buries itself deep into the flesh of Corto!
west
west
Corto screams loudly.
Corto screams in pain.
 
247/1216 2/41 > west
 
You try to move, but you feel very slow.
247/1216 2/41 >
You try to move, but you feel very slow.
247/1216 2/41 >
You try to move, but you feel very slow.
247/1216 2/41 >
Corto strikes you badly with his ionized axe.
hp: 230 (-17) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 190 (-40) sp: 1234
Corto dodges your inept attack.
west
west
You try to move, but you feel very slow.
west
190/1216 2/41 >
You try to move, but you feel very slow.
190/1216 2/41 >
You try to move, but you feel very slow.
190/1216 2/41 > ij
 
You manage to parry off 5 points of damage directed at you.
Corto stings you with his ionized axe.
hp: 182 (-8) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 149 (-33) sp: 1234
Corto parries your hit.
You hurt Corto mildly with your ionized axe.
Corto screams loudly.
The needle buries itself deep into the flesh of Corto!
Corto screams loudly.
Corto screams in pain.
 
149/1216 2/41 > west
west
 
The little LR droid blocks that direction with an energy field!
 
west
149/1216 2/41 >
149/1216 2/41 >
The scanner makes a small beep.
 
149/1216 2/41 >
You manage to parry off 13 points of damage directed at ij
you.
Corto hurts you mildly with his ionized axe.
hp: 135 (-14) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 103 (-32) sp: 1234
Corto parries your hit.
You send Corto a bone crushing blow with your ionized axe.
Corto screams loudly.
west
west
You must catch your breath before you can inject somebody.
92/1216 2/41 >
Corto tries to inject you, but misses.
west
You try to move, but you feel very slow.
92/1216 2/41 >
You try to move, but you feel very slow.
92/1216 2/41 >
You try to move, but you feel very slow.
92/1216 2/41 > ij
 
Corto knocks you with his ionized axe.
west
hp: 62 (-30) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: 35 (-27) sp: 1234
You knock Corto with your ionized axe.
Corto screams loudly.
west
west
You try, but fail to inject.
35/1216 2/41 >
You try to move, but you feel very slow.
35/1216 2/41 >
The scanner makes a small beep.
 
west
You try to move, but you feel very slow.
35/1216 2/41 >
You try to move, but you feel very slow.
35/1216 2/41 >
You try to move, but you feel very slow.
35/1216 2/41 > south
 
Corto sends you a bone crushing blow with his ionized axe.
south
south
hp: 11 (-24) sp: 1234
You scream as the poison spreads through your body.
You scream loudly.
hp: -5 (-16) sp: 1234
<death> Corto makes Faust say his prayers before executing him at Dock Street.