Early CA saves noob to fight another day.
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There are four obvious exits: south, north, east, and west.
A Slightly Frightened Tourist
A Young Adventurer
MLR-R8
IF-Q4W4 [Listening]
IF-J8L2 [Listening]
S9E-T5 [Listening]
133010 184/568 73 undrugged > Canner enters.
Canner leaves south.
cmd drop kit
IF-Q4W4 drops A medkit.
133010 184/568 73 undrugged > cmd drop kit
IF-Q4W4 drops A medkit.
133010 184/568 73 undrugged > cmd drop kit
IF-Q4W4 drops A medkit.
133010 184/568 73 undrugged > cam
You try, but fail to perform cureall surgery on yourself.
133010 184/568 73 undrugged > cam
hp: 568/568 (+384) dr: numb
You perform cureall surgery on yourself.
133210 568/568 73 numb > cam
This patient needs 9 minutes and 59 seconds to recover from the last cureall.
133210 568/568 73 numb > Canner enters.
Canner attempts to dodge and weave around his opponent, but ends up jumping into
the way instead.
get kit
You take A medkit.
133210 568/568 73 numb > You sting Canner with your nunchaku.
Canner bashes a pistol butt into the side of your skull.
Canner nicks you with a blaster bolt.
hp: 557/568 (-11)
get kit
You are paralyzed.
133212 557/568 73 numb > Canner looks at you.
c
You are paralyzed.
133212 557/568 73 numb > h
The scanner beeps : Canner is at 96% health.
133212 557/568 73 numb > You are paralyzed and cannot attack.
Canner bashes a pistol butt into the side of your skull.
Canner nicks you with a blaster bolt.
hp: 549/568 (-8)
You can move again.
The scanner makes a small beep.
pour grease
Canner seems to disappear.
'Yaaaa!' You deftly twirl your Nunchaku into a spinning attack and nail Someone
in the chin!
You destroy Someone with your nunchaku.
Someone missed you with a blaster bolt.
You pour lubricating grease all over the floor!
133228 549/568 73 numb > c
You lash out and stab your victim.
133228 549/568 73 numb > h
The scanner beeps : Someone is at 71% health.
133228 549/568 73 numb > 'Whoa-pah!' You deftly twirl your Nunchaku into a spinning attack and nail
Someone in the toe!
You destroy Someone utterly with your nunchaku.
Someone missed you with a blaster bolt.
h
hscan <target>
133249 549/568 73 numb > c
You must wait for a few seconds before you stab your opponent.
133249 549/568 73 numb > i
You are carrying:
Goombah's copy of The Hitchhiker's Guide to the Star Wars Galaxy
A medkit
Flare Tube
An SLR droid remote controller
A toolbox
A toolbox
a bottle of black liquid
a syringe containing silver liquid
Chemical Warfare Grenade
a cabinet key
Residue
A makeshift flashlight (out of fuel)
A rusty key
a neurolash
BlasTech DH-17 blaster pistol
a neurolash
BlasTech DH-17 blaster pistol
Reinforced Nunchaku (wielded)
Assassin gloves (worn)
Potion Purifier
Bounty Hunter Device
A health scanner
a syringe containing black liquid
Corellian Forces access card
a pile of scrap metal
A bag of duracrete
Flare Tube
A kitchen key ring
A homemade backpack
A Wookiee carrying bag
a bottle of black liquid
a glow rod
You struggle to carry a heavy load.
133249 549/568 73 numb > l
Centerpoint Station is built much like an onion with layers or shells that
envelop the previous layer. This level or shell of Centerpoint Station is quite
extensive. The ceiling is easily hundreds of feet above you, and you barely
notice the curvature of the station as you stare out in front of you. These
reasons are probably why the Corellian Forces have chosen this open space to
fight the pirates and smugglers aboard the station. The Corellian Forces have
arrayed their army to the east, while the Pirate Forces maintain a hold on the
west end of this shell. Venturing out into such a battle would not be the wisest
of choices. South leads back into the turbovator and out of this mayhem.
The cries of soldiers, the whine of high-powered blasters, and the deep barks of
grenade explosions resound throughout the battlefield.
There are four obvious exits: south, north, east, and west.
A Slightly Frightened Tourist
A Young Adventurer
MLR-R8
IF-Q4W4 [Listening]
IF-J8L2 [Listening]
S9E-T5 [Listening]
Two medkits and A puddle of grease are here.
133249 549/568 73 numb > c
You must wait for a few seconds before you stab your opponent.
133249 549/568 73 numb > h
hscan <target>
133249 549/568 73 numb > You can no longer attempt to slink in the shadows.
c
Canner slips on some grease and slides east!
Canner enters.
You must wait for a few seconds before you stab your opponent.
133249 549/568 73 numb > h
hscan <target>
133249 549/568 73 numb > Canner starts dodging and weaving, avoiding his opponent's attacks.
'Whoa-pah!' You deftly twirl your Nunchaku into a spinning attack and nail
Canner in the forehead!
You strike Canner with your nunchaku.
Canner discharges both blaster pistols in your direction.
Canner injures you severely with a blaster bolt.
hp: 534/568 (-17)
c
You lash out and stab your victim.
133254 534/568 73 numb > h
The scanner beeps : Canner is at 35% health.
133254 534/568 73 numb > Canner leaves east.
s
The little LR droid blocks that direction with an energy field!
133254 534/568 73 numb > e
133254 534/568 73 numb > n
133254 534/568 73 numb > n
The little LR droid blocks that direction with an energy field!
133254 534/568 73 numb > n
133254 534/568 73 numb > i
You are carrying:
Goombah's copy of The Hitchhiker's Guide to the Star Wars Galaxy
A medkit
Flare Tube
An SLR droid remote controller
A toolbox
A toolbox
a bottle of black liquid
a syringe containing silver liquid
Chemical Warfare Grenade
a cabinet key
Residue
A makeshift flashlight (out of fuel)
A rusty key
a neurolash
BlasTech DH-17 blaster pistol
a neurolash
BlasTech DH-17 blaster pistol
Reinforced Nunchaku (wielded)
Assassin gloves (worn)
Potion Purifier
Bounty Hunter Device
A health scanner
a syringe containing black liquid
Corellian Forces access card
a pile of scrap metal
A bag of duracrete
Flare Tube
A kitchen key ring
A homemade backpack
A Wookiee carrying bag
a bottle of black liquid
a glow rod
You struggle to carry a heavy load.
133254 534/568 73 numb > n
133254 534/568 73 numb > n
133254 534/568 73 numb > n
The little LR droid blocks that direction with an energy field!
133254 534/568 73 numb > n
133254 534/568 73 numb > n
133254 534/568 73 numb > n
133254 534/568 73 numb > n
133254 534/568 73 numb > n
The little LR droid blocks that direction with an energy field!
133254 534/568 73 numb > n
133254 534/568 73 numb > n
133254 534/568 73 numb > n
Someone slips on some grease and falls on his butt!
Canner appears out of the corner of your eye.
133254 534/568 73 numb > n
The little LR droid blocks that direction with an energy field!
133254 534/568 73 numb > n
133254 534/568 73 numb > c
Stab what?
133254 534/568 73 numb > n
'Yaaaa!' You deftly twirl your Nunchaku into a spinning attack and nail Canner
in the kneecap!
You slam Canner mercilessly with your nunchaku.
Canner injures you with a blaster bolt.
hp: 522/568 (-12)
133262 522/568 73 numb > cn
Canner starts dodging and weaving, avoiding his opponent's attacks.
What?
133262 522/568 73 numb > cc
The scanner makes a small beep.
You slow down Canner with a good hit to the head.
133262 522/568 73 numb > h
The scanner beeps : Canner is at 22% health.
133262 522/568 73 numb > Canner looks at you.
You miss.
Canner nicks you lightly with a blaster bolt.
hp: 516/568 (-6)
h
The scanner beeps : Canner is at 22% health.
133262 516/568 73 numb > c
You must wait for a few seconds before you stab your opponent.
133262 516/568 73 numb > h
Canner seems to disappear.
You sting Someone with your nunchaku.
Someone nicks you lightly with a blaster bolt.
hp: 511/568 (-5)
The scanner beeps : Someone is at 19% health.
133265 511/568 73 numb > c
You must wait for a few seconds before you stab your opponent.
133265 511/568 73 numb > h
The scanner beeps : Someone is at 19% health.
133265 511/568 73 numb > cc
Slow who?
133265 511/568 73 numb > ch
What?
133265 511/568 73 numb > Zenox <assa> Healing suit dedrugs.
c
You must wait for a few seconds before you stab your opponent.
133265 511/568 73 numb > l
Centerpoint Station is built much like an onion with layers or shells that
envelop the previous layer. This level or shell of Centerpoint Station is quite
extensive. The ceiling is easily hundreds of feet above you, and you barely
notice the curvature of the station as you stare out in front of you. These
reasons are probably why the Corellian Forces have chosen this open space to
fight the pirates and smugglers aboard the station. The Corellian Forces have
arrayed their army to the east, while the Pirate Forces maintain a hold on the
west end of this shell. Venturing out into such a battle would not be the wisest
of choices. South leads back into the turbovator and out of this mayhem.
The cries of soldiers, the whine of high-powered blasters, and the deep barks of
grenade explosions resound throughout the battlefield.
There are four obvious exits: south, north, east, and west.
A Slightly Frightened Tourist
A Young Adventurer
MLR-R8
IF-Q4W4 [Listening]
IF-J8L2 [Listening]
S9E-T5 [Listening]
Two medkits and A puddle of grease are here.
133265 511/568 73 numb > c
Stab what?
133265 511/568 73 numb > ls
Main Entrance Turbovator
[no exits]
A Tourist
You cannot see in that direction.
133265 511/568 73 numb > le
Cor Forces Region
[4: n, ne, w, shop]
A shadow
A Corellian Private
You cannot see in that direction.
133265 511/568 73 numb > lw
Pirate Forces Region
[3: n, e, w]
A Hired Mercenary
Pirate Forces Region
[3: n, e, nw]
A Hired Mercenary
A pile of scrap metal is here.
You cannot see in that direction.
133265 517/568 73 numb > e
The little LR droid blocks that direction with an energy field!
133265 517/568 73 numb > e
133265 517/568 73 numb > e
133265 517/568 73 numb > e
133265 517/568 73 numb > e
133265 517/568 73 numb > e
133265 517/568 73 numb > e
133265 517/568 73 numb > e
The little LR droid blocks that direction with an energy field!
133265 517/568 73 numb > e
133265 517/568 73 numb > Zenox <assa> Tpatches don't drug.
e
The little LR droid blocks that direction with an energy field!
133265 517/568 73 numb > e
133265 517/568 73 numb > e
133265 517/568 73 numb > e
133265 517/568 73 numb > e
133265 517/568 73 numb > e
133265 517/568 73 numb > e
133265 517/568 73 numb > e
133265 517/568 73 numb > e
The little LR droid blocks that direction with an energy field!
133265 517/568 73 numb > e
133265 517/568 73 numb > e
133265 517/568 73 numb > e
133265 517/568 73 numb > e
133265 517/568 73 numb > e
133265 517/568 73 numb > e
133265 517/568 73 numb > e
133265 517/568 73 numb > e
The little LR droid blocks that direction with an energy field!
133265 517/568 73 numb > e
A pockmarked, blaster-scarred wall prevents passage to the south and east, while
a battle rages around you. This corner of the station wall looks to be in
slightly better shape than other sections. The Corellian Force's lines extend a
little ways to the west and farther down to the north. Off to the west, you can
make out the entrance to the turbovator.
The cries of soldiers, the whine of high-powered blasters, and the deep barks of
grenade explosions resound throughout the battlefield.
There are four obvious exits: north, northeast, west, and shop.
A Corellian Private
133265 517/568 73 numb > e
What?
133265 517/568 73 numb > lln
What?
133265 517/568 73 numb > ln
Cor Forces Region
[4: s, n, e, w]
A Corellian Captain
Cor Forces Region
[4: s, n, e, w]
A Corellian Lieutenant
Cor Forces Region
[4: s, n, e, w]
A Corellian Private
Cor Forces Region
[3: s, se, w]
A Corellian Private
You cannot see in that direction.
133265 517/568 73 numb > n
The Corellians have reinforced this section of the battlefield with crates,
durasteel panels, scrapped ship parts, and whatever else they were able to get
their hands on. Most of the barricade is covered in blaster burns and full of
holes, but the Cor Forces maintain this position with grim determination. The
battle rages around you in every direction.
The cries of soldiers, the whine of high-powered blasters, and the deep barks of
grenade explosions resound throughout the battlefield.
There are four obvious exits: south, north, east, and west.
A Corellian Captain
133265 517/568 73 numb > ls
Cor Forces Region
[4: n, ne, w, shop]
A Corellian Private
You cannot see in that direction.
133265 517/568 73 numb > s
A pockmarked, blaster-scarred wall prevents passage to the south and east, while
a battle rages around you. This corner of the station wall looks to be in
slightly better shape than other sections. The Corellian Force's lines extend a
little ways to the west and farther down to the north. Off to the west, you can
make out the entrance to the turbovator.
The cries of soldiers, the whine of high-powered blasters, and the deep barks of
grenade explosions resound throughout the battlefield.
There are four obvious exits: north, northeast, west, and shop.
A Corellian Private
133265 517/568 73 numb > shop
Transported long ago from the Halla sector, this ancient ancestor of the modern
Asaari tree has been coaxed over eons to grow around an open core. Housed
within is a thriving storefront, its counter and storage areas formed from the
tree's living wood, which has been polished to a deep shine. Stairs wrap the
room's outer edge, winding down to the shop's lower level. A series of openings
in the trunk let in light and air from the rest of the station. A small sign is
posted next to the counter.
You hear the breeze through the branches outside.
There are two obvious exits: down and out.
Gwendolyn, Kvothe's Shop Keeper
133265 517/568 73 numb > d
The main structure of the tree has given way to a tangled mass of roots, dimly
revealed by what light reaches down the stairs. Most snake away into the
surrounding soil, but others protrude into the room and greatly impede your
movement. Nestled opposite the stairs is an automatic dispenser of common
items.
There is a loamy, earthy smell here.
The only obvious exit is up.
133265 517/568 73 numb > c
Stab what?
133265 517/568 73 numb > up
Transported long ago from the Halla sector, this ancient ancestor of the modern
Asaari tree has been coaxed over eons to grow around an open core. Housed
within is a thriving storefront, its counter and storage areas formed from the
tree's living wood, which has been polished to a deep shine. Stairs wrap the
room's outer edge, winding down to the shop's lower level. A series of openings
in the trunk let in light and air from the rest of the station. A small sign is
posted next to the counter.
You hear the breeze through the branches outside.
There are two obvious exits: down and out.
Gwendolyn, Kvothe's Shop Keeper
133265 517/568 73 numb > Zenox <assa> Arush drugs a lot.
Gwendolyn says: Welcome to Kvothe's! Type 'list' to see what we currently have
in stock!
f
You remove the layers of makeup and latex to display your true condition.
You fade into the shadows.
133265 523/568 73 numb (H) > out
Gwendolyn is unaware of telling you: Thanks for shopping with us. Have a nice
day and come again!
A pockmarked, blaster-scarred wall prevents passage to the south and east, while
a battle rages around you. This corner of the station wall looks to be in
slightly better shape than other sections. The Corellian Force's lines extend a
little ways to the west and farther down to the north. Off to the west, you can
make out the entrance to the turbovator.
The cries of soldiers, the whine of high-powered blasters, and the deep barks of
grenade explosions resound throughout the battlefield.
There are four obvious exits: north, northeast, west, and shop.
A Corellian Private
133265 523/568 73 numb (H) > ln
Cor Forces Region
[4: s, n, e, w]
A Corellian Captain
Cor Forces Region
[4: s, n, e, w]
A Corellian Lieutenant
Cor Forces Region
[4: s, n, e, w]
A Corellian Private
Cor Forces Region
[3: s, se, w]
A Corellian Private
You cannot see in that direction.
133265 523/568 73 numb (H) > The trooper glances around to check on his comrades.
n
The Corellians have reinforced this section of the battlefield with crates,
durasteel panels, scrapped ship parts, and whatever else they were able to get
their hands on. Most of the barricade is covered in blaster burns and full of
holes, but the Cor Forces maintain this position with grim determination. The
battle rages around you in every direction.
The cries of soldiers, the whine of high-powered blasters, and the deep barks of
grenade explosions resound throughout the battlefield.
There are four obvious exits: south, north, east, and west.
A Corellian Captain
133265 523/568 73 numb (H) > n
The Corellians have reinforced this section of the battlefield with crates,
durasteel panels, scrapped ship parts, and whatever else they were able to get
their hands on. The men stationed here are ready to defend this section of the
field with their lives. They know that this patch of ground is key to the whole
battle, and their brethren are counting on them to hold it.. The battle rages
around you in every direction.
The cries of soldiers, the whine of high-powered blasters, and the deep barks of
grenade explosions resound throughout the battlefield.
There are four obvious exits: south, north, east, and west.
A Corellian Lieutenant
133265 523/568 73 numb (H) > n
The Corellians have reinforced this section of the battlefield with crates,
durasteel panels, scrapped ship parts, and whatever else they were able to
acquire. They know that this patch of ground is key to the whole battle, and
their brethren are counting on them to hold it. The Corellian Forces to the east
seem to be guarding something of great importance.
The cries of soldiers, the whine of high-powered blasters, and the deep barks of
grenade explosions resound throughout the battlefield.
There are four obvious exits: south, north, east, and west.
A Corellian Private
133265 523/568 73 numb (H) > lw
Cor Forces Region
[4: s, n, e, w]
Three Corellian Commandoes
Pirate Forces Region
[4: s, n, e, w]
A Hired Mercenary
Pirate Forces Region
[4: s, n, e, w]
A Shady Pirate
Pirate Forces Region
[4: s, e, ne, sw]
A Hired Mercenary
A Tourist
You cannot see in that direction.
133265 523/568 73 numb (H) > ls
Cor Forces Region
[4: s, n, e, w]
A Corellian Lieutenant
Cor Forces Region
[4: s, n, e, w]
A Corellian Captain
Cor Forces Region
[4: n, ne, w, shop]
A Corellian Private
You cannot see in that direction.
133265 523/568 73 numb (H) > w
You have reached another wide open space on the battlefield. A three-man
commando squad is currently using a crater in the floor as cover, while they
analyze the Pirate Force's defenses for any weaknesses. You make an exceptional
target as you maneuver around this barren section of the battlefield. The main
body of the Corellian Forces is stationed off to the east.
The cries of soldiers, the whine of high-powered blasters, and the deep barks of
grenade explosions resound throughout the battlefield.
There are four obvious exits: south, north, east, and west.
Three Corellian Commandoes
133265 523/568 73 numb (H) > ls
Cor Forces Region
[4: s, n, e, w]
A Corellian Sergeant
Cor Forces Region
[4: s, n, e, w]
Battlefield Entrance
[4: s, n, e, w]
A Slightly Frightened Tourist
A Young Adventurer
S9E-T5
MLR-R8
IF-J8L2
IF-Q4W4
Two medkits and A puddle of grease are here.
Main Entrance Turbovator
[no exits]
A Tourist
You cannot see in that direction.
133265 523/568 73 numb (H) > cmd get kit
133265 523/568 73 numb (H) > cmd get kit
133265 523/568 73 numb (H) > cmd get kit
133265 523/568 73 slightly drugged (H) > ls
Cor Forces Region
[4: s, n, e, w]
A Corellian Sergeant
Cor Forces Region
[4: s, n, e, w]
Battlefield Entrance
[4: s, n, e, w]
A Slightly Frightened Tourist
A Young Adventurer
S9E-T5
MLR-R8
IF-J8L2
IF-Q4W4
A puddle of grease is here.
Main Entrance Turbovator
[no exits]
A Tourist
You cannot see in that direction.
133265 523/568 73 slightly drugged (H) > xp
You must be 19x3 before advancing assassin.
You must advance assassin before advancing scientist.
You need 182935 more experience to advance bounty_hunter to 17.
133265 529/568 73 slightly drugged (H) > le
Cor Forces Region
[4: s, n, e, w]
A Corellian Private
Cor Forces Region
[5: s, down, se, w, nw]
A Corellian Private
You cannot see in that direction.
133265 529/568 73 slightly drugged (H) > e
The Corellians have reinforced this section of the battlefield with crates,
durasteel panels, scrapped ship parts, and whatever else they were able to
acquire. They know that this patch of ground is key to the whole battle, and
their brethren are counting on them to hold it. The Corellian Forces to the east
seem to be guarding something of great importance.
The cries of soldiers, the whine of high-powered blasters, and the deep barks of
grenade explosions resound throughout the battlefield.
There are four obvious exits: south, north, east, and west.
A Corellian Private
133265 529/568 73 slightly drugged (H) > ls
Cor Forces Region
[4: s, n, e, w]
A Corellian Lieutenant
Cor Forces Region
[4: s, n, e, w]
A Corellian Captain
Cor Forces Region
[4: n, ne, w, shop]
A Corellian Private
You cannot see in that direction.
133265 529/568 73 slightly drugged (H) > Zenox <assa> Or, they should scale drugging up for everything else and make
healing harder.
You step out of the shadows.
pks
Your informants tell you there is 1 being who could be dangerous in this region.
133265 529/568 73 slightly drugged > s
The Corellians have reinforced this section of the battlefield with crates,
durasteel panels, scrapped ship parts, and whatever else they were able to get
their hands on. The men stationed here are ready to defend this section of the
field with their lives. They know that this patch of ground is key to the whole
battle, and their brethren are counting on them to hold it.. The battle rages
around you in every direction.
The cries of soldiers, the whine of high-powered blasters, and the deep barks of
grenade explosions resound throughout the battlefield.
There are four obvious exits: south, north, east, and west.
A Corellian Lieutenant
133265 529/568 73 slightly drugged > s
The Corellians have reinforced this section of the battlefield with crates,
durasteel panels, scrapped ship parts, and whatever else they were able to get
their hands on. Most of the barricade is covered in blaster burns and full of
holes, but the Cor Forces maintain this position with grim determination. The
battle rages around you in every direction.
The cries of soldiers, the whine of high-powered blasters, and the deep barks of
grenade explosions resound throughout the battlefield.
There are four obvious exits: south, north, east, and west.
A Corellian Captain
133265 529/568 73 slightly drugged > s
A pockmarked, blaster-scarred wall prevents passage to the south and east, while
a battle rages around you. This corner of the station wall looks to be in
slightly better shape than other sections. The Corellian Force's lines extend a
little ways to the west and farther down to the north. Off to the west, you can
make out the entrance to the turbovator.
The cries of soldiers, the whine of high-powered blasters, and the deep barks of
grenade explosions resound throughout the battlefield.
There are four obvious exits: north, northeast, west, and shop.
A Corellian Private
133265 529/568 73 slightly drugged > s
What?
133265 529/568 73 slightly drugged > lw
Battlefield Entrance
[4: s, n, e, w]
A Slightly Frightened Tourist
A Young Adventurer
S9E-T5
MLR-R8
IF-J8L2
IF-Q4W4
A puddle of grease is here.
Pirate Forces Region
[3: n, e, w]
A Hired Mercenary
Pirate Forces Region
[3: n, e, nw]
A Hired Mercenary
A pile of scrap metal is here.
You cannot see in that direction.
133265 529/568 73 slightly drugged > Zenox <assa> So we can murder easier.
w
You slip on some grease and fall on your butt!
Centerpoint Station is built much like an onion with layers or shells that
envelop the previous layer. This level or shell of Centerpoint Station is quite
extensive. The ceiling is easily hundreds of feet above you, and you barely
notice the curvature of the station as you stare out in front of you. These
reasons are probably why the Corellian Forces have chosen this open space to
fight the pirates and smugglers aboard the station. The Corellian Forces have
arrayed their army to the east, while the Pirate Forces maintain a hold on the
west end of this shell. Venturing out into such a battle would not be the wisest
of choices. South leads back into the turbovator and out of this mayhem.
The cries of soldiers, the whine of high-powered blasters, and the deep barks of
grenade explosions resound throughout the battlefield.
There are four obvious exits: south, north, east, and west.
A Slightly Frightened Tourist
A Young Adventurer
MLR-R8
IF-Q4W4 [Listening]
IF-J8L2 [Listening]
S9E-T5 [Listening]
A puddle of grease is here.
133265 529/568 73 slightly drugged > s
133265 529/568 73 slightly drugged > s
133265 529/568 73 slightly drugged > s
133265 529/568 73 slightly drugged > s
The little LR droid blocks that direction with an energy field!
133265 529/568 73 slightly drugged > s
133265 529/568 73 slightly drugged > s
133265 529/568 73 slightly drugged > s
133265 529/568 73 slightly drugged > s
133265 529/568 73 slightly drugged > s
133265 529/568 73 slightly drugged > s
The little LR droid blocks that direction with an energy field!
133265 529/568 73 slightly drugged > s
133265 529/568 73 slightly drugged > s
133265 529/568 73 slightly drugged > s
133265 529/568 73 slightly drugged > s
133265 529/568 73 slightly drugged > s
The little LR droid blocks that direction with an energy field!
133265 529/568 73 slightly drugged > s
133265 529/568 73 slightly drugged > s
133265 529/568 73 slightly drugged > s
133265 529/568 73 slightly drugged > s
133265 529/568 73 slightly drugged > s
133265 529/568 73 slightly drugged > s
The little LR droid blocks that direction with an energy field!
133265 529/568 73 slightly drugged > ls
Main Entrance Turbovator
[no exits]
A Tourist
You cannot see in that direction.
133265 529/568 73 slightly drugged > ls
Main Entrance Turbovator
[no exits]
A Tourist
You cannot see in that direction.
133265 529/568 73 slightly drugged > s
133265 529/568 73 slightly drugged > s
133265 529/568 73 slightly drugged > s
The little LR droid blocks that direction with an energy field!
133265 535/568 73 slightly drugged > s
133265 535/568 73 slightly drugged > s
133265 535/568 73 slightly drugged > s
133265 535/568 73 slightly drugged > s
133265 535/568 73 slightly drugged > s
133265 535/568 73 slightly drugged > s
The little LR droid blocks that direction with an energy field!
133265 535/568 73 slightly drugged > s
133265 535/568 73 slightly drugged > s
133265 535/568 73 slightly drugged > s
133265 535/568 73 slightly drugged > s
133265 535/568 73 slightly drugged > s
133265 535/568 73 slightly drugged > s
The little LR droid blocks that direction with an energy field!
133265 535/568 73 slightly drugged > s
133265 535/568 73 slightly drugged > s
133265 535/568 73 slightly drugged > s
133265 535/568 73 slightly drugged > s
133265 535/568 73 slightly drugged > s
133265 535/568 73 slightly drugged > s
133265 535/568 73 slightly drugged > s
The little LR droid blocks that direction with an energy field!
133265 535/568 73 slightly drugged > s
133265 535/568 73 slightly drugged > s
133265 535/568 73 slightly drugged > s
133265 535/568 73 slightly drugged > s
133265 535/568 73 slightly drugged > s
133265 535/568 73 slightly drugged > s
The little LR droid blocks that direction with an energy field!
133265 535/568 73 slightly drugged > s
133265 535/568 73 slightly drugged > s
133265 535/568 73 slightly drugged > s
133265 535/568 73 slightly drugged > s
133265 535/568 73 slightly drugged > s
133265 535/568 73 slightly drugged > s
133265 535/568 73 slightly drugged > s
The little LR droid blocks that direction with an energy field!
133265 535/568 73 slightly drugged > s
This is one of the biggest turbovators you have ever seen. The designers of
Centerpoint Station must have been the size of a Hutt, or perhaps they enjoyed
building everything on a monumental scale. Regardless, there is plenty of room
for you and an AT-AT or two to fit in the turbovator. A battered yet functional
panel is visible on the east wall.
The sound of obnoxious turbovator music assaults your auditory senses.
There are no obvious exits.
A Tourist
133265 535/568 73 slightly drugged > s
What?
133265 535/568 73 slightly drugged > press field
The turbovator transports you to the battlefield.
The turbovator doors open.
133265 535/568 73 slightly drugged > out
You slip on some grease and fall on your butt!
Centerpoint Station is built much like an onion with layers or shells that
envelop the previous layer. This level or shell of Centerpoint Station is quite
extensive. The ceiling is easily hundreds of feet above you, and you barely
notice the curvature of the station as you stare out in front of you. These
reasons are probably why the Corellian Forces have chosen this open space to
fight the pirates and smugglers aboard the station. The Corellian Forces have
arrayed their army to the east, while the Pirate Forces maintain a hold on the
west end of this shell. Venturing out into such a battle would not be the wisest
of choices. South leads back into the turbovator and out of this mayhem.
The cries of soldiers, the whine of high-powered blasters, and the deep barks of
grenade explosions resound throughout the battlefield.
There are four obvious exits: south, north, east, and west.
A Slightly Frightened Tourist
A Young Adventurer
MLR-R8
IF-Q4W4 [Listening]
IF-J8L2 [Listening]
S9E-T5 [Listening]
A puddle of grease is here.
133265 535/568 73 slightly drugged > c
Stab what?
133265 535/568 73 slightly drugged > s
The little LR droid blocks that direction with an energy field!
133265 535/568 73 slightly drugged > s
133265 535/568 73 slightly drugged > s
133265 535/568 73 slightly drugged > s
133265 535/568 73 slightly drugged > s
133265 535/568 73 slightly drugged > s
The little LR droid blocks that direction with an energy field!
133265 535/568 73 slightly drugged > s
133265 535/568 73 slightly drugged > s
133265 535/568 73 slightly drugged > s
133265 535/568 73 slightly drugged > s
133265 535/568 73 slightly drugged > s
133265 535/568 73 slightly drugged > s
The little LR droid blocks that direction with an energy field!
133265 535/568 73 slightly drugged > s
133265 535/568 73 slightly drugged > s
133265 535/568 73 slightly drugged > s
133265 535/568 73 slightly drugged > s
Someone slips on some grease and slides west!
Canner appears out of the corner of your eye.
133265 535/568 73 slightly drugged > Canner attempts to dodge and weave around his opponent, but ends up jumping into
the way instead.
s
133265 535/568 73 slightly drugged > s
'Yaaaa!' You deftly twirl your Nunchaku into a spinning attack and nail Canner
in the pinky finger!
You destroy Canner with your nunchaku.
Canner bashes a pistol butt into the side of your skull.
Canner injures you with a blaster bolt.
hp: 526/568 (-14)
You can move again.
The little LR droid blocks that direction with an energy field!
133276 526/568 73 slightly drugged > s
133276 526/568 73 slightly drugged > s
133276 526/568 73 slightly drugged > c
Canner leaves west.
Stab what?
133276 526/568 73 slightly drugged > h
hscan <target>
133276 526/568 73 slightly drugged > s
The little LR droid blocks that direction with an energy field!
133276 526/568 73 slightly drugged > s
133276 526/568 73 slightly drugged > s
133276 526/568 73 slightly drugged > s
133276 526/568 73 slightly drugged > s
133276 526/568 73 slightly drugged > s
133276 526/568 73 slightly drugged > s
The little LR droid blocks that direction with an energy field!
133276 526/568 73 slightly drugged > s
133276 526/568 73 slightly drugged > lw
Pirate Forces Region
[3: n, e, w]
A Hired Mercenary
Pirate Forces Region
[3: n, e, nw]
A Hired Mercenary
A pile of scrap metal is here.
You cannot see in that direction.
133276 526/568 73 slightly drugged > w
133276 526/568 73 slightly drugged > w
133276 526/568 73 slightly drugged > w
The little LR droid blocks that direction with an energy field!
133276 526/568 73 slightly drugged > w
133276 526/568 73 slightly drugged > w
133276 526/568 73 slightly drugged > w
133276 526/568 73 slightly drugged > w
133276 526/568 73 slightly drugged > w
133276 526/568 73 slightly drugged > w
The little LR droid blocks that direction with an energy field!
133276 526/568 73 slightly drugged > w
133276 526/568 73 slightly drugged > w
133276 526/568 73 slightly drugged > s
133276 526/568 73 slightly drugged > s
133276 526/568 73 slightly drugged > s
133276 526/568 73 slightly drugged > s
The little LR droid blocks that direction with an energy field!
133276 526/568 73 slightly drugged > s
133276 526/568 73 slightly drugged > s
133276 526/568 73 slightly drugged > s
133276 526/568 73 slightly drugged > s
133276 526/568 73 slightly drugged > s
133276 526/568 73 slightly drugged > s
133276 526/568 73 slightly drugged > s
The little LR droid blocks that direction with an energy field!
133276 526/568 73 slightly drugged > s
This is one of the biggest turbovators you have ever seen. The designers of
Centerpoint Station must have been the size of a Hutt, or perhaps they enjoyed
building everything on a monumental scale. Regardless, there is plenty of room
for you and an AT-AT or two to fit in the turbovator. A battered yet functional
panel is visible on the east wall.
The sound of obnoxious turbovator music assaults your auditory senses.
There are no obvious exits.
A Tourist
133276 526/568 73 slightly drugged > s
What?
133276 526/568 73 slightly drugged > s
What?
133276 526/568 73 slightly drugged > press main
The turbovator transports you over to the main dock.
The turbovator doors open.
133276 526/568 73 slightly drugged > l
This is one of the biggest turbovators you have ever seen. The designers of
Centerpoint Station must have been the size of a Hutt, or perhaps they enjoyed
building everything on a monumental scale. Regardless, there is plenty of room
for you and an AT-AT or two to fit in the turbovator. A battered yet functional
panel is visible on the east wall.
The sound of obnoxious turbovator music assaults your auditory senses.
The only obvious exit is out.
A Tourist
133276 526/568 73 slightly drugged > peer out
You are almost to the turbovator which will give you access to the interior of
the station, yet there appears to be a fearsome wookiee requiring people to buy
passes to enter the lift. The crowd doesn't seem to be too pleased, but you
decide it would be best to just buy the pass instead of arguing with the
unusually large wookiee. The hallway leads north to a turbovator and south back
to the docks.
There are two obvious exits: north and south.
A Towering Wookiee
Slicer
133276 526/568 73 slightly drugged > The lift doors close.
Canner enters.
c
Stab what?
133276 531/568 73 slightly drugged > 1
SLR-Q5 reports: I've cornered Canner.
You press the button and SLR-Q5 pops off.
133276 531/568 73 slightly drugged > You cause great damage to Canner with your weapon.
You strike Canner with your nunchaku.
Canner bashes a pistol butt into the side of your skull.
Canner nicks you with a blaster bolt.
hp: 522/568 (-9)
You can move again.
c
You lash out and stab your victim.
133282 522/568 73 slightly drugged > h
The scanner beeps : Canner is at 70% health.
133282 522/568 73 slightly drugged > You strike Canner with your nunchaku.
Canner missed you with a blaster bolt.
c
You must wait for a few seconds before you stab your opponent.
133287 522/568 73 slightly drugged > Canner seems to disappear.
You sting Someone with your nunchaku.
Someone missed you with a blaster bolt.
The turbovator transports you to the battlefield.
The turbovator doors open.
SLR-Q5 reports: I've cornered Someone.
SLR-Q5 reports: I've cornered Someone.
Someone tries to move out of the room, but the little LR droid stops him!
get grease from bag
You get a can of grease from A homemade backpack.
133290 522/568 73 slightly drugged > c
You must wait for a few seconds before you stab your opponent.
133290 522/568 73 slightly drugged > h
The scanner beeps : Someone is at 58% health.
133290 522/568 73 slightly drugged > You hurt Someone mildly with your nunchaku.
Someone nicks you with a blaster bolt.
hp: 513/568 (-9)
c
Someone tries to move out of the room, but the little LR droid stops him!
You must wait for a few seconds before you stab your opponent.
133294 513/568 73 slightly drugged > h
The scanner beeps : Someone is at 53% health.
133294 513/568 73 slightly drugged > c
You must wait for a few seconds before you stab your opponent.
133294 513/568 73 slightly drugged > h
The scanner beeps : Someone is at 53% health.
133294 513/568 73 slightly drugged > Someone tries to move out of the room, but the little LR droid stops him!
You hurt Someone mildly with your nunchaku.
Someone bashes a pistol butt into the side of your skull.
Someone nicks you with a blaster bolt.
hp: 502/568 (-11)
c
You are paralyzed.
133297 502/568 73 slightly drugged > h
The scanner beeps : Someone is at 51% health.
133297 502/568 73 slightly drugged > cc
The lift doors close.
SLR-Q5 reports: I've cornered Someone.
SLR-Q5 reports: I've cornered Someone.
You are paralyzed and cannot attack.
Someone discharges both blaster pistols in your direction.
Someone injures you with a blaster bolt.
hp: 490/568 (-12)
You can move again.
You slow down Canner with a good hit to the head.
133297 490/568 73 slightly drugged > h
The scanner beeps : Someone is at 51% health.
133297 490/568 73 slightly drugged > h
The scanner beeps : Someone is at 51% health.
133297 490/568 73 slightly drugged > The turbovator transports you to the battlefield.
The turbovator doors open.
SLR-Q5 reports: I've cornered Someone.
SLR-Q5 reports: I've cornered Someone.
Someone tries to move out of the room, but the little LR droid stops him!
c
You must wait for a few seconds before you stab your opponent.
133297 490/568 73 slightly drugged > You strike Someone badly with your nunchaku.
Someone missed you with a blaster bolt.
h
The scanner beeps : Someone is at 45% health.
133302 490/568 73 slightly drugged > Someone tries to move out of the room, but the little LR droid stops him!
c
You must wait for a few seconds before you stab your opponent.
133302 490/568 73 slightly drugged > h
The scanner beeps : Someone is at 45% health.
133302 490/568 73 slightly drugged > 'Whoo-tai!' You deftly twirl your Nunchaku into a spinning attack and nail
Someone in the dome!
You knock Someone with your nunchaku.
Someone bashes a pistol butt into the side of your skull.
Someone nicks you lightly with a blaster bolt.
hp: 485/568 (-5)
You can move again.
pour
Someone tries to move out of the room, but the little LR droid stops him!
You pour lubricating grease all over the floor!
133315 485/568 73 slightly drugged > c
You must wait for a few seconds before you stab your opponent.
133315 485/568 73 slightly drugged > h
The scanner beeps : Someone is at 33% health.
133315 485/568 73 slightly drugged > You sting Someone with your nunchaku.
Someone nicks you with a blaster bolt.
hp: 477/568 (-8)
c
You must wait for a few seconds before you stab your opponent.
133317 477/568 73 slightly drugged > h
The scanner beeps : Someone is at 30% health.
133317 477/568 73 slightly drugged > The lift doors close.
Tourist slips on some grease and falls on his butt!
You slip on some grease and fall on your butt!
Someone slips on some grease and falls on his butt!
SLR-Q5 reports: I've cornered Someone.
SLR-Q5 reports: I've cornered Someone.
Slr-q5 slips on some grease and falls on its butt!
Slr-q5 slips on some grease and falls on its butt!
Someone slips on some grease and falls on his butt!
You slip on some grease and fall on your butt!
Tourist slips on some grease and falls on his butt!
c
You must wait for a few seconds before you stab your opponent.
133317 477/568 73 slightly drugged > You strike Someone with your nunchaku.
Someone injures you with a blaster bolt.
hp: 464/568 (-13)
h
The scanner beeps : Someone is at 21% health.
133326 464/568 73 slightly drugged > c
You lash out and stab your victim.
133326 464/568 73 slightly drugged > h
The scanner beeps : Someone is at 14% health.
133326 464/568 73 slightly drugged > You sting Someone with your nunchaku.
Someone discharges both blaster pistols in your direction.
Someone wounds you with a blaster bolt.
hp: 446/568 (-23)
cc
You cannot do that just yet.
133329 446/568 73 slightly drugged > h
The scanner beeps : Someone is at 10% health.
133329 446/568 73 slightly drugged > The turbovator transports you to the battlefield.
The turbovator doors open.
Tourist slips on some grease and falls on his butt!
You slip on some grease and fall on your butt!
Someone slips on some grease and falls on his butt!
SLR-Q5 reports: I've cornered Someone.
SLR-Q5 reports: I've cornered Someone.
Slr-q5 slips on some grease and falls on its butt!
Slr-q5 slips on some grease and falls on its butt!
Someone slips on some grease and falls on his butt!
You slip on some grease and fall on your butt!
Tourist slips on some grease and falls on his butt!
h
The scanner beeps : Someone is at 10% health.
133329 446/568 73 slightly drugged > Someone tries to move out of the room, but the little LR droid stops him!
You cause great damage to Someone with your weapon.
You strike Someone badly with your nunchaku.
Someone bashes a pistol butt into the side of your skull.
Someone nicks you with a blaster bolt.
hp: 437/568 (-9)
bli
You are not ready to use a flare tube on someone.
133336 437/568 73 slightly drugged > h
The scanner beeps : Someone is at 4% health.
133336 437/568 73 slightly drugged > c
You are paralyzed.
133336 437/568 73 slightly drugged > You are paralyzed and cannot attack.
Someone bashes a pistol butt into the side of your skull.
Someone injures you with a blaster bolt.
hp: 424/568 (-13)
You can move again.
h
The scanner beeps : Someone is at 4% health.
133336 424/568 73 slightly drugged > Someone tries to move out of the room, but the little LR droid stops him!
bli
You are not ready to use a flare tube on someone.
133336 424/568 73 slightly drugged > You miss.
Someone discharges both blaster pistols in your direction.
Someone injures you with a blaster bolt.
hp: 409/568 (-15)
c
You lash out and stab your victim.
<death> Goombah delivers a succession of devastating attacks with his Nunchaku
to Canner, ending his sad existence at Main Entrance Turbovator.
The Scorekeeper says: 97.
Someone dies a horrible death.
Someone unwields Dual Blaster Pistols (wielded) (improved).
Someone removes his applier.
A ghost removes his cloak.