Glenn & Red vs. Akura & Telkur @ Bespin
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8-12-2003
The intercom crackles to life and you hear: Okay, Buddy, we're here. Time to get
out. I got things to do!
You climb out of the ship with a sense of relief.
This is Bespin's Cloud City Main Space Dock. To the west is the secondary
bay. To the north is the main city of Bespin. There are many ships docked
here, every few minutes you hear another blast off into the stratosphere.
There are two obvious exits: west and north.
Smuggler
MLR-I5
Telkur the Expert Mercenary
Akura the Serial Killer
Imperial: Neutral: Rebel:
---------------------- ---------------------- ----------------------
cl lies
Jym (A) 50 I Keyse (A) 40 I Scyro (A) 50 I
Turk (A) 44 I Akura (A) 19
*Smaatt* (A) 40 Telkur (A) 19
Marius (A) 37 Xapis (A) 14 I
Glenn (A) 19
Brysk (A) 14
Pixie (A) 11
Red (A) 8
539/549 120583 >
Akura uses a fine maneuver to surprise Mlr-i5.
Glenn <Syndicate> lies
539/549 120583 > n
Akura slices Mlr-i5 with his ceremonial scimitar.
Telkur points his heavy repeating blaster *Held* (wielded) at Mlr-i5 and fires
it.
Telkur hits Mlr-i5 with the second shot.
Telkur decimates Mlr-i5 with a blaster bolt.
Blood spurts from a grievous wound in Mlr-i5's chest.
Telkur looks at Mlr-i5.
Akura looks at Mlr-i5.
l mlr
You are on a thin walkway between the landing platform and the city. The
city is immense and floats in the white clouds, supported by a thin unipod.
This unipod houses a reactor that supports the city on the sea of billowing
clouds. The entrance to Cloud City is to the north, the docks are to the south.
There are two obvious exits: south and north.
MLR-Y8
The Bespin Main Board is here.
541/549 120583 >
You look over the droid.
This is a more advanced version of the SLR droid, designed for blocking players
that are more experienced, yet not high mortals. The LR droid is still of the
same design, though a lot sturdier.
It is in top shape.
It is empty handed.
This droid is owned by Red.
541/549 120583 > cl AKURA TELKUR ON BESP
n
Glenn <Syndicate> AKURA TELKUR ON BESP
i
541/549 120583 >
This is the gateway to Cloud City, level 121. The city expands to the north.
Small plazas are ringed by smooth-edged towers, spires and other buildings. The
numerous alien races that make up the city's populace leisurely walk through the
spacious streets between the gleaming white buildings that make up the
residential and business sections of Cloud City. The city's main administration
building rises high up into the clouds to your north while a large gate to your
west leads to the newly remodeled Bespin Holiday Towers.
There are four obvious exits: east, south, west, and north.
A newspaper boy
MLR-N4
541/549 120583 >
You are carrying:
Glenn's copy of The Hitchhiker's Guide to the Star Wars Galaxy.
lightsaber handle *Held*.
Smuggler Pass *Held*.
Dosage applier *Held* (worn).
Potion Purifier *Held*.
Silk Scarf *Held* (worn).
A strange Black Keycard *Held*.
An Ornate Passcard *Held*.
Power Converter *Held*.
A health scanner *Held*.
A toolbox *Held*.
A Wookiee carrying bag *Held*.
A Wookiee carrying bag *Held*.
Ship Card *Held*.
Black visored helmet *Held* (worn).
A large medkit *Held*.
A large medkit *Held*.
A large medkit *Held*.
Mark II T-99G Pulse Rifle *Held* (wielded).
Smuggler Cab Card *Held*.
Glenn's wedding band (worn).
Glenn's imperial team insignia *Held*.
Imperial Syndicate Ring *Held* (worn).
A Hunt Club knife *Held*.
s
541/549 120583 > p s
You are on a thin walkway between the landing platform and the city. The
city is immense and floats in the white clouds, supported by a thin unipod.
This unipod houses a reactor that supports the city on the sea of billowing
clouds. The entrance to Cloud City is to the north, the docks are to the south.
There are two obvious exits: south and north.
MLR-Y8
The Bespin Main Board is here.
541/549 120583 >
Bespin Space Dock
[2: w, n]
Smuggler
Akura the Serial Killer
MLR-T2
A pile of scrap metal is here.
You cannot see in that direction.
541/549 120583 >
The harpoon digs into you and pulls you south.
This is Bespin's Cloud City Main Space Dock. To the west is the secondary
bay. To the north is the main city of Bespin. There are many ships docked
here, every few minutes you hear another blast off into the stratosphere.
There are two obvious exits: west and north.
Smuggler
MLR-T2
Akura the Serial Killer
A pile of scrap metal is here.
Akura nicks you with a thrown weapon from the south.
hp: 531 (-10) sp: 1179
Someone tries to move out of the room, but the little LR droid stops him!
Red <Syndicate> OH HELL
Akura cuts you with his ceremonial scimitar.
r
n
hp: 512 (-19) sp: 1179
You point your Mark II T-99G Pulse Rifle *Held* (wielded) at Akura and fire it.
The helmet locks onto your foe's right lung and you quickly fire a shot.
You injure Akura the Serial Killer severely.
In a great feat of cunning, you manage to baffle Akura, causing him to injure
himself.
512/549 120592 >
You are on a thin walkway between the landing platform and the city. The
city is immense and floats in the white clouds, supported by a thin unipod.
This unipod houses a reactor that supports the city on the sea of billowing
clouds. The entrance to Cloud City is to the north, the docks are to the south.
There are two obvious exits: south and north.
MLR-Y8
The Bespin Main Board and Harpoon are here.
512/549 120592 > r
You're too busy to baffle anyone just yet.
512/549 120592 >
Red <Syndicate> I'M IN CAB
p s
n
Bespin Space Dock
e
[2: w, n]
Smuggler
Akura the Serial Killer
MLR-T2
A pile of scrap metal is here.
You cannot see in that direction.
512/549 120592 >
This is the gateway to Cloud City, level 121. The city expands to the north.
Small plazas are ringed by smooth-edged towers, spires and other buildings. The
numerous alien races that make up the city's populace leisurely walk through the
spacious streets between the gleaming white buildings that make up the
residential and business sections of Cloud City. The city's main administration
building rises high up into the clouds to your north while a large gate to your
west leads to the newly remodeled Bespin Holiday Towers.
There are four obvious exits: east, south, west, and north.
A newspaper boy
MLR-N4
512/549 120592 >
Red <Syndicate> CRAP
This is a walk way leading up to an exquisite high mortal's home. Just the sight
of this place gives you a sense of awe for the individual. If only could one day
achieve the things they have accomplished.
There are two obvious exits: east and west.
512/549 120592 >
You can use a ranged weapon again.
Red <Syndicate> CRAP
Red <Syndicate> MARIUS
fs akura
You cannot see far in that direction.
512/549 120592 > w
fs akura
e
Red <Syndicate> CAB HERE
This is the gateway to Cloud City, level 121. The city expands to the north.
Small plazas are ringed by smooth-edged towers, spires and other buildings. The
numerous alien races that make up the city's populace leisurely walk through the
spacious streets between the gleaming white buildings that make up the
residential and business sections of Cloud City. The city's main administration
building rises high up into the clouds to your north while a large gate to your
west leads to the newly remodeled Bespin Holiday Towers.
There are four obvious exits: east, south, west, and north.
A newspaper boy
MLR-N4
512/549 120592 >
512/549 120592 >
This is a walk way leading up to an exquisite high mortal's home. Just the sight
of this place gives you a sense of awe for the individual. If only could one day
achieve the things they have accomplished.
There are two obvious exits: east and west.
512/549 120592 >
You feel capable again.
Marius <Syndicate> it's all right. cab back right away
cl land and cab off
You can use a ranged weapon again.
w
Glenn <Syndicate> land and cab off
512/549 120592 > fs akura
This is the gateway to Cloud City, level 121. The city expands to the north.
Small plazas are ringed by smooth-edged towers, spires and other buildings. The
numerous alien races that make up the city's populace leisurely walk through the
spacious streets between the gleaming white buildings that make up the
residential and business sections of Cloud City. The city's main administration
building rises high up into the clouds to your north while a large gate to your
west leads to the newly remodeled Bespin Holiday Towers.
e
There are four obvious exits: east, south, west, and north.
A newspaper boy
MLR-N4
512/549 120592 >
You point your Mark II T-99G Pulse Rifle *Held* (wielded) south at Akura and
fire it.
The helmet locks onto your foe's left cheek and you quickly fire a shot.
You injure Akura the Serial Killer severely.
512/549 120601 >
This is a walk way leading up to an exquisite high mortal's home. Just the sight
of this place gives you a sense of awe for the individual. If only could one day
achieve the things they have accomplished.
There are two obvious exits: east and west.
512/549 120601 > w
p s
e
This is the gateway to Cloud City, level 121. The city expands to the north.
Small plazas are ringed by smooth-edged towers, spires and other buildings. The
numerous alien races that make up the city's populace leisurely walk through the
spacious streets between the gleaming white buildings that make up the
residential and business sections of Cloud City. The city's main administration
building rises high up into the clouds to your north while a large gate to your
west leads to the newly remodeled Bespin Holiday Towers.
There are four obvious exits: east, south, west, and north.
A newspaper boy
MLR-N4
514/549 120601 >
A walkway
[2: s, n]
MLR-Y8
The Bespin Main Board and Harpoon are here.
Bespin Space Dock
[2: w, n]
Smuggler
Akura the Serial Killer
MLR-T2
A pile of scrap metal is here.
You cannot see in that direction.
514/549 120601 >
This is a walk way leading up to an exquisite high mortal's home. Just the sight
of this place gives you a sense of awe for the individual. If only could one day
achieve the things they have accomplished.
There are two obvious exits: east and west.
514/549 120601 >
You can use a ranged weapon again.
cl they have MLRS and stuff
Glenn <Syndicate> they have MLRS and stuff
514/549 120601 > sense telkur
Your senses tell you that:
w
Telkur is weak in the Force.
Telkur is about as experienced as you.
Telkur is of neither the Light nor the Dark.
Telkur is in top shape.
514/549 120601 > fs akura
e
This is the gateway to Cloud City, level 121. The city expands to the north.
Small plazas are ringed by smooth-edged towers, spires and other buildings. The
numerous alien races that make up the city's populace leisurely walk through the
spacious streets between the gleaming white buildings that make up the
residential and business sections of Cloud City. The city's main administration
building rises high up into the clouds to your north while a large gate to your
west leads to the newly remodeled Bespin Holiday Towers.
There are four obvious exits: east, south, west, and north.
A newspaper boy
MLR-N4
514/549 120601 >
You point your Mark II T-99G Pulse Rifle *Held* (wielded) south at Akura and
fire it.
You injure Akura the Serial Killer severely.
514/549 120610 >
This is a walk way leading up to an exquisite high mortal's home. Just the sight
of this place gives you a sense of awe for the individual. If only could one day
achieve the things they have accomplished.
There are two obvious exits: east and west.
514/549 120610 > w
fs akura
This is the gateway to Cloud City, level 121. The city expands to the north.
Small plazas are ringed by smooth-edged towers, spires and other buildings. The
numerous alien races that make up the city's populace leisurely walk through the
spacious streets between the gleaming white buildings that make up the
residential and business sections of Cloud City. The city's main administration
building rises high up into the clouds to your north while a large gate to your
west leads to the newly remodeled Bespin Holiday Towers.
e
There are four obvious exits: east, south, west, and north.
A newspaper boy
MLR-N4
514/549 120610 >
You can use a ranged weapon again.
There is no akura to the south.
514/549 120610 >
This is a walk way leading up to an exquisite high mortal's home. Just the sight
of this place gives you a sense of awe for the individual. If only could one day
achieve the things they have accomplished.
There are two obvious exits: east and west.
514/549 120610 > w
fs akura
This is the gateway to Cloud City, level 121. The city expands to the north.
Small plazas are ringed by smooth-edged towers, spires and other buildings. The
numerous alien races that make up the city's populace leisurely walk through the
spacious streets between the gleaming white buildings that make up the
residential and business sections of Cloud City. The city's main administration
building rises high up into the clouds to your north while a large gate to your
west leads to the newly remodeled Bespin Holiday Towers.
e
There are four obvious exits: east, south, west, and north.
A newspaper boy
MLR-N4
514/549 120610 >
514/549 120610 > w
This is a walk way leading up to an exquisite high mortal's home. Just the sight
of this place gives you a sense of awe for the individual. If only could one day
achieve the things they have accomplished.
There are two obvious exits: east and west.
514/549 120610 > p s
This is the gateway to Cloud City, level 121. The city expands to the north.
Small plazas are ringed by smooth-edged towers, spires and other buildings. The
numerous alien races that make up the city's populace leisurely walk through the
spacious streets between the gleaming white buildings that make up the
residential and business sections of Cloud City. The city's main administration
building rises high up into the clouds to your north while a large gate to your
west leads to the newly remodeled Bespin Holiday Towers.
There are four obvious exits: east, south, west, and north.
A newspaper boy
MLR-N4
514/549 120610 > e
A walkway
[2: s, n]
MLR-Y8
The Bespin Main Board and Harpoon are here.
Bespin Space Dock
[2: w, n]
Smuggler
MLR-T2
A pile of scrap metal is here.
You cannot see in that direction.
514/549 120610 >
You can use a ranged weapon again.
This is a walk way leading up to an exquisite high mortal's home. Just the sight
of this place gives you a sense of awe for the individual. If only could one day
achieve the things they have accomplished.
There are two obvious exits: east and west.
514/549 120610 > cl MLR-T2 yours?
Glenn <Syndicate> MLR-T2 yours?
514/549 120610 > sense akura
Your senses tell you that:
sense telkur
Akura is average with the Force.
Akura is about as experienced as you.
Akura is of neither the Light nor the Dark.
Akura is in decent shape.
514/549 120610 >
Your senses tell you that:
w
Telkur is weak in the Force.
Telkur is about as experienced as you.
Telkur is of neither the Light nor the Dark.
Telkur is in top shape.
514/549 120610 > p s
This is the gateway to Cloud City, level 121. The city expands to the north.
Small plazas are ringed by smooth-edged towers, spires and other buildings. The
numerous alien races that make up the city's populace leisurely walk through the
spacious streets between the gleaming white buildings that make up the
residential and business sections of Cloud City. The city's main administration
building rises high up into the clouds to your north while a large gate to your
west leads to the newly remodeled Bespin Holiday Towers.
e
There are four obvious exits: east, south, west, and north.
A newspaper boy
MLR-N4
514/549 120610 >
A walkway
[2: s, n]
MLR-Y8
The Bespin Main Board and Harpoon are here.
Bespin Space Dock
[2: w, n]
Smuggler
MLR-T2
A pile of scrap metal is here.
You cannot see in that direction.
514/549 120610 >
This is a walk way leading up to an exquisite high mortal's home. Just the sight
of this place gives you a sense of awe for the individual. If only could one day
achieve the things they have accomplished.
There are two obvious exits: east and west.
514/549 120610 >
Red <Syndicate> It could be
Red <Syndicate> Not sure
Red <Syndicate> I cabbed back to Scant and all
w
This is the gateway to Cloud City, level 121. The city expands to the north.
Small plazas are ringed by smooth-edged towers, spires and other buildings. The
numerous alien races that make up the city's populace leisurely walk through the
spacious streets between the gleaming white buildings that make up the
residential and business sections of Cloud City. The city's main administration
building rises high up into the clouds to your north while a large gate to your
west leads to the newly remodeled Bespin Holiday Towers.
There are four obvious exits: east, south, west, and north.
A newspaper boy
MLR-N4
516/549 120610 > p s
e
A walkway
[2: s, n]
MLR-Y8
The Bespin Main Board and Harpoon are here.
Bespin Space Dock
[2: w, n]
Smuggler
MLR-T2
A pile of scrap metal is here.
You cannot see in that direction.
516/549 120610 >
This is a walk way leading up to an exquisite high mortal's home. Just the sight
of this place gives you a sense of awe for the individual. If only could one day
achieve the things they have accomplished.
There are two obvious exits: east and west.
516/549 120610 > cl it isn't
Glenn <Syndicate> it isn't
516/549 120610 >
Red <Syndicate> You walk through the droids?
Marius <Syndicate> see?
cl I need you in a safe zone
w
fs akura
Glenn <Syndicate> I need you in a safe zone
e
516/549 120610 >
This is the gateway to Cloud City, level 121. The city expands to the north.
Small plazas are ringed by smooth-edged towers, spires and other buildings. The
numerous alien races that make up the city's populace leisurely walk through the
spacious streets between the gleaming white buildings that make up the
residential and business sections of Cloud City. The city's main administration
building rises high up into the clouds to your north while a large gate to your
west leads to the newly remodeled Bespin Holiday Towers.
There are four obvious exits: east, south, west, and north.
A newspaper boy
MLR-N4
516/549 120610 >
You point your Mark II T-99G Pulse Rifle *Held* (wielded) south at Akura and
fire it.
The helmet locks onto your foe's neck and you quickly fire a shot.
You wound Akura the Serial Killer.
516/549 120621 >
This is a walk way leading up to an exquisite high mortal's home. Just the sight
of this place gives you a sense of awe for the individual. If only could one day
achieve the things they have accomplished.
There are two obvious exits: east and west.
516/549 120621 >
Red <Syndicate> MLR's don't stop me
You can use a ranged weapon again.
cl err, nonsafe
w
Red <Syndicate> Why?
Glenn <Syndicate> err, nonsafe
516/549 120621 > fs
This is the gateway to Cloud City, level 121. The city expands to the north.
Small plazas are ringed by smooth-edged towers, spires and other buildings. The
numerous alien races that make up the city's populace leisurely walk through the
spacious streets between the gleaming white buildings that make up the
residential and business sections of Cloud City. The city's main administration
building rises high up into the clouds to your north while a large gate to your
west leads to the newly remodeled Bespin Holiday Towers.
There are four obvious exits: east, south, west, and north.
A newspaper boy
MLR-N4
516/549 120621 >
There is no to the south.
516/549 120621 > fs akura
e
516/549 120621 >
This is a walk way leading up to an exquisite high mortal's home. Just the sight
of this place gives you a sense of awe for the individual. If only could one day
achieve the things they have accomplished.
There are two obvious exits: east and west.
516/549 120621 >
You can use a ranged weapon again.
cl so your droids will work
w
Glenn <Syndicate> so your droids will work
p s
e
518/549 120621 >
This is the gateway to Cloud City, level 121. The city expands to the north.
Small plazas are ringed by smooth-edged towers, spires and other buildings. The
numerous alien races that make up the city's populace leisurely walk through the
spacious streets between the gleaming white buildings that make up the
residential and business sections of Cloud City. The city's main administration
building rises high up into the clouds to your north while a large gate to your
west leads to the newly remodeled Bespin Holiday Towers.
There are four obvious exits: east, south, west, and north.
A newspaper boy
MLR-N4
518/549 120621 >
A walkway
[2: s, n]
MLR-Y8
The Bespin Main Board is here.
Bespin Space Dock
[2: w, n]
Smuggler
MLR-T2
A pile of scrap metal is here.
You cannot see in that direction.
518/549 120621 >
This is a walk way leading up to an exquisite high mortal's home. Just the sight
of this place gives you a sense of awe for the individual. If only could one day
achieve the things they have accomplished.
There are two obvious exits: east and west.
518/549 120621 > w
w
This is the gateway to Cloud City, level 121. The city expands to the north.
Small plazas are ringed by smooth-edged towers, spires and other buildings. The
numerous alien races that make up the city's populace leisurely walk through the
spacious streets between the gleaming white buildings that make up the
residential and business sections of Cloud City. The city's main administration
building rises high up into the clouds to your north while a large gate to your
west leads to the newly remodeled Bespin Holiday Towers.
There are four obvious exits: east, south, west, and north.
A newspaper boy
MLR-N4
518/549 120621 >
This is the famed Holiday Towers, known throughout the galaxy as a fabulous
Hotel and Casino. The Hotel is so popular that reservations must be made months
in advance. Stylish decor and lush foliage gives you the feeling you have found
a truly wonderful place to stay. A reservation desk sits to the south wall, the
lifts are to the west and stairs to the observatory are to the north of the
lobby. A lovely chair and table set rests in the center of the room.
You can smell many different plants and woods here.
The chatter of many cultures and languages fill the air.
There are three obvious exits: east, upnorth, and west.
Receptionist
The Holiday Towers Board is here.
518/549 120621 > see telkur
You fail to see Telkur.
518/549 120621 > see akura
You cannot use this skill again so quickly.
e
518/549 120621 > p s
This is the gateway to Cloud City, level 121. The city expands to the north.
Small plazas are ringed by smooth-edged towers, spires and other buildings. The
numerous alien races that make up the city's populace leisurely walk through the
spacious streets between the gleaming white buildings that make up the
residential and business sections of Cloud City. The city's main administration
building rises high up into the clouds to your north while a large gate to your
west leads to the newly remodeled Bespin Holiday Towers.
e
There are four obvious exits: east, south, west, and north.
A newspaper boy
MLR-N4
518/549 120621 >
A walkway
[2: s, n]
MLR-Y8
The Bespin Main Board is here.
Bespin Space Dock
[2: w, n]
Smuggler
MLR-T2
A pile of scrap metal is here.
You cannot see in that direction.
518/549 120621 >
This is a walk way leading up to an exquisite high mortal's home. Just the sight
of this place gives you a sense of awe for the individual. If only could one day
achieve the things they have accomplished.
There are two obvious exits: east and west.
518/549 120621 >
You feel capable again.
don
You start to dodge possible incoming fire.
518/549 120621 > see telkur
You fail to see Telkur.
518/549 120621 > see akura
w
You cannot use this skill again so quickly.
w
518/549 120621 >
This is the gateway to Cloud City, level 121. The city expands to the north.
Small plazas are ringed by smooth-edged towers, spires and other buildings. The
numerous alien races that make up the city's populace leisurely walk through the
spacious streets between the gleaming white buildings that make up the
residential and business sections of Cloud City. The city's main administration
building rises high up into the clouds to your north while a large gate to your
west leads to the newly remodeled Bespin Holiday Towers.
There are four obvious exits: east, south, west, and north.
A newspaper boy
MLR-N4
518/549 120621 >
This is the famed Holiday Towers, known throughout the galaxy as a fabulous
Hotel and Casino. The Hotel is so popular that reservations must be made months
in advance. Stylish decor and lush foliage gives you the feeling you have found
a truly wonderful place to stay. A reservation desk sits to the south wall, the
lifts are to the west and stairs to the observatory are to the north of the
lobby. A lovely chair and table set rests in the center of the room.
e
You can smell many different plants and woods here.
The chatter of many cultures and languages fill the air.
There are three obvious exits: east, upnorth, and west.
Receptionist
The Holiday Towers Board is here.
518/549 120621 >
You feel capable again.
Red <Syndicate> Alright
p s
e
This is the gateway to Cloud City, level 121. The city expands to the north.
Small plazas are ringed by smooth-edged towers, spires and other buildings. The
numerous alien races that make up the city's populace leisurely walk through the
spacious streets between the gleaming white buildings that make up the
residential and business sections of Cloud City. The city's main administration
building rises high up into the clouds to your north while a large gate to your
west leads to the newly remodeled Bespin Holiday Towers.
There are four obvious exits: east, south, west, and north.
A newspaper boy
MLR-N4
518/549 120621 >
A walkway
[2: s, n]
MLR-Y8
The Bespin Main Board is here.
Bespin Space Dock
[2: w, n]
Smuggler
MLR-T2
A pile of scrap metal and Transport Shuttle (RT. 311: Bespin-Onderon) are here.
You cannot see in that direction.
518/549 120621 >
This is a walk way leading up to an exquisite high mortal's home. Just the sight
of this place gives you a sense of awe for the individual. If only could one day
achieve the things they have accomplished.
There are two obvious exits: east and west.
518/549 120621 > cl come back
Red <Syndicate> In cab back
Glenn <Syndicate> come back
518/549 120621 > cl and just walk through
Glenn <Syndicate> and just walk through
see akura
518/549 120621 > w
You see into Akura's environment and you see:
This is a secondary bay for used ships that are in the dock. Nothing too
interesting happens here...A few droids are walking around inspecting ships, but
nothing of particular interest.
518/549 120621 >
This is the gateway to Cloud City, level 121. The city expands to the north.
Small plazas are ringed by smooth-edged towers, spires and other buildings. The
numerous alien races that make up the city's populace leisurely walk through the
spacious streets between the gleaming white buildings that make up the
residential and business sections of Cloud City. The city's main administration
building rises high up into the clouds to your north while a large gate to your
west leads to the newly remodeled Bespin Holiday Towers.
There are four obvious exits: east, south, west, and north.
A newspaper boy
MLR-N4
518/549 120621 > w
This is the famed Holiday Towers, known throughout the galaxy as a fabulous
Hotel and Casino. The Hotel is so popular that reservations must be made months
in advance. Stylish decor and lush foliage gives you the feeling you have found
a truly wonderful place to stay. A reservation desk sits to the south wall, the
lifts are to the west and stairs to the observatory are to the north of the
lobby. A lovely chair and table set rests in the center of the room.
You can smell many different plants and woods here.
The chatter of many cultures and languages fill the air.
There are three obvious exits: east, upnorth, and west.
Receptionist
The Holiday Towers Board is here.
518/549 120621 >
You feel capable again.
e
p s
This is the gateway to Cloud City, level 121. The city expands to the north.
Small plazas are ringed by smooth-edged towers, spires and other buildings. The
numerous alien races that make up the city's populace leisurely walk through the
spacious streets between the gleaming white buildings that make up the
residential and business sections of Cloud City. The city's main administration
building rises high up into the clouds to your north while a large gate to your
west leads to the newly remodeled Bespin Holiday Towers.
There are four obvious exits: east, south, west, and north.
A newspaper boy
MLR-N4
518/549 120621 >
Red <Syndicate> They should be activated now
A walkway
[2: s, n]
MLR-Y8
The Bespin Main Board and Transport Shuttle are here.
Bespin Space Dock
[2: w, n]
Smuggler
MLR-T2
Akura the Serial Killer
A pile of scrap metal and Transport Shuttle (RT. 311: Bespin-Onderon) are here.
You cannot see in that direction.
518/549 120621 > e
This is a walk way leading up to an exquisite high mortal's home. Just the sight
of this place gives you a sense of awe for the individual. If only could one day
achieve the things they have accomplished.
There are two obvious exits: east and west.
520/549 120621 > w
fs akura
w
This is the gateway to Cloud City, level 121. The city expands to the north.
Small plazas are ringed by smooth-edged towers, spires and other buildings. The
numerous alien races that make up the city's populace leisurely walk through the
spacious streets between the gleaming white buildings that make up the
residential and business sections of Cloud City. The city's main administration
building rises high up into the clouds to your north while a large gate to your
west leads to the newly remodeled Bespin Holiday Towers.
There are four obvious exits: east, south, west, and north.
A newspaper boy
MLR-N4
520/549 120621 >
You point your Mark II T-99G Pulse Rifle *Held* (wielded) south at Akura and
fire it.
You wound Akura the Serial Killer.
520/549 120632 >
This is the famed Holiday Towers, known throughout the galaxy as a fabulous
Hotel and Casino. The Hotel is so popular that reservations must be made months
in advance. Stylish decor and lush foliage gives you the feeling you have found
a truly wonderful place to stay. A reservation desk sits to the south wall, the
lifts are to the west and stairs to the observatory are to the north of the
lobby. A lovely chair and table set rests in the center of the room.
You can smell many different plants and woods here.
The chatter of many cultures and languages fill the air.
There are three obvious exits: east, upnorth, and west.
Receptionist
The Holiday Towers Board is here.
520/549 120632 > e
p s
Marius <Syndicate> march through=P lol
e
This is the gateway to Cloud City, level 121. The city expands to the north.
Small plazas are ringed by smooth-edged towers, spires and other buildings. The
numerous alien races that make up the city's populace leisurely walk through the
spacious streets between the gleaming white buildings that make up the
residential and business sections of Cloud City. The city's main administration
building rises high up into the clouds to your north while a large gate to your
west leads to the newly remodeled Bespin Holiday Towers.
There are four obvious exits: east, south, west, and north.
A newspaper boy
MLR-N4
520/549 120632 >
A walkway
[2: s, n]
MLR-Y8
The Bespin Main Board and Transport Shuttle are here.
Bespin Space Dock
[2: w, n]
Smuggler
MLR-T2
Akura the Serial Killer
A pile of scrap metal, Transport Shuttle (RT. 311: Bespin-Onderon), and Transport Shuttle (RT. 202: Corellia-Bespin-Tatooine) are here.
You cannot see in that direction.
520/549 120632 >
This is a walk way leading up to an exquisite high mortal's home. Just the sight
of this place gives you a sense of awe for the individual. If only could one day
achieve the things they have accomplished.
There are two obvious exits: east and west.
520/549 120632 > w
You can use a ranged weapon again.
fs akura
This is the gateway to Cloud City, level 121. The city expands to the north.
Small plazas are ringed by smooth-edged towers, spires and other buildings. The
numerous alien races that make up the city's populace leisurely walk through the
spacious streets between the gleaming white buildings that make up the
residential and business sections of Cloud City. The city's main administration
building rises high up into the clouds to your north while a large gate to your
west leads to the newly remodeled Bespin Holiday Towers.
w
There are four obvious exits: east, south, west, and north.
A newspaper boy
MLR-N4
520/549 120632 >
You point your Mark II T-99G Pulse Rifle *Held* (wielded) south at Akura and
fire it.
The helmet locks onto your foe's heart and you quickly fire a shot.
You nail Akura the Serial Killer.
520/549 120647 >
This is the famed Holiday Towers, known throughout the galaxy as a fabulous
Hotel and Casino. The Hotel is so popular that reservations must be made months
in advance. Stylish decor and lush foliage gives you the feeling you have found
a truly wonderful place to stay. A reservation desk sits to the south wall, the
lifts are to the west and stairs to the observatory are to the north of the
lobby. A lovely chair and table set rests in the center of the room.
You can smell many different plants and woods here.
The chatter of many cultures and languages fill the air.
There are three obvious exits: east, upnorth, and west.
Receptionist
The Holiday Towers Board is here.
520/549 120647 > don
You are dodging.
520/549 120647 > e
n
e
You can use a ranged weapon again.
This is the gateway to Cloud City, level 121. The city expands to the north.
Small plazas are ringed by smooth-edged towers, spires and other buildings. The
numerous alien races that make up the city's populace leisurely walk through the
spacious streets between the gleaming white buildings that make up the
residential and business sections of Cloud City. The city's main administration
building rises high up into the clouds to your north while a large gate to your
west leads to the newly remodeled Bespin Holiday Towers.
There are four obvious exits: east, south, west, and north.
A newspaper boy
Akura the Serial Killer
MLR-N4
520/549 120647 >
This is the street of Lamir, one of the main trading streets of Cloud City.
The main doors to the Administration building are to the north. This part of
Cloud City is crowded around the clock, with the docks to the south, the Admin
building to the north, and all the shops and stores along this main road.
There are four obvious exits: east, south, west, and north.
A pedestrian
520/549 120647 >
This is the main street of Lamir. It is the main trading street of Cloud
City. Many strange creatures walk these streets. A new business has opened to
the north. This cleanly swept street heads west and east.
There are four obvious exits: south, east, north, and west.
A Boy in White
A backpack and two lightsaber handles are here.
520/549 120647 > e
st
Marius <Syndicate> I won't come to bespin I guess?
You must give your attacker a chance to fight back.
520/549 120647 >
hp: 520/549 sp: 1187/1245 exp: 120647 cr: 513 align: -67/-48
520/549 120647 >
You stop dodging in order to engage in combat.
You point your Mark II T-99G Pulse Rifle *Held* (wielded) at Boy and fire it.
The helmet locks onto your foe's left cheek and you quickly fire a shot.
You injure A Boy in White severely.
Boy tickles you with his lightsaber.
hp: 515 (-5) sp: 1187
e
This is the corner of the trading street, Lamir and the shopping avenue of
Poloski. Lamir Street goes east to west. Poloski goes north to south. You can
see shops, banks, and other such conveniences lining the avenue.
There are four obvious exits: south, east, west, and north.
A Bespin Security Officer
515/549 120655 > n
st
This is the avenue of Poloski, it heads north away from Lamir or south
towards it. There are many shops are other buildings to either side of the
street. To the east is a gothic building. Its pure white color and striking
architecture make it stand out.
There are three obvious exits: east, south, and north.
515/549 120655 >
hp: 515/549 sp: 1187/1245 exp: 120655 cr: 513 align: -67/-48
515/549 120655 > e
You can use a ranged weapon again.
This white gothic building sets itself off from the rest of Poloski Avenue.
Even its interior is in stark contrast with the outside. On the far wall are
the tellers. Behind the tellers is a gold plaque.
This bank is one of the chain that spreads the universe. It is where all
sentient beings keep their money safe. Perhaps you should join the bandwagon.
Type <panic bank> to get information on how to use the bank's services.
There are two obvious exits: south and west.
The Bank Teller
515/549 120655 > withdraw 2000
w
n
e
You make a withdrawal.
The teller hands you 2000 credits.
list
515/549 120655 >
This is the avenue of Poloski, it heads north away from Lamir or south
towards it. There are many shops are other buildings to either side of the
street. To the east is a gothic building. Its pure white color and striking
architecture make it stand out.
There are three obvious exits: east, south, and north.
515/549 120655 >
This is the avenue of Poloski, it heads north away from Lamir or south
towards it. There are many shops and other buildings to either side of the
street. To the west is a large white and red building, and to the east is a
store in the making. Construction sounds and smells fill the air.
The smell of dirt and ferra-concrete fills the air.
The din of chainsaws and hammers fills your ears.
There are four obvious exits: east, south, west, and north.
515/549 120655 >
This circular white room is sparkling clean. By the state of the shop you
can tell that the owner is meticulous and slightly retentive, and with all the
high-tech gadgetry around, perhaps a genius too.
There is a sign to look at here.
There are two obvious exits: east and west.
515/549 120655 >
To buy an item, type 'buy #' where # is either the number of the item or the
name of the item. These items may be purchased here:
Item Cost Qty
-------------------------------------------------------------
1. SLR droid controller 500 10
2. MLR droid controller 1000 5
515/549 120655 > buy 2
buy 2
You buy MLR droid controller for 1000 credits.
w
515/549 120655 >
You drop an item.
You buy MLR droid controller for 1000 credits.
515/549 120655 > p s
This is the avenue of Poloski, it heads north away from Lamir or south
towards it. There are many shops and other buildings to either side of the
street. To the west is a large white and red building, and to the east is a
store in the making. Construction sounds and smells fill the air.
The smell of dirt and ferra-concrete fills the air.
The din of chainsaws and hammers fills your ears.
There are four obvious exits: east, south, west, and north.
515/549 120655 >
Poloski avenue
[3: e, s, n]
Corner of Lamir street and Poloski avenue
[4: s, e, w, n]
A Bespin Security Officer
Poloski avenue
[2: e, n]
You cannot see in that direction.
515/549 120655 > s
s
This is the avenue of Poloski, it heads north away from Lamir or south
towards it. There are many shops are other buildings to either side of the
street. To the east is a gothic building. Its pure white color and striking
architecture make it stand out.
p w
There are three obvious exits: east, south, and north.
517/549 120655 >
This is the corner of the trading street, Lamir and the shopping avenue of
Poloski. Lamir Street goes east to west. Poloski goes north to south. You can
see shops, banks, and other such conveniences lining the avenue.
There are four obvious exits: south, east, west, and north.
A Bespin Security Officer
517/549 120655 >
Lamir street
[4: s, e, n, w]
A Boy in White
A backpack and two lightsaber handles are here.
Lamir street
[4: e, s, w, n]
A pedestrian
Red the Wanted Criminal
Lamir street
[4: s, e, w, n]
A Boy in Black
Lamir street
[3: e, w, n]
A pedestrian
Birthday Shop
[1: e]
Salesclerk
You cannot see in that direction.
517/549 120655 > w
w
pd
This is the main street of Lamir. It is the main trading street of Cloud
City. Many strange creatures walk these streets. A new business has opened to
the north. This cleanly swept street heads west and east.
There are four obvious exits: south, east, north, and west.
A Boy in White
A backpack and two lightsaber handles are here.
517/549 120655 >
This is the street of Lamir, one of the main trading streets of Cloud City.
The main doors to the Administration building are to the north. This part of
Cloud City is crowded around the clock, with the docks to the south, the Admin
building to the north, and all the shops and stores along this main road.
There are four obvious exits: east, south, west, and north.
A pedestrian
517/549 120655 >
You press the button and a droid pops off.
517/549 120655 > p s
A Bounty Hunter zooms into the room with a Jetpack
MLR-O4 reports: I've cornered Akura.
Akura brings the jetpack to a halt.
Cloud City's Entrance To Level 121
[4: e, s, w, n]
A newspaper boy
MLR-N4
A walkway
[2: s, n]
MLR-Y8
The Bespin Main Board is here.
Bespin Space Dock
[2: w, n]
Smuggler
MLR-T2
A pile of scrap metal is here.
You cannot see in that direction.
517/549 120655 >
Akura slices you horribly with his ceremonial scimitar.
decay jetpack akura
hp: 493 (-24) sp: 1189
You point your Mark II T-99G Pulse Rifle *Held* (wielded) at Akura and fire it.
You injure Akura the Serial Killer severely.
You fail to decay the jetpack.
493/549 120664 >
Akura powerdowns the jetpack.
Akura looks at you.
bl
Akura slices you with his ceremonial scimitar.
hp: 471 (-22) sp: 1189
You point your Mark II T-99G Pulse Rifle *Held* (wielded) at Akura and fire it.
The helmet locks onto your foe's left eye and you quickly fire a shot.
You nail Akura the Serial Killer.
decay jetpack akura
You look over the male Rodian.
Akura says, "We be nice to them if they be nice to us, but no! Filthy
wizardses, they stole it from us... my precious..."
Alignment: Rebel bound
He is slightly injured.
He is carrying:
Akura's copy of The Hitchhiker's Guide to the Star Wars Galaxy
an MLR droid remote controller *Held*
A medkit *Held*
A toolbox *Held*
A medkit *Held*
a bottle of silver liquid *Held*
A small access card *Held*
A Pair of Stuncuffs *Held*
A Pair of Stuncuffs *Held*
Smuggler Cab Card *Held*
Assassin gloves *Held* (worn)
Transdermal Patch *Held*
Transdermal Patch *Held*
Code Key [184] *Held*
A Wookiee carrying bag *Held*
A Wookiee carrying bag *Held*
Ceremonial scimitar *Held* (wielded) (damaged)
A syringe *Held*
Smuggler Pass *Held*
Smuggler Pass *Held*
Smuggler Pass *Held*
Smuggler Pass *Held*
Jetpack *Held* (worn)
A taxidermy kit *Held*
A Pair of Stuncuffs *Held*
A ship ID security card *Held*
471/549 120678 >
You cannot use this skill again so quickly.
471/549 120678 > decay jetpack akura
Akura tickles you with his ceremonial scimitar.
hp: 465 (-6) sp: 1189
You point your Mark II T-99G Pulse Rifle *Held* (wielded) at Akura and fire it.
You nick Akura the Serial Killer.
Someone misses you just barely with the second shot.
Someone injures you with a blaster bolt from the south.
hp: 450 (-15) sp: 1189
decay jetpack akura
You cannot use this skill again so quickly.
450/549 120683 >
You cannot use this skill again so quickly.
450/549 120683 >
Akura slashes you open with the scimitar.
decay jetpack akura
Akura dismembers you with his ceremonial scimitar.
hp: 407 (-43) sp: 1189
You point your Mark II T-99G Pulse Rifle *Held* (wielded) at Akura and fire it.
The helmet locks onto your foe's heart and you quickly fire a shot.
You nail Akura the Serial Killer.
Red appears out of the corner of your eye.
A Bounty Hunter zooms to the south with a Jetpack
You cannot use this skill again so quickly.
407/549 120698 > decay jetpack akura
You cannot use this skill again so quickly.
p s
407/549 120698 >
Red leaves east.
Someone misses you just barely with the second shot.
Someone injures you with a blaster bolt from the south.
hp: 392 (-15) sp: 1189
Cloud City's Entrance To Level 121
[4: e, s, w, n]
A newspaper boy
MLR-N4
A walkway
[2: s, n]
MLR-Y8
The Bespin Main Board is here.
Bespin Space Dock
[2: w, n]
Smuggler
MLR-T2
A pile of scrap metal is here.
You cannot see in that direction.
392/549 120698 > fs akura
392/549 120698 >
You feel capable again.
You can use a ranged weapon again.
You lose more blood from your grievous injuries.
hp: 388 (-4) sp: 1189
s
e
This is the gateway to Cloud City, level 121. The city expands to the north.
Small plazas are ringed by smooth-edged towers, spires and other buildings. The
numerous alien races that make up the city's populace leisurely walk through the
spacious streets between the gleaming white buildings that make up the
residential and business sections of Cloud City. The city's main administration
building rises high up into the clouds to your north while a large gate to your
west leads to the newly remodeled Bespin Holiday Towers.
There are four obvious exits: east, south, west, and north.
A newspaper boy
MLR-N4
388/549 120698 >
This is a walk way leading up to an exquisite high mortal's home. Just the sight
of this place gives you a sense of awe for the individual. If only could one day
achieve the things they have accomplished.
There are two obvious exits: east and west.
388/549 120698 > w
fs akura
This is the gateway to Cloud City, level 121. The city expands to the north.
Small plazas are ringed by smooth-edged towers, spires and other buildings. The
numerous alien races that make up the city's populace leisurely walk through the
spacious streets between the gleaming white buildings that make up the
residential and business sections of Cloud City. The city's main administration
building rises high up into the clouds to your north while a large gate to your
west leads to the newly remodeled Bespin Holiday Towers.
p s
There are four obvious exits: east, south, west, and north.
A newspaper boy
MLR-N4
388/549 120698 >
There is no akura to the south.
388/549 120698 > e
A walkway
[2: s, n]
MLR-Y8
The Bespin Main Board is here.
Bespin Space Dock
[2: w, n]
Smuggler
MLR-T2
A pile of scrap metal is here.
You cannot see in that direction.
388/549 120698 >
This is a walk way leading up to an exquisite high mortal's home. Just the sight
of this place gives you a sense of awe for the individual. If only could one day
achieve the things they have accomplished.
There are two obvious exits: east and west.
388/549 120698 >
You can use a ranged weapon again.
w
n
You lose more blood from your grievous injuries.
hp: 385 (-5) sp: 1191
Your wound stops bleeding.
e
This is the gateway to Cloud City, level 121. The city expands to the north.
Small plazas are ringed by smooth-edged towers, spires and other buildings. The
numerous alien races that make up the city's populace leisurely walk through the
spacious streets between the gleaming white buildings that make up the
residential and business sections of Cloud City. The city's main administration
building rises high up into the clouds to your north while a large gate to your
west leads to the newly remodeled Bespin Holiday Towers.
There are four obvious exits: east, south, west, and north.
A newspaper boy
MLR-N4
385/549 120698 >
This is the street of Lamir, one of the main trading streets of Cloud City.
The main doors to the Administration building are to the north. This part of
Cloud City is crowded around the clock, with the docks to the south, the Admin
building to the north, and all the shops and stores along this main road.
There are four obvious exits: east, south, west, and north.
A pedestrian
MLR-O4
Red the Wanted Criminal
385/549 120698 >
This is the main street of Lamir. It is the main trading street of Cloud
City. Many strange creatures walk these streets. A new business has opened to
the north. This cleanly swept street heads west and east.
There are four obvious exits: south, east, north, and west.
A backpack, the corpse of Boy, and two lightsaber handles are here.
385/549 120698 > e
This is the corner of the trading street, Lamir and the shopping avenue of
Poloski. Lamir Street goes east to west. Poloski goes north to south. You can
see shops, banks, and other such conveniences lining the avenue.
e
There are four obvious exits: south, east, west, and north.
A Bespin Security Officer
385/549 120698 >
This is the street of Lamir, one of the main trading streets of Cloud City.
This is the most crowded of the trading streets. An old building to the south
blocks the view and way. To the north is a gothic building that stands out from
the rest of the city. The street continues west and east.
n
There are three obvious exits: east, west, and north.
A pedestrian
385/549 120698 > w
This white gothic building sets itself off from the rest of Poloski Avenue.
Even its interior is in stark contrast with the outside. On the far wall are
the tellers. Behind the tellers is a gold plaque.
This bank is one of the chain that spreads the universe. It is where all
sentient beings keep their money safe. Perhaps you should join the bandwagon.
Type <panic bank> to get information on how to use the bank's services.
n
There are two obvious exits: south and west.
The Bank Teller
385/549 120698 > e
This is the avenue of Poloski, it heads north away from Lamir or south
towards it. There are many shops are other buildings to either side of the
street. To the east is a gothic building. Its pure white color and striking
architecture make it stand out.
There are three obvious exits: east, south, and north.
385/549 120698 >
This is the avenue of Poloski, it heads north away from Lamir or south
towards it. There are many shops and other buildings to either side of the
street. To the west is a large white and red building, and to the east is a
store in the making. Construction sounds and smells fill the air.
The smell of dirt and ferra-concrete fills the air.
The din of chainsaws and hammers fills your ears.
There are four obvious exits: east, south, west, and north.
385/549 120698 >
This circular white room is sparkling clean. By the state of the shop you
can tell that the owner is meticulous and slightly retentive, and with all the
high-tech gadgetry around, perhaps a genius too.
There is a sign to look at here.
There are two obvious exits: east and west.
An MLR droid remote controller is here.
385/549 120698 > get all
w
s
You take an MLR droid remote controller.
s
385/549 120698 > p w
This is the avenue of Poloski, it heads north away from Lamir or south
towards it. There are many shops and other buildings to either side of the
street. To the west is a large white and red building, and to the east is a
store in the making. Construction sounds and smells fill the air.
The smell of dirt and ferra-concrete fills the air.
The din of chainsaws and hammers fills your ears.
There are four obvious exits: east, south, west, and north.
385/549 120698 >
This is the avenue of Poloski, it heads north away from Lamir or south
towards it. There are many shops are other buildings to either side of the
street. To the east is a gothic building. Its pure white color and striking
architecture make it stand out.
There are three obvious exits: east, south, and north.
385/549 120698 >
This is the corner of the trading street, Lamir and the shopping avenue of
Poloski. Lamir Street goes east to west. Poloski goes north to south. You can
see shops, banks, and other such conveniences lining the avenue.
There are four obvious exits: south, east, west, and north.
A Bespin Security Officer
385/549 120698 >
Lamir street
[4: s, e, n, w]
A backpack, two lightsaber handles, and the corpse of Boy are here.
Lamir street
[4: e, s, w, n]
A pedestrian
MLR-O4
Lamir street
[4: s, e, w, n]
A Boy in Black
Red the Wanted Criminal
Lamir street
[3: e, w, n]
A pedestrian
Birthday Shop
[1: e]
Salesclerk
You cannot see in that direction.
385/549 120698 > w
w
fs akura
This is the main street of Lamir. It is the main trading street of Cloud
City. Many strange creatures walk these streets. A new business has opened to
the north. This cleanly swept street heads west and east.
There are four obvious exits: south, east, north, and west.
A backpack, two lightsaber handles, and the corpse of Boy are here.
385/549 120698 >
This is the street of Lamir, one of the main trading streets of Cloud City.
The main doors to the Administration building are to the north. This part of
Cloud City is crowded around the clock, with the docks to the south, the Admin
building to the north, and all the shops and stores along this main road.
There are four obvious exits: east, south, west, and north.
A pedestrian
MLR-O4
385/549 120698 >
There is no akura to the south.
385/549 120698 >
The pedestrian shops.
s
e
This is the gateway to Cloud City, level 121. The city expands to the north.
Small plazas are ringed by smooth-edged towers, spires and other buildings. The
numerous alien races that make up the city's populace leisurely walk through the
spacious streets between the gleaming white buildings that make up the
residential and business sections of Cloud City. The city's main administration
building rises high up into the clouds to your north while a large gate to your
west leads to the newly remodeled Bespin Holiday Towers.
There are four obvious exits: east, south, west, and north.
A newspaper boy
MLR-N4
385/549 120698 >
This is a walk way leading up to an exquisite high mortal's home. Just the sight
of this place gives you a sense of awe for the individual. If only could one day
achieve the things they have accomplished.
There are two obvious exits: east and west.
385/549 120698 >
Red <Syndicate> Got an Ion cannon?
w
You can use a ranged weapon again.
p s
This is the gateway to Cloud City, level 121. The city expands to the north.
Small plazas are ringed by smooth-edged towers, spires and other buildings. The
numerous alien races that make up the city's populace leisurely walk through the
spacious streets between the gleaming white buildings that make up the
residential and business sections of Cloud City. The city's main administration
building rises high up into the clouds to your north while a large gate to your
west leads to the newly remodeled Bespin Holiday Towers.
e
There are four obvious exits: east, south, west, and north.
A newspaper boy
MLR-N4
385/549 120698 >
A walkway
[2: s, n]
MLR-Y8
The Bespin Main Board is here.
Bespin Space Dock
[2: w, n]
Smuggler
MLR-T2
Akura the Serial Killer
A pile of scrap metal is here.
You cannot see in that direction.
385/549 120698 >
This is a walk way leading up to an exquisite high mortal's home. Just the sight
of this place gives you a sense of awe for the individual. If only could one day
achieve the things they have accomplished.
There are two obvious exits: east and west.
385/549 120698 >
Abihail <shout> can you kill things if you are inside of a ship docked at scant?
cl I have decay only
Glenn <Syndicate> I have decay only
385/549 120698 > w
p s
e
This is the gateway to Cloud City, level 121. The city expands to the north.
Small plazas are ringed by smooth-edged towers, spires and other buildings. The
numerous alien races that make up the city's populace leisurely walk through the
spacious streets between the gleaming white buildings that make up the
residential and business sections of Cloud City. The city's main administration
building rises high up into the clouds to your north while a large gate to your
west leads to the newly remodeled Bespin Holiday Towers.
There are four obvious exits: east, south, west, and north.
A newspaper boy
MLR-N4
385/549 120698 >
A walkway
[2: s, n]
MLR-Y8
The Bespin Main Board is here.
Bespin Space Dock
[2: w, n]
Smuggler
MLR-T2
A pile of scrap metal is here.
You cannot see in that direction.
385/549 120698 >
This is a walk way leading up to an exquisite high mortal's home. Just the sight
of this place gives you a sense of awe for the individual. If only could one day
achieve the things they have accomplished.
There are two obvious exits: east and west.
385/549 120698 >
Red <Syndicate> Crap
w
s
throw mlr from s to me
This is the gateway to Cloud City, level 121. The city expands to the north.
Small plazas are ringed by smooth-edged towers, spires and other buildings. The
numerous alien races that make up the city's populace leisurely walk through the
spacious streets between the gleaming white buildings that make up the
residential and business sections of Cloud City. The city's main administration
building rises high up into the clouds to your north while a large gate to your
west leads to the newly remodeled Bespin Holiday Towers.
n
e
There are four obvious exits: east, south, west, and north.
A newspaper boy
MLR-N4
385/549 120698 >
You are on a thin walkway between the landing platform and the city. The
city is immense and floats in the white clouds, supported by a thin unipod.
This unipod houses a reactor that supports the city on the sea of billowing
clouds. The entrance to Cloud City is to the north, the docks are to the south.
There are two obvious exits: south and north.
MLR-Y8
The Bespin Main Board is here.
385/549 120698 >
You fail to throw MLR-T2.
385/549 120698 >
This is the gateway to Cloud City, level 121. The city expands to the north.
Small plazas are ringed by smooth-edged towers, spires and other buildings. The
numerous alien races that make up the city's populace leisurely walk through the
spacious streets between the gleaming white buildings that make up the
residential and business sections of Cloud City. The city's main administration
building rises high up into the clouds to your north while a large gate to your
west leads to the newly remodeled Bespin Holiday Towers.
There are four obvious exits: east, south, west, and north.
A newspaper boy
MLR-N4
385/549 120698 >
This is a walk way leading up to an exquisite high mortal's home. Just the sight
of this place gives you a sense of awe for the individual. If only could one day
achieve the things they have accomplished.
There are two obvious exits: east and west.
387/549 120698 >
Abihail <shout> or can things kill you?
Red <Syndicate> Mar, cab in a droid
cl wish we had ion bolters
Glenn <Syndicate> wish we had ion cannon bolters
387/549 120698 >
You feel capable again.
w
s
throw mlr from s to me
n
e
This is the gateway to Cloud City, level 121. The city expands to the north.
Small plazas are ringed by smooth-edged towers, spires and other buildings. The
numerous alien races that make up the city's populace leisurely walk through the
spacious streets between the gleaming white buildings that make up the
residential and business sections of Cloud City. The city's main administration
building rises high up into the clouds to your north while a large gate to your
west leads to the newly remodeled Bespin Holiday Towers.
There are four obvious exits: east, south, west, and north.
A newspaper boy
MLR-N4
387/549 120698 >
You are on a thin walkway between the landing platform and the city. The
city is immense and floats in the white clouds, supported by a thin unipod.
This unipod houses a reactor that supports the city on the sea of billowing
clouds. The entrance to Cloud City is to the north, the docks are to the south.
There are two obvious exits: south and north.
MLR-Y8
The Bespin Main Board is here.
387/549 120698 >
You throw MLR-T2 from south at yourself.
387/549 120698 >
This is the gateway to Cloud City, level 121. The city expands to the north.
Small plazas are ringed by smooth-edged towers, spires and other buildings. The
numerous alien races that make up the city's populace leisurely walk through the
spacious streets between the gleaming white buildings that make up the
residential and business sections of Cloud City. The city's main administration
building rises high up into the clouds to your north while a large gate to your
west leads to the newly remodeled Bespin Holiday Towers.
There are four obvious exits: east, south, west, and north.
A newspaper boy
MLR-N4
387/549 120698 >
This is a walk way leading up to an exquisite high mortal's home. Just the sight
of this place gives you a sense of awe for the individual. If only could one day
achieve the things they have accomplished.
There are two obvious exits: east and west.
387/549 120698 > w
p s
This is the gateway to Cloud City, level 121. The city expands to the north.
Small plazas are ringed by smooth-edged towers, spires and other buildings. The
numerous alien races that make up the city's populace leisurely walk through the
spacious streets between the gleaming white buildings that make up the
residential and business sections of Cloud City. The city's main administration
building rises high up into the clouds to your north while a large gate to your
west leads to the newly remodeled Bespin Holiday Towers.
There are four obvious exits: east, south, west, and north.
A newspaper boy
MLR-N4
387/549 120698 > i
A walkway
[2: s, n]
MLR-Y8
The Bespin Main Board is here.
Bespin Space Dock
[2: w, n]
Smuggler
A pile of scrap metal is here.
You cannot see in that direction.
387/549 120698 >
You are carrying:
Glenn's copy of The Hitchhiker's Guide to the Star Wars Galaxy.
an MLR droid remote controller.
lightsaber handle *Held*.
Smuggler Pass *Held*.
Dosage applier *Held* (worn).
Potion Purifier *Held*.
Silk Scarf *Held* (worn).
A strange Black Keycard *Held*.
An Ornate Passcard *Held*.
Power Converter *Held*.
A health scanner *Held*.
A toolbox *Held*.
A Wookiee carrying bag *Held*.
A Wookiee carrying bag *Held*.
Ship Card *Held*.
Black visored helmet *Held* (worn).
A large medkit *Held*.
A large medkit *Held*.
A large medkit *Held*.
Mark II T-99G Pulse Rifle *Held* (wielded).
Smuggler Cab Card *Held*.
Glenn's wedding band (worn).
Glenn's imperial team insignia *Held*.
Imperial Syndicate Ring *Held* (worn).
A Hunt Club knife *Held*.
387/549 120698 > s
s
pd
You are on a thin walkway between the landing platform and the city. The
city is immense and floats in the white clouds, supported by a thin unipod.
This unipod houses a reactor that supports the city on the sea of billowing
clouds. The entrance to Cloud City is to the north, the docks are to the south.
There are two obvious exits: south and north.
MLR-Y8
The Bespin Main Board is here.
387/549 120698 >
This is Bespin's Cloud City Main Space Dock. To the west is the secondary
bay. To the north is the main city of Bespin. There are many ships docked
here, every few minutes you hear another blast off into the stratosphere.
There are two obvious exits: west and north.
Smuggler
A pile of scrap metal is here.
387/549 120698 >
MLR-L2 reports: I've cornered Someone.
You press the button and a droid pops off.
387/549 120698 >
Marius <Syndicate> I dunno where to buy droids.
p w
Ship Storage Bay
[2: e, n]
Akura the Serial Killer
Ship patrolman
X-wing [3347] is here.
You cannot see in that direction.
387/549 120698 > r
You feel capable again.
You point your Mark II T-99G Pulse Rifle *Held* (wielded) at Someone and fire
it.
The helmet locks onto your foe's nose and you quickly fire a shot.
You wound .
MLR-L2 reports: I've cornered Akura.
Akura enters.
In a great feat of cunning, you manage to baffle Someone, causing him to injure
himself.
387/549 120709 > hs
The scanner beeps : Someone is at 90% health.
387/549 120709 >
Red <Syndicate> WHAT THE HELL
Akura shears you to pieces with his ceremonial scimitar.
hp: 358 (-29) sp: 1193
You point your Mark II T-99G Pulse Rifle *Held* (wielded) at Akura and fire it.
You cock back an explosive round and aim it at Akura.
You fire the explosive round and see it detonate INTO Akura!
Your shot is pinpoint accurate, doing massive damage to your foe.
The helmet locks onto your foe's groin and you quickly fire a shot.
You annihilate Akura the Serial Killer completely.
Someone comes to his senses.
You have been surprised by Akura.
Akura looks at you.
Akura stings you sharply with his ceremonial scimitar.
hp: 350 (-8) sp: 1193
Someone stops dodging incoming fire in order to engage in combat.
Someone points his heavy repeating blaster *Held* (wielded) at you and fires it.
Someone misses you just barely with the second shot.
Someone injures you severely with a blaster bolt.
hp: 332 (-18) sp: 1193
You are paralyzed and cannot attack.
You can move again.
You are stabbed by claws from Someone.
hp: 317 (-15) sp: 1193
Akura tries to move out of the room, but the little LR droid stops him!
cl my droids on dock
n
Akura missed you.
Someone points his heavy repeating blaster *Held* (wielded) at you and fires it.
Someone misses you just barely with the second shot.
Someone wounds you with a blaster bolt.
hp: 295 (-22) sp: 1193
You can use a ranged weapon again.
You point your Mark II T-99G Pulse Rifle *Held* (wielded) at Akura and fire it.
You cock back an explosive round and aim it at Akura.
You fire the explosive round and see it detonate INTO Akura!
You obliterate Akura the Serial Killer.
Glenn <Syndicate> my droids on dock
297/549 120788 >
You are on a thin walkway between the landing platform and the city. The
city is immense and floats in the white clouds, supported by a thin unipod.
This unipod houses a reactor that supports the city on the sea of billowing
clouds. The entrance to Cloud City is to the north, the docks are to the south.
There are two obvious exits: south and north.
MLR-Y8
The Bespin Main Board is here.
297/549 120788 >
Red <Syndicate> I'll cab it in then
n
e
This is the gateway to Cloud City, level 121. The city expands to the north.
Small plazas are ringed by smooth-edged towers, spires and other buildings. The
numerous alien races that make up the city's populace leisurely walk through the
spacious streets between the gleaming white buildings that make up the
residential and business sections of Cloud City. The city's main administration
building rises high up into the clouds to your north while a large gate to your
west leads to the newly remodeled Bespin Holiday Towers.
There are four obvious exits: east, south, west, and north.
A newspaper boy
MLR-N4
Red the Wanted Criminal
297/549 120788 >
You feel capable again.
This is a walk way leading up to an exquisite high mortal's home. Just the sight
of this place gives you a sense of awe for the individual. If only could one day
achieve the things they have accomplished.
There are two obvious exits: east and west.
297/549 120788 > w
Red <Syndicate> k
This is the gateway to Cloud Cfs akura
ity, level 121. The city expands to the north.
Small plazas are ringed by smooth-edged towers, spires and other buildings. The
numerous alien races that make up the city's populace leisurely walk through the
spacious streets between the gleaming white buildings that make up the
residential and business sections of Cloud City. The city's main administration
building rises high up into the clouds to your north while a large gate to your
west leads to the newly remodeled Bespin Holiday Towers.
There are four obvious exits: east, south, west, and north.
A newspaper boy
MLR-N4
Red the Wanted Criminal
297/549 120788 >
Red seems to disappear.
e
297/549 120788 >
This is a walk way leading up to an exquisite high mortal's home. Just the sight
of this place gives you a sense of awe for the individual. If only could one day
achieve the things they have accomplished.
There are two obvious exits: east and west.
297/549 120788 >
You can use a ranged weapon again.
w
p s
This is the gateway to Cloud City, level 121. The city expands to the north.
Small plazas are ringed by smooth-edged towers, spires and other buildings. The
numerous alien races that make up the city's populace leisurely walk through the
spacious streets between the gleaming white buildings that make up the
residential and business sections of Cloud City. The city's main administration
building rises high up into the clouds to your north while a large gate to your
west leads to the newly remodeled Bespin Holiday Towers.
fs akura
There are four obvious exits: east, south, west, and north.
A newspaper boy
MLR-N4
297/549 120788 >
A walkway
[2: s, n]
MLR-Y8
The Bespin Main Board is here.
Bespin Space Dock
[2: w, n]
Smuggler
MLR-L2
Akura the Serial Killer
A pile of scrap metal is here.
You cannot see in that direction.
297/549 120788 >
Someone misses you just barely with the second shot.
Someone nicks you lightly with a blaster bolt from the south.
hp: 290 (-7) sp: 1195
You point your Mark II T-99G Pulse Rifle *Held* (wielded) south at Akura and
fire it.
You cock back an explosive round and aim it at Akura.
You fire the explosive round and see it detonate INTO Akura!
The helmet locks onto your foe's gut and you quickly fire a shot.
You nail Akura the Serial Killer.
290/549 120802 > p s
A walkway
e
[2: s, n]
MLR-Y8
The Bespin Main Board is here.
Bespin Space Dock
[2: w, n]
Smuggler
MLR-L2
Akura the Serial Killer
A pile of scrap metal is here.
You cannot see in that direction.
290/549 120802 >
This is a walk way leading up to an exquisite high mortal's home. Just the sight
of this place gives you a sense of awe for the individual. If only could one day
achieve the things they have accomplished.
There are two obvious exits: east and west.
290/549 120802 >
Marius <Syndicate> I buy from clanshop!!!
sense akura
w
Your senses tell you that:
s
s
Akura is average with the Force.
Akura is about as experienced as you.
Akura is of neither the Light nor the Dark.
Akura is hurting.
290/549 120802 >
This is the gateway to Cloud City, level 121. The city expands to the north.
Small plazas are ringed by smooth-edged towers, spires and other buildings. The
numerous alien races that make up the city's populace leisurely walk through the
spacious streets between the gleaming white buildings that make up the
residential and business sections of Cloud City. The city's main administration
building rises high up into the clouds to your north while a large gate to your
west leads to the newly remodeled Bespin Holiday Towers.
There are four obvious exits: east, south, west, and north.
A newspaper boy
MLR-N4
290/549 120802 >
Red <Syndicate> Akura hurting
You can use a ranged weapon again.
You are on a thin walkway between the landing platform and the city. The
city is immense and floats in the white clouds, supported by a thin unipod.
This unipod houses a reactor that supports the city on the sea of billowing
clouds. The entrance to Cloud City is to the north, the docks are to the south.
There are two obvious exits: south and north.
MLR-Y8
The Bespin Main Board is here.
290/549 120802 >
This is Bespin's Cloud City Main Space Dock. To the west is the secondary
bay. To the north is the main city of Bespin. There are many ships docked
here, every few minutes you hear another blast off into the stratosphere.
There are two obvious exits: west and north.
Smuggler
Telkur the Expert Mercenary
MLR-L2
A pile of scrap metal is here.
290/549 120802 > decay jetpack kaura
n
Kaura is not here!
290/549 120802 >
You are on a thin walkway between the landing platform and the city. The
city is immense and floats in the white clouds, supported by a thin unipod.
This unipod houses a reactor that supports the city on the sea of billowing
clouds. The entrance to Cloud City is to the north, the docks are to the south.
There are two obvious exits: south and north.
MLR-Y8
The Bespin Main Board is here.
290/549 120802 > decay jetpack akura
Akura is not here!
s
decay jetpack akura
290/549 120802 >
Red enters.
n
This is Bespin's Cloud City Main Space Dock. To the west is the secondary
bay. To the north is the main city of Bespin. There are many ships docked
here, every few minutes you hear another blast off into the stratosphere.
There are two obvious exits: west and north.
Smuggler
MLR-L2
A pile of scrap metal is here.
290/549 120802 >
Akura is not here!
290/549 120802 >
You are on a thin walkway between the landing platform and the city. The
city is immense and floats in the white clouds, supported by a thin unipod.
This unipod houses a reactor that supports the city on the sea of billowing
clouds. The entrance to Cloud City is to the north, the docks are to the south.
There are two obvious exits: south and north.
MLR-Y8
Red the Wanted Criminal
The Bespin Main Board is here.
290/549 120802 >
Red unwields BlasTech T-99 Pulse Rifle *Held* (wielded).
Red wields a monowhip, snapping it with a flick of his wrist.
Red leaves north.
fs telkur
You point your Mark II T-99G Pulse Rifle *Held* (wielded) south at Someone and
fire it.
n
You cock back an explosive round and aim it at Someone.
You fire the explosive round and see it detonate INTO Someone!
The helmet locks onto your foe's left cheek and you quickly fire a shot.
You wound badly.
290/549 120814 >
Marius <Syndicate> Should I come at all?
e
This is the gateway to Cloud City, level 121. The city expands to the north.
Small plazas are ringed by smooth-edged towers, spires and other buildings. The
numerous alien races that make up the city's populace leisurely walk through the
spacious streets between the gleaming white buildings that make up the
residential and business sections of Cloud City. The city's main administration
building rises high up into the clouds to your north while a large gate to your
west leads to the newly remodeled Bespin Holiday Towers.
There are four obvious exits: east, south, west, and north.
A newspaper boy
Red the Wanted Criminal
MLR-N4
290/549 120814 >
This is a walk way leading up to an exquisite high mortal's home. Just the sight
of this place gives you a sense of awe for the individual. If only could one day
achieve the things they have accomplished.
There are two obvious exits: east and west.
290/549 120814 > ammo
The Mark II T-99G Pulse Rifle *Held* (wielded) has 3 shots left.
290/549 120814 >
You can use a ranged weapon again.
cl Telkur on dock
w
n
Glenn <Syndicate> Telkur on dock
290/549 120814 >
This is the gateway to Cloud City, level 121. The city expands to the north.
Small plazas are ringed by smooth-edged towers, spires and other buildings. The
numerous alien races that make up the city's populace leisurely walk through the
spacious streets between the gleaming white buildings that make up the
residential and business sections of Cloud City. The city's main administration
building rises high up into the clouds to your north while a large gate to your
west leads to the newly remodeled Bespin Holiday Towers.
There are four obvious exits: east, south, west, and north.
A newspaper boy
MLR-N4
290/549 120814 >
This is the street of Lamir, one of the main trading streets of Cloud City.
The main doors to the Administration building are to the north. This part of
Cloud City is crowded around the clock, with the docks to the south, the Admin
building to the north, and all the shops and stores along this main road.
There are four obvious exits: east, south, west, and north.
MLR-O4
A pedestrian
290/549 120814 > st
e
hp: 292/549 sp: 1197/1245 exp: 120814 cr: 513 align: -67/-50
e
292/549 120814 >
This is the main street of Lamir. It is the main trading street of Cloud
City. Many strange creatures walk these streets. A new business has opened to
the north. This cleanly swept street heads west and east.
There are four obvious exits: south, east, north, and west.
A backpack, two lightsaber handles, and the corpse of Boy are here.
292/549 120814 > n
This is the corner of the trading street, Lamir and the shopping avenue of
Poloski. Lamir Street goes east to west. Poloski goes north to south. You can
see shops, banks, and other such conveniences lining the avenue.
There are four obvious exits: south, east, west, and north.
A Bespin Security Officer
292/549 120814 >
This is the avenue of Poloski, it heads north away from Lamir or south
towards it. There are many shops are other buildings to either side of the
street. To the east is a gothic building. Its pure white color and striking
architecture make it stand out.
There are three obvious exits: east, south, and north.
292/549 120814 > withdraw 2000
e
What?withdraw 2000
w
292/549 120814 >
This white gothic building sets itself off from the rest of Poloski Avenue.
Even its interior is in stark contrast with the outside. On the far wall are
the tellers. Behind the tellers is a gold plaque.
This bank is one of the chain that spreads the universe. It is where all
sentient beings keep their money safe. Perhaps you should join the bandwagon.
Type <panic bank> to get information on how to use the bank's services.
There are two obvious exits: south and west.
The Bank Teller
292/549 120814 > n
You make a withdrawal.
The teller hands you 2000 credits.
292/549 120814 > e
This is the avenue of Poloski, it heads north away from Lamir or south
towards it. There are many shops are other buildings to either side of the
street. To the east is a gothic building. Its pure white color and striking
architecture make it stand out.
There are three obvious exits: east, south, and north.
292/549 120814 >
This is the avenue of Poloski, it heads north away from Lamir or south
towards it. There are many shops and other buildings to either side of the
street. To the west is a large white and red building, and to the east is a
store in the making. Construction sounds and smells fill the air.
The smell of dirt and ferra-concrete fills the air.
The din of chainsaws and hammers fills your ears.
There are four obvious exits: east, south, west, and north.
292/549 120814 > buy 2
This circular white room is sparkling clean. By the state of the shop you
can tell that the owner is meticulous and slightly retentive, and with all the
high-tech gadgetry around, perhaps a genius too.
There is a sign to look at here.
There are two obvious exits: east and west.
292/549 120814 >
You buy MLR droid controller for 1000 credits.
292/549 120814 > w
This is the avenue of Poloski, it heads north away from Lamir or south
towards it. There are many shops and other buildings to either side of the
street. To the west is a large white and red building, and to the east is a
store in the making. Construction sounds and smells fill the air.
e
The smell of dirt and ferra-concrete fills the air.
The din of chainsaws and hammers fills your ears.
There are four obvious exits: east, south, west, and north.
292/549 120814 > buy 2
This circular white room is sparkling clean. By the state of the shop you
can tell that the owner is meticulous and slightly retentive, and with all the
high-tech gadgetry around, perhaps a genius too.
There is a sign to look at here.
There are two obvious exits: east and west.
292/549 120814 > w
s
You drop an item.
You buy MLR droid controller for 1500 credits.
292/549 120814 >
This is the avenue of Poloski, it heads north away from Lamir or south
towards it. There are many shops and other buildings to either side of the
street. To the west is a large white and red building, and to the east is a
store in the making. Construction sounds and smells fill the air.
s
The smell of dirt and ferra-concrete fills the air.
The din of chainsaws and hammers fills your ears.
There are four obvious exits: east, south, west, and north.
292/549 120814 >
This is the avenue of Poloski, it heads north away from Lamir or south
towards it. There are many shops are other buildings to either side of the
street. To the east is a gothic building. Its pure white color and striking
architecture make it stand out.
There are three obvious exits: east, south, and north.
292/549 120814 >
This is the corner of the trading street, Lamir and the shopping avenue of
Poloski. Lamir Street goes east to west. Poloski goes north to south. You can
see shops, banks, and other such conveniences lining the avenue.
w
There are four obvious exits: south, east, west, and north.
A Bespin Security Officer
292/549 120814 > w
This is the main street of Lamir. It is the main trading street of Cloud
City. Many strange creatures walk these streets. A new business has opened to
the north. This cleanly swept street heads west and east.
There are four obvious exits: south, east, north, and west.
A backpack, the corpse of Boy, and two lightsaber handles are here.
292/549 120814 >
This is the street of Lamir, one of the main trading streets of Cloud City.
The main doors to the Administration building are to the north. This part of
Cloud City is crowded around the clock, with the docks to the south, the Admin
building to the north, and all the shops and stores along this main road.
There are four obvious exits: east, south, west, and north.
A pedestrian
MLR-O4
292/549 120814 > p s
Red <Syndicate> Who's MLR w of dock?
Cloud City's Entrance To Level 121
[4: e, s, w, n]
A newspaper boy
MLR-N4
A walkway
[2: s, n]
MLR-Y8
The Bespin Main Board and Transport Shuttle are here.
Bespin Space Dock
[2: w, n]
Smuggler
MLR-L2
A pile of scrap metal and Transport Shuttle (RT. 311: Bespin-Onderon) are here.
You cannot see in that direction.
292/549 120814 > s
s
s
This is the gateway to Cloud City, level 121. The city expands to the north.
Small plazas are ringed by smooth-edged towers, spires and other buildings. The
numerous alien races that make up the city's populace leisurely walk through the
spacious streets between the gleaming white buildings that make up the
residential and business sections of Cloud City. The city's main administration
building rises high up into the clouds to your north while a large gate to your
west leads to the newly remodeled Bespin Holiday Towers.
There are four obvious exits: east, south, west, and north.
A newspaper boy
MLR-N4
292/549 120814 >
You are on a thin walkway between the landing platform and the city. The
city is immense and floats in the white clouds, supported by a thin unipod.
This unipod houses a reactor that supports the city on the sea of billowing
clouds. The entrance to Cloud City is to the north, the docks are to the south.
There are two obvious exits: south and north.
MLR-Y8
The Bespin Main Board and Transport Shuttle are here.
292/549 120814 >
Red appears out of the corner of your eye.
This is Bespin's Cloud City Main Space Dock. To the west is the secondary
bay. To the north is the main city of Bespin. There are many ships docked
here, every few minutes you hear another blast off into the stratosphere.
There are two obvious exits: west and north.
Smuggler
MLR-L2
A pile of scrap metal and Transport Shuttle (RT. 311: Bespin-Onderon) are here.
292/549 120814 > p w
Ship Storage Bay
n
[2: e, n]
Ship patrolman
MLR-D3
X-wing [3347] is here.
You cannot see in that direction.
292/549 120814 >
You are on a thin walkway between the landing platform and the city. The
city is immense and floats in the white clouds, supported by a thin unipod.
This unipod houses a reactor that supports the city on the sea of billowing
clouds. The entrance to Cloud City is to the north, the docks are to the south.
There are two obvious exits: south and north.
MLR-Y8
Red the Wanted Criminal
The Bespin Main Board and Transport Shuttle are here.
292/549 120814 >
Red seems to disappear.
cl there's
s
Glenn <Syndicate> there's
292/549 120814 >
This is Bespin's Cloud City Main Space Dock. To the west is the secondary
bay. To the north is the main city of Bespin. There are many ships docked
here, every few minutes you hear another blast off into the stratosphere.
There are two obvious exits: west and north.
Smuggler
MLR-L2
A pile of scrap metal and Transport Shuttle (RT. 311: Bespin-Onderon) are here.
292/549 120814 > throw mlr from w to me
Someone points his BlasTech T-99 Pulse Rifle *Held* (wielded) w at Telkur and
fires it.
n
You throw MLR-D3 from west at yourself.
292/549 120814 >
You are on a thin walkway between the landing platform and the city. The
city is immense and floats in the white clouds, supported by a thin unipod.
This unipod houses a reactor that supports the city on the sea of billowing
clouds. The entrance to Cloud City is to the north, the docks are to the south.
There are two obvious exits: south and north.
MLR-Y8
a shadow
The Bespin Main Board and Transport Shuttle are here.
292/549 120814 >
Someone performs first aid on Red.
s
Someone performs first aid on Red.
Someone performs first aid on Red.
p w
This is Bespin's Cloud City Main Space Dock. To the west is the secondary
bay. To the north is the main city of Bespin. There are many ships docked
here, every few minutes you hear another blast off into the stratosphere.
There are two obvious exits: west and north.
Smuggler
MLR-L2
A pile of scrap metal and Transport Shuttle (RT. 311: Bespin-Onderon) are here.
292/549 120814 >
Ship Storage Bay
w
[2: e, n]
Ship patrolman
X-wing [3347] is here.
You cannot see in that direction.
292/549 120814 >
Engines whine as Transport Shuttle (RT. 311: Bespin-Onderon) lifts off.
pd
This is a secondary bay for used ships that are in the dock. Nothing too
interesting happens here...A few droids are walking around inspecting ships, but
nothing of particular interest.
There are two obvious exits: east and north.
Ship patrolman
X-wing [3347] is here.
292/549 120814 >
You press the button and a droid pops off.
292/549 120814 > p n
Bespin's Ship Shop
e
[1: s]
Gemmel
Akura the Serial Killer
Telkur the Expert Mercenary
You cannot see in that direction.
292/549 120814 >
This is Bespin's Cloud City Main Space Dock. To the west is the secondary
bay. To the north is the main city of Bespin. There are many ships docked
here, every few minutes you hear another blast off into the stratosphere.
w
There are two obvious exits: west and north.
Smuggler
MLR-L2
a shadow
A pile of scrap metal is here.
294/549 120814 >
MLR-P8 reports: I've cornered Akura.
fn akura
This is a secondary bay for used ships that are in the dock. Nothing too
interesting happens here...A few droids are walking around inspecting ships, but
nothing of particular interest.
There are two obvious exits: east and north.
MLR-P8
Akura the Serial Killer
Ship patrolman
X-wing [3347] is here.
294/549 120814 >
There is no akura to the north.
294/549 120814 >
Akura causes great damage to you with his weapon!
Akura destroys you utterly with his ceremonial scimitar.
hp: 236 (-58) sp: 1199
You feel capable again.
You point your Mark II T-99G Pulse Rifle *Held* (wielded) at Akura and fire it.
Your shot is pinpoint accurate, doing massive damage to your foe.
The helmet locks onto your foe's right eye and you quickly fire a shot.
You damage Akura the Serial Killer terribly.
w
You have been surprised by Akura.
decay jetpack akura
You are paralyzed.
236/549 120833 >
Akura looks at you.
You are paralyzed.
236/549 120833 > decay jetpack akura
Akura causes great damage to you with his weapon!
Akura slashes you open with the scimitar.
Akura destroys you utterly with his ceremonial scimitar.
hp: 186 (-50) sp: 1199
You are paralyzed and cannot attack.
decay jetpack akura
You are paralyzed.
186/549 120833 >
You are paralyzed.
decay jetpack akura
186/549 120833 >
You are paralyzed.
decay jetpack akura
186/549 120833 >
Akura tickles you with his ceremonial scimitar.
hp: 180 (-6) sp: 1199
You can use a ranged weapon again.
You are paralyzed and cannot attack.
You can move again.
decay jetpack akura
You fail to decay the jetpack.
180/549 120833 >
You cannot use this skill again so quickly.
hs
180/549 120833 > bl
Red missed Akura with a pulse burst from the east.
The scanner beeps : Akura is at 85% health.
180/549 120833 >
MLR-P8 reports: I've cornered Someone.
e
You look over the male Rodian.
Akura says, "We be nice to them if they be nice to us, but no! Filthy
wizardses, they stole it from us... my precious..."
Alignment: Rebel bound
He is in decent shape.
He is carrying:
Akura's copy of The Hitchhiker's Guide to the Star Wars Galaxy
A medkit
A medkit *Held*
A toolbox *Held*
A medkit *Held*
a bottle of silver liquid *Held*
A small access card *Held*
A Pair of Stuncuffs *Held*
A Pair of Stuncuffs *Held*
Smuggler Cab Card *Held*
Assassin gloves *Held* (worn)
Transdermal Patch *Held*
Transdermal Patch *Held*
Code Key [184] *Held*
A Wookiee carrying bag *Held*
A Wookiee carrying bag *Held*
Ceremonial scimitar *Held* (wielded) (damaged)
A syringe *Held*
Smuggler Pass *Held*
Smuggler Pass *Held*
Smuggler Pass *Held*
Smuggler Pass *Held*
Jetpack *Held* (worn)
A taxidermy kit *Held*
A Pair of Stuncuffs *Held*
A ship ID security card *Held*
180/549 120833 >
Akura slices you with his ceremonial scimitar.
hp: 159 (-21) sp: 1199
Someone points his heavy repeating blaster *Held* (wielded) at you and fires it.
Someone misses you just barely with the second shot.
Someone injures you severely with a blaster bolt.
hp: 143 (-16) sp: 1199
You point your Mark II T-99G Pulse Rifle *Held* (wielded) at Someone and fire
it.
The helmet locks onto your foe's right eye and you quickly fire a shot.
You injure .
You lose more blood from your grievous injuries.
hp: 139 (-4) sp: 1199
This is Bespin's Cloud City Main Space Dock. To the west is the secondary
bay. To the north is the main city of Bespin. There are many ships docked
here, every few minutes you hear another blast off into the stratosphere.
There are two obvious exits: west and north.
Smuggler
MLR-L2
A pile of scrap metal is here.
139/549 120840 > n
Red enters.
You are on a thin walkway between the landing platform and the city. The
city is immense and floats in the white clouds, supported by a thin unipod.
This unipod houses a reactor that supports the city on the sea of billowing
clouds. The entrance to Cloud City is to the north, the docks are to the south.
There are two obvious exits: south and north.
MLR-Y8
The Bespin Main Board and Transport Shuttle are here.
139/549 120840 > cam
cam
hp: 549/549 sp: 1199/1245 dr: numb
You perform cureall surgery on Glenn.
549/549 121040 >
This patient needs 600 more seconds to recover from the last cureall.
549/549 121040 >
You can use a ranged weapon again.
The shuttle takes off.
Red <Syndicate> Throw it if you can
cl need cbribe
s
Glenn <Syndicate> need cbribe
decay jetpack akura
549/549 121040 >
This is Bespin's Cloud City Main Space Dock. To the west is the secondary
bay. To the north is the main city of Bespin. There are many ships docked
here, every few minutes you hear another blast off into the stratosphere.
There are two obvious exits: west and north.
Smuggler
MLR-L2
Red the Wanted Criminal
A pile of scrap metal is here.
549/549 121040 >
You lose more blood from your grievous injuries.
hp: 545 (-4) sp: 1199
Your wound stops bleeding.
You cannot use this skill again so quickly.
n
545/549 121040 >
Red <Syndicate> I have more droids
cl I did
You are on a thin walkway between the landing platform and the city. The
city is immense and floats in the white clouds, supported by a thin unipod.
This unipod houses a reactor that supports the city on the sea of billowing
clouds. The entrance to Cloud City is to the north, the docks are to the south.
There are two obvious exits: south and north.
MLR-Y8
The Bespin Main Board is here.
545/549 121040 >
Red enters.
Glenn <Syndicate> I did
545/549 121040 >
You feel capable again.
Red leaves south.
cl my droid west of dock now
s
p w
Glenn <Syndicate> my droid west of dock now
n
545/549 121040 >
This is Bespin's Cloud City Main Space Dock. To the west is the secondary
bay. To the north is the main city of Bespin. There are many ships docked
here, every few minutes you hear another blast off into the stratosphere.
There are two obvious exits: west and north.
Smuggler
Red the Wanted Criminal
MLR-L2
A pile of scrap metal is here.
545/549 121040 >
Ship Storage Bay
[2: e, n]
Akura the Serial Killer
Ship patrolman
MLR-P8
X-wing [3347] is here.
You cannot see in that direction.
545/549 121040 >
You are on a thin walkway between the landing platform and the city. The
city is immense and floats in the white clouds, supported by a thin unipod.
This unipod houses a reactor that supports the city on the sea of billowing
clouds. The entrance to Cloud City is to the north, the docks are to the south.
There are two obvious exits: south and north.
MLR-Y8
The Bespin Main Board is here.
545/549 121040 > s
fw akura
n
This is Bespin's Cloud City Main Space Dock. To the west is the secondary
bay. To the north is the main city of Bespin. There are many ships docked
here, every few minutes you hear another blast off into the stratosphere.
There are two obvious exits: west and north.
Smuggler
MLR-L2
A pile of scrap metal is here.
545/549 121040 >
You used the last of your ammo.
You point your Mark II T-99G Pulse Rifle *Held* (wielded) west at Akura and fire
it.
You nick Akura the Serial Killer.
545/549 121045 >
You are on a thin walkway between the landing platform and the city. The
city is immense and floats in the white clouds, supported by a thin unipod.
This unipod houses a reactor that supports the city on the sea of billowing
clouds. The entrance to Cloud City is to the north, the docks are to the south.
There are two obvious exits: south and north.
MLR-Y8
The Bespin Main Board is here.
545/549 121045 >
You can use a ranged weapon again.
Red enters.
get ammo from bag
You get Heavy Ammo from A Wookiee carrying bag *Held*.
relp
547/549 121045 >
You reload rifle from the cartridge.
547/549 121045 >
Red <Syndicate> Akura decent
s
Red leaves south.
fw akura
This is Bespin's Cloud City Main Space Dock. To the west is the secondary
bay. To the north is the main city of Bespin. There are many ships docked
here, every few minutes you hear another blast off into the stratosphere.
n
There are two obvious exits: west and north.
Smuggler
MLR-L2
Red the Wanted Criminal
A pile of scrap metal is here.
547/549 121045 >
You point your Mark II T-99G Pulse Rifle *Held* (wielded) west at Akura and fire
it.
The helmet locks onto your foe's right lung and you quickly fire a shot.
You wound Akura the Serial Killer.
547/549 121055 >
You are on a thin walkway between the landing platform and the city. The
city is immense and floats in the white clouds, supported by a thin unipod.
This unipod houses a reactor that supports the city on the sea of billowing
clouds. The entrance to Cloud City is to the north, the docks are to the south.
There are two obvious exits: south and north.
MLR-Y8
The Bespin Main Board is here.
547/549 121055 >
Red enters.
Red leaves south.
You can use a ranged weapon again.
sense akura
s
Your senses tell you that:
fw akura
n
Akura is average with the Force.
Akura is about as experienced as you.
Akura is of neither the Light nor the Dark.
Akura is slightly injured.
547/549 121055 >
This is Bespin's Cloud City Main Space Dock. To the west is the secondary
bay. To the north is the main city of Bespin. There are many ships docked
here, every few minutes you hear another blast off into the stratosphere.
There are two obvious exits: west and north.
Smuggler
Red the Wanted Criminal
MLR-L2
A pile of scrap metal and Transport Shuttle (RT. 202: Corellia-Bespin-Tatooine)
are here.
547/549 121055 >
You point your Mark II T-99G Pulse Rifle *Held* (wielded) west at Akura and fire
it.
The helmet locks onto your foe's jaw and you quickly fire a shot.
You damage Akura the Serial Killer.
547/549 121072 >
You are on a thin walkway between the landing platform and the city. The
city is immense and floats in the white clouds, supported by a thin unipod.
This unipod houses a reactor that supports the city on the sea of billowing
clouds. The entrance to Cloud City is to the north, the docks are to the south.
There are two obvious exits: south and north.
MLR-Y8
The Bespin Main Board is here.
547/549 121072 > ammo
Red enters.
s
The Mark II T-99G Pulse Rifle *Held* (wielded) has 78 shots left.
547/549 121072 >
This is Bespin's Cloud City Main Space Dock. To the west is the secondary
bay. To the north is the main city of Bespin. Therfw akura
e are many ships docked
here, every few minutes you hear another blast off into the stratosphere.
There are two obvious exits: west and north.
Smuggler
MLR-L2
A pile of scrap metal and Transport Shuttle (RT. 202: Corellia-Bespin-Tatooine)
are here.
547/549 121072 >
Red enters.
n
547/549 121072 >
You are on a thin walkway between the landing platform and the city. The
city is immense and floats in the white clouds, supported by a thin unipod.
This unipod houses a reactor that supports the city on the sea of billowing
clouds. The entrance to Cloud City is to the north, the docks are to the south.
There are two obvious exits: south and north.
MLR-Y8
The Bespin Main Board is here.
547/549 121072 >
You can use a ranged weapon again.
sense telkur
Your senses tell you that:
Telkur is weak in the Force.
Telkur is about as experienced as you.
Telkur is of neither the Light nor the Dark.
Telkur is in top shape.
547/549 121072 > s
w
friend telkur
The MLR-droid goes beep, beep, beep, pzzzzttt...
e
This is Bespin's Cloud City Main Space Dock. To the west is the secondary
bay. To the north is the main city of Bespin. There are many ships docked
here, every few minutes you hear another blast off into the stratosphere.
There are two obvious exits: west and north.
Smuggler
MLR-L2
A pile of scrap metal and Transport Shuttle (RT. 202: Corellia-Bespin-Tatooine)
are here.
547/549 121072 >
This is a secondary bay for used ships that are in the dock. Nothing too
interesting happens here...A few droids are walking around inspecting ships, but
nothing of particular interest.
There are two obvious exits: east and north.
MLR-P8
Ship patrolman
Akura the Serial Killer
Telkur the Expert Mercenary
X-wing [3347] is here.
547/549 121072 >
The droid recognizes Telkur as a friend.
547/549 121072 >
This is Bespin's Cloud City Main Space Dock. To the west is the secondary
bay. To the north is the main city of Bespin. There are many ships docked
here, every few minutes you hear another blast off into the stratosphere.
There are two obvious exits: west and north.
Smuggler
MLR-L2
A pile of scrap metal and Transport Shuttle (RT. 202: Corellia-Bespin-Tatooine)
are here.
547/549 121072 > n
You are on a thin walkway between the landing platform and the city. The
city is immense and floats in the white clouds, supported by a thin unipod.
This unipod houses a reactor that supports the city on the sea of billowing
clouds. The entrance to Cloud City is to the north, the docks are to the south.
There are two obvious exits: south and north.
MLR-Y8
The Bespin Main Board is here.
547/549 121072 >
Marius <Syndicate> come in or not=P
p s
Bespin Space Dock
[2: w, n]
Smuggler
MLR-L2
A pile of scrap metal and Transport Shuttle (RT. 202: Corellia-Bespin-Tatooine) are here.
You cannot see in that direction.
547/549 121072 > s
w
decay jetpack akura
e
This is Bespin's Cloud City Main Space Dock. To the west is the secondary
bay. To the north is the main city of Bespin. There are many ships docked
here, every few minutes you hear another blast off into the stratosphere.
n
There are two obvious exits: west and north.
Smuggler
MLR-L2
A pile of scrap metal and Transport Shuttle (RT. 202: Corellia-Bespin-Tatooine)
are here.
547/549 121072 >
This is a secondary bay for used ships that are in the dock. Nothing too
interesting happens here...A few droids are walking around inspecting ships, but
nothing of particular interest.
There are two obvious exits: east and north.
Telkur the Expert Mercenary
Ship patrolman
MLR-P8
Akura the Serial Killer
Red the Wanted Criminal
X-wing [3347] is here.
547/549 121072 >
You fail to decay the jetpack.
547/549 121072 >
This is Bespin's Cloud City Main Space Dock. To the west is the secondary
bay. To the north is the main city of Bespin. There are many ships docked
here, every few minutes you hear another blast off into the stratosphere.
There are two obvious exits: west and north.
Smuggler
MLR-L2
A pile of scrap metal and Transport Shuttle (RT. 202: Corellia-Bespin-Tatooine)
are here.
547/549 121072 >
You are on a thin walkway between the landing platform and the city. The
city is immense and floats in the white clouds, supported by a thin unipod.
This unipod houses a reactor that supports the city on the sea of billowing
clouds. The entrance to Cloud City is to the north, the docks are to the south.
There are two obvious exits: south and north.
MLR-Y8
The Bespin Main Board is here.
547/549 121072 >
Red <Syndicate> IN
s
fw akura
Red <Syndicate> NOW
n
This is Bespin's Cloud City Main Space Dock. To the west is the secondary
bay. To the north is the main city of Bespin. There are many ships docked
here, every few minutes you hear another blast off into the stratosphere.
There are two obvious exits: west and north.
Smuggler
MLR-L2
A pile of scrap metal and Transport Shuttle (RT. 202: Corellia-Bespin-Tatooine)
are here.
549/549 121072 >
You point your Mark II T-99G Pulse Rifle *Held* (wielded) west at Akura and fire
it.
You nick Akura the Serial Killer.
549/549 121077 >
You are on a thin walkway between the landing platform and the city. The
city is immense and floats in the white clouds, supported by a thin unipod.
This unipod houses a reactor that supports the city on the sea of billowing
clouds. The entrance to Cloud City is to the north, the docks are to the south.
There are two obvious exits: south and north.
MLR-Y8
The Bespin Main Board is here.
549/549 121077 > cl no
Glenn <Syndicate> no
549/549 121077 > cl we're fine
s
Glenn <Syndicate> we're fine
fw akura
n
549/549 121077 >
This is Bespin's Cloud City Main Space Dock. To the west is the secondary
bay. To the north is the main city of Bespin. There are many ships docked
here, every few minutes you hear another blast off into the stratosphere.
There are two obvious exits: west and north.
Smuggler
MLR-L2
A pile of scrap metal and Transport Shuttle (RT. 202: Corellia-Bespin-Tatooine)
are here.
549/549 121077 >
You can use a ranged weapon again.
Marius <Syndicate> omw
You point your Mark II T-99G Pulse Rifle *Held* (wielded) west at Akura and fire
it.
Your shot is pinpoint accurate, doing massive damage to your foe.
The helmet locks onto your foe's jaw and you quickly fire a shot.
You annihilate Akura the Serial Killer completely.
549/549 121107 >
You are on a thin walkway between the landing platform and the city. The
city is immense and floats in the white clouds, supported by a thin unipod.
This unipod houses a reactor that supports the city on the sea of billowing
clouds. The entrance to Cloud City is to the north, the docks are to the south.
There are two obvious exits: south and north.
MLR-Y8
The Bespin Main Board is here.
549/549 121107 >
Red <Syndicate> IN
sense akura
Your senses tell you that:
Akura is average with the Force.
Akura is about as experienced as you.
Akura is of neither the Light nor the Dark.
Akura is badly injured.
549/549 121107 >
You feel capable again.
You can use a ranged weapon again.
s
fw akura
n
This is Bespin's Cloud City Main Space Dock. To the west is the secondary
bay. To the north is the main city of Bespin. There are many ships docked
here, every few minutes you hear another blast off into the stratosphere.
There are two obvious exits: west and north.
Smuggler
MLR-L2
A pile of scrap metal and Transport Shuttle (RT. 202: Corellia-Bespin-Tatooine)
are here.
549/549 121107 >
You point your Mark II T-99G Pulse Rifle *Held* (wielded) west at Akura and fire
it.
The helmet locks onto your foe's right lung and you quickly fire a shot.
You damage Akura the Serial Killer.
549/549 121124 >
You are on a thin walkway between the landing platform and the city. The
city is immense and floats in the white clouds, supported by a thin unipod.
This unipod houses a reactor that supports the city on the sea of billowing
clouds. The entrance to Cloud City is to the north, the docks are to the south.
There are two obvious exits: south and north.
MLR-Y8
The Bespin Main Board is here.
549/549 121124 > s
w
decay jetpack akura
e
n
This is Bespin's Cloud City Main Space Dock. To the west is the secondary
bay. To the north is the main city of Bespin. There are many ships docked
here, every few minutes you hear another blast off into the stratosphere.
There are two obvious exits: west and north.
Smuggler
MLR-L2
A pile of scrap metal and Transport Shuttle (RT. 202: Corellia-Bespin-Tatooine)
are here.
549/549 121124 >
This is a secondary bay for used ships that are in the dock. Nothing too
interesting happens here...A few droids are walking around inspecting ships, but
nothing of particular interest.
There are two obvious exits: east and north.
MLR-P8
Ship patrolman
Akura the Serial Killer
Telkur the Expert Mercenary
Red the Wanted Criminal
X-wing [3347] is here.
549/549 121124 >
The Jetpack *Held* (worn) decays under your influence.
Akura becomes enraged and attacks you.
549/549 121124 >
This is Bespin's Cloud City Main Space Dock. To the west is the secondary
bay. To the north is the main city of Bespin. There are many ships docked
here, every few minutes you hear another blast off into the stratosphere.
There are two obvious exits: west and north.
Smuggler
MLR-L2
A pile of scrap metal and Transport Shuttle (RT. 202: Corellia-Bespin-Tatooine)
are here.
549/549 121124 >
You are on a thin walkway between the landing platform and the city. The
city is immense and floats in the white clouds, supported by a thin unipod.
This unipod houses a reactor that supports the city on the sea of billowing
clouds. The entrance to Cloud City is to the north, the docks are to the south.
There are two obvious exits: south and north.
MLR-Y8
The Bespin Main Board is here.
549/549 121124 >
You can use a ranged weapon again.
cl no way man
Glenn <Syndicate> no way man
549/549 121124 > cl huge points
Glenn <Syndicate> huge points
s
549/549 121124 > p w
This is Bespin's Cloud City Main Space Dock. To the west is the secondary
bay. To the north is the main city of Bespin. There are many ships docked
here, every few minutes you hear another blast off into the stratosphere.
There are two obvious exits: west and north.
Smuggler
MLR-L2
A pile of scrap metal is here.
549/549 121124 >
Ship Storage Bay
[2: e, n]
MLR-P8
Ship patrolman
Akura the Serial Killer
Telkur the Expert Mercenary
Red the Wanted Criminal
X-wing [3347] is here.
You cannot see in that direction.
549/549 121124 > sense telkur w
n
Your senses tell you that:
Telkur is weak in the Force.
Telkur is about as experienced as you.
Telkur is of neither the Light nor the Dark.
Telkur is in decent shape.
549/549 121124 > s
fw akura
You are on a thin walkway between the landing platform and the city. The
city is immense and floats in the white clouds, supported by a thin unipod.
This unipod houses a reactor that supports the city on the sea of billowing
clouds. The entrance to Cloud City is to the north, the docks are to the south.
There are two obvious exits: south and north.
MLR-Y8
The Bespin Main Board is here.
549/549 121124 >
This is Bespin's Cloud City Main Space Dock. To the west is the secondary
bay. To the north is the main city of Bespin. There are many ships docked
here, every few minutes you hear another blast off into the stratosphere.
There are two obvious exits: west and north.
Smuggler
MLR-L2
A pile of scrap metal is here.
549/549 121124 >
You point your Mark II T-99G Pulse Rifle *Held* (wielded) west at Akura and fire
it.
You wound Akura the Serial Killer.
549/549 121134 >
You feel capable again.
Ghoststalker <jedi> Bang.
sense red
Your senses tell you that:
Red is weak in the Force.
Red is much less experienced than you.
Red is of neither the Light nor the Dark.
Red is in top shape.
549/549 121134 > sense telkur
You can use a ranged weapon again.
fw akura
Red <Syndicate> IN
Your senses tell you that:
Telkur is weak in the Force.
Telkur is about as experienced as you.
Telkur is of neither the Light nor the Dark.
Telkur is slightly injured.
549/549 121134 >
You point your Mark II T-99G Pulse Rifle *Held* (wielded) west at Akura and fire
it.
The helmet locks onto your foe's right eye and you quickly fire a shot.
You wound Akura the Serial Killer badly.
549/549 121146 > w
It is quite dark.
549/549 121146 >
Akura tries to move out of the room, but the little LR droid stops him!
Red points his BlasTech T-99 Pulse Rifle *Held* (wielded) at Akura and fires it.
Red nicks Akura with a pulse burst.
Telkur points his heavy repeating blaster *Held* (wielded) at Mlr-p8 and fires
it.
Telkur misses Mlr-p8 with the second shot.
Telkur nicks Mlr-p8 lightly with a blaster bolt.
You point your Mark II T-99G Pulse Rifle *Held* (wielded) at Akura and fire it.
The helmet locks onto your foe's neck and you quickly fire a shot.
You nail Akura the Serial Killer.
Mlr-p8 tickles Telkur lightly with its fist.
Blood spurts from a grievous wound in Mlr-p8's chest.
Akura tries to move out of the room, but the little LR droid stops him!
swap akura
Red points his BlasTech T-99 Pulse Rifle *Held* (wielded) at Akura and fires it.
Red injures Akura severely with a pulse burst.
Telkur points his heavy repeating blaster *Held* (wielded) at Mlr-p8 and fires
it.
Telkur misses Mlr-p8 with the second shot.
Telkur injures Mlr-p8 severely with a blaster bolt.
You point your Mark II T-99G Pulse Rifle *Held* (wielded) at Akura and fire it.
The helmet locks onto your foe's nose and you quickly fire a shot.
You damage Akura the Serial Killer.
Mlr-p8 hurts Telkur mildly with its fist.
Red <Syndicate> THEY ARE ATTACKING THE DROID
Akura avoids Red's bash.
Telkur stabs Mlr-p8 with a pair of claws.
That is already your primary target.
549/549 121176 > r
You have been surprised by Akura.
You are paralyzed.
549/549 121176 >
Akura tries to move out of the room, but the little LR droid stops him!
Red points his BlasTech T-99 Pulse Rifle *Held* (wielded) at Akura and fires it.
Red injures Akura severely with a pulse burst.
<death> Red plays a death dirge for Akura at Ship Storage Bay with a Pulse Rifle.
Akura dies a horrible death.
A ghost removes his assassin gloves.
A ghost unwields Ceremonial scimitar *Held* (wielded) (damaged).
A ghost removes his jetpack.
Telkur points his heavy repeating blaster *Held* (wielded) at Mlr-p8 and fires
it.
Telkur misses Mlr-p8 with the second shot.
Telkur nicks Mlr-p8 with a blaster bolt.
You are paralyzed and cannot attack.
Mlr-p8 tickles Telkur lightly with its fist.
hs
The scanner beeps : Telkur is at 68% health.
l mlr
549/549 121176 >
You are paralyzed.
549/549 121176 >
Red points his BlasTech T-99 Pulse Rifle *Held* (wielded) at Telkur and fires
it.
Red nicks Telkur with a pulse burst.
Telkur points his heavy repeating blaster *Held* (wielded) at Mlr-p8 and fires
it.
Telkur nicks Mlr-p8 with a blaster bolt.
You can use a ranged weapon again.
You are paralyzed and cannot attack.
Mlr-p8 strikes Telkur badly with its fist.
You can move again.
r
hs
In a great feat of cunning, you manage to baffle Telkur, causing him to injure
himself.
549/549 121176 >
The scanner beeps : Telkur is at 59% health.
549/549 121176 >
Red points his BlasTech T-99 Pulse Rifle *Held* (wielded) at Telkur and fires
it.
Red injures Telkur severely with a pulse burst.
You point your Mark II T-99G Pulse Rifle *Held* (wielded) at Telkur and fire it.
The helmet locks onto your foe's right eye and you quickly fire a shot.
You wound Telkur the Expert Mercenary.
Mlr-p8 tickles Telkur lightly with its fist.
Telkur comes to his senses.
hs
The scanner beeps : Telkur is at 50% health.
549/549 121187 >
Turk <Syndicate> suweet
l mlr
Red points his BlasTech T-99 Pulse Rifle *Held* (wielded) at Telkur and fires
it.
Red nicks Telkur with a pulse burst.
Telkur points his heavy repeating blaster *Held* (wielded) at Mlr-p8 and fires
it.
Telkur nicks Mlr-p8 lightly with a blaster bolt.
You point your Mark II T-99G Pulse Rifle *Held* (wielded) at Telkur and fire it.
The helmet locks onto your foe's right cheek and you quickly fire a shot.
You wound Telkur the Expert Mercenary.
Mlr-p8 tickles Telkur lightly with its fist.
It is too dark.
549/549 121198 >
Red brutally bashes Telkur.
hs
<jedi> Darkone cackles :)
The scanner beeps : Telkur is at 43% health.
549/549 121198 >
Red points his BlasTech T-99 Pulse Rifle *Held* (wielded) at Telkur and fires
it.
Red injures Telkur with a pulse burst.
Telkur points his heavy repeating blaster *Held* (wielded) at Mlr-p8 and fires
it.
Telkur hits Mlr-p8 with the second shot.
Telkur obliterates Mlr-p8 with a blaster bolt.
Mlr-p8 disintegrates into a pile of scrap!
You point your Mark II T-99G Pulse Rifle *Held* (wielded) at Telkur and fire it.
The helmet locks onto your foe's jaw and you quickly fire a shot.
You wound Telkur the Expert Mercenary badly.
hs telkur
hs
The scanner beeps : Telkur is at 34% health.
r
549/549 121211 >
The scanner beeps : Telkur is at 34% health.
549/549 121211 >
You're too busy to baffle anyone just yet.
549/549 121211 >
Red points his BlasTech T-99 Pulse Rifle *Held* (wielded) at Telkur and fires
it.
Red injures Telkur severely with a pulse burst.
Telkur points his heavy repeating blaster *Held* (wielded) at Red and fires it.
Telkur misses Red with the second shot.
Telkur injures Red severely with a blaster bolt.
You feel capable again.
You point your Mark II T-99G Pulse Rifle *Held* (wielded) at Telkur and fire it.
The helmet locks onto your foe's heart and you quickly fire a shot.
You damage Telkur the Expert Mercenary terribly.
r
hs
You attempt to baffle Telkur but fail miserably.
549/549 121229 >
The scanner beeps : Telkur is at 23% health.
549/549 121229 >
Telkur extinguishes a flashdark.
Red points his BlasTech T-99 Pulse Rifle *Held* (wielded) at Telkur and fires
it.
Red injures Telkur with a pulse burst.
Telkur points his heavy repeating blaster *Held* (wielded) at Red and fires it.
Telkur hits Red with the second shot.
Telkur damages Red with a blaster bolt.
You point your Mark II T-99G Pulse Rifle *Held* (wielded) at Telkur and fire it.
The helmet locks onto your foe's groin and you quickly fire a shot.
You wound Telkur the Expert Mercenary badly.
hs
Telkur leaves north.
hscan <target>
549/549 121241 >
Red presses a button on a controller and a little droid pops out.
p n
Bespin's Ship Shop
[1: s]
Gemmel
Telkur the Expert Mercenary
SLR-T5
You cannot see in that direction.
549/549 121241 >
You can use a ranged weapon again.
Red leaves north.
fn telkur
You point your Mark II T-99G Pulse Rifle *Held* (wielded) north at Someone and
fire it.
The helmet locks onto your foe's right cheek and you quickly fire a shot.
You injure .
549/549 121247 >
You feel capable again.
throw slr from n to me
p n
You fail to throw SLR-T5.
n
549/549 121247 >
Bespin's Ship Shop
[1: s]
Gemmel
Red the Wanted Criminal
SLR-T5
You cannot see in that direction.
549/549 121247 >
This is Bespin's government owned ship shop. Here you can buy the title of a
ship. To purchase a ship; buy the title, and then SHOW the guard in the bay
your title, and he will give you the access card.
The only obvious exit is south.
Gemmel
Red the Wanted Criminal
SLR-T5
a shadow
549/549 121247 >
Red points his BlasTech T-99 Pulse Rifle *Held* (wielded) at Someone and fires
it.
Red missed Someone with a pulse burst.
Someone points his heavy repeating blaster *Held* (wielded) at Red and fires it.
Someone wounds Red badly with a blaster bolt.
You can use a ranged weapon again.
You point your Mark II T-99G Pulse Rifle *Held* (wielded) at Someone and fire
it.
The helmet locks onto your foe's left cheek and you quickly fire a shot.
You wound .
Someone tries to move out of the room, but the little LR droid stops him!
Turk <Syndicate> I realize I'm late, but shall I scoot over?
swap telkur
hs
That is already your primary target.
549/549 121257 >
The scanner beeps : Someone is at 13% health.
549/549 121257 >
Red points his BlasTech T-99 Pulse Rifle *Held* (wielded) at Someone and fires
it.
Red missed Someone with a pulse burst.
Someone points his heavy repeating blaster *Held* (wielded) at Red and fires it.
Someone hits Red with the second shot.
Someone damages Red terribly with a blaster bolt.
You point your Mark II T-99G Pulse Rifle *Held* (wielded) at Someone and fire
it.
The helmet locks onto your foe's jaw and you quickly fire a shot.
You nick .
Someone tries to move out of the room, but the little LR droid stops him!
unw
You switch the pulse rifle into SAFETY mode and hear it power down reluctantly.
sab
549/549 121262 >
Red <pk> Good game
The room takes on a red glow as your saber ignites with a Snap-hiss.
549/549 121262 >
Red points his BlasTech T-99 Pulse Rifle *Held* (wielded) at Someone and fires
it.
Red nicks Someone with a pulse burst.
Someone points his heavy repeating blaster *Held* (wielded) at Red and fires it.
Someone misses Red with the second shot.
Someone obliterates Red with a blaster bolt.
You sting Someone sharply with your lightsaber.
Someone tries to move out of the room, but the little LR droid stops him!
hs
The scanner beeps : Someone is at 7% health.
549/549 121267 >
Red leaves south.
Someone points his heavy repeating blaster *Held* (wielded) at you and fires it.
Someone hits you with a second shot from the repeating blaster.
Someone decimates you with a blaster bolt.
hp: 503 (-46) sp: 1207
You feel capable again.
You can use a ranged weapon again.
You cut Someone with your lightsaber.
Someone tries to move out of the room, but the little LR droid stops him!
hs
c
The scanner beeps : Someone is at 4% health.
503/549 121276 >
Your will fights against your victim's to no avail.
503/549 121276 > hs
Someone points his heavy repeating blaster *Held* (wielded) at you and fires it.
hs
Someone hits you with a second shot from the repeating blaster.
Someone decimates you with a blaster bolt.
hp: 457 (-46) sp: 1207
You slice Someone with your lightsaber.
<death> Glenn incinerates Telkur with bolt after bolt of lightning at Bespin's Ship Shop.
new count 519
Someone dies a horrible death.