Gqc vs. Keyse
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The scanner beeps : Someone is at 69% health.
680/773 104082 off > You point your Disruption cannon *Held* (wielded) at Someone and fire it.
c
The helmet locks onto your foe's nose and you quickly fire a shot.
You injure .
Someone cuts you with her lightsaber.
hp: 663 (-19) sp: 1690
Someone tries to move out of the room, but the little LR droid stops her!
You're too busy to baffle anyone just yet.
663/773 104089 off > mob
The scanner beeps : Someone is at 67% health.
663/773 104089 off > You point your Disruption cannon *Held* (wielded) at Someone and fire it.
c
Your shot is pinpoint accurate, doing massive damage to your foe.
The helmet locks onto your foe's right eye and you quickly fire a shot.
You damage terribly.
Someone stings you sharply with her lightsaber.
hp: 652 (-11) sp: 1690
mob
Someone concentrates for a moment, but nothing happens.
You're too busy to baffle anyone just yet.
652/773 104107 off > The scanner beeps : Someone is at 63% health.
652/773 104107 off > You feel capable again.
c
You point your Disruption cannon *Held* (wielded) at Someone and fire it.
The helmet locks onto your foe's jaw and you quickly fire a shot.
You nail .
Someone slices you horribly with her lightsaber.
hp: 628 (-24) sp: 1690
You attempt to baffle Someone but fail miserably.
628/773 104122 off > mob
hscan <target>
628/773 104122 off > l
Welcome to Alderaan! The docking bay around you is surprisingly clean and
devoid of the usual unsavory types that gravitate towards spacing. The docks
here are well patrolled by security guards. The Alderaan space port has
everything to suit a space travellers needs: There is a pilot's guild
hall right near this dock as well as a tavern right near by which services many
of the independant traders who are stopping in Aldera for a short time. A ship
shop is to the south and the storage for privately owned space ships is to the
north. The entrance to the capital city, Aldera, is to the northeast.
There are five obvious exits: southeast, northeast, south, west, and north.
Smuggler
X7B8
MLR-M8
A-wing Fighter [8696], Tie Defender [170452], A droid servomotor, a pile of
scrap metal, and Transport Shuttle (RT. 200: Corellia-Alderaan) are here.
628/773 104122 off > w
You are standing in the entrance to T'bone's Tavern. Home of Alderaan's scum and
villany, T'bone's is one of the few places on this clean-cut world where a
regular scoundrel can feel at home. The atmosphere is dark and seedy, as if
this tavern was teleported in from a Corellian spaceport. To the north is the
eastern most end of the bar and to the south are shadowy booths where patrons
sit and enjoy their drinks. There is a stage to the west, upon which dancers
often perform.
There are six obvious exits: southwest, northwest, south, east, west, and north.
Keyse
628/773 104122 off > You can use a ranged weapon again.
You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
The helmet locks onto your foe's neck and you quickly fire a shot.
You damage Keyse.
Keyse stings you sharply with her lightsaber.
hp: 619 (-9) sp: 1690
c
You're too busy to baffle anyone just yet.
619/773 104139 off > mob
The scanner beeps : Keyse is at 55% health.
619/773 104139 off > e
The security droid searches you for illegal items.
Welcome to Alderaan! The docking bay around you is surprisingly clean and
devoid of the usual unsavory types that gravitate towards spacing. The docks
here are well patrolled by security guards. The Alderaan space port has
everything to suit a space travellers needs: There is a pilot's guild
hall right near this dock as well as a tavern right near by which services many
of the independant traders who are stopping in Aldera for a short time. A ship
shop is to the south and the storage for privately owned space ships is to the
north. The entrance to the capital city, Aldera, is to the northeast.
There are five obvious exits: southeast, northeast, south, west, and north.
Smuggler
X7B8
MLR-M8
A-wing Fighter [8696], Tie Defender [170452], A droid servomotor, a pile of
scrap metal are here.
In a great feat of cunning, you manage to baffle Someone, causing her to injure
herself.
773/773 103977 off > You point your Disruption cannon *Held* (wielded) at Someone and fire it.
pop
A dark red beam shoots out of the cannon, nailing your target!
The helmet locks onto your foe's right lung and you quickly fire a shot.
You decimate .
Someone comes to her senses.
c
The scanner makes a small beep.
MLR-M8 reports: I've cornered Someone.
You press the button and a droid pops off.
773/773 103999 off > You're too busy to baffle anyone just yet.
773/773 103999 off > mob
You point your Disruption cannon *Held* (wielded) at Someone and fire it.
Your shot is pinpoint accurate, doing massive damage to your foe.
You nail .
Someone grazes you with her lightsaber.
hp: 761 (-12) sp: 1690
c
The scanner beeps : Someone is at 87% health.
761/773 104013 off > You're too busy to baffle anyone just yet.
mob
761/773 104013 off > The scanner beeps : Someone is at 87% health.
761/773 104013 off > You point your Disruption cannon *Held* (wielded) at Someone and fire it.
c
You missed .
Someone shears you to pieces with her lightsaber.
hp: 733 (-28) sp: 1690
You're too busy to baffle anyone just yet.
733/773 104013 off > mob
Someone concentrates for a moment, but nothing happens.
The scanner beeps : Someone is at 87% health.
733/773 104013 off > c
You feel capable again.
You point your Disruption cannon *Held* (wielded) at Someone and fire it.
You nick .
Someone missed you.
In a great feat of cunning, you manage to baffle Someone, causing her to injure
herself.
733/773 104018 off > mob
The scanner beeps : Someone is at 84% health.
733/773 104018 off > You point your Disruption cannon *Held* (wielded) at Someone and fire it.
mob
The helmet locks onto your foe's gut and you quickly fire a shot.
You injure severely.
Someone comes to her senses.
Someone tries to move out of the room, but the little LR droid stops her!
The scanner beeps : Someone is at 82% health.
733/773 104026 off > You point your Disruption cannon *Held* (wielded) at Someone and fire it.
c
The helmet locks onto your foe's nose and you quickly fire a shot.
You nail .
Someone cuts you with her lightsaber.
hp: 716 (-17) sp: 1690
Transport Shuttle (RT. 200: Corellia-Alderaan) touches down.
You're too busy to baffle anyone just yet.
716/773 104040 off > Eiji <imperial> dang im all low on the imp pk list now
mob
The scanner beeps : Someone is at 79% health.
716/773 104040 off > Someone gets Transdermal Patch from A utility belt *Held* (improved).
Someone applies a patch on Someone.
You point your Disruption cannon *Held* (wielded) at Someone and fire it.
Your shot is pinpoint accurate, doing massive damage to your foe.
You wound badly.
Someone grazes you with her lightsaber.
hp: 704 (-12) sp: 1690
c
You're too busy to baffle anyone just yet.
mob
704/773 104053 off > The scanner beeps : Someone is at 76% health.
704/773 104053 off > c
You feel capable again.
You point your Disruption cannon *Held* (wielded) at Someone and fire it.
Your shot is pinpoint accurate, doing massive damage to your foe.
The helmet locks onto your foe's groin and you quickly fire a shot.
You damage .
Someone missed you.
You attempt to baffle Someone but fail miserably.
704/773 104070 off > mob
Someone tries to move out of the room, but the little LR droid stops her!
The scanner beeps : Someone is at 72% health.
704/773 104070 off > mob
The scanner beeps : Someone is at 72% health.
704/773 104070 off > c
You point your Disruption cannon *Held* (wielded) at Someone and fire it.
The helmet locks onto your foe's left eye and you quickly fire a shot.
You wound badly.
Someone slices you horribly with her lightsaber.
hp: 680 (-24) sp: 1690
You're too busy to baffle anyone just yet.
680/773 104082 off > Someone tries to move out of the room, but the little LR crap metal, and Transport Shuttle (RT. 200: Corellia-Alderaan) are here.
619/773 104139 off > fw
619/773 104139 off > fw
619/773 104139 off > fw
619/773 104139 off > fw
You feel capable again.
You can use a ranged weapon again.
You point your Disruption cannon *Held* (wielded) west at Someone and fire it.
The helmet locks onto your foe's heart and you quickly fire a shot.
You nail .
619/773 104153 off > fw
619/773 104153 off >
A Sullustan sidles up to you and attracts your attention....
Smuggler tells you: Psssst. Hey Lady, need a lift somewhere? I can arrange it,
if the price is right....
fw
fw
619/773 104153 off > 619/773 104153 off > fw
619/773 104153 off > fw
You can use a ranged weapon again.
You point your Disruption cannon *Held* (wielded) west at Someone and fire it.
A dark red beam shoots out of the cannon, nailing your target!
The helmet locks onto your foe's left lung and you quickly fire a shot.
You raze .
619/773 104174 off > fw
619/773 104174 off > Engines whine as Transport Shuttle (RT. 200: Corellia-Alderaan) lifts off.
fw
619/773 104174 off > fw
You can use a ranged weapon again.
There is no keyse to the west.
619/773 104174 off > fw
619/773 104174 off > lpeer w
The Entrance to T'bone's Tavern
[6: sw, nw, s, e, w, n]
The Stage
[8: sw, nw, s, se, e, ne, w, n]
Loo'la the Twi'lek dancing girl
Fey'lei the Twi'lek dancing girl
Outside T'Bone's Door
[6: s, se, e, ne, n, w]
T'Bone's Office
[2: e, d]
T'bone Fender
You cannot see in that direction.
621/773 104174 off > You can use a ranged weapon again.
TICK IN 5 SECONDS.
l
Welcome to Alderaan! The docking bay around you is surprisingly clean and
devoid of the usual unsavory types that gravitate towards spacing. The docks
here are well patrolled by security guards. The Alderaan space port has
everything to suit a space travellers needs: There is a pilot's guild
hall right near this dock as well as a tavern right near by which services many
of the independant traders who are stopping in Aldera for a short time. A ship
shop is to the south and the storage for privately owned space ships is to the
north. The entrance to the capital city, Aldera, is to the northeast.
There are five obvious exits: southeast, northeast, south, west, and north.
Smuggler
MLR-M8
X7B8
A-wing Fighter [8696], Tie Defender [170452], A droid servomotor, and a pile of
scrap metal are here.
621/773 104174 off > fw
There is no keyse to the west.
621/773 104174 off > l mlr
You look over the droid.
This is a more advanced version of the SLR droid, designed for blocking players
that are more experienced, yet not high mortals. The LR droid is still of the
same design, though a lot sturdier.
It is in top shape.
It is empty handed.
This droid is owned by Gqc.
621/773 104174 off > You can use a ranged weapon again.
fw
There is no keyse to the west.
621/773 104174 off > w
You are standing in the entrance to T'bone's Tavern. Home of Alderaan's scum and
villany, T'bone's is one of the few places on this clean-cut world where a
regular scoundrel can feel at home. The atmosphere is dark and seedy, as if
this tavern was teleported in from a Corellian spaceport. To the north is the
eastern most end of the bar and to the south are shadowy booths where patrons
sit and enjoy their drinks. There is a stage to the west, upon which dancers
often perform.
There are six obvious exits: southwest, northwest, south, east, west, and north.
621/773 104174 off > lpeer n
The Eastern Most End of the Bar
[3: sw, s, w]
Marsden Latham
You cannot see in that direction.
621/773 104174 off > lpeer s
The Booths
[3: nw, w, n]
Darak Lyll
You cannot see in that direction.
621/773 104174 off > You can use a ranged weapon again.
w
lpeer s
There is a stage in the middle of this room where T'bone's dancers perform.
There are seats all around the stage so that patrons can get a good view of the
dancers. The bar is directly north.
There are eight obvious exits: southwest, northwest, south, southeast, east,
northeast, west, and north.
Loo'la the Twi'lek dancing girl
Fey'lei the Twi'lek dancing girl
621/773 104174 off > The Booths
[5: nw, e, ne, w, n]
Slicer
You cannot see in that direction.
621/773 104174 off > lpeer n
The Bar in T'bone's Tavern
[5: sw, s, se, e, w]
Gretzel, she tends the seedy bar here.
Slick Willie
You cannot see in that direction.
621/773 104174 off > lpeer w
Outside T'Bone's Door
[6: s, se, e, ne, n, w]
T'Bone's Office
[2: e, d]
T'bone Fender
You cannot see in that direction.
621/773 104174 off > w
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
w
There are six obvious exits: south, southeast, east, northeast, north, and west.
621/773 104174 off > This is the office from which T'bone Fender runs his bar. You see many
treasures lining the walls, captured during T'bone's years of smuggling and
piracy. The door will lead you back out into the tavern, and the staircase down
will lead you to the Alderaan Smuggler's guild.
There are two obvious exits: east and down.
T'bone Fender
621/773 104174 off > lpeer d
Alderaan Smuggler Guild
[1: u]
You cannot see in that direction.
621/773 104174 off > e
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
There are six obvious exits: south, southeast, east, northeast, north, and west.
621/773 104174 off > n
This corner of the bar is dimly lit by a yellow light. The bartender spends most
of her time just to the east of here, and often you have to go there to get a
drink. Patrons sit perched on stools here, concentrating on the drinks that
bartender Gretzel prepares for them.
c
There are three obvious exits: south, southeast, and east.
Phylgas Grynne
621/773 104174 off > Baffle whom ?
621/773 104174 off > e
c
You stand at the bar in T'bone's Tavern. This is where the scoundrels of Aldera
and vistors from off world come to get some of the best drinks around.
A list on the wall lists the drinks available.
There are five obvious exits: southwest, south, southeast, east, and west.
Gretzel, she tends the seedy bar here.
Slick Willie
621/773 104174 off > Baffle whom ?
621/773 104174 off > e
This corner of the bar is dimly lit by a yellow light. The bartender spends most
of her time just to the west of here, and often you have to go there to get a
drink. Patrons sit perch on stools here, concentrating on the drinks that
bartender Gretzel prepares for them.
There are three obvious exits: southwest, south, and west.
Marsden Latham
MLR-M8
623/773 104174 off > s
You are standing in the entrance to T'bone's Tavern. Home of Alderaan's scum and
villany, T'bone's is one of the few places on this clean-cut world where a
regular scoundrel can feel at home. The atmosphere is dark and seedy, as if
this tavern was teleported in from a Corellian spaceport. To the north is the
eastern most end of the bar and to the south are shadowy booths where patrons
sit and enjoy their drinks. There is a stage to the west, upon which dancers
often perform.
There are six obvious exits: southwest, northwest, south, east, west, and north.
623/773 104174 off > e
The security droid searches you for illegal items.
Welcome to Alderaan! The docking bay around you is surprisingly clean and
devoid of the usual unsavory types that gravitate towards spacing. The docks
here are well patrolled by security guards. The Alderaan space port has
everything to suit a space travellers needs: There is a pilot's guild
hall right near this dock as well as a tavern right near by which services many
of the independant traders who are stopping in Aldera for a short time. A ship
shop is to the south and the storage for privately owned space ships is to the
north. The entrance to the capital city, Aldera, is to the northeast.
There are five obvious exits: southeast, northeast, south, west, and north.
Smuggler
XLR-F4
X7B8
A-wing Fighter [8696], Transport Shuttle (RT. 104: Coruscant-Sluis Van
Yards-Alderaan), Tie Defender [170452], A droid servomotor, and a pile of scrap
metal are here.
623/773 104174 off > w
Keyse enters.
The little LR droid blocks that direction with an energy field!
623/773 104174 off > c
Baffle whom ?
623/773 104174 off > c
You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
The helmet locks onto your foe's right eye and you quickly fire a shot.
You wound Keyse badly.
Keyse mutilates you with her lightsaber.
hp: 584 (-39) sp: 1690
Keyse gets A syringe from A Wookiee carrying bag *Held*.
In a great feat of cunning, you manage to baffle Keyse, causing her to injure
herself.
584/773 104187 off > The scanner makes a small beep.
You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
You nick Keyse.
A Sullustan sidles up to you and attracts your attention....
Smuggler tells you: Psssst. Hey Lady, need a lift somewhere? I can arrange it,
if the price is right....
Keyse comes to her senses.
say Well blarf :)
c
You say: Well blarf :)
584/773 104192 off > You're too busy to baffle anyone just yet.
584/773 104192 off > mob
The scanner beeps : Keyse is at 56% health.
584/773 104192 off > c
You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
The helmet locks onto your foe's heart and you quickly fire a shot.
You injure Keyse.
Keyse mutilates you with her lightsaber.
hp: 544 (-40) sp: 1690
Keyse seems to disappear.
You're too busy to baffle anyone just yet.
544/773 104199 off > mob
The scanner beeps : Someone is at 54% health.
544/773 104199 off > c
You point your Disruption cannon *Held* (wielded) at Someone and fire it.
You injure severely.
Someone slices you with her lightsaber.
hp: 522 (-22) sp: 1690
You're too busy to baffle anyone just yet.
522/773 104207 off > mob
The scanner beeps : Someone is at 52% health.
522/773 104207 off > c
You feel capable again.
You point your Disruption cannon *Held* (wielded) at Someone and fire it.
Your shot is pinpoint accurate, doing massive damage to your foe.
You damage .
Someone cuts you with her lightsaber.
hp: 505 (-17) sp: 1690
You attempt to baffle Someone but fail miserably.
505/773 104223 off > mob
The scanner beeps : Someone is at 49% health.
505/773 104223 off > Someone tries to inject you but misses.
l
Welcome to Alderaan! The docking bay around you is surprisingly clean and
devoid of the usual unsavory types that gravitate towards spacing. The docks
here are well patrolled by security guards. The Alderaan space port has
everything to suit a space travellers needs: There is a pilot's guild
hall right near this dock as well as a tavern right near by which services many
of the independant traders who are stopping in Aldera for a short time. A ship
shop is to the south and the storage for privately owned space ships is to the
north. The entrance to the capital city, Aldera, is to the northeast.
There are five obvious exits: southeast, northeast, south, west, and north.
Smuggler
XLR-F4
X7B8
A-wing Fighter [8696], Transport Shuttle (RT. 104: Coruscant-Sluis Van
Yards-Alderaan), Tie Defender [170452], A droid servomotor, and a pile of scrap
metal are here.
505/773 104223 off > You point your Disruption cannon *Held* (wielded) at Someone and fire it.
The helmet locks onto your foe's right eye and you quickly fire a shot.
You wound badly.
Someone shears you to pieces with her lightsaber.
hp: 474 (-31) sp: 1690
mob
The scanner makes a small beep.
The scanner beeps : Someone is at 46% health.
474/773 104235 off > Someone gets A syringe from A Wookiee carrying bag *Held*.
c
You point your Disruption cannon *Held* (wielded) at Someone and fire it.
Your shot is pinpoint accurate, doing massive damage to your foe.
The helmet locks onto your foe's jaw and you quickly fire a shot.
You wound badly.
Someone slices you horribly with her lightsaber.
hp: 448 (-26) sp: 1690
mob
You're too busy to baffle anyone just yet.
448/773 104248 off > Someone sticks a needle into her own flesh.
The scanner beeps : Someone is at 43% health.
448/773 104248 off > You point your Disruption cannon *Held* (wielded) at Someone and fire it.
c
A dark red beam shoots out of the cannon, nailing your target!
Your shot is pinpoint accurate, doing massive damage to your foe.
The helmet locks onto your foe's gut and you quickly fire a shot.
You annihilate completely.
Someone cuts you with her lightsaber.
hp: 434 (-16) sp: 1690
The scanner makes a small beep.
You're too busy to baffle anyone just yet.
434/773 104285 off > mob
Someone puts A syringe in A Wookiee carrying bag *Held*.
The scanner beeps : Someone is at 34% health.
434/773 104285 off > You feel capable again.
c
Baffle whom ?
434/773 104285 off > l
Welcome to Alderaan! The docking bay around you is surprisingly clean and
devoid of the usual unsavory types that gravitate towards spacing. The docks
here are well patrolled by security guards. The Alderaan space port has
everything to suit a space travellers needs: There is a pilot's guild
hall right near this dock as well as a tavern right near by which services many
of the independant w
traders who are stopping in Aldera for a short time. A ship
shop is to the south and the storage for privately owned space ships is to the
north. The entrance to the capital city, Aldera, is to the northeast.
There are five obvious exits: southeast, northeast, south, west, and north.
Smuggler
X7B8
XLR-F4
Tie Defender [170452], A-wing Fighter [8696], A droid servomotor, a pile of
scrap metal, and Transport Shuttle (RT. 104: Coruscant-Sluis Van Yards-Alderaan)
are here.
434/773 104285 off > You can use a ranged weapon again.
Engines whine as Transport Shuttle (RT. 104: Coruscant-Sluis Van Yards-Alderaan)
lifts off.
w
Keyse enters.
The little LR droid blocks that direction with an energy field!
434/773 104285 off > 434/773 104285 off > look
w
Welcome to Alderaan! The docking bay around you is surprisingly clean and
devoid of the usual unsavory types that gravitate towards spacing. The docks
here are well patrolled by security guards. The Alderaan space port has
everything to suit a space travellers needs: There is a pilot's guild
hall right near this dock as well as a tavern right near by which services many
of the independant traders who are stopping in Aldera for a short time. A ship
shop is to the south and the storage for privately owned space ships is to the
north. The entrance to the capital city, Aldera, is to the northeast.
w
There are five obvious exits: southeast, northeast, south, west, and north.
Smuggler
X7B8
XLR-F4
Keyse
Tie Defender [170452], A-wing Fighter [8696], A droid servomotor, and a pile of
scrap metal are here.
434/773 104285 off >
434/773 104285 off >
434/773 104285 off > You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
You injure Keyse severely.
Keyse stings you sharply with her lightsaber.
hp: 423 (-11) sp: 1690
w
The scanner makes a small beep.
You are standing in the entrance to T'bone's Tavern. Home of Alderaan's scum and
villany, T'bone's is one of the few places on this clean-cut world where a
regular scoundrel can feel at home. The atmosphere is dark and seedy, as if
this tavern was teleported in from a Corellian spaceport. To the north is the
eastern most end of the bar and to the south are shadowy booths where patrons
sit and enjoy their drinks. There is a stage to the west, upon which dancers
often perform.
c
There are six obvious exits: southwest, northwest, south, east, west, and north.
423/773 104294 off > You can only baffle those who are nearby.
423/773 104294 off > n
This corner of the bar is dimly lit by a yellow light. The bartender spends most
of her time just to the west of here, and often you have to go there to get a
drink. Patrons sit perch on stools here, concentrating on the drinks that
bartender Gretzel prepares for them.
There are three obvious exits: southwest, south, and west.
Marsden Latham
MLR-M8
423/773 104294 off > You can use a ranged weapon again.
lift mlr from here to south
You fail to lift MLR-M8.
423/773 104294 off > The MLR-droid goes pzzzttttttt
s
fe
You are standing in the entrance to T'bone's Tavern. Home of Alderaan's scum and
villany, T'bone's is one of the few places on this clean-cut world where a
regular scoundrel can feel at home. The atmosphere is dark and seedy, as if
this tavern was teleported in from a Corellian spaceport. To the north is the
eastern most end of the bar and to the south are shadowy booths where patrons
sit and enjoy their drinks. There is a stage to the west, upon which dancers
often perform.
There are six obvious exits: southwest, northwest, south, east, west, and north.
XLR-F4
423/773 104294 off > You point your Disruption cannon *Held* (wielded) east at Keyse and fire it.
A dark red beam shoots out of the cannon, nailing your target!
The helmet locks onto your foe's heart and you quickly fire a shot.
You damage Keyse.
423/773 104311 off > n
The little LR droid blocks that direction with an energy field!
423/773 104311 off > Keyse appears out of the corner of your eye.
n
You can use a ranged weapon again.
n
You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
Your shot is pinpoint accurate, doing massive damage to your foe.
You raze Keyse.
Keyse grazes you with her lightsaber.
hp: 406 (-17) sp: 1690
The little LR droid blocks that direction with an energy field!
406/773 104332 off > 406/773 104332 off > The scanner makes a small beep.
n
406/773 104332 off > c
You're too busy to baffle anyone just yet.
406/773 104332 off > mob
You feel capable again.
You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
The helmet locks onto your foe's left cheek and you quickly fire a shot.
You nail Keyse.
Keyse cuts you with her lightsaber.
hp: 389 (-17) sp: 1690
c
The scanner beeps : Keyse is at 88% health.
389/773 104346 off > In a great feat of cunning, you manage to baffle Keyse, causing her to injure
herself.
389/773 104346 off > mob
The scanner beeps : Keyse is at 83% health.
l
389/773 104346 off > You are standing in the entrance to T'bone's Tavern. Home of Alderaan's scum and
villany, T'bone's is one of the few places on this clean-cut world where a
regular scoundrel can feel at home. The atmosphere is dark and seedy, as if
this tavern was teleported in from a Corellian spaceport. To the north is the
eastern most end of the bar and to the south are shadowy booths where patrons
sit and enjoy their drinks. There is a stage to the west, upon which dancers
often perform.
mob
There are six obvious exits: southwest, northwest, south, east, west, and north.
XLR-F4
Keyse
389/773 104346 off > Keyse is surrounded by a cyan glow.
The scanner beeps : Keyse is at 83% health.
389/773 104346 off > You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
A dark red beam shoots out of the cannon, nailing your target!
The helmet locks onto your foe's neck and you quickly fire a shot.
Keyse dissipates some of the energy directed at her.
You nick Keyse.
Keyse seems to disappear.
Someone comes to her senses.
c
You're too busy to baffle anyone just yet.
mob
391/773 104350 off > The scanner makes a small beep.
The scanner beeps : Someone is at 82% health.
n
391/773 104350 off > This corner of the bar is dimly lit by a yellow light. The bartender spends most
of her time just to the west of here, and often you have to go there to get a
drink. Patrons sit perch on stools here, concentrating on the drinks that
bartender Gretzel prepares for them.
There are three obvious exits: southwest, south, and west.
Marsden Latham
MLR-M8
391/773 104350 off > c
You're too busy to baffle anyone just yet.
391/773 104350 off > You can use a ranged weapon again.
fs
You feel capable again.
There is no keyse to the south.
391/773 104350 off > l
This corner of the bar is dimly lit by a yellow light. The bartender spends most
of her time just to the west of here, and often you have to go there to get a
drink. Patrons sit perch on stools here, concentrating on the drinks that
bartender Gretzel prepares for them.
There are three obvious exits: southwest, south, and west.
MLR-M8
Marsden Latham
391/773 104350 off > fs
391/773 104350 off > You can use a ranged weapon again.
fs
There is no keyse to the south.
391/773 104350 off > fw
391/773 104350 off > You can use a ranged weapon again.
w
MLR-M8 is lifted out of the room.
You stand at the bar in T'bone's Tavern. This is where the scoundrels of Aldera
and vistors from off world come to get some of the best drinks around.
A list on the wall lists the drinks available.
There are five obvious exits: southwest, south, southeast, east, and west.
Gretzel, she tends the seedy bar here.
Slick Willie
Keyse
391/773 104350 off > Keyse leaves east.
c
Baffle whom ?
w
391/773 104350 off > Keyse enters.
This corner of the bar is dimly lit by a yellow light. The bartender spends most
of her time just to the east of here, and often you have to go there to get a
drink. Patrons sit perched on stools here, concentrating on the drinks that
bartender Gretzel prepares for them.
c
There are three obvious exits: south, southeast, and east.
Phylgas Grynne
MLR-M8
391/773 104350 off > Baffle whom ?
391/773 104350 off > c
Baffle whom ?
391/773 104350 off > fe
There is no keyse to the east.
391/773 104350 off > w
What?
391/773 104350 off > l
This corner of the bar is dimly lit by a yellow light. The bartender spends most
of her time just to the east of here, and often you have to go there to get a
drink. Patrons sit perched on stools here, concentrating on the drinks that
bartender Gretzel prepares for them.
There are three obvious exits: south, southeast, and east.
MLR-M8
Phylgas Grynne
393/773 104350 off > You can use a ranged weapon again.
peer e
You stand at the bar in T'bone's Tavern. This is where the scoundrels of Aldera
and vistors from off world come to get some of the best drinks around.
A list on the wall lists the drinks available.
There are five obvious exits: southwest, south, southeast, east, and west.
Gretzel, she tends the seedy bar here.
Slick Willie
393/773 104350 off > lift mlr from here to east
You fail to lift MLR-M8.
393/773 104350 off > fe
There is no keyse to the east.
393/773 104350 off > s
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
There are six obvious exits: south, southeast, east, northeast, north, and west.
393/773 104350 off > Keyse appears out of the corner of your eye.
fe
393/773 104350 off > You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
A dark red beam shoots out of the cannon, nailing your target!
Your shot is pinpoint accurate, doing massive damage to your foe.
The helmet locks onto your foe's gut and you quickly fire a shot.
You annihilate Keyse completely.
Keyse missed you.
c
Keyse lifts MLR-M8 from north to west.
You're too busy to baffle anyone just yet.
393/773 104390 off > The scanner makes a small beep.
You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
A dark red beam shoots out of the cannon, nailing your target!
The helmet locks onto your foe's jaw and you quickly fire a shot.
You annihilate Keyse.
Keyse slices you with her lightsaber.
hp: 372 (-21) sp: 1690
mob
The scanner beeps : Keyse is at 69% health.
372/773 104416 off > w
You feel capable again.
You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
A dark red beam shoots out of the cannon, nailing your target!
The helmet locks onto your foe's left lung and you quickly fire a shot.
You wound Keyse badly.
Keyse cuts you with her lightsaber.
hp: 356 (-16) sp: 1690
Keyse seems to disappear.
Someone closes the door.
You bump into the closed door.
356/773 104429 off > fe
The scanner makes a small beep.
356/773 104429 off > The scanner makes a small beep.
You point your Disruption cannon *Held* (wielded) at Someone and fire it.
open door
You nick .
Someone cuts you with her lightsaber.
hp: 338 (-18) sp: 1690
You open the door.
w
338/773 104434 off > This is the office from which T'bone Fender runs his bar. You see many
treasures lining the walls, captured during T'bone's years of smuggling and
piracy. The door will lead you back out into the tavern, and the staircase down
will lead you to the Alderaan Smuggler's guild.
There are two obvious exits: east and down.
MLR-M8
T'bone Fender
338/773 104434 off > fe
338/773 104434 off > fe
338/773 104434 off > fe
338/773 104434 off > fe
338/773 104434 off > You can use a ranged weapon again.
fe
You point your Disruption cannon *Held* (wielded) east at Someone and fire it.
You missed .
338/773 104434 off > lift mlr from here to east
You can use a ranged weapon again.
You lift MLR-M8 from here to east.
340/773 104434 off > l
This is the office from which T'bone Fender runs his bar. You see many
treasures lining the walls, captured during T'bone's years of smuggling and
piracy. The door will lead you back out into the tavern, and the staircase down
will lead you to the Alderaan Smuggler's guild.
e
There are two obvious exits: east and down.
T'bone Fender
340/773 104434 off > The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
c
There are six obvious exits: south, southeast, east, northeast, north, and west.
MLR-M8
340/773 104434 off > You're too busy to baffle anyone just yet.
340/773 104434 off > fe
There is no keyse to the east.
340/773 104434 off > fe
340/773 104434 off > fe
340/773 104434 off > You can use a ranged weapon again.
lpeer e
The Stage
[8: sw, nw, s, se, e, ne, w, n]
Loo'la the Twi'lek dancing girl
Fey'lei the Twi'lek dancing girl
The Entrance to T'bone's Tavern
[6: sw, nw, s, e, w, n]
XLR-F4
Aldera Space Port
[5: se, ne, s, w, n]
Smuggler
X7B8
Tie Defender [170452], A-wing Fighter [8696], A droid servomotor, and a pile of scrap metal are here.
You cannot see in that direction.
340/773 104434 off > fe
There is no keyse to the east.
340/773 104434 off > n
You feel capable again.
This corner of the bar is dimly lit by a yellow light. The bartender spends most
of her time just to the east of here, and often you have to go there to get a
drink. Patrons sit perched on stools here, concentrating on the drinks that
bartender Gretzel prepares for them.
fe
There are three obvious exits: south, southeast, and east.
Phylgas Grynne
340/773 104434 off > 340/773 104434 off > You can use a ranged weapon again.
lpeer e
The Bar in T'bone's Tavern
fe
[5: sw, s, se, e, w]
Gretzel, she tends the seedy bar here.
Slick Willie
The Eastern Most End of the Bar
[3: sw, s, w]
Marsden Latham
You cannot see in that direction.
340/773 104434 off > There is no keyse to the east.
340/773 104434 off > s
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
There are six obvious exits: south, southeast, east, northeast, north, and west.
MLR-M8
340/773 104434 off > lpeer s
The Booths
[3: ne, e, n]
Vykk Halen
You cannot see in that direction.
340/773 104434 off > You can use a ranged weapon again.
s
This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northeast you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
There are three obvious exits: northeast, east, and north.
Vykk Halen
a shadow
340/773 104434 off > lpeer e
The Booths
c
[5: nw, e, ne, w, n]
Slicer
The Booths
[3: nw, w, n]
Darak Lyll
You cannot see in that direction.
340/773 104434 off > Baffle whom ?
340/773 104434 off > You notice the wear on your weapon.
You point your Disruption cannon *Held* (wielded) (damaged) at Someone and fire
it.
Your shot is pinpoint accurate, doing massive damage to your foe.
The helmet locks onto your foe's left eye and you quickly fire a shot.
You damage terribly.
Someone slashes you fiercely with her saber!
Someone slices you with her lightsaber.
hp: 318 (-22) sp: 1690
mob
c
The scanner makes a small beep.
The scanner beeps : Someone is at 66% health.
318/773 104453 off > Someone sticks a syringe into you!
Gqc starts to look confused.
You start to feel confused.
You are paralyzed.
318/773 104453 off > mob
The scanner beeps : Someone is at 66% health.
318/773 104453 off > The scanner makes a small beep.
You are paralyzed and cannot attack.
Someone strikes you letting blood with her lightsaber.
hp: 285 (-33) sp: 1690
You can move again.
c
You can only baffle those who are nearby.
285/773 104453 off > Keyse enters.
c
You attempt to baffle Keyse but fail miserably.
285/773 104453 off > mob
You can use a ranged weapon again.
You point your Disruption cannon *Held* (wielded) (damaged) at Keyse and fire
it.
Your shot is pinpoint accurate, doing massive damage to your foe.
The helmet locks onto your foe's groin and you quickly fire a shot.
You injure Keyse.
Keyse dismembers you with her lightsaber.
hp: 247 (-40) sp: 1690
c
The scanner makes a small beep.
The scanner beeps : Keyse is at 65% health.
247/773 104460 off > mob
You're too busy to baffle anyone just yet.
247/773 104460 off > Keyse sticks a syringe into you!
Gqc starts to look confused.
You start to feel confused.
The scanner beeps : Keyse is at 65% health.
247/773 104460 off > n
You are paralyzed.
247/773 104460 off > The scanner makes a small beep.
You are paralyzed and cannot attack.
Keyse mutilates you with her lightsaber.
hp: 211 (-36) sp: 1690
You can move again.
c
You're too busy to baffle anyone just yet.
211/773 104460 off > You can use a ranged weapon again.
You point your Disruption cannon *Held* (wielded) (damaged) at Keyse and fire
it.
You wound Keyse.
Keyse shears you to pieces with her lightsaber.
hp: 182 (-29) sp: 1690
Keyse seems to disappear.
c
You're too busy to baffle anyone just yet.
182/773 104470 off > n
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
There are six obvious exits: south, southeast, east, northeast, north, and west.
MLR-M8
182/773 104470 off > You feel capable again.
MLR-M8 reports: I've cornered Someone.
Keyse appears out of the corner of your eye.
fs
182/773 104470 off > c
Baffle whom ?
182/773 104470 off > You can use a ranged weapon again.
You point your Disruption cannon *Held* (wielded) (damaged) at Keyse and fire
it.
The helmet locks onto your foe's right lung and you quickly fire a shot.
You nail Keyse.
Keyse slashes you fiercely with her saber!
Keyse stings you sharply with her lightsaber.
hp: 172 (-10) sp: 1690
c
mob
In a great feat of cunning, you manage to baffle Keyse, causing her to injure
herself.
c
172/773 104484 off > The scanner beeps : Keyse is at 56% health.
172/773 104484 off > You're too busy to baffle anyone just yet.
172/773 104484 off > mob
The scanner beeps : Keyse is at 56% health.
172/773 104484 off > Keyse cheers enthusiastically.
You point your Disruption cannon *Held* (wielded) (damaged) at Keyse and fire
it.
The helmet locks onto your foe's right cheek and you quickly fire a shot.
You wound Keyse badly.
Keyse comes to her senses.
mob
Keyse takes a calculated swing at your head. Starbursts explode before your eyes
and you find yourself unable to do anything but battle for your life!
The scanner beeps : Keyse is at 53% health.
172/773 104496 off > The scanner makes a small beep.
You point your Disruption cannon *Held* (wielded) (damaged) at Keyse and fire
it.
Your shot is pinpoint accurate, doing massive damage to your foe.
The helmet locks onto your foe's groin and you quickly fire a shot.
You raze Keyse.
Keyse mutilates you with her lightsaber.
hp: 135 (-37) sp: 1690
Keyse seems to disappear.
c
You're too busy to baffle anyone just yet.
mob
135/773 104516 off > The scanner beeps : Someone is at 48% health.
135/773 104516 off > You point your Disruption cannon *Held* (wielded) (damaged) at Someone and fire
it.
mob
A dark red beam shoots out of the cannon, nailing your target!
The helmet locks onto your foe's groin and you quickly fire a shot.
You annihilate completely.
Someone missed you.
The scanner makes a small beep.
The scanner beeps : Someone is at 41% health.
135/773 104545 off > c
You're too busy to baffle anyone just yet.
135/773 104545 off > The scanner makes a small beep.
mob
The scanner beeps : Someone is at 41% health.
135/773 104545 off > The scanner makes a small beep.
You point your Disruption cannon *Held* (wielded) (damaged) at Someone and fire
it.
The helmet locks onto your foe's groin and you quickly fire a shot.
You nick .
Someone shears you to pieces with her lightsaber.
hp: 106 (-29) sp: 1690
mob
The scanner beeps : Someone is at 40% health.
106/773 104550 off > You run away.
mob
There is a stage in the middle of this room where T'bone's dancers perform.
There are seats all around the stage so that patrons can get a good view of the
dancers. The bar is directly north.
There are eight obvious exits: southwest, northwest, south, southeast, east,
northeast, west, and north.
Loo'la the Twi'lek dancing girl
Fey'lei the Twi'lek dancing girl
Your legs take you east.
hscan <target>
106/773 104550 off > cs
What?ca
106/773 104550 off > You can't perform cureall while you are fighting!
106/773 104550 off > You can use a ranged weapon again.
wimpy 0
Wimpy set to 0%, which is 0 hit points.
ca
108/773 104550 off > Keyse appears out of the corner of your eye.
hp: 773/773 sp: 1690/1690 dr: numb
You perform cureall surgery on Gqc.
773/773 104750 off > ca
This patient needs 600 more seconds to recover from the last cureall.
773/773 104750 off > c
You're too busy to baffle anyone just yet.
773/773 104750 off > mob
You point your Disruption cannon *Held* (wielded) (damaged) at Keyse and fire
it.
The helmet locks onto your foe's jaw and you quickly fire a shot.
You wound Keyse badly.
Keyse slashes you fiercely with her saber!
Keyse destroys you utterly with her lightsaber.
hp: 717 (-56) sp: 1690
The scanner beeps : Keyse is at 40% health.
c
717/773 104762 off > The scanner makes a small beep.
You're too busy to baffle anyone just yet.
mob
717/773 104762 off > The scanner beeps : Keyse is at 40% health.
717/773 104762 off > w
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
There are six obvious exits: south, southeast, east, northeast, north, and west.
MLR-M8
717/773 104762 off > fe
717/773 104762 off > fe
717/773 104762 off > fe
717/773 104762 off > fe
717/773 104762 off > You can use a ranged weapon again.
fe
There is no keyse to the east.
717/773 104762 off > e
There is a stage in the middle of this room where T'bone's dancers perform.
There are seats all around the stage so that patrons can get a good view of the
dancers. The bar is directly north.
c
There are eight obvious exits: southwest, northwest, south, southeast, east,
northeast, west, and north.
Loo'la the Twi'lek dancing girl
Fey'lei the Twi'lek dancing girl
717/773 104762 off > You're too busy to baffle anyone just yet.
717/773 104762 off > s
This part of the bar is dimly lit by a yellow light. There are booths and tables
in this area for sitting and having a drink. If you look to the north you can
see the stage on which T'bone's has young ladies dance. This is a seedy kind of
place, not the type of dive you'd expect to see on Alderaan.
There are five obvious exits: northwest, east, northeast, west, and north.
Slicer
Keyse
717/773 104762 off > c
Keyse performs major surgery on Keyse.
w
You're too busy to baffle anyone just yet.
717/773 104762 off > Keyse performs major surgery on Keyse.
This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northeast you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
There are three obvious exits: northeast, east, and north.
Vykk Halen
717/773 104762 off > e
You can use a ranged weapon again.
c
This part of the bar is dimly lit by a yellow light. There are booths and tables
in this area for sitting and having a drink. If you look to the north you can
see the stage on which T'bone's has young ladies dance. This is a seedy kind of
place, not the type of dive you'd expect to see on Alderaan.
There are five obvious exits: northwest, east, northeast, west, and north.
Slicer
Keyse
717/773 104762 off > You're too busy to baffle anyone just yet.
717/773 104762 off > You point your Disruption cannon *Held* (wielded) (damaged) at Keyse and fire
it.
The helmet locks onto your foe's right lung and you quickly fire a shot.
You wound Keyse.
Keyse strikes you letting blood with her lightsaber.
hp: 684 (-33) sp: 1690
Keyse seems to disappear.
c
You're too busy to baffle anyone just yet.
mob
684/773 104772 off > Aklah <jedi> anybody on here
The scanner beeps : Someone is at 46% health.
684/773 104772 off > The scanner makes a small beep.
mob
The scanner beeps : Someone is at 46% health.
684/773 104772 off > You point your Disruption cannon *Held* (wielded) (damaged) at Someone and fire
it.
You injure severely.
Someone dismembers you with her lightsaber.
hp: 644 (-40) sp: 1690
mob
The scanner makes a small beep.
w
The scanner beeps : Someone is at 44% health.
644/773 104780 off > Someone sticks a syringe into you!
Gqc starts to look confused.
You start to feel confused.
You are paralyzed.
644/773 104780 off > You are paralyzed and cannot attack.
Someone shears you to pieces with her lightsaber.
hp: 616 (-28) sp: 1690
You can move again.
w
The scanner makes a small beep.
This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northeast you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
There are three obvious exits: northeast, east, and north.
Vykk Halen
616/773 104780 off > fe
616/773 104780 off > You can use a ranged weapon again.
fe
Keyse appears out of the corner of your eye.
There is no keyse to the east.
616/773 104780 off > c
You're too busy to baffle anyone just yet.
616/773 104780 off > You point your Disruption cannon *Held* (wielded) (damaged) at Keyse and fire
it.
You missed Keyse.
Keyse dismembers you with her lightsaber.
hp: 576 (-40) sp: 1690
The scanner makes a small beep.
n
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
There are six obvious exits: south, southeast, east, northeast, north, and west.
MLR-M8
576/773 104780 off > fs
576/773 104780 off > fs
fs
fs
578/773 104780 off > 578/773 104780 off > 578/773 104780 off > fs
You feel capable again.
You can use a ranged weapon again.
There is no keyse to the south.
578/773 104780 off > c
Baffle whom ?
s
578/773 104780 off > This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northeast you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
There are three obvious exits: northeast, east, and north.
Vykk Halen
578/773 104780 off > lpeer e
The Booths
[5: nw, e, ne, w, n]
Slicer
The Booths
[3: nw, w, n]
Darak Lyll
You cannot see in that direction.
578/773 104780 off > You can use a ranged weapon again.
n
n
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
There are six obvious exits: south, southeast, east, northeast, north, and west.
MLR-M8
578/773 104780 off > This corner of the bar is dimly lit by a yellow light. The bartender spends most
of her time just to the east of here, and often you have to go there to get a
drink. Patrons sit perched on stools here, concentrating on the drinks that
bartender Gretzel prepares for them.
There are three obvious exits: south, southeast, and east.
Phylgas Grynne
578/773 104780 off > e
You stand at the bar in T'bone's Tavern. This is where the scoundrels of Aldera
and vistors from off world come to get some of the best drinks around.
A list on the wall lists the drinks available.
There are five obvious exits: southwest, south, southeast, east, and west.
Gretzel, she tends the seedy bar here.
Slick Willie
578/773 104780 off > c
Baffle whom ?
578/773 104780 off > lpeer e
The Eastern Most End of the Bar
[3: sw, s, w]
Marsden Latham
You cannot see in that direction.
578/773 104780 off > s
lpeer e
There is a stage in the middle of this room where T'bone's dancers perform.
There are seats all around the stage so that patrons can get a good view of the
dancers. The bar is directly north.
There are eight obvious exits: southwest, northwest, south, southeast, east,
northeast, west, and north.
Loo'la the Twi'lek dancing girl
Fey'lei the Twi'lek dancing girl
578/773 104780 off > The Entrance to T'bone's Tavern
[6: sw, nw, s, e, w, n]
XLR-F4
Aldera Space Port
[5: se, ne, s, w, n]
Smuggler
X7B8
Tie Defender [170452], A-wing Fighter [8696], A droid servomotor, a pile of scrap metal,
and Transport Shuttle (RT. 104: Coruscant-Sluis Van Yards-Alderaan) are here.
You cannot see in that direction.
578/773 104780 off > s
This part of the bar is dimly lit by a yellow light. There are booths and tables
in this area for sitting and having a drink. If you look to the north you can
see the stage on which T'bone's has young ladies dance. This is a seedy kind of
place, not the type of dive you'd expect to see on Alderaan.
There are five obvious exits: northwest, east, northeast, west, and north.
Slicer
578/773 104780 off > c
Baffle whom ?
e
578/773 104780 off > c
This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northwest you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
There are three obvious exits: northwest, west, and north.
Darak Lyll
578/773 104780 off > Baffle whom ?
578/773 104780 off > fn
You point your Disruption cannon *Held* (wielded) (damaged) north at Someone and
fire it.
You injure severely.
578/773 104788 off > fn
578/773 104788 off > You can use a ranged weapon again.
fn
You point your Disruption cannon *Held* (wielded) (damaged) north at Someone and
fire it.
The helmet locks onto your foe's groin and you quickly fire a shot.
You wound .
578/773 104799 off > repair cannnon
What?w
578/773 104799 off > w
This part of the bar is dimly lit by a yellow light. There are booths and tables
in this area for sitting and having a drink. If you look to the north you can
see the stage on which T'bone's has young ladies dance. This is a seedy kind of
place, not the type of dive you'd expect to see on Alderaan.
There are five obvious exits: northwest, east, northeast, west, and north.
Slicer
578/773 104799 off > This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northeast you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
There are three obvious exits: northeast, east, and north.
Vykk Halen
578/773 104799 off > You can use a ranged weapon again.
repair cannon
What?
578/773 104799 off > w
What?
578/773 104799 off > n
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
There are six obvious exits: south, southeast, east, northeast, north, and west.
MLR-M8
585/773 104799 off > get box from pack
You get A toolbox from a backpack *Held*.
585/773 104799 off > repair cannon
You repair disruption cannon.
This toolbox is empty, so you dispose of it.
585/773 104804 off > fe
There is no keyse to the east.
585/773 104804 off > n
fe
This corner of the bar is dimly lit by a yellow light. The bartender spends most
of her time just to the east of here, and often you have to go there to get a
drink. Patrons sit perched on stools here, concentrating on the drinks that
bartender Gretzel prepares for them.
There are three obvious exits: south, southeast, and east.
Phylgas Grynne
585/773 104804 off > 585/773 104804 off > lpeer e
The Bar in T'bone's Tavern
fe
[5: sw, s, se, e, w]
Gretzel, she tends the seedy bar here.
Slick Willie
The Eastern Most End of the Bar
[3: sw, s, w]
Marsden Latham
You cannot see in that direction.
585/773 104804 off > 585/773 104804 off > You feel capable again.
You can use a ranged weapon again.
fe
There is no keyse to the east.
585/773 104804 off > s
Renent <shout> cya mudd
s
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
There are six obvious exits: south, southeast, east, northeast, north, and west.
MLR-M8
585/773 104804 off > This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northeast you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
There are three obvious exits: northeast, east, and north.
Vykk Halen
585/773 104804 off > lpeer e
The Booths
fe
[5: nw, e, ne, w, n]
Slicer
The Booths
[3: nw, w, n]
Darak Lyll
You cannot see in that direction.
585/773 104804 off > 585/773 104804 off > fe
You can use a ranged weapon again.
There is no keyse to the east.
585/773 104804 off > n
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
There are six obvious exits: south, southeast, east, northeast, north, and west.
MLR-M8
585/773 104804 off > fe
585/773 104804 off > fe
585/773 104804 off > fe
585/773 104804 off > fe
585/773 104804 off > You can use a ranged weapon again.
fe
There is no keyse to the east.
585/773 104804 off > l
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
There are six obvious exits: south, southeast, east, northeast, north, and west.
MLR-M8
585/773 104804 off > see keyse
You fail to see Keyse.
585/773 104804 off > You can use a ranged weapon again.
see keyse
You cannot use this skill again so quickly.
585/773 104804 off > see keyse
You cannot use this skill again so quickly.
585/773 104804 off > fe
You feel capable again.
There is no keyse to the east.
592/773 104804 off > see keyse
You fail to see Keyse.
592/773 104804 off > You can use a ranged weapon again.
see keyse
You cannot use this skill again so quickly.
592/773 104804 off > see keyse
You cannot use this skill again so quickly.
592/773 104804 off > You feel capable again.
see keyse
You see into Keyse's environment and you see:
This part of the bar is dimly lit by a yellow light. There are booths and tables
in this area for sitting and having a drink. If you look to the north you can
see the stage on which T'bone's has young ladies dance. This is a seedy kind of
place, not the type of dive you'd expect to see on Alderaan.
592/773 104804 off > n
This corner of the bar is dimly lit by a yellow light. The bartender spends most
of her time just to the east of here, and often you have to go there to get a
drink. Patrons sit perched on stools here, concentrating on the drinks that
bartender Gretzel prepares for them.
fe
There are three obvious exits: south, southeast, and east.
Phylgas Grynne
592/773 104804 off > You feel capable again.
fe
There is no keyse to the east.
592/773 104804 off > 592/773 104804 off > e
You stand at the bar in T'bone's Tavern. This is where the scoundrels of Aldera
and vistors from off world come to get some of the best drinks around.
A list on the wall lists the drinks available.
c
There are five obvious exits: southwest, south, southeast, east, and west.
Gretzel, she tends the seedy bar here.
Slick Willie
592/773 104804 off > Baffle whom ?
592/773 104804 off > e
This corner of the bar is dimly lit by a yellow light. The bartender spends most
of her time just to the west of here, and often you have to go there to get a
drink. Patrons sit perch on stools here, concentrating on the drinks that
bartender Gretzel prepares for them.
There are three obvious exits: southwest, south, and west.
Marsden Latham
592/773 104804 off > You can use a ranged weapon again.
peer s
You are standing in the entrance to T'bone's Tavern. Home of Alderaan's scum and
villany, T'bone's is one of the few places on this clean-cut world where a
regular scoundrel can feel at home. The atmosphere is dark and seedy, as if
this tavern was teleported in from a Corellian spaceport. To the north is the
eastern most end of the bar and to the south are shadowy booths where patrons
sit and enjoy their drinks. There is a stage to the west, upon which dancers
often perform.
There are six obvious exits: southwest, northwest, south, east, west, and north.
XLR-F4
592/773 104804 off > fs
There is no keyse to the south.
592/773 104804 off > Autosaving.
w
You stand at the bar in T'bone's Tavern. This is where the scoundrels of Aldera
and vistors from off world come to get some of the best drinks around.
A list on the wall lists the drinks available.
fs
There are five obvious exits: southwest, south, southeast, east, and west.
Gretzel, she tends the seedy bar here.
Slick Willie
592/773 104804 off > 592/773 104804 off > s
You can use a ranged weapon again.
Ack! You walk into a trap specifically set for you!
You suffer great damage.
hp: 547 (-45) sp: 1690
There is a stage in the middle of this room where T'bone's dancers perform.
There are seats all around the stage so that patrons can get a good view of the
dancers. The bar is directly north.
There are eight obvious exits: southwest, northwest, south, southeast, east,
northeast, west, and north.
Loo'la the Twi'lek dancing girl
Fey'lei the Twi'lek dancing girl
a shadow
547/773 104804 off > Someone puts A syringe in A Wookiee carrying bag *Held*.
c
In a great feat of cunning, you manage to baffle Someone, causing her to injure
herself.
547/773 104804 off > c
You're too busy to baffle anyone just yet.
mob
547/773 104804 off > Someone gets A syringe from A Wookiee carrying bag *Held*.
The scanner beeps : Someone is at 47% health.
547/773 104804 off > You point your Disruption cannon *Held* (wielded) at Someone and fire it.
Your shot is pinpoint accurate, doing massive damage to your foe.
The helmet locks onto your foe's nose and you quickly fire a shot.
You injure .
Someone comes to her senses.
Someone sticks a needle into her own flesh.
mob
The scanner beeps : Someone is at 45% health.
547/773 104811 off > The scanner makes a small beep.
mob
You point your Disruption cannon *Held* (wielded) at Someone and fire it.
A dark red beam shoots out of the cannon, nailing your target!
The helmet locks onto your foe's right lung and you quickly fire a shot.
You annihilate .
Someone slices you with her lightsaber.
hp: 531 (-22) sp: 1690
The scanner beeps : Someone is at 39% health.
531/773 104837 off > mob
The scanner beeps : Someone is at 39% health.
531/773 104837 off > c
Someone puts A syringe in A Wookiee carrying bag *Held*.
You're too busy to baffle anyone just yet.
531/773 104837 off > c
You used the last of your ammo.
You point your Disruption cannon *Held* (wielded) at Someone and fire it.
You injure .
Someone cuts you with her lightsaber.
hp: 514 (-17) sp: 1690
You're too busy to baffle anyone just yet.
mob
514/773 104843 off > The scanner beeps : Someone is at 37% health.
514/773 104843 off > The scanner makes a small beep.
rl
You reload cannon from the cartridge.
514/773 104843 off > You feel capable again.
You point your Disruption cannon *Held* (wielded) at Someone and fire it.
The helmet locks onto your foe's groin and you quickly fire a shot.
You raze .
Someone tickles you with her lightsaber.
hp: 508 (-6) sp: 1690
Someone sticks a syringe into you!
Gqc starts to look confused.
You start to feel confused.
say lol bad silver?
You are paralyzed.
c
508/773 104863 off > You can move again.
Baffle whom ?
508/773 104863 off > say lol bad silver?
You say: lol bad silver?
508/773 104863 off > You can use a ranged weapon again.
c
Baffle whom ?
mob
508/773 104863 off > hscan <target>
508/773 104863 off > l
There is a stage in the middle of this room where T'bone's dancers perform.
There are seats all around the stage so that patrons can get a good view of the
dancers. The bar is directly north.
There are eight obvious exits: southwest, northwest, south, southeast, east,
northeast, west, and north.
Loo'la the Twi'lek dancing girl
Fey'lei the Twi'lek dancing girl
508/773 104863 off > w
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
fe
There are six obvious exits: south, southeast, east, northeast, north, and west.
MLR-M8
508/773 104863 off > You point your Disruption cannon *Held* (wielded) east at Keyse and fire it.
The helmet locks onto your foe's gut and you quickly fire a shot.
You injure Keyse.
508/773 104870 off > You can use a ranged weapon again.
reply lol bad silver?
You reply to (Keyse): lol bad silver?
fe
508/773 104870 off > You point your Disruption cannon *Held* (wielded) east at Someone and fire it.
You missed .
508/773 104870 off > mob
hscan <target>
508/773 104870 off > l
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
fe
There are six obvious exits: south, southeast, east, northeast, north, and west.
MLR-M8
508/773 104870 off > 508/773 104870 off > fe
508/773 104870 off > fe
You can use a ranged weapon again.
You point your Disruption cannon *Held* (wielded) east at Someone and fire it.
You missed .
508/773 104870 off > mob
hscan <target>
508/773 104870 off > lpeer e
The Stage
[8: sw, nw, s, se, e, ne, w, n]
Loo'la the Twi'lek dancing girl
Fey'lei the Twi'lek dancing girl
The Entrance to T'bone's Tavern
[6: sw, nw, s, e, w, n]
XLR-F4
Aldera Space Port
[5: se, ne, s, w, n]
Smuggler
X7B8
A-wing Fighter [8696], Tie Defender [170452], A droid servomotor, and a pile of scrap metal are here.
You cannot see in that direction.
508/773 104870 off > You can use a ranged weapon again.
fe
You point your Disruption cannon *Held* (wielded) east at Someone and fire it.
You missed .
514/773 104870 off > mob
hscan <target>
l
514/773 104870 off > The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
There are six obvious exits: south, southeast, east, northeast, north, and west.
MLR-M8
514/773 104870 off > fe
514/773 104870 off > fe
514/773 104870 off > fe
514/773 104870 off > You can use a ranged weapon again.
fe
You point your Disruption cannon *Held* (wielded) east at Someone and fire it.
You missed .
514/773 104870 off > l
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
There are six obvious exits: south, southeast, east, northeast, north, and west.
MLR-M8
514/773 104870 off > s
This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northeast you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
There are three obvious exits: northeast, east, and north.
Vykk Halen
514/773 104870 off > e
e
This part of the bar is dimly lit by a yellow light. There are booths and tables
in this area for sitting and having a drink. If you look to the north you can
see the stage on which T'bone's has young ladies dance. This is a seedy kind of
place, not the type of dive you'd expect to see on Alderaan.
There are five obvious exits: northwest, east, northeast, west, and north.
Slicer
514/773 104870 off > You can use a ranged weapon again.
This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northwest you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
There are three obvious exits: northwest, west, and north.
Darak Lyll
514/773 104870 off > fn
You point your Disruption cannon *Held* (wielded) north at Someone and fire it.
You missed .
514/773 104870 off > w
w
This part of the bar is dimly lit by a yellow light. There are booths and tables
in this area for sitting and having a drink. If you look to the north you can
see the stage on which T'bone's has young ladies dance. This is a seedy kind of
place, not the type of dive you'd expect to see on Alderaan.
There are five obvious exits: northwest, east, northeast, west, and north.
Slicer
514/773 104870 off > This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northeast you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
There are three obvious exits: northeast, east, and north.
Vykk Halen
514/773 104870 off > n
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
There are six obvious exits: south, southeast, east, northeast, north, and west.
MLR-M8
514/773 104870 off > fe
514/773 104870 off > You can use a ranged weapon again.
fe
The MLR-droid goes pzzzttttttt
There is no keyse to the east.
514/773 104870 off > n
This corner of the bar is dimly lit by a yellow light. The bartender spends most
of her time just to the east of here, and often you have to go there to get a
drink. Patrons sit perched on stools here, concentrating on the drinks that
bartender Gretzel prepares for them.
fe
There are three obvious exits: south, southeast, and east.
Phylgas Grynne
514/773 104870 off > 514/773 104870 off > fe
514/773 104870 off > You can use a ranged weapon again.
fe
There is no keyse to the east.
514/773 104870 off > l
This corner of the bar is dimly lit by a yellow light. The bartender spends most
of her time just to the east of here, and often you have to go there to get a
drink. Patrons sit perched on stools here, concentrating on the drinks that
bartender Gretzel prepares for them.
s
There are three obvious exits: south, southeast, and east.
Phylgas Grynne
514/773 104870 off > The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
s
There are six obvious exits: south, southeast, east, northeast, north, and west.
MLR-M8
514/773 104870 off > Thfe
is corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northeast you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
There are three obvious exits: northeast, east, and north.
Vykk Halen
514/773 104870 off > 514/773 104870 off > fe
514/773 104870 off > You can use a ranged weapon again.
fe
You point your Disruption cannon *Held* (wielded) east at Someone and fire it.
You missed .
514/773 104870 off > l
This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northeast you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
e
There are three obvious exits: northeast, east, and north.
Vykk Halen
514/773 104870 off > e
This part of the bar is dimly lit by a yellow light. There are booths and tables
in this area for sitting and having a drink. If you look to the north you can
see the stage on which T'bone's has young ladies dance. This is a seedy kind of
place, not the type of dive you'd expect to see on Alderaan.
c
There are five obvious exits: northwest, east, northeast, west, and north.
Slicer
520/773 104870 off > This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northwest you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
There are three obvious exits: northwest, west, and north.
Darak Lyll
520/773 104870 off > Baffle whom ?
520/773 104870 off > c
Baffle whom ?
s
520/773 104870 off > You can use a ranged weapon again.
s
What?
520/773 104870 off > What?
520/773 104870 off > w
A whiplike cable wraps around your legs and drags you north.
c
You are standing in the entrance to T'bone's Tavern. Home of Alderaan's scum and
villany, T'bone's is one of the few places on this clean-cut world where a
regular scoundrel can feel at home. The atmosphere is dark and seedy, as if
this tavern was teleported in from a Corellian spaceport. To the north is the
eastern most end of the bar and to the south are shadowy booths where patrons
sit and enjoy their drinks. There is a stage to the west, upon which dancers
often perform.
There are six obvious exits: southwest, northwest, south, east, west, and north.
Keyse
XLR-F4
520/773 104870 off > In a great feat of cunning, you manage to baffle Keyse, causing her to injure
herself.
520/773 104870 off > You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
You injure Keyse.
Keyse comes to her senses.
mob
The scanner makes a small beep.
The scanner beeps : Keyse is at 37% health.
520/773 104876 off > The scanner makes a small beep.
You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
mob
Your shot is pinpoint accurate, doing massive damage to your foe.
The helmet locks onto your foe's nose and you quickly fire a shot.
You damage Keyse terribly.
Keyse strikes you letting blood with her lightsaber.
hp: 488 (-32) sp: 1690
Keyse seems to disappear.
c
w
The scanner beeps : Someone is at 32% health.
488/773 104894 off > You're too busy to baffle anyone just yet.
488/773 104894 off > The little LR droid blocks that direction with an energy field!
488/773 104894 off > Someone gets A syringe from A Wookiee carrying bag *Held*.
c
You're too busy to baffle anyone just yet.
488/773 104894 off > You point your Disruption cannon *Held* (wielded) at Someone and fire it.
You missed .
Someone mutilates you with her lightsaber.
hp: 450 (-38) sp: 1690
c
You're too busy to baffle anyone just yet.
mob
450/773 104894 off > The scanner makes a small beep.
The scanner beeps : Someone is at 32% health.
450/773 104894 off > You feel capable again.
c
You point your Disruption cannon *Held* (wielded) at Someone and fire it.
Your shot is pinpoint accurate, doing massive damage to your foe.
The helmet locks onto your foe's left eye and you quickly fire a shot.
You decimate .
Someone stings you sharply with her lightsaber.
hp: 441 (-9) sp: 1690
mob
w
The scanner makes a small beep.
You attempt to baffle Someone but fail miserably.
441/773 104916 off > The scanner beeps : Someone is at 27% health.
441/773 104916 off > Someone sticks a syringe into you!
Gqc starts to look confused.
You start to feel confused.
The little LR droid blocks that direction with an energy field!
441/773 104916 off > You are paralyzed and cannot attack.
mob
Someone missed you.
You can move again.
The scanner makes a small beep.
The scanner beeps : Someone is at 27% health.
441/773 104916 off > c
The scanner makes a small beep.
You're too busy to baffle anyone just yet.
441/773 104916 off > c
You're too busy to baffle anyone just yet.
w
441/773 104916 off > The little LR droid blocks that direction with an energy field!
441/773 104916 off > You can use a ranged weapon again.
You point your Disruption cannon *Held* (wielded) at Someone and fire it.
A dark red beam shoots out of the cannon, nailing your target!
You nail .
Someone slashes you fiercely with her saber!
Someone cuts you with her lightsaber.
hp: 425 (-16) sp: 1690
c
Someone tries to inject you but misses.
You're too busy to baffle anyone just yet.
425/773 104930 off > mob
hscan <target>
w
425/773 104930 off > There is a stage in the middle of this room where T'bone's dancers perform.
There are seats all around the stage so that patrons can get a good view of the
dancers. The bar is directly north.
There are eight obvious exits: southwest, northwest, south, southeast, east,
northeast, west, and north.
Loo'la the Twi'lek dancing girl
Fey'lei the Twi'lek dancing girl
425/773 104930 off > c
You're too busy to baffle anyone just yet.
425/773 104930 off > fe
425/773 104930 off > w
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
fe
There are six obvious exits: south, southeast, east, northeast, north, and west.
MLR-M8
425/773 104930 off > 425/773 104930 off > You feel capable again.
You can use a ranged weapon again.
fe
You point your Disruption cannon *Held* (wielded) east at Keyse and fire it.
A dark red beam shoots out of the cannon, nailing your target!
The helmet locks onto your foe's nose and you quickly fire a shot.
You annihilate Keyse completely.
425/773 104963 off > You can use a ranged weapon again.
lift mlr from here to east
You fail to lift MLR-M8.
431/773 104963 off > fe
There is no keyse to the east.
431/773 104963 off > fe
431/773 104963 off > You can use a ranged weapon again.
lift mlr from here to east
You cannot use this skill again so quickly.
431/773 104963 off > lift mlr from here to east
You cannot use this skill again so quickly.
431/773 104963 off > lift mlr from here to east
You cannot use this skill again so quickly.
431/773 104963 off > You feel capable again.
lift mlr from here to east
You lift MLR-M8 from here to east.
431/773 104963 off > fe
There is no keyse to the east.
431/773 104963 off > e
There is a stage in the middle of this room where T'bone's dancers perform.
There are seats all around the stage so that patrons can get a good view of the
dancers. The bar is directly north.
There are eight obvious exits: southwest, northwest, south, southeast, east,
northeast, west, and north.
Loo'la the Twi'lek dancing girl
Fey'lei the Twi'lek dancing girl
MLR-M8
431/773 104963 off > fe
431/773 104963 off > fe
431/773 104963 off > fe
431/773 104963 off > You can use a ranged weapon again.
fe
There is no keyse to the east.
431/773 104963 off > lpeer e
The Entrance to T'bone's Tavern
[6: sw, nw, s, e, w, n]
XLR-F4
Aldera Space Port
[5: se, ne, s, w, n]
Smuggler
X7B8
Tie Defender [170452], Transport Shuttle (RT. 200: Corellia-Alderaan), A-wing Fighter [8696],
A droid servomotor, and a pile of scrap metal are here.
You cannot see in that direction.
431/773 104963 off > n
You stand at the bar in T'bone's Tavern. This is where the scoundrels of Aldera
and vistors from off world come to get some of the best drinks around.
A list on the wall lists the drinks available.
There are five obvious exits: southwest, south, southeast, east, and west.
Gretzel, she tends the seedy bar here.
Slick Willie
431/773 104963 off > You feel capable again.
e
You can use a ranged weapon again.
This corner of the bar is dimly lit by a yellow light. The bartender spends most
of her time just to the west of here, and often you have to go there to get a
drink. Patrons sit perch on stools here, concentrating on the drinks that
bartender Gretzel prepares for them.
There are three obvious exits: southwest, south, and west.
Marsden Latham
431/773 104963 off > c
Baffle whom ?
431/773 104963 off > w
s
You stand at the bar in T'bone's Tavern. This is where the scoundrels of Aldera
and vistors from off world come to get some of the best drinks around.
A list on the wall lists the drinks available.
s
There are five obvious exits: southwest, south, southeast, east, and west.
Gretzel, she tends the seedy bar here.
Slick Willie
431/773 104963 off > There is a stage in the middle of this room where T'bone's dancers perform.
There are seats all around the stage so that patrons can get a good view of the
dancers. The bar is directly north.
There are eight obvious exits: southwest, northwest, south, southeast, east,
northeast, west, and north.
Loo'la the Twi'lek dancing girl
Fey'lei the Twi'lek dancing girl
MLR-M8
431/773 104963 off > This part of the bar is dimly lit by a yellow light. There are booths and tables
in this area for sitting and having a drink. If you look to the north you can
see the stage on which T'bone's has young ladies dance. This is a seedy kind of
place, not the type of dive you'd expect to see on Alderaan.
e
There are five obvious exits: northwest, east, northeast, west, and north.
Slicer
431/773 104963 off > This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northwest you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
c
There are three obvious exits: northwest, west, and north.
Darak Lyll
431/773 104963 off > Keyse enters.
Baffle whom ?
431/773 104963 off > c
Baffle whom ?
c
431/773 104963 off > Keyse leaves west.
Baffle whom ?
w
431/773 104963 off > This part of the bar is dimly lit by a yellow light. There are booths and tables
in this area for sitting and having a drink. If you look to the north you can
see the stage on which T'bone's has young ladies dance. This is a seedy kind of
place, not the type of dive you'd expect to see on Alderaan.
There are five obvious exits: northwest, east, northeast, west, and north.
Slicer
Keyse
431/773 104963 off > You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
Your shot is pinpoint accurate, doing massive damage to your foe.
The helmet locks onto your foe's right lung and you quickly fire a shot.
You annihilate Keyse completely.
Keyse grazes you with her lightsaber.
hp: 422 (-15) sp: 1690
c
You attempt to baffle Keyse but fail miserably.
422/773 104994 off > mob
The scanner beeps : Keyse is at 92% health.
422/773 104994 off > You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
You wound Keyse.
Keyse tickles you with her lightsaber.
hp: 417 (-5) sp: 1690
Keyse seems to disappear.
mob
The scanner beeps : Someone is at 90% health.
417/773 105005 off > c
You point your Disruption cannon *Held* (wielded) at Someone and fire it.
mob
You nick lightly.
Someone missed you.
You're too busy to baffle anyone just yet.
417/773 105008 off > The scanner beeps : Someone is at 89% health.
417/773 105008 off > c
You're too busy to baffle anyone just yet.
417/773 105008 off > mob
hscan <target>
417/773 105008 off > c
mob
You're too busy to baffle anyone just yet.
n
417/773 105008 off > hscan <target>
417/773 105008 off > There is a stage in the middle of this room where T'bone's dancers perform.
There are seats all around the stage so that patrons can get a good view of the
dancers. The bar is directly north.
fe
There are eight obvious exits: southwest, northwest, south, southeast, east,
northeast, west, and north.
Loo'la the Twi'lek dancing girl
Fey'lei the Twi'lek dancing girl
MLR-M8
417/773 105008 off > 417/773 105008 off > w
You feel capable again.
You can use a ranged weapon again.
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
There are six obvious exits: south, southeast, east, northeast, north, and west.
417/773 105008 off > s
This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northeast you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
c
There are three obvious exits: northeast, east, and north.
Vykk Halen
417/773 105008 off > Baffle whom ?
417/773 105008 off > n
n
c
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
There are six obvious exits: south, southeast, east, northeast, north, and west.
417/773 105008 off > This corner of the bar is dimly lit by a yellow light. The bartender spends most
of her time just to the east of here, and often you have to go there to get a
drink. Patrons sit perched on stools here, concentrating on the drinks that
bartender Gretzel prepares for them.
There are three obvious exits: south, southeast, and east.
Phylgas Grynne
417/773 105008 off > Baffle whom ?
417/773 105008 off > e
You stand at the bar in T'bone's Tavern. This is where the scoundrels of Aldera
and vistors from off world come to get some of the best drinks around.
A list on the wall lists the drinks available.
c
There are five obvious exits: southwest, south, southeast, east, and west.
Gretzel, she tends the seedy bar here.
Slick Willie
417/773 105008 off > Baffle whom ?
417/773 105008 off > e
Willie says: I could have slicked you in a second, back when I had a shop.
This corner of the bar is dimly lit by a yellow light. The bartender spends most
of her time just to the west of here, and often you have to go there to get a
drink. Patrons sit perch on stools here, concentrating on the drinks that
bartender Gretzel prepares for them.
c
There are three obvious exits: southwest, south, and west.
Marsden Latham
417/773 105008 off > Baffle whom ?
417/773 105008 off > fe
You cannot see far in that direction.
417/773 105008 off > fs
417/773 105008 off > w
You stand at the bar in T'bone's Tavern. This is where the scoundrels of Aldera
and vistors from off world come to get some of the best drinks around.
A list on the wall lists the drinks available.
There are five obvious exits: southwest, south, southeast, east, and west.
Gretzel, she tends the seedy bar here.
Slick Willie
417/773 105008 off > s
There is a stage in the middle of this room where T'bone's dancers perform.
There are seats all around the stage so that patrons can get a good view of the
dancers. The bar is directly north.
There are eight obvious exits: southwest, northwest, south, southeast, east,
northeast, west, and north.
Loo'la the Twi'lek dancing girl
Fey'lei the Twi'lek dancing girl
MLR-M8
417/773 105008 off > You can use a ranged weapon again.
fe
You point your Disruption cannon *Held* (wielded) east at Keyse and fire it.
A dark red beam shoots out of the cannon, nailing your target!
The helmet locks onto your foe's right cheek and you quickly fire a shot.
You damage Keyse terribly.
417/773 105027 off > w
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
There are six obvious exits: south, southeast, east, northeast, north, and west.
417/773 105027 off > fe
<death> Nullflux fires a few rounds into the corpse of Missile at Soleada Landing for good measure.
417/773 105027 off > fe
You can use a ranged weapon again.
There is no keyse to the east.
417/773 105027 off > lpeer e
The Stage
[8: sw, nw, s, se, e, ne, w, n]
Loo'la the Twi'lek dancing girl
MLR-M8
Fey'lei the Twi'lek dancing girl
The Entrance to T'bone's Tavern
[6: sw, nw, s, e, w, n]
XLR-F4
Aldera Space Port
[5: se, ne, s, w, n]
Smuggler
X7B8
A-wing Fighter [8696], Tie Defender [170452], Transport Shuttle (RT. 104: Coruscant-Sluis Van Yards-Alderaan),
A droid servomotor, and a pile of scrap metal are here.
You cannot see in that direction.
423/773 105027 off > fe
You can use a ranged weapon again.
There is no keyse to the east.
s
423/773 105027 off > This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northeast you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
fe
There are three obvious exits: northeast, east, and north.
Vykk Halen
423/773 105027 off > 423/773 105027 off > lpeer e
The Booths
[5: nw, e, ne, w, n]
Slicer
Keyse
The Booths
[3: nw, w, n]
Darak Lyll
You cannot see in that direction.
423/773 105027 off > n
n
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
There are six obvious exits: south, southeast, east, northeast, north, and west.
423/773 105027 off > This corner of the bar is dimly lit by a yellow light. The bartender spends most
of her time just to the east of here, and often you have to go there to get a
drink. Patrons sit perched on stools here, concentrating on the drinks that
bartender Gretzel prepares for them.
There are three obvious exits: south, southeast, and east.
Phylgas Grynne
423/773 105027 off > s
e
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
c
There are six obvious exits: south, southeast, east, northeast, north, and west.
423/773 105027 off > There is a stage in the middle of this room where T'bone's dancers perform.
There are seats all around the stage so that patrons can get a good view of the
dancers. The bar is directly north.
There are eight obvious exits: southwest, northwest, south, southeast, east,
northeast, west, and north.
Loo'la the Twi'lek dancing girl
Fey'lei the Twi'lek dancing girl
MLR-M8
423/773 105027 off > You can use a ranged weapon again.
Baffle whom ?
423/773 105027 off > s
This part of the bar is dimly lit by a yellow light. There are booths and tables
in this area for sitting and having a drink. If you look to the north you can
see the stage on which T'bone's has young ladies dance. This is a seedy kind of
place, not the type of dive you'd expect to see on Alderaan.
There are five obvious exits: northwest, east, northeast, west, and north.
Slicer
a shadow
423/773 105027 off > Someone lifts MLR-M8 from north to west.
c
You point your Disruption cannon *Held* (wielded) at Someone and fire it.
Your shot is pinpoint accurate, doing massive damage to your foe.
The helmet locks onto your foe's neck and you quickly fire a shot.
You annihilate .
Someone dismembers you with her lightsaber.
hp: 382 (-41) sp: 1690
You attempt to baffle Someone but fail miserably.
mob
382/773 105053 off > The scanner beeps : Someone is at 79% health.
c
382/773 105053 off > You're too busy to baffle anyone just yet.
mob
382/773 105053 off > The scanner makes a small beep.
The scanner beeps : Someone is at 79% health.
382/773 105053 off > The scanner makes a small beep.
You point your Disruption cannon *Held* (wielded) at Someone and fire it.
The helmet locks onto your foe's right cheek and you quickly fire a shot.
You wound badly.
Someone shears you to pieces with her lightsaber.
hp: 351 (-31) sp: 1690
c
You're too busy to baffle anyone just yet.
mob
351/773 105066 off > The scanner beeps : Someone is at 76% health.
w
351/773 105066 off > This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northeast you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
fe
There are three obvious exits: northeast, east, and north.
Vykk Halen
MLR-M8
351/773 105066 off > 351/773 105066 off > fe
351/773 105066 off > fe
You can use a ranged weapon again.
You point your Disruption cannon *Held* (wielded) east at Keyse and fire it.
The helmet locks onto your foe's groin and you quickly fire a shot.
You wound Keyse.
351/773 105077 off > e
This part of the bar is dimly lit by a yellow light. There are booths and tables
in this area for sitting and having a drink. If you look to the north you can
see the stage on which T'bone's has young ladies dance. This is a seedy kind of
place, not the type of dive you'd expect to see on Alderaan.
c
There are five obvious exits: northwest, east, northeast, west, and north.
Slicer
351/773 105077 off > You're too busy to baffle anyone just yet.
351/773 105077 off > mob
You feel capable again.
Keyse tries to ensnare you with some form of cable, but fails disasterously.
w
hscan <target>
351/773 105077 off > This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northeast you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
There are three obvious exits: northeast, east, and north.
Vykk Halen
MLR-M8
351/773 105077 off > You can use a ranged weapon again.
lift mlr from here to ne
Akura <pk> perks of sitting at 11?
You fail to lift MLR-M8.
351/773 105077 off > n
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
There are six obvious exits: south, southeast, east, northeast, north, and west.
356/773 105077 off > s
Frost <pk> aww cmon dont pick on the newb
This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northeast you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
There are three obvious exits: northeast, east, and north.
MLR-M8
Vykk Halen
356/773 105077 off > The MLR-droid goes beep, bzzzztttt...
lift mlr from here to ne
You cannot use this skill again so quickly.
356/773 105077 off > lift mlr from here to ne
You cannot use this skill again so quickly.
356/773 105077 off > lift mlr from here to ne
You cannot use this skill again so quickly.
356/773 105077 off > You feel capable again.
lift mlr from here to ne
You fail to lift MLR-M8.
356/773 105077 off > fe
You point your Disruption cannon *Held* (wielded) east at Keyse and fire it.
A dark red beam shoots out of the cannon, nailing your target!
The helmet locks onto your foe's left eye and you quickly fire a shot.
You annihilate Keyse completely.
356/773 105106 off > n
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
There are six obvious exits: south, southeast, east, northeast, north, and west.
356/773 105106 off > Ren <pk> :/
You can use a ranged weapon again.
s
This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northeast you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
There are three obvious exits: northeast, east, and north.
MLR-M8
Vykk Halen
356/773 105106 off > lift mlr from here to ne
You cannot use this skill again so quickly.
356/773 105106 off > fe
You point your Disruption cannon *Held* (wielded) east at Someone and fire it.
Your shot is pinpoint accurate, doing massive damage to your foe.
You nail .
356/773 105121 off > You feel capable again.
lift mlr from here to ne
You lift MLR-M8 from here to northeast.
356/773 105121 off > ne
There is a stage in the middle of this room where T'bone's dancers perform.
There are seats all around the stage so that patrons can get a good view of the
dancers. The bar is directly north.
There are eight obvious exits: southwest, northwest, south, southeast, east,
northeast, west, and north.
Loo'la the Twi'lek dancing girl
Fey'lei the Twi'lek dancing girl
MLR-M8
356/773 105121 off > You can use a ranged weapon again.
fe
There is no keyse to the east.
356/773 105121 off > s
This part of the bar is dimly lit by a yellow light. There are booths and tables
in this area for sitting and having a drink. If you look to the north you can
see the stage on which T'bone's has young ladies dance. This is a seedy kind of
place, not the type of dive you'd expect to see on Alderaan.
There are five obvious exits: northwest, east, northeast, west, and north.
Slicer
356/773 105121 off >
Someone tries to ensnare you with some form of cable, but fails disasterously.
fe
356/773 105121 off > e
A trap activates and you feel unable to move.
c
This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northwest you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
There are three obvious exits: northwest, west, and north.
Darak Lyll
356/773 105121 off > You're too busy to baffle anyone just yet.
356/773 105121 off > Nullflux <pk> no mlr, and it hides my secs? =P
c
You're too busy to baffle anyone just yet.
w
356/773 105121 off > You can use a ranged weapon again.
You point your Disruption cannon *Held* (wielded) at Someone and fire it.
Your shot is pinpoint accurate, doing massive damage to your foe.
You raze .
Someone mutilates you with her lightsaber.
hp: 317 (-39) sp: 1690
Your feet refuse to move!
317/773 105141 off > c
You're too busy to baffle anyone just yet.
317/773 105141 off > Keyse enters.
You feel capable again.
c
You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
A dark red beam shoots out of the cannon, nailing your target!
The helmet locks onto your foe's left lung and you quickly fire a shot.
You damage Keyse.
Keyse slices you horribly with her lightsaber.
hp: 298 (-24) sp: 1690
Delta <pk> nod, don't pick on me nullflux!
mob
You attempt to baffle Keyse but fail miserably.
298/773 105157 off > The scanner beeps : Keyse is at 55% health.
298/773 105157 off > mob
The scanner beeps : Keyse is at 55% health.
l
298/773 105157 off > The scanner makes a small beep.
This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northwest you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
c
There are three obvious exits: northwest, west, and north.
Keyse
Darak Lyll
298/773 105157 off > You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
The helmet locks onto your foe's gut and you quickly fire a shot.
You nail Keyse.
Keyse strikes you letting blood with her lightsaber.
hp: 265 (-33) sp: 1690
You're too busy to baffle anyone just yet.
265/773 105171 off > w
Keyse sticks a syringe into you!
Gqc starts to look confused.
You start to feel confused.
Your feet refuse to move!
265/773 105171 off > c
You are paralyzed and cannot attack.
Keyse strikes you letting blood with her lightsaber.
hp: 233 (-32) sp: 1690
Keyse seems to disappear.
You can move again.
c
You're too busy to baffle anyone just yet.
mob
233/773 105171 off > You're too busy to baffle anyone just yet.
233/773 105171 off > The scanner beeps : Someone is at 52% health.
w
233/773 105171 off > Your feet refuse to move!
233/773 105171 off > You can use a ranged weapon again.
You point your Disruption cannon *Held* (wielded) at Someone and fire it.
The helmet locks onto your foe's left lung and you quickly fire a shot.
You wound badly.
Someone slashes you fiercely with her saber!
Someone strikes you letting blood with her lightsaber.
hp: 201 (-32) sp: 1690
c
You're too busy to baffle anyone just yet.
mob
201/773 105183 off > The scanner beeps : Someone is at 49% health.
w
201/773 105183 off > Your feet refuse to move!
w
201/773 105183 off > Your feet refuse to move!
201/773 105183 off > w
Someone concentrates for a moment, but nothing happens.
w
Your feet refuse to move!
w
201/773 105183 off > You feel capable again.
You point your Disruption cannon *Held* (wielded) at Someone and fire it.
Your shot is pinpoint accurate, doing massive damage to your foe.
The helmet locks onto your foe's left cheek and you quickly fire a shot.
You annihilate completely.
Someone dismembers you with her lightsaber.
hp: 158 (-43) sp: 1690
Your feet refuse to move!
158/773 105211 off > Your feet refuse to move!
158/773 105211 off > w
Your feet refuse to move!
mob
158/773 105211 off > The scanner beeps : Someone is at 42% health.
158/773 105211 off > The scanner makes a small beep.
mob
The scanner beeps : Someone is at 42% health.
c
158/773 105211 off > The scanner makes a small beep.
mob
Wait.
158/773 105211 off > You point your Disruption cannon *Held* (wielded) at Someone and fire it.
The helmet locks onto your foe's left cheek and you quickly fire a shot.
You injure .
Someone slices you horribly with her lightsaber.
hp: 134 (-24) sp: 1690
You feel able to walk again.
The scanner beeps : Someone is at 41% health.
c
134/773 105217 off > In a great feat of cunning, you manage to baffle Someone, causing her to injure
herself.
mob
134/773 105217 off > The scanner beeps : Someone is at 36% health.
134/773 105217 off > w
The scanner makes a small beep.
This part of the bar is dimly lit by a yellow light. There are booths and tables
in this area for sitting and having a drink. If you look to the north you can
see the stage on which T'bone's has young ladies dance. This is a seedy kind of
place, not the type of dive you'd expect to see on Alderaan.
There are five obvious exits: northwest, east, northeast, west, and north.
Slicer
134/773 105217 off > Keyse appears out of the corner of your eye.
You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
You nick Keyse lightly.
Keyse comes to her senses.
ca
You can't perform cureall while you are fighting!
w
134/773 105220 off > The scanner makes a small beep.
This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northeast you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
There are three obvious exits: northeast, east, and north.
Vykk Halen
134/773 105220 off > n
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
There are six obvious exits: south, southeast, east, northeast, north, and west.
134/773 105220 off > superheal
You cannot use this skill again so quickly.
134/773 105220 off > n
This corner of the bar is dimly lit by a yellow light. The bartender spends most
of her time just to the east of here, and often you have to go there to get a
drink. Patrons sit perched on stools here, concentrating on the drinks that
bartender Gretzel prepares for them.
superheal
There are three obvious exits: south, southeast, and east.
Phylgas Grynne
134/773 105220 off > You cannot use this skill again so quickly.
134/773 105220 off > You can use a ranged weapon again.
superheal
superheal
You cannot use this skill again so quickly.
134/773 105220 off > e
You cannot use this skill again so quickly.
134/773 105220 off > You stand at the bar in T'bone's Tavern. This is where the scoundrels of Aldera
and vistors from off world come to get some of the best drinks around.
A list on the wall lists the drinks available.
There are five obvious exits: southwest, south, southeast, east, and west.
Gretzel, she tends the seedy bar here.
Slick Willie
134/773 105220 off > superheal
You feel capable again.
You heal yourself.
773/773 105220 off > w
This corner of the bar is dimly lit by a yellow light. The bartender spends most
of her time just to the east of here, and often you have to go there to get a
drink. Patrons sit perched on stools here, concentrating on the drinks that
bartender Gretzel prepares for them.
There are three obvious exits: south, southeast, and east.
Phylgas Grynne
773/773 105220 off > fs
You point your Disruption cannon *Held* (wielded) south at Keyse and fire it.
A dark red beam shoots out of the cannon, nailing your target!
Your shot is pinpoint accurate, doing massive damage to your foe.
You decimate Keyse.
773/773 105243 off > s
c
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
There are six obvious exits: south, southeast, east, northeast, north, and west.
773/773 105243 off > You're too busy to baffle anyone just yet.
773/773 105243 off > mob
hscan <target>
773/773 105243 off > You can use a ranged weapon again.
s
This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northeast you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
There are three obvious exits: northeast, east, and north.
Vykk Halen
773/773 105243 off > c
You're too busy to baffle anyone just yet.
773/773 105243 off > e
This part of the bar is dimly lit by a yellow light. There are booths and tables
in this area for sitting and having a drink. If you look to the north you can
see the stage on which T'bone's has young ladies dance. This is a seedy kind of
place, not the type of dive you'd expect to see on Alderaan.
fe
There are five obvious exits: northwest, east, northeast, west, and north.
Slicer
Keyse
773/773 105243 off > You feel capable again.
You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
The helmet locks onto your foe's right cheek and you quickly fire a shot.
You damage Keyse terribly.
Keyse stings you sharply with her lightsaber.
hp: 764 (-9) sp: 1690
764/773 105261 off > c
The scanner makes a small beep.
In a great feat of cunning, you manage to baffle Keyse, causing her to injure
herself.
mob
764/773 105261 off > The scanner beeps : Keyse is at 20% health.
764/773 105261 off > You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
You nick Keyse.
Keyse comes to her senses.
mob
The scanner makes a small beep.
The scanner beeps : Keyse is at 19% health.
764/773 105265 off > Erasmus <shout> Hi
mob
Keyse leaves west.
hscan <target>
764/773 105265 off > w
This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northeast you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
There are three obvious exits: northeast, east, and north.
Vykk Halen
Keyse
764/773 105265 off > Keyse leaves north.
c
You're too busy to baffle anyone just yet.
764/773 105265 off > You can use a ranged weapon again.
n
MLR-M8 reports: I've cornered Keyse.
c
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
There are six obvious exits: south, southeast, east, northeast, north, and west.
764/773 105265 off > You're too busy to baffle anyone just yet.
764/773 105265 off > e
There is a stage in the middle of this room where T'bone's dancers perform.
There are seats all around the stage so that patrons can get a good view of the
dancers. The bar is directly north.
c
There are eight obvious exits: southwest, northwest, south, southeast, east,
northeast, west, and north.
Loo'la the Twi'lek dancing girl
Fey'lei the Twi'lek dancing girl
MLR-M8
Keyse
764/773 105265 off > You feel capable again.
You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
You nick Keyse.
Keyse stings you sharply with her lightsaber.
hp: 756 (-8) sp: 1690
mob
c
In a great feat of cunning, you manage to baffle Keyse, causing her to injure
herself.
756/773 105269 off > The scanner beeps : Keyse is at 16% health.
756/773 105269 off > mob
You're too busy to baffle anyone just yet.
756/773 105269 off > The scanner beeps : Keyse is at 16% health.
756/773 105269 off > You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
mob
You nick Keyse.
Keyse comes to her senses.
Fey'lei strokes Loo'la suggestively.
c
Keyse gets A medkit from A Wookiee carrying bag *Held*.
The scanner beeps : Keyse is at 15% health.
756/773 105274 off > Keyse performs cureall surgery on Keyse.
mob
You're too busy to baffle anyone just yet.
756/773 105274 off > The scanner beeps : Keyse is at 100% health.
756/773 105274 off > You point your Disruption cannon *Held* (wielded) at Kc
eyse and fire it.
You injure Keyse severely.
Keyse slashes you fiercely with her saber!
Keyse destroys you utterly with her lightsaber.
hp: 704 (-52) sp: 1690
Keyse seems to disappear.
Loo'la moves gracefully along the stage.
The scanner makes a small beep.
You're too busy to baffle anyone just yet.
704/773 105283 off > mob
The scanner beeps : Someone is at 97% health.
704/773 105283 off > c
You're too busy to baffle anyone just yet.
704/773 105283 off > You point your Disruption cannon *Held* (wielded) at Someone and fire it.
snap
The helmet locks onto your foe's jaw and you quickly fire a shot.
You injure .
Someone missed you.
You snap your fingers.
mob
704/773 105290 off > The scanner beeps : Someone is at 96% health.
704/773 105290 off > c
Someone tries to move out of the room, but the little LR droid stops her!
You're too busy to baffle anyone just yet.
mob
704/773 105290 off > The scanner beeps : Someone is at 96% health.
704/773 105290 off > c
You feel capable again.
You point your Disruption cannon *Held* (wielded) at Someone and fire it.
You injure .
Someone missed you.
In a great feat of cunning, you manage to baffle Someone, causing her to injure
herself.
704/773 105297 off > mob
hscan <target>
704/773 105297 off > mob
hscan <target>
l
704/773 105297 off > There is a stage in the middle of this room where T'bone's dancers perform.
There are seats all around the stage so that patrons can get a good view of the
dancers. The bar is directly north.
fe
There are eight obvious exits: southwest, northwest, south, southeast, east,
northeast, west, and north.
Loo'la the Twi'lek dancing girl
MLR-M8
Fey'lei the Twi'lek dancing girl
704/773 105297 off > 704/773 105297 off > w
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
There are six obvious exits: south, southeast, east, northeast, north, and west.
704/773 105297 off > Keyse enters.
fe
704/773 105297 off > You can use a ranged weapon again.
You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
A dark red beam shoots out of the cannon, nailing your target!
The helmet locks onto your foe's heart and you quickly fire a shot.
You damage Keyse terribly.
Keyse missed you.
c
You're too busy to baffle anyone just yet.
mob
708/773 105315 off > Keyse leaves west.
hscan <target>
708/773 105315 off > e
There is a stage in the middle of this room where T'bone's dancers perform.
There are seats all around the stage so that patrons can get a good view of the
dancers. The bar is directly north.
w
There are eight obvious exits: southwest, northwest, south, southeast, east,
northeast, west, and north.
Loo'la the Twi'lek dancing girl
Fey'lei the Twi'lek dancing girl
MLR-M8
708/773 105315 off > The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
w
There are six obvious exits: south, southeast, east, northeast, north, and west.
708/773 105315 off > This is the office from which T'bone Fender runs his bar. You see many
treasures lining the walls, captured during T'bone's years of smuggling and
piracy. The door will lead you back out into the tavern, and the staircase down
will lead you to the Alderaan Smuggler's guild.
There are two obvious exits: east and down.
Keyse
T'bone Fender
708/773 105315 off > Keyse leaves down.
You feel capable again.
You can use a ranged weapon again.
close door
You close the door.
708/773 105315 off > fs
You cannot see far in that direction.
708/773 105315 off > fd
708/773 105315 off > fd
708/773 105315 off > fd
708/773 105315 off > You can use a ranged weapon again.
fd
You point your Disruption cannon *Held* (wielded) down at Someone and fire it.
Your shot is pinpoint accurate, doing massive damage to your foe.
The helmet locks onto your foe's gut and you quickly fire a shot.
You annihilate .
708/773 105342 off > You can use a ranged weapon again.
fd
You point your Disruption cannon *Held* (wielded) down at Someone and fire it.
You missed .
708/773 105342 off > fd
708/773 105342 off > You can use a ranged weapon again.
fd
You point your Disruption cannon *Held* (wielded) down at Someone and fire it.
The helmet locks onto your foe's left lung and you quickly fire a shot.
You damage terribly.
708/773 105361 off > Keyse appears out of the corner of your eye.
You can use a ranged weapon again.
You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
The helmet locks onto your foe's jaw and you quickly fire a shot.
You nail Keyse.
Keyse stings you sharply with her lightsaber.
hp: 704 (-8) sp: 1690
c
You attempt to baffle Keyse but fail miserably.
mob
704/773 105375 off > Keyse sticks a syringe into you!
Gqc starts to look confused.
You start to feel confused.
The scanner beeps : Keyse is at 74% health.
704/773 105375 off > The scanner makes a small beep.
You are paralyzed and cannot attack.
Keyse slashes you fiercely with her saber!
Keyse grazes you with her lightsaber.
hp: 690 (-14) sp: 1690
You can move again.
d
This is the Alderaan Smuggler's Guild. This is where you must come to learn
smuggler skills. To join the guild, type <join>. To advance your smuggler level,
type <advance>. Panic experience for amounts of experience required to advance.
The only obvious exit is up.
690/773 105375 off > fu
You can use a ranged weapon again.
You point your Disruption cannon *Held* (wielded) up at Someone and fire it.
You missed .
690/773 105375 off > u
This is the office from which T'bone Fender runs his bar. You see many
treasures lining the walls, captured during T'bone's years of smuggling and
piracy. The door will lead you back out into the tavern, and the staircase down
will lead you to the Alderaan Smuggler's guild.
c
There are two obvious exits: east and down.
T'bone Fender
690/773 105375 off > You're too busy to baffle anyone just yet.
690/773 105375 off > c
You're too busy to baffle anyone just yet.
690/773 105375 off > e
The room is lit dimly with a yellow fe
hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
There are six obvious exits: south, southeast, east, northeast, north, and west.
690/773 105375 off > 690/773 105375 off > You feel capable again.
You can use a ranged weapon again.
fe
There is no keyse to the east.
690/773 105375 off > lpeer e
The Stage
n
[8: sw, nw, s, se, e, ne, w, n]
Loo'la the Twi'lek dancing girl
MLR-M8
Fey'lei the Twi'lek dancing girl
The Entrance to T'bone's Tavern
[6: sw, nw, s, e, w, n]
XLR-F4
Aldera Space Port
[5: se, ne, s, w, n]
Smuggler
X7B8
Tie Defender [170452], A-wing Fighter [8696], A droid servomotor, and a pile of scrap metal are here.
You cannot see in that direction.
690/773 105375 off > This corner of the bar is dimly lit by a yellow light. The bartender spends most
of her time just to the east of here, and often you have to go there to get a
drink. Patrons sit perched on stools here, concentrating on the drinks that
bartender Gretzel prepares for them.
lpeer e
There are three obvious exits: south, southeast, and east.
Phylgas Grynne
690/773 105375 off > You can use a ranged weapon again.
The Bar in T'bone's Tavern
[5: sw, s, se, e, w]
Gretzel, she tends the seedy bar here.
Slick Willie
The Eastern Most End of the Bar
[3: sw, s, w]
Marsden Latham
You cannot see in that direction.
690/773 105375 off > fe
There is no keyse to the east.
690/773 105375 off > e
You stand at the bar in T'bone's Tavern. This is where the scoundrels of Aldera
and vistors from off world come to get some of the best drinks around.
A list on the wall lists the drinks available.
s
There are five obvious exits: southwest, south, southeast, east, and west.
Gretzel, she tends the seedy bar here.
Slick Willie
690/773 105375 off > There is a stage in the middle of this room where T'bone's dancers perform.
There are seats all around the stage so that patrons can get a good view of the
dancers. The bar is directly north.
s
There are eight obvious exits: southwest, northwest, south, southeast, east,
northeast, west, and north.
Loo'la the Twi'lek dancing girl
MLR-M8
Fey'lei the Twi'lek dancing girl
690/773 105375 off > This part of the bar is dimly lit by a yellow light. There are booths and tables
in this area for sitting and having a drink. If you look to the north you can
see the stage on which T'bone's has young ladies dance. This is a seedy kind of
place, not the type of dive you'd expect to see on Alderaan.
There are five obvious exits: northwest, east, northeast, west, and north.
Slicer
690/773 105375 off > e
This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northwest you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
c
There are three obvious exits: northwest, west, and north.
Darak Lyll
690/773 105375 off > Baffle whom ?
690/773 105375 off > mob
You can use a ranged weapon again.
hscan <target>
c
690/773 105375 off > Baffle whom ?
w
690/773 105375 off > This part of the bar is dimly lit by a yellow light. There are booths and tables
in this area for sitting and having a drink. If you look to the north you can
see the stage on which T'bone's has young ladies dance. This is a seedy kind of
place, not the type of dive you'd expect to see on Alderaan.
There are five obvious exits: northwest, east, northeast, west, and north.
Slicer
690/773 105375 off > w
This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northeast you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
c
There are three obvious exits: northeast, east, and north.
Vykk Halen
690/773 105375 off > mob
Baffle whom ?
690/773 105375 off > hscan <target>
690/773 105375 off > n
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
There are six obvious exits: south, southeast, east, northeast, north, and west.
690/773 105375 off > lpeer e
The Stage
[8: sw, nw, s, se, e, ne, w, n]
Loo'la the Twi'lek dancing girl
Fey'lei the Twi'lek dancing girl
MLR-M8
The Entrance to T'bone's Tavern
[6: sw, nw, s, e, w, n]
XLR-F4
Aldera Space Port
[5: se, ne, s, w, n]
Smuggler
X7B8
A-wing Fighter [8696], Tie Defender [170452], A droid servomotor, and a pile of scrap metal are here.
You cannot see in that direction.
690/773 105375 off > sense keyse
Your senses tell you that:
Keyse is strong with the Force.
Keyse is about as experienced as you.
Keyse is free from the Dark side of the Force.
Keyse is in decent shape.
690/773 105375 off > see keyse
You see into Keyse's environment and you see:
This is a secondary bay for used ships that are in the dock. There aren't too
many interesting things happening here. A few droids are going around to
inspect ships, but other then that, nothing really catches your eye.
694/773 105375 off > fe
There is no keyse to the east.
694/773 105375 off > e
There is a stage in the middle of this room where T'bone's dancers perform.
There are seats all around the stage so that patrons can get a good view of the
dancers. The bar is directly north.
s
There are eight obvious exits: southwest, northwest, south, southeast, east,
northeast, west, and north.
Loo'la the Twi'lek dancing girl
Fey'lei the Twi'lek dancing girl
MLR-M8
694/773 105375 off > You feel capable again.
e
This part of the bar is dimly lit by a yellow light. There are booths and tables
in this area for sitting and having a drink. If you look to the north you can
see the stage on which T'bone's has young ladies dance. This is a seedy kind of
place, not the type of dive you'd expect to see on Alderaan.
There are five obvious exits: northwest, east, northeast, west, and north.
Slicer
694/773 105375 off > This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northwest you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
There are three obvious exits: northwest, west, and north.
Darak Lyll
694/773 105375 off > You can use a ranged weapon again.
lift xlr from north to west
The little droid anchors itself firmly into the ground, defeating this attempt!
694/773 105375 off > lift xlr from north to west
You cannot use this skill again so quickly.
694/773 105375 off > lift xlr from north to west
You cannot use this skill again so quickly.
694/773 105375 off > lift xlr from north to west
You cannot use this skill again so quickly.
694/773 105375 off > delays
cureall: 4 minutes and 16 seconds
superheal: 8 minutes and 36 seconds
694/773 105375 off > lift xlr from north to west
You cannot use this skill again so quickly.
694/773 105375 off > You feel capable again.
lift xlr from north to west
You fail to lift XLR-F4.
694/773 105375 off > lift xlr from north to west
You cannot use this skill again so quickly.
694/773 105375 off > lift xlr from north to west
You cannot use this skill again so quickly.
694/773 105375 off > lift xlr from north to west
You cannot use this skill again so quickly.
694/773 105375 off > lift xlr from north to west
You cannot use this skill again so quickly.
697/773 105375 off > lift xlr from north to west
You cannot use this skill again so quickly.
697/773 105375 off > You feel capable again.
lift xlr from north to west
You fail to lift XLR-F4.
697/773 105375 off > l
This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northwest you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
There are three obvious exits: northwest, west, and north.
Darak Lyll
697/773 105375 off > n
e
You are standing in the entrance to T'bone's Tavern. Home of Alderaan's scum and
villany, T'bone's is one of the few places on this clean-cut world where a
regular scoundrel can feel at home. The atmosphere is dark and seedy, as if
this tavern was teleported in from a Corellian spaceport. To the north is the
eastern most end of the bar and to the south are shadowy booths where patrons
sit and enjoy their drinks. There is a stage to the west, upon which dancers
often perform.
There are six obvious exits: southwest, northwest, south, east, west, and north.
XLR-F4
697/773 105375 off > 697/773 105375 off > e
e
697/773 105375 off > e
The security droid searches you for illegal items.
Welcome to Alderaan! The docking bay around you is surprisingly clean and
devoid of the usual unsavory types that gravitate towards spacing. The docks
here are well patrolled by security guards. The Alderaan space port has
everything to suit a space travellers needs: There is a pilot's guild
hall right near this dock as well as a tavern right near by which services many
of the independant traders who are stopping in Aldera for a short time. A ship
shop is to the south and the storage for privately owned space ships is to the
north. The entrance to the capital city, Aldera, is to the northeast.
There are five obvious exits: southeast, northeast, south, west, and north.
Smuggler
Keyse
X7B8
Tie Defender [170452], A-wing Fighter [8696], A droid servomotor, and a pile of
scrap metal are here.
697/773 105375 off > e
What?
697/773 105375 off > What?
697/773 105375 off > s
Birgitte is happy to have moved her operation into a larger facility. In the
past, she had to run her ship shop underneath her then-husband Slick Willie's
pawn shop, but ever since the divorce when she took Willie to the cleaners she's
had the deed to this building. She sells the finest ships on Alderaan. To
purchase a ship, buy the title, and then ask the Patrolman in the bay for the
access card.
A LARGE sign reads: I am not responsible for any ships that are stolen
from the ship bay.
The only obvious exit is north.
Birgitte
697/773 105375 off > n
The security droid searches you for illegal items.
c
Welcome to Alderaan! The docking bay around you is surprisingly clean and
devoid of the usual unsavory types that gravitate towards spacing. The docks
here are well patrolled by security guards. The Alderaan space port has
everything to suit a space travellers needs: There is a pilot's guild
hall right near this dock as well as a tavern right near by which services many
of the independant traders who are stopping in Aldera for a short time. A ship
shop is to the south and the storage for privately owned space ships is to the
north. The entrance to the capital city, Aldera, is to the northeast.
There are five obvious exits: southeast, northeast, south, west, and north.
Smuggler
Keyse
X7B8
A-wing Fighter [8696], Tie Defender [170452], A droid servomotor, and a pile of
scrap metal are here.
697/773 105375 off > You're too busy to baffle anyone just yet.
697/773 105375 off > You feel capable again.
You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
The helmet locks onto your foe's left cheek and you quickly fire a shot.
You damage Keyse.
Keyse tickles you with her lightsaber.
hp: 692 (-5) sp: 1690
Keyse seems to disappear.
c
You attempt to baffle Someone but fail miserably.
mob
692/773 105391 off > The scanner beeps : Someone is at 77% health.
692/773 105391 off > Someone raises an eyebrow.
A Sullustan sidles up to you and attracts your attention....
Smuggler tells you: Psssst. Hey Lady, need a lift somewhere? I can arrange it,
if the price is right....
mob
hscan <target>
c
692/773 105391 off > You're too busy to baffle anyone just yet.
692/773 105391 off > mob
hscan <target>
692/773 105391 off > You can use a ranged weapon again.
A Sullustan sidles up to you and attracts your attention....
Smuggler tells you: Psssst. Hey Lady, need a lift somewhere? I can arrange it,
if the price is right....
c
You're too busy to baffle anyone just yet.
mob
692/773 105391 off > hscan <target>
692/773 105391 off > c
You're too busy to baffle anyone just yet.
692/773 105391 off > c
You're too busy to baffle anyone just yet.
692/773 105391 off > l
Welcome to Alderaan! The docking bay around you is surprisingly clean and
devoid of the usual unsavory types that gravitate towards spacing. The docks
here are well patrolled by security guards. The Alderaan space port has
everything to suit a space travellers needs: There is a pilot's guild
hall right near this dock as well as a tavern right near by which services many
of the independant traders who are stopping in Aldera for a short time. A ship
shop is to the south and the storage for privately owned space ships is to the
north. The entrance to the capital city, Aldera, is to the northeast.
There are five obvious exits: southeast, northeast, south, west, and north.
Smuggler
X7B8
A-wing Fighter [8696], Tie Defender [170452], A droid servomotor, and a pile of
scrap metal are here.
692/773 105391 off > You feel capable again.
Transport Shuttle (RT. 104: Coruscant-Sluis Van Yards-Alderaan) touches down.
fw
You point your Disruption cannon *Held* (wielded) west at Keyse and fire it.
You missed Keyse.
692/773 105391 off > ne
A whiplike cable wraps around your legs and drags you west.
You are standing in the entrance to T'bone's Tavern. Home of Alderaan's scum and
villany, T'bone's is one of the few places on this clean-cut world where a
regular scoundrel can feel at home. The atmosphere is dark and seedy, as if
this tavern was teleported in from a Corellian spaceport. To the north is the
eastern most end of the bar and to the south are shadowy booths where patrons
sit and enjoy their drinks. There is a stage to the west, upon which dancers
often perform.
There are six obvious exits: southwest, northwest, south, east, west, and north.
XLR-F4
Keyse
What?
692/773 105391 off > You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
c
The helmet locks onto your foe's left eye and you quickly fire a shot.
You wound Keyse.
Keyse cuts you with her lightsaber.
hp: 676 (-16) sp: 1690
Keyse seems to disappear.
In a great feat of cunning, you manage to baffle Someone, causing her to injure
herself.
676/773 105401 off > The scanner makes a small beep.
w
There is a stage in the middle of this room where T'bone's dancers perform.
There are seats all around the stage so that patrons can get a good view of the
dancers. The bar is directly north.
There are eight obvious exits: southwest, northwest, south, southeast, east,
northeast, west, and north.
Loo'la the Twi'lek dancing girl
MLR-M8
Fey'lei the Twi'lek dancing girl
676/773 105401 off > mob
hscan <target>
fe
676/773 105401 off > w
678/773 105401 off > fe
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
There are six obvious exits: south, southeast, east, northeast, north, and west.
678/773 105401 off > 678/773 105401 off > w
This is the office from which T'bone Fender runs his bar. You see many
treasures lining the walls, captured during T'bone's years of smuggling and
piracy. The door will lead you back out into the tavern, and the staircase down
will lead you to the Alderaan Smuggler's guild.
fe
There are two obvious exits: east and down.
T'bone Fender
678/773 105401 off > You can use a ranged weapon again.
e
You point your Disruption cannon *Held* (wielded) east at Someone and fire it.
You nick .
678/773 105406 off > fe
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
There are six obvious exits: south, southeast, east, northeast, north, and west.
678/773 105406 off > 678/773 105406 off > You feel capable again.
You can use a ranged weapon again.
reply grin, got lucky
You reply to Keyse: grin, got lucky
fe
678/773 105406 off > There is no keyse to the east.
678/773 105406 off > s
fe
This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northeast you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
There are three obvious exits: northeast, east, and north.
Vykk Halen
678/773 105406 off > 678/773 105406 off > You can use a ranged weapon again.
sense keyse
Keyse replies: yes u did
Your senses tell you that:
Keyse is strong with the Force.
Keyse is about as experienced as you.
Keyse is free from the Dark side of the Force.
Keyse is slightly injured.
678/773 105406 off > see keyse
You see into Keyse's environment and you see:
This part of the bar is dimly lit by a yellow light. There are booths and tables
in this area for sitting and having a drink. If you look to the north you can
see the stage on which T'bone's has young ladies dance. This is a seedy kind of
place, not the type of dive you'd expect to see on Alderaan.
678/773 105406 off > e
e
This part of the bar is dimly lit by a yellow light. There are booths and tables
in this area for sitting and having a drink. If you look to the north you can
see the stage on which T'bone's has young ladies dance. This is a seedy kind of
place, not the type of dive you'd expect to see on Alderaan.
There are five obvious exits: northwest, east, northeast, west, and north.
Slicer
678/773 105406 off > This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northwest you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
There are three obvious exits: northwest, west, and north.
Darak Lyll
678/773 105406 off > Keyse appears out of the corner of your eye.
w
n
This part of the bar is dimly lit by a yellow light. There are booths and tables
in this area for sitting and having a drink. If you look to the north you can
see the stage on which T'bone's has young ladies dance. This is a seedy kind of
place, not the type of dive you'd expect to see on Alderaan.
n
There are five obvious exits: northwest, east, northeast, west, and north.
Slicer
678/773 105406 off > There is a stage in the middle of this room where T'bone's dancers perform.
There are seats all around the stage so that patrons can get a good view of the
dancers. The bar is directly north.
There are eight obvious exits: southwest, northwest, south, southeast, east,
northeast, west, and north.
Loo'la the Twi'lek dancing girl
MLR-M8
Fey'lei the Twi'lek dancing girl
678/773 105406 off > You stand at the bar in T'bone's Tavern. This is where the scoundrels of Aldera
and vistors from off world come to get some of the best drinks around.
A list on the wall lists the drinks available.
There are five obvious exits: southwest, south, southeast, east, and west.
Gretzel, she tends the seedy bar here.
Slick Willie
678/773 105406 off > You feel capable again.
s
s
There is a stage in the middle of this room where T'bone's dancers perform.
There are seats all around the stage so that patrons can get a good view of the
dancers. The bar is directly north.
c
There are eight obvious exits: southwest, northwest, south, southeast, east,
northeast, west, and north.
Loo'la the Twi'lek dancing girl
MLR-M8
Fey'lei the Twi'lek dancing girl
678/773 105406 off > This part of the bar is dimly lit by a yellow light. There are booths and tables
in this area for sitting and having a drink. If you look to the north you can
see the stage on which T'bone's has young ladies dance. This is a seedy kind of
place, not the type of dive you'd expect to see on Alderaan.
There are five obvious exits: northwest, east, northeast, west, and north.
Slicer
678/773 105406 off > Baffle whom ?
678/773 105406 off > c
c
Baffle whom ?
e
678/773 105406 off > Baffle whom ?
678/773 105406 off > This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northwest you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
c
There are three obvious exits: northwest, west, and north.
Keyse
Darak Lyll
678/773 105406 off > Baffle whom ?
678/773 105406 off > Keyse leaves north.
c
Baffle whom ?
678/773 105406 off > c
Baffle whom ?
678/773 105406 off > fn
There is no keyse to the north.
w
678/773 105406 off > This part of the bar is dimly lit by a yellow light. There are booths and tables
in this area for sitting and having a drink. If you look to the north you can
see the stage on which T'bone's has young ladies dance. This is a seedy kind of
place, not the type of dive you'd expect to see on Alderaan.
There are five obvious exits: northwest, east, northeast, west, and north.
Slicer
678/773 105406 off > You can use a ranged weapon again.
lift mlr from north to east
You fail to lift MLR-M8.
680/773 105406 off > lift mlr from north to east
You cannot use this skill again so quickly.
680/773 105406 off > lift mlr from north to east
You cannot use this skill again so quickly.
680/773 105406 off > lift mlr from north to east
You cannot use this skill again so quickly.
680/773 105406 off > You feel capable again.
lift mlr from north to east
You fail to lift MLR-M8.
680/773 105406 off > n
There is a stage in the middle of this room where T'bone's dancers perform.
There are seats all around the stage so that patrons can get a good view of the
dancers. The bar is directly north.
fe
There are eight obvious exits: southwest, northwest, south, southeast, east,
northeast, west, and north.
Loo'la the Twi'lek dancing girl
MLR-M8
Fey'lei the Twi'lek dancing girl
680/773 105406 off > Fey'lei moves gracefully along the stage.
There is no keyse to the east.
680/773 105406 off > s
This part of the bar is dimly lit by a yellow light. There are booths and tables
in this area for sitting and having a drink. If you look to the north you can
see the stage on which T'bone's has young ladies dance. This is a seedy kind of
place, not the type of dive you'd expect to see on Alderaan.
There are five obvious exits: northwest, east, northeast, west, and north.
Slicer
680/773 105406 off > lift mlr from north to east
You can use a ranged weapon again.
You cannot use this skill again so quickly.
680/773 105406 off > You feel capable again.
lift mlr from north to east
You lift MLR-M8 from north to east.
680/773 105406 off > e
This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northwest you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
There are three obvious exits: northwest, west, and north.
Darak Lyll
MLR-M8
680/773 105406 off > peer n
You are standing in the entrance to T'bone's Tavern. Home of Alderaan's scum and
villany, T'bone's is one of the few places on this clean-cut world where a
regular scoundrel can feel at home. The atmosphere is dark and seedy, as if
this tavern was teleported in from a Corellian spaceport. To the north is the
eastern most end of the bar and to the south are shadowy booths where patrons
sit and enjoy their drinks. There is a stage to the west, upon which dancers
often perform.
There are six obvious exits: southwest, northwest, south, east, west, and north.
Keyse
XLR-F4
682/773 105406 off >
MLR-M8 reports: I've cornered Keyse.
Keyse enters.
You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
c
Your shot is pinpoint accurate, doing massive damage to your foe.
The helmet locks onto your foe's left lung and you quickly fire a shot.
You annihilate Keyse.
Keyse slashes you fiercely with her saber!
Keyse destroys you utterly with her lightsaber.
hp: 630 (-52) sp: 1690
You're too busy to baffle anyone just yet.
mob
630/773 105432 off > The scanner makes a small beep.
The scanner beeps : Keyse is at 69% health.
c
630/773 105432 off > You're too busy to baffle anyone just yet.
mob
630/773 105432 off > The scanner beeps : Keyse is at 69% health.
630/773 105432 off > c
You feel capable again.
You used the last of your ammo.
You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
You injure Keyse severely.
Keyse mutilates you with her lightsaber.
hp: 591 (-39) sp: 1690
Keyse tries to move out of the room, but the little LR droid stops her!
You attempt to baffle Keyse but fail miserably.
591/773 105440 off > mob
The scanner beeps : Keyse is at 70% health.
rl
591/773 105440 off > You reload cannon from the cartridge.
The cartridge is empty and you throw it away.
591/773 105440 off > mob
You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
The helmet locks onto your foe's right cheek and you quickly fire a shot.
You injure Keyse.
Keyse grazes you with her lightsaber.
hp: 577 (-14) sp: 1690
Keyse seems to disappear.
c
Someone lifts MLR-M8 from here to west.
mob
The scanner beeps : Someone is at 68% health.
577/773 105447 off > You're too busy to baffle anyone just yet.
577/773 105447 off > The scanner beeps : Someone is at 68% health.
577/773 105447 off > You point your Disruption cannon *Held* (wielded) at Someone and fire it.
A dark red beam shoots out of the cannon, nailing your target!
You decimate .
Someone mutilates you with her lightsaber.
hp: 539 (-38) sp: 1690
c
You're too busy to baffle anyone just yet.
mob
539/773 105469 off > w
The scanner beeps : Someone is at 63% health.
539/773 105469 off > This part of the bar is dimly lit by a yellow light. There are booths and tables
in this area for sitting and having a drink. If you look to the north you can
see the stage on which T'bone's has young ladies dance. This is a seedy kind of
place, not the type of dive you'd expect to see on Alderaan.
There are five obvious exits: northwest, east, northeast, west, and north.
Slicer
MLR-M8
539/773 105469 off > fe
539/773 105469 off > fe
539/773 105469 off > fe
You feel capable again.
You can use a ranged weapon again.
There is no keyse to the east.
539/773 105469 off > You can use a ranged weapon again.
lift mlr from here to east
You lift MLR-M8 from here to east.
539/773 105469 off > e
This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northwest you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
There are three obvious exits: northwest, west, and north.
MLR-M8
Darak Lyll
539/773 105469 off > fn
You point your Disruption cannon *Held* (wielded) north at Someone and fire it.
You missed .
539/773 105469 off > mob
hscan <target>
l
539/773 105469 off > This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northwest you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
There are three obvious exits: northwest, west, and north.
MLR-M8
Darak Lyll
541/773 105469 off > fn
541/773 105469 off > You can use a ranged weapon again.
fn
You point your Disruption cannon *Held* (wielded) north at Someone and fire it.
The helmet locks onto your foe's left cheek and you quickly fire a shot.
You wound badly.
541/773 105482 off > w
This part of the bar is dimly lit by a yellow light. There are booths and tables
in this area for sitting and having a drink. If you look to the north you can
see the stage on which T'bone's has young ladies dance. This is a seedy kind of
place, not the type of dive you'd expect to see on Alderaan.
There are five obvious exits: northwest, east, northeast, west, and north.
Slicer
541/773 105482 off > You feel capable again.
e
fn
This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northwest you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
There are three obvious exits: northwest, west, and north.
Darak Lyll
MLR-M8
541/773 105482 off > 541/773 105482 off > You can use a ranged weapon again.
fn
w
You point your Disruption cannon *Held* (wielded) north at Someone and fire it.
A dark red beam shoots out of the cannon, nailing your target!
The helmet locks onto your foe's left eye and you quickly fire a shot.
You obliterate .
541/773 105507 off > This part of the bar is dimly lit by a yellow light. There are booths and tables
in this area for sitting and having a drink. If you look to the north you can
see the stage on which T'bone's has young ladies dance. This is a seedy kind of
place, not the type of dive you'd expect to see on Alderaan.
There are five obvious exits: northwest, east, northeast, west, and north.
Slicer
541/773 105507 off > You can use a ranged weapon again.
e
fn
This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northwest you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
There are three obvious exits: northwest, west, and north.
Darak Lyll
MLR-M8
541/773 105507 off > You point your Disruption cannon *Held* (wielded) north at Keyse and fire it.
Your shot is pinpoint accurate, doing massive damage to your foe.
The helmet locks onto your foe's heart and you quickly fire a shot.
You annihilate Keyse.
541/773 105534 off >
A whiplike cable wraps around your legs and drags you north.
You are standing in the entrance to T'bone's Tavern. Home of Alderaan's scum and
villany, T'bone's is one of the few places on this clean-cut world where a
regular scoundrel can feel at home. The atmosphere is dark and seedy, as if
this tavern was teleported in from a Corellian spaceport. To the north is the
eastern most end of the bar and to the south are shadowy booths where patrons
sit and enjoy their drinks. There is a stage to the west, upon which dancers
often perform.
There are six obvious exits: southwest, northwest, south, east, west, and north.
XLR-F4
Keyse
w
The little LR droid blocks that direction with an energy field!
541/773 105534 off > You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
A dark red beam shoots out of the cannon, nailing your target!
The helmet locks onto your foe's groin and you quickly fire a shot.
You annihilate Keyse.
Keyse shears you to pieces with her lightsaber.
hp: 511 (-30) sp: 1690
Keyse seems to disappear.
The scanner makes a small beep.
c
The scanner makes a small beep.
mob
In a great feat of cunning, you manage to baffle Someone, causing her to injure
herself.
511/773 105561 off > The scanner beeps : Someone is at 41% health.
511/773 105561 off > mob
You point your Disruption cannon *Held* (wielded) at Someone and fire it.
A dark red beam shoots out of the cannon, nailing your target!
Your shot is pinpoint accurate, doing massive damage to your foe.
You annihilate completely.
Someone comes to her senses.
w
The scanner beeps : Someone is at 31% health.
511/773 105605 off > The scanner makes a small beep.
The little LR droid blocks that direction with an energy field!
511/773 105605 off > w
511/773 105605 off > c
You're too busy to baffle anyone just yet.
511/773 105605 off > You point your Disruption cannon *Held* (wielded) at Someone and fire it.
You missed .
Someone missed you.
w
The little LR droid blocks that direction with an energy field!
511/773 105605 off > The scanner makes a small beep.
w
511/773 105605 off > You point your Disruption cannon *Held* (wielded) at Someone and fire it.
mob
Your shot is pinpoint accurate, doing massive damage to your foe.
You injure .
Someone slices you with her lightsaber.
hp: 488 (-23) sp: 1690
The XLR-droid goes beep, beep, beep, pzzzzttt...
The scanner beeps : Someone is at 30% health.
c
488/773 105612 off > You're too busy to baffle anyone just yet.
w
488/773 105612 off > The little LR droid blocks that direction with an energy field!
488/773 105612 off > The scanner makes a small beep.
You feel capable again.
c
You point your Disruption cannon *Held* (wielded) at Someone and fire it.
A dark red beam shoots out of the cannon, nailing your target!
Your shot is pinpoint accurate, doing massive damage to your foe.
The helmet locks onto your foe's groin and you quickly fire a shot.
You annihilate completely.
Someone grazes you with her lightsaber.
hp: 476 (-12) sp: 1690
In a great feat of cunning, you manage to baffle mob
Someone, causing her to injure
herself.
476/773 105661 off > The scanner makes a small beep.
The scanner beeps : Someone is at 17% health.
476/773 105661 off > c
You're too busy to baffle anyone just yet.
mob
476/773 105661 off > hscan <target>
478/773 105661 off > c
You're too busy to baffle anyone just yet.
mob
478/773 105661 off > hscan <target>
w
478/773 105661 off > There is a stage in the middle of this room where T'bone's dancers perform.
There are seats all around the stage so that patrons can get a good view of the
dancers. The bar is directly north.
There are eight obvious exits: southwest, northwest, south, southeast, east,
northeast, west, and north.
Loo'la the Twi'lek dancing girl
Fey'lei the Twi'lek dancing girl
478/773 105661 off > You can use a ranged weapon again.
fe
There is no keyse to the east.
478/773 105661 off > s
n
n
e
This part of the bar is dimly lit by a yellow light. There are booths and tables
in this area for sitting and having a drink. If you look to the north you can
see the stage on which T'bone's has young ladies dance. This is a seedy kind of
place, not the type of dive you'd expect to see on Alderaan.
c
There are five obvious exits: northwest, east, northeast, west, and north.
Slicer
478/773 105661 off > There is a stage in the middle of this room where T'bone's dancers perform.
There are seats all around the stage so that patrons can get a good view of the
dancers. The bar is directly north.
There are eight obvious exits: southwest, northwest, south, southeast, east,
northeast, west, and north.
Loo'la the Twi'lek dancing girl
Fey'lei the Twi'lek dancing girl
478/773 105661 off > You stand at the bar in T'bone's Tavern. This is where the scoundrels of Aldera
and vistors from off world come to get some of the best drinks around.
A list on the wall lists the drinks available.
There are five obvious exits: southwest, south, southeast, east, and west.
Gretzel, she tends the seedy bar here.
Slick Willie
478/773 105661 off > This corner of the bar is dimly lit by a yellow light. The bartender spends most
of her time just to the west of here, and often you have to go there to get a
drink. Patrons sit perch on stools here, concentrating on the drinks that
bartender Gretzel prepares for them.
There are three obvious exits: southwest, south, and west.
Marsden Latham
478/773 105661 off > You're too busy to baffle anyone just yet.
478/773 105661 off > You feel capable again.
You can use a ranged weapon again.
c
Baffle whom ?
478/773 105661 off > w
You stand at the bar in T'bone's Tavern. This is where the scoundrels of Aldera
and vistors from off world come to get some of the best drinks around.
A list on the wall lists the drinks available.
s
There are five obvious exits: southwest, south, southeast, east, and west.
Gretzel, she tends the seedy bar here.
Slick Willie
478/773 105661 off > There is a stage in the middle of this room where T'bone's dancers perform.
There are seats all around the stage so that patrons can get a good view of the
dancers. The bar is directly north.
There are eight obvious exits: southwest, northwest, south, southeast, east,
northeast, west, and north.
Loo'la the Twi'lek dancing girl
Fey'lei the Twi'lek dancing girl
478/773 105661 off > TICK IN 5 SECONDS.
fe
There is no keyse to the east.
478/773 105661 off > s
This part of the bar is dimly lit by a yellow light. There are booths and tables
in this area for sitting and having a drink. If you look to the north you can
see the stage on which T'bone's has young ladies dance. This is a seedy kind of
place, not the type of dive you'd expect to see on Alderaan.
There are five obvious exits: northwest, east, northeast, west, and north.
Slicer
478/773 105661 off > e
This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northwest you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
There are three obvious exits: northwest, west, and north.
Darak Lyll
MLR-M8
478/773 105661 off > sense keyse
Your senses tell you that:
Keyse is strong with the Force.
Keyse is about as experienced as you.
Keyse is free from the Dark side of the Force.
Keyse is terribly injured.
478/773 105661 off > n
e
You are standing in the entrance to T'bone's Tavern. Home of Alderaan's scum and
villany, T'bone's is one of the few places on this clean-cut world where a
regular scoundrel can feel at home. The atmosphere is dark and seedy, as if
this tavern was teleported in from a Corellian spaceport. To the north is the
eastern most end of the bar and to the south are shadowy booths where patrons
sit and enjoy their drinks. There is a stage to the west, upon which dancers
often perform.
There are six obvious exits: southwest, northwest, south, east, west, and north.
XLR-F4
478/773 105661 off > 478/773 105661 off > You can use a ranged weapon again.
fe
There is no keyse to the east.
478/773 105661 off > e
The little LR droid blocks that direction with an energy field!
478/773 105661 off > e
478/773 105661 off > e
e
The little LR droid blocks that direction with an energy field!
478/773 105661 off > e
478/773 105661 off > 478/773 105661 off > e
478/773 105661 off > You can use a ranged weapon again.
see keyse
You fail to see Keyse.
e
478/773 105661 off > The little LR droid blocks that direction with an energy field!
478/773 105661 off > e
478/773 105661 off > e
e
478/773 105661 off > e
478/773 105661 off > The little LR droid blocks that direction with an energy field!
e
478/773 105661 off > 478/773 105661 off > e
478/773 105661 off > e
478/773 105661 off > e
You feel capable again.
e
The little LR droid blocks that direction with an energy field!
478/773 105661 off > 478/773 105661 off > see keyse
You fail to see Keyse.
478/773 105661 off > e
478/773 105661 off > e
478/773 105661 off > e
The security droid searches you for illegal items.
e
You hear a faint CLICK underfoot and realize too late that you're standing on a
ManTrap! You feel yourself suddenlygain six times your weight and fall to the
ground, immobilized. An invisible repulsorfield forms around you. You can't
move!
You are trapped inside the gravitational field of a ManTrap. You cannot move
without snapping a few bones. All you can really do is pray for someone to come
by and rescue you, or you can wait for the ManTrap's power supply to run dry.
On rare occasions, people of strong will have been able to <breakout> of a
ManTrap.
You hear the hum of an invisible repulsorfield all around you.
There are no obvious exits.
480/773 105661 off > What?
480/773 105661 off > s
What?
480/773 105661 off > You feel capable again.
l
You are trapped inside the gravitational field of a ManTrap. You cannot move
without snapping a few bones. All you can really do is pray for someone to come
by and rescue you, or you can wait for the ManTrap's power supply to run dry.
On rare occasions, people of strong will have been able to <breakout> of a
ManTrap.
You hear the hum of an invisible repulsorfield all around you.
There are no obvious exits.
480/773 105661 off > l
You are trapped inside the gravitational field of a ManTrap. You cannot move
without snapping a few bones. All you can really do is pray for someone to come
by and rescue you, or you can wait for the ManTrap's power supply to run dry.
On rare occasions, people of strong will have been able to <breakout> of a
ManTrap.
You hear the hum of an invisible repulsorfield all around you.
There are no obvious exits.
480/773 105661 off > breakout
breakout
breakout
You gather all of your strength and with a loud cry, pull yourself from the
repulsor field.
breakout
breakout
The power supply of the ManTrap runs dry. You feel the force bars vanish.
The security droid searches you for illegal items.
480/773 105661 off > What?
480/773 105661 off > What?
480/773 105661 off > What?
480/773 105661 off > What?
480/773 105661 off > You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
The helmet locks onto your foe's right eye and you quickly fire a shot.
You nail Keyse.
Keyse missed you.
Keyse seems to disappear.
l
Welcome to Alderaan! The docking bay around you is surprisingly clean and
devoid of the usual unsavory types that gravitate towards spacing. The docks
here are well patrolled by security guards. The Alderaan space port has
everything to suit a space travellers needs: There is a pilot's guild
hall right near this dock as well as a tavern right near by which services many
of the independant traders who are stopping in Aldera for a short time. A ship
shop is to the south and the storage for privately owned space ships is to the
north. The entrance to the capital city, Aldera, is to the northeast.
c
There are five obvious exits: southeast, northeast, south, west, and north.
Smuggler
X7B8
Transport Shuttle (RT. 200: Corellia-Alderaan), A-wing Fighter [8696], Tie
Defender [170452], A droid servomotor, and a pile of scrap metal are here.
480/773 105676 off > In a great feat of cunning, you manage to baffle Someone, causing her to injure
herself.
480/773 105676 off > mob
The scanner beeps : Someone is at 21% health.
480/773 105676 off > You point your Disruption cannon *Held* (wielded) at Someone and fire it.
The helmet locks onto your foe's left eye and you quickly fire a shot.
You wound badly.
Someone comes to her senses.
mob
hscan <target>
480/773 105689 off >
A Sullustan sidles up to you and attracts your attention....
Smuggler tells you: Psssst. Hey Lady, need a lift somewhere? I can arrange it,
if the price is right....
mob
c
hscan <target>
480/773 105689 off > You're too busy to baffle anyone just yet.
480/773 105689 off > mob
hscan <target>
480/773 105689 off > l
You can use a ranged weapon again.
fw
Welcome to Alderaan! The docking bay around you is surprisingly clean and
devoid of the usual unsavory types that gravitate towards spacing. The docks
here are well patrolled by security guards. The Alderaan space port has
everything to suit a space travellers needs: There is a pilot's guild
hall right near this dock as well as a tavern right near by which services many
of the independant traders who are stopping in Aldera for a short time. A ship
shop is to the south and the storage for privately owned space ships is to the
north. The entrance to the capital city, Aldera, is to the northeast.
There are five obvious exits: southeast, northeast, south, west, and north.
Smuggler
X7B8
A-wing Fighter [8696], Tie Defender [170452], A droid servomotor, a pile of
scrap metal, and Transport Shuttle (RT. 200: Corellia-Alderaan) are here.
480/773 105689 off > There is no keyse to the west.
480/773 105689 off > fw
480/773 105689 off > You feel capable again.
s
Birgitte is happy to have moved her operation into a larger facility. In the
past, she had to run her ship shop underneath her then-husband Slick Willie's
pawn shop, but ever since the divorce when she took Willie to the cleaners she's
had the deed to this building. She sells the finest ships on Alderaan. To
purchase a ship, buy the title, and then ask the Patrolman in the bay for the
access card.
A LARGE sign reads: I am not responsible for any ships that are stolen
from the ship bay.
The only obvious exit is north.
Birgitte
480/773 105689 off > c
Baffle whom ?
480/773 105689 off > n
You can use a ranged weapon again.
ne
c
The security droid searches you for illegal items.
Welcome to Alderaan! The docking bay around you is surprisingly clean and
devoid of the usual unsavory types that gravitate towards spacing. The docks
here are well patrolled by security guards. The Alderaan space port has
everything to suit a space travellers needs: There is a pilot's guild
hall right near this dock as well as a tavern right near by which services many
of the independant traders who are stopping in Aldera for a short time. A ship
shop is to the south and the storage for privately owned space ships is to the
north. The entrance to the capital city, Aldera, is to the northeast.
There are five obvious exits: southeast, northeast, south, west, and north.
Smuggler
X7B8
A-wing Fighter [8696], Tie Defender [170452], Transport Shuttle (RT. 200:
Corellia-Alderaan), A droid servomotor, and a pile of scrap metal are here.
480/773 105689 off > This seems to the beginning of a long street running north. The main docks of
Alderaan can be found southwest of here. The street looks very clean and
well-kept and you can see several visitors and citizens strolling by. Some of
them are talking with each other in a friendly manner. There is an entrance to
Alderaan's chapter of COMPNOR here.
There are three obvious exits: southwest, southeast, and north.
480/773 105689 off > Baffle whom ?
480/773 105689 off > see keyse
You see into Keyse's environment and you see:
This is where Baji cares for the plant life he sells in his shop. Like the
shop, all of the room--except for a statue of a male Ho'din that stands in the
corner--is covered with plants. The exit to the south will return you to Baji's
Plant Shop.
480/773 105689 off > n
n
The area here is less pleasant than the area to the north, but still far more
pleasant than some of the other places in the galaxy that you have visited. The
buildings are somewhat dirty and the people do not seem as friendly. There is
an entrance to Vito the Corellian's pawn shop here. 60th Street runs to the
north and south.
n
n
There are three obvious exits: east, south, and north.
480/773 105689 off > You find yourself in another part of an Alderaanian street. You notice that the
area here is less pleasant than the area to the north. The buildings are less
clean and the people don't seem to keep themselves as well. Alderaan's
mercenary guild hall is located nearby. This is Aldera's excuse for a seedy
part of town.
There are three obvious exits: south, west, and north.
Boy
A pile of 100 credits is here.
480/773 105689 off > n
This is yet another part of the street here in Aldera. You are surrounded by
people, most of which seem to be local. They are smiling at you as they pass by
and seem to be in a good mood generally speaking. You can enter a clothing
store from here.
There are three obvious exits: east, south, and north.
480/773 105689 off > n
You are walking along a street in the business district area of Aldera. There
are businesses and shops situated along the street. People are walking about,
and in and out of the shops. Nobody seems to be in a great hurry to get
anywhere. The scientist guild hall is located nearby. 60th street continues to
the north and south.
There are three obvious exits: south, west, and north.
Citizen
482/773 105689 off > This is the commercial district of Aldera. There are white towers glistening
around you. The towers seem like such natural formations, as if mother nature
had handcrafted them herself. There are also a number of businesses in the area.
60th street continues to the north and south. You can enter a mini-mart from
here.
There are three obvious exits: south, east, and north.
482/773 105689 off > You are in the commercial district of Aldera. Glistening white towers crop out
of the ground all around you, seeming as if they were handcrafted by Mother
Nature herself. The proximity of Alderaan University attracts a number of
businesses to the area. North of here is Organa Avenue, and there are entrances
to the University Pub and the University Hospital here. 60th street continues to
the south.
There are four obvious exits: south, up, west, and north.
Citizen
482/773 105689 off > n
You are standing on an intersection between Organa Avenue, and 60th Street. The
natural-looking white buildings that crop out of the bluish-green grass on the
side of the road here cater towards the tastes of the students that attend
Alderaan University. Organa Ave runs to the east and west. 60th St. runs to the
south. The University Pub and Baji's Plant shop can be entered from here.
n
There are four obvious exits: southwest, south, north, and west.
482/773 105689 off > Plants of all kinds are strewn about Baji's Plant Shop. Everything from a baby
churla tree to the most beautiful flowers from Ithor to a common houseplant can
be found here. The plants are all healthy and beautiful, as if the botanist who
raised them was in tune to their needs and provided just what the plants
desired. In the northern corner of the shop (the only one not totally covered
by plant life) there is a small, wooden counter in the back and a door directly
behind it.
n
There are two obvious exits: south and north.
Baji
482/773 105689 off > Wait.
482/773 105689 off > You feel capable again.
c
Baffle whom ?
n
482/773 105689 off > This is where Baji cares for the plant life he sells in his shop. Like the
shop, all of the room--except for a statue of a male Ho'din that stands in the
corner--is covered with plants. The exit to the south will return you to Baji's
Plant Shop.
c
The only obvious exit is south.
A glow rod is here.
482/773 105689 off > Baffle whom ?
482/773 105689 off > c
Baffle whom ?
482/773 105689 off > pull arm
Pull what?
482/773 105689 off > pull lever
Pull what?
l
482/773 105689 off > This is where Baji cares for the plant life he sells in his shop. Like the
shop, all of the room--except for a statue of a male Ho'din that stands in the
corner--is covered with plants. The exit to the south will return you to Baji's
Plant Shop.
The only obvious exit is south.
A glow rod is here.
482/773 105689 off > l statue
A bronze statue of a naked male Ho'din stands in the room. He is quite regal
looking and very unashamed of his lack of clothing. Funny, it looks like you
might be able to 'pull' its right arm.
482/773 105689 off > You used the last of your ammo.
You point your Disruption cannon *Held* (wielded) at Someone and fire it.
You injure severely.
Someone missed you.
c
Baffle whom ?
rl
482/773 105698 off > You reload cannon from the cartridge.
The cartridge is empty and you throw it away.
482/773 105698 off > mob
hscan <target>
482/773 105698 off > fs
482/773 105698 off > You can use a ranged weapon again.
fs
You point your Disruption cannon *Held* (wielded) south at Keyse and fire it.
A dark red beam shoots out of the cannon, nailing your target!
The helmet locks onto your foe's gut and you quickly fire a shot.
You annihilate Keyse.
482/773 105725 off > s
Plants of all kinds are strewn about Baji's Plant Shop. Everything from a baby
churla tree to the most beautiful flowers from Ithor to a common houseplant can
be found here. The plants are all healthy and beautiful, as if the botanist who
raised them was in tune to their needs and provided just what the plants
desired. In the northern corner of the shop (the only one not totally covered
by plant life) there is a small, wooden counter in the back and a door directly
behind it.
s
There are two obvious exits: south and north.
Baji
482/773 105725 off >
You are standing on an intersection between Organa Avenue, and 60th Street. The
natural-looking white buildings that crop out of the bluish-green grass on the
side of the road here cater towards the tastes of the students that attend
Alderaan University. Organa Ave runs to the east and west. 60th St. runs to the
south. The University Pub and Baji's Plant shop can be entered from here.
There are four obvious exits: southwest, south, north, and west.
482/773 105725 off > c
Baffle whom ?
484/773 105725 off > s
You are in the commercial district of Aldera. Glistening white towers crop out
of the ground all around you, seeming as if they were handcrafted by Mother
Nature herself. The proximity of Alderaan University attracts a number of
businesses to the area. North of here is Organa Avenue, and there are entrances
to the University Pub and the University Hospital here. 60th street continues to
the south.
c
There are four obvious exits: south, up, west, and north.
Citizen
484/773 105725 off > Baffle whom ?
s
484/773 105725 off > You can use a ranged weapon again.
This is the commercial district of Aldera. There are white towers glistening
around you. The towers seem like such natural formations, as if mother nature
had handcrafted them herself. There are also a number of businesses in the area.
60th street continues to the north and south. You can enter a mini-mart from
here.
There are three obvious exits: south, east, and north.
484/773 105725 off > fs
You point your Disruption cannon *Held* (wielded) south at Someone and fire it.
You nick .
484/773 105729 off > s
sw
You are walking along a street in the business district area of Aldera. There
are businesses and shops situates
d along the street. People are walking about,
and in and out of the shops. Nobody seems to be in a great hurry to get
anywhere. The scientist guild hall is located nearby. 60th street continues to
the north and south.
There are three obvious exits: south, west, and north.
Citizen
484/773 105729 off > What?
484/773 105729 off > This is yet another part of the street here in Aldera. You are surrounded by
people, most of which seem to be local. They are smiling at you as they pass by
and seem to be in a good mood generally speaking. You can enter a clothing
store from here.
s
There are three obvious exits: east, south, and north.
Keyse
484/773 105729 off > You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
The helmet locks onto your foe's nose and you quickly fire a shot.
You damage Keyse.
Keyse slices you horribly with her lightsaber.
hp: 457 (-27) sp: 1690
You find yourself in another part of an Alderaanian street. You notice that the
area here is less pleasant than the area to the north. The buildings are less
clean and the people don't seem to keep themselves as well. Alderaan's
mercenary guild hall is located nearby. This is Aldera's excuse for a seedy
part of town.
There are three obvious exits: south, west, and north.
Boy
A pile of 100 credits is here.
457/773 105746 off > Keyse enters.
n
Keyse leaves south.
c
This is yet another part of the street here in Aldera. You are surrounded by
people, most of which seem to be local. They are smiling at you as they pass by
and seem to be in a good mood generally speaking. You can enter a clothing
store from here.
There are three obvious exits: east, south, and north.
457/773 105746 off > You can only baffle those who are nearby.
s
se
457/773 105746 off > s
You find yourself in another part of an Alderaanian street. You notice that the
area here is less pleasant than the area to the north. The buildings are less
clean and the people don't seem to keep themselves as well. Alderaan's
mercenary guild hall is located nearby. This is Aldera's excuse for a seedy
part of town.
There are three obvious exits: south, west, and north.
Boy
A pile of 100 credits is here.
457/773 105746 off > What?
457/773 105746 off > Wait.
457/773 105746 off > sw
s
sw
What?
457/773 105746 off > The area here is less pleasant than the area to the north, but still far more
pleasant than some of the other places in the galaxy that you have visited. The
buildings are somewhat dirty and the people do not seem as friendly. There is
an entrance to Vito the Corellian's pawn shop here. 60th Street runs to the
north and south.
There are three obvious exits: east, south, and north.
457/773 105746 off > What?
457/773 105746 off > sw
You can use a ranged weapon again.
s
What?
457/773 105746 off > sw
This seems to the beginning of a long street running north. The main docks of
Alderaan can be found southwest of here. The street looks very clean and
well-kept and you can see several visitors and citizens strolling by. Some of
them are talking with each other in a friendly manner. There is an entrance to
Alderaan's chapter of COMPNOR here.
There are three obvious exits: southwest, southeast, and north.
Keyse
457/773 105746 off > Keyse leaves southwest.
The security droid searches you for illegal items.
Welcome to Alderaan! The docking bay around you is surprisingly clean and
devoid of the usual unsavory types that gravitate towards spacing. The docks
here are well patrolled by security guards. The Alderaan space port has
everything to suit a space travellers needs: There is a pilot's guild
hall right near this dock as well as a tavern right near by which services many
of the independant traders who are stopping in Aldera for a short time. A ship
shop is to the south and the storage for privately owned space ships is to the
north. The entrance to the capital city, Aldera, is to the northeast.
There are five obvious exits: southeast, northeast, south, west, and north.
Smuggler
Keyse
X7B8
A-wing Fighter [8696], Tie Defender [170452], A droid servomotor, and a pile of
scrap metal are here.
457/773 105746 off > Missile <pk> woo pks :)
c
Baffle whom ?
457/773 105746 off > You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
The helmet locks onto your foe's left eye and you quickly fire a shot.
You wound Keyse badly.
Keyse cuts you with her lightsaber.
hp: 439 (-18) sp: 1690
c
You attempt to baffle Keyse but fail miserably.
mob
439/773 105759 off > Keyse leaves west.
c
hscan <target>
439/773 105759 off > You're too busy to baffle anyone just yet.
439/773 105759 off > mob
hscan <target>
439/773 105759 off > fw
439/773 105759 off > fw
439/773 105759 off > fw
439/773 105759 off > You can use a ranged weapon again.
A Sullustan sidles up to you and attracts your attention....
Smuggler tells you: Psssst. Hey Lady, need a lift somewhere? I can arrange it,
if the price is right....
Transport Shuttle (RT. 104: Coruscant-Sluis Van Yards-Alderaan) touches down.
Nullflux <pk> Welcome =)
sense keyse
fw
Your senses tell you that:
Keyse is strong with the Force.
Keyse is about as experienced as you.
Keyse is free from the Dark side of the Force.
Keyse is in decent shape.
439/773 105759 off > There is no keyse to the west.
439/773 105759 off > ne
This seems to the beginning of a long street running north. The main docks of
Alderaan can be found southwest of here. The street looks very clean and
well-kept and you can see several visitors and citizens strolling by. Some of
them are talking with each other in a friendly manner. There is an entrance to
Alderaan's chapter of COMPNOR here.
There are three obvious exits: southwest, southeast, and north.
439/773 105759 off > You feel capable again.
You can use a ranged weapon again.
sw
fw
The security droid searches you for illegal items.
Welcome to Alderaan! The docking bay around you is surprisingly clean and
devoid of the usual unsavory types that gravitate towards spacing. The docks
here are well patrolled by security guards. The Alderaan space port has
everything to suit a space travellers needs: There is a pilot's guild
hall right near this dock as well as a tavern right near by which services many
of the independant traders who are stopping in Aldera for a short time. A ship
shop is to the south and the storage for privately owned space ships is to the
north. The entrance to the capital city, Aldera, is to the northeast.
There are five obvious exits: southeast, northeast, south, west, and north.
Smuggler
X7B8
Tie Defender [170452], A-wing Fighter [8696], A droid servomotor, a pile of
scrap metal, and Transport Shuttle (RT. 104: Coruscant-Sluis Van Yards-Alderaan)
are here.
439/773 105759 off > There is no keyse to the west.
439/773 105759 off > ne
This seems to the beginning of a long street running north. The main docks of
Alderaan can be found southwest of here. The street looks very clean and
well-kept and you can see several visitors and citizens strolling by. Some of
them are talking with each other in a friendly manner. There is an entrance to
Alderaan's chapter of COMPNOR here.
There are three obvious exits: southwest, southeast, and north.
439/773 105759 off > Missile <pk> heh
sw
You can use a ranged weapon again.
The security droid searches you for illegal items.
Welcome to Alderaan! The docking bay around you is surprisingly clean and
devoid of the usual unsavory types that gravitate towards spacing. The docks
here are well patrolled by security guards. The Alderaan space port has
everything to suit a space travellers needs: There is a pilot's guild
hall right near this dock as well as a tavern right near by which services many
of the independant traders who are stopping in Aldera for a short time. A ship
shop is to the south and the storage for privately owned space ships is to the
north. The entrance to the capital city, Aldera, is to the northeast.
There are five obvious exits: southeast, northeast, south, west, and north.
Smuggler
X7B8
Tie Defender [170452], A-wing Fighter [8696], A droid servomotor, a pile of
scrap metal, and Transport Shuttle (RT. 104: Coruscant-Sluis Van Yards-Alderaan)
are here.
441/773 105759 off >
A Sullustan sidles up to you and attracts your attention....
Smuggler tells you: Psssst. Hey Lady, need a lift somewhere? I can arrange it,
if the price is right....
lift xlr from west to south
The little droid anchors itself firmly into the ground, defeating this attempt!
441/773 105759 off >
A Sullustan sidles up to you and attracts your attention....
Smuggler tells you: Psssst. Hey Lady, need a lift somewhere? I can arrange it,
if the price is right....
ne
This seems to the beginning of a long street running north. The main docks of
Alderaan can be found southwest of here. The street looks very clean and
well-kept and you can see several visitors and citizens strolling by. Some of
them are talking with each other in a friendly manner. There is an entrance to
Alderaan's chapter of COMPNOR here.
There are three obvious exits: southwest, southeast, and north.
441/773 105759 off > sw
The security droid searches you for illegal items.
lift xlr from west to south
Welcome to Alderaan! The docking bay around you is surprisingly clean and
devoid of the usual unsavory types that gravitate towards spacing. The docks
here are well patrolled by security guards. The Alderaan space port has
everything to suit a space travellers needs: There is a pilot's guild
hall right near this dock as well as a tavern right near by which services many
of the independant traders who are stopping in Aldera for a short time. A ship
shop is to the south and the storage for privately owned space ships is to the
north. The entrance to the capital city, Aldera, is to the northeast.
There are five obvious exits: southeast, northeast, south, west, and north.
Smuggler
X7B8
A-wing Fighter [8696], Tie Defender [170452], A droid servomotor, a pile of
scrap metal, and Transport Shuttle (RT. 104: Coruscant-Sluis Van Yards-Alderaan)
are here.
441/773 105759 off > You cannot use this skill again so quickly.
441/773 105759 off > lift xlr from west to south
You cannot use this skill again so quickly.
441/773 105759 off > You feel capable again.
lift xlr from west to south
You lift XLR-F4 from west to south.
441/773 105759 off > ne
This seems to the begisw
nning of a long street running north. The main docks of
Alderaan can be found southwest of here. The street looks very clean and
well-kept and you can see several visitors and citizens strolling by. Some of
them are talking with each other in a friendly manner. There is an entrance to
Alderaan's chapter of COMPNOR here.
There are three obvious exits: southwest, southeast, and north.
441/773 105759 off > The security droid searches you for illegal items.
w
Welcome to Alderaan! The docking bay around you is surprisingly clean and
devoid of the usual unsavory types that gravitate towards spacing. The docks
here are well patrolled by security guards. The Alderaan space port has
everything to suit a space travellers needs: There is a pilot's guild
hall right near this dock as well as a tavern right near by which services many
of the independant traders who are stopping in Aldera for a short time. A ship
shop is to the south and the storage for privately owned space ships is to the
north. The entrance to the capital city, Aldera, is to the northeast.
There are five obvious exits: southeast, northeast, south, west, and north.
Smuggler
X7B8
Tie Defender [170452], A-wing Fighter [8696], A droid servomotor, a pile of
scrap metal, and Transport Shuttle (RT. 104: Coruscant-Sluis Van Yards-Alderaan)
are here.
441/773 105759 off > You are standing in the entrance to T'bone's Tavern. Home of Alderaan's scum and
villany, T'bone's is one of the few places on this clean-cut world where a
regular scoundrel can feel at home. The atmosphere is dark and seedy, as if
this tavern was teleported in from a Corellian spaceport. To the north is the
eastern most end of the bar and to the south are shadowy booths where patrons
sit and enjoy their drinks. There is a stage to the west, upon which dancers
often perform.
There are six obvious exits: southwest, northwest, south, east, west, and north.
Keyse
441/773 105759 off > c
You're too busy to baffle anyone just yet.
441/773 105759 off > Keyse leaves north.
c
mob
s
You're too busy to baffle anyone just yet.
441/773 105759 off > hscan <target>
441/773 105759 off > This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northwest you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
There are three obvious exits: northwest, west, and north.
Darak Lyll
MLR-M8
441/773 105759 off > nm
What?
441/773 105759 off > n
n
You are standing in the entrance to T'bone's Tavern. Home of Alderaan's scum and
villany, T'bone's is one of the few places on this clean-cut world where a
regular scoundrel can feel at home. The atmosphere is dark and seedy, as if
this tavern was teleported in from a Corellian spaceport. To the north is the
eastern most end of the bar and to the south are shadowy booths where patrons
sit and enjoy their drinks. There is a stage to the west, upon which dancers
often perform.
There are six obvious exits: southwest, northwest, south, east, west, and north.
441/773 105759 off > Wait.
441/773 105759 off > c
You're too busy to baffle anyone just yet.
441/773 105759 off > mob
hscan <target>
441/773 105759 off > w
There is a stage in the middle of this room where T'bone's dancers perform.
There are seats all around the stage so that patrons can get a good view of the
dancers. The bar is directly north.
w
There are eight obvious exits: southwest, northwest, south, southeast, east,
northeast, west, and north.
Loo'la the Twi'lek dancing girl
Fey'lei the Twi'lek dancing girl
441/773 105759 off > You feel capable again.
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
There are six obvious exits: south, southeast, east, northeast, north, and west.
Keyse
441/773 105759 off > s
This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northeast you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
There are three obvious exits: northeast, east, and north.
Vykk Halen
441/773 105759 off > n
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
There are six obvious exits: south, southeast, east, northeast, north, and west.
441/773 105759 off > d
e
What?e
443/773 105759 off > There is a stage in the middle of this room where T'bone's dancers perform.
There are seats all around the stage so that patrons can get a good view of the
dancers. The bar is directly north.
There are eight obvious exits: southwest, northwest, south, southeast, east,
northeast, west, and north.
Loo'la the Twi'lek dancing girl
Fey'lei the Twi'lek dancing girl
443/773 105759 off > You are standing in the entrance to T'bone's Tavern. Home of Alderaan's scum and
villany, T'bone's is one of the few places on this clean-cut world where a
regular scoundrel can feel at home. The atmosphere is dark and seedy, as if
this tavern was teleported in from a Corellian spaceport. To the north is the
eastern most end of the bar and to the south are shadowy booths where patrons
sit and enjoy their drinks. There is a stage to the west, upon which dancers
often perform.
s
There are six obvious exits: southwest, northwest, south, east, west, and north.
443/773 105759 off > This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northwest you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
There are three obvious exits: northwest, west, and north.
MLR-M8
Darak Lyll
443/773 105759 off > Sano <imperial> woo nice
e
What?
443/773 105759 off > n
You are standing in the entrance to T'bone's Tavern. Home of Alderaan's scum and
villany, T'bone's is one of the few places on this clean-cut world where a
regular scoundrel can feel at home. The atmosphere is dark and seedy, as if
this tavern was teleported in from a Corellian spaceport. To the north is the
eastern most end of the bar and to the south are shadowy booths where patrons
sit and enjoy their drinks. There is a stage to the west, upon which dancers
often perform.
There are six obvious exits: southwest, northwest, south, east, west, and north.
443/773 105759 off > lift mlr from south to here
You fail to lift MLR-M8.
443/773 105759 off > lift mlr from south to here
You cannot use this skill again so quickly.
443/773 105759 off > lift mlr from south to here
You cannot use this skill again so quickly.
443/773 105759 off > Autosaving.
lift mlr from south to here
You cannot use this skill again so quickly.
443/773 105759 off > lift mlr from south to here
You cannot use this skill again so quickly.
443/773 105759 off > You feel capable again.
lift mlr from south to here
You fail to lift MLR-M8.
443/773 105759 off > peer e
Welcome to Alderaan! The docking bay around you is surprisingly clean and
devoid of the usual unsavory types that gravitate towards spacing. The docks
here are well patrolled by security guards. The Alderaan space port has
everything to suit a space travellers needs: There is a pilot's guild
hall right near this dock as well as a tavern right near by which services many
of the independant traders who are stopping in Aldera for a short time. A ship
shop is to the south and the storage for privately owned space ships is to the
north. The entrance to the capital city, Aldera, is to the northeast.
fe
There are five obvious exits: southeast, northeast, south, west, and north.
Smuggler
X7B8
A-wing Fighter [8696], Tie Defender [170452], A droid servomotor, and a pile of
scrap metal are here.
443/773 105759 off > There is no keyse to the east.
443/773 105759 off > fw
443/773 105759 off > lpeer w
The Stage
[8: sw, nw, s, se, e, ne, w, n]
Loo'la the Twi'lek dancing girl
Fey'lei the Twi'lek dancing girl
Outside T'Bone's Door
[6: s, se, e, ne, n, w]
T'Bone's Office
[2: e, d]
T'bone Fender
You cannot see in that direction.
443/773 105759 off > see keyse
You can use a ranged weapon again.
You cannot use this skill again so quickly.
443/773 105759 off > You feel capable again.
lift mlr from south to here
You fail to lift MLR-M8.
445/773 105759 off > w
There is a stage in the middle of this room where T'bone's dancers perform.
There are seats all around the stage so that patrons can get a good view of the
dancers. The bar is directly north.
There are eight obvious exits: southwest, northwest, south, southeast, east,
northeast, west, and north.
Loo'la the Twi'lek dancing girl
Fey'lei the Twi'lek dancing girl
445/773 105759 off > fw
e
There is no keyse to the west.
445/773 105759 off > You are standing in the entrance to T'bone's Tavern. Home of Alderaan's scum and
villany, T'bone's is one of the few places on this clean-cut world where a
regular scoundrel can feel at home. The atmosphere is dark and seedy, as if
this tavern was teleported in from a Corellian spaceport. To the north is the
eastern most end of the bar and to the south are shadowy booths where patrons
sit and enjoy their drinks. There is a stage to the west, upon which dancers
often perform.
There are six obvious exits: southwest, northwest, south, east, west, and north.
445/773 105759 off > lift mlr from south to here
You cannot use this skill again so quickly.
445/773 105759 off > lift mlr from south to here
You cannot use this skill again so quickly.
445/773 105759 off > lift mlr from south to here
You cannot use this skill again so quickly.
445/773 105759 off > You feel capable again.
You can use a ranged weapon again.
lift mlr from south to here
You lift MLR-M8 from south to here.
445/773 105759 off > l
You are standing in the entrance to T'bone's Tavern. Home of Alderaan's scum and
villany, T'bone's is one of the few places on this clean-cut world where a
regular scoundrel can feel at home. The atmosphere is dark and seedy, as if
this tavern was teleported in from a Corellian spaceport. To the north is the
eastern most end of the bar and to the south are shadowy booths where patrons
sit and enjoy their drinks. There is a stage to the west, upon which dancers
often perform.
There are six obvious exits: southwest, northwest, south, east, west, and north.
MLR-M8
445/773 105759 off > see keyse
You cannot use this skill again so quickly.
445/773 105759 off > see keyse
You cannot use this skill again so quickly.
445/773 105759 off > see keyse
You cannot use this skill again so quickly.
445/773 105759 off > see keyse
You cannot use this skill again so quickly.
445/773 105759 off > see keyse
You cannot use this skill again so quickly.
445/773 105759 off > You feel capable again.
see keyse
You see into Keyse's environment and you see:
Birgitte is happy to have moved her operation into a larger facility. In the
past, she had to run her ship shop underneath her then-husband Slick Willie's
pawn shop, but ever since the divorce when she took Willie to the cleaners she's
had the deed to this building. She sells the finest ships on Alderaan. To
purchase a ship, buy the title, and then ask the Patrolman in the bay for the
access card.
A LARGE sign reads: I am not responsible for any ships that are stolen
from the ship bay.
445/773 105759 off > e
The security droid searches you for illegal items.
Welcome to Alderaan! The docking bay around you is surprisingly clean and
devoid of the usual unsavory types that gravitate towards spacing. The docks
here are well patrolled by security guards. The Alderaan space port has
everything to suit a space travellers needs: There is a pilot's guild
hall right near this dock as well as a tavern right near by which services many
of the independant traders who are stopping in Aldera for a short time. A ship
shop is to the south and the storage for privately owned space ships is to the
north. The entrance to the capital city, Aldera, is to the northeast.
There are five obvious exits: southeast, northeast, south, west, and north.
Smuggler
X7B8
XLR-F4
Tie Defender [170452], Transport Shuttle (RT. 200: Corellia-Alderaan), A-wing
Fighter [8696], A droid servomotor, and a pile of scrap metal are here.
445/773 105759 off > fs
You point your Disruption cannon *Held* (wielded) south at Someone and fire it.
A dark red beam shoots out of the cannon, nailing your target!
The helmet locks onto your foe's left eye and you quickly fire a shot.
You annihilate completely.
445/773 105792 off > s
You feel capable again.
The little LR droid blocks that direction with an energy field!
s
445/773 105792 off > 445/773 105792 off > c
Baffle whom ?
445/773 105792 off > You can use a ranged weapon again.
fs
You point your Disruption cannon *Held* (wielded) south at Someone and fire it.
Your shot is pinpoint accurate, doing massive damage to your foe.
The helmet locks onto your foe's groin and you quickly fire a shot.
You annihilate completely.
447/773 105822 off > s
The little LR droid blocks that direction with an energy field!
s
447/773 105822 off >
A Sullustan sidles up to you and attracts your attention....
Smuggler tells you: Psssst. Hey Lady, need a lift somewhere? I can arrange it,
if the price is right....
fs
fs
The little LR droid blocks that direction with an energy field!
447/773 105822 off > 447/773 105822 off > 447/773 105822 off > fs
447/773 105822 off > fs
You can use a ranged weapon again.
You point your Disruption cannon *Held* (wielded) south at Someone and fire it.
You missed .
447/773 105822 off > s
The little LR droid blocks that direction with an energy field!
447/773 105822 off > s
447/773 105822 off > fs
Keyse appears out of the corner of your eye.
447/773 105822 off > You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
Your shot is pinpoint accurate, doing massive damage to your foe.
The helmet locks onto your foe's right eye and you quickly fire a shot.
You wound Keyse badly.
Keyse slices you horribly with her lightsaber.
hp: 422 (-25) sp: 1690
c
In a great feat of cunning, you manage to baffle Keyse, causing her to injure
herself.
mob
422/773 105835 off > Keyse leaves northeast.
hscan <target>
422/773 105835 off > ne
The little LR droid blocks that direction with an energy field!
422/773 105835 off > ne
422/773 105835 off > You can use a ranged weapon again.
fne
There is no keyse to the northeast.
ne
422/773 105835 off > The little LR droid blocks that direction with an energy field!
422/773 105835 off > ne
The little LR droid blocks that direction with an energy field!
422/773 105835 off > ne
422/773 105835 off > ne
422/773 105835 off > ne
422/773 105835 off > ne
422/773 105835 off > ne
You feel capable again.
You can use a ranged weapon again.
The little LR droid blocks that direction with an energy field!
ne
422/773 105835 off > 422/773 105835 off > ne
422/773 105835 off > ne
422/773 105835 off > fne
Engines whine as Transport Shuttle (RT. 200: Corellia-Alderaan) lifts off.
ne
There is no keyse to the northeast.
422/773 105835 off > The little LR droid blocks that direction with an energy field!
422/773 105835 off > ne
422/773 105835 off > ne
422/773 105835 off > ne
422/773 105835 off > ne
ne
The little LR droid blocks that direction with an energy field!
422/773 105835 off > ne
422/773 105835 off > 422/773 105835 off > ne
422/773 105835 off > ne
422/773 105835 off > ne
You can use a ranged weapon again.
The little LR droid blocks that direction with an energy field!
ne
422/773 105835 off > 422/773 105835 off > ne
422/773 105835 off > delays
superheal: 3 minutes and 43 seconds
422/773 105835 off > ne
The little LR droid blocks that direction with an energy field!
ne
424/773 105835 off > 424/773 105835 off > ne
424/773 105835 off > ne
424/773 105835 off > ne
The little LR droid blocks that direction with an energy field!
ne
424/773 105835 off > 424/773 105835 off > ne
424/773 105835 off > ne
424/773 105835 off > lift xlr from here to south
The little droid anchors itself firmly into the ground, defeating this attempt!
ne
424/773 105835 off > The little LR droid blocks that direction with an energy field!
ne
424/773 105835 off > 424/773 105835 off > ne
424/773 105835 off > ne
This seems to the beginning of a long street running north. The main docks of
Alderaan can be found southwest of here. The street looks very clean and
well-kept and you can see several visitors and citizens strolling by. Some of
them are talking with each other in a friendly manner. There is an entrance to
Alderaan's chapter of COMPNOR here.
ne
There are three obvious exits: southwest, southeast, and north.
424/773 105835 off > What?
424/773 105835 off > n
The area here is less pleasant than the area to the north, but still far more
pleasant than some of the other places in the galaxy that you have visited. The
buildings are somewhat dirty and the people do not seem as friendly. There is
an entrance to Vito the Corellian's pawn shop here. 60th Street runs to the
north and south.
There are three obvious exits: east, south, and north.
424/773 105835 off > see keyse
You cannot use this skill again so quickly.
n
424/773 105835 off > You find yourself in another part of an Alderaanian street. You notice that the
area here is less pleasant than the area to the north. The buildings are less
clean and the people don't seem to keep themselves as well. Alderaan's
mercenary guild hall is located nearby. This is Aldera's excuse for a seedy
part of town.
n
There are three obvious exits: south, west, and north.
Boy
A pile of 100 credits is here.
424/773 105835 off > You feel capable again.
This is yet another part of the street here in Aldera. You are surrounded by
people, most of which seem to be local. They are smiling at you as they pass by
and seem to be in a good mood generally speaking. You can enter a clothing
store from here.
see keyse
There are three obvious exits: east, south, and north.
424/773 105835 off > You fail to see Keyse.
424/773 105835 off > n
You are walking along a street in the business district area of Aldera. There
are businesses and shops situated along the street. People are walking about,
and in and out of the shops. Nobody seems to be in a great hurry to get
anywhere. The scientist guild hall is located nearby. 60th street continues to
the north and south.
see keyse
There are three obvious exits: south, west, and north.
Citizen
424/773 105835 off > You cannot use this skill again so quickly.
n
424/773 105835 off > This is the commercial district of Aldera. There are white towers glistening
around you. The towers seem like such natural formations, as if mother nature
had handcrafted them herself. There are also a number of businesses in the area.
60th street continues to the north and south. You can enter a mini-mart from
here.
There are three obvious exits: south, east, and north.
424/773 105835 off > see keyse
You cannot use this skill again so quickly.
424/773 105835 off > n
You are in the commercial district of Aldera. Glistening white towers crop out
of the ground all around you, seeming as if they were handcrafted by Mother
Nature herself. The proximity of Alderaan University attracts a number of
businesses to the area. North of here is Organa Avenue, and there are entrances
to the University Pub and the University Hospital here. 60th street continues to
the south.
There are four obvious exits: south, up, west, and north.
Citizen
424/773 105835 off > You feel capable again.
see keyse
You see into Keyse's environment and you see:
The shop sells basic supplies that one might find useful everyday. There is a
'list' on the wall that details what they currently have in stock.
424/773 105835 off > n
n
You are standing on an intersection between Organa Avenue, and 60th Street. The
natural-looking white buildings that crop out of the bluish-green grass on the
side of the road here cater towards the tastes of the students that attend
Alderaan University. Organa Ave runs to the east and west. 60th St. runs to the
south. The University Pub and Baji's Plant shop can be entered from here.
There are four obvious exits: southwest, south, north, and west.
424/773 105835 off > Plants of all kinds are strewn about Baji's Plant Shop. Everything from a baby
churla tree to the most beautiful flowers from Ithor to a common houseplant can
be found here. The plants are all healthy and beautiful, as if the botanist who
raised them was in tune to their needs and provided just what the plants
desired. In the northern corner of the shop (the only one not totally covered
by plant life) there is a small, wooden counter in the back and a door directly
behind it.
There are two obvious exits: south and north.
Baji
424/773 105835 off > s
s
You are standing on an intersection between Organa Avenue, and 60th Street. The
natural-looking white buildings that crop out of the bluish-green grass on the
side of the road here cater towards the tastes of the students that attend
Alderaan University. Organa Ave runs to the east and west. 60th St. runs to the
south. The University Pub and Baji's Plant shop can be entered from here.
s
e
There are four obvious exits: southwest, south, north, and west.
424/773 105835 off > You are in the commercial district of Aldera. Glistening white towers crop out
of the ground all around you, seeming as if they were handcrafted by Mother
Nature herself. The proximity of Alderaan University attracts a number of
businesses to the area. North of here is Organa Avenue, and there are entrances
to the University Pub and the University Hospital here. 60th street continues to
the south.
There are four obvious exits: south, up, west, and north.
Citizen
424/773 105835 off > This is the commercial district of Aldera. There are white towers glistening
around you. The towers seem like such natural formations, as if mother nature
had handcrafted them herself. There are also a number of businesses in the area.
60th street continues to the north and south. You can enter a mini-mart from
here.
There are three obvious exits: south, east, and north.
424/773 105835 off > Wait.
424/773 105835 off > n
e
You feel capable again.
You are in the commercial district of Aldera. Glistening white towers crop out
of the ground all around you, seeming as if they were handcrafted by Mother
Nature herself. The proximity of Alderaan University attracts a number of
businesses to the area. North of here is Organa Avenue, and there are entrances
to the University Pub and the University Hospital here. 60th street continues to
the south.
There are four obvious exits: south, up, west, and north.
Citizen
426/773 105835 off > What?
426/773 105835 off > c
Baffle whom ?
426/773 105835 off > e
What?
426/773 105835 off > w
You are inside a shady and crowded university pub. This place is usually packed
with students, most of them with no clue when and if they will ever graduate.
The bartender that usually serves here is rumoured to have been a student in his
youth, but somehow he got stuck here permanently.
s
There are three obvious exits: east, northeast, and north.
Two Drunken Students
University Pub Bartender
426/773 105835 off > What?
426/773 105835 off > e
You are in the commercial district of Aldera. Glistening white towers crop out
of the ground all around you, seeming as if they were handcrafted by Mother
Nature herself. The proximity of Alderaan University attracts a number of
businesses to the area. North of here is Organa Avenue, and there are entrances
to the University Pub and the University Hospital here. 60th street continues to
the south.
e
There are four obvious exits: south, up, west, and north.
Citizen
426/773 105835 off > What?s
426/773 105835 off > This is the commercial district of Aldera. There are white towers glistening
around you. The towers seem like such natural formations, as if mother nature
had handcrafted them herself. There are also a number of businesses in the area.
60th street continues to the north and south. You can enter a mini-mart from
here.
e
There are three obvious exits: south, east, and north.
426/773 105835 off > This is probably the tiniest mini-mart you have ever been in. There is only a
small machine, where you can get all the items from. Curiously, the machine
never seems to run out of items though. There is nothing of real importance on
sale here, but you can type <list> to see the short menu.
The only obvious exit is west.
426/773 105835 off > c
w
n
Baffle whom ?
n
426/773 105835 off > This is the commercial district of Aldera. There are white towers glistening
around you. The towers seem like such natural formations, as if mother nature
had handcrafted them herself. There are also a number of businesses in the area.
60th street continues to the north and south. You can enter a mini-mart from
here.
There are three obvious exits: south, east, and north.
426/773 105835 off > You are in the commercial district of Aldera. Glistening white towers crop out
of the ground all around you, seeming as if they were handcrafted by Mother
Nature herself. The proximity of Alderaan University attracts a number of
businesses to the area. North of here is Organa Avenue, and there are entrances
to the University Pub and the University Hospital here. 60th street continues to
the south.
There are four obvious exits: south, up, west, and north.
Citizen
426/773 105835 off >
You are standing on an intersection between Organa Avenue, and 60th Street. The
natural-looking white buildings that crop out of the bluish-green grass on the
side of the road here cater towards the tastes of the students that attend
Alderaan University. Organa Ave runs to the east and west. 60th St. runs to the
south. The University Pub and Baji's Plant shop can be entered from here.
e
There are four obvious exits: southwest, south, north, and west.
426/773 105835 off > What?
426/773 105835 off > e
w
What?w
426/773 105835 off > You are standing on Organa Avenue. There are white buildings all around you,
surrounded by the grass that grows on the roads. Shops and bars in this part of
town are geared towards the students of the Alderaan University. Organa Ave
runs to the east and west. The University Pub is to the south.
There are three obvious exits: south, east, and west.
A Drunken Student
Cleig Whitsun
426/773 105835 off > You are standing on Organa Avenue. White buildings crop out of the blue-green
grass all around the road, like naturally grown formations. Since this section
of Aldera is near the university, the businesses found here reflect it. Organa
Ave runs to the east and west. Glah Ubooki's Wonderous Items can be entered
here.
There are three obvious exits: east, up, and west.
426/773 105835 off > u
This store belongs to a silly Ewok woman called Glah Ubooki. It's not a very
usual name for an Ewok, but she was raised by Humans, which probably explains
her weirdness to a great extent. She sells all kinds of items at this store.
Just type <list> to see the menu.
The only obvious exit is down.
Glah Ubooki
426/773 105835 off > c
Baffle whom ?
426/773 105835 off > d
s
You are standing on Organa Avenue. White buildings crop out of the blue-green
grass all around the road, like naturally grown formations. Since this section
of Aldera is near the university, the businesses found here reflect it. Organa
Ave runs to the east and west. Glah Ubooki's Wonderous Items can be entered
here.
There are three obvious exits: east, up, and west.
426/773 105835 off > What?
426/773 105835 off > w
s
This part of the city seems to be a little less corporate than Organa Ave. to
the west. The Alderaan University is closeby, which probably explains the
abundance of restaurants and bars in this neighbourhood. Organa Ave runs to the
east and west. There is an entrance to a supply shop here.
There are three obvious exits: south, east, and west.
426/773 105835 off > The shop sells basic supplies that one might find useful everyday. There is a
'list' on the wall that details what they currently have in stock.
The only obvious exit is north.
Powertap is here.
426/773 105835 off > c
Baffle whom ?
426/773 105835 off > n
This part of the city seems to be a little less corporate than Organa Ave. to
the west. The Alderaan University is closeby, which probably explains the
abundance of restaurants and bars in this neighbourhood. Organa Ave runs to the
east and west. There is an entrance to a supply shop here.
There are three obvious exits: south, east, and west.
426/773 105835 off > see keyse
You feel better at using far sight.
You fail to see Keyse.
426/773 105835 off > e
w
w
You are standing on Organa Avenue. White buildings crop out of the blue-green
grass all around the road, like naturally grown formations. Since this section
of Aldera is near the university, the businesses found here reflect it. Organa
Ave runs to the east and west. Glah Ubooki's Wonderous Items can be entered
here.
s
There are three obvious exits: east, up, and west.
426/773 105835 off > This part of the city seems to be a little less corporate than Organa Ave. to
the west. The Alderaan University is closeby, which probably explains the
abundance of restaurants and bars in this neighbourhood. Organa Ave runs to the
east and west. There is an entrance to a supply shop here.
There are three obvious exits: south, east, and west.
426/773 105835 off > You are standing on Organa Avenue. This part of the city is very clean and
organized. As elsewhere, there are white buildings around you, rising out of the
tall grass that seems to grow everywhere. Due to the proximity to Alderaan
University things around this part of town are geared more towards AU students
than nobles and corporate types. Organa Avenue runs to the east and west.
There are two obvious exits: east and west.
Citizen
426/773 105835 off > What?
426/773 105835 off > w
You feel capable again.
s
You are standing on Organa Ave. This part of Aldera would probably be the
cleanest looking section of any city that you have ever seen. White buildings
that look like natural formations cropping out from the blue-green grass
surround you. This section of town seems to be populated by nobles and
corporate types. You can enter Xavier's Droid Emporium from here. Organa
Avenue runs east and west.
There are three obvious exits: south, east, and west.
426/773 105835 off > You are inside Xavier's Droid Emporium. Xavier, a friendly Wookiee merchant can
often be found here ready to serve you. Type <list> to see what he has on sale
right now. Panic shop for more information.
The only obvious exit is north.
Xavier
426/773 105835 off > see keyse
You fail to see Keyse.
426/773 105835 off > n
You are standing on Organa Ave. This part of Aldera would probably be the
cleanest looking section of any city that you have ever seen. White buildings
that look like natural formations cropping out from the blue-green grass
surround you. This section of town seems to be populated by nobles and
corporate types. You can enter Xavier's Droid Emporium from here. Organa
Avenue runs east and west.
w
There are three obvious exits: south, east, and west.
426/773 105835 off > You are standing on Organa Avenue. This part of Aldera would probably be the
cleanest looking section of any city that you have ever seen. The glistening
white towers around you are tall and fields of blue-green grass surround them.
This section of town seems to be populated with nobles and other rich folks.
Organa Avenue continues to the east and west.
There are two obvious exits: east and west.
Citizen
426/773 105835 off > w
You are standing on Organa Avenue. Glistening white towers crop up all around
you, housing some of Alderaan's most important corporations. The people walking
along side of you and buzzing by in high priced landspeeders seem to be nobles
and corporate types. Organa Avenue continues east and west. There is an
entrance to Simone's Jewelry Emporium here.
n
There are three obvious exits: south, east, and west.
426/773 105835 off > You feel capable again.
What?
428/773 105835 off > n
What?
428/773 105835 off > w
You are standing on Organa Avenue. Glistening white towers crop out of the
ground all around you. Landspeeders buzz by you and dozens of citizens elbow
their way through the large crowds walking along the avenue. You can see the
High Council building off to the northwestern distance. You can enter the
Alderaan division of the Universal Bank from here.
see keyse
There are three obvious exits: east, west, and north.
Nobleman
428/773 105835 off > You fail to see Keyse.
428/773 105835 off > e
You are standing on Organa Avenue. Glistening white towers crop up all around
you, housing some of Alderaan's most important corporations. The people walking
along side of you and buzzing by in high priced landspeeders seem to be nobles
and corporate types. Organa Avenue continues east and west. There is an
entrance to Simone's Jewelry Emporium here.
e
There are three obvious exits: south, east, and west.
428/773 105835 off > e
You are standing on Organa Avenue. This part of Aldera would probably be the
cleanest looking section of any city that you have ever seen. The glistening
white towers around you are tall and fields of blue-green grass surround them.
This section of town seems to be populated with nobles and other rich folks.
Organa Avenue continues to the east and west.
e
There are two obvious exits: east and west.
Citizen
428/773 105835 off > You are standing on Organa Ave. This part of Aldera would probably be the
cleanest looking section of any city that you have ever seen. White buildings
that look like natural formations cropping out from the blue-green grass
surround you. This section of town seems to be populated by nobles and
corporate types. You can enter Xavier's Droid Emporium from here. Organa
Avenue runs east and west.
There are three obvious exits: south, east, and west.
428/773 105835 off > You are standing on Organa Avenue. This part of the city is very clean and
organized. As elsewhere, there are white buildings around you, rising out of the
tall grass that seems to grow everywhere. Due to the proximity to Alderaan
University things around this part of town are geared more towards AU students
than nobles and corporate types. Organa Avenue runs to the east and west.
e
There are two obvious exits: east and west.
Citizen
428/773 105835 off > This part of the city seems to be a little less corporate than Organa Ave. to
the west. The Alderaan University is closeby, which probably explains the
abundance of restaurants and bars in this neighbourhood. Organa Ave runs to the
east and west. There is an entrance to a supply shop here.
e
There are three obvious exits: south, east, and west.
428/773 105835 off > You feel capable again.
e
You are standing on Organa Avenue. White buildings crop out of the blue-green
grass all around the road, like naturally grown formations. Since this section
of Aldera is near the university, the businesses found here reflect it. Organa
Ave runs to the east and west. Glah Ubooki's Wonderous Items can be entered
here.
There are three obvious exits: east, up, and west.
428/773 105835 off > You are standing on Organa Avenue. There are white buildings all around you,
surrounded by the grass that grows on the roads. Shops and bars in this part of
town are geared towards the students of the Alderaan University. Organa Ave
runs to the east and west. The University Pub is to the south.
There are three obvious exits: south, east, and west.
A Drunken Student
Cleig Whitsun
428/773 105835 off > see keyse
MLR-M8 reports: I've cornered Keyse.
You fail to see Keyse.
428/773 105835 off > e
s
You are standing on an intersection between Organa Avenue, and 60th Street. The
natural-looking white buildings that crop out of the bluish-green grass on the
side of the road here cater towards the tastes of the students that attend
Alderaan University. Organa Ave runs to the east and west. 60th St. runs to the
south. The University Pub and Baji's Plant shop can be entered from here.
s
There are four obvious exits: southwest, south, north, and west.
428/773 105835 off > You are in the commercial district of Aldera. Glistening white towers crop out
of the ground all around you, seeming as if they were handcrafted by Mother
Nature herself. The proximity of Alderaan University attracts a number of
businesses to the area. North of here is Organa Avenue, and there are entrances
to the University Pub and the University Hospital here. 60th street continues to
the south.
There are four obvious exits: south, up, west, and north.
Citizen
428/773 105835 off > s
This is the commercial district of Aldera. There are white towers glistening
around you. The towers seem like such natural formations, as if mother nature
had handcrafted them herself. There are also a number of businesses in the area.
60th street continues to the north and south. You can enter a mini-mart from
here.
There are three obvious exits: south, east, and north.
428/773 105835 off > You are walking along a street in the business district area of Aldera. There
are businesses and shops situated along the street. People are walking about,
and in and out of the shops. Nobody seems to be in a great hurry to get
anywhere. The scientist guild hall is located nearby. 60th street continues to
the north and south.
s
There are three obvious exits: south, west, and north.
Citizen
428/773 105835 off > This is yet another part of the street here in Aldera. You are surrounded by
people, most of which seem to be local. They are smiling at you as they pass by
and seem to be in a good mood generally speaking. You can enter a clothing
store from here.
s
There are three obvious exits: east, south, and north.
428/773 105835 off > Wait.
sw
428/773 105835 off > Wait.
s
428/773 105835 off > You feel capable again.
You find yourself in another part of an Alderaanian street. You notice that the
area here is less pleasant than the area to the north. The buildings are less
clean and the people don't seem to keep themselves as well. Alderaan's
mercenary guild hall is located nearby. This is Aldera's excuse for a seedy
part of town.
s
There are three obvious exits: south, west, and north.
Boy
A pile of 100 credits is here.
428/773 105835 off > The area here is less pleasant than the area to the north, but still far more
pleasant than some of the other places in the galaxy that you have visited. The
buildings are somewhat dirty and the people do not seem as friendly. There is
an entrance to Vito the Corellian's pawn shop here. 60th Street runs to the
north and south.
sw
There are three obvious exits: east, south, and north.
428/773 105835 off > What?s
428/773 105835 off > Wait.
sw
428/773 105835 off > Wait.
s
428/773 105835 off > Wait.
s
428/773 105835 off > This seems to the beginning of a long street running north. The main docks of
Alderaan can be found southwest of here. The street looks very clean and
well-kept and you can see several visitors and citizens strolling by. Some of
them are talking with each other in a friendly manner. There is an entrance to
Alderaan's chapter of COMPNOR here.
There are three obvious exits: southwest, southeast, and north.
428/773 105835 off > sw
The security droid searches you for illegal items.
Welcome to Alderaan! The docking bay around you is surprisingly clean and
devoid of the usual unsavory types that gravitate towards spacing. The docks
here are well patrolled by security guards. The Alderaan space port has
everything to suit a space travellers needs: There is a pilot's guild
hall right near this dock as well as a tavern right near by which services many
of the independant traders who are stopping in Aldera for a short time. A ship
shop is to the south and the storage for privately owned space ships is to the
north. The entrance to the capital city, Aldera, is to the northeast.
There are five obvious exits: southeast, northeast, south, west, and north.
Smuggler
XLR-F4
X7B8
A-wing Fighter [8696], Tie Defender [170452], A droid servomotor, and a pile of
scrap metal are here.
428/773 105835 off > w
Wait.
428/773 105835 off > c
w
Baffle whom ?
428/773 105835 off > The little LR droid blocks that direction with an energy field!
428/773 105835 off > fqw
What?fw
428/773 105835 off > You point your Disruption cannon *Held* (wielded) west at Someone and fire it.
The helmet locks onto your foe's right eye and you quickly fire a shot.
You injure severely.
428/773 105843 off > w
The little LR droid blocks that direction with an energy field!
428/773 105843 off > w
428/773 105843 off > fw
428/773 105843 off > w
You can use a ranged weapon again.
A Sullustan sidles up to you and attracts your attention....
Smuggler tells you: Psssst. Hey Lady, need a lift somewhere? I can arrange it,
if the price is right....
w
The little LR droid blocks that direction with an energy field!
428/773 105843 off > 428/773 105843 off > fw
You point your Disruption cannon *Held* (wielded) west at Someone and fire it.
A dark red beam shoots out of the cannon, nailing your target!
Your shot is pinpoint accurate, doing massive damage to your foe.
You wound badly.
428/773 105856 off > w
428/773 105856 off > w
428/773 105856 off > w
w
The little LR droid blocks that direction with an energy field!
428/773 105856 off > fw
428/773 105856 off > 428/773 105856 off > fw
428/773 105856 off > fw
428/773 105856 off > fw
Wait.
428/773 105856 off > You can use a ranged weapon again.
fw
You point your Disruptiow
n cannon *Held* (wielded) west at Someone and fire it.
Someone blocks your a disruption beam!
428/773 105856 off > The little LR droid blocks that direction with an energy field!
428/773 105856 off > w
428/773 105856 off > w
You hear a faint CLICK underfoot and realize too late that you're standing on a
ManTrap! You feel yourself suddenly gain six times your weight and fall to the
ground, immobilized. An invisible repulsorfield forms around you. You can't
move!
w
You are trapped inside the gravitational field of a ManTrap. You cannot move
without snapping a few bones. All you can really do is pray for someone to come
by and rescue you, or you can wait for the ManTrap's power supply to run dry.
On rare occasions, people of strong will have been able to <breakout> of a
ManTrap.
You hear the hum of an invisible repulsorfield all around you.
There are no obvious exits.
430/773 105856 off > What?
430/773 105856 off > You can use a ranged weapon again.
l
You are trapped inside the gravitational field of a ManTrap. You cannot move
without snapping a few bones. All you can really do is pray for someone to come
by and rescue you, or you can wait for the ManTrap's power supply to run dry.
On rare occasions, people of strong will have been able to <breakout> of a
ManTrap.
You hear the hum of an invisible repulsorfield all around you.
There are no obvious exits.
430/773 105856 off > breakout
breakout
You attempt to pry yourself from the ManTrap but cannot escape its Repulsor
Field!
breakout
breakout
430/773 105856 off > You cannot do that so soon.
430/773 105856 off > breakout
You cannot do that so soon.
430/773 105856 off > You cannot do that so soon.
430/773 105856 off > You cannot do that so soon.
430/773 105856 off > breakout
You cannot do that so soon.
breakout
430/773 105856 off > You cannot do that so soon.
430/773 105856 off > breakout
You cannot do that so soon.
breakout
430/773 105856 off > You cannot do that so soon.
430/773 105856 off > breakout
You cannot do that so soon.
430/773 105856 off > breakout
You cannot do that so soon.
430/773 105856 off > breakout
You cannot do that so soon.
430/773 105856 off > l
You are trapped inside the gravitational field of a ManTrap. You cannot move
without snapping a few bones. All you can really do is pray for someone to come
by and rescue you, or you can wait for the ManTrap's power supply to run dry.
On rare occasions, people of strong will have been able to <breakout> of a
ManTrap.
You hear the hum of an invisible repulsorfield all around you.
There are no obvious exits.
430/773 105856 off > breakout
You feel capable again.
You attempt to pry yourself from the ManTrap but cannot escape its Repulsor
Field!
430/773 105856 off > l
You are trapped inside the gravitational field of a ManTrap. You cannot move
without snapping a few bones. All you can really do is pray for someone to come
by and rescue you, or you can wait for the ManTrap's power supply to run dry.
On rare occasions, people of strong will have been able to <breakout> of a
ManTrap.
You hear the hum of an invisible repulsorfield all around you.
There are no obvious exits.
430/773 105856 off > You feel capable again.
breakout
You attempt to pry yourself from the ManTrap but cannot escape its Repulsor
Field!
432/773 105856 off > l
You are trapped inside the gravitational field of a ManTrap. You cannot move
without snapping a few bones. All you can really do is pray for someone to come
by and rescue you, or you can wait for the ManTrap's power supply to run dry.
On rare occasions, people of strong will have been able to <breakout> of a
ManTrap.
You hear the hum of an invisible repulsorfield all around you.
There are no obvious exits.
432/773 105856 off > breakout
You cannot do that so soon.
432/773 105856 off > breakout
You cannot do that so soon.
432/773 105856 off > breakout
You cannot do that so soon.
432/773 105856 off > breakout
breakout
You cannot do that so soon.
432/773 105856 off > You cannot do that so soon.
432/773 105856 off > breakout
You cannot do that so soon.
432/773 105856 off > breakout
breakout
You cannot do that so soon.
432/773 105856 off > You cannot do that so soon.
432/773 105856 off > breakout
You cannot do that so soon.
432/773 105856 off > breakout
You cannot do that so soon.
432/773 105856 off > breakout
You cannot do that so soon.
432/773 105856 off > breakout
You cannot do that so soon.
432/773 105856 off > breakout
You cannot do that so soon.
432/773 105856 off > You feel capable again.
breakout
You gather all of your strength and with a loud cry, pull yourself from the
repulsor field.
The power supply of the ManTrap runs dry. You feel the force bars vanish.
432/773 105856 off > Keyse enters.
You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
Your shot is pinpoint accurate, doing massive damage to your foe.
You wound Keyse.
Keyse grazes you with her lightsaber.
hp: 419 (-13) sp: 1690
l
You are standing in the entrance to T'bone's Tavern. Home of Alderaan's scum and
villany, T'bone's is one of the few places on this clean-cut world where a
regular scoundrel can feel at home. The atmosphere is dark and seedy, as if
this tavern was teleported in from a Corellian spaceport. To the north is the
eastern most end of the bar and to the south are shadowy booths where patrons
sit and enjoy their drinks. There is a stage to the west, upon which dancers
often perform.
c
There are six obvious exits: southwest, northwest, south, east, west, and north.
Keyse
419/773 105867 off > You attempt to baffle Keyse but fail miserably.
419/773 105867 off > mob
Keyse leaves east.
c
hscan <target>
419/773 105867 off > You're too busy to baffle anyone just yet.
419/773 105867 off > s
This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northwest you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
There are three obvious exits: northwest, west, and north.
Darak Lyll
419/773 105867 off > w
This part of the bar is dimly lit by a yellow light. There are booths and tables
in this area for sitting and having a drink. If you look to the north you can
see the stage on which T'bone's has young ladies dance. This is a seedy kind of
place, not the type of dive you'd expect to see on Alderaan.
n
There are five obvious exits: northwest, east, northeast, west, and north.
Slicer
419/773 105867 off > You can use a ranged weapon again.
There is a stage in the middle of this room where T'bone's dancers perform.
There are seats all around the stage so that patrons can get a good view of the
dancers. The bar is directly north.
There are eight obvious exits: southwest, northwest, south, southeast, east,
northeast, west, and north.
Loo'la the Twi'lek dancing girl
Fey'lei the Twi'lek dancing girl
421/773 105867 off > n
You stand at the bar in T'bone's Tavern. This is where the scoundrels of Aldera
and vistors from off world come to get some of the best drinks around.
A list on the wall lists the drinks available.
e
There are five obvious exits: southwest, south, southeast, east, and west.
Gretzel, she tends the seedy bar here.
Slick Willie
421/773 105867 off > This corner of the bar is dimly lit by a yellow light. The bartender spends most
of her time just to the west of here, and often you have to go there to get a
drink. Patrons sit perch on stools here, concentrating on the drinks that
bartender Gretzel prepares for them.
There are three obvious exits: southwest, south, and west.
Marsden Latham
421/773 105867 off > w
w
You stand at the bar in T'bone's Tavern. This is where the scoundrels of Aldera
and vistors from off world come to get some of the best drinks around.
A list on the wall lists the drinks available.
s
There are five obvious exits: southwest, south, southeast, east, and west.
Gretzel, she tends the seedy bar here.
Slick Willie
421/773 105867 off > This corner of the bar is dimly lit by a yellow light. The bartender spends most
of her time just to the east of here, and often you have to go there to get a
drink. Patrons sit perched on stools here, concentrating on the drinks that
bartender Gretzel prepares for them.
There are three obvious exits: south, southeast, and east.
Phylgas Grynne
421/773 105867 off > The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
s
There are six obvious exits: south, southeast, east, northeast, north, and west.
MLR-M8
421/773 105867 off > This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northeast you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
There are three obvious exits: northeast, east, and north.
Vykk Halen
421/773 105867 off > n
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
There are six obvious exits: south, southeast, east, northeast, north, and west.
MLR-M8
421/773 105867 off > You feel capable again.
e
There is a stage in the middle of this room where T'bone's dancers perform.
There are seats all around the stage so that patrons can get a good view of the
dancers. The bar is directly north.
There are eight obvious exits: southwest, northwest, south, southeast, east,
northeast, west, and north.
Loo'la the Twi'lek dancing girl
Fey'lei the Twi'lek dancing girl
421/773 105867 off > lift mlr from west to east
You fail to lift MLR-M8.
421/773 105867 off > fe
You point your Disruption cannon *Held* (wielded) east at Someone and fire it.
You missed .
421/773 105867 off > lift mlr from west to east
You cannot use this skill again so quickly.
421/773 105867 off > lift mlr from west to east
You cannot use this skill again so quickly.
421/773 105867 off > You can use a ranged weapon again.
lift mlr from west to east
You cannot use this skill again so quickly.
fe
421/773 105867 off > You point your Disruption cannon *Held* (wielded) east at Someone and fire it.
The helmet locks onto your foe's left cheek and you quickly fire a shot.
You injure severely.
421/773 105876 off > lift mlr from west to east
You feel capable again.
The little droid anchors itself firmly into the ground, defeating this attempt!
421/773 105876 off > You can use a ranged weapon again.
fe
You point your Disruption cannon *Held* (wielded) east at Someone and fire it.
The helmet locks onto your foe's right lung and you quickly fire a shot.
You damage .
421/773 105892 off > You can use a ranged weapon again.
lift mlr from west to east
You cannot use this skill again so quickly.
423/773 105892 off > fe
You feel capable again.
You point your Disruption cannon *Held* (wielded) east at Someone and fire it.
The helmet locks onto your foe's nose and you quickly fire a shot.
You injure severely.
423/773 105901 off > lift mlr from west to east
<death> Delta slowly slits Nullflux's throat with his Modified Knife at Main dock.
You fail to lift MLR-M8.
423/773 105901 off > lpeer e
The Entrance to T'bone's Tavern
[6: sw, nw, s, e, w, n]
XLR-F4
Aldera Space Port
[5: se, ne, s, w, n]
Smuggler
X7B8
A-wing Fighter [8696], Tie Defender [170452], A droid servomotor, and a pile of scrap metal are here.
You cannot see in that direction.
423/773 105901 off > fe
423/773 105901 off > Akura <pk> whoah
You can use a ranged weapon again.
w
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
fe
There are six obvious exits: south, southeast, east, northeast, north, and west.
MLR-M8
423/773 105901 off > There is no keyse to the east.
423/773 105901 off > e
There is a stage in the middle of this room where T'bone's dancers perform.
There are seats all around the stage so that patrons can get a good view of the
dancers. The bar is directly north.
There are eight obvious exits: southwest, northwest, south, southeast, east,
northeast, west, and north.
Loo'la the Twi'lek dancing girl
Fey'lei the Twi'lek dancing girl
423/773 105901 off > Akura <pk> that was awesome
Frost <pk> woot!
You feel capable again.
w
You can use a ranged weapon again.
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
There are six obvious exits: south, southeast, east, northeast, north, and west.
MLR-M8
423/773 105901 off > The MLR-droid goes beep, beep, beep, pzzzzttt...
lift mlr from here to east
You fail to lift MLR-M8.
fe
423/773 105901 off > There is no keyse to the east.
423/773 105901 off > fe
423/773 105901 off > n
This corner of the bar is dimly lit by a yellow light. The bartender spends most
of her time just to the east of here, and often you have to go there to get a
drink. Patrons sit perched on stools here, concentrating on the drinks that
bartender Gretzel prepares for them.
There are three obvious exits: south, southeast, and east.
Phylgas Grynne
423/773 105901 off > fe
You can use a ranged weapon again.
There is no keyse to the east.
423/773 105901 off > s
Frost <pk> hehe
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
There are six obvious exits: south, southeast, east, northeast, north, and west.
MLR-M8
423/773 105901 off > lift mlr from here to east
You cannot use this skill again so quickly.
423/773 105901 off > lift mlr from here to east
You cannot use this skill again so quickly.
423/773 105901 off > You feel capable again.
You can use a ranged weapon again.
Frost <pk> that message owns:)
lift mlr from here to east
The little droid anchors itself firmly into the ground, defeating this attempt!
425/773 105901 off > e
s
There is a stage in the middle of this room where T'bone's dancers perform.
There are seats all around the stage so that patrons can get a good view of the
dancers. The bar is directly north.
There are eight obvious exits: southwest, northwest, south, southeast, east,
northeast, west, and north.
Loo'la the Twi'lek dancing girl
Fey'lei the Twi'lek dancing girl
425/773 105901 off > This part of the bar is dimly lit by a yellow light. There are booths and tables
in this area for sitting and having a drink. If you look to the north you can
see the stage on which T'bone's has young ladies dance. This is a seedy kind of
place, not the type of dive you'd expect to see on Alderaan.
There are five obvious exits: northwest, east, northeast, west, and north.
Slicer
425/773 105901 off > e
This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northwest you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
There are three obvious exits: northwest, west, and north.
Darak Lyll
425/773 105901 off > fn
There is no keyse to the north.
425/773 105901 off > You feel capable again.
You can use a ranged weapon again.
lift xlr from north to west
You fail to lift XLR-F4.
425/773 105901 off > w
w
This part of the bar is dimly lit by a yellow light. There are booths and tables
in this area for sitting and having a drink. If you look to the north you can
see the stage on which T'bone's has young ladies dance. This is a seedy kind of
place, not the type of dive you'd expect to see on Alderaan.
There are five obvious exits: northwest, east, northeast, west, and north.
Slicer
425/773 105901 off > This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northeast you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
There are three obvious exits: northeast, east, and north.
Vykk Halen
425/773 105901 off > n
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
fe
There are six obvious exits: south, southeast, east, northeast, north, and west.
MLR-M8
425/773 105901 off > You point your Disruption cannon *Held* (wielded) east at Keyse and fire it.
You missed Keyse.
425/773 105901 off > s
This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northeast you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
e
There are three obvious exits: northeast, east, and north.
Vykk Halen
425/773 105901 off > This part of the bar is dimly lit by a yellow light. There are booths and tables
in this area for sitting and having a drink. If you look to the north you can
see the stage on which T'bone's has young ladies dance. This is a seedy kind of
place, not the type of dive you'd expect to see on Alderaan.
There are five obvious exits: northwest, east, northeast, west, and north.
Slicer
425/773 105901 off > You can use a ranged weapon again.
e
<death> Jym plays a death dirge for Akura at Main dock with a Disruption Cannon.
lift xlr from north to west
This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northwest you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
There are three obvious exits: northwest, west, and north.
Keyse
Darak Lyll
425/773 105901 off > You cannot use this skill again so quickly.
425/773 105901 off > Keyse leaves north.
w
This part of the bar is dimly lit by a yellow light. There are booths and tables
in this area for sitting and having a drink. If you look to the north you can
see the stage on which T'bone's has young ladies dance. This is a seedy kind of
place, not the type of dive you'd expect to see on Alderaan.
There are five obvious exits: northwest, east, northeast, west, and north.
Slicer
425/773 105901 off > c
You feel capable again.
Baffle whom ?
425/773 105901 off > e
lift xlr from north to west
This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northwest you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
There are three obvious exits: northwest, west, and north.
Darak Lyll
425/773 105901 off > You fail to lift XLR-F4.
425/773 105901 off > w
This part of the bar is dimly lit by a yellow light. There are booths and tables
in this area for sitting and having a drink. If you look to the north you can
see the stage on which T'bone's has young ladies dance. This is a seedy kind of
place, not the type of dive you'd expect to see on Alderaan.
There are five obvious exits: northwest, east, northeast, west, and north.
Slicer
425/773 105901 off > n
There is a stage in the middle of this room where T'bone's dancers perform.
There are seats all around the stage so that patrons can get a good view of the
dancers. The bar is directly north.
fe
There are eight obvious exits: southwest, northwest, south, southeast, east,
northeast, west, and north.
Loo'la the Twi'lek dancing girl
Fey'lei the Twi'lek dancing girl
425/773 105901 off > There is no keyse to the east.
w
425/773 105901 off > The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
There are six obvious exits: south, southeast, east, northeast, north, and west.
MLR-M8
425/773 105901 off > fe
425/773 105901 off > fe
425/773 105901 off > fe
425/773 105901 off > You can use a ranged weapon again.
fe
You point your Disruption cannon *Held* (wielded) east at Keyse and fire it.
You missed Keyse.
427/773 105901 off > s
This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northeast you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
There are three obvious exits: northeast, east, and north.
Vykk Halen
427/773 105901 off > You feel capable again.
e
e
This part of the bar is dimly lit by a yellow light. There are booths and tables
in this area for sitting and having a drink. If you look to the north you can
see the stage on which T'bone's has young ladies dance. This is a seedy kind of
place, not the type of dive you'd expect to see on Alderaan.
There are five obvious exits: northwest, east, northeast, west, and north.
Slicer
427/773 105901 off > This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northwest you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
There are three obvious exits: northwest, west, and north.
Darak Lyll
427/773 105901 off > You can use a ranged weapon again.
lift xlr from north to west
The little droid anchors itself firmly into the ground, defeating this attempt!
427/773 105901 off > w
w
This part of the bar is dimly lit by a yellow light. There are booths and tables
in this area for sitting and having a drink. If you look to the north you can
see the stage on which T'bone's has young ladies dance. This is a seedy kind of
place, not the type of dive you'd expect to see on Alderaan.
There are five obvious exits: northwest, east, northeast, west, and north.
Slicer
427/773 105901 off > This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northeast you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
There are three obvious exits: northeast, east, and north.
Vykk Halen
427/773 105901 off > n
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
There are six obvious exits: south, southeast, east, northeast, north, and west.
MLR-M8
427/773 105901 off > fe
There is no keyse to the east.
427/773 105901 off > fe
427/773 105901 off > fe
427/773 105901 off > n
This corner of the bar is dimly lit by a yellow light. The bartender spends most
of her time just to the east of here, and often you have to go there to get a
drink. Patrons sit perched on stools here, concentrating on the drinks that
bartender Gretzel prepares for them.
There are three obvious exits: south, southeast, and east.
Phylgas Grynne
427/773 105901 off > Keyse enters.
fe
You can use a ranged weapon again.
You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
A dark red beam shoots out of the cannon, nailing your target!
Your shot is pinpoint accurate, doing massive damage to your foe.
The helmet locks onto your foe's right lung and you quickly fire a shot.
You annihilate Keyse completely.
Keyse slashes you fiercely with her saber!
Keyse slices you horribly with her lightsaber.
hp: 401 (-26) sp: 1690
401/773 105975 off >
MLR-M8 reports: I've cornered Keyse.
Keyse leaves south.
c
You're too busy to baffle anyone just yet.
401/773 105975 off > mob
hscan <target>
s
401/773 105975 off > Keyse enters.
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
c
There are six obvious exits: south, southeast, east, northeast, north, and west.
MLR-M8
401/773 105975 off > You feel capable again.
Baffle whom ?
401/773 105975 off > n
c
This corner of the bar is dimly lit by a yellow light. The bartender spends most
of her time just to the east of here, and often you have to go there to get a
drink. Patrons sit perched on stools here, concentrating on the drinks that
bartender Gretzel prepares for them.
There are three obvious exits: south, southeast, and east.
Keyse
Phylgas Grynne
401/773 105975 off > Baffle whom ?
401/773 105975 off > Keyse leaves east.
You can use a ranged weapon again.
c
Baffle whom ?
401/773 105975 off > e
You stand at the bar in T'bone's Tavern. This is where the scoundrels of Aldera
and vistors from off world come to get some of the best drinks around.
A list on the wall lists the drinks available.
There are five obvious exits: southwest, south, southeast, east, and west.
Gretzel, she tends the seedy bar here.
Slick Willie
Keyse
401/773 105975 off > fe
Nullflux <pk> what the heck was that slow made up of?
Keyse leaves west.
There is no keyse to the east.
401/773 105975 off > c
Baffle whom ?
401/773 105975 off > Keyse enters.
fw
401/773 105975 off > You can use a ranged weapon again.
You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
The helmet locks onto your foe's nose and you quickly fire a shot.
You wound Keyse badly.
Keyse slices you horribly with her lightsaber.
hp: 377 (-24) sp: 1690
c
Keyse takes a calculated swing at your head. Starbursts explode before your eyes
and you find yourself unable to do anything but battle for your life!
You're too busy to baffle anyone just yet.
377/773 105987 off > mob
The scanner beeps : Keyse is at 56% health.
l
377/773 105987 off > You stand at the bar in T'bone's Tavern. This is where the scoundrels of Aldera
and vistors from off world come to get some of the best drinks around.
A list on the wall lists the drinks available.
There are five obvious exits: southwest, south, southeast, east, and west.
Gretzel, she tends the seedy bar here.
Slick Willie
Keyse
377/773 105987 off > c
The scanner makes a small beep.
You're too busy to baffle anyone just yet.
377/773 105987 off > You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
You injure Keyse.
Keyse dismembers you with her lightsaber.
hp: 336 (-41) sp: 1690
mob
The scanner makes a small beep.
The scanner beeps : Keyse is at 55% health.
c
336/773 105993 off > You're too busy to baffle anyone just yet.
336/773 105993 off > mob
The scanner beeps : Keyse is at 55% health.
336/773 105993 off > You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
The helmet locks onto your foe's left lung and you quickly fire a shot.
You nail Keyse.
Keyse dismembers you with her lightsaber.
hp: 295 (-43) sp: 1690
Keyse seems to disappear.
c
The scanner makes a small beep.
mob
You're too busy to baffle anyone just yet.
295/773 106008 off > w
The scanner beeps : Someone is at 51% health.
295/773 106008 off > This corner of the bar is dimly lit by a yellow light. The bartender spends most
of her time just to the east of here, and often you have to go there to get a
drink. Patrons sit perched on stools here, concentrating on the drinks that
bartender Gretzel prepares for them.
There are three obvious exits: south, southeast, and east.
Phylgas Grynne
295/773 106008 off > fe
295/773 106008 off > Keyse appears out of the corner of your eye.
fe
MLR-M8 reports: I've cornered Keyse.
Keyse leaves south.
You can use a ranged weapon again.
There is no keyse to the east.
295/773 106008 off > c
You're too busy to baffle anyone just yet.
295/773 106008 off > s
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
There are six obvious exits: south, southeast, east, northeast, north, and west.
MLR-M8
Keyse
295/773 106008 off > You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
You nick Keyse.
Keyse mutilates you with her lightsaber.
hp: 256 (-39) sp: 1690
c
You're too busy to baffle anyone just yet.
mob
256/773 106013 off > The scanner beeps : Keyse is at 50% health.
256/773 106013 off > You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
The helmet locks onto your foe's gut and you quickly fire a shot.
You damage Keyse.
Keyse grazes you with her lightsaber.
hp: 241 (-15) sp: 1690
Keyse seems to disappear.
mob
The scanner makes a small beep.
The scanner beeps : Someone is at 46% health.
241/773 106030 off > Someone tries to move out of the room, but the little LR droid stops her!
c
You point your Disruption cannon *Held* (wielded) at Someone and fire it.
A dark red beam shoots out of the cannon, nailing your target!
Your shot is pinpoint accurate, doing massive damage to your foe.
The helmet locks onto your foe's heart and you quickly fire a shot.
You annihilate completely.
Someone destroys you utterly with her lightsaber.
hp: 196 (-45) sp: 1690
mob
You're too busy to baffle anyone just yet.
196/773 106059 off > The scanner beeps : Someone is at 39% health.
196/773 106059 off > The scanner makes a small beep.
Someone tries to move out of the room, but the little LR droid stops her!
mob
You point your Disruption cannon *Held* (wielded) at Someone and fire it.
The helmet locks onto your foe's right cheek and you quickly fire a shot.
You wound badly.
Someone strikes you letting blood with her lightsaber.
hp: 163 (-33) sp: 1690
The scanner beeps : Someone is at 36% health.
163/773 106071 off > The scanner makes a small beep.
c
You're too busy to baffle anyone just yet.
163/773 106071 off > The scanner makes a small beep.
mob
You point your Disruption cannon *Held* (wielded) at Someone and fire it.
A dark red beam shoots out of the cannon, nailing your target!
Your shot is pinpoint accurate, doing massive damage to your foe.
The helmet locks onto your foe's gut and you quickly fire a shot.
You annihilate completely.
Someone slashes you fiercely with her saber!
Someone shears you to pieces with her lightsaber.
hp: 133 (-30) sp: 1690
The scanner beeps : Someone is at 24% health.
133/773 106120 off > Someone sticks a syringe into you!
Gqc starts to look confused.
You start to feel confused.
mob
The scanner beeps : Someone is at 24% health.
133/773 106120 off > The scanner makes a small beep.
You are paralyzed and cannot attack.
Someone shears you to pieces with her lightsaber.
hp: 104 (-29) sp: 1690
You can move again.
Someone gets A syringe from A utility belt *Held* (improved).
mob
The scanner beeps : Someone is at 25% health.
s
104/773 106120 off > This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northeast you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
There are three obvious exits: northeast, east, and north.
Vykk Halen
104/773 106120 off > ca
You can use a ranged weapon again.
ca
hp: 773/773 sp: 1690/1690 dr: numb
You perform cureall surgery on Gqc.
773/773 106320 off > This patient needs 600 more seconds to recover from the last cureall.
773/773 106320 off > n
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
There are six obvious exits: south, southeast, east, northeast, north, and west.
MLR-M8
773/773 106320 off > mob
You point your Disruption cannon *Held* (wielded) at Someone and fire it.
The helmet locks onto your foe's right lung and you quickly fire a shot.
You nail .
Someone slashes you fiercely with her saber!
Someone destroys you utterly with her lightsaber.
hp: 711 (-62) sp: 1690
c
Someone puts A syringe in A utility belt *Held* (improved).
The scanner beeps : Someone is at 96% health.
711/773 106335 off > You're too busy to baffle anyone just yet.
mob
711/773 106335 off > The scanner makes a small beep.
The scanner beeps : Someone is at 96% health.
711/773 106335 off > You point your Disruption cannon *Held* (wielded) at Someone and fire it.
c
A dark red beam shoots out of the cannon, nailing your target!
The helmet locks onto your foe's right lung and you quickly fire a shot.
You damage .
Someone missed you.
mob
You're too busy to baffle anyone just yet.
c
713/773 106352 off > The scanner beeps : Someone is at 92% health.
713/773 106352 off > You're too busy to baffle anyone just yet.
713/773 106352 off > Someone lifts MLR-M8 from here to west.
c
You feel capable again.
You point your Disruption cannon *Held* (wielded) at Someone and fire it.
The helmet locks onto your foe's groin and you quickly fire a shot.
You injure .
Someone dismembers you with her lightsaber.
hp: 670 (-43) sp: 1690
In a great feat of cunning, you manage to baffle Someone, causing her to injure
herself.
670/773 106359 off > mob
The scanner beeps : Someone is at 86% health.
670/773 106359 off > mob
hscan <target>
670/773 106359 off > fe
670/773 106359 off > fe
670/773 106359 off > You can use a ranged weapon again.
fe
There is no keyse to the east.
670/773 106359 off > n
c
This corner of the bar is dimly lit by a yellow light. The bartender spends most
of her time just to the east of here, and often you have to go there to get a
drink. Patrons sit perched on stools here, concentrating on the drinks that
bartender Gretzel prepares for them.
There are three obvious exits: south, southeast, and east.
Phylgas Grynne
670/773 106359 off > You're too busy to baffle anyone just yet.
670/773 106359 off > lpeer e
You feel capable again.
You can use a ranged weapon again.
The Bar in T'bone's Tavern
[5: sw, s, se, e, w]
Gretzel, she tends the seedy bar here.
Slick Willie
The Eastern Most End of the Bar
[3: sw, s, w]
Marsden Latham
You cannot see in that direction.
670/773 106359 off > s
s
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
There are six obvious exits: south, southeast, east, northeast, north, and west.
670/773 106359 off > This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northeast you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
There are three obvious exits: northeast, east, and north.
Vykk Halen
670/773 106359 off > lpeer e
The Booths
[5: nw, e, ne, w, n]
Slicer
The Booths
[3: nw, w, n]
Darak Lyll
You cannot see in that direction.
670/773 106359 off > n
fe
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
There are six obvious exits: south, southeast, east, northeast, north, and west.
670/773 106359 off > You point your Disruption cannon *Held* (wielded) east at Keyse and fire it.
The helmet locks onto your foe's nose and you quickly fire a shot.
You damage Keyse.
670/773 106376 off > You can use a ranged weapon again.
lpeer e
The Stage
[8: sw, nw, s, se, e, ne, w, n]
Loo'la the Twi'lek dancing girl
Fey'lei the Twi'lek dancing girl
The Entrance to T'bone's Tavern
[6: sw, nw, s, e, w, n]
XLR-F4
Aldera Space Port
[5: se, ne, s, w, n]
Smuggler
X7B8
A-wing Fighter [8696], Tie Defender [170452], A droid servomotor, and a pile of scrap metal are here.
You cannot see in that direction.
670/773 106376 off > lift mlr from here to east
I can't find the object you're trying to lift!
670/773 106376 off > ;
What?
670/773 106376 off > l
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
There are six obvious exits: south, southeast, east, northeast, north, and west.
670/773 106376 off > w
This is the office from which T'bone Fender runs his bar. You see many
treasures lining the walls, captured during T'bone's years of smuggling and
piracy. The door will lead you back out into the tavern, and the staircase down
will lead you to the Alderaan Smuggler's guild.
There are two obvious exits: east and down.
MLR-M8
T'bone Fender
677/773 106376 off > e
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
There are six obvious exits: south, southeast, east, northeast, north, and west.
677/773 106376 off > lift mlr from west to east
You fail to lift MLR-M8.
fe
677/773 106376 off > You point your Disruption cannon *Held* (wielded) east at Someone and fire it.
You missed .
677/773 106376 off > lift mlr from west to east
You cannot use this skill again so quickly.
677/773 106376 off > You can use a ranged weapon again.
lift mlr from west to east
You cannot use this skill again so quickly.
677/773 106376 off > You feel capable again.
fe
You notice the wear on your weapon.
You point your Disruption cannon *Held* (wielded) (damaged) east at Someone and
fire it.
The helmet locks onto your foe's right lung and you quickly fire a shot.
You damage .
677/773 106392 off > lift mlr from west to east
The little droid anchors itself firmly into the ground, defeating this attempt!
lift mlr from west to east
677/773 106392 off > You cannot use this skill again so quickly.
677/773 106392 off > fe
You can use a ranged weapon again.
You point your Disruption cannon *Held* (wielded) (damaged) east at Someone and
fire it.
A dark red beam shoots out of the cannon, nailing your target!
The helmet locks onto your foe's right cheek and you quickly fire a shot.
You raze .
677/773 106412 off > <death> Eiji empties a Pulse Rifle into the lifeless body of Delta at A path near the docks.
lift mlr from west to east
You cannot use this skill again so quickly.
677/773 106412 off > You can use a ranged weapon again.
lift mlr from west to east
You cannot use this skill again so quickly.
677/773 106412 off > fe
There is no keyse to the east.
677/773 106412 off > You feel capable again.
You can use a ranged weapon again.
lift mlr from west to east
You fail to lift MLR-M8.
683/773 106412 off > fe
There is no keyse to the east.
683/773 106412 off > lift mlr from west to east
You cannot use this skill again so quickly.
683/773 106412 off > You can use a ranged weapon again.
lift mlr from west to east
You cannot use this skill again so quickly.
683/773 106412 off > fe
You point your Disruption cannon *Held* (wielded) (damaged) east at Keyse and
fire it.
You missed Keyse.
683/773 106412 off > Gib <pk> Muahahaha.
l
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
There are six obvious exits: south, southeast, east, northeast, north, and west.
683/773 106412 off > repair cannon
You feel capable again.
You can use a ranged weapon again.
What?
683/773 106412 off > i
You are carrying:
Gqc's copy of The Hitchhiker's Guide to the Star Wars Galaxy.
Heavy Ammo *Held*.
Heavy Ammo *Held*.
Heavy Ammo *Held*.
Heavy Ammo *Held*.
Disruption cannon *Held* (wielded) (damaged).
A medkit *Held*.
A health scanner *Held*.
Black visored helmet *Held* (worn).
Carida Academy Access Card *Held*.
a backpack *Held*.
a backpack *Held*.
a backpack *Held*.
A Transport pass for the recently deceased! *Held*.
A taxidermy kit *Held*.
Library Card *Held*.
Gqc's wedding band (worn).
Holiday Photograph *Held*.
Mickey Rukh Hat *Held*.
Gqc's imperial team insignia *Held*.
683/773 106412 off > get box from pack
There is no box in a backpack *Held*.
683/773 106412 off > repair cannon
What?
683/773 106412 off > get box from pac 2
What box from pac 2?
683/773 106412 off > get box from pack 2
You get A toolbox from a backpack *Held*.
683/773 106412 off > repair cannon
You repair disruption cannon.
This toolbox is empty, so you dispose of it.
683/773 106417 off > fe
There is no keyse to the east.
683/773 106417 off > fe
689/773 106417 off > fe
You feel capable again.
You can use a ranged weapon again.
There is no keyse to the east.
689/773 106417 off > lpeer e
Keyse enters.
The Stage
[8: sw, nw, s, se, e, ne, w, n]
Loo'la the Twi'lek dancing girl
Fey'lei the Twi'lek dancing girl
The Entrance to T'bone's Tavern
[6: sw, nw, s, e, w, n]
XLR-F4
Aldera Space Port
[5: se, ne, s, w, n]
Smuggler
X7B8
Tie Defender [170452], A-wing Fighter [8696], A droid servomotor, and a pile of scrap metal are here.
You cannot see in that direction.
689/773 106417 off > c
Baffle whom ?
689/773 106417 off > c
You can use a ranged weapon again.
You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
The helmet locks onto your foe's gut and you quickly fire a shot.
You wound Keyse badly.
Keyse slices you horribly with her lightsaber.
hp: 663 (-26) sp: 1690
In a great feat of cunning, you manage to baffle Keyse, causing her to injure
herself.
663/773 106430 off > mob
The scanner makes a small beep.
The scanner beeps : Keyse is at 72% health.
663/773 106430 off > You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
mob
The helmet locks onto your foe's jaw and you quickly fire a shot.
You injure Keyse severely.
Keyse comes to her senses.
The scanner beeps : Keyse is at 72% health.
663/773 106439 off > mob
The scanner beeps : Keyse is at 72% health.
663/773 106439 off > Keyse leaves south.
fs
663/773 106439 off > s
This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northeast you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
c
There are three obvious exits: northeast, east, and north.
Vykk Halen
663/773 106439 off > You're too busy to baffle anyone just yet.
663/773 106439 off > You can use a ranged weapon again.
fe
You point your Disruption cannon *Held* (wielded) east at Keyse and fire it.
A dark red beam shoots out of the cannon, nailing your target!
Your shot is pinpoint accurate, doing massive damage to your foe.
The helmet locks onto your foe's gut and you quickly fire a shot.
You annihilate Keyse completely.
663/773 106496 off > You feel capable again.
You can use a ranged weapon again.
Delta <pk> blah, i coulda enjoyed that without eiji :/
mreply blarf, gunna stalemate keyse again, i think
You reply to the group: blarf, gunna stalemate keyse again, i think
669/773 106496 off > n
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
fe
There are six obvious exits: south, southeast, east, northeast, north, and west.
669/773 106496 off > There is no keyse to the east.
669/773 106496 off > You can use a ranged weapon again.
fe
There is no keyse to the east.
mob
669/773 106496 off > hscan <target>
669/773 106496 off > lpeer e
Eiji <pk> iwhistle
The Stage
[8: sw, nw, s, se, e, ne, w, n]
Loo'la the Twi'lek dancing girl
Fey'lei the Twi'lek dancing girl
The Entrance to T'bone's Tavern
[6: sw, nw, s, e, w, n]
XLR-F4
Aldera Space Port
[5: se, ne, s, w, n]
Smuggler
X7B8
Transport Shuttle (RT. 200: Corellia-Alderaan), A-wing Fighter [8696], Tie Defender [170452],
A droid servomotor, and a pile of scrap metal are here.
You cannot see in that direction.
669/773 106496 off > You can use a ranged weapon again.
lift mlr from west to east
You lift MLR-M8 from west to east.
669/773 106496 off > e
There is a stage in the middle of this room where T'bone's dancers perform.
There are seats all around the stage so that patrons can get a good view of the
dancers. The bar is directly north.
fe
There are eight obvious exits: southwest, northwest, south, southeast, east,
northeast, west, and north.
Loo'la the Twi'lek dancing girl
Fey'lei the Twi'lek dancing girl
MLR-M8
669/773 106496 off > There is no keyse to the east.
669/773 106496 off > mob
hscan <target>
669/773 106496 off > s
This part of the bar is dimly lit by a yellow light. There are booths and tables
in this area for sitting and having a drink. If you look to the north you can
see the stage on which T'bone's has young ladies dance. This is a seedy kind of
place, not the type of dive you'd expect to see on Alderaan.
There are five obvious exits: northwest, east, northeast, west, and north.
Slicer
669/773 106496 off > sense keyse
You feel capable again.
You can use a ranged weapon again.
Your senses tell you that:
Keyse is strong with the Force.
Keyse is about as experienced as you.
Keyse is free from the Dark side of the Force.
Keyse is slightly injured.
669/773 106496 off > e
This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northwest you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
There are three obvious exits: northwest, west, and north.
Darak Lyll
669/773 106496 off > nf
What?
669/773 106496 off > fn
There is no keyse to the north.
669/773 106496 off > w
n
This part of the bar is dimly lit by a yellow light. There are booths and tables
in this area for sitting and having a drink. If you look to the north you can
see the stage on which T'bone's has young ladies dance. This is a seedy kind of
place, not the type of dive you'd expect to see on Alderaan.
There are five obvious exits: northwest, east, northeast, west, and north.
Slicer
669/773 106496 off > There is a stage in the middle of this room where T'bone's dancers perform.
There are seats all around the stage so that patrons can get a good view of the
dancers. The bar is directly north.
There are eight obvious exits: southwest, northwest, south, southeast, east,
northeast, west, and north.
Loo'la the Twi'lek dancing girl
Fey'lei the Twi'lek dancing girl
MLR-M8
669/773 106496 off > fe
669/773 106496 off > w
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
fe
There are six obvious exits: south, southeast, east, northeast, north, and west.
669/773 106496 off > 669/773 106496 off > n
This corner of the bar is dimly lit by a yellow light. The bartender spends most
of her time just to the east of here, and often you have to go there to get a
drink. Patrons sit perched on stools here, concentrating on the drinks that
bartender Gretzel prepares for them.
fe
There are three obvious exits: south, southeast, and east.
Phylgas Grynne
669/773 106496 off > You can use a ranged weapon again.
There is no keyse to the east.
675/773 106496 off > lpeer e
The Bar in T'bone's Tavern
s
[5: sw, s, se, e, w]
Gretzel, she tends the seedy bar here.
Slick Willie
The Eastern Most End of the Bar
[3: sw, s, w]
Marsden Latham
You cannot see in that direction.
675/773 106496 off > lpeer e
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
There are six obvious exits: south, southeast, east, northeast, north, and west.
675/773 106496 off > The Stage
[8: sw, nw, s, se, e, ne, w, n]
Loo'la the Twi'lek dancing girl
Fey'lei the Twi'lek dancing girl
MLR-M8
The Entrance to T'bone's Tavern
[6: sw, nw, s, e, w, n]
XLR-F4
Keyse
Aldera Space Port
[5: se, ne, s, w, n]
Smuggler
X7B8
A-wing Fighter [8696], Tie Defender [170452], A droid servomotor, and a pile of scrap metal are here.
You cannot see in that direction.
675/773 106496 off > fe
675/773 106496 off > You can use a ranged weapon again.
fe
You point your Disruption cannon *Held* (wielded) east at Keyse and fire it.
You missed Keyse.
675/773 106496 off > e
There is a stage in the middle of this room where T'bone's dancers perform.
There are seats all around the stage so that patrons can get a good view of the
dancers. The bar is directly north.
There are eight obvious exits: southwest, northwest, south, southeast, east,
northeast, west, and north.
Loo'la the Twi'lek dancing girl
MLR-M8
Fey'lei the Twi'lek dancing girl
675/773 106496 off > w
Someone tries to ensnare you with some form of cable, but fails disasterously.
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
There are six obvious exits: south, southeast, east, northeast, north, and west.
675/773 106496 off > You can use a ranged weapon again.
fe
You point your Disruption cannon *Held* (wielded) east at Someone and fire it.
You missed .
675/773 106496 off > delays
s
cureall: 7 minutes and 56 seconds
675/773 106496 off > This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northeast you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
There are three obvious exits: northeast, east, and north.
Vykk Halen
675/773 106496 off > You can use a ranged weapon again.
n
fe
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
There are six obvious exits: south, southeast, east, northeast, north, and west.
675/773 106496 off > You point your Disruption cannon *Held* (wielded) east at Someone and fire it.
You injure severely.
675/773 106505 off > s
This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northeast you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
There are three obvious exits: northeast, east, and north.
Vykk Halen
675/773 106505 off > You can use a ranged weapon again.
n
fe
Keyse enters.
s
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
There are six obvious exits: south, southeast, east, northeast, north, and west.
675/773 106505 off > There is no keyse to the east.
675/773 106505 off > This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northeast you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
There are three obvious exits: northeast, east, and north.
Keyse
Vykk Halen
675/773 106505 off > Keyse leaves north.
c
Baffle whom ?
675/773 106505 off > Keyse enters.
n
c
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
There are six obvious exits: south, southeast, east, northeast, north, and west.
675/773 106505 off > Baffle whom ?
675/773 106505 off > You can use a ranged weapon again.
c
Baffle whom ?
681/773 106505 off > fs
You point your Disruption cannon *Held* (wielded) south at Keyse and fire it.
A dark red beam shoots out of the cannon, nailing your target!
The helmet locks onto your foe's right lung and you quickly fire a shot.
You annihilate Keyse completely.
681/773 106534 off > Keyse enters.
s
You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
The helmet locks onto your foe's left cheek and you quickly fire a shot.
You wound Keyse badly.
Keyse mutilates you with her lightsaber.
hp: 642 (-39) sp: 1690
This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northeast you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
There are three obvious exits: northeast, east, and north.
Vykk Halen
642/773 106546 off > Jherant <shout> Woo death messages :)
n
Keyse enters.
c
You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
A dark red beam shoots out of the cannon, nailing your target!
The helmet locks onto your foe's left lung and you quickly fire a shot.
You decimate Keyse.
Keyse slices you with her lightsaber.
hp: 621 (-21) sp: 1690
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
There are six obvious exits: south, southeast, east, northeast, north, and west.
621/773 106568 off > You can only baffle those who are nearby.
621/773 106568 off > c
You can only baffle those who are nearby.
621/773 106568 off > Keyse enters.
c keyse
You attempt to baffle Keyse but fail miserably.
621/773 106568 off > The scanner makes a small beep.
mob
c
The scanner beeps : Keyse is at 46% health.
621/773 106568 off > You're too busy to baffle anyone just yet.
621/773 106568 off > You can use a ranged weapon again.
You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
The helmet locks onto your foe's heart and you quickly fire a shot.
You wound Keyse badly.
Keyse shears you to pieces with her lightsaber.
hp: 593 (-28) sp: 1690
The scanner makes a small beep.
n
This corner of the bar is dimly lit by a yellow light. The bartender spends most
of her time just to the east of here, and often you have to go there to get a
drink. Patrons sit perched on stools here, concentrating on the drinks that
bartender Gretzel prepares for them.
There are three obvious exits: south, southeast, and east.
Phylgas Grynne
593/773 106580 off > fn
593/773 106580 off > Keyse enters.
l
This corner of the bar is dimly lit by a yellow light. The bartender spends most
of her time just to the east of here, and often you have to go there to get a
drink. Patrons sit perched on stools here, concentrating on the drinks that
bartender Gretzel prepares for them.
There are three obvious exits: south, southeast, and east.
Phylgas Grynne
Keyse
593/773 106580 off > You can use a ranged weapon again.
You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
The helmet locks onto your foe's left eye and you quickly fire a shot.
You damage Keyse.
Keyse missed you.
The scanner makes a small beep.
fs
593/773 106597 off > c
Keyse sticks a syringe into you!
Gqc starts to look confused.
You start to feel confused.
You are paralyzed.
593/773 106597 off > mob
The scanner beeps : Keyse is at 39% health.
593/773 106597 off > You feel capable again.
You are paralyzed and cannot attack.
Keyse missed you.
You can move again.
The scanner makes a small beep.
c
You attempt to baffle Keyse but fail miserably.
mob
593/773 106597 off > The scanner beeps : Keyse is at 39% health.
593/773 106597 off > s
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
There are six obvious exits: south, southeast, east, northeast, north, and west.
593/773 106597 off > You can use a ranged weapon again.
s
This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northeast you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
fn
There are three obvious exits: northeast, east, and north.
Vykk Halen
593/773 106597 off > You point your Disruption cannon *Held* (wielded) north at Someone and fire it.
You nick lightly.
593/773 106600 off > n
n
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
There are six obvious exits: south, southeast, east, northeast, north, and west.
593/773 106600 off > Keyse appears out of the corner of your eye.
This corner of the bar is dimly lit by a yellow light. The bartender spends most
of her time just to the east of here, and often you have to go there to get a
drink. Patrons sit perched on stools here, concentrating on the drinks that
bartender Gretzel prepares for them.
There are three obvious exits: south, southeast, and east.
Phylgas Grynne
593/773 106600 off > You can use a ranged weapon again.
c
You're too busy to baffle anyone just yet.
593/773 106600 off > fe
There is no keyse to the east.
593/773 106600 off > Keyse enters.
You feel capable again.
You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
The helmet locks onto your foe's nose and you quickly fire a shot.
Keyse dissipates some of the energy directed at her.
You nick Keyse.
Keyse cuts you with her lightsaber.
hp: 583 (-16) sp: 1690
The scanner makes a small beep.
c
In a great feat of cunning, you manage to baffle Keyse, causing her to injure
herself.
583/773 106604 off > You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
Your shot is pinpoint accurate, doing massive damage to your foe.
The helmet locks onto your foe's nose and you quickly fire a shot.
Keyse dissipates some of the energy directed at her.
You nick Keyse lightly.
s
Keyse comes to her senses.
s
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
There are six obvious exits: south, southeast, east, northeast, north, and west.
583/773 106607 off > This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northeast you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
There are three obvious exits: northeast, east, and north.
Vykk Halen
583/773 106607 off > s
What?
583/773 106607 off > sense keyse
Your senses tell you that:
Keyse is strong with the Force.
Keyse is about as experienced as you.
Keyse is free from the Dark side of the Force.
Keyse is badly injured.
583/773 106607 off > e
This part of the bar is dimly lit by a yellow light. There are booths and tables
in this area for sitting and having a drink. If you look to the north you can
see the stage on which T'bone's has young ladies dance. This is a seedy kind of
place, not the type of dive you'd expect to see on Alderaan.
There are five obvious exits: northwest, east, northeast, west, and north.
Slicer
583/773 106607 off > You can use a ranged weapon again.
w
Keyse enters.
This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northeast you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
There are three obvious exits: northeast, east, and north.
Vykk Halen
583/773 106607 off > fn
You feel capable again.
There is no keyse to the north.
583/773 106607 off > e
This part of the bar is dimly lit by a yellow light. There are booths and tables
in this area for sitting and having a drink. If you look to the north you can
see the stage on which T'bone's has young ladies dance. This is a seedy kind of
place, not the type of dive you'd expect to see on Alderaan.
There are five obvious exits: northwest, east, northeast, west, and north.
Slicer
Keyse
583/773 106607 off > Keyse leaves west.
c
<pk> Frost peers around
Baffle whom ?
583/773 106607 off > w
Keyse enters.
c
This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northeast you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
There are three obvious exits: northeast, east, and north.
Vykk Halen
583/773 106607 off > Baffle whom ?
583/773 106607 off > You can use a ranged weapon again.
fe
You used the last of your ammo.
You point your Disruption cannon *Held* (wielded) east at Keyse and fire it.
You missed Keyse.
583/773 106607 off > Keyse enters.
You tickle Keyse lightly with your disruption cannon.
rl
Keyse missed you.
c
Keyse sticks a syringe into you!
mob
You scream from pain as the poison spreads through your body.
hp: 564 (-19) sp: 1690
You reload cannon from the cartridge.
564/773 106609 off > You attempt to baffle Keyse but fail miserably.
564/773 106609 off > The scanner beeps : Keyse is at 35% health.
n
564/773 106609 off > The scanner makes a small beep.
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
There are six obvious exits: south, southeast, east, northeast, north, and west.
564/773 106609 off > You can use a ranged weapon again.
Keyse enters.
fs
There is no keyse to the south.
564/773 106609 off > You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
A dark red beam shoots out of the cannon, nailing your target!
The helmet locks onto your foe's left eye and you quickly fire a shot.
Keyse dissipates some of the energy directed at her.
You wound Keyse.
Keyse shears you to pieces with her lightsaber.
hp: 535 (-29) sp: 1690
s
Keyse sticks a syringe into you!
You scream from pain as the poison spreads through your body.
hp: 515 (-20) sp: 1690
This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northeast you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
There are three obvious exits: northeast, east, and north.
Vykk Halen
515/773 106620 off > <pk> Frost goeses LaLa around
Keyse enters.
fn
515/773 106620 off > You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
The helmet locks onto your foe's neck and you quickly fire a shot.
Keyse dissipates some of the energy directed at her.
You nick Keyse.
Keyse tickles you with her lightsaber.
hp: 510 (-5) sp: 1690
n
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
c
There are six obvious exits: south, southeast, east, northeast, north, and west.
510/773 106625 off > You're too busy to baffle anyone just yet.
510/773 106625 off > fs
510/773 106625 off > You feel capable again.
n
fs
This corner of the bar is dimly lit by a yellow light. The bartender spends most
of her time just to the east of here, and often you have to go there to get a
drink. Patrons sit perched on stools here, concentrating on the drinks that
bartender Gretzel prepares for them.
There are three obvious exits: south, southeast, and east.
Phylgas Grynne
515/773 106625 off > 515/773 106625 off > fs
515/773 106625 off > fs
You can use a ranged weapon again.
You point your Disruption cannon *Held* (wielded) south at Keyse and fire it.
The helmet locks onto your foe's right eye and you quickly fire a shot.
You wound Keyse badly.
515/773 106637 off > s
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
c
There are six obvious exits: south, southeast, east, northeast, north, and west.
Keyse
515/773 106637 off > Baffle whom ?
515/773 106637 off > You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
A dark red beam shoots out of the cannon, nailing your target!
The helmet locks onto your foe's jaw and you quickly fire a shot.
You obliterate Keyse.
Keyse slices you with her lightsaber.
hp: 492 (-23) sp: 1690
c
You attempt to baffle Keyse but fail miserably.
492/773 106662 off > The scanner makes a small beep.
mob
The scanner beeps : Keyse is at 22% health.
s
492/773 106662 off > This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northeast you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
There are three obvious exits: northeast, east, and north.
Vykk Halen
492/773 106662 off > Keyse appears out of the corner of your eye.
You can use a ranged weapon again.
c
You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
You missed Keyse.
Keyse slices you horribly with her lightsaber.
hp: 467 (-25) sp: 1690
You're too busy to baffle anyone just yet.
mob
467/773 106662 off > The scanner beeps : Keyse is at 22% health.
467/773 106662 off > n
The scanner makes a small beep.
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
There are six obvious exits: south, southeast, east, northeast, north, and west.
467/773 106662 off > n
This corner of the bar is dimly lit by a yellow light. The bartender spends most
of her time just to the east of here, and often you have to go there to get a
drink. Patrons sit perched on stools here, concentrating on the drinks that
bartender Gretzel prepares for them.
fs
There are three obvious exits: south, southeast, and east.
Phylgas Grynne
467/773 106662 off > 467/773 106662 off > You feel capable again.
You can use a ranged weapon again.
fs
There is no keyse to the south.
467/773 106662 off > s
s
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
There are six obvious exits: south, southeast, east, northeast, north, and west.
467/773 106662 off > This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northeast you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
There are three obvious exits: northeast, east, and north.
Vykk Halen
467/773 106662 off > lpeer e
The Booths
[5: nw, e, ne, w, n]
Slicer
Keyse
The Booths
[3: nw, w, n]
Darak Lyll
You cannot see in that direction.
467/773 106662 off >
MLR-M8 reports: I've cornered Keyse.
n
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
s
There are six obvious exits: south, southeast, east, northeast, north, and west.
467/773 106662 off > You can use a ranged weapon again.
This corner of the bar is dimly lit by a yellow light. There are booths and
tables in this area for sitting and having a drink. If you look to the
northeast you can see the stage on which T'bone's has young ladies dance. This
is a seedy kind of place, not the type of dive you'd expect to see on Alderaan.
There are three obvious exits: northeast, east, and north.
Vykk Halen
467/773 106662 off > e
This part of the bar is dimly lit by a yellow light. There are booths and tables
in this area for sitting and having a drink. If you look to the north you can
see the stage on which T'bone's has young ladies dance. This is a seedy kind of
place, not the type of dive you'd expect to see on Alderaan.
There are five obvious exits: northwest, east, northeast, west, and north.
Slicer
467/773 106662 off > n
There is a stage in the middle of this room where T'bone's dancers perform.
There are seats all around the stage so that patrons can get a good view of the
dancers. The bar is directly north.
c
There are eight obvious exits: southwest, northwest, south, southeast, east,
northeast, west, and north.
Loo'la the Twi'lek dancing girl
Fey'lei the Twi'lek dancing girl
MLR-M8
Keyse
467/773 106662 off > Keyse performs cureall surgery on Keyse.
You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
The helmet locks onto your foe's left cheek and you quickly fire a shot.
You wound Keyse badly.
Keyse cuts you with her lightsaber.
hp: 451 (-16) sp: 1690
In a great feat of cunning, you manage to baffle Keyse, causing her to injure
herself.
451/773 106674 off > mob
The scanner beeps : Keyse is at 95% health.
451/773 106674 off > You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
mob
You nick Keyse lightly.
Keyse seems to disappear.
Someone comes to her senses.
Someone says: one sec
The scanner beeps : Someone is at 94% health.
451/773 106676 off > mob
The scanner beeps : Someone is at 94% health.
451/773 106676 off > Someone promotes peace and tranquility throughout the area.
You lose your will to fight as peace spreads over you.
c
You're too busy to baffle anyone just yet.
446/773 106676 off > mob
hscan <target>
l
446/773 106676 off > There is a stage in the middle of this room where T'bone's dancers perform.
There are seats all around the stage so that patrons can get a good view of the
dancers. The bar is directly north.
There are eight obvious exits: southwest, northwest, south, southeast, east,
northeast, west, and north.
Loo'la the Twi'lek dancing girl
Fey'lei the Twi'lek dancing girl
MLR-M8
446/773 106676 off > You can use a ranged weapon again.
The MLR-droid goes pzzzttttttt
You feel capable again.
say Hrm?
You say: Hrm?
446/773 106676 off > Someone says: phone
Carrion <pk> I'm beginning to think slr's hold better than mlr's =)
say Alright
You say: Alright
l
446/773 106676 off > There is a stage in the middle of this room where T'bone's dancers perform.
There are seats all around the stage so that patrons can get a good view of the
dancers. The bar is directly north.
There are eight obvious exits: southwest, northwest, south, southeast, east,
northeast, west, and north.
Loo'la the Twi'lek dancing girl
MLR-M8
Fey'lei the Twi'lek dancing girl
a shadow
446/773 106676 off > delays
cureall: 6 minutes and 26 seconds
446/773 106676 off > Sorran <pk> grin
w
w
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
There are six obvious exits: south, southeast, east, northeast, north, and west.
446/773 106676 off > This is the office from which T'bone Fender runs his bar. You see many
treasures lining the walls, captured during T'bone's years of smuggling and
piracy. The door will lead you back out into the tavern, and the staircase down
will lead you to the Alderaan Smuggler's guild.
There are two obvious exits: east and down.
T'bone Fender
446/773 106676 off > e
The room is lit dimly with a yellow hued glow. The stage where T'bone's dancers
perform to the east of here is the most eye-catching thing in the room, but you
also notice a door to the west that has 'Do Not Disturb' marked on it.
e
There are six obvious exits: south, southeast, east, northeast, north, and west.
446/773 106676 off > There is a stage in the middle of this room where T'bone's dancers perform.
There are seats all around the stage so that patrons can get a good view of the
dancers. The bar is directly north.
There are eight obvious exits: southwest, northwest, south, southeast, east,
northeast, west, and north.
Loo'la the Twi'lek dancing girl
Fey'lei the Twi'lek dancing girl
MLR-M8
446/773 106676 off > swho
S t a r W a r s M u d - 45 adventurer(s)
============================================================================
[HM] Xerakon [23] Deppie [19] Tarath
[HM] Scyro (17m) [23] Eiji [19] Willow
[HM] Kyran [19] Aklah [17] Chance
[HM] Mikka (21m) [19] Akura [15] (Isac)
[HM] (Keyse) [19] *Ashessa* [14] Adenin
[HM] Morbius (33m) [19] Azriel (5m) [14] Brysk (54m)
[44] Jym [19] Carrion [14] Ren
[40] (Valour) [19] Delta [12] Buzz (28m)
[39] Marlin [19] Frenchie [11] Gib
[37] Gqc [19] Fromper [11] Nullflux
[36] Leah (46m) [19] Ibuprofen (7m) [10] (Missile)
[35] Smaatt (23m) [19] Jherant (1m) [ 5] Earendil
[32] Shunem (36m) [19] Minq [ 2] Escala (35m)
[29] Frost [19] Renent (15m) [ 2] Oosen
[26] Sapphire (1m) [19] Sorran [ 0] Erasmus
446/773 106676 off > Someone says: sorry
say np
You say: np
443/773 106676 off > Someone says: go head
say we're stalemating anyway :)
Fey'lei winks at you seductively and licks her lips
You say: we're stalemating anyway :)
443/773 106676 off > Autosaving.
Someone concentrates for a moment, but nothing happens.
You point your Disruption cannon *Held* (wielded) at Someone and fire it.
You wound badly.
Someone slices you with her lightsaber.
hp: 422 (-21) sp: 1690
Someone tries to move out of the room, but the little LR droid stops her!
c keyse
In a great feat of cunning, you manage to baffle Someone, causing her to injure
herself.
mob
422/773 106688 off > The scanner beeps : Someone is at 89% health.
422/773 106688 off > You point your Disruption cannon *Held* (wielded) at Someone and fire it.
Your shot is pinpoint accurate, doing massive damage to your foe.
The helmet locks onto your foe's left lung and you quickly fire a shot.
You decimate .
Someone comes to her senses.
mob
c
The scanner beeps : Someone is at 84% health.
422/773 106710 off > You're too busy to baffle anyone just yet.
422/773 106710 off > mob
The scanner beeps : Someone is at 84% health.
422/773 106710 off > You point your Disruption cannon *Held* (wielded) at Someone and fire it.
TICK IN 5 SECONDS.
c
You missed .
Someone stings you sharply with her lightsaber.
hp: 411 (-11) sp: 1690
Loo'la dances seductively on the stage.
You're too busy to baffle anyone just yet.
mob
411/773 106710 off > The scanner beeps : Someone is at 84% health.
411/773 106710 off > c
You point your Disruption cannon *Held* (wielded) at Someone and fire it.
A dark red beam shoots out of the cannon, nailing your target!
The helmet locks onto your foe's right eye and you quickly fire a shot.
You damage terribly.
Someone mutilates you with her lightsaber.
hp: 374 (-37) sp: 1690
mob
You're too busy to baffle anyone just yet.
374/773 106729 off > The scanner beeps : Someone is at 80% health.
374/773 106729 off > c
You feel capable again.
You point your Disruption cannon *Held* (wielded) at Someone and fire it.
The helmet locks onto your foe's left cheek and you quickly fire a shot.
You wound badly.
Someone slashes you fiercely with her saber!
Someone shears you to pieces with her lightsaber.
hp: 344 (-30) sp: 1690
You attempt to baffle Someone but fail miserably.
mob
344/773 106742 off > Someone tries to move out of the room, but the little LR droid stops her!
The scanner beeps : Someone is at 77% health.
344/773 106742 off > mob
e
The scanner beeps : Someone is at 77% health.
344/773 106742 off > You are standing in the entrance to T'bone's Tavern. Home of Alderaan's scum and
villany, T'bone's is one of the few places on this clean-cut world where a
regular scoundrel can feel at home. The atmosphere is dark and seedy, as if
this tavern was teleported in from a Corellian spaceport. To the north is the
eastern most end of the bar and to the south are shadowy booths where patrons
sit and enjoy their drinks. There is a stage to the west, upon which dancers
often perform.
There are six obvious exits: southwest, northwest, south, east, west, and north.
XLR-F4
344/773 106742 off > fe
344/773 106742 off > s
The little LR droid blocks that direction with an energy field!
344/773 106742 off > You can use a ranged weapon again.
s
The little LR droid blocks that direction with an energy field!
342/773 106742 off > s
fe
342/773 106742 off > There is no keyse to the east.
342/773 106742 off > fe
n
n
342/773 106742 off > The little LR droid blocks that direction with an energy field!
342/773 106742 off > 342/773 106742 off > You feel capable again.
You can use a ranged weapon again.
lift lr from here to north
I can't find the object you're trying to lift!
342/773 106742 off > s
The little LR droid blocks that direction with an energy field!
342/773 106742 off > lift xlr from here to north
You fail to lift XLR-F4.
342/773 106742 off > s
The little LR droid blocks that direction with an energy field!
342/773 106742 off > lift xlr from here to north
You cannot use this skill again so quickly.
342/773 106742 off > s
342/773 106742 off > s
342/773 106742 off > s
s
The little LR droid blocks that direction with an energy field!
342/773 106742 off > 342/773 106742 off > fe
There is no keyse to the east.
342/773 106742 off > lift xlr from here to north
You cannot use this skill again so quickly.
s
342/773 106742 off > Keyse appears out of the corner of your eye.
The little LR droid blocks that direction with an energy field!
s
342/773 106742 off > lift xlr from here to north
342/773 106742 off > You cannot use this skill again so quickly.
342/773 106742 off > c
You feel capable again.
You can use a ranged weapon again.
You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
Your shot is pinpoint accurate, doing massive damage to your foe.
The helmet locks onto your foe's right lung and you quickly fire a shot.
You nail Keyse.
Keyse cuts you with her lightsaber.
hp: 326 (-16) sp: 1690
You attempt to baffle Keyse but fail miserably.
326/773 106756 off > c
The scanner makes a small beep.
You're too busy to baffle anyone just yet.
326/773 106756 off > Keyse takes a calculated swing at your head. Starbursts explode before your eyes
and you find yourself unable to do anything but battle for your life!
mob
You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
s
Your shot is pinpoint accurate, doing massive damage to your foe.
The helmet locks onto your foe's neck and you quickly fire a shot.
You annihilate Keyse completely.
Keyse tickles you with her lightsaber.
hp: 321 (-5) sp: 1690
The scanner beeps : Keyse is at 66% health.
321/773 106787 off > The little LR droid blocks that direction with an energy field!
321/773 106787 off > The scanner makes a small beep.
s
321/773 106787 off > s
The scanner makes a small beep.
s
321/773 106787 off > 321/773 106787 off > s
You point your Disruption cannon *Held* (wielded) at Keyse and fire it.
A dark red beam shoots out of the cannon, nailing your target!
The helmet locks onto your foe's left lung and you quickly fire a shot.
You damage Keyse.
Keyse cuts you with her lightsaber.
hp: 302 (-18) sp: 1690
Keyse seems to disappear.
The scanner makes a small beep.
s
The little LR droid blocks that direction with an energy field!
302/773 106803 off > 302/773 106803 off > s
302/773 106803 off > s
302/773 106803 off > s
302/773 106803 off > s
You point your Disruption cannon *Held* (wielded) at Someone and fire it.
Your shot is pinpoint accurate, doing massive damage to your foe.
The helmet locks onto your foe's right cheek and you quickly fire a shot.
You wound .
Someone slashes you fiercely with her saber!
Someone shears you to pieces with her lightsaber.
hp: 272 (-30) sp: 1690
The little LR droid blocks that direction with an energy field!
s
272/773 106814 off > 272/773 106814 off > The scanner makes a small beep.
s
s
272/773 106814 off > You point your Disruption cannon *Held* (wielded) at Someone and fire it.
The helmet locks onto your foe's left eye and you quickly fire a shot.
You raze .
Someone shears you to pieces with her lightsaber.
hp: 242 (-30) sp: 1690
s
The scanner makes a small beep.
s
The little LR droid blocks that direction with an energy field!
242/773 106834 off > 242/773 106834 off > 242/773 106834 off > s
Someone sticks a syringe into you!
You scream from pain as the poison spreads through your body.
hp: 215 (-27) sp: 1690
215/773 106834 off > s
215/773 106834 off > You point your Disruption cannon *Held* (wielded) at Someone and fire it.
You wound .
Someone mutilates you with her lightsaber.
hp: 177 (-38) sp: 1690
s
The little LR droid blocks that direction with an energy field!
s
177/773 106845 off > The scanner makes a small beep.
177/773 106845 off > s
177/773 106845 off > s
The scanner makes a small beep.
177/773 106845 off > s
You point your Disruption cannon *Held* (wielded) at Someone and fire it.
The helmet locks onto your foe's groin and you quickly fire a shot.
You damage terribly.
Someone shears you to pieces with her lightsaber.
hp: 148 (-29) sp: 1690
s
The little LR droid blocks that direction with an energy field!
148/773 106864 off > 148/773 106864 off > s
Someone sticks a syringe into you!
You scream from pain as the poison spreads through your body.
hp: 118 (-30) sp: 1690
118/773 106864 off > s
118/773 106864 off > s
118/773 106864 off > s
The scanner makes a small beep.
You point your Disruption cannon *Held* (wielded) at Someone and fire it.
The helmet locks onto your foe's left cheek and you quickly fire a shot.
You injure .
Someone shears you to pieces with her lightsaber.
hp: 87 (-31) sp: 1690
s
The little LR droid blocks that direction with an energy field!
87/773 106871 off > 87/773 106871 off > s
The scanner makes a small beep.
87/773 106871 off > s
87/773 106871 off > s
87/773 106871 off > s
Wait.
87/773 106871 off > You point your Disruption cannon *Held* (wielded) at Someone and fire it.
The helmet locks onto your foe's left lung and you quickly fire a shot.
You wound badly.
Someone strikes you letting blood with her lightsaber.
hp: 52 (-35) sp: 1690
s
The scanner makes a small beep.
s
The little LR droid blocks that direction with an energy field!
52/773 106884 off > 52/773 106884 off > s
Someone attempts to concentrate but becomes distracted by events around her.
52/773 106884 off > s
The scanner makes a small beep.
You point your Disruption cannon *Held* (wielded) at Someone and fire it.
You injure severely.
Someone slices you horribly with her lightsaber.
hp: 28 (-24) sp: 1690
s
The little LR droid blocks that direction with an energy field!
28/773 106892 off > 28/773 106892 off > s
c
28/773 106892 off > You're too busy to baffle anyone just yet.
s
28/773 106892 off > 28/773 106892 off > The scanner makes a small beep.
s
Wait.
s
28/773 106892 off > You point your Disruption cannon *Held* (wielded) at Someone and fire it.
The helmet locks onto your foe's right cheek and you quickly fire a shot.
You nail .
Someone shears you to pieces with her lightsaber.
hp: -3 (-31) sp: 1690
<death> Someone regretfully puts Gqc down with a lightsaber at The Entrance to T'bone's Tavern.
You die.
You feel the sensations of nothingness as you rise above your corpse.
You arrive at a destination in a reality not like your own.
A tear comes to your eye as you unwield the cannon.
You remove your targetting helmet.
The dead are incapable of such acts.