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You reply to (Abel): go for it
1027/1027 > <pk> Renna grins
Ren <pk> rofl
Abel appears out of the corner of your eye.
Abel sticks a syringe into you!
Jym starts to look confused.
You start to feel confused.
rs
You are paralyzed.
1027/1027 > Abel stings you with his hammer.
hp: 1016 (-11) sp: 6497
You are paralyzed and cannot attack.
You can move again.
The scanner makes a small beep.
rs
You surprise your attacker and gain extra attacks.
1016/1027 > The scanner makes a small beep.
You point your Disruption cannon (wielded) at Abel and fire it.
Your shot is pinpoint accurate, doing massive damage to your foe.
The helmet locks onto your foe's heart and you quickly fire a shot.
You annihilate Defel completely.
Abel seems to disappear.
You feel less drugged.
h
Someone attempts to dodge and weave around his opponent, but ends up jumping
into the way instead.
The scanner beeps : Someone is at 92% health.
1016/1027 > The scanner makes a small beep.
Someone sends you a bone crushing blow with his hammer.
hp: 991 (-25) sp: 6497
You point your Disruption cannon (wielded) at Someone and fire it.
A dark red beam shoots out of the cannon, nailing your target!
You damage .
h
hscan <target>
991/1027 > t
Guard is south from here.
d
Xlr-h9 is south from here.
Guard is up from here.
991/1027 > The little LR droid blocks that direction with an energy field!
991/1027 > You feel capable again.
You can use a ranged weapon again.
hp: 1011 (20) sp: 6497
] s
There is no abel to the south.
1011/1027 > tt
Abel is south from here.
1011/1027 > Abel enters.
] s
1011/1027 > rs
You surprise your attacker and gain extra attacks.
1011/1027 > You can use a ranged weapon again.
Autosaving.
You point your Disruption cannon (wielded) at Abel and fire it.
The helmet locks onto your foe's right lung and you quickly fire a shot.
You nail Defel.
Abel starts dodging and weaving, avoiding his opponent's attacks.
The scanner makes a small beep.
d
The little LR droid blocks that direction with an energy field!
1011/1027 > Abel strikes you with his hammer.
hp: 988 (-23) sp: 6498
You point your Disruption cannon (wielded) at Abel and fire it.
The helmet locks onto your foe's gut and you quickly fire a shot.
You wound Defel.
The scanner makes a small beep.
d
You are in the Central Core stairway on level 4. This central part of the
shipyards allows access to each level. There are actually several sets of
stairs, to accomodate all of the diverse species. To the south lies an
accessway leading into the ship models display area.
There are three obvious exits: south, down, and up.
988/1027 > tt
Someone is up from here.
988/1027 > ] u
988/1027 > aYou feel capable again.
m
You can use a ranged weapon again.
Place is set to: Sluis Van Shipyards - Inner Stairway.
You activate a ManTrap and hide it in the shadows.
988/1027 > ] u
There is no abel to the up.
988/1027 > tt
Abel is not nearby.
991/1027 > ] u
991/1027 > tt
You can use a ranged weapon again.
You can't detect anyone nearby.
991/1027 > tt
Abel is not nearby.
991/1027 > tt
Abel is not nearby.
991/1027 > tt
Abel is not nearby.
t991/1027 > t
Abel is not nearby.
t991/1027 > t
Abel is not nearby.
t991/1027 > t
Abel is not nearby.
991/1027 > gt 1
You get Freezetrap from A Wookiee carrying bag.
991/1027 > u
aYou are in the Central Core stairway. This central part of the shipyards allows
access to each level. There are actually several sets of stairs, to accomodate
all of the diverse species. To the south lies an accessway leading into Level
5, the condominium area.
t
There are three obvious exits: south, down, and up.
MLR-S2
991/1027 > You sneakily activate the trap and it starts to wait for abel to walk by.
991/1027 > ] Someone missed you with a small blue ball from the south.
s
hp: 1011 (20) sp: 6500
You point your Disruption cannon (wielded) s at Someone and fire it.
The helmet locks onto your foe's neck and you quickly fire a shot.
You wound badly.
1011/1027 > ] s
1011/1027 > ] s
1011/1027 > ] s
1011/1027 > ] s
You can use a ranged weapon again.
] sThere is no abel to the south.
1011/1027 >
1011/1027 > <pk> Renna will do a more famous one next. ;)
tt
Abel is not nearby.
1011/1027 > tt
Abel is not nearby.
1011/1027 > tt
Abel is not nearby.
1011/1027 > tt
Your freezetrap has caught a victim!
A trap activates leaving Abel immobilized.
Abel enters.
Abel is not nearby.
1011/1027 > Abel starts dodging and weaving, avoiding his opponent's attacks.
Abel strikes you badly with his hammer.
hp: 995 (-16) sp: 6500
You can use a ranged weapon again.
You point your Disruption cannon (wielded) at Abel and fire it.
Your shot is pinpoint accurate, doing massive damage to your foe.
The helmet locks onto your foe's gut and you quickly fire a shot.
You injure Defel severely.
rs
You surprise your attacker and gain extra attacks.
997/1027 > The scanner makes a small beep.
You point your Disruption cannon (wielded) at Abel and fire it.
Your shot is pinpoint accurate, doing massive damage to your foe.
The helmet locks onto your foe's jaw and you quickly fire a shot.
You raze Defel.
The scanner makes a small beep.
Ren <pk> hehe
Abel causes great damage to you with his weapon!
Abel bashes you with his hammer and you start to feel sickly.
Abel destroys you utterly with his hammer.
hp: 919 (-78) sp: 6502
You point your Disruption cannon (wielded) at Abel and fire it.
You nick Defel.
Abel seems to disappear.
Someone stops dodging and weaving around his opponent.
hThe scanner makes a small beep.
The scanner beeps : Someone is at 83% health.
919/1027 > r
Surprise! You aren't ready to surprise anyone.
919/1027 > Someone strikes you badly with his hammer.
hp: 902 (-17) sp: 6502
You point your Disruption cannon (wielded) at Someone and fire it.
A dark red beam shoots out of the cannon, nailing your target!
The helmet locks onto your foe's left eye and you quickly fire a shot.
You annihilate completely.
Someone starts dodging and weaving, avoiding his opponent's attacks.
ds
The scanner makes a small beep.
hYou cannot disable somebody while you are disabled yourself.
902/1027 >
The scanner beeps : Someone is at 72% health.
902/1027 > Someone stings you with his hammer.
hp: 892 (-10) sp: 6502
You feel capable again.
You point your Disruption cannon (wielded) at Someone and fire it.
You wound .
The MLR-droid goes beep, bzzzztttt...
ds
You search for your enemy's weakest point and take a calculated swing at it,
connecting at just the right moment. Someone is dazed and disabled!
892/1027 > Someone whistles appreciatively.
The scanner makes a small beep.
Someone causes great damage to you with his weapon!
Someone slams you mercilessly with his hammer.
hp: 858 (-34) sp: 6502
You point your Disruption cannon (wielded) at Someone and fire it.
A dark red beam shoots out of the cannon, nailing your target!
The helmet locks onto your foe's jaw and you quickly fire a shot.
You annihilate completely.
h
The scanner beeps : Someone is at 67% health.
r858/1027 >
The scanner makes a small beep.
Surprise! You aren't ready to surprise anyone.
858/1027 > Someone strikes you badly with his hammer.
hp: 841 (-17) sp: 6502
You point your Disruption cannon (wielded) at Someone and fire it.
Your shot is pinpoint accurate, doing massive damage to your foe.
You nail .
Someone stops dodging and weaving around his opponent.
The scanner makes a small beep.
r
Surprise! You aren't ready to surprise anyone.
h841/1027 >
hscan <target>
r841/1027 > rr
You reload cannon from the cartridge.
841/1027 > rr
You don't have blaster to reload!
841/1027 > ] s
841/1027 > You feel capable again.
You can use a ranged weapon again.
] s
There is no abel to the south.
841/1027 > hp: 861 (20) sp: 6502
Frost <pk> bah i cant figure it out
gt 3
You get A compact stuntrap from A backpack.
861/1027 > amYou can use a ranged weapon again.
You plant the stuntrap in the ground, covering it over carefully
861/1027 > ] s
There is no abel to the south.
861/1027 > tt
Abel is not nearby.
863/1027 > tt
Abel is not nearby.
l863/1027 > You can use a ranged weapon again.
p s
Sluis Van Shipyard Condos, Main Hallway
[3: s, w, n]
A Sluis Van Security Guard
XLR-H9
Sluis Van Shipyard Condos, Lobby
[2: s, n]
MLR-S8
Registration Office
[1: n]
You cannot see in that direction.
863/1027 > tt
Abel is not nearby.
863/1027 > tt
Abel is not nearby.
863/1027 > s
]This hallway is very well furnished. The area seems quiet and reserved. To the
south is the Sluis Condominiums, and to the west is a very nice looking
residential area.
w
There are three obvious exits: south, west, and north.
A Sluis Van Security Guard
XLR-H9
863/1027 > puYou point your Disruption cannon (wielded) w at Someone and fire it.
You missed .
863/1027 >
zYou power up the jetpack and raise a few meters off the ground.
n
863/1027 > Abel appears out of the corner of your eye.
You zoom your jetpack to the north.
You are in the Central Core stairway. This central part of the shipyards allows
access to each level. There are actually several sets of stairs, to accomodate
all of the diverse species. To the south lies an accessway leading into Level
5, the condominium area.
There are three obvious exits: south, down, and up.
MLR-S2
You bring the jetpack to a stop.
863/1027 > pd
You power down the jetpack and gently land back on the ground.
863/1027 > Renna <pk> Ready for it, then? :)
You can use a ranged weapon again.
rs
Surprise! You aren't ready to surprise anyone.
863/1027 > ] s
Frost <pk> yea
There is no abel to the south.
863/1027 > You feel capable again.
rs
Surprise what ?
863/1027 > You can use a ranged weapon again.
Renna <pk> "Of all the gin joints in all the towns in all the world, she walks into mine."
s
The little LR droid blocks that direction with an energy field!
] w
863/1027 > puYou cannot see far in that direction.
863/1027 ^U
863/1027 > lp s
Sluis Van Shipyard Condos, Main Hallway
tt[3: s, w, n]
A Sluis Van Security Guard
XLR-H9
Sluis Van Shipyard Condos, Lobby
[2: s, n]
MLR-S8
Registration Office
[1: n]
You cannot see in that direction.
863/1027 >
Abel is not nearby.
863/1027 > You can use a ranged weapon again.
tt
Abel is not nearby.
863/1027 > pu
You power up the jetpack and raise a few meters off the ground.
863/1027 > Frost <pk> AHHHHHHHH!
zs
You zoom your jetpack to the south.
tThis hallway is very well furnished. The area seems quiet and reserved. To the
south is the Sluis Condominiums, and to the west is a very nice looking
residential area.
There are three obvious exits: south, west, and north.
A Sluis Van Security Guard
XLR-H9
You bring the jetpack to a stop.
863/1027 >
Abel <pk> silly disablers
Ren <pk> rofl
Renna <pk> rofl ;)
hp: 881 (20) sp: 6506
]Mlr-s8 is south from here.
Harry is west from here.
Someone is west from here.
Mlr-s2 is north from here.
881/1027 > w
Abel appears out of the corner of your eye.
There is no abel to the west.
881/1027 > Abel bashes you with his hammer and you start to feel sickly.
Abel destroys you utterly with his hammer.
hp: 824 (-57) sp: 6506
You feel capable again.
You point your Disruption cannon (wielded) at Abel and fire it.
Your shot is pinpoint accurate, doing massive damage to your foe.
You raze Defel.
Abel just triggered your stuntrap in Sluis Van Shipyards - Inner Stairway.
r
Abel leaves north.
That isn't here!
824/1027 > n
The little LR droid blocks that direction with an energy field!
824/1027 > pu
zYou are already in a jetpack.
n
824/1027 > pd
You zoom your jetpack to the north.
You are in the Central Core stairway. This central part of the shipyards allows
access to each level. There are actually several sets of stairs, to accomodate
all of the diverse species. To the south lies an accessway leading into Level
5, the condominium area.
There are three obvious exits: south, down, and up.
MLR-S2
Defel
You bring the jetpack to a stop.
824/1027 > You power down the jetpack and gently land back on the ground.
824/1027 > You can use a ranged weapon again.
You point your Disruption cannon (wielded) at Abel and fire it.
A dark red beam shoots out of the cannon, nailing your target!
The helmet locks onto your foe's neck and you quickly fire a shot.
You annihilate Defel completely.
rs
Surprise! You aren't ready to surprise anyone.
824/1027 > h
Frost <pk> its on the tip of my toung
The scanner beeps : Abel is at 58% health.
824/1027 > r
The scanner makes a small beep.
You feel capable again.
You point your Disruption cannon (wielded) at Abel and fire it.
Your shot is pinpoint accurate, doing massive damage to your foe.
The helmet locks onto your foe's left lung and you quickly fire a shot.
You annihilate Defel completely.
Abel seems to disappear.
You surprise your attacker and gain extra attacks.
824/1027 > r
Surprise! You aren't ready to surprise anyone.
h
824/1027 > The scanner beeps : Someone is at 49% health.
824/1027 > r
Surprise! You aren't ready to surprise anyone.
824/1027 > You point your Disruption cannon (wielded) at Someone and fire it.
A dark red beam shoots out of the cannon, nailing your target!
Your shot is pinpoint accurate, doing massive damage to your foe.
The helmet locks onto your foe's gut and you quickly fire a shot.
You annihilate completely.
r
Surprise! You aren't ready to surprise anyone.
h
824/1027 > <pk> Renna rofls!!!!!
hscan <target>
824/1027 > r
Surprise! You aren't ready to surprise anyone.
824/1027 > ] s
824/1027 > ] s
824/1027 > <pk> Frost bahs
gRen <pk> the spit it out!
cYou can use a ranged weapon again.
1
There is no controller in A Wookiee carrying bag.
824/1027 > iRenna <pk> I thought you had it ;)
You are carrying:
Jym's copy of The Hitchhiker's Guide to the Star Wars Galaxy.
Transdermal Patch (applied).
Anti-drug Patch (applied).
A Wookiee carrying bag.
A Wookiee carrying bag.
A backpack.
Dosage applier (worn).
Heavy Ammo.
Jetpack (worn).
Heavy Ammo.
Black visored helmet (worn).
A syringe.
A health scanner.
Disruption cannon (wielded).
Storage Retrieval Card 71695.
A Hunt Club knife.
Jym's wedding band (worn).
Imperial Syndicate Ring (worn).
824/1027 > You feel capable again.
gc 2
You get An XLR droid remote controller from A Wookiee carrying bag.
824/1027 > l bag
Abel <pk> -108
l bThis is a large carrying bag of the type that Wookiees usually take on journeys.
It holds quite a bit of material. It's formed of the finest leather, hand rubbed
until it shines.
The item's weight has been altered by Hanse.
It contains:
Two bottles of silver liquid
Three Heavy Ammoes
Three medkits
A large medkit
Ubrikkian R-TechApp ManTrap
It is somewhat full.
824/1027 > ag 2
This is a large carrying bag of the type that Wookiees usually take on journeys.
It holds quite a bit of material. It's formed of the finest leather, hand rubbed
until it shines.
The item's weight has been altered by Hanse.
It contains:
Three toolboxes
Miniature Ion Cannon
A flashdark
It is only slightly filled.
l 824/1027 > bag 3
This is just a regular backpack to put things in.
It contains:
Two XLR droid remote controllers
It is somewhat full.
824/1027 > iRen <pk> then*
You are carrying:
Jym's copy of The Hitchhiker's Guide to the Star Wars Galaxy.
An XLR droid remote controller.
Transdermal Patch (applied).
Anti-drug Patch (applied).
A Wookiee carrying bag.
A Wookiee carrying bag.
A backpack.
Dosage applier (worn).
Heavy Ammo.
Jetpack (worn).
Heavy Ammo.
Black visored helmet (worn).
A syringe.
A health scanner.
Disruption cannon (wielded).
Storage Retrieval Card 71695.
A Hunt Club knife.
Jym's wedding band (worn).
Imperial Syndicate Ring (worn).
826/1027 > d
<pk> Frost smacks himself
The little LR droid blocks that direction with an energy field!
826/1027 > pu
You power up the jetpack and raise a few meters off the ground.
zd826/1027 > hp: 846 (20) sp: 6508
You zoom your jetpack to the down.
You are in the Central Core stairway on level 4. This central part of the
shipyards allows access to each level. There are actually several sets of
stairs, to accomodate all of the diverse species. To the south lies an
accessway leading into the ship models display area.
There are three obvious exits: south, down, and up.
You bring the jetpack to a stop.
846/1027 > pd
You power down the jetpack and gently land back on the ground.
846/1027 > s
This wide, eloquently decorated hallway leads to the ship construction area of
the Sluis Van Shipyards. Large windows here give you views of ships in drydock,
being worked on. Some look almost done, while others are nothing but skeletal,
dark shapes.
drop There are two obvious exits: south and north.
A Sluis Van Security Guard
846/1027 > xlr
You drop An XLR droid remote controller.
846/1027 > gc 3
You get An XLR droid remote controller from A backpack.
n
846/1027 > Frost <pk> i cant think of the title
u
You feel capable again.
You are in the Central Core stairway on level 4. This central part of the
shipyards allows access to each level. There are actually several sets of
stairs, to accomodate all of the diverse species. To the south lies an
accessway leading into the ship models display area.
There are three obvious exits: south, down, and up.
846/1027 > You are in the Central Core stairway. This central part of the shipyards allows
access to each level. There are actually several sets of stairs, to accomodate
all of the diverse species. To the south lies an accessway leading into Level
5, the condominium area.
There are three obvious exits: south, down, and up.
MLR-S2
846/1027 > t
Guard is south from here.
Xlr-h9 is south from here.
Guard is up from here.
846/1027 > pu
zsYou power up the jetpack and raise a few meters off the ground.
846/1027 > You zoom your jetpack to the south.
This hallway is very well furnished. The area seems quiet and reserved. To the
south is the Sluis Condominiums, and to the west is a very nice looking
residential area.
There are three obvious exits: south, west, and north.
A Sluis Van Security Guard
XLR-H9
You bring the jetpack to a stop.
846/1027 > pdSomeone nicks you lightly with a small blue ball from the west.
hp: 841 (-5) sp: 6508
The booma splatters all over your jetpack and disables it, so you fall to the
ground!
hp: 840 (-1) sp: 6508
t
You are not in the jetpack!
840/1027 > Mlr-s8 is south from here.
Harry is west from here.
Someone is west from here.
Mlr-s2 is north from here.
840/1027 > rs
Abel appears out of the corner of your eye.
Surprise! You aren't ready to surprise anyone.
840/1027 > r
Surprise! You aren't ready to surprise anyone.
840/1027 > Abel causes great damage to you with his weapon!
wAbel hurts you mildly with his hammer.
hp: 826 (-14) sp: 6508
You feel capable again.
You point your Disruption cannon (wielded) at Abel and fire it.
A dark red beam shoots out of the cannon, nailing your target!
Your shot is pinpoint accurate, doing massive damage to your foe.
The helmet locks onto your foe's right lung and you quickly fire a shot.
You annihilate Defel completely.
The little LR droid blocks that direction with an energy field!
826/1027 > The scanner makes a small beep.
w
826/1027 > wAbel sends you a bone crushing blow with his hammer.
hp: 800 (-26) sp: 6508
You point your Disruption cannon (wielded) at Abel and fire it.
A dark red beam shoots out of the cannon, nailing your target!
The helmet locks onto your foe's jaw and you quickly fire a shot.
You annihilate Defel completely.
The little LR droid blocks that direction with an energy field!
800/1027 > r
You surprise your attacker and gain extra attacks.
800/1027 > You point your Disruption cannon (wielded) at Abel and fire it.
The helmet locks onto your foe's gut and you quickly fire a shot.
You injure Defel severely.
Abel seems to disappear.
Renna <pk> It's the place where it all happened ;)
w
This part of the residential level is reserved for the technical staff of Sluis
Van Shipyards. Large red 'restricted access' stickers line the wall, reminding
you of this fact. Towards the east lies the main intersection, and the
restricted technical wing lies to the west.
There are two obvious exits: east and west.
Harry, Sluis Van security guard
800/1027 > pr
You press the button and a droid pops off.
800/1027 > ] e
800/1027 > ] e
800/1027 > ] e
800/1027 > ] e
800/1027 > ] eYou can use a ranged weapon again.
You point your Disruption cannon (wielded) e at Abel and fire it.
A dark red beam shoots out of the cannon, nailing your target!
The helmet locks onto your foe's neck and you quickly fire a shot.
You annihilate Defel completely.
798/1027 > ] e
798/1027 > e
rs
This hallway is very well furnished. The area seems quiet and reserved. To the
south is the Sluis Condominiums, and to the west is a very nice looking
residential area.
There are three obvious exits: south, west, and north.
A Sluis Van Security Guard
XLR-H9
798/1027 > You feel capable again.
Surprise what ?
798/1027 > tAbel enters.
t
Abel is not nearby.
798/1027 > rs
You surprise your attacker and gain extra attacks.
798/1027 > You can use a ranged weapon again.
You point your Disruption cannon (wielded) at Abel and fire it.
You wound Defel.
The scanner makes a small beep.
h
The scanner beeps : Abel is at 89% health.
798/1027 > The scanner makes a small beep.
You point your Disruption cannon (wielded) at Abel and fire it.
The helmet locks onto your foe's nose and you quickly fire a shot.
You wound Defel.
The scanner makes a small beep.
h
The scanner beeps : Abel is at 86% health.
798/1027 > Abel attempts to dodge and weave around his opponent, but ends up jumping into
the way instead.
The scanner makes a small beep.
Frost <pk> cheers :D
Abel strikes you badly with his hammer.
h
hp: 780 (-18) sp: 6510
You point your Disruption cannon (wielded) at Abel and fire it.
The helmet locks onto your foe's left cheek and you quickly fire a shot.
You wound Defel badly.
Abel seems to disappear.
hp: 800 (20) sp: 6510
The scanner beeps : Someone is at 86% health.
800/1027 > r
Surprise! You aren't ready to surprise anyone.
800/1027 > r
The ManTrap at Sluis Van Shipyards - Inner Stairway reports that it was
triggered by Abel.
Surprise! You aren't ready to surprise anyone.
800/1027 > You feel capable again.
Frost <pk> rofl
n
The little LR droid blocks that direction with an energy field!
800/1027 > Frost <pk> no
puYou can use a ranged weapon again.
zYour jetpack remains disabled by the Ionic Blast Grenade.
n
800/1027 > The jetpack remains disabled by an Ionic Blast Grenade.
800/1027 > pd
nYou are not in the jetpack!
800/1027 > The little LR droid blocks that direction with an energy field!
800/1027 > n
800/1027 > n
800/1027 > n
800/1027 > n
The little LR droid blocks that direction with an energy field!
800/1027 > n
800/1027 > n
800/1027 > n
800/1027 > n
The little LR droid blocks that direction with an energy field!
800/1027 > n
800/1027 > n
<pk> Renna peers at Frost...?
800/1027 > n<pk> Frost mutters
800/1027 > n
The little LR droid blocks that direction with an energy field!
800/1027 > n
800/1027 > n
800/1027 > n
800/1027 > n
n
The little LR droid blocks that direction with an energy field!
g802/1027 > 802/1027 > Abel <pk> ow
c 3
You get An XLR droid remote controller from A backpack.
n
802/1027 > 802/1027 > n
The little LR droid blocks that direction with an energy field!
802/1027 > n
802/1027 > n
n802/1027 >
802/1027 > n
Abel <pk> -149
<pk> Frost cant remember
The little LR droid blocks that direction with an energy field!
802/1027 > n
802/1027 > n
802/1027 > pk woot
n
Jym <pk> woot
802/1027 > You are in the Central Core stairway. This central part of the shipyards allows
access to each level. There are actually several sets of stairs, to accomodate
all of the diverse species. To the south lies an accessway leading into Level
5, the condominium area.
There are three obvious exits: south, down, and up.
MLR-S2
802/1027 > Frost <pk> what it is
d
Ren <pk> ouch
The little LR droid blocks that direction with an energy field!
802/1027 > pu
Your jetpack remains disabled by the Ionic Blast Grenade.
pd
dYou are not in the jetpack!
802/1027 > Abel <pk> see frost, that's how it's done
You are in the Central Core stairway on level 4. This central part of the
shipyards allows access to each level. There are actually several sets of
stairs, to accomodate all of the diverse species. To the south lies an
accessway leading into the ship models display area.
There are three obvious exits: south, down, and up.
A ManTrap containing Abel is here.
802/1027 > pr
You press the button and a droid pops off.
802/1027 > hp: 822 (20) sp: 6508
s
This wide, eloquently decorated hallway leads to the ship construction area of
the Sluis Van Shipyards. Large windows here give you views of ships in drydock,
being worked on. Some look almost done, while others are nothing but skeletal,
dark shapes.
There are two obvious exits: south and north.
A Sluis Van Security Guard
An XLR droid remote controller is here.
822/1027 > g
You take An XLR droid remote controller.
n822/1027 > Frost <pk> pfft
You are in the Central Core stairway on level 4. This central part of the
shipyards allows access to each level. There are actually several sets of
stairs, to accomodate all of the diverse species. To the south lies an
accessway leading into the ship models display area.
There are three obvious exits: south, down, and up.
XLR-E9
A ManTrap containing Abel is here.
822/1027 > Frost <pk> shh
smAbel <pk> ;)
delays
disable: 1 minutes and 2 seconds
822/1027 > sm
rs
You fiddle with the ManTrap's power couplings and manage to short out the power
supply.
A small device attached to the ManTrap sparks and catches fire, consuming itself
in moments.
XLR-E9 reports: I've cornered Someone.
822/1027 > You surprise your attacker and gain extra attacks.
822/1027 > Frost <pk> i forgot to reload my gun
h
The scanner beeps : Someone is at 92% health.
822/1027 > You point your Disruption cannon (wielded) at Someone and fire it.
You missed .
h
The scanner beeps : Someone is at 92% health.
822/1027 > The scanner makes a small beep.
rYou point your Disruption cannon (wielded) at Someone and fire it.
rr
Your shot is pinpoint accurate, doing massive damage to your foe.
The helmet locks onto your foe's left eye and you quickly fire a shot.
You decimate .
You reload cannon from the cartridge.
824/1027 > r
Surprise! You aren't ready to surprise anyone.
h824/1027 > Renna <pk> "And remember, this gun is pointed right at your heart." "That is my least vulnerable spot."
Someone starts dodging and weaving, avoiding his opponent's attacks.
The scanner beeps : Someone is at 86% health.
824/1027 > The scanner makes a small beep.
r
Someone hurts you mildly with his hammer.
hp: 811 (-13) sp: 6510
You point your Disruption cannon (wielded) at Someone and fire it.
A dark red beam shoots out of the cannon, nailing your target!
You wound badly.
Surprise! You aren't ready to surprise anyone.
811/1027 > r
Surprise! You aren't ready to surprise anyone.
t811/1027 > t
Someone tries to move out of the room, but the little LR droid stops him!
rAbel is not nearby.
811/1027 > r
Someone sends you a bone crushing blow with his hammer.
hp: 784 (-27) sp: 6510
You feel capable again.
You point your Disruption cannon (wielded) at Someone and fire it.
The helmet locks onto your foe's right lung and you quickly fire a shot.
You wound .
tYou don't have blaster to reload!
784/1027 >
Guard is south from here.
Mlr-s2 is up from here.
784/1027 > r
Someone tries to move out of the room, but the little LR droid stops him!
You surprise your attacker and gain extra attacks.
784/1027 > t
You can't detect anyone nearby.
784/1027 > You point your Disruption cannon (wielded) at Someone and fire it.
A dark red beam shoots out of the cannon, nailing your target!
Your shot is pinpoint accurate, doing massive damage to your foe.
The helmet locks onto your foe's heart and you quickly fire a shot.
You annihilate completely.
Someone stops dodging and weaving around his opponent.
The scanner makes a small beep.
tt
Abel is not nearby.
784/1027 > r
Surprise! You aren't ready to surprise anyone.
784/1027 > r
Someone bashes you with his hammer and you start to feel sickly.
tSomeone knocks you with his hammer.
hp: 753 (-31) sp: 6510
You point your Disruption cannon (wielded) at Someone and fire it.
Your shot is pinpoint accurate, doing massive damage to your foe.
The helmet locks onto your foe's neck and you quickly fire a shot.
You wound .
Surprise! You aren't ready to surprise anyone.
753/1027 > Someone tries to move out of the room, but the little LR droid stops him!
t
Ren <pk> rofl
Someone starts dodging and weaving, avoiding his opponent's attacks.
Abel is not nearby.
753/1027 > The scanner makes a small beep.
r
Surprise! You aren't ready to surprise anyone.
753/1027 > r
Surprise! You aren't ready to surprise anyone.
753/1027 > Someone stings you with his hammer.
hp: 743 (-10) sp: 6510
You point your Disruption cannon (wielded) at Someone and fire it.
Your shot is pinpoint accurate, doing massive damage to your foe.
The helmet locks onto your foe's heart and you quickly fire a shot.
You wound badly.
r
Surprise! You aren't ready to surprise anyone.
r743/1027 >
Surprise! You aren't ready to surprise anyone.
t743/1027 > t
Abel is not nearby.
r743/1027 >
You feel capable again.
rSurprise what ?
743/1027 > Surprise what ?
743/1027 > rs
Surprise what ?
t743/1027 > t
Abel is not nearby.
743/1027 > ttYou can use a ranged weapon again.
Abel is not nearby.
743/1027 > tt
Abel is not nearby.
u743/1027 > Frost <pk> i fought you for like 10-20 rounds with no ammo
tYou are in the Central Core stairway. This central part of the shipyards allows
access to each level. There are actually several sets of stairs, to accomodate
all of the diverse species. To the south lies an accessway leading into Level
5, the condominium area.
t
There are three obvious exits: south, down, and up.
MLR-S2
743/1027 > hp: 763 (20) sp: 6510
Someone is south from here.
]763/1027 > Abel appears out of the corner of your eye.
s
There is no abel to the south.
763/1027 > rs
You surprise your attacker and gain extra attacks.
763/1027 > Frost <pk> so shh
You point your Disruption cannon (wielded) at Abel and fire it.
Your shot is pinpoint accurate, doing massive damage to your foe.
The helmet locks onto your foe's heart and you quickly fire a shot.
You nail Defel.
h
The scanner beeps : Abel is at 74% health.
763/1027 > The scanner makes a small beep.
You point your Disruption cannon (wielded) at Abel and fire it.
You missed Defel.
hThe scanner makes a small beep.
Abel starts dodging and weaving, avoiding his opponent's attacks.
The scanner beeps : Abel is at 74% health.
763/1027 > r<pk> Renna pats Frost.
Abel strikes you badly with his hammer.
hp: 745 (-18) sp: 6510
You point your Disruption cannon (wielded) at Abel and fire it.
You nick Defel.
Abel seems to disappear.
The scanner makes a small beep.
d
The little LR droid blocks that direction with an energy field!
r747/1027 >
Surprise! You aren't ready to surprise anyone.
r747/1027 > s
Surprise! You aren't ready to surprise anyone.
747/1027 > Someone tickles you lightly with his hammer.
hp: 740 (-7) sp: 6512
You feel capable again.
You point your Disruption cannon (wielded) at Someone and fire it.
A dark red beam shoots out of the cannon, nailing your target!
The helmet locks onto your foe's heart and you quickly fire a shot.
You annihilate completely.
rs
The scanner makes a small beep.
You surprise your attacker and gain extra attacks.
740/1027 > d
Frost <pk> bah
The little LR droid blocks that direction with an energy field!
740/1027 > You point your Disruption cannon (wielded) at Someone and fire it.
A dark red beam shoots out of the cannon, nailing your target!
The helmet locks onto your foe's nose and you quickly fire a shot.
You wound badly.
Someone stops dodging and weaving around his opponent.
The scanner makes a small beep.
pu
Your jetpack remains disabled by the Ionic Blast Grenade.
p740/1027 > d
You are not in the jetpack!
740/1027 > Someone strikes you badly with his hammer.
hp: 724 (-16) sp: 6512
You point your Disruption cannon (wielded) at Someone and fire it.
Your shot is pinpoint accurate, doing massive damage to your foe.
The helmet locks onto your foe's jaw and you quickly fire a shot.
You wound .
rs
Surprise! You aren't ready to surprise anyone.
d
724/1027 > Someone tries to inject you but misses.
The little LR droid blocks that direction with an energy field!
724/1027 > The scanner makes a small beep.
rs
Frost <pk> renna whats the title
Surprise! You aren't ready to surprise anyone.
724/1027 > rsXLR-L8 reports: I've cornered Abel.
Surprise! You aren't ready to surprise anyone.
724/1027 > d
You are in the Central Core stairway on level 4. This central part of the
shipyards allows access to each level. There are actually several sets of
stairs, to accomodate all of the diverse species. To the south lies an
accessway leading into the ship models display area.
There are three obvious exits: south, down, and up.
XLR-E9
724/1027 > rYou feel capable again.
s
You can use a ranged weapon again.
Surprise what ?
724/1027 > rs
Surprise what ?
u
724/1027 > sYou are in the Central Core stairway. This central part of the shipyards allows
access to each level. There are actually several sets of stairs, to accomodate
all of the diverse species. To the south lies an accessway leading into Level
5, the condominium area.
There are three obvious exits: south, down, and up.
MLR-S2
724/1027 >
The little LR droid blocks that direction with an energy field!
w724/1027 >
What?s
724/1027 > 724/1027 > s
724/1027 > s
The little LR droid blocks that direction with an energy field!
724/1027 > s
724/1027 > s
s724/1027 >
724/1027 > s
The little LR droid blocks that direction with an energy field!
724/1027 > tt
Abel is south from here.
724/1027 > Abel enters.
] s
Abel strikes you with his hammer.
rhp: 704 (-20) sp: 6512
You point your Disruption cannon (wielded) at Abel and fire it.
A dark red beam shoots out of the cannon, nailing your target!
The helmet locks onto your foe's heart and you quickly fire a shot.
You damage Defel terribly.
704/1027 > Abel starts dodging and weaving, avoiding his opponent's attacks.
s
You surprise your attacker and gain extra attacks.
704/1027 > hThe scanner makes a small beep.
The scanner beeps : Abel is at 61% health.
704/1027 > You point your Disruption cannon (wielded) at Abel and fire it.
A dark red beam shoots out of the cannon, nailing your target!
You annihilate Defel completely.
hp: 724 (20) sp: 6512
h
The scanner beeps : Abel is at 59% health.
724/1027 > Ren <pk> JymJym ^_^
You point your Disruption cannon (wielded) at Abel and fire it.
Your shot is pinpoint accurate, doing massive damage to your foe.
You decimate Defel.
Abel seems to disappear.
Someone says: silly xlr
h
The scanner beeps : Someone is at 56% health.
722/1027 > The scanner makes a small beep.
rs
Surprise! You aren't ready to surprise anyone.
722/1027 > Someone bashes you with his hammer and you start to feel sickly.
Someone blasts you powerfully with his hammer.
hp: 685 (-37) sp: 6514
You point your Disruption cannon (wielded) at Someone and fire it.
A dark red beam shoots out of the cannon, nailing your target!
The helmet locks onto your foe's left eye and you quickly fire a shot.
You decimate .
Someone stops dodging and weaving around his opponent.
The scanner makes a small beep.
rs
Surprise! You aren't ready to surprise anyone.
685/1027 > h
The scanner beeps : Someone is at 54% health.
rs685/1027 >
The scanner makes a small beep.
Surprise! You aren't ready to surprise anyone.
685/1027 > rs
Someone causes great damage to you with his weapon!
Someone strikes you with his hammer.
hp: 663 (-22) sp: 6514
You feel capable again.
You point your Disruption cannon (wielded) at Someone and fire it.
The helmet locks onto your foe's gut and you quickly fire a shot.
You wound .
You surprise your attacker and gain extra attacks.
663/1027 > 'The scanner makes a small beep.
I thought it was You point your Disruption cannon (wielded) at Someone and fire it.
gooA dark red beam shoots out of the cannon, nailing your target!
You raze .
Someone starts dodging and weaving, avoiding his opponent's attacks.
d placThe scanner makes a small beep.
ement
You say: I thought it was good placement
r663/1027 > s
Surprise! You aren't ready to surprise anyone.
663/1027 > Someone hurts you mildly with his hammer.
hp: 649 (-14) sp: 6514
You point your Disruption cannon (wielded) at Someone and fire it.
The helmet locks onto your foe's left cheek and you quickly fire a shot.
You wound badly.
rs
Surprise! You aren't ready to surprise anyone.
delay649/1027 > The scanner makes a small beep.
s
disable: 4 seconds
649/1027 > Someone goes "Heh".
rs
Someone nods.
Someone strikes you badly with his hammer.
hp: 630 (-19) sp: 6514
You point your Disruption cannon (wielded) at Someone and fire it.
You injure severely.
Surprise! You aren't ready to surprise anyone.
630/1027 > rs
Surprise! You aren't ready to surprise anyone.
630/1027 > rs
Surprise! You aren't ready to surprise anyone.
630/1027 > Someone stings you with his hammer.
rs
hp: 621 (-9) sp: 6514
You feel capable again.
You point your Disruption cannon (wielded) at Someone and fire it.
A dark red beam shoots out of the cannon, nailing your target!
You damage .
Someone stops dodging and weaving around his opponent.
You surprise your attacker and gain extra attacks.
621/1027 > The scanner makes a small beep.
h
The scanner beeps : Someone is at 41% health.
621/1027 > You point your Disruption cannon (wielded) at Someone and fire it.
The helmet locks onto your foe's neck and you quickly fire a shot.
You injure severely.
h
Someone starts dodging and weaving, avoiding his opponent's attacks.
The scanner makes a small beep.
The scanner beeps : Someone is at 38% health.
621/1027 > Someone stings you with his hammer.
hp: 611 (-10) sp: 6514
You point your Disruption cannon (wielded) at Someone and fire it.
A dark red beam shoots out of the cannon, nailing your target!
You nail .
h
hscan <target>
611/1027 > ttTigwyk <pk> I.. er.. right... line off. I feel like I don't know anything about anything anymore... weird feeling.
Abel is south from here.
611/1027 > ] s
611/1027 > ] s
611/1027 > ] s
611/1027 > ] sYou feel capable again.
You can use a ranged weapon again.
You point your Disruption cannon (wielded) s at Abel and fire it.
Your shot is pinpoint accurate, doing massive damage to your foe.
The helmet locks onto your foe's heart and you quickly fire a shot.
You damage Defel terribly.
611/1027 > Abel enters.
Abel sends you a bone crushing blow with his hammer.
hp: 586 (-25) sp: 6514
You point your Disruption cannon (wielded) at Abel and fire it.
The helmet locks onto your foe's right lung and you quickly fire a shot.
You wound Defel badly.
dAbel starts dodging and weaving, avoiding his opponent's attacks.
ss
You search for your enemy's weakest point and take a calculated swing at it,
connecting at just the right moment. Abel is dazed and disabled!
585/1027 > The scanner makes a small beep.
h
The scanner beeps : Abel is at 36% health.
585/1027 > Abel sends you a bone crushing blow with his hammer.
hp: 561 (-24) sp: 6516
You point your Disruption cannon (wielded) at Abel and fire it.
The helmet locks onto your foe's groin and you quickly fire a shot.
You injure Defel severely.
hp: 581 (20) sp: 6516
The patch dries up.
The scanner makes a small beep.
h
The scanner beeps : Abel is at 38% health.
581/1027 > Abel says hrm.
r
Surprise! You aren't ready to surprise anyone.
581/1027 > Abel sends you a bone crushing blow with his hammer.
hp: 557 (-24) sp: 6516
You point your Disruption cannon (wielded) at Abel and fire it.
The helmet locks onto your foe's right eye and you quickly fire a shot.
You nail Defel.
Abel seems to disappear.
The scanner makes a small beep.
r
Surprise! You aren't ready to surprise anyone.
h557/1027 >
The scanner beeps : Someone is at 37% health.
557/1027 > The scanner makes a small beep.
r
Surprise! You aren't ready to surprise anyone.
557/1027 > r
Someone sends you a bone crushing blow with his hammer.
hp: 532 (-25) sp: 6516
You point your Disruption cannon (wielded) at Someone and fire it.
The helmet locks onto your foe's right cheek and you quickly fire a shot.
You wound .
Someone stops dodging and weaving around his opponent.
rSurprise! You aren't ready to surprise anyone.
532/1027 >
The scanner makes a small beep.
h
Surprise! You aren't ready to surprise anyone.
532/1027 > The scanner beeps : Someone is at 35% health.
532/1027 > r
Renna <pk> Casablanca ;)
Surprise! You aren't ready to surprise anyone.
532/1027 > The scanner makes a small beep.
rSomeone tickles you lightly with his hammer.
hp: 525 (-7) sp: 6516
You feel capable again.
You point your Disruption cannon (wielded) at Someone and fire it.
A dark red beam shoots out of the cannon, nailing your target!
The helmet locks onto your foe's right lung and you quickly fire a shot.
You raze .
You seem to be unable to surprise your enemy.
525/1027 > h
The scanner makes a small beep.
The scanner beeps : Someone is at 30% health.
525/1027 > Someone bashes you with his hammer and you start to feel sickly.
Someone sends you a bone crushing blow with his hammer.
hp: 499 (-26) sp: 6516
You point your Disruption cannon (wielded) at Someone and fire it.
A dark red beam shoots out of the cannon, nailing your target!
Your shot is pinpoint accurate, doing massive damage to your foe.
You damage .
r
Surprise! You aren't ready to surprise anyone.
499/1027 > r
Surprise! You aren't ready to surprise anyone.
499/1027 > r
Surprise! You aren't ready to surprise anyone.
499/1027 > r
Surprise! You aren't ready to surprise anyone.
499/1027 > pu
You power up the jetpack and raise a few meters off the ground.
499/1027 > You can use a ranged weapon again.
] s
There is no abel to the south.
499/1027 > t<pk> Frost mutters
t
Abel is not nearby.
499/1027 > You feel capable again.
tt
Abel is not nearby.
499/1027 > tt
You can use a ranged weapon again.
Abel is not nearby.
499/1027 > zu
What?t
499/1027 > The MLR-droid goes beep, bzzzztttt...
t
Abel is not nearby.
499/1027 > l
You are in the Central Core stairway. This central part of the shipyards allows
access to each level. There are actually several sets of stairs, to accomodate
all of the diverse species. To the south lies an accessway leading into Level
5, the condominium area.
There are three obvious exits: south, down, and up.
MLR-S2
499/1027 > lp d
Sluis Van Shipyards - Inner Stairway
[3: s, d, u]
XLR-E9
Sluis Van Shipyards - Inner Stairway
[3: s, d, u]
Sluis Van Shipyards - Inner Stairway
[3: s, d, u]
Stairway
[2: s, u]
You cannot see in that direction.
497/1027 > lp s
Sluis Van Shipyard Condos, Main Hallway
[3: s, w, n]
A Sluis Van Security Guard
XLR-H9
Sluis Van Shipyard Condos, Lobby
[2: s, n]
MLR-S8
Registration Office
[1: n]
You cannot see in that direction.
497/1027 > tt
Abel is not nearby.
497/1027 > tt
Abel is not nearby.
497/1027 > tt
<pk> Frost hasent seen that movie in a long long time
Abel is not nearby.
497/1027 > Abel <pk> man, you haven't even ca'd :P
tt
lAbel is not nearby.
p s497/1027 >
Sluis Van Shipyard Condos, Main Hallway
[3: s, w, n]
A Sluis Van Security Guard
XLR-H9
Sluis Van Shipyard Condos, Lobby
[2: s, n]
MLR-S8
Registration Office
[1: n]
You cannot see in that direction.
497/1027 > p^U
pk Nothin' yet
Jym <pk> Nothin' yet
497/1027 > s
The little LR droid blocks that direction with an energy field!
497/1027 > rs
Surprise what ?
497/1027 > pu
zYou are already in a jetpack.
s
p497/1027 > d
You zoom your jetpack to the south.
This hallway is very well furnished. The area seems quiet and reserved. To the
south is the Sluis Condominiums, and to the west is a very nice looking
residential area.
There are three obvious exits: south, west, and north.
A Sluis Van Security Guard
XLR-H9
You bring the jetpack to a stop.
497/1027 > You power down the jetpack and gently land back on the ground.
497/1027 > rs
Surprise! You aren't ready to surprise anyone.
497/1027 > tt
You can't detect anyone nearby.
497/1027 > Frost <pk> jym= tan
Abel <pk> bummer
tt
Abel is not nearby.
497/1027 > tt
Abel is not nearby.
s
497/1027 > Frost <pk> k
The little LR droid blocks that direction with an energy field!
497/1027 > You feel capable again.
tt
Abel is not nearby.
s497/1027 >
This is the lobby for the Sluis Van Shipyards Condominiums, one of the most
luxurious condos in the known systems. Many powerful Rebels are known to stop
by here for a few days on their visits to other worlds. Residents may enter
their condominiums from here. Guests may inquire about purchasing a condo to
the south.
There are two obvious exits: south and north.
MLR-S8
497/1027 > tt
Abel is not nearby.
497/1027 > tt
Abel is not nearby.
s497/1027 >
Here, you may register a room in the Sluis Van Shipyard Condos. Type <inquire>
for details. The registration office looks very efficient and ready to help you
in purchasing a condo. Please read through <panic condos> first.
The only obvious exit is north.
497/1027 > tt
Abel is not nearby.
497/1027 > n
This is the lobby for the Sluis Van Shipyards Condominiums, one of the most
luxurious condos in the known systems. Many powerful Rebels are known to stop
by here for a few days on their visits to other worlds. Residents may enter
their condominiums from here. Guests may inquire about purchasing a condo to
the south.
There are two obvious exits: south and north.
MLR-S8
494/1027 > n
494/1027 > n
494/1027 > tt
Abel is not nearby.
n494/1027 >
The little LR droid blocks that direction with an energy field!
494/1027 > tt
Abel is not nearby.
494/1027 > n
The little LR droid blocks that direction with an energy field!
494/1027 > n
494/1027 > n
494/1027 > n
494/1027 > n
This hallway is very well furnished. The area seems quiet and reserved. To the
south is the Sluis Condominiums, and to the west is a very nice looking
residential area.
pu
There are three obvious exits: south, west, and north.
A Sluis Van Security Guard
XLR-H9
494/1027 > You power up the jetpack and raise a few meters off the ground.
494/1027 > pd
tYou power down the jetpack and gently land back on the ground.
t
494/1027 > Abel is not nearby.
494/1027 > n
The little LR droid blocks that direction with an energy field!
t494/1027 > t
Abel is not nearby.
n494/1027 >
You are in the Central Core stairway. This central part of the shipyards allows
access to each level. There are actually several sets of stairs, to accomodate
all of the diverse species. To the south lies an accessway leading into Level
5, the condominium area.
There are three obvious exits: south, down, and up.
MLR-S2
494/1027 > tt
Abel is not nearby.
494/1027 > u
You are standing at the entrance to the administration level of the Sluis Van
Shipyards. Only authorized personnel are allowed to enter inside. The entrance,
which you can see to your west, is bolted shut so tightly it would nearly take a
direct hit from the Death Star to break it open. However, a guard can often be
seen standing around here ready to let you in if you have the proper
authorization. Then all you need to do is <show identification>.
The only obvious exit is down.
A Sluis Van Security Guard
494/1027 > tt
Abel is not nearby.
494/1027 > d
d
You are in the Central Core stairway. This central part of the shipyards allows
access to each level. There are actually several sets of stairs, to accomodate
all of the diverse species. To the south lies an accessway leading into Level
5, the condominium area.
There are three obvious exits: south, down, and up.
MLR-S2
494/1027 > t494/1027 > t
Abel is not nearby.
494/1027 > d
The little LR droid blocks that direction with an energy field!
t494/1027 > t
Abel is not nearby.
494/1027 > From afar, Someone whee
pk ^U
tell abel that was mysterious
You tell Someone: that was mysterious
494/1027 > d
The little LR droid blocks that direction with an energy field!
494/1027 > t
Guard is south from here.
Xlr-h9 is south from here.
Xlr-e9 is down from here.
Guard is up from here.
494/1027 > tt
Abel is not nearby.
493/1027 > d
You are in the Central Core stairway on level 4. This central part of the
shipyards allows access to each level. There are actually several sets of
stairs, to accomodate all of the diverse species. To the south lies an
accessway leading into the ship models display area.
There are three obvious exits: south, down, and up.
XLR-E9
493/1027 > tt
Abel is not nearby.
493/1027 > tt
Abel is not nearby.
493/1027 > tt
Abel is not nearby.
493/1027 > tell abel thought i had all routes^U
tt
Abel is not nearby.
493/1027 > d
You are in the Central Core stairway. This central part of the shipyards allows
access to each level. There are actually several sets of stairs, to accomodate
all of the diverse species. To the south lies an accessway leading into Level
3, the Promenade.
ttThere are three obvious exits: south, down, and up.
493/1027 >
Abel is not nearby.
493/1027 > tell abel You know a trick I don't know ;)
tYou tell Abel: You know a trick I don't know ;)
t
493/1027 > lp Abel is up from here.
493/1027 > s
Promenade
[4: s, e, w, n]
A Sluis Van Security Guard
Park, Central Promenade
[8: nw, sw, s, se, e, ne, w, n]
Promenade
[4: s, e, w, n]
Sluis Van Shipyards Shop O' Ships
[1: n]
Minsk the Shopkeeper
You cannot see in that direction.
493/1027 > ] u
You point your Disruption cannon (wielded) u at Abel and fire it.
u
The helmet locks onto your foe's heart and you quickly fire a shot.
You damage Defel.
493/1027 > You are in the Central Core stairway on level 4. This central part of the
shipyards allows access to each level. There are actually several sets of
stairs, to accomodate all of the diverse species. To the south lies an
accessway leading into the ship models display area.
There are three obvious exits: south, down, and up.
XLR-E9
493/1027 > rs
Surprise what ?
493/1027 > ] u
493/1027 > tt
Abel is not nearby.
493/1027 > tYou can use a ranged weapon again.
t
Abel is not nearby.
495/1027 > tt
Abel is not nearby.
t495/1027 > t
Abel is not nearby.
t495/1027 > t
Abel is not nearby.
495/1027 > u
You are in the Central Core stairway. This central part of the shipyards allows
access to each level. There are actually several sets of stairs, to accomodate
all of the diverse species. To the south lies an accessway leading into Level
5, the condominium area.
tt
There are three obvious exits: south, down, and up.
MLR-S2
495/1027 > Abel appears out of the corner of your eye.
Abel is not nearby.
495/1027 > Abel bashes you with his hammer and you start to feel sickly.
rs
Abel strikes you badly with his hammer.
hp: 476 (-19) sp: 6508
You point your Disruption cannon (wielded) at Abel and fire it.
Your shot is pinpoint accurate, doing massive damage to your foe.
The helmet locks onto your foe's nose and you quickly fire a shot.
You raze Defel.
You surprise your attacker and gain extra attacks.
476/1027 > The scanner makes a small beep.
h
The scanner beeps : Abel is at 28% health.
476/1027 > You point your Disruption cannon (wielded) at Abel and fire it.
A dark red beam shoots out of the cannon, nailing your target!
Your shot is pinpoint accurate, doing massive damage to your foe.
You annihilate Defel completely.
The scanner makes a small beep.
h
The scanner beeps : Abel is at 16% health.
476/1027 > The scanner makes a small beep.
You point your Disruption cannon (wielded) at Abel and fire it.
hYour shot is pinpoint accurate, doing massive damage to your foe.
The helmet locks onto your foe's left cheek and you quickly fire a shot.
You annihilate Defel.
Abel seems to disappear.
hscan <target>
t476/1027 >
You can't detect anyone nearby.
476/1027 > t
Guard is south from here.
tt
Xlr-h9 is south from here.
Xlr-e9 is down from here.
Guard is up from here.
476/1027 > Abel is south from here.
476/1027 > ] s
476/1027 > s
] This hallway is very well furnished. The area seems quiet and reserved. To the
south is the Sluis Condominiums, and to the west is a very nice looking
residential area.
There are three obvious exits: south, west, and north.
A Sluis Van Security Guard
XLR-H9
476/1027 > You feel capable again.
You can use a ranged weapon again.
s
There is no abel to the south.
476/1027 > tt
Abel is not nearby.
476/1027 > ] s
476/1027 > tt
Abel is not nearby.
476/1027 > s
The little LR droid blocks that direction with an energy field!
476/1027 > Abel enters.
Abel strikes you with his hammer.
hp: 454 (-22) sp: 6508
You can use a ranged weapon again.
You point your Disruption cannon (wielded) at Abel and fire it.
A dark red beam shoots out of the cannon, nailing your target!
Your shot is pinpoint accurate, doing massive damage to your foe.
You annihilate Defel completely.
tt
Abel is not nearby.
rs454/1027 >
Abel starts dodging and weaving, avoiding his opponent's attacks.
hYou surprise your attacker and gain extra attacks.
454/1027 > The scanner makes a small beep.
The scanner beeps : Abel is at 88% health.
454/1027 > You point your Disruption cannon (wielded) at Abel and fire it.
A dark red beam shoots out of the cannon, nailing your target!
The helmet locks onto your foe's left eye and you quickly fire a shot.
You annihilate Defel completely.
h
The scanner beeps : Abel is at 83% health.
454/1027 > Abel sighs deeply.
rs
Surprise! You aren't ready to surprise anyone.
r454/1027 > Abel tickles you lightly with his hammer.
hp: 448 (-6) sp: 6508
You point your Disruption cannon (wielded) at Abel and fire it.
s
You nick Defel lightly.
Abel seems to disappear.
The scanner makes a small beep.
hSurprise! You aren't ready to surprise anyone.
448/1027 >
The scanner beeps : Someone is at 82% health.
448/1027 > r
The scanner makes a small beep.
Surprise! You aren't ready to surprise anyone.
448/1027 > r
Surprise! You aren't ready to surprise anyone.
r448/1027 > Someone causes great damage to you with his weapon!
Someone hurts you mildly with his hammer.
hp: 434 (-14) sp: 6508
You point your Disruption cannon (wielded) at Someone and fire it.
The helmet locks onto your foe's heart and you quickly fire a shot.
You nick .
Someone stops dodging and weaving around his opponent.
Surprise! You aren't ready to surprise anyone.
h436/1027 > The scanner makes a small beep.
The scanner beeps : Someone is at 85% health.
436/1027 > ds
You cannot disable somebody while you are disabled yourself.
436/1027 > Someone knocks you with his hammer.
hp: 407 (-29) sp: 6510
You feel capable again.
You point your Disruption cannon (wielded) at Someone and fire it.
A dark red beam shoots out of the cannon, nailing your target!
You obliterate .
r
Someone starts dodging and weaving, avoiding his opponent's attacks.
You surprise your attacker and gain extra attacks.
407/1027 > hThe scanner makes a small beep.
The scanner beeps : Someone is at 79% health.
407/1027 > You point your Disruption cannon (wielded) at Someone and fire it.
A dark red beam shoots out of the cannon, nailing your target!
The helmet locks onto your foe's groin and you quickly fire a shot.
You wound badly.
You point your Disruption cannon (wielded) at Someone and fire it.
A dark red beam shoots out of the cannon, nailing your target!
The helmet locks onto your foe's nose and you quickly fire a shot.
You annihilate completely.
Someone says: you hit too hard
h
The scanner beeps : Someone is at 73% health.
407/1027 > tt
Abel is south from here.
407/1027 > ' sorry
You say: sorry
] s
407/1027 > s
407/1027 > The little LR droid blocks that direction with an energy field!
407/1027 > You feel capable again.
You can use a ranged weapon again.
rs
Surprise what ?
407/1027 > pu
Abel enters.
zs
You power up the jetpack and raise a few meters off the ground.
407/1027 > pd
rYou zoom your jetpack to the south.
This is the lobby for the Sluis Van Shipyards Condominiums, one of the most
luxurious condos in the known systems. Many powerful Rebels are known to stop
by here for a few days on their visits to other worlds. Residents may enter
their condominiums from here. Guests may inquire about purchasing a condo to
the south.
There are two obvious exits: south and north.
MLR-S8
You bring the jetpack to a stop.
407/1027 > s
You power down the jetpack and gently land back on the ground.
407/1027 > Surprise! You aren't ready to surprise anyone.
407/1027 > ] n
You point your Disruption cannon (wielded) n at Abel and fire it.
You wound Defel badly.
407/1027 > n
You feel capable again.
rs
The little LR droid blocks that direction with an energy field!
407/1027 > Surprise what ?
407/1027 > rs
Surprise what ?
]407/1027 > n
407/1027 > You can use a ranged weapon again.
Abel appears out of the corner of your eye.
tt
Abel is not nearby.
r407/1027 > Abel sticks a syringe into you!
Your wounds heal over as the drug runs through your body.
s
You surprise your attacker and gain extra attacks.
535/1027 > The scanner makes a small beep.
You point your Disruption cannon (wielded) at Abel and fire it.
The helmet locks onto your foe's left eye and you quickly fire a shot.
You injure Defel severely.
The scanner makes a small beep.
^U
You point your Disruption cannon (wielded) at Abel and fire it.
' The helmet locks onto your foe's right lung and you quickly fire a shot.
You damage Defel terribly.
Abel sticks a syringe into you!
The injection doesn't do anything. You will have to wait another 596 seconds
before you can use this drug.
hey noThe scanner makes a small beep.
w
You say: hey now
535/1027 > Abel causes great damage to you with his weapon!
Abel destroys you utterly with his hammer.
hp: 481 (-54) sp: 6510
You point your Disruption cannon (wielded) at Abel and fire it.
A dark red beam shoots out of the cannon, nailing your target!
The helmet locks onto your foe's left lung and you quickly fire a shot.
You annihilate Defel completely.
Abel seems to disappear.
' that was your silverYou feel capable again.
You say: that was your silver
r
479/1027 > Surprise what ?
479/1027 > Abel enters.
tAbel causes great damage to you with his weapon!
rAbel hurts you mildly with his hammer.
hp: 465 (-14) sp: 6512
You can use a ranged weapon again.
You point your Disruption cannon (wielded) at Abel and fire it.
The helmet locks onto your foe's left eye and you quickly fire a shot.
You nick Defel.
s
Abel starts dodging and weaving, avoiding his opponent's attacks.
!'
You surprise your attacker and gain extra attacks.
465/1027 > ' that was your silver
You say: that was your silver
465/1027 > The scanner makes a small beep.
r
Surprise! You aren't ready to surprise anyone.
465/1027 > You point your Disruption cannon (wielded) at Abel and fire it.
A dark red beam shoots out of the cannon, nailing your target!
The helmet locks onto your foe's neck and you quickly fire a shot.
You annihilate Defel completely.
r
The scanner makes a small beep.
hSurprise! You aren't ready to surprise anyone.
465/1027 >
The scanner beeps : Abel is at 55% health.
r465/1027 >
Surprise! You aren't ready to surprise anyone.
r465/1027 > Abel acks.
Abel strikes you badly with his hammer.
hp: 449 (-16) sp: 6512
You point your Disruption cannon (wielded) at Abel and fire it.
The helmet locks onto your foe's neck and you quickly fire a shot.
You nail Defel.
Abel seems to disappear.
Surprise! You aren't ready to surprise anyone.
449/1027 > r
Surprise! You aren't ready to surprise anyone.
449/1027 > r
Surprise! You aren't ready to surprise anyone.
r449/1027 >
Surprise! You aren't ready to surprise anyone.
tt
449/1027 > Abel is north from here.
449/1027 > ] n
You feel capable again.
You can use a ranged weapon again.
You point your Disruption cannon (wielded) n at Abel and fire it.
A dark red beam shoots out of the cannon, nailing your target!
The helmet locks onto your foe's right lung and you quickly fire a shot.
You annihilate Defel completely.
449/1027 > n
rThe little LR droid blocks that direction with an energy field!
s
449/1027 > Surprise what ?
449/1027 > Abel <pk> mutter
puAbel enters.
zYou power up the jetpack and raise a few meters off the ground.
n
449/1027 > Abel strikes you badly with his hammer.
hp: 430 (-19) sp: 6512
You point your Disruption cannon (wielded) at Abel and fire it.
Your shot is pinpoint accurate, doing massive damage to your foe.
The helmet locks onto your foe's nose and you quickly fire a shot.
You wound Defel badly.
pd
You zoom your jetpack to the north.
This hallway is very well furnished. The area seems quiet and reserved. To the
south is the Sluis Condominiums, and to the west is a very nice looking
residential area.
There are three obvious exits: south, west, and north.
A Sluis Van Security Guard
XLR-H9
You bring the jetpack to a stop.
430/1027 > rs
You power down the jetpack and gently land back on the ground.
430/1027 > ]Surprise! You aren't ready to surprise anyone.
430/1027 > s
430/1027 > ] s
430/1027 > tt
]Abel is south from here.
430/1027 > s
430/1027 > ] s
430/1027 > ] sYou feel capable again.
You can use a ranged weapon again.
You used the last of your ammo.
You point your Disruption cannon (wielded) s at Someone and fire it.
You missed .
430/1027 > rr
You don't have blaster to reload!
430/1027 > rrrAbel appears out of the corner of your eye.
]Abel hurts you mildly with his hammer.
hp: 416 (-14) sp: 6512
You tickle Abel lightly with your disruption cannon.
s
rs
You reload cannon from the cartridge.
The cartridge is empty and you throw it away.
416/1027 > Abel tries to inject you but misses.
416/1027 > You surprise your attacker and gain extra attacks.
416/1027 > The scanner makes a small beep.
h
The scanner beeps : Abel is at 40% health.
416/1027 > You can use a ranged weapon again.
You point your Disruption cannon (wielded) at Abel and fire it.
A dark red beam shoots out of the cannon, nailing your target!
You raze Defel.
The XLR-droid goes pzzzttttttt.
Abel leaves south.
h
hscan <target>
]418/1027 > s
418/1027 > ] s
418/1027 > ] s
]418/1027 > s
Underscore <imperial> (SIthperial) hmm
]418/1027 > s
Abel enters.
418/1027 > Abel causes great damage to you with his weapon!
Abel sends you a bone crushing blow with his hammer.
hp: 392 (-26) sp: 6514
You can use a ranged weapon again.
You point your Disruption cannon (wielded) at Abel and fire it.
The helmet locks onto your foe's left lung and you quickly fire a shot.
You wound Defel.
] s
Abel leaves north.
rs
392/1027 > Surprise! You aren't ready to surprise anyone.
392/1027 > Abel enters.
n
The little LR droid blocks that direction with an energy field!
rs
392/1027 > Abel starts dodging and weaving, avoiding his opponent's attacks.
Abel knocks you with his hammer.
hp: 363 (-29) sp: 6514
You feel capable again.
You point your Disruption cannon (wielded) at Abel and fire it.
Your shot is pinpoint accurate, doing massive damage to your foe.
The helmet locks onto your foe's nose and you quickly fire a shot.
You injure Defel severely.
You seem to be unable to surprise your enemy.
363/1027 > The scanner makes a small beep.
h
The scanner beeps : Abel is at 38% health.
363/1027 > Abel leaves south.
Underscore <imperial> (SIthperial) i'll bet jym has me gagged
rs
Surprise! You aren't ready to surprise anyone.
s
363/1027 > rs
The little LR droid blocks that direction with an energy field!
363/1027 > Surprise! You aren't ready to surprise anyone.
363/1027 > ] s
You can use a ranged weapon again.
You point your Disruption cannon (wielded) s at Abel and fire it.
A dark red beam shoots out of the cannon, nailing your target!
Your shot is pinpoint accurate, doing massive damage to your foe.
The helmet locks onto your foe's heart and you quickly fire a shot.
You annihilate Defel completely.
363/1027 > Abel enters.
s
The little LR droid blocks that direction with an energy field!
rs363/1027 >
Surprise! You aren't ready to surprise anyone.
363/1027 > h
Abel sends you a bone crushing blow with his hammer.
hp: 336 (-27) sp: 6514
You used the last of your ammo.
You point your Disruption cannon (wielded) at Abel and fire it.
You wound Defel.
rs
The scanner beeps : Abel is at 25% health.
336/1027 > Surprise! You aren't ready to surprise anyone.
336/1027 > Abel starts dodging and weaving, avoiding his opponent's attacks.
rrr
You reload cannon from the cartridge.
ga
r336/1027 > rrYou get Heavy Ammo from A Wookiee carrying bag.
336/1027 >
The scanner makes a small beep.
It does not need recharging!
336/1027 > Abel hurts you mildly with his hammer.
hp: 323 (-13) sp: 6514
You feel capable again.
You point your Disruption cannon (wielded) at Abel and fire it.
The helmet locks onto your foe's nose and you quickly fire a shot.
You injure Defel.
h
The scanner beeps : Abel is at 24% health.
r
323/1027 > rYou surprise your attacker and gain extra attacks.
323/1027 > s
The scanner makes a small beep.
Surprise! You aren't ready to surprise anyone.
323/1027 > h
You point your Disruption cannon (wielded) at Abel and fire it.
You injure Defel.
Abel seems to disappear.
The scanner beeps : Someone is at 23% health.
323/1027 > The scanner makes a small beep.
h
The scanner beeps : Someone is at 23% health.
323/1027 > You point your Disruption cannon (wielded) at Someone and fire it.
The helmet locks onto your foe's left cheek and you quickly fire a shot.
You wound .
Someone stops dodging and weaving around his opponent.
h
The scanner makes a small beep.
delThe scanner beeps : Someone is at 22% health.
323/1027 > ays
disable: 8 seconds
silver poison: 9 minutes and 14 seconds
323/1027 > l
Someone causes great damage to you with his weapon!
Someone sends you a bone crushing blow with his hammer.
hp: 297 (-26) sp: 6514
You point your Disruption cannon (wielded) at Someone and fire it.
A dark red beam shoots out of the cannon, nailing your target!
You annihilate .
This hallway is very well furnished. The area seems quiet and reserved. To the
south is the Sluis Condominiums, and to the west is a very nice looking
residential area.
There are three obvious exits: south, west, and north.
A Sluis Van Security Guard
XLR-H9
297/1027 > Someone sticks a syringe into you!
Jym starts to look confused.
You start to feel confused.
r
The scanner makes a small beep.
You are paralyzed.
297/1027 > rsYou feel capable again.
You can move again.
Surprise what ?
299/1027 > rs
Surprise what ?
299/1027 > pu
zYou power up the jetpack and raise a few meters off the ground.
n
299/1027 > pdYou zoom your jetpack to the north.
You are in the Central Core stairway. This central part of the shipyards allows
access to each level. There are actually several sets of stairs, to accomodate
all of the diverse species. To the south lies an accessway leading into Level
5, the condominium area.
There are three obvious exits: south, down, and up.
MLR-S2
You bring the jetpack to a stop.
299/1027 > You can use a ranged weapon again.
You power down the jetpack and gently land back on the ground.
299/1027 > ] s
There is no abel to the south.
299/1027 > tt
You feel capable again.
Abel is not nearby.
299/1027 > tt
Abel is not nearby.
t299/1027 > t
Abel is not nearby.
tt
299/1027 > tYou can use a ranged weapon again.
t
Abel is not nearby.
299/1027 > tAbel is not nearby.
299/1027 > t
Abel is not nearby.
tt299/1027 >
Abel is not nearby.
t299/1027 > t
Abel is not nearby.
tt299/1027 >
Abel is not nearby.
tt
299/1027 > Abel is not nearby.
299/1027 > tt
Abel is not nearby.
299/1027 > tt
299/1027 > tAbel is not nearby.
299/1027 > t
Abel is not nearby.
tt
299/1027 > tAbel is not nearby.
299/1027 > t
Abel is not nearby.
299/1027 > tt
You can't detect anyone nearby.
299/1027 > tt
Abel is not nearby.
299/1027 > tt
Abel is not nearby.
299/1027 > i
You are carrying:
Jym's copy of The Hitchhiker's Guide to the Star Wars Galaxy.
Heavy Ammo.
An XLR droid remote controller.
Transdermal Patch (applied).
Anti-drug Patch (applied).
A Wookiee carrying bag.
A Wookiee carrying bag.
A backpack.
Dosage applier (worn).
Jetpack (worn).
Heavy Ammo.
Black visored helmet (worn).
A syringe.
A health scanner.
Disruption cannon (wielded).
Storage Retrieval Card 71695.
A Hunt Club knife.
Jym's wedding band (worn).
Imperial Syndicate Ring (worn).
299/1027 > lp s
Sluis Van Shipyard Condos, Main Hallway
[3: s, w, n]
A Sluis Van Security Guard
XLR-H9
Sluis Van Shipyard Condos, Lobby
[2: s, n]
MLR-S8
Registration Office
[1: n]
You cannot see in that direction.
299/1027 > pu
You power up the jetpack and raise a few meters off the ground.
zs299/1027 > 2
You zoom your jetpack to the south.
This hallway is very well furnished. The area seems quiet and reserved. To the
south is the Sluis Condominiums, and to the west is a very nice looking
residential area.
There are three obvious exits: south, west, and north.
A Sluis Van Security Guard
XLR-H9
You zoom your jetpack to the south.
This is the lobby for the Sluis Van Shipyards Condominiums, one of the most
luxurious condos in the known systems. Many powerful Rebels are known to stop
by here for a few days on their visits to other worlds. Residents may enter
their condominiums from here. Guests may inquire about purchasing a condo to
the south.
There are two obvious exits: south and north.
MLR-S8
You bring the jetpack to a stop.
299/1027 > pd
You power down the jetpack and gently land back on the ground.
g299/1027 > t 1
The MLR-droid goes beep, beep, beep, pzzzzttt...
You get Ubrikkian R-TechApp ManTrap from A Wookiee carrying bag.
299/1027 > am
No such droid here!
299/1027 > You feel capable again.
Abel <pam
k> you know I've freaked out when I silver you :P
Place is set to: Sluis Van Shipyard Condos, Lobby.
You activate a ManTrap and hide it in the shadows.
301/1027 > Underscore <imperial> (SIthperial) or just ignoring me
pk Was a bad silver, tho, you<pk> Renna rofls
r advantage
Jym <pk> Was a bad silver, tho, your advantage
301/1027 > <pk> Abel is confoozled
l
This is the lobby for the Sluis Van Shipyards Condominiums, one of the most
luxurious condos in the known systems. Many powerful Rebels are known to stop
by here for a few days on their visits to other worlds. Residents may enter
their condominiums from here. Guests may inquire about purchasing a condo to
the south.
There are two obvious exits: south and north.
MLR-S8
301/1027 > tt
Abel is not nearby.
301/1027 > tt
Abel is not nearby.
301/1027 > tt
Abel is not nearby.
301/1027 > tt
Abel is not nearby.
301/1027 > s
The little LR droid blocks that direction with an energy field!
301/1027 > tt
Abel is not nearby.
t301/1027 > t
Abel is not nearby.
303/1027 > s
The little LR droid blocks that direction with an energy field!
303/1027 > s
303/1027 > s
Here, you may register a room in the Sluis Van Shipyard Condos. Type <inquire>
for details. The registration office looks very efficient and ready to help you
in purchasing a condo. Please read through <panic condos> first.
tThe only obvious exit is north.
303/1027 > t
Abel is not nearby.
303/1027 > tt
Abel is not nearby.
t303/1027 > t
Abel is not nearby.
303/1027 > n
This is the lobby for the Sluis Van Shipyards Condominiums, one of the most
luxurious condos in the known systems. Many powerful Rebels are known to stop
by here for a few days on their visits to other worlds. Residents may enter
their condominiums from here. Guests may inquire about purchasing a condo to
the south.
tThere are two obvious exits: south and north.
MLR-S8
303/1027 > t
Abel is not nearby.
303/1027 > n
The little LR droid blocks that direction with an energy field!
t303/1027 > t
Abel is not nearby.
303/1027 > pu
Abel <pk> I"m spent too hehe
zn
You power up the jetpack and raise a few meters off the ground.
303/1027 > pd
You zoom your jetpack to the north.
This hallway is very well furnished. The area seems quiet and reserved. To the
south is the Sluis Condominiums, and to the west is a very nice looking
residential area.
There are three obvious exits: south, west, and north.
A Sluis Van Security Guard
XLR-H9
You bring the jetpack to a stop.
303/1027 > tYou power down the jetpack and gently land back on the ground.
303/1027 > t
Abel is not nearby.
303/1027 > tt
Abel is not nearby.
303/1027 > lp w
Sluis Van Shipyards, Residential Hall
[2: e, w]
Harry, Sluis Van security guard
XLR-L8
Sluis Van Shipyards, Technical Wing
[4: s, e, w, n]
Sluis Van Shipyards, Technician's Quarters
[1: e]
A Sluis Van Technician
You cannot see in that direction.
303/1027 > You feel capable again.
w
The little LR droid blocks that direction with an energy field!
303/1027 > pu
You power up the jetpack and raise a few meters off the ground.
zw303/1027 > 2
You zoom your jetpack to the west.
This part of the residential level is reserved for the technical staff of Sluis
Van Shipyards. Large red 'restricted access' stickers line the wall, reminding
you of this fact. Towards the east lies the main intersection, and the
restricted technical wing lies to the west.
There are two obvious exits: east and west.
Harry, Sluis Van security guard
XLR-L8
You zoom your jetpack to the west.
This area is a part of the technical wing, where all of the technicians who work
at Sluis Van reside. The area is definitely restricted access, so if you do not
belong here, it would be best to be careful. You notice a sign right in the
middle of the room.
There are four obvious exits: south, east, west, and north.
You bring the jetpack to a stop.
303/1027 > pd
You power down the jetpack and gently land back on the ground.
tt303/1027 >
Abel is not nearby.
303/1027 > lp s
Abel <pk> that thing is a range nightmare in there
Sluis Van Shipyards, Technical Wing
[4: s, e, w, n]
Sluis Van Shipyards, Technical Wing
[4: s, e, w, n]
Sluis Van Shipyards, Technical Wing
[4: s, e, w, n]
Sluis Van Shipyards, Technical Wing
[3: e, w, n]
Jr., Sluis Van security guard
You cannot see in that direction.
303/1027 > You feel capable again.
s
This is another part of the technical wing on level 5 at the Sluis Van
shipyards, where all of the technicians who work at Sluis Van reside. Only
technical personnel is usually allowed in this area, so if you are not one of
them, caution is advised.
tThere are four obvious exits: south, east, west, and north.
303/1027 > t
Abel is not nearby.
303/1027 > lp w
Sluis Van Shipyards, Technician's Quarters
[1: e]
A Sluis Van Technician
You cannot see in that direction.
303/1027 > s
The technical wing continues in all directions here. All the many exits are
starting to make you a little confused, but you seem to remember that the exit
out of here was to the north of you. Other than that, this hallway looks very
ordinary.
ttThere are four obvious exits: south, east, west, and north.
303/1027 >
Abel is not nearby.
305/1027 > s
The hallway goes north and south from here, while to the east and west you spot
some residential condos. This part of the level is reserved for the living
quarters of all technical staff. The administrators condominiums are situated
further away from the noisy public condos.
ttThere are four obvious exits: south, east, west, and north.
305/1027 >
Abel is not nearby.
305/1027 > pkemote hugs his scoped cannon.
<pk> Jym hugs his scoped cannon.
tt
305/1027 > lp Abel is not nearby.
305/1027 > s
Sluis Van Shipyards, Technical Wing
[3: e, w, n]
Jr., Sluis Van security guard
You cannot see in that direction.
305/1027 > s
The technical wing comes to an end here. However, you notice a hallway
continuing to the east, leading to the more quiet section of this level, where
all the administrators and their families live. Their condos have been wisely
situated as far away as possible from the public condos.
ttThere are three obvious exits: east, west, and north.
Jr., Sluis Van security guard
305/1027 >
Abel is not nearby.
305/1027 > tt
Abel is not nearby.
n
305/1027 > The hallway goes north and south from here, while to the east and west you spot
some residential condos. This part of the level is reserved for the living
quarters of all technical staff. The administrators condominiums are situated
further away from the noisy public condos.
There are four obvious exits: south, east, west, and north.
305/1027 > tt
Abel is not nearby.
n
305/1027 > tThe technical wing continues in all directions here. All the many exits are
starting to make you a little confused, but you seem to remember that the exit
out of here was to the north of you. Other than that, this hallway looks very
ordinary.
There are four obvious exits: south, east, west, and north.
305/1027 > t
Abel is not nearby.
305/1027 > n
This is another part of the technical wing on level 5 at the Sluis Van
shipyards, where all of the technicians who work at Sluis Van reside. Only
technical personnel is usually allowed in this area, so if you are not one of
them, caution is advised.
ttThere are four obvious exits: south, east, west, and north.
305/1027 >
Abel is not nearby.
305/1027 > n
This area is a part of the technical wing, where all of the technicians who work
at Sluis Van reside. The area is definitely restricted access, so if you do not
belong here, it would be best to be careful. You notice a sign right in the
middle of the room.
ttThere are four obvious exits: south, east, west, and north.
305/1027 >
Abel is not nearby.
305/1027 > lp w
Sluis Van Shipyards, Technician's Quarters
[1: e]
A Sluis Van Technician
You cannot see in that direction.
305/1027 > lp e
Sluis Van Shipyards, Residential Hall
n[2: e, w]
XLR-L8
Harry, Sluis Van security guard
Sluis Van Shipyard Condos, Main Hallway
[3: s, w, n]
A Sluis Van Security Guard
XLR-H9
You cannot see in that direction.
305/1027 >
This is the Tech Wing's residential managers quarters. The room looks quite
homely, with many posters of various ship models covering the walls and ceiling.
Plastic models of several Mon Calamari cruisers fill one wall of shelves. The
bed is even covered with a blanket denoting the Sluis Van Shipyards logo.
tThe only obvious exit is south.
Connick, Tech Wing Manager
305/1027 > t
Abel is not nearby.
305/1027 > tt
Abel is not nearby.
s
305/1027 > tThis area is a part of the technical wing, where all of the technicians who work
at Sluis Van reside. The area is definitely restricted access, so if you do not
belong here, it would be best to be careful. You notice a sign right in the
middle of the room.
There are four obvious exits: south, east, west, and north.
305/1027 > t
Abel is not nearby.
305/1027 > tt
Abel is not nearby.
lp e305/1027 >
Sluis Van Shipyards, Residential Hall
[2: e, w]
XLR-L8
Harry, Sluis Van security guard
Sluis Van Shipyard Condos, Main Hallway
[3: s, w, n]
A Sluis Van Security Guard
XLR-H9
You cannot see in that direction.
305/1027 > s
This is another part of the technical wing on level 5 at the Sluis Van
shipyards, where all of the technicians who work at Sluis Van reside. Only
technical personnel is usually allowed in this area, so if you are not one ottf
them, caution is advised.
There are four obvious exits: south, east, west, and north.
305/1027 >
Abel is not nearby.
307/1027 > lp e
Sluis Van Shipyards, Technician's Quarters
[1: w]
A Sluis Van Technician
You cannot see in that direction.
307/1027 > s
The technical wing continues in all directions here. All the many exits are
starting to make you a little confused, but you seem to remember that the exit
out of here was to the north of you. Other than that, this hallway looks very
ordinary.
tt
There are four obvious exits: south, east, west, and north.
307/1027 > Abel is not nearby.
307/1027 > lp e
lSluis Van Shipyards, Technician's Quarters
p w
[1: w]
A Sluis Van Technician
You cannot see in that direction.
307/1027 > Sluis Van Shipyards, Technician's Quarters
[1: e]
A Sluis Van Technician
You cannot see in that direction.
307/1027 > s
The hallway goes north and south from here, while to the east and west you spot
some residential condos. This part of the level is reserved for the living
quarters of all technical staff. The administrators condominiums are situated
further away from the noisy public condos.
ttThere are four obvious exits: south, east, west, and north.
307/1027 >
Abel is not nearby.
lp 307/1027 > e
Sluis Van Shipyards, Technician's Quarters
[1: w]
A Sluis Van Technician
You cannot see in that direction.
307/1027 > lp w
Sluis Van Shipyards, Technician's Quarters
[1: e]
A Sluis Van Technician
You cannot see in that direction.
307/1027 > tt
s
Abel is not nearby.
307/1027 > The technical wing comes to an end here. However, you notice a hallway
continuing to the east, leading to the more quiet section of this level, where
all the administrators and their families live. Their condos have been wisely
situated as far away as possible from the public condos.
There are three obvious exits: east, west, and north.
Jr., Sluis Van security guard
307/1027 > tt
Abel is not nearby.
307/1027 > lp Autosaving.
e
lHallway
p w
[2: se, w]
You cannot see in that direction.
307/1027 > tSluis Van Shipyards, Technician's Quarters
[1: e]
Slicer
You cannot see in that direction.
307/1027 > t
Abel is not nearby.
e307/1027 >
Junior tells you: You're not getting in there.
tt
307/1027 > Abel is not nearby.
307/1027 > e
Junior tells you: You're not getting in there.
307/1027 > pu
zYou power up the jetpack and raise a few meters off the ground.
e
307/1027 > You zoom your jetpack to the east.
The hallway makes a slight turn here to the southeast, going towards the
administrative living quarters. The administrators live a bit further apart from
the rest of the station in their own little wing, nice and quiet. They claim to
need the rest and peacefulness due to their highly stressful job.
There are two obvious exits: southeast and west.
You bring the jetpack to a stop.
307/1027 > pdFrost <imperial> what exatly is gaged?
You power down the jetpack and gently land back on the ground.
tt307/1027 >
You can't detect anyone nearby.
307/1027 > You feel capable again.
tt
Abel is not nearby.
307/1027 > se
This hallway connects the technical wing to the administrative wing. The
technical wing is to your northwest, while the administrative section can be
seen looming to your southeast. Many workers of this station live on this level.
It is a rather comfortable place to live in.
There are two obvious exits: southeast and northwest.
307/1027 > tt
Abel is not nearby.
307/1027 > se
You are travelling along a rather long hallway which continues to the northwest
and southeast. To the southeast you can see the hallway coming to an end as it
arrives on the administrative section. To the northwest it is harder to see
where the hallway actually goes.
ttThere are two obvious exits: southeast and northwest.
307/1027 >
Abel is not nearby.
307/1027 > se
tt
Depending on your point of view, you are now either at the end or the beginning
of the hallway, which connects the technical wing to the administrative wing
here on level five. The main entrance to this section is directly to your
southeast, while the hallway continues northwest.
There are four obvious exits: northwest, east, south, and southeast.
309/1027 > Abel is not nearby.
309/1027 > tt
Abel is not nearby.
lp e309/1027 > Ren reaches out to you and touches you on the arm.
You shriek in horror as you realize you now have the cooties!
Hallway in the Admin section
[5: se, sw, s, w, n]
You cannot see in that direction.
309/1027 > Abel <pk> heh, you're taunting me at ti
e
The hallway looks acceptable although a bit uninteresting since there is nothing
interesting to, well, interest you. This is one of the four hallways on this
level. The wall has a silvery colour to it and appears to be rather polished.
tt
There are five obvious exits: southeast, southwest, south, west, and north.
309/1027 > Abel is not nearby.
309/1027 > lp s
Center of Admin condo level
[5: nw, s, e, n, w]
Hallway in the Admin section
[4: s, ne, nw, n]
Hallway in the Admin section
[4: e, s, w, n]
Hallway in the Admin section
[4: e, s, w, n]
Hallway in the Admin section
[3: e, w, n]
You cannot see in that direction.
309/1027 > s
You are right in the middle of the Administration section here in the
residential level. This place is reserved only for the rich and famous.. and
their families. Many of the high level administrators have a home here.
tt
There are five obvious exits: northwest, south, east, north, and west.
309/1027 > Abel is not nearby.
309/1027 > s
Clean wall greets you in this room. Otherwise the hallways seem quite empty. All
the residents must be in their small condos resting after a tiresome day at
work. The corridors here also lead back to the stairs.
ttThere are four obvious exits: south, northeast, northwest, and north.
309/1027 >
Abel is not nearby.
309/1027 > s
There are lots of small condos on this level. They are all situated along the
halls that branch in four directions from the staircase in the middle of this
level. All the administrators of the station live here. Their workplaces are all
above from here.
tThere are four obvious exits: east, south, west, and north.
309/1027 > t
Abel is not nearby.
s309/1027 >
This is yet another ordinary hallway in a yet another building. It is clean and
rather comfortable here. There is not a whole lot to do though. Possibly you
could go into one of the rooms on this level. There are fairly many of them
around.
tt
There are four obvious exits: east, south, west, and north.
309/1027 > Abel is not nearby.
309/1027 > s
Neat ceiling greets you in this room. Otherwise the hallways seem quite empty.
All the residents must be in their rooms resting after a tiresome day at work.
The hallways here also lead back to the entrance.
ttThere are three obvious exits: east, west, and north.
309/1027 >
Abel is not nearby.
309/1027 > s
What?t
309/1027 > t
Abel is not nearby.
w
309/1027 > tYou visit one of the admin condos. Maybe you are not exactly welcome, but nobody
seems to be in a hurry to throw you out. Just be sure to leave the place as neat
as it was when you came in.
The only obvious exit is east.
Admin's wife
309/1027 > t
Abel is not nearby.
309/1027 > e
Neat ceiling greets you in this room. Otherwise the hallways seem quite empty.
All the residents must be in their rooms resting after a tiresome day at work.
The hallways here also lead back to the entrance.
There are three obvious exits: east, west, and north.
309/1027 > tt
Abel is not nearby.
lp e
309/1027 > Admin Condo
[1: w]
Resident
You cannot see in that direction.
309/1027 > n
This is yet another ordinary hallway in a yet another building. It is clean and
rather comfortable here. There is not a whole lot to do though. Possibly you
could go into one of the rooms on this level. There are fairly many of them
around.
lp wThere are four obvious exits: east, south, west, and north.
309/1027 >
Admin Condo
lp e[1: e]
Clerk
You cannot see in that direction.
309/1027 >
Admin Condo
[1: w]
Clerk
You cannot see in that direction.
309/1027 > n
There are lots of small condos on this level. They are all situated along the
halls that branch in four directions from the staircase in the middle of this
level. All the administrators of the station live here. Their workplaces are all
above from here.
lp wThere are four obvious exits: east, south, west, and north.
309/1027 >
Admin Condo
lp e[1: e]
Resident
You cannot see in that direction.
309/1027 >
Admin Condo
tt[1: w]
Admin
You cannot see in that direction.
309/1027 >
Abel is not nearby.
n
311/1027 > lClean wall greets you in this room. Otherwise the hallways seem quite empty. All
the residents must be in their small condos resting after a tiresome day at
work. The corridors here also lead back to the stairs.
There are four obvious exits: south, northeast, northwest, and north.
311/1027 > p w
You cannot see in that direction.
lp e
311/1027 > You cannot see in that direction.
311/1027 > tt
Abel is not nearby.
311/1027 > ne
The hallway looks comfortable although a bit boring since there is nothing
interesting to make the place better. This is one of the four hallways on this
level. The wall has a silvery colour to it and appears to be rather polished.
tt
There are four obvious exits: southwest, east, northwest, and west.
311/1027 > Abel is not nearby.
311/1027 > The ManTrap at Sluis Van Shipyard Condos, Lobby reports that it was triggered by
Abel.
lp e
Hallway in the Admin section
[4: s, e, n, w]
Hallway in the Admin section
[4: s, e, n, w]
Hallway in the Admin section
[3: s, n, w]
You cannot see in that direction.
311/1027 > sw
Clean wall greets you in this room. Otherwise the hallways seem quite empty. All
the residents must be in their small condos resting after a tiresome day at
work. The corridors here also lead back to the stairs.
nwThere are four obvious exits: south, northeast, northwest, and north.
311/1027 >
You are standing in a hallway on level five at the Sluis Van Shipyards. The
hallway looks quite ordinary. Everything is definitely polished around here.
Maintainance droids must be on duty around the clock tidying up the whole level.
nwThere are five obvious exits: southeast, east, northeast, west, and north.
311/1027 >
What?
311/1027 > n
Depending on your point of view, you are now either at the end or the beginning
of the hallway, which connects the technical wing to the administrative wing
here on level five. The main entrance to this section is directly to your
southeast, while the hallway continues northwest.
There are four obvious exits: northwest, east, south, and southeast.
311/1027 > lp e
Hallway in the Admin section
[5: se, sw, s, w, n]
You cannot see in that direction.
311/1027 > e
The hallway looks acceptable although a bit uninteresting since there is nothing
interesting to, well, interest you. This is one of the four hallways on this
level. The wall has a silvery colour to it and appears to be rather polished.
n
There are five obvious exits: southeast, southwest, south, west, and north.
311/1027 > This is yet another ordinary hallway in a yet another building. It is clean and
fairly comfortable here. There is not a whole lot to do though. Possibly you
could go into one of the living quarters on this level. There are fairly many of
them around.
There are four obvious exits: east, south, west, and north.
311/1027 > n
Polished floor greets you in this room. Otherwise the halls seem quite empty.
All the residents must be in their small condos resting after a tiresome day at
work. The halls here also lead back to the staircase.
There are four obvious exits: east, south, west, and north.
311/1027 > Frost <pk> keel him jymmy
n
You are at the center of a hallway on level five at the Sluis Van Shipyards. The
hallway looks quite average. Everything is very neat around here. Maintainance
droids must be on duty around the clock cleaning up the whole level.
There are three obvious exits: east, south, and west.
311/1027 > n
Abel <pk> heh
wWhat?
311/1027 >
Here lives one of the admins working on this station. Inside the room you can
see various things - chairs, bookshelf and a workshelf. They all appear to be
very expensive and made of the best quality materials.
The only obvious exit is east.
Admin's son
311/1027 > e
You are at the center of a hallway on level five at the Sluis Van Shipyards. The
hallway looks quite average. Everything is very neat around here. Maintainance
droids must be on duty around the clock cleaning up the whole level.
There are three obvious exits: east, south, and west.
311/1027 > e
You are looking at one of the living quarters here in the administrative wing.
Only high level admins get a living place here. All the rooms are normal but
situated in the more serene part of the station.
The only obvious exit is west.
Official
311/1027 > w
sYou are at the center of a hallway on level five at the Sluis Van Shipyards. The
hallway looks quite average. Everything is very neat around here. Maintainance
droids must be on duty around the clock cleaning up the whole level.
There are three obvious exits: east, south, and west.
311/1027 > Polished floor greets you in this room. Otherwise the halls seem quite empty.
All the residents must be in their small condos resting after a tiresome day at
work. The halls here also lead back to the staircase.
There are four obvious exits: east, south, west, and north.
311/1027 > wAbel <pk> this isn't a good room
This room is quite cramped but still manages to be definitely comfortable. The
interior decorations pointedly shows good taste. Certainly no money was spared
in the decorating. Just the thing you could expect from the administrators small
condos.
The only obvious exit is east.
Clerk
311/1027 > e
Polished floor greets you in this room. Otherwise the halls seem quite empty.
All the residents must be in their small condos resting after a tiresome day at
work. The halls here also lead back to the staircase.
s
There are four obvious exits: east, south, west, and north.
311/1027 > lThis is yet another ordinary hallway in a yet another building. It is clean and
fairly comfortable here. There is not a whole lot to do though. Possibly you
could go into one of the living quarters on this level. There are fairly many of
them around.
There are four obvious exits: east, south, west, and north.
311/1027 > p w
Admin Condo
[1: e]
Admin's daughter
You cannot see in that direction.
311/1027 > s
The hallway looks acceptable although a bit uninteresting since there is nothing
interesting to, well, interest you. This is one of the four hallways on this
level. The wall has a silvery colour to it and appears to be rather polished.
pThere are five obvious exits: southeast, southwest, south, west, and north.
311/1027 > k I had a plan, then i got lost
Jym <pk> I had a plan, then i got lost
313/1027 > w
Depending on your point of view, you are now either at the end or the beginning
of the hallway, which connects the technical wing to the administrative wing
here on level five. The main entrance to this section is directly to your
southeast, while the hallway continues northwest.
There are four obvious exits: northwest, east, south, and southeast.
313/1027 > nw
You are travelling along a rather long hallway which continues to the northwest
and southeast. To the southeast you can see the hallway coming to an end as it
arrives on the administrative section. To the northwest it is harder to see
where the hallway actually goes.
There are two obvious exits: southeast and northwest.
313/1027 > nw
This hallway connects the technical wing to the administrative wing. The
technical wing is to your northwest, while the administrative section can be
seen looming to your southeast. Many workers of this station live on this level.
It is a rather comfortable place to live in.
There are two obvious exits: southeast and northwest.
313/1027 > nw
The hallway makes a slight turn here to the southeast, going towards the
administrative living quarters. The administrators live a bit further apart from
the rest of the station in their own little wing, nice and quiet. They claim to
need the rest and peacefulness due to their highly stressful job.
There are two obvious exits: southeast and west.
313/1027 > w
The technical wing comes to an end here. However, you notice a hallway
continuing to the east, leading to the more quiet section of this level, where
all the administrators and their families live. Their condos have been wisely
situated as far away as possible from the public condos.
There are three obvious exits: east, west, and north.
Jr., Sluis Van security guard
313/1027 > n
The hallway goes north and south from here, while to the east and west you spot
some residential condos. This part of the level is reserved for the living
quarters of all technical staff. The administrators condominiums are situated
further away from the noisy public condos.
There are four obvious exits: south, east, west, and north.
313/1027 > e
This condo is situated uncomfortably close to the public condos. Ever since the
shipyard administrators decided to allow others to purchase condos here, there
has not been much peace. The new residents keep making odd and loud noises
throughout the days and nights.
The only obvious exit is west.
A Sluis Van Technician
313/1027 > w
The hallway goes north and south from here, while to the east and west you spot
some residential condos. This part of the level is reserved for the living
quarters of all technical staff. The administrators condominiums are situated
further away from the noisy public condos.
n
There are four obvious exits: south, east, west, and north.
313/1027 > n
The technical wing continues in all directions here. All the many exits are
starting to make you a little confused, but you seem to remember that the exit
out of here was to the north of you. Other than that, this hallway looks very
ordinary.
There are four obvious exits: south, east, west, and north.
313/1027 > This is another part of the technical wing on level 5 at the Sluis Van
shipyards, where all of the technicians who work at Sluis Van reside. Only
technical personnel is usually allowed in this area, so if you are not one of
them, caution is advised.
There are four obvious exits: south, east, west, and north.
313/1027 > e
This is one of the condos in this level. All these condos are part of the
technical wing. The living quarters for the upper personnel, administrators and
such can be found more to the south. These rooms are quite simple and spartan.
The only obvious exit is west.
A Sluis Van Technician
313/1027 > Frost <pk> do what i couldnt do becuase of well tiredness/halfdrunkness/stupidity
w
s
This is another part of the technical wing on level 5 at the Sluis Van
shipyards, where all of the technicians who work at Sluis Van reside. Only
technical personnel is usually allowed in this area, so if you are not one of
them, caution is advised.
lp There are four obvious exits: south, east, west, and north.
313/1027 > <pk> Ren pokez Jym...
The technical wing continues in all directions here. All the many exits are
starting to make you a little confused, but you seem to remember that the exit
out of here was to the north of you. Other than that, this hallway looks very
ordinary.
There are four obvious exits: south, east, west, and north.
313/1027 > e
Sluis Van Shipyards, Technician's Quarters
[1: w]
A Sluis Van Technician
You cannot see in that direction.
313/1027 > n
nThis is another part of the technical wing on level 5 at the Sluis Van
shipyards, where all of the technicians who work at Sluis Van reside. Only
technical personnel is usually allowed in this area, so if you are not one of
them, caution is advised.
There are four obvious exits: south, east, west, and north.
313/1027 > lp e
This area is a part of the technical wing, where all of the technicians who work
at Sluis Van reside. The area is definitely restricted access, so if you do not
belong here, it would be best to be careful. You notice a sign right in the
middle of the room.
There are four obvious exits: south, east, west, and north.
313/1027 > Sluis Van Shipyards, Residential Hall
[2: e, w]
Harry, Sluis Van security guard
XLR-L8
Sluis Van Shipyard Condos, Main Hallway
[3: s, w, n]
A Sluis Van Security Guard
XLR-H9
You cannot see in that direction.
313/1027 > e
e
This part of the residential level is reserved for the technical staff of Sluis
Van Shipyards. Large red 'restricted access' stickers line the wall, reminding
you of this fact. Towards the east lies the main intersection, and the
restricted technical wing lies to the west.
e
There are two obvious exits: east and west.
XLR-L8
Harry, Sluis Van security guard
313/1027 > This hallway is very well furnished. The area seems quiet and reserved. To the
south is the Sluis Condominiums, and to the west is a very nice looking
residential area.
There are three obvious exits: south, west, and north.
A Sluis Van Security Guard
XLR-H9
313/1027 > lpWhat?
313/1027 > s
Sluis Van Shipyard Condos, Lobby
[2: s, n]
MLR-S8
A ManTrap containing Abel is here.
Registration Office
[1: n]
You cannot see in that direction.
313/1027 > s
The little LR droid blocks that direction with an energy field!
313/1027 > pu
zsYou power up the jetpack and raise a few meters off the ground.
313/1027 > pd
You zoom your jetpack to the south.
This is the lobby for the Sluis Van Shipyards Condominiums, one of the most
luxurious condos in the known systems. Many powerful Rebels are known to stop
by here for a few days on their visits to other worlds. Residents may enter
their condominiums from here. Guests may inquire about purchasing a condo to
the south.
There are two obvious exits: south and north.
MLR-S8
A ManTrap containing Abel is here.
You bring the jetpack to a stop.
313/1027 > kYou power down the jetpack and gently land back on the ground.
313/1027 > ill <pk> Renna pats Frost
droid
You attack Mlr-s8.
315/1027 > You feel capable again.
You point your Disruption cannon (wielded) at Mlr-s8 and fire it.
The helmet locks onto your foe's heart and you quickly fire a shot.
You wound MLR-S8 badly.
Mlr-s8 stings you with its fist.
hp: 306 (-9) sp: 6520
r
You surprise your attacker and gain extra attacks.
306/1027 > rrrrYou point your Disruption cannon (wielded) at Mlr-s8 and fire it.
The helmet locks onto your foe's left lung and you quickly fire a shot.
You wound MLR-S8.
Frost <pk> you got lost on svs?
You reload cannon from the cartridge.
306/1027 > Abel <pk> yeah, I had nothing to do w/ you losing that one frost :P
You point your Disruption cannon (wielded) at Mlr-s8 and fire it.
You missed MLR-S8.
r
Surprise! You aren't ready to surprise anyone.
306/1027 > r
Surprise! You aren't ready to surprise anyone.
306/1027 > You point your Disruption cannon (wielded) at Mlr-s8 and fire it.
A dark red beam shoots out of the cannon, nailing your target!
You annihilate MLR-S8 completely.
Mlr-s8 tickles you lightly with its fist.
hp: 299 (-7) sp: 6520
r
Surprise! You aren't ready to surprise anyone.
299/1027 > r
Surprise! You aren't ready to surprise anyone.
299/1027 > r
You feel capable again.
You point your Disruption cannon (wielded) at Mlr-s8 and fire it.
You missed MLR-S8.
Mlr-s8 stings you with its fist.
hp: 288 (-11) sp: 6520
You surprise your attacker and gain extra attacks.
288/1027 > pk Yeah I didYou point your Disruption cannon (wielded) at Mlr-s8 and fire it.
,You wound MLR-S8 badly.
found a new area
Jym <pk> Yeah I did, found a new area
288/1027 > You point your Disruption cannon (wielded) at Mlr-s8 and fire it.
You wound MLR-S8.
Frost <pk> not really abel:)
r
Surprise! You aren't ready to surprise anyone.
288/1027 > r
Surprise! You aren't ready to surprise anyone.
288/1027 > r
Surprise! You aren't ready to surprise anyone.
r288/1027 >
You point your Disruption cannon (wielded) at Mlr-s8 and fire it.
A dark red beam shoots out of the cannon, nailing your target!
The helmet locks onto your foe's right lung and you quickly fire a shot.
You annihilate MLR-S8 completely.
Mlr-s8 hurts you mildly with its fist.
hp: 274 (-14) sp: 6516
rSurprise! You aren't ready to surprise anyone.
274/1027 >
Surprise! You aren't ready to surprise anyone.
l 274/1027 > droid
You look over the droid.
This is a more advanced version of the SLR droid, designed for blocking players
that are more experienced, yet not high mortals. The LR droid is still of the
same design, though a lot sturdier.
It is slightly damaged.
It is empty handed.
This droid is owned by Abel.
r274/1027 >
Surprise! You aren't ready to surprise anyone.
r274/1027 > You feel capable again.
You point your Disruption cannon (wielded) at Mlr-s8 and fire it.
You missed MLR-S8.
Mlr-s8 missed you.
You surprise your attacker and gain extra attacks.
274/1027 > You point your Disruption cannon (wielded) at Mlr-s8 and fire it.
A dark red beam shoots out of the cannon, nailing your target!
You damage MLR-S8.
pk sorry aYou point your Disruption cannon (wielded) at Mlr-s8 and fire it.
bel iA dark red beam shoots out of the cannon, nailing your target!
The helmet locks onto your foe's left cheek and you quickly fire a shot.
You annihilate MLR-S8 completely.
don't normally do You point your Disruption cannon (wielded) at Mlr-s8 and fire it.
this
The helmet locks onto your foe's left eye and you quickly fire a shot.
You injure MLR-S8 severely.
Mlr-s8 tickles you lightly with its fist.
hp: 269 (-7) sp: 6518
Frost <pk> was mostly me
rJym <pk> sorry abel i don't normally do this
269/1027 >
Surprise! You aren't ready to surprise anyone.
269/1027 > r
Surprise! You aren't ready to surprise anyone.
r269/1027 >
Surprise! You aren't ready to surprise anyone.
r
269/1027 > You feel capable again.
You point your Disruption cannon (wielded) at Mlr-s8 and fire it.
You wound MLR-S8.
Mlr-s8 strikes you with its fist.
hp: 247 (-22) sp: 6514
You surprise your attacker and gain extra attacks.
247/1027 > You point your Disruption cannon (wielded) at Mlr-s8 and fire it.
A dark red beam shoots out of the cannon, nailing your target!
Your shot is pinpoint accurate, doing massive damage to your foe.
You annihilate MLR-S8 completely.
h
You can only scan the living.
247/1027 > l droid
You look over the droid.
This is a more advanced version of the SLR droid, designed for blocking players
that are more experienced, yet not high mortals. The LR droid is still of the
same design, though a lot sturdier.
It is badly damaged.
It is empty handed.
This droid is owned by Abel.
r247/1027 > You point your Disruption cannon (wielded) at Mlr-s8 and fire it.
A dark red beam shoots out of the cannon, nailing your target!
The helmet locks onto your foe's right cheek and you quickly fire a shot.
You annihilate MLR-S8 completely.
Frost <pk> and a really really bad silver
Surprise! You aren't ready to surprise anyone.
247/1027 > r
Surprise! You aren't ready to surprise anyone.
247/1027 > You point your Disruption cannon (wielded) at Mlr-s8 and fire it.
A dark red beam shoots out of the cannon, nailing your target!
You annihilate MLR-S8.
Mlr-s8 hurts you mildly with its fist.
hp: 235 (-12) sp: 6514
r
Surprise! You aren't ready to surprise anyone.
235/1027 > r
Frost <pk> +2
Surprise! You aren't ready to surprise anyone.
235/1027 > You feel capable again.
You point your Disruption cannon (wielded) at Mlr-s8 and fire it.
The helmet locks onto your foe's groin and you quickly fire a shot.
You injure MLR-S8 severely.
Mlr-s8 strikes you badly with its fist.
hp: 217 (-18) sp: 6514
r
You surprise your attacker and gain extra attacks.
217/1027 > h
You can only scan the living.
l d217/1027 > roid
You point your Disruption cannon (wielded) at Mlr-s8 and fire it.
Your shot is pinpoint accurate, doing massive damage to your foe.
The helmet locks onto your foe's heart and you quickly fire a shot.
You damage MLR-S8 terribly.
You look over the droid.
This is a more advanced version of the SLR droid, designed for blocking players
that are more experienced, yet not high mortals. The LR droid is still of the
same design, though a lot sturdier.
It is falling apart.
It is empty handed.
This droid is owned by Abel.
217/1027 > r
Surprise! You aren't ready to surprise anyone.
217/1027 > r
Surprise! You aren't ready to surprise anyone.
217/1027 > You point your Disruption cannon (wielded) at Mlr-s8 and fire it.
You nick MLR-S8 lightly.
Renna <pk> ewwwww
i
You are carrying:
Jym's copy of The Hitchhiker's Guide to the Star Wars Galaxy.
Yikes! You have the cooties!!!!!.
Heavy Ammo.
An XLR droid remote controller.
Transdermal Patch (applied).
Anti-drug Patch (applied).
A Wookiee carrying bag.
A Wookiee carrying bag.
A backpack.
Dosage applier (worn).
Jetpack (worn).
Heavy Ammo.
Black visored helmet (worn).
A syringe.
A health scanner.
Disruption cannon (wielded).
Storage Retrieval Card 71695.
A Hunt Club knife.
Jym's wedding band (worn).
Imperial Syndicate Ring (worn).
217/1027 > r
Abel <pk> what? explore while I"m stuck in a trap? lol
Surprise! You aren't ready to surprise anyone.
217/1027 > <pk> Frost mutters
r
You point your Disruption cannon (wielded) at Mlr-s8 and fire it.
A dark red beam shoots out of the cannon, nailing your target!
You annihilate MLR-S8 completely.
Mlr-s8 strikes you badly with its fist.
hp: 198 (-19) sp: 6514
rRen <pk> ouch
Surprise! You aren't ready to surprise anyone.
198/1027 > Surprise! You aren't ready to surprise anyone.
198/1027 > You feel capable again.
You point your Disruption cannon (wielded) at Mlr-s8 and fire it.
A dark red beam shoots out of the cannon, nailing your target!
The helmet locks onto your foe's left lung and you quickly fire a shot.
You raze MLR-S8.
Mlr-s8 disintegrates into a pile of scrap!
r
Surprise what ?
198/1027 > pr
You press the button and a droid pops off.
198/1027 > i
You are carrying:
Jym's copy of The Hitchhiker's Guide to the Star Wars Galaxy.
Yikes! You have the cooties!!!!!.
Heavy Ammo.
Transdermal Patch (applied).
Anti-drug Patch (applied).
A Wookiee carrying bag.
A Wookiee carrying bag.
A backpack.
Dosage applier (worn).
Jetpack (worn).
Heavy Ammo.
Black visored helmet (worn).
A syringe.
A health scanner.
Disruption cannon (wielded).
Storage Retrieval Card 71695.
A Hunt Club knife.
Jym's wedding band (worn).
Imperial Syndicate Ring (worn).
200/1027 > 4
What?
200/1027 > ge
4You get A medkit from A Wookiee carrying bag.
200/1027 > This medkit does not have enough bacta medicine for that!
200/1027 > You can use a ranged weapon again.
ge
4You get A medkit from A Wookiee carrying bag.
200/1027 > mghp: 1027/1027 sp: 6516/6558 dr: numb
You perform cureall surgery on Jym.
1027/1027 >
Renna <pk> rofl Jym ;)
You merge the two medkits.
1027/1027 > sm
dYou fiddle with the ManTrap's power couplings and manage to short out the power
supply.
ss
A small device attached to the ManTrap sparks and catches fire, consuming itself
in moments.
XLR-W5 reports: I've cornered Someone.
1027/1027 > You take a wild swing at Someone but miss completely.
1027/1027 > Someone starts dodging and weaving, avoiding his opponent's attacks.
Someone missed you.
h
You point your Disruption cannon (wielded) at Someone and fire it.
Your shot is pinpoint accurate, doing massive damage to your foe.
The helmet locks onto your foe's neck and you quickly fire a shot.
You nail .
The scanner makes a small beep.
The scanner beeps : Someone is at 56% health.
1027/1027 > rSomeone tries to move out of the room, but the little LR droid stops him!
rr
You reload cannon from the cartridge.
1027/1027 > Someone causes great damage to you with his weapon!
Someone strikes you with his hammer.
hp: 1005 (-22) sp: 6516
You point your Disruption cannon (wielded) at Someone and fire it.
The helmet locks onto your foe's left cheek and you quickly fire a shot.
You wound badly.
ds
You cannot disable somebody while you are disabled yourself.
1005/1027 > ds
You cannot disable somebody while you are disabled yourself.
1005/1027 > The scanner makes a small beep.
Someone tries to move out of the room, but the little LR droid stops him!
Someone sends you a bone crushing blow with his hammer.
hp: 981 (-24) sp: 6516
You point your Disruption cannon (wielded) at Someone and fire it.
Your shot is pinpoint accurate, doing massive damage to your foe.
You wound .
Someone stops dodging and weaving around his opponent.
ds
Someone tries to move out of the room, but the little LR droid stops him!
hYou cannot disable somebody while you are disabled yourself.
981/1027 >
The scanner beeps : Someone is at 53% health.
ds
981/1027 > The scanner makes a small beep.
You cannot disable somebody while you are disabled yourself.
981/1027 > ds
Someone hurts you mildly with his hammer.
hp: 966 (-15) sp: 6516
You feel capable again.
You point your Disruption cannon (wielded) at Someone and fire it.
The helmet locks onto your foe's nose and you quickly fire a shot.
You nick lightly.
You search for your enemy's weakest point and take a calculated swing at it,
connecting at just the right moment. Someone is dazed and disabled!
966/1027 > Someone tries to move out of the room, but the little LR droid stops him!
h
The scanner beeps : Someone is at 52% health.
966/1027 > The scanner makes a small beep.
hSomeone strikes you with his hammer.
hp: 943 (-23) sp: 6516
You point your Disruption cannon (wielded) at Someone and fire it.
The helmet locks onto your foe's heart and you quickly fire a shot.
You nick lightly.
You feel less drugged.
rThe scanner beeps : Someone is at 52% health.
rr943/1027 >
You reload cannon from the cartridge.
943/1027 > The scanner makes a small beep.
Someone tries to move out of the room, but the little LR droid stops him!
Someone tickles you lightly with his hammer.
hp: 937 (-6) sp: 6516
You point your Disruption cannon (wielded) at Someone and fire it.
The helmet locks onto your foe's jaw and you quickly fire a shot.
You wound badly.
r
Surprise! You aren't ready to surprise anyone.
h937/1027 > The scanner makes a small beep.
The scanner beeps : Someone is at 48% health.
937/1027 > Someone tries to move out of the room, but the little LR droid stops him!
rrr
Someone tickles you lightly with his hammer.
hp: 931 (-6) sp: 6516
You point your Disruption cannon (wielded) at Someone and fire it.
The helmet locks onto your foe's jaw and you quickly fire a shot.
You injure .
h
You reload cannon from the cartridge.
931/1027 > The scanner makes a small beep.
Someone tries to move out of the room, but the little LR droid stops him!
The scanner beeps : Someone is at 46% health.
931/1027 > r
Surprise! You aren't ready to surprise anyone.
931/1027 > r
Someone hurts you mildly with his hammer.
rhp: 919 (-12) sp: 6516
You feel capable again.
You point your Disruption cannon (wielded) at Someone and fire it.
A dark red beam shoots out of the cannon, nailing your target!
The helmet locks onto your foe's left lung and you quickly fire a shot.
You raze .
You surprise your attacker and gain extra attacks.
921/1027 >
Surprise! You aren't ready to surprise anyone.
921/1027 > h
The scanner beeps : Someone is at 40% health.
921/1027 > You point your Disruption cannon (wielded) at Someone and fire it.
The helmet locks onto your foe's neck and you quickly fire a shot.
You wound .
Someone tries to move out of the room, but the little LR droid stops him!
h
The scanner beeps : Someone is at 38% health.
921/1027 > The scanner makes a small beep.
rrr
You reload cannon from the cartridge.
921/1027 > Someone hurts you mildly with his hammer.
hp: 907 (-14) sp: 6518
You point your Disruption cannon (wielded) at Someone and fire it.
A dark red beam shoots out of the cannon, nailing your target!
The helmet locks onto your foe's heart and you quickly fire a shot.
You annihilate .
r
Someone tries to move out of the room, but the little LR droid stops him!
hSurprise! You aren't ready to surprise anyone.
907/1027 >
The scanner beeps : Someone is at 31% health.
r907/1027 > The scanner makes a small beep.
Surprise! You aren't ready to surprise anyone.
907/1027 > r
Someone bashes you with his hammer and you start to feel sickly.
Someone destroys you with his hammer.
hp: 867 (-40) sp: 6518
You point your Disruption cannon (wielded) at Someone and fire it.
You wound badly.
r
Surprise! You aren't ready to surprise anyone.
867/1027 > Surprise! You aren't ready to surprise anyone.
867/1027 > The scanner makes a small beep.
h
The scanner beeps : Someone is at 30% health.
r867/1027 > Someone tries to move out of the room, but the little LR droid stops him!
Surprise! You aren't ready to surprise anyone.
r867/1027 >
Someone tickles you lightly with his hammer.
hp: 862 (-5) sp: 6518
You feel capable again.
You point your Disruption cannon (wielded) at Someone and fire it.
A dark red beam shoots out of the cannon, nailing your target!
You damage terribly.
You surprise your attacker and gain extra attacks.
862/1027 > h
The scanner makes a small beep.
Someone tries to move out of the room, but the little LR droid stops him!
The scanner beeps : Someone is at 25% health.
862/1027 > You point your Disruption cannon (wielded) at Someone and fire it.
The helmet locks onto your foe's jaw and you quickly fire a shot.
You injure severely.
The scanner makes a small beep.
h
Someone tries to move out of the room, but the little LR droid stops him!
The scanner beeps : Someone is at 23% health.
862/1027 > Someone tickles you lightly with his hammer.
hp: 856 (-6) sp: 6518
You point your Disruption cannon (wielded) at Someone and fire it.
The helmet locks onto your foe's jaw and you quickly fire a shot.
You wound .
h
Someone tries to move out of the room, but the little LR droid stops him!
The scanner beeps : Someone is at 20% health.
856/1027 > r
The scanner makes a small beep.
Surprise! You aren't ready to surprise anyone.
856/1027 > Someone causes great damage to you with his weapon!
rSomeone destroys you utterly with his hammer.
hp: 802 (-54) sp: 6518
You point your Disruption cannon (wielded) at Someone and fire it.
You wound .
Surprise! You aren't ready to surprise anyone.
h
802/1027 > Someone starts dodging and weaving, avoiding his opponent's attacks.
The scanner makes a small beep.
The scanner beeps : Someone is at 17% health.
802/1027 > r
Someone tries to move out of the room, but the little LR droid stops him!
Surprise! You aren't ready to surprise anyone.
802/1027 > Someone strikes you badly with his hammer.
hp: 784 (-18) sp: 6518
You feel capable again.
You point your Disruption cannon (wielded) at Someone and fire it.
A dark red beam shoots out of the cannon, nailing your target!
You injure severely.
r
Someone tries to move out of the room, but the little LR droid stops him!
hYou surprise your attacker and gain extra attacks.
784/1027 >
The scanner beeps : Someone is at 16% health.
784/1027 > ' doh, aYou point your Disruption cannon (wielded) at Someone and fire it.
lreadThe helmet locks onto your foe's left eye and you quickly fire a shot.
You wound badly.
y
You say: doh, already
h
784/1027 > The scanner beeps : Someone is at 15% health.
784/1027 > r
Surprise! You aren't ready to surprise anyone.
r784/1027 > Someone sends you a bone crushing blow with his hammer.
hp: 760 (-24) sp: 6518
You point your Disruption cannon (wielded) at Someone and fire it.
The helmet locks onto your foe's left cheek and you quickly fire a shot.
You nail .
You feel less drugged.
Someone stops dodging and weaving around his opponent.
Someone gets A Vial of Ryll from A backpack *Held*.
hSurprise! You aren't ready to surprise anyone.
760/1027 >
The scanner beeps : Someone is at 24% health.
r
760/1027 > Surprise! You aren't ready to surprise anyone.
760/1027 > r
The scanner makes a small beep.
rSurprise! You aren't ready to surprise anyone.
760/1027 > Someone tickles you lightly with his hammer.
hp: 755 (-5) sp: 6518
You point your Disruption cannon (wielded) at Someone and fire it.
You nick lightly.
Someone tries to move out of the room, but the little LR droid stops him!
Surprise! You aren't ready to surprise anyone.
761/1027 > h
The scanner beeps : Someone is at 24% health.
r
761/1027 > Surprise! You aren't ready to surprise anyone.
761/1027 > r
Someone tickles you lightly with his hammer.
hp: 756 (-5) sp: 6520
You feel capable again.
You point your Disruption cannon (wielded) at Someone and fire it.
A dark red beam shoots out of the cannon, nailing your target!
The helmet locks onto your foe's heart and you quickly fire a shot.
You decimate .
You surprise your attacker and gain extra attacks.
756/1027 > Someone tries to move out of the room, but the little LR droid stops him!
h
The scanner beeps : Someone is at 18% health.
756/1027 > You point your Disruption cannon (wielded) at Someone and fire it.
A dark red beam shoots out of the cannon, nailing your target!
You injure severely.
hSomeone starts dodging and weaving, avoiding his opponent's attacks.
The scanner makes a small beep.
rThe scanner beeps : Someone is at 16% health.
756/1027 > rrSomeone taps his foot.
You reload cannon from the cartridge.
756/1027 > r
Surprise! You aren't ready to h
surprise anyone.
756/1027 > hscan <target>
756/1027 > ttYou can use a ranged weapon again.
Abel is north from here.
756/1027 > XLR-E9 reports: I've cornered Abel.
] n
There is no abel to the north.
756/1027 > n
This hallway is very well furnished. The area seems quiet and reserved. To the
south is the Sluis Condominiums, and to the west is a very nice looking
residential area.
n
There are three obvious exits: south, west, and north.
A Sluis Van Security Guard
XLR-H9
756/1027 > The little LR droid blocks that direction with an energy field!
756/1027 > You feel capable again.
0u
What?pu
756/1027 >
zYou can use a ranged weapon again.
n
You power up the jetpack and raise a few meters off the ground.
756/1027 > You zoom your jetpack to the north.
You are in the Central Core stairway. This central part of the shipyards allows
access to each level. There are actually several sets of stairs, to accomodate
all of the diverse species. To the south lies an accessway leading into Level
5, the condominium area.
There are three obvious exits: south, down, and up.
MLR-S2
You bring the jetpack to a stop.
756/1027 > pd
You power down the jetpack and gently land back on the ground.
p756/1027 > u
You power up the jetpack and raise a few meters off the ground.
zd756/1027 >
You are not capable of handling this vehicle yet.
zd756/1027 >
You are not capable of handling this vehicle yet.
756/1027 > zd
You are not capable of handling this vehicle yet.
756/1027 > You feel capable again.
zd
You zoom your jetpack to the down.
pd
You are in the Central Core stairway on level 4. This central part of the
shipyards allows access to each level. There are actually several sets of
stairs, to accomodate all of the diverse species. To the south lies an
accessway leading into the ship models display area.
There are three obvious exits: south, down, and up.
XLR-E9
You bring the jetpack to a stop.
756/1027 > You power down the jetpack and gently land back on the ground.
756/1027 > r
Surprise! You aren't ready to surprise anyone.
t756/1027 > t
Someone tickles you lightly with his hammer.
hp: 750 (-6) sp: 6520
You point your Disruption cannon (wielded) at Someone and fire it.
A dark red beam shoots out of the cannon, nailing your target!
Your shot is pinpoint accurate, doing massive damage to your foe.
The helmet locks onto your foe's left eye and you quickly fire a shot.
You annihilate .
Abel is not nearby.
750/1027 > The scanner makes a small beep.
Someone tries to move out of the room, but the little LR droid stops him!
r
Surprise! You aren't ready to surprise anyone.
h750/1027 >
The scanner beeps : Someone is at 11% health.
750/1027 > r
Someone tickles you lightly with his hammer.
hp: 744 (-6) sp: 6520
You feel capable again.
You point your Disruption cannon (wielded) at Someone and fire it.
You wound .
You surprise your attacker and gain extra attacks.
744/1027 > The scanner makes a small beep.
Someone tries to move out of the room, but the little LR droid stops him!
h
The scanner beeps : Someone is at 8% health.
744/1027 > You point your Disruption cannon (wielded) at Someone and fire it.
You injure .
Someone gets Ryll Sample from A backpack *Held*.
h
The scanner beeps : Someone is at 6% health.
742/1027 > rrr
Someone tries to move out of the room, but the little LR droid stops him!
You reload cannon from the cartridge.
742/1027 > rYou point your Disruption cannon (wielded) at Someone and fire it.
The helmet locks onto your foe's gut and you quickly fire a shot.
You wound .
You feel less drugged.
Someone tries to move out of the room, but the little LR droid stops him!
Surprise! You aren't ready to surprise anyone.
h742/1027 >
The scanner beeps : Someone is at 4% health.
r742/1027 >
Surprise! You aren't ready to surprise anyone.
742/1027 > Someone causes great damage to you with his weapon!
Someone sends you a bone crushing blow with his hammer.
hp: 716 (-26) sp: 6522
You point your Disruption cannon (wielded) at Someone and fire it.
You nick .
Someone tries to move out of the room, but the little LR droid stops him!
r
Surprise! You aren't ready to surprise anyone.
716/1027 > r
Surprise! You aren't ready to surprise anyone.
r716/1027 >
Surprise! You aren't ready to surprise anyone.
r
716/1027 > Someone bashes you with his hammer and you start to feel sickly.
Someone destroys you with his hammer.
hp: 674 (-42) sp: 6522
You feel capable again.
You point your Disruption cannon (wielded) at Someone and fire it.
A dark red beam shoots out of the cannon, nailing your target!
You annihilate completely.
<death> Jym plays a death dirge for Abel at Sluis Van Shipyards - Inner Stairway with a Disruption Cannon.
new count 1693
Someone dies a horrible death.
A ghost removes his cloak.
A ghost unwields Spiked Hammer *Held* (wielded).
A ghost removes his belt.
A ghost removes his assassin gloves.