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o
You collect various forensic samples and learn:
No one was killed here recently.
There is no evidence that anyone has been here recently.
>
A Sluissi sidles up to you and attracts your attention...
Smuggler tells you: Psssst. Hey Buddy, need a lift somewhere? I can arrange it, if the
price is right...
n
You are in the Dock Ring hallway. The outer wall is mostly heavy viewplast, giving you an
excellent view of the outside space traffic. Ships in various stages of completion and
condition can be seen being towed to different docks. Every few moments a flicker at the
corner of your eye draws your attention to some other point in space where a ship just
hyperspaced.
There are four obvious exits: south, north, east, and west.
A Sluis Van Security Guard
>o
You don't feel ready to do that just yet.
>s
This is the main dock of the Sluis Van Shipyards. The ground is scorched and scarred with
the markings of ships that landed while going just a wee bit too fast. Every few moments
you hear the rumble of another ship landing or taking off into the great black void of
space. The walkway leads to the north, further into the docking ring. A small open
doorway to the east has the words 'Ship Storage' written above it. Another small doorway
to the west has the words 'Recovery Contracts' above it.
There are four obvious exits: north, east, west, and northwest.
Smuggler
Obsidiatryx's Cabbie
SLR-Y2
Sluissi heavy cargo shuttle (investment) [54213], Business Card, * Sluis Van Shipyard
Board *, Sluissi stardreamer (S-Duster) [54207], and Starship ATM are here.
>n
You are in the Dock Ring hallway. The outer wall is mostly heavy viewplast, giving you an
excellent view of the outside space traffic. Ships in various stages of completion and
condition can be seen being towed to different docks. Every few moments a flicker at the
corner of your eye draws your attention to some other point in space where a ship just
hyperspaced.
There are four obvious exits: south, north, east, and west.
A Sluis Van Security Guard
>o
You contaminate the crime scene as you maneuver through looking for evidence!
>n
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 2, the docking ring.
There are three obvious exits: south, down, and up.
>o
You don't feel ready to do that just yet.
>o
You don't feel ready to do that just yet.
>o
You don't feel ready to do that just yet.
>o
You don't feel ready to do that just yet.
>o
You collect various forensic samples and learn:
No one was killed here recently.
Evidence indicates that Jubei walked past here at Wed May 10 14:48:05 2017 EDT.
>s
You are in the Dock Ring hallway. The outer wall is mostly heavy viewplast, giving you an
excellent view of the outside space traffic. Ships in various stages of completion and
condition can be seen being towed to different docks. Every few moments a flicker at the
corner of your eye draws your attention to some other point in space where a ship just
hyperspaced.
There are four obvious exits: south, north, east, and west.
A Sluis Van Security Guard
>n
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 2, the docking ring.
There are three obvious exits: south, down, and up.
>u
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 3, the Promenade.
There are three obvious exits: south, down, and up.
>s
This is the northern part of the promenade, an area where folks can come to get the
space-dust out, relax a bit, and generally unwind. To the west you can hear many sounds
of drunken laughter. To east are the sounds of money being counted. Directly to the
south is a small park with a fountain in the center.
There are four obvious exits: south, north, east, and west.
A Sluis Van Security Guard
>e
This is the northeastern corner of the promenade. To the north is the front of a large
bank. With as much business going on here at the station, the bank is probably one of the
busiest establishments. To the east is the Pilots Guild. A very well-grown park lies to
the southwest, and the promenade continues in the other directions.
There are five obvious exits: south, north, east, west, and southwest.
>s
This is the eastern section of the promenade. Many people come and go through here at all
hours, as this area feeds into a major access tunnel that leads to another large section
of the station. A brightly-lit shop lies to the east and several more are located to the
south. You can make out a large bank to the north.
There are four obvious exits: south, north, east, and west.
>s
Many shops reside here in the southern half of the promenade. Business patrons come and
go at all hours of the day and night through here, shopping for exotic things from distant
worlds. Shops lie directly to the east and south, and the promenade continues to the
north and west. To the northwest is a very plush and green park.
There are five obvious exits: south, north, east, west, and northwest.
>s
This small yet organized store is where droids are bought and sold on the station.
Tschel's prices are known to be fair for both parties, and his business seems to be doing
very well. There is a small open doorway in the back of the shop leading to a more
private display area.
There are two obvious exits: south and north.
Tschel the droid salesman.
>s
This cluttered store sells lots of odds and ends for pilots and other spacer types. One
part of the store is devoted to selling droids, another to selling medical supplies. The
rest of the store seems to be set up for selling various important tools and technical
supplies.
The only obvious exit is north.
>list
To buy an item, type 'buy #' where # is either the number of the item or the name of the
item. These items may be purchased here:
Item Cost Qty
-------------------------------------------------------------
1. NLR droid controller 300 10
2. SLR droid controller 500 10
3. MLR droid controller 1000 5
>buy 2
You buy SLR droid controller for 500 credits.
>buy 2
You buy SLR droid controller for 500 credits.
>n
This small yet organized store is where droids are bought and sold on the station.
Tschel's prices are known to be fair for both parties, and his business seems to be doing
very well. There is a small open doorway in the back of the shop leading to a more
private display area.
There are two obvious exits: south and north.
Tschel the droid salesman.
>w
What?
>n
Many shops reside here in the southern half of the promenade. Business patrons come and
go at all hours of the day and night through here, shopping for exotic things from distant
worlds. Shops lie directly to the east and south, and the promenade continues to the
north and west. To the northwest is a very plush and green park.
There are five obvious exits: south, north, east, west, and northwest.
>n
This is the eastern section of the promenade. Many people come and go through here at all
hours, as this area feeds into a major access tunnel that leads to another large section
of the station. A brightly-lit shop lies to the east and several more are located to the
south. You can make out a large bank to the north.
There are four obvious exits: south, north, east, and west.
>n
This is the northeastern corner of the promenade. To the north is the front of a large
bank. With as much business going on here at the station, the bank is probably one of the
busiest establishments. To the east is the Pilots Guild. A very well-grown park lies to
the southwest, and the promenade continues in the other directions.
There are five obvious exits: south, north, east, west, and southwest.
>n
Welcome to the Universal Bank, Sluis Van Shipyards Division! All the people of the
Universe prefer to keep their money stored here. You can open an account too. <panic
banks> will give you information on how to use the bank's services.
The only obvious exit is south.
>n
What?
>s
This is the northeastern corner of the promenade. To the north is the front of a large
bank. With as much business going on here at the station, the bank is probably one of the
busiest establishments. To the east is the Pilots Guild. A very well-grown park lies to
the southwest, and the promenade continues in the other directions.
There are five obvious exits: south, north, east, west, and southwest.
>w
This is the northern part of the promenade, an area where folks can come to get the
space-dust out, relax a bit, and generally unwind. To the west you can hear many sounds
of drunken laughter. To east are the sounds of money being counted. Directly to the
south is a small park with a fountain in the center.
There are four obvious exits: south, north, east, and west.
A Sluis Van Security Guard
>n
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 3, the Promenade.
There are three obvious exits: south, down, and up.
>press detach
You press the button and SLR-T7 pops off.
>u
You are in the Central Core stairway on level 4. This central part of the shipyards allows
access to each level. There are actually several sets of stairs, to accomodate all of the
diverse species. To the south lies an accessway leading into the ship models display
area.
There are three obvious exits: south, down, and up.
>press detach
You press the button and SLR-I6 pops off.
>
>s
This wide, eloquently decorated hallway leads to the ship construction area of the Sluis
Van Shipyards. Large windows here give you views of ships in drydock, being worked on.
Some look almost done, while others are nothing but skeletal, dark shapes.
There are two obvious exits: south and north.
A Sluis Van Security Guard
>s
This wide, eloquently decorated hallway leads to the ship construction area of the Sluis
Van Shipyards. Large windows here give you views of ships in drydock, being worked on.
Some look almost done, while others are nothing but skeletal, dark shapes.
There are three obvious exits: south, north, and east.
>s
This wide, eloquently decorated hallway leads to the ship construction area of the Sluis
Van Shipyards. Large windows here give you views of ships in drydock, being worked on.
Some looks almost done, while others are nothing but skeletal, dark shapes.
There are three obvious exits: north, east, and west.
>
s
What?
>n
This wide, eloquently decorated hallway leads to the ship construction area of the Sluis
Van Shipyards. Large windows here give you views of ships in drydock, being worked on.
Some look almost done, while others are nothing but skeletal, dark shapes.
There are three obvious exits: south, north, and east.
>n
This wide, eloquently decorated hallway leads to the ship construction area of the Sluis
Van Shipyards. Large windows here give you views of ships in drydock, being worked on.
Some look almost done, while others are nothing but skeletal, dark shapes.
There are two obvious exits: south and north.
A Sluis Van Security Guard
>n
You are in the Central Core stairway on level 4. This central part of the shipyards allows
access to each level. There are actually several sets of stairs, to accomodate all of the
diverse species. To the south lies an accessway leading into the ship models display
area.
There are three obvious exits: south, down, and up.
SLR-I6
>n
What?
>d
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 3, the Promenade.
There are three obvious exits: south, down, and up.
SLR-T7
>d
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 2, the docking ring.
There are three obvious exits: south, down, and up.
>d
These stairs allow you easy access to each of the public levels without having to wait on
an elevator. You are currently on level 0, the maintainance level.
There are two obvious exits: south and up.
>u
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 2, the docking ring.
There are three obvious exits: south, down, and up.
>u
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 3, the Promenade.
There are three obvious exits: south, down, and up.
SLR-T7
>u
You are in the Central Core stairway on level 4. This central part of the shipyards allows
access to each level. There are actually several sets of stairs, to accomodate all of the
diverse species. To the south lies an accessway leading into the ship models display
area.
There are three obvious exits: south, down, and up.
SLR-I6
>d
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 3, the Promenade.
There are three obvious exits: south, down, and up.
SLR-T7
>d
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 2, the docking ring.
There are three obvious exits: south, down, and up.
>d
These stairs allow you easy access to each of the public levels without having to wait on
an elevator. You are currently on level 0, the maintainance level.
There are two obvious exits: south and up.
>s
This is the maintenance level of Sluis Van. Not many people are around here, as all the
action is upstairs. You hear a few maintenance droids squawk around farther into the maze
of corridors, as well as a few other scratching and squeaking noises that almost sound
like rats...
There are two obvious exits: south and north.
A warning sign is here.
>s
This is the maintenance level of Sluis Van. Not many people are around here, as all the
action is upstairs. You hear a few maintenance droids squawk around farther into the maze
of corridors, as well as a few other scratching and squeaking noises that almost sound
like rats...
There are three obvious exits: north, east, and west.
A snarling rat
>s
What?
>n
This is the maintenance level of Sluis Van. Not many people are around here, as all the
action is upstairs. You hear a few maintenance droids squawk around farther into the maze
of corridors, as well as a few other scratching and squeaking noises that almost sound
like rats...
There are two obvious exits: south and north.
A warning sign is here.
>n
These stairs allow you easy access to each of the public levels without having to wait on
an elevator. You are currently on level 0, the maintainance level.
There are two obvious exits: south and up.
>n
What?
>n
What?
>u
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 2, the docking ring.
There are three obvious exits: south, down, and up.
>s
You are in the Dock Ring hallway. The outer wall is mostly heavy viewplast, giving you an
excellent view of the outside space traffic. Ships in various stages of completion and
condition can be seen being towed to different docks. Every few moments a flicker at the
corner of your eye draws your attention to some other point in space where a ship just
hyperspaced.
There are four obvious exits: south, north, east, and west.
A Sluis Van Security Guard
>s
This is the main dock of the Sluis Van Shipyards. The ground is scorched and scarred with
the markings of ships that landed while going just a wee bit too fast. Every few moments
you hear the rumble of another ship landing or taking off into the great black void of
space. The walkway leads to the north, further into the docking ring. A small open
doorway to the east has the words 'Ship Storage' written above it. Another small doorway
to the west has the words 'Recovery Contracts' above it.
There are four obvious exits: north, east, west, and northwest.
Smuggler
Obsidiatryx's Cabbie
SLR-Y2
Sluissi heavy cargo shuttle (investment) [54213], Business Card, * Sluis Van Shipyard
Board *, Sluissi stardreamer (S-Duster) [54207], and Starship ATM are here.
>s
What?
>
A Sluissi sidles up to you and attracts your attention...
Smuggler tells you: Looking for a way off this chunk of rock? Well, you've come to the
right person. Just tell me where we're going and I'll have you there in no time.
n
You are in the Dock Ring hallway. The outer wall is mostly heavy viewplast, giving you an
excellent view of the outside space traffic. Ships in various stages of completion and
condition can be seen being towed to different docks. Every few moments a flicker at the
corner of your eye draws your attention to some other point in space where a ship just
hyperspaced.
There are four obvious exits: south, north, east, and west.
A Sluis Van Security Guard
>n
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 2, the docking ring.
There are three obvious exits: south, down, and up.
>n
What?
>n
What?
>u
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 3, the Promenade.
There are three obvious exits: south, down, and up.
SLR-T7
>s
This is the northern part of the promenade, an area where folks can come to get the
space-dust out, relax a bit, and generally unwind. To the west you can hear many sounds
of drunken laughter. To east are the sounds of money being counted. Directly to the
south is a small park with a fountain in the center.
There are four obvious exits: south, north, east, and west.
A Sluis Van Security Guard
>e
s
This is the northeastern corner of the promenade. To the north is the front of a large
bank. With as much business going on here at the station, the bank is probably one of the
busiest establishments. To the east is the Pilots Guild. A very well-grown park lies to
the southwest, and the promenade continues in the other directions.
There are five obvious exits: south, north, east, west, and southwest.
>s
This is the eastern section of the promenade. Many people come and go through here at all
hours, as this area feeds into a major access tunnel that leads to another large section
of the station. A brightly-lit shop lies to the east and several more are located to the
south. You can make out a large bank to the north.
There are four obvious exits: south, north, east, and west.
>
Many shops reside here in the southern half of the promenade. Business patrons come and
go at all hours of the day and night through here, shopping for exotic things from distant
worlds. Shops lie directly to the east and south, and the promenade continues to the
north and west. To the northwest is a very plush and green park.
There are five obvious exits: south, north, east, west, and northwest.
>s
This small yet organized store is where droids are bought and sold on the station.
Tschel's prices are known to be fair for both parties, and his business seems to be doing
very well. There is a small open doorway in the back of the shop leading to a more
private display area.
There are two obvious exits: south and north.
Tschel the droid salesman.
>list
Item name Approx. Cost Qty
--------------------------------------------------------------------------------
A droid CPU 20 credits 5
A droid servomotor 40 credits 5
A restraining bolt 200 credits 5
A slave module 200 credits 5
R2-T5 1820 credits 1
T5UD7 480 credits 1
>s
This cluttered store sells lots of odds and ends for pilots and other spacer types. One
part of the store is devoted to selling droids, another to selling medical supplies. The
rest of the store seems to be set up for selling various important tools and technical
supplies.
The only obvious exit is north.
>l
This cluttered store sells lots of odds and ends for pilots and other spacer types. One
part of the store is devoted to selling droids, another to selling medical supplies. The
rest of the store seems to be set up for selling various important tools and technical
supplies.
The only obvious exit is north.
>list
To buy an item, type 'buy #' where # is either the number of the item or the name of the
item. These items may be purchased here:
Item Cost Qty
-------------------------------------------------------------
1. NLR droid controller 300 10
2. SLR droid controller 500 8
3. MLR droid controller 1000 5
>buy 2
You buy SLR droid controller for 500 credits.
>n
This small yet organized store is where droids are bought and sold on the station.
Tschel's prices are known to be fair for both parties, and his business seems to be doing
very well. There is a small open doorway in the back of the shop leading to a more
private display area.
There are two obvious exits: south and north.
Tschel the droid salesman.
>n
Many shops reside here in the southern half of the promenade. Business patrons come and
go at all hours of the day and night through here, shopping for exotic things from distant
worlds. Shops lie directly to the east and south, and the promenade continues to the
north and west. To the northwest is a very plush and green park.
There are five obvious exits: south, north, east, west, and northwest.
>n
This is the eastern section of the promenade. Many people come and go through here at all
hours, as this area feeds into a major access tunnel that leads to another large section
of the station. A brightly-lit shop lies to the east and several more are located to the
south. You can make out a large bank to the north.
There are four obvious exits: south, north, east, and west.
>w
This small park is very well maintained. Stone benches sit just off the path, allowing
people a nice break from all the hum-drum of the station. Many flowers and trees are here
from exotic worlds far off. The combined smell is light and sweet. Many people pass
through here, but all do so quietly. Some people stop to gaze at the lovely fountain in
all its aqueous glory.
There are eight obvious exits: south, north, east, southeast, northeast, west, northwest,
and southwest.
Lieutenant Torick
>n
This is the northern part of the promenade, an area where folks can come to get the
space-dust out, relax a bit, and generally unwind. To the west you can hear many sounds
of drunken laughter. To east are the sounds of money being counted. Directly to the
south is a small park with a fountain in the center.
There are four obvious exits: south, north, east, and west.
A Sluis Van Security Guard
>n
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 3, the Promenade.
There are three obvious exits: south, down, and up.
SLR-T7
>u
You are in the Central Core stairway on level 4. This central part of the shipyards allows
access to each level. There are actually several sets of stairs, to accomodate all of the
diverse species. To the south lies an accessway leading into the ship models display
area.
There are three obvious exits: south, down, and up.
SLR-I6
>u
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 5, the condominium area.
There are three obvious exits: south, down, and up.
>s
This hallway is very well furnished. The area seems quiet and reserved. To the south is
the Sluis Condominiums, and to the west is a very nice looking residential area.
There are three obvious exits: south, north, and west.
A Sluis Van Security Guard
>w
This part of the residential level is reserved for the technical staff of Sluis Van
Shipyards. Large red 'restricted access' stickers line the wall, reminding you of this
fact. Towards the east lies the main intersection, and the restricted technical wing lies
to the west.
There are two obvious exits: east and west.
Harry, Sluis Van security guard
>w
Harry lets Jouro into the technical wing.
Harry says: You look harmless enough, I'll let you pass.
This area is a part of the technical wing, where all of the technicians who work at Sluis
Van reside. The area is definitely restricted access, so if you do not belong here, it
would be best to be careful. You notice a sign right in the middle of the room.
There are four obvious exits: south, north, east, and west.
>n
This is the Tech Wing's residential managers quarters. The room looks quite homely, with
many posters of various ship models covering the walls and ceiling. Plastic models of
several Mon Calamari cruisers fill one wall of shelves. The bed is even covered with a
blanket denoting the Sluis Van Shipyards logo.
The only obvious exit is south.
Connick, Tech Wing Manager
>list
Name: Value:
Valanax 5000
Repairman 3800
Rat 960
Rich Villager 1600
Player Name: Value:
Obsidiatryx 10000
Jouro 1500
Teebobo 15000
Elyria 50000
Jubei 1500
>s
This area is a part of the technical wing, where all of the technicians who work at Sluis
Van reside. The area is definitely restricted access, so if you do not belong here, it
would be best to be careful. You notice a sign right in the middle of the room.
There are four obvious exits: south, north, east, and west.
>e
This part of the residential level is reserved for the technical staff of Sluis Van
Shipyards. Large red 'restricted access' stickers line the wall, reminding you of this
fact. Towards the east lies the main intersection, and the restricted technical wing lies
to the west.
There are two obvious exits: east and west.
Harry, Sluis Van security guard
>n
What?
>e
This hallway is very well furnished. The area seems quiet and reserved. To the south is
the Sluis Condominiums, and to the west is a very nice looking residential area.
There are three obvious exits: south, north, and west.
A Sluis Van Security Guard
>n
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 5, the condominium area.
There are three obvious exits: south, down, and up.
Jubei the Blender in Shadows
>n
What?
>
SLR-I6 reports: I've cornered Jubei.
Jubei leaves down.
press detach
You press the button and SLR-I5 pops off.
>s
This hallway is very well furnished. The area seems quiet and reserved. To the south is
the Sluis Condominiums, and to the west is a very nice looking residential area.
There are three obvious exits: south, north, and west.
A Sluis Van Security Guard
>b Jubei
Backstab what?
>d
What?
>d
What?
>n
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 5, the condominium area.
There are three obvious exits: south, down, and up.
SLR-I5
>d
You are in the Central Core stairway on level 4. This central part of the shipyards allows
access to each level. There are actually several sets of stairs, to accomodate all of the
diverse species. To the south lies an accessway leading into the ship models display
area.
There are three obvious exits: south, down, and up.
SLR-I6
Jubei the Blender in Shadows
>
Jubei tries to move out of the room, but the little LR droid stops him!
b Jubei
You swing your chain at the back of Jubei's head, but miss.
>
You bring the chain around and violently bludgeon Jubei with a painful blow!
You hurt Jubei mildly with your chain.
Jubei stings you sharply with his shock whip.
hp: 313/323 (-10)
c
Surprise! You aren't ready to surprise anyone.
>c
Surprise! You aren't ready to surprise anyone.
>c
Surprise! You aren't ready to surprise anyone.
>c
Surprise! You aren't ready to surprise anyone.
>c
Jubei tries to move out of the room, but the little LR droid stops him!
Surprise! You aren't ready to surprise anyone.
>
You squish Jubei with your chain.
Jubei's whip crackles as it hits you.
Jubei hacks you with his shock whip.
hp: 294/323 (-21)
You can move again.
Jubei tries to move out of the room, but the little LR droid stops him!
You twirl the chain around and connect with Jubei's side!
You slam Jubei mercilessly with your chain.
Jubei stings you sharply with his shock whip.
hp: 284/323 (-10)
l Jubei
You look over the male Noghri.
Alignment: Neutral
He is slightly injured.
He is carrying:
Jubei's copy of The Hitchhiker's Guide to the Star Wars Galaxy
Transdermal Patch (applied)
An SLR droid remote controller *Held*
A shock whip *Held* (wielded) (improved)
Four Merchant Sack *Held*s
Keychain *Held*
Wallet *Held*
Assassin gloves *Held* (improved) (worn)
A medical scanner *Held*
Storage Retrieval Card 162239 *Held*
>
The scanner makes a small beep.
c
Surprise! You aren't ready to surprise anyone.
>
Jubei tries to move out of the room, but the little LR droid stops him!
c
Surprise! You aren't ready to surprise anyone.
>
You sting Jubei with your chain.
Jubei cuts you with his shock whip.
hp: 265/323 (-19)
c
Surprise! You aren't ready to surprise anyone.
>c
You seem to be unable to surprise your enemy.
>c
Surprise! You aren't ready to surprise anyone.
>
SLR-I5 reports: I've cornered Jubei.
Jubei leaves up.
c
Surprise! You aren't ready to surprise anyone.
>u
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 5, the condominium area.
There are three obvious exits: south, down, and up.
SLR-I5
Jubei the Blender in Shadows
>c
Surprise! You aren't ready to surprise anyone.
>c
You strike Jubei with your chain.
Jubei cuts you with his shock whip.
hp: 248/323 (-17)
Surprise! You aren't ready to surprise anyone.
>
Jubei tries to move out of the room, but the little LR droid stops him!
c
Surprise! You aren't ready to surprise anyone.
>s
This hallway is very well furnished. The area seems quiet and reserved. To the south is
the Sluis Condominiums, and to the west is a very nice looking residential area.
There are three obvious exits: south, north, and west.
A Sluis Van Security Guard
>press detach
What?
>press detach
What?
>n
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 5, the condominium area.
There are three obvious exits: south, down, and up.
SLR-I5
Jubei the Blender in Shadows
>w
What?
>
You sting Jubei with your chain.
Jubei cuts you with his shock whip.
hp: 232/323 (-18)
c
You seem to be unable to surprise your enemy.
>c
Surprise! You aren't ready to surprise anyone.
>
You sting Jubei with your chain.
Jubei grazes you with his shock whip.
hp: 220/323 (-12)
c
Surprise! You aren't ready to surprise anyone.
>c
Surprise! You aren't ready to surprise anyone.
>c
Surprise! You aren't ready to surprise anyone.
>
You hurt Jubei mildly with your chain.
Jubei's whip crackles as it hits you.
Jubei slices you with his shock whip.
hp: 196/323 (-24)
c
You are paralyzed.
>
You are paralyzed and cannot attack.
Jubei leaves south.
c
You are paralyzed.
>
You can move again.
c
Surprise! You aren't ready to surprise anyone.
>c
Surprise! You aren't ready to surprise anyone.
>peer s
This hallway is very well furnished. The area seems quiet and reserved. To the south is
the Sluis Condominiums, and to the west is a very nice looking residential area.
There are three obvious exits: south, north, and west.
A Sluis Van Security Guard
>d
You are in the Central Core stairway on level 4. This central part of the shipyards allows
access to each level. There are actually several sets of stairs, to accomodate all of the
diverse species. To the south lies an accessway leading into the ship models display
area.
There are three obvious exits: south, down, and up.
SLR-I6
>i
You are carrying:
Jouro's copy of The Hitchhiker's Guide to the Star Wars Galaxy
Bounty Hunter Device *Held*
Nine medkit *Held*s
Smuggler Cab Card *Held*
A metal chain *Held* (wielded) (improved)
Assassin gloves *Held* (worn)
A hotel key *Held*
Power Armor *Held* (worn)
You notice the weight of your equipment.
>d
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 3, the Promenade.
There are three obvious exits: south, down, and up.
SLR-T7
>s
This is the northern part of the promenade, an area where folks can come to get the
space-dust out, relax a bit, and generally unwind. To the west you can hear many sounds
of drunken laughter. To east are the sounds of money being counted. Directly to the
south is a small park with a fountain in the center.
There are four obvious exits: south, north, east, and west.
A Sluis Van Security Guard
>e
This is the northeastern corner of the promenade. To the north is the front of a large
bank. With as much business going on here at the station, the bank is probably one of the
busiest establishments. To the east is the Pilots Guild. A very well-grown park lies to
the southwest, and the promenade continues in the other directions.
There are five obvious exits: south, north, east, west, and southwest.
>s
This is the eastern section of the promenade. Many people come and go through here at all
hours, as this area feeds into a major access tunnel that leads to another large section
of the station. A brightly-lit shop lies to the east and several more are located to the
south. You can make out a large bank to the north.
There are four obvious exits: south, north, east, and west.
>s
Many shops reside here in the southern half of the promenade. Business patrons come and
go at all hours of the day and night through here, shopping for exotic things from distant
worlds. Shops lie directly to the east and south, and the promenade continues to the
north and west. To the northwest is a very plush and green park.
There are five obvious exits: south, north, east, west, and northwest.
>s
This small yet organized store is where droids are bought and sold on the station.
Tschel's prices are known to be fair for both parties, and his business seems to be doing
very well. There is a small open doorway in the back of the shop leading to a more
private display area.
There are two obvious exits: south and north.
Tschel the droid salesman.
>s
This cluttered store sells lots of odds and ends for pilots and other spacer types. One
part of the store is devoted to selling droids, another to selling medical supplies. The
rest of the store seems to be set up for selling various important tools and technical
supplies.
The only obvious exit is north.
>list
To buy an item, type 'buy #' where # is either the number of the item or the name of the
item. These items may be purchased here:
Item Cost Qty
-------------------------------------------------------------
1. NLR droid controller 300 10
2. SLR droid controller 500 7
3. MLR droid controller 1000 5
>buy 2
You buy SLR droid controller for 500 credits.
>n
This small yet organized store is where droids are bought and sold on the station.
Tschel's prices are known to be fair for both parties, and his business seems to be doing
very well. There is a small open doorway in the back of the shop leading to a more
private display area.
There are two obvious exits: south and north.
Tschel the droid salesman.
>n
Many shops reside here in the southern half of the promenade. Business patrons come and
go at all hours of the day and night through here, shopping for exotic things from distant
worlds. Shops lie directly to the east and south, and the promenade continues to the
north and west. To the northwest is a very plush and green park.
There are five obvious exits: south, north, east, west, and northwest.
>n
This is the eastern section of the promenade. Many people come and go through here at all
hours, as this area feeds into a major access tunnel that leads to another large section
of the station. A brightly-lit shop lies to the east and several more are located to the
south. You can make out a large bank to the north.
There are four obvious exits: south, north, east, and west.
>n
This is the northeastern corner of the promenade. To the north is the front of a large
bank. With as much business going on here at the station, the bank is probably one of the
busiest establishments. To the east is the Pilots Guild. A very well-grown park lies to
the southwest, and the promenade continues in the other directions.
There are five obvious exits: south, north, east, west, and southwest.
>n
Welcome to the Universal Bank, Sluis Van Shipyards Division! All the people of the
Universe prefer to keep their money stored here. You can open an account too. <panic
banks> will give you information on how to use the bank's services.
The only obvious exit is south.
>n
What?
>s
This is the northeastern corner of the promenade. To the north is the front of a large
bank. With as much business going on here at the station, the bank is probably one of the
busiest establishments. To the east is the Pilots Guild. A very well-grown park lies to
the southwest, and the promenade continues in the other directions.
There are five obvious exits: south, north, east, west, and southwest.
>w
This is the northern part of the promenade, an area where folks can come to get the
space-dust out, relax a bit, and generally unwind. To the west you can hear many sounds
of drunken laughter. To east are the sounds of money being counted. Directly to the
south is a small park with a fountain in the center.
There are four obvious exits: south, north, east, and west.
A Sluis Van Security Guard
>n
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 3, the Promenade.
There are three obvious exits: south, down, and up.
SLR-T7
>n
What?
>u
You are in the Central Core stairway on level 4. This central part of the shipyards allows
access to each level. There are actually several sets of stairs, to accomodate all of the
diverse species. To the south lies an accessway leading into the ship models display
area.
There are three obvious exits: south, down, and up.
SLR-I6
>u
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 5, the condominium area.
There are three obvious exits: south, down, and up.
SLR-I5
>peer s
This hallway is very well furnished. The area seems quiet and reserved. To the south is
the Sluis Condominiums, and to the west is a very nice looking residential area.
There are three obvious exits: south, north, and west.
A Sluis Van Security Guard
>x
Guard is up from here.
Slr-i6 is down from here.
Guard is south from here.
>x
You can't detect anyone nearby.
>x
x
You can't detect anyone nearby.
>
You can't detect anyone nearby.
>l
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 5, the condominium area.
There are three obvious exits: south, down, and up.
SLR-I5
>d
You are in the Central Core stairway on level 4. This central part of the shipyards allows
access to each level. There are actually several sets of stairs, to accomodate all of the
diverse species. To the south lies an accessway leading into the ship models display
area.
There are three obvious exits: south, down, and up.
SLR-I6
>x
You can't detect anyone nearby.
>x
Slr-i5 is up from here.
Slr-t7 is down from here.
Guard is south from here.
>x
You can't detect anyone nearby.
>
x
You feel better at using detect. (38%)
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>x
Slr-i5 is up from here.
Slr-t7 is down from here.
Guard is south from here.
>x
You can't detect anyone nearby.
>x
Slr-i5 is up from here.
Slr-t7 is down from here.
Guard is south from here.
>x
Slr-i5 is up from here.
Slr-t7 is down from here.
Guard is south from here.
>u
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 5, the condominium area.
There are three obvious exits: south, down, and up.
SLR-I5
>x
x
Guard is up from here.
Slr-i6 is down from here.
Guard is south from here.
>
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>x
Guard is up from here.
Slr-i6 is down from here.
Guard is south from here.
>lpeer s
Sluis Van Shipyard Condos, Main Hallway
[3: s, n, w]
A Sluis Van Security Guard
Sluis Van Shipyard Condos, Lobby
[2: s, n]
SLR-S6
Registration Office
[1: n]
You cannot see in that direction.
>x
Guard is up from here.
Slr-i6 is down from here.
Guard is south from here.
>x
You can't detect anyone nearby.
>x
Guard is up from here.
Slr-i6 is down from here.
Guard is south from here.
>x
Guard is up from here.
Slr-i6 is down from here.
Guard is south from here.
>hps
hp: 206/323 dr: undrugged wimpy: 60 hp
>hps
hp: 206/323 dr: undrugged wimpy: 60 hp
>minor
You try, but fail to perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>
The medkit is empty, so you dispose of it.
minor
hp: 216/323 (+8) dr: undrugged
You perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
hp: 223/323 (+7) dr: undrugged
You perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
hp: 238/323 (+15) dr: slightly drugged
You perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
hp: 249/323 (+11) dr: numb
You perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
You feel better at using minor surgery. (27%)
You try, but fail to perform minor surgery on yourself.
>
The medkit is empty, so you dispose of it.
minor
You try, but fail to perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
hp: 261/323 (+12) dr: numb
You perform minor surgery on yourself.
>minor
hp: 275/323 (+14) dr: numb
You perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
hp: 289/323 (+14) dr: stoned
You perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
hp: 297/323 (+8) dr: stoned
You perform minor surgery on yourself.
>minor
hp: 309/323 (+10) dr: stoned
You perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>
The medkit is empty, so you dispose of it.
minor
hp: 323/323 (+14) dr: stoned
You perform minor surgery on yourself.
>minor
Why are you trying to heal someone who doesn't need healing?
>hps
hp: 323/323 dr: stoned wimpy: 60 hp
>peer s
This hallway is very well furnished. The area seems quiet and reserved. To the south is
the Sluis Condominiums, and to the west is a very nice looking residential area.
There are three obvious exits: south, north, and west.
A Sluis Van Security Guard
Jubei the Blender in Shadows
>s
This hallway is very well furnished. The area seems quiet and reserved. To the south is
the Sluis Condominiums, and to the west is a very nice looking residential area.
There are three obvious exits: south, north, and west.
A Sluis Van Security Guard
Jubei the Blender in Shadows
>
You strike Jubei with your chain.
Jubei grazes you with his shock whip.
hp: 308/323 (-15)
press detach
SLR-O1 reports: I've cornered Jubei.
You press the button and SLR-O1 pops off.
>c
You seem to be unable to surprise your enemy.
>c
Surprise! You aren't ready to surprise anyone.
>
You twirl the chain around and connect with Jubei's side!
You squish Jubei with your chain.
Jubei grazes you with his shock whip.
hp: 295/323 (-13)
The scanner makes a small beep.
c
Surprise! You aren't ready to surprise anyone.
>c
Surprise! You aren't ready to surprise anyone.
>c
Surprise! You aren't ready to surprise anyone.
>
You sting Jubei with your chain.
Jubei cuts you with his shock whip.
hp: 284/323 (-18)
c
Surprise! You aren't ready to surprise anyone.
>
Jubei tries to move out of the room, but the little LR droid stops him!
c
Surprise! You aren't ready to surprise anyone.
>c
Surprise! You aren't ready to surprise anyone.
>
You hurt Jubei mildly with your chain.
Jubei grazes you with his shock whip.
hp: 272/323 (-12)
c
Surprise! You aren't ready to surprise anyone.
>c
Surprise! You aren't ready to surprise anyone.
>
Jubei tries to move out of the room, but the little LR droid stops him!
c
You bring the chain around and violently bludgeon Jubei with a painful blow!
You strike Jubei with your chain.
Jubei stings you sharply with his shock whip.
hp: 262/323 (-10)
Surprise! You aren't ready to surprise anyone.
>c
Surprise! You aren't ready to surprise anyone.
>
Jubei tries to move out of the room, but the little LR droid stops him!
c
Surprise! You aren't ready to surprise anyone.
>c
You hurt Jubei mildly with your chain.
Jubei grazes you with his shock whip.
hp: 247/323 (-15)
You surprise your attacker and gain extra attacks.
>c
Surprise! You aren't ready to surprise anyone.
>
Jubei tries to move out of the room, but the little LR droid stops him!
You hurt Jubei mildly with your chain.
l Jubei
You look over the male Noghri.
Alignment: Neutral
He is slightly injured.
He is carrying:
Jubei's copy of The Hitchhiker's Guide to the Star Wars Galaxy
An SLR droid remote controller
Transdermal Patch (applied)
A shock whip *Held* (wielded) (improved)
Four Merchant Sack *Held*s
Keychain *Held*
Wallet *Held*
Assassin gloves *Held* (improved) (worn)
A medical scanner *Held*
Storage Retrieval Card 162239 *Held*
>
You tickle Jubei lightly with your chain.
Jubei can move again.
c
Jubei tries to move out of the room, but the little LR droid stops him!
Surprise! You aren't ready to surprise anyone.
>c
Surprise! You aren't ready to surprise anyone.
>
You strike Jubei with your chain.
Jubei grazes you with his shock whip.
hp: 242/323 (-13)
c
Surprise! You aren't ready to surprise anyone.
>
Jubei leaves south.
c
Surprise! You aren't ready to surprise anyone.
>peer s
This is the lobby for the Sluis Van Shipyards Condominiums, one of the most luxurious
condos in the known systems. Many powerful Rebels are known to stop by here for a few days
on their visits to other worlds. Residents may enter their condominiums from here. Guests
may inquire about purchasing a condo to the south.
There are two obvious exits: south and north.
SLR-S6
Jubei the Blender in Shadows
>hps
hp: 250/323 dr: stoned wimpy: 60 hp
>
SLR-O1 reports: I've cornered Jubei.
Jubei enters.
c
You surprise your attacker and gain extra attacks.
>c
You hurt Jubei mildly with your chain.
Surprise! You aren't ready to surprise anyone.
>
Jubei tries to move out of the room, but the little LR droid stops him!
c
Surprise! You aren't ready to surprise anyone.
>c
Surprise! You aren't ready to surprise anyone.
>
Jubei can move again.
Jubei tries to move out of the room, but the little LR droid stops him!
You hurt Jubei mildly with your chain.
Jubei's whip crackles as it hits you.
Jubei slices you with his shock whip.
hp: 226/323 (-24)
c
You are paralyzed.
>c
You are paralyzed.
>
You are paralyzed and cannot attack.
Jubei leaves south.
You can move again.
c
Surprise! You aren't ready to surprise anyone.
>c
Surprise! You aren't ready to surprise anyone.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
hp: 235/323 (+9) dr: stoned
You perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
hp: 250/323 (+15) dr: stoned
You perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
Jouro is already too drugged for that.
>minor
Jouro is already too drugged for that.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>
The medkit is empty, so you dispose of it.
minor
You feel better at using minor surgery. (28%)
Jouro is already too drugged for that.
>minor
minor
minor
Jouro is already too drugged for that.
>
You try, but fail to perform minor surgery on yourself.
>
You try, but fail to perform minor surgery on yourself.
>c
Surprise what ?
>c
Surprise what ?
>c
Surprise what ?
>c
Surprise what ?
>peer s
This is the lobby for the Sluis Van Shipyards Condominiums, one of the most luxurious
condos in the known systems. Many powerful Rebels are known to stop by here for a few days
on their visits to other worlds. Residents may enter their condominiums from here. Guests
may inquire about purchasing a condo to the south.
There are two obvious exits: south and north.
SLR-S6
>hps
hp: 258/323 dr: stoned wimpy: 60 hp
>k
Imperial: Neutral: Rebel:
---------------------- ---------------------- ----------------------
Nbert (A) 2 (Teebobo) (A) 50 Elyria (A) 35
Meitar (A) 50 I Gregen (A) 30 I
Jouro (A) 10
Jubei (A) 7
>hps
hp: 266/323 dr: stoned wimpy: 60 hp
>hps
hp: 290/323 dr: stoned wimpy: 60 hp
>i
You are carrying:
Jouro's copy of The Hitchhiker's Guide to the Star Wars Galaxy
Bounty Hunter Device *Held*
Five medkit *Held*s
Smuggler Cab Card *Held*
A metal chain *Held* (wielded) (improved)
Assassin gloves *Held* (worn)
A hotel key *Held*
Power Armor *Held* (worn)
You notice the weight of your equipment.
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>x
Harry is west from here.
Slr-i5 is north from here.
Slr-s6 is south from here.
Jubei is south from here.
>x
You can't detect anyone nearby.
>x
Harry is west from here.
Slr-i5 is north from here.
Slr-s6 is south from here.
Jubei is south from here.
>x
You can't detect anyone nearby.
>x
Harry is west from here.
Slr-i5 is north from here.
Slr-s6 is south from here.
Jubei is south from here.
>x
You can't detect anyone nearby.
>x
Harry is west from here.
Slr-i5 is north from here.
Slr-s6 is south from here.
Jubei is south from here.
>x
You can't detect anyone nearby.
>x
Harry is west from here.
Slr-i5 is north from here.
Slr-s6 is south from here.
Jubei is south from here.
>x
You can't detect anyone nearby.
>x
Harry is west from here.
Slr-i5 is north from here.
Slr-s6 is south from here.
Jubei is south from here.
>x
Harry is west from here.
Slr-i5 is north from here.
Slr-s6 is south from here.
Jubei is south from here.
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>x
Harry is west from here.
Slr-i5 is north from here.
Slr-s6 is south from here.
Jubei is south from here.
>hps
hp: 298/323 dr: stoned wimpy: 60 hp
>peer s
This is the lobby for the Sluis Van Shipyards Condominiums, one of the most luxurious
condos in the known systems. Many powerful Rebels are known to stop by here for a few days
on their visits to other worlds. Residents may enter their condominiums from here. Guests
may inquire about purchasing a condo to the south.
There are two obvious exits: south and north.
SLR-S6
Jubei the Blender in Shadows
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>x
Harry is west from here.
Slr-i5 is north from here.
Slr-s6 is south from here.
Jubei is south from here.
>
SLR-O1 reports: I've cornered Jubei.
Jubei enters.
minor
You can't perform minor surgery while you are fighting!
>minor
You can't perform minor surgery while you are fighting!
>
The scanner makes a small beep.
c
You seem to be unable to surprise your enemy.
>
You tickle Jubei lightly with your chain.
Jubei missed you.
c
Surprise! You aren't ready to surprise anyone.
>
Jubei tries to move out of the room, but the little LR droid stops him!
c
Surprise! You aren't ready to surprise anyone.
>
You hurt Jubei mildly with your chain.
Jubei cuts you with his shock whip.
hp: 288/323 (-18)
c
Surprise! You aren't ready to surprise anyone.
>c
Surprise! You aren't ready to surprise anyone.
>
Jubei leaves south.
c
Surprise! You aren't ready to surprise anyone.
>
The SLR-droid goes beep, beep, beep, pzzzzttt...
c
Surprise! You aren't ready to surprise anyone.
>c
Surprise! You aren't ready to surprise anyone.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
hp: 295/323 (+7) dr: stoned
You perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>
SLR-O1 reports: I've cornered Jubei.
Jubei enters.
minor
You can't perform minor surgery while you are fighting!
>c
You surprise your attacker and gain extra attacks.
>
You squish Jubei with your chain.
c
Surprise! You aren't ready to surprise anyone.
>
You squish Jubei with your chain.
Jubei tries to move out of the room, but the little LR droid stops him!
c
Surprise! You aren't ready to surprise anyone.
>c
Surprise! You aren't ready to surprise anyone.
>
Jubei can move again.
The scanner makes a small beep.
c
Surprise! You aren't ready to surprise anyone.
>
You squish Jubei with your chain.
Jubei stings you sharply with his shock whip.
hp: 295/323 (-8)
c
Jubei tries to move out of the room, but the little LR droid stops him!
Surprise! You aren't ready to surprise anyone.
>slow
You cannot do that just yet.
>
You twirl the chain around and connect with Jubei's side!
You hurt Jubei mildly with your chain.
Jubei grazes you with his shock whip.
hp: 283/323 (-12)
slow
Jubei tries to move out of the room, but the little LR droid stops him!
You cannot do that just yet.
>c
You seem to be unable to surprise your enemy.
>
You twirl the chain around and connect with Jubei's side!
You strike Jubei with your chain.
Jubei's whip crackles as it hits you.
Jubei slices you with his shock whip.
hp: 257/323 (-26)
c
You are paralyzed.
>c
You are paralyzed.
>
You can move again.
c
Surprise! You aren't ready to surprise anyone.
>
You squish Jubei with your chain.
Jubei grazes you with his shock whip.
hp: 251/323 (-14)
c
Surprise! You aren't ready to surprise anyone.
>c
Surprise! You aren't ready to surprise anyone.
>c
Surprise! You aren't ready to surprise anyone.
>
You sting Jubei with your chain.
Jubei's whip crackles as it hits you.
Jubei slices you with his shock whip.
hp: 224/323 (-27)
c
You are paralyzed.
>
You can move again.
c
Surprise! You aren't ready to surprise anyone.
>
Jubei tries to move out of the room, but the little LR droid stops him!
c
Surprise! You aren't ready to surprise anyone.
>
You twirl the chain around and connect with Jubei's side!
You send Jubei a bone crushing blow with your chain.
Jubei grazes you with his shock whip.
hp: 210/323 (-14)
c
Surprise! You aren't ready to surprise anyone.
>c
Surprise! You aren't ready to surprise anyone.
>
You hurt Jubei mildly with your chain.
Jubei's whip crackles as it hits you.
Jubei hacks you with his shock whip.
hp: 188/323 (-22)
c
You are paralyzed.
>
You are paralyzed and cannot attack.
Jubei leaves south.
c
You can move again.
Surprise what ?
>c
Surprise what ?
>c
Surprise what ?
>c
Surprise what ?
>minor
Jouro is already too drugged for that.
>minor
The medkit is empty, so you dispose of it.
hp: 208/323 (+12) dr: stoned
You perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
Jouro is already too drugged for that.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
Jouro is already too drugged for that.
>minor
Jouro is already too drugged for that.
>hps
hp: 208/323 dr: stoned wimpy: 60 hp
>hps
hp: 208/323 dr: stoned wimpy: 60 hp
>k
Imperial: Neutral: Rebel:
---------------------- ---------------------- ----------------------
Nbert (A) 2 (Teebobo) (A) 50 Elyria (A) 35
Meitar (A) 50 I Gregen (A) 30 I
Jouro (A) 10
Jubei (A) 7
>who -g merchant
Star Wars Mud!
There are 3 such adventurers currently!
[HM 30] Devious is a Hansesome Viking. (Bothan) (Imperial) [NH] 41m
[HM 30] Obsidiatryx {GLJ} (Jawa) (Rebel) [NH] 79m
[HM 5] Quincy (Clawdite) (Imperial) 73m
>hps
hp: 224/323 dr: stoned wimpy: 60 hp
>minor
Jouro is already too drugged for that.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
hp: 231/323 (+7) dr: stoned
You perform minor surgery on yourself.
>minor
Jouro is already too drugged for that.
>minor
The medkit is empty, so you dispose of it.
Jouro is already too drugged for that.
>peer s
This is the lobby for the Sluis Van Shipyards Condominiums, one of the most luxurious
condos in the known systems. Many powerful Rebels are known to stop by here for a few days
on their visits to other worlds. Residents may enter their condominiums from here. Guests
may inquire about purchasing a condo to the south.
There are two obvious exits: south and north.
SLR-S6
Jubei the Blender in Shadows
>c
Surprise what ?
>c
c
Surprise what ?
>
Surprise what ?
>c
Surprise what ?
>c
Surprise what ?
>hps
hp: 231/323 dr: stoned wimpy: 60 hp
>lpeer n
Sluis Van Shipyards - Inner Stairway
[3: s, down, up]
SLR-I5
You cannot see in that direction.
>hps
hp: 239/323 dr: stoned wimpy: 60 hp
>n
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 5, the condominium area.
There are three obvious exits: south, down, and up.
SLR-I5
>d
You are in the Central Core stairway on level 4. This central part of the shipyards allows
access to each level. There are actually several sets of stairs, to accomodate all of the
diverse species. To the south lies an accessway leading into the ship models display
area.
There are three obvious exits: south, down, and up.
SLR-I6
>d
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 3, the Promenade.
There are three obvious exits: south, down, and up.
SLR-T7
>d
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 2, the docking ring.
There are three obvious exits: south, down, and up.
>d
These stairs allow you easy access to each of the public levels without having to wait on
an elevator. You are currently on level 0, the maintainance level.
There are two obvious exits: south and up.
>s
This is the maintenance level of Sluis Van. Not many people are around here, as all the
action is upstairs. You hear a few maintenance droids squawk around farther into the maze
of corridors, as well as a few other scratching and squeaking noises that almost sound
like rats...
There are two obvious exits: south and north.
A warning sign is here.
>n
These stairs allow you easy access to each of the public levels without having to wait on
an elevator. You are currently on level 0, the maintainance level.
There are two obvious exits: south and up.
>u
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 2, the docking ring.
There are three obvious exits: south, down, and up.
>s
You are in the Dock Ring hallway. The outer wall is mostly heavy viewplast, giving you an
excellent view of the outside space traffic. Ships in various stages of completion and
condition can be seen being towed to different docks. Every few moments a flicker at the
corner of your eye draws your attention to some other point in space where a ship just
hyperspaced.
There are four obvious exits: south, north, east, and west.
A Sluis Van Security Guard
>s
This is the main dock of the Sluis Van Shipyards. The ground is scorched and scarred with
the markings of ships that landed while going just a wee bit too fast. Every few moments
you hear the rumble of another ship landing or taking off into the great black void of
space. The walkway leads to the north, further into the docking ring. A small open
doorway to the east has the words 'Ship Storage' written above it. Another small doorway
to the west has the words 'Recovery Contracts' above it.
There are four obvious exits: north, east, west, and northwest.
Smuggler
Obsidiatryx's Cabbie
SLR-Y2
Sluissi heavy cargo shuttle (investment) [54213], Business Card, * Sluis Van Shipyard
Board *, Sluissi stardreamer (S-Duster) [54207], and Starship ATM are here.
>s
What?
>l slr
You look over the droid.
This is a more advanced version of the infamous LR-5 droid. Its design is more
streamlined and efficient than its predecessor. Eight articulated legs allow the droid to
move rapidly in any direction. The owner can <recycle [droid]> after a set peroid of time
to order to the droid back into its remote controller form. The <lrdroids> command allows
the owner to monitor the droid's position.
It is in top shape.
It is empty handed.
This droid is owned by Jouro.
Recycle timer: 20 seconds
>l slr
You look over the droid.
This is a more advanced version of the infamous LR-5 droid. Its design is more
streamlined and efficient than its predecessor. Eight articulated legs allow the droid to
move rapidly in any direction. The owner can <recycle [droid]> after a set peroid of time
to order to the droid back into its remote controller form. The <lrdroids> command allows
the owner to monitor the droid's position.
It is in top shape.
It is empty handed.
This droid is owned by Jouro.
Recycle timer: 17 seconds
>
A Sluissi sidles up to you and attracts your attention...
Smuggler tells you: Looking for a way off this chunk of rock? Well, you've come to the
right person. Just tell me where we're going and I'll have you there in no time.
l slr
You look over the droid.
This is a more advanced version of the infamous LR-5 droid. Its design is more
streamlined and efficient than its predecessor. Eight articulated legs allow the droid to
move rapidly in any direction. The owner can <recycle [droid]> after a set peroid of time
to order to the droid back into its remote controller form. The <lrdroids> command allows
the owner to monitor the droid's position.
It is in top shape.
It is empty handed.
This droid is owned by Jouro.
Recycle timer: 13 seconds
>recycle slr
You must wait 6 seconds until you can recycle this droid.
>recycle slr
You must wait 1 second until you can recycle this droid.
>recycle slr
You signal the droid to revert back to its compact form.
>recycle slr
What?
>n
n
You are in the Dock Ring hallway. The outer wall is mostly heavy viewplast, giving you an
excellent view of the outside space traffic. Ships in various stages of completion and
condition can be seen being towed to different docks. Every few moments a flicker at the
corner of your eye draws your attention to some other point in space where a ship just
hyperspaced.
There are four obvious exits: south, north, east, and west.
A Sluis Van Security Guard
>
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 2, the docking ring.
There are three obvious exits: south, down, and up.
>n
What?
>n
What?
>u
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 3, the Promenade.
There are three obvious exits: south, down, and up.
SLR-T7
>l slr
You look over the droid.
This is a more advanced version of the infamous LR-5 droid. Its design is more
streamlined and efficient than its predecessor. Eight articulated legs allow the droid to
move rapidly in any direction. The owner can <recycle [droid]> after a set peroid of time
to order to the droid back into its remote controller form. The <lrdroids> command allows
the owner to monitor the droid's position.
It is in top shape.
It is empty handed.
This droid is owned by Jouro.
Recycle timer: 1 minute and 8 seconds
>u
You are in the Central Core stairway on level 4. This central part of the shipyards allows
access to each level. There are actually several sets of stairs, to accomodate all of the
diverse species. To the south lies an accessway leading into the ship models display
area.
There are three obvious exits: south, down, and up.
SLR-I6
>u
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 5, the condominium area.
There are three obvious exits: south, down, and up.
SLR-I5
>
Autosaving.
s
This hallway is very well furnished. The area seems quiet and reserved. To the south is
the Sluis Condominiums, and to the west is a very nice looking residential area.
There are three obvious exits: south, north, and west.
SLR-O1
A Sluis Van Security Guard
>s
This is the lobby for the Sluis Van Shipyards Condominiums, one of the most luxurious
condos in the known systems. Many powerful Rebels are known to stop by here for a few days
on their visits to other worlds. Residents may enter their condominiums from here. Guests
may inquire about purchasing a condo to the south.
There are two obvious exits: south and north.
SLR-S6
Jubei the Blender in Shadows
>s
>s
>
You sting Jubei with your chain.
Jubei grazes you with his shock whip.
hp: 257/323 (-14)
Devious <shout> So yeah, I'm Devious.
You sting Jubei with your chain.
Jubei cuts you with his shock whip.
hp: 239/323 (-18)
c
You surprise your attacker and gain extra attacks.
>c
Surprise! You aren't ready to surprise anyone.
>
You squish Jubei with your chain.
The scanner makes a small beep.
Devious <shout> and I'm a Viking.
You squish Jubei with your chain.
Jubei can move again.
You sting Jubei with your chain.
Jubei cuts you with his shock whip.
hp: 229/323 (-18)
You squish Jubei with your chain.
Jubei stings you sharply with his shock whip.
hp: 219/323 (-10)
Jubei looks at you.
l Jubei
You look over the male Noghri.
Alignment: Neutral
He is slightly injured.
He is carrying:
Jubei's copy of The Hitchhiker's Guide to the Star Wars Galaxy
A Vial of Ryll
An SLR droid remote controller
Transdermal Patch (applied)
A shock whip *Held* (wielded) (improved)
Four Merchant Sack *Held*s
Keychain *Held*
Wallet *Held*
Assassin gloves *Held* (improved) (worn)
A medical scanner *Held*
Storage Retrieval Card 162239 *Held*
>
You sting Jubei with your chain.
Jubei cuts you with his shock whip.
hp: 200/323 (-19)
c
You seem to be unable to surprise your enemy.
>c
Surprise! You aren't ready to surprise anyone.
>
You hurt Jubei mildly with your chain.
Jubei's whip crackles as it hits you.
Jubei slices you with his shock whip.
hp: 175/323 (-25)
c
You are paralyzed.
>
You can move again.
c
Surprise! You aren't ready to surprise anyone.
>n
You squish Jubei with your chain.
Jubei cuts you with his shock whip.
hp: 156/323 (-19)
The little LR droid blocks that direction with an energy field!
>
Jubei stabs you with his claws.
hp: 143/323 (-13)
n
>n
>
You squish Jubei with your chain.
Jubei grazes you with his shock whip.
hp: 139/323 (-12)
n
The little LR droid blocks that direction with an energy field!
>n
The scanner makes a small beep.
>n
>n
>n
>
You hurt Jubei mildly with your chain.
Jubei grazes you with his shock whip.
hp: 126/323 (-13)
n
The little LR droid blocks that direction with an energy field!
>n
>n
The scanner makes a small beep.
>n
>n
>
You squish Jubei with your chain.
Jubei stings you sharply with his shock whip.
hp: 115/323 (-11)
n
The little LR droid blocks that direction with an energy field!
>n
>n
>
The scanner makes a small beep.
n
>n
>n
The little LR droid blocks that direction with an energy field!
>
You strike Jubei with your chain.
Jubei stings you sharply with his shock whip.
hp: 104/323 (-11)
c
You seem to be unable to surprise your enemy.
>n
>n
>n
Jubei stabs you with his claws.
hp: 91/323 (-13)
>c
Surprise! You aren't ready to surprise anyone.
>n
The little LR droid blocks that direction with an energy field!
>n
You sting Jubei with your chain.
Jubei grazes you with his shock whip.
hp: 77/323 (-14)
>c
Surprise! You aren't ready to surprise anyone.
>
The scanner makes a small beep.
n
>n
>n
>
You strike Jubei with your chain.
Jubei grazes you with his shock whip.
hp: 71/323 (-14)
n
The little LR droid blocks that direction with an energy field!
>n
>n
>c
The scanner makes a small beep.
Surprise! You aren't ready to surprise anyone.
>n
>n
>
You hurt Jubei mildly with your chain.
Jubei cuts you with his shock whip.
hp: 55/323 (-16)
n
The little LR droid blocks that direction with an energy field!
>c
Surprise! You aren't ready to surprise anyone.
>n
>
The scanner makes a small beep.
n
>
Jubei leaves south.
n
>n
>n
The little LR droid blocks that direction with an energy field!
>c
Surprise! You aren't ready to surprise anyone.
>n
>n
>minor
You feel better at using minor surgery. (30%)
You try, but fail to perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
hp: 66/323 (+11) dr: stoned
You perform minor surgery on yourself.
>minor
Jouro is already too drugged for that.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
Jouro is already too drugged for that.
>minor
Jouro is already too drugged for that.
>minor
Jouro is already too drugged for that.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
Jouro is already too drugged for that.
>
The medkit is empty, so you dispose of it.
n
This hallway is very well furnished. The area seems quiet and reserved. To the south is
the Sluis Condominiums, and to the west is a very nice looking residential area.
There are three obvious exits: south, north, and west.
SLR-O1
A Sluis Van Security Guard
>n
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 5, the condominium area.
There are three obvious exits: south, down, and up.
SLR-I5
>n
What?
>d
You are in the Central Core stairway on level 4. This central part of the shipyards allows
access to each level. There are actually several sets of stairs, to accomodate all of the
diverse species. To the south lies an accessway leading into the ship models display
area.
There are three obvious exits: south, down, and up.
SLR-I6
>d
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 3, the Promenade.
There are three obvious exits: south, down, and up.
SLR-T7
>d
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 2, the docking ring.
There are three obvious exits: south, down, and up.
>d
These stairs allow you easy access to each of the public levels without having to wait on
an elevator. You are currently on level 0, the maintainance level.
There are two obvious exits: south and up.
>u
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 2, the docking ring.
There are three obvious exits: south, down, and up.
>s
You are in the Dock Ring hallway. The outer wall is mostly heavy viewplast, giving you an
excellent view of the outside space traffic. Ships in various stages of completion and
condition can be seen being towed to different docks. Every few moments a flicker at the
corner of your eye draws your attention to some other point in space where a ship just
hyperspaced.
There are four obvious exits: south, north, east, and west.
A Sluis Van Security Guard
>s
This is the main dock of the Sluis Van Shipyards. The ground is scorched and scarred with
the markings of ships that landed while going just a wee bit too fast. Every few moments
you hear the rumble of another ship landing or taking off into the great black void of
space. The walkway leads to the north, further into the docking ring. A small open
doorway to the east has the words 'Ship Storage' written above it. Another small doorway
to the west has the words 'Recovery Contracts' above it.
There are four obvious exits: north, east, west, and northwest.
Smuggler
Obsidiatryx's Cabbie
Sluissi heavy cargo shuttle (investment) [54213], Business Card, * Sluis Van Shipyard
Board *, Sluissi stardreamer (S-Duster) [54207], and Starship ATM are here.
>s
What?
>
Transport Shuttle (RT. 301: Sluis Van Shipyards-Ryloth-Sullust) touches down.
A Sluissi sidles up to you and attracts your attention...
Smuggler tells you: Yo, Buddy! I can take you wherever you need to go. Just hop in and
we'll get this show on the road.
hps
hp: 74/323 dr: stoned wimpy: 60 hp
>n
You are in the Dock Ring hallway. The outer wall is mostly heavy viewplast, giving you an
excellent view of the outside space traffic. Ships in various stages of completion and
condition can be seen being towed to different docks. Every few moments a flicker at the
corner of your eye draws your attention to some other point in space where a ship just
hyperspaced.
There are four obvious exits: south, north, east, and west.
A Sluis Van Security Guard
>n
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 2, the docking ring.
There are three obvious exits: south, down, and up.
>n
What?
>minor
minor
hp: 92/323 (+10) dr: stoned
You perform minor surgery on yourself.
>
Jouro is already too drugged for that.
>minor
Jouro is already too drugged for that.
>minor
You try, but fail to perform minor surgery on yourself.
>pk I really need a tpatch
Jouro <pk> I really need a tpatch
>s
You are in the Dock Ring hallway. The outer wall is mostly heavy viewplast, giving you an
excellent view of the outside space traffic. Ships in various stages of completion and
condition can be seen being towed to different docks. Every few moments a flicker at the
corner of your eye draws your attention to some other point in space where a ship just
hyperspaced.
There are four obvious exits: south, north, east, and west.
A Sluis Van Security Guard
>hps
hp: 92/323 dr: stoned wimpy: 60 hp
>s
This is the main dock of the Sluis Van Shipyards. The ground is scorched and scarred with
the markings of ships that landed while going just a wee bit too fast. Every few moments
you hear the rumble of another ship landing or taking off into the great black void of
space. The walkway leads to the north, further into the docking ring. A small open
doorway to the east has the words 'Ship Storage' written above it. Another small doorway
to the west has the words 'Recovery Contracts' above it.
There are four obvious exits: north, east, west, and northwest.
Smuggler
Obsidiatryx's Cabbie
Sluissi heavy cargo shuttle (investment) [54213], Transport Shuttle (RT. 104:
Coruscant-Sluis Van Shipyards-Alderaan), Transport Shuttle (RT. 301: Sluis Van
Shipyards-Ryloth-Sullust), Business Card, * Sluis Van Shipyard Board *, Sluissi
stardreamer (S-Duster) [54207], and Starship ATM are here.
>minor
Jouro is already too drugged for that.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
Jouro is already too drugged for that.
>n
You are in the Dock Ring hallway. The outer wall is mostly heavy viewplast, giving you an
excellent view of the outside space traffic. Ships in various stages of completion and
condition can be seen being towed to different docks. Every few moments a flicker at the
corner of your eye draws your attention to some other point in space where a ship just
hyperspaced.
There are four obvious exits: south, north, east, and west.
A Sluis Van Security Guard
>n
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 2, the docking ring.
There are three obvious exits: south, down, and up.
>u
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 3, the Promenade.
There are three obvious exits: south, down, and up.
SLR-T7
>hps
hp: 100/323 dr: stoned wimpy: 60 hp
>peer u
You are in the Central Core stairway on level 4. This central part of the shipyards allows
access to each level. There are actually several sets of stairs, to accomodate all of the
diverse species. To the south lies an accessway leading into the ship models display
area.
There are three obvious exits: south, down, and up.
SLR-I6
>hps
hp: 100/323 dr: stoned wimpy: 60 hp
>hps
hp: 100/323 dr: stoned wimpy: 60 hp
>
The SLR-droid goes beep, bzzzztttt...
minor
Jouro is already too drugged for that.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>u
You are in the Central Core stairway on level 4. This central part of the shipyards allows
access to each level. There are actually several sets of stairs, to accomodate all of the
diverse species. To the south lies an accessway leading into the ship models display
area.
There are three obvious exits: south, down, and up.
SLR-I6
>d
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 3, the Promenade.
There are three obvious exits: south, down, and up.
SLR-T7
>
SLR-O1 reports: I've cornered Jubei.
u
You are in the Central Core stairway on level 4. This central part of the shipyards allows
access to each level. There are actually several sets of stairs, to accomodate all of the
diverse species. To the south lies an accessway leading into the ship models display
area.
There are three obvious exits: south, down, and up.
SLR-I6
>hps
hp: 108/323 dr: stoned wimpy: 60 hp
>u
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 5, the condominium area.
There are three obvious exits: south, down, and up.
SLR-I5
>c
Surprise what ?
>c
Surprise what ?
>peer s
This hallway is very well furnished. The area seems quiet and reserved. To the south is
the Sluis Condominiums, and to the west is a very nice looking residential area.
There are three obvious exits: south, north, and west.
SLR-O1
A Sluis Van Security Guard
Jubei the Blender in Shadows
>hps
hp: 108/323 dr: stoned wimpy: 60 hp
>x
You can't detect anyone nearby.
>x
Guard is up from here.
Slr-i6 is down from here.
Guard is south from here.
Slr-o1 is south from here.
Jubei is south from here.
>s
This hallway is very well furnished. The area seems quiet and reserved. To the south is
the Sluis Condominiums, and to the west is a very nice looking residential area.
There are three obvious exits: south, north, and west.
SLR-O1
A Sluis Van Security Guard
Jubei the Blender in Shadows
>c
You seem to be unable to surprise your enemy.
>c
Surprise! You aren't ready to surprise anyone.
>
Jubei tries to move out of the room, but the little LR droid stops him!
c
Surprise! You aren't ready to surprise anyone.
>c
Surprise! You aren't ready to surprise anyone.
>
You squish Jubei with your chain.
Jubei cuts you with his shock whip.
hp: 100/323 (-16)
The scanner makes a small beep.
You hurt Jubei mildly with your chain.
Jubei cuts you with his shock whip.
hp: 84/323 (-16)
l Jubei
You look over the male Noghri.
Alignment: Neutral
He is badly injured.
He is carrying:
Jubei's copy of The Hitchhiker's Guide to the Star Wars Galaxy
Transdermal Patch (applied)
A large medkit
A Vial of Ryll
An SLR droid remote controller
A shock whip *Held* (wielded) (improved)
Four Merchant Sack *Held*s
Keychain *Held*
Wallet *Held*
Assassin gloves *Held* (improved) (worn)
A medical scanner *Held*
Storage Retrieval Card 162239 *Held*
>
Jubei tries to move out of the room, but the little LR droid stops him!
n
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 5, the condominium area.
There are three obvious exits: south, down, and up.
SLR-I5
>s
This hallway is very well furnished. The area seems quiet and reserved. To the south is
the Sluis Condominiums, and to the west is a very nice looking residential area.
There are three obvious exits: south, north, and west.
SLR-O1
A Sluis Van Security Guard
Jubei the Blender in Shadows
>
Jubei tries to move out of the room, but the little LR droid stops him!
c
Surprise! You aren't ready to surprise anyone.
>c
Surprise! You aren't ready to surprise anyone.
>minor
You can't perform minor surgery while you are fighting!
>
You hurt Jubei mildly with your chain.
Jubei cuts you with his shock whip.
hp: 68/323 (-16)
minor
You can't perform minor surgery while you are fighting!
>c
Surprise! You aren't ready to surprise anyone.
>
Jubei leaves south.
c
Surprise what ?
>c
Surprise what ?
>n
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 5, the condominium area.
There are three obvious exits: south, down, and up.
SLR-I5
>hps
hp: 76/323 dr: stoned wimpy: 60 hp
>minor
You try, but fail to perform minor surgery on yourself.
>
The medkit is empty, so you dispose of it.
minor
Jouro is already too drugged for that.
>minor
You try, but fail to perform minor surgery on yourself.
>
SLR-O1 reports: I've cornered Jubei.
minor
You try, but fail to perform minor surgery on yourself.
>minor
You feel better at using minor surgery. (31%)
Jouro is already too drugged for that.
>s
This hallway is very well furnished. The area seems quiet and reserved. To the south is
the Sluis Condominiums, and to the west is a very nice looking residential area.
There are three obvious exits: south, north, and west.
SLR-O1
A Sluis Van Security Guard
Jubei the Blender in Shadows
>c
You seem to be unable to surprise your enemy.
>
You hurt Jubei mildly with your chain.
Jubei stings you sharply with his shock whip.
hp: 65/323 (-11)
c
Surprise! You aren't ready to surprise anyone.
>n
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 5, the condominium area.
There are three obvious exits: south, down, and up.
SLR-I5
>s
This hallway is very well furnished. The area seems quiet and reserved. To the south is
the Sluis Condominiums, and to the west is a very nice looking residential area.
There are three obvious exits: south, north, and west.
SLR-O1
A Sluis Van Security Guard
Jubei the Blender in Shadows
>c
Surprise! You aren't ready to surprise anyone.
>c
Surprise! You aren't ready to surprise anyone.
>
You sting Jubei with your chain.
Jubei stings you sharply with his shock whip.
hp: 56/323 (-9)
c
Surprise! You aren't ready to surprise anyone.
>
The scanner makes a small beep.
c
Surprise! You aren't ready to surprise anyone.
>c
Surprise! You aren't ready to surprise anyone.
>
A swing and a miss... Strike 3 for you!
Jubei hacks you with his shock whip.
hp: 44/323 (-20)
c
Surprise! You aren't ready to surprise anyone.
>
Jubei tries to move out of the room, but the little LR droid stops him!
c
Surprise! You aren't ready to surprise anyone.
>n
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 5, the condominium area.
There are three obvious exits: south, down, and up.
SLR-I5
>minor
You try, but fail to perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
hp: 51/323 (+7) dr: stoned
You perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>s
This hallway is very well furnished. The area seems quiet and reserved. To the south is
the Sluis Condominiums, and to the west is a very nice looking residential area.
There are three obvious exits: south, north, and west.
SLR-O1
A Sluis Van Security Guard
Jubei the Blender in Shadows
>c
You seem to be unable to surprise your enemy.
>
You sting Jubei with your chain.
Jubei grazes you with his shock whip.
hp: 39/323 (-12)
c
Surprise! You aren't ready to surprise anyone.
>c
Surprise! You aren't ready to surprise anyone.
>c
Jubei stabs you with his claws.
hp: 25/323 (-14)
Surprise! You aren't ready to surprise anyone.
>c
Surprise! You aren't ready to surprise anyone.
>n
You hurt Jubei mildly with your chain.
Jubei's whip crackles as it hits you.
Jubei hacks you with his shock whip.
hp: 5/323 (-20)
You are paralyzed.
>minor
You are paralyzed.
>minor
The scanner makes a small beep.
You are paralyzed.
>
You can move again.
n
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 5, the condominium area.
There are three obvious exits: south, down, and up.
SLR-I5
>n
What?
>minor
You try, but fail to perform minor surgery on yourself.
>minor
The medkit is empty, so you dispose of it.
You don't have any bacta for that.
>d
You are in the Central Core stairway on level 4. This central part of the shipyards allows
access to each level. There are actually several sets of stairs, to accomodate all of the
diverse species. To the south lies an accessway leading into the ship models display
area.
There are three obvious exits: south, down, and up.
SLR-I6
>d
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 3, the Promenade.
There are three obvious exits: south, down, and up.
SLR-T7
>minor
You don't have any bacta for that.
>minor
You don't have any bacta for that.
>minor
You don't have any bacta for that.
>minor
minor
d
You don't have any bacta for that.
>
You don't have any bacta for that.
>
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 2, the docking ring.
There are three obvious exits: south, down, and up.
>d
These stairs allow you easy access to each of the public levels without having to wait on
an elevator. You are currently on level 0, the maintainance level.
There are two obvious exits: south and up.
>d
What?
>s
This is the maintenance level of Sluis Van. Not many people are around here, as all the
action is upstairs. You hear a few maintenance droids squawk around farther into the maze
of corridors, as well as a few other scratching and squeaking noises that almost sound
like rats...
There are two obvious exits: south and north.
A warning sign is here.
>s
This is the maintenance level of Sluis Van. Not many people are around here, as all the
action is upstairs. You hear a few maintenance droids squawk around farther into the maze
of corridors, as well as a few other scratching and squeaking noises that almost sound
like rats...
There are three obvious exits: north, east, and west.
A snarling rat
>n
This is the maintenance level of Sluis Van. Not many people are around here, as all the
action is upstairs. You hear a few maintenance droids squawk around farther into the maze
of corridors, as well as a few other scratching and squeaking noises that almost sound
like rats...
There are two obvious exits: south and north.
A warning sign is here.
>
SLR-I5 reports: I've cornered Jubei.
n
These stairs allow you easy access to each of the public levels without having to wait on
an elevator. You are currently on level 0, the maintainance level.
There are two obvious exits: south and up.
>u
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 2, the docking ring.
There are three obvious exits: south, down, and up.
>s
You are in the Dock Ring hallway. The outer wall is mostly heavy viewplast, giving you an
excellent view of the outside space traffic. Ships in various stages of completion and
condition can be seen being towed to different docks. Every few moments a flicker at the
corner of your eye draws your attention to some other point in space where a ship just
hyperspaced.
There are four obvious exits: south, north, east, and west.
A Sluis Van Security Guard
>s
This is the main dock of the Sluis Van Shipyards. The ground is scorched and scarred with
the markings of ships that landed while going just a wee bit too fast. Every few moments
you hear the rumble of another ship landing or taking off into the great black void of
space. The walkway leads to the north, further into the docking ring. A small open
doorway to the east has the words 'Ship Storage' written above it. Another small doorway
to the west has the words 'Recovery Contracts' above it.
There are four obvious exits: north, east, west, and northwest.
Smuggler
Obsidiatryx's Cabbie
Sluissi heavy cargo shuttle (investment) [54213], Business Card, * Sluis Van Shipyard
Board *, Sluissi stardreamer (S-Duster) [54207], and Starship ATM are here.
>scant
Smuggler says: Okay, Jouro, off we go to Coruscant.
The smuggler takes 0 credits from you as you enter a private ship.
You are sitting in the cramped passenger compartment of a small private ship - a ship
you've hired for quick transportation, with no questions asked. All in all, you're really
glad you don't have to stay here for very long.
There are no obvious exits.
>hps
hp: 13/323 dr: stoned wimpy: 60 hp
>hps
hp: 21/323 dr: stoned wimpy: 60 hp
>i
You are carrying:
Jouro's copy of The Hitchhiker's Guide to the Star Wars Galaxy
An SLR droid remote controller
Bounty Hunter Device *Held*
Smuggler Cab Card *Held*
A metal chain *Held* (wielded) (improved)
Assassin gloves *Held* (worn)
A hotel key *Held*
Power Armor *Held* (worn)
You notice the weight of your equipment.
>
The intercom crackles to life and you hear: Ever been to Kessel? I hear the spice mines
are something to see. Of course, the trick is getting out again.
pk Nice fight.
Jouro <pk> Nice fight.
>
The intercom crackles to life and you hear: Doctors and their precious bacta. I don't
trust 'em. Who knows what that stuff'll do ya. Give me a good old pack of bandages any day
of the week.
swho
S t a r W a r s M u d - 16 adventurers
Wed May 10 15:01:00 2017 EDT
============================================================================
[Moff] Gwegster (91m)
[Moff] Stavros (9095m)
[Councillor] Sead (2452m)
[Councillor] Zvarsh (39m)
[Ambassador] Smoky (3m)
============================================================================
[50] Devious (2m) [35] Elyria [ 7] Jubei
[50] Fido (15m) [30] Gregen (11m) [ 6] Jings
[50] Meitar (86m) [25] Quitus [ 4] Pool (7m)
[50] Obsidiatryx (83m) [19] Jager (1m) [ 3] Nbert
[50] Synd (56m) [10] Jouro [ 0] Deth
[50] (Teebobo)
>k
Imperial: Neutral: Rebel:
---------------------- ---------------------- ----------------------
Nbert (A) 3 (Teebobo) (A) 50 Elyria (A) 35
Meitar (A) 50 I Gregen (A) 30 I
Jouro (A) 10
Jubei (A) 7
>
Teebobo <pk> i didn't hear no bell
The intercom crackles to life and you hear: Okay Buddy, we're here. Time to get out. I got
things to do!
You climb out of the ship with a sense of relief.
This is the primary spaceship landing dock of the Imperial City of Coruscant. Looking
around, you see many private vessels taking off, landing, being fueled, being loaded, and
being unloaded. You see people, aliens and droids wandering around, each intent on their
own particular business, whatever that may be. To the west is a Shuttle Dock and a
secondary landing bay.
The only obvious exit is west.
Smuggler
Tacocat's Cabbie
Assault Transport [44827] is here.
A Gungan sidles up to you and attracts your attention...
Smuggler tells you: Pardon me, Sir. If I can be of any assistance in meeting your
transportation needs to another planet, please don't hesitate to ask.
Jubei <pk> did you leave?
tell elyria Can you hook me up with some t-patches?
You tell Elyria: Can you hook me up with some t-patches?
>l
This is the primary spaceship landing dock of the Imperial City of Coruscant. Looking
around, you see many private vessels taking off, landing, being fueled, being loaded, and
being unloaded. You see people, aliens and droids wandering around, each intent on their
own particular business, whatever that may be. To the west is a Shuttle Dock and a
secondary landing bay.
The only obvious exit is west.
Smuggler
Tacocat's Cabbie
Assault Transport [44827] is here.
>w
This is the transport facility, where the shuttles land. Since there are so many new
destinations added to the shuttle network, all privately owned vessels have been directed
to the Main Dock to the east. The local ship merchant, Barloke, has a dock to the west.
The noise here is almost unbearable. Large passenger shuttles are constantly landing and
taking off from this area.
There are three obvious exits: north, east, and west.
Obsidiatryx's Cabbie
Transport Shuttle (RT. 103: Coruscant-Soleada-Eichbaum) is here.
>
Transport Shuttle (RT. 101: Coruscant-Coruscant Station) touches down.
pk Ran out of medkits.
Jouro <pk> Ran out of medkits.
>n
You are standing on a long bridge that connects Imperial City with its docks. Directly to
the south, you can see the main Shuttle Dock. The Main Dock and Ship Shop are also to the
south. To the north is Coruscant Center, the heart of Imperial City. Even from this
distance, you can see a large statue staring down at the inhabitants of this area.
There are two obvious exits: south and north.
>n
This is the southern end of Imperial Square. There is grass and trees all over the area,
making this one of the most popular areas in Imperial city. To the north, you can see a
large statue surrounded by a fountain. A simple path extends to the east and west, as
well as to the south. You notice that there is little atmospheric traffic here, due to
the strictly enforced no-fly zone restrictions.
There are four obvious exits: south, north, east, and west.
>w
You are standing at the southwestern corner of Coruscant Center. To the northeast, you
can see a large statue that is rising above the tree line, staring down at all of the
people. A path surrounds Coruscant center and extends to the north and east from this
location. To the southwest is a large building that is marked Commercial Center, where
all of the shops and trading business is done in Imperial City.
There are five obvious exits: north, east, northeast, west, and southwest.
>sw
This is the lobby of the commercial tower of Imperial City. In this tower you will find
many vendors to purchase from and sell to. The main shop is located here in the lobby,
and a shopkeeper patiently waits behind the counter to either buy from you or sell
something to you.
Type 'panic shop' for more information.
There are four obvious exits: south, northeast, west, and up.
Shop Keeper
Trashcan is here.
>u
Welcome to Wacky Wookiee Will's Weapon Outlet!!! On sale now, for the convenience of all
those big, hulking bounty hunters who lost their weapons on that last run are these fine
items:
Our fine, stainless steel hunting knives: 30 credits each
Our sharper than sharp swords: 75 credits each
Type 'list' for a list of these items by number!
There are three obvious exits: down, west, and up.
Wacky Wookiee Will
>list
To buy an item, type 'buy #' where # is either the number of the item or the name of the
item. These items may be purchased here:
Item Cost Qty
-------------------------------------------------------------
1. Knife 30 107
2. Sword 75 63
>u
This is one of those new automated shops that will supposedly revolutionize the galaxy.
Many would say that it is an abomination and is taking away the human (or whatever race)
feeling of customer-sales interaction. There is a large vending machine in the middle of
the room which has a <list> on display to show you what is available for purchase.
There are three obvious exits: south, down, and up.
>list
To buy an item, type 'buy #' where # is either the number of the item or the name of the
item. These items may be purchased here:
Item Cost Qty
-------------------------------------------------------------
1. Flashlight 80 48
2. Medkit 175 37
3. Toolbox 175 107
4. Backpack 125 113
>buy 2
You buy medkit for 175 credits.
>buy 2
You buy medkit for 175 credits.
>buy 2
You buy medkit for 175 credits.
>buy 2
You buy medkit for 175 credits.
>buy 2
You buy medkit for 175 credits.
>buy 2
You buy medkit for 175 credits.
>buy 2
You buy medkit for 175 credits.
>buy 2
You buy medkit for 175 credits.
>buy 2
You buy medkit for 175 credits.
>buy 2
You buy medkit for 175 credits.
>buy 2
You buy medkit for 175 credits.
>buy 2
You buy medkit for 175 credits.
>buy 2
You buy medkit for 175 credits.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
hp: 93/323 (+16) dr: stoned
You perform minor surgery on yourself.
>minor
Jouro is already too drugged for that.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
Warning: Skills don't improve when used here!
You try, but fail to perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
Jouro is already too drugged for that.
>minor
Warning: Skills don't improve when used here!
You try, but fail to perform minor surgery on yourself.
>minor
Jouro is already too drugged for that.
>minor
Jouro is already too drugged for that.
>
The medkit is empty, so you dispose of it.
minor
You try, but fail to perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>hps
hp: 93/323 dr: stoned wimpy: 60 hp
>d
Welcome to Wacky Wookiee Will's Weapon Outlet!!! On sale now, for the convenience of all
those big, hulking bounty hunters who lost their weapons on that last run are these fine
items:
Our fine, stainless steel hunting knives: 30 credits each
Our sharper than sharp swords: 75 credits each
Type 'list' for a list of these items by number!
There are three obvious exits: down, west, and up.
Wacky Wookiee Will
>d
This is the lobby of the commercial tower of Imperial City. In this tower you will find
many vendors to purchase from and sell to. The main shop is located here in the lobby,
and a shopkeeper patiently waits behind the counter to either buy from you or sell
something to you.
Type 'panic shop' for more information.
There are four obvious exits: south, northeast, west, and up.
Shop Keeper
Trashcan is here.
>ne
You are standing at the southwestern corner of Coruscant Center. To the northeast, you
can see a large statue that is rising above the tree line, staring down at all of the
people. A path surrounds Coruscant center and extends to the north and east from this
location. To the southwest is a large building that is marked Commercial Center, where
all of the shops and trading business is done in Imperial City.
There are five obvious exits: north, east, northeast, west, and southwest.
>e
This is the southern end of Imperial Square. There is grass and trees all over the area,
making this one of the most popular areas in Imperial city. To the north, you can see a
large statue surrounded by a fountain. A simple path extends to the east and west, as
well as to the south. You notice that there is little atmospheric traffic here, due to
the strictly enforced no-fly zone restrictions.
There are four obvious exits: south, north, east, and west.
>s
You are standing on a long bridge that connects Imperial City with its docks. Directly to
the south, you can see the main Shuttle Dock. The Main Dock and Ship Shop are also to the
south. To the north is Coruscant Center, the heart of Imperial City. Even from this
distance, you can see a large statue staring down at the inhabitants of this area.
There are two obvious exits: south and north.
>s
This is the transport facility, where the shuttles land. Since there are so many new
destinations added to the shuttle network, all privately owned vessels have been directed
to the Main Dock to the east. The local ship merchant, Barloke, has a dock to the west.
The noise here is almost unbearable. Large passenger shuttles are constantly landing and
taking off from this area.
There are three obvious exits: north, east, and west.
Obsidiatryx's Cabbie
>s
What?
>e
This is the primary spaceship landing dock of the Imperial City of Coruscant. Looking
around, you see many private vessels taking off, landing, being fueled, being loaded, and
being unloaded. You see people, aliens and droids wandering around, each intent on their
own particular business, whatever that may be. To the west is a Shuttle Dock and a
secondary landing bay.
The only obvious exit is west.
Smuggler
Tacocat's Cabbie
Assault Transport [44827] is here.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
Jouro is already too drugged for that.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
hp: 112/323 (+11) dr: stoned
You perform minor surgery on yourself.
>hps
hp: 112/323 dr: stoned wimpy: 60 hp
>svs
Smuggler says: Okay, Jouro, off we go to the Sluis Van Shipyards.
The smuggler takes 0 credits from you as you enter a private ship.
You are sitting in the cramped passenger compartment of a small private ship - a ship
you've hired for quick transportation, with no questions asked. All in all, you're really
glad you don't have to stay here for very long.
There are no obvious exits.
>hps
hp: 112/323 dr: stoned wimpy: 60 hp
>press detach
You press the button and SLR-J6 pops off.
>hps
hp: 120/323 dr: stoned wimpy: 60 hp
>minor
You try, but fail to perform minor surgery on yourself.
>
The medkit is empty, so you dispose of it.
minor
Jouro is already too drugged for that.
>
The intercom crackles to life and you hear: Out of curiosity, do you know how to restart
the engines on a tramp freighter plummeting through atmo? No reason...
minor
You try, but fail to perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
Jouro is already too drugged for that.
>minor
You try, but fail to perform minor surgery on yourself.
>
Elyria replies: Can't at the moment, sorry.
minor
Jouro is already too drugged for that.
>
The intercom crackles to life and you hear: You have to be careful who you get your drugs
from these days. I understand there's a rash of bad hallucinogens on the market.
minor
You try, but fail to perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
Jouro is already too drugged for that.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
Jouro is already too drugged for that.
>
The medkit is empty, so you dispose of it.
minor
You try, but fail to perform minor surgery on yourself.
>l
You are sitting in the cramped passenger compartment of a small private ship - a ship
you've hired for quick transportation, with no questions asked. All in all, you're really
glad you don't have to stay here for very long.
There are no obvious exits.
SLR-J6
>i
You are carrying:
Jouro's copy of The Hitchhiker's Guide to the Star Wars Galaxy
Ten medkits
Bounty Hunter Device *Held*
Smuggler Cab Card *Held*
A metal chain *Held* (wielded) (improved)
Assassin gloves *Held* (worn)
A hotel key *Held*
Power Armor *Held* (worn)
You notice the weight of your equipment.
>
The intercom crackles to life and you hear: Okay Buddy, we're here. Time to get out. I got
things to do!
You climb out of the ship with a sense of relief.
This is the main dock of the Sluis Van Shipyards. The ground is scorched and scarred with
the markings of ships that landed while going just a wee bit too fast. Every few moments
you hear the rumble of another ship landing or taking off into the great black void of
space. The walkway leads to the north, further into the docking ring. A small open
doorway to the east has the words 'Ship Storage' written above it. Another small doorway
to the west has the words 'Recovery Contracts' above it.
There are four obvious exits: north, east, west, and northwest.
Smuggler
Obsidiatryx's Cabbie
Sluissi heavy cargo shuttle (investment) [54213], Business Card, * Sluis Van Shipyard
Board *, Sluissi stardreamer (S-Duster) [54207], and Starship ATM are here.
peer n
You are in the Dock Ring hallway. The outer wall is mostly heavy viewplast, giving you an
excellent view of the outside space traffic. Ships in various stages of completion and
condition can be seen being towed to different docks. Every few moments a flicker at the
corner of your eye draws your attention to some other point in space where a ship just
hyperspaced.
There are four obvious exits: south, north, east, and west.
A Sluis Van Security Guard
>n
You are in the Dock Ring hallway. The outer wall is mostly heavy viewplast, giving you an
excellent view of the outside space traffic. Ships in various stages of completion and
condition can be seen being towed to different docks. Every few moments a flicker at the
corner of your eye draws your attention to some other point in space where a ship just
hyperspaced.
There are four obvious exits: south, north, east, and west.
A Sluis Van Security Guard
>n
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 2, the docking ring.
There are three obvious exits: south, down, and up.
>u
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 3, the Promenade.
There are three obvious exits: south, down, and up.
SLR-T7
>o
You collect various forensic samples and learn:
No one was killed here recently.
Evidence indicates that Jubei walked past here at Wed May 10 15:01:32 2017 EDT.
>o
You don't feel ready to do that just yet.
>x
Slr-i6 is up from here.
Guard is south from here.
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>x
You feel better at using detect. (40%)
You can't detect anyone nearby.
>x
Slr-i6 is up from here.
Guard is south from here.
>x
Slr-i6 is up from here.
Guard is south from here.
>x
Slr-i6 is up from here.
Guard is south from here.
>u
You are in the Central Core stairway on level 4. This central part of the shipyards allows
access to each level. There are actually several sets of stairs, to accomodate all of the
diverse species. To the south lies an accessway leading into the ship models display
area.
There are three obvious exits: south, down, and up.
SLR-I6
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>x
Slr-i5 is up from here.
Slr-t7 is down from here.
Guard is south from here.
>d
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 3, the Promenade.
There are three obvious exits: south, down, and up.
SLR-T7
>u
You are in the Central Core stairway on level 4. This central part of the shipyards allows
access to each level. There are actually several sets of stairs, to accomodate all of the
diverse species. To the south lies an accessway leading into the ship models display
area.
There are three obvious exits: south, down, and up.
SLR-I6
>u
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 5, the condominium area.
There are three obvious exits: south, down, and up.
SLR-I5
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>d
You are in the Central Core stairway on level 4. This central part of the shipyards allows
access to each level. There are actually several sets of stairs, to accomodate all of the
diverse species. To the south lies an accessway leading into the ship models display
area.
There are three obvious exits: south, down, and up.
SLR-I6
>u
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 5, the condominium area.
There are three obvious exits: south, down, and up.
SLR-I5
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>x
Guard is up from here.
Slr-i6 is down from here.
Guard is south from here.
Slr-o1 is south from here.
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>hps
hp: 152/323 dr: stoned wimpy: 60 hp
>minor
You try, but fail to perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
You feel better at using minor surgery. (32%)
You try, but fail to perform minor surgery on yourself.
>minor
hp: 163/323 (+11) dr: stoned
You perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>s
This hallway is very well furnished. The area seems quiet and reserved. To the south is
the Sluis Condominiums, and to the west is a very nice looking residential area.
There are three obvious exits: south, north, and west.
SLR-O1
A Sluis Van Security Guard
>n
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 5, the condominium area.
There are three obvious exits: south, down, and up.
SLR-I5
>s
This hallway is very well furnished. The area seems quiet and reserved. To the south is
the Sluis Condominiums, and to the west is a very nice looking residential area.
There are three obvious exits: south, north, and west.
SLR-O1
A Sluis Van Security Guard
>x
You can't detect anyone nearby.
>
x
Harry is west from here.
Slr-i5 is north from here.
>x
You can't detect anyone nearby.
>x
Harry is west from here.
Slr-i5 is north from here.
>x
Harry is west from here.
Slr-i5 is north from here.
>n
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 5, the condominium area.
There are three obvious exits: south, down, and up.
SLR-I5
>u
You are standing at the entrance to the administration level of the Sluis Van Shipyards.
Only authorized personnel are allowed to enter inside. The entrance, which you can see to
your west, is bolted shut so tightly it would nearly take a direct hit from the Death Star
to break it open. However, a guard can often be seen standing around here ready to let you
in if you have the proper authorization. Then all you need to do is <show identification>.
The only obvious exit is down.
A Sluis Van Security Guard
>d
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 5, the condominium area.
There are three obvious exits: south, down, and up.
SLR-I5
>u
You are standing at the entrance to the administration level of the Sluis Van Shipyards.
Only authorized personnel are allowed to enter inside. The entrance, which you can see to
your west, is bolted shut so tightly it would nearly take a direct hit from the Death Star
to break it open. However, a guard can often be seen standing around here ready to let you
in if you have the proper authorization. Then all you need to do is <show identification>.
The only obvious exit is down.
A Sluis Van Security Guard
>x
You can't detect anyone nearby.
>x
Slr-i5 is down from here.
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>d
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 5, the condominium area.
There are three obvious exits: south, down, and up.
SLR-I5
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>x
Guard is up from here.
Slr-i6 is down from here.
Guard is south from here.
Slr-o1 is south from here.
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>s
This hallway is very well furnished. The area seems quiet and reserved. To the south is
the Sluis Condominiums, and to the west is a very nice looking residential area.
There are three obvious exits: south, north, and west.
SLR-O1
A Sluis Van Security Guard
>x
You can't detect anyone nearby.
>x
Harry is west from here.
Slr-i5 is north from here.
>x
n
The SLR-droid goes pzzzttttttt.
You can't detect anyone nearby.
>
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 5, the condominium area.
There are three obvious exits: south, down, and up.
SLR-I5
>ss
What?
>s
This hallway is very well furnished. The area seems quiet and reserved. To the south is
the Sluis Condominiums, and to the west is a very nice looking residential area.
There are three obvious exits: south, north, and west.
SLR-O1
A Sluis Van Security Guard
>x
You can't detect anyone nearby.
>x
Harry is west from here.
Slr-i5 is north from here.
>x
Harry is west from here.
Slr-i5 is north from here.
>x
You can't detect anyone nearby.
>x
Harry is west from here.
Slr-i5 is north from here.
>s
This is the lobby for the Sluis Van Shipyards Condominiums, one of the most luxurious
condos in the known systems. Many powerful Rebels are known to stop by here for a few days
on their visits to other worlds. Residents may enter their condominiums from here. Guests
may inquire about purchasing a condo to the south.
There are two obvious exits: south and north.
>s
Here, you may register a room in the Sluis Van Shipyard Condos. Type <inquire> for
details. The registration office looks very efficient and ready to help you in purchasing
a condo. Please read through <panic condos> first.
The only obvious exit is north.
>n
This is the lobby for the Sluis Van Shipyards Condominiums, one of the most luxurious
condos in the known systems. Many powerful Rebels are known to stop by here for a few days
on their visits to other worlds. Residents may enter their condominiums from here. Guests
may inquire about purchasing a condo to the south.
There are two obvious exits: south and north.
>n
This hallway is very well furnished. The area seems quiet and reserved. To the south is
the Sluis Condominiums, and to the west is a very nice looking residential area.
There are three obvious exits: south, north, and west.
SLR-O1
A Sluis Van Security Guard
>s
This is the lobby for the Sluis Van Shipyards Condominiums, one of the most luxurious
condos in the known systems. Many powerful Rebels are known to stop by here for a few days
on their visits to other worlds. Residents may enter their condominiums from here. Guests
may inquire about purchasing a condo to the south.
There are two obvious exits: south and north.
>s
Here, you may register a room in the Sluis Van Shipyard Condos. Type <inquire> for
details. The registration office looks very efficient and ready to help you in purchasing
a condo. Please read through <panic condos> first.
The only obvious exit is north.
>x
You feel better at using detect. (41%)
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>n
This is the lobby for the Sluis Van Shipyards Condominiums, one of the most luxurious
condos in the known systems. Many powerful Rebels are known to stop by here for a few days
on their visits to other worlds. Residents may enter their condominiums from here. Guests
may inquire about purchasing a condo to the south.
There are two obvious exits: south and north.
>n
This hallway is very well furnished. The area seems quiet and reserved. To the south is
the Sluis Condominiums, and to the west is a very nice looking residential area.
There are three obvious exits: south, north, and west.
SLR-O1
A Sluis Van Security Guard
>n
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 5, the condominium area.
There are three obvious exits: south, down, and up.
SLR-I5
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>x
Guard is up from here.
Slr-i6 is down from here.
Guard is south from here.
Slr-o1 is south from here.
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>s
This hallway is very well furnished. The area seems quiet and reserved. To the south is
the Sluis Condominiums, and to the west is a very nice looking residential area.
There are three obvious exits: south, north, and west.
SLR-O1
A Sluis Van Security Guard
>n
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 5, the condominium area.
There are three obvious exits: south, down, and up.
SLR-I5
>s
This hallway is very well furnished. The area seems quiet and reserved. To the south is
the Sluis Condominiums, and to the west is a very nice looking residential area.
There are three obvious exits: south, north, and west.
SLR-O1
A Sluis Van Security Guard
>x
Harry is west from here.
Slr-i5 is north from here.
>x
You can't detect anyone nearby.
>x
Harry is west from here.
Slr-i5 is north from here.
>x
Harry is west from here.
Slr-i5 is north from here.
>x
Harry is west from here.
Slr-i5 is north from here.
>x
Harry is west from here.
Slr-i5 is north from here.
>x
You can't detect anyone nearby.
>l slr
You look over the droid.
This is a more advanced version of the infamous LR-5 droid. Its design is more
streamlined and efficient than its predecessor. Eight articulated legs allow the droid to
move rapidly in any direction. The owner can <recycle [droid]> after a set peroid of time
to order to the droid back into its remote controller form. The <lrdroids> command allows
the owner to monitor the droid's position.
It is in top shape.
It is empty handed.
This droid is owned by Jouro.
** Recycle available **
>x
Harry is west from here.
Slr-i5 is north from here.
>x
Harry is west from here.
Slr-i5 is north from here.
>x
Harry is west from here.
Slr-i5 is north from here.
>x
You can't detect anyone nearby.
>n
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 5, the condominium area.
There are three obvious exits: south, down, and up.
SLR-I5
>n
What?
>d
You are in the Central Core stairway on level 4. This central part of the shipyards allows
access to each level. There are actually several sets of stairs, to accomodate all of the
diverse species. To the south lies an accessway leading into the ship models display
area.
There are three obvious exits: south, down, and up.
SLR-I6
>d
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 3, the Promenade.
There are three obvious exits: south, down, and up.
SLR-T7
>x
Slr-i6 is up from here.
Guard is south from here.
>x
Slr-i6 is up from here.
Guard is south from here.
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>x
Slr-i6 is up from here.
Guard is south from here.
>d
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 2, the docking ring.
There are three obvious exits: south, down, and up.
>d
These stairs allow you easy access to each of the public levels without having to wait on
an elevator. You are currently on level 0, the maintainance level.
There are two obvious exits: south and up.
>s
This is the maintenance level of Sluis Van. Not many people are around here, as all the
action is upstairs. You hear a few maintenance droids squawk around farther into the maze
of corridors, as well as a few other scratching and squeaking noises that almost sound
like rats...
There are two obvious exits: south and north.
A warning sign is here.
>n
These stairs allow you easy access to each of the public levels without having to wait on
an elevator. You are currently on level 0, the maintainance level.
There are two obvious exits: south and up.
>u
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 2, the docking ring.
There are three obvious exits: south, down, and up.
>u
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 3, the Promenade.
There are three obvious exits: south, down, and up.
SLR-T7
>recycle
Recycle lr droid?
>recycle slr
You signal the droid to revert back to its compact form.
>u
You are in the Central Core stairway on level 4. This central part of the shipyards allows
access to each level. There are actually several sets of stairs, to accomodate all of the
diverse species. To the south lies an accessway leading into the ship models display
area.
There are three obvious exits: south, down, and up.
SLR-I6
>recycle slr
You signal the droid to revert back to its compact form.
>u
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 5, the condominium area.
There are three obvious exits: south, down, and up.
SLR-I5
>x
Guard is up from here.
Guard is south from here.
Slr-o1 is south from here.
>x
You can't detect anyone nearby.
>x
Guard is up from here.
Guard is south from here.
Slr-o1 is south from here.
>x
Guard is up from here.
Guard is south from here.
Slr-o1 is south from here.
>x
Guard is up from here.
Guard is south from here.
Slr-o1 is south from here.
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>x
Guard is up from here.
Guard is south from here.
Slr-o1 is south from here.
>x
Guard is up from here.
Guard is south from here.
Slr-o1 is south from here.
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
hp: 232/323 (+13) dr: stoned
You perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
Jouro is already too drugged for that.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
The medkit is empty, so you dispose of it.
Jouro is already too drugged for that.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
Jouro is already too drugged for that.
>minor
You try, but fail to perform minor surgery on yourself.
>x
You can't detect anyone nearby.
>x
Guard is up from here.
Guard is south from here.
Slr-o1 is south from here.
>x
Guard is up from here.
Guard is south from here.
Slr-o1 is south from here.
>hps
hp: 232/323 dr: stoned wimpy: 60 hp
>s
This hallway is very well furnished. The area seems quiet and reserved. To the south is
the Sluis Condominiums, and to the west is a very nice looking residential area.
There are three obvious exits: south, north, and west.
SLR-O1
A Sluis Van Security Guard
>n
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 5, the condominium area.
There are three obvious exits: south, down, and up.
SLR-I5
>l slr
You look over the droid.
This is a more advanced version of the infamous LR-5 droid. Its design is more
streamlined and efficient than its predecessor. Eight articulated legs allow the droid to
move rapidly in any direction. The owner can <recycle [droid]> after a set peroid of time
to order to the droid back into its remote controller form. The <lrdroids> command allows
the owner to monitor the droid's position.
It is in top shape.
It is empty handed.
This droid is owned by Jouro.
** Recycle available **
>s
This hallway is very well furnished. The area seems quiet and reserved. To the south is
the Sluis Condominiums, and to the west is a very nice looking residential area.
There are three obvious exits: south, north, and west.
SLR-O1
A Sluis Van Security Guard
>l slr
You look over the droid.
This is a more advanced version of the infamous LR-5 droid. Its design is more
streamlined and efficient than its predecessor. Eight articulated legs allow the droid to
move rapidly in any direction. The owner can <recycle [droid]> after a set peroid of time
to order to the droid back into its remote controller form. The <lrdroids> command allows
the owner to monitor the droid's position.
It is in top shape.
It is empty handed.
This droid is owned by Jouro.
** Recycle available **
>i
You are carrying:
Jouro's copy of The Hitchhiker's Guide to the Star Wars Galaxy
Two SLR droid remote controllers
Nine medkits
Bounty Hunter Device *Held*
Smuggler Cab Card *Held*
A metal chain *Held* (wielded) (improved)
Assassin gloves *Held* (worn)
A hotel key *Held*
Power Armor *Held* (worn)
You feel the burden of the weight of your equipment.
>l
This hallway is very well furnished. The area seems quiet and reserved. To the south is
the Sluis Condominiums, and to the west is a very nice looking residential area.
There are three obvious exits: south, north, and west.
SLR-O1
A Sluis Van Security Guard
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>x
Harry is west from here.
Slr-i5 is north from here.
>x
You feel better at using detect. (42%)
You can't detect anyone nearby.
>k
Imperial: Neutral: Rebel:
---------------------- ---------------------- ----------------------
Nbert (A) 3 (Teebobo) (A) 50 Elyria (A) 35
Meitar (A) 50 I Gregen (A) 30 I
Jouro (A) 10
Jubei (A) 7
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>minor
Jouro is already too drugged for that.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
Jouro is already too drugged for that.
>finger Jubei
Jubei the Blender in Shadows
Male Noghri of the assassins Level: 7
Team: Neutral Army
In real life: Makor Single
Web: http://www.swmudpklogs.com
Age: 16 days, 21 hours, 21 minutes, and 14 seconds.
On since: Wed May 10 14:45:43 2017 EDT from Anonymous
Jubei has no unread mail.
No plan.
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>x
Harry is west from here.
Slr-i5 is north from here.
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>x
Harry is west from here.
Slr-i5 is north from here.
>x
Harry is west from here.
Slr-i5 is north from here.
>x
You can't detect anyone nearby.
>x
Harry is west from here.
Slr-i5 is north from here.
>hps
hp: 248/323 dr: stoned wimpy: 60 hp
>n
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 5, the condominium area.
There are three obvious exits: south, down, and up.
SLR-I5
>n
What?
>d
You are in the Central Core stairway on level 4. This central part of the shipyards allows
access to each level. There are actually several sets of stairs, to accomodate all of the
diverse species. To the south lies an accessway leading into the ship models display
area.
There are three obvious exits: south, down, and up.
>d
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 3, the Promenade.
There are three obvious exits: south, down, and up.
>d
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 2, the docking ring.
There are three obvious exits: south, down, and up.
>d
These stairs allow you easy access to each of the public levels without having to wait on
an elevator. You are currently on level 0, the maintainance level.
There are two obvious exits: south and up.
>u
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 2, the docking ring.
There are three obvious exits: south, down, and up.
>s
You are in the Dock Ring hallway. The outer wall is mostly heavy viewplast, giving you an
excellent view of the outside space traffic. Ships in various stages of completion and
condition can be seen being towed to different docks. Every few moments a flicker at the
corner of your eye draws your attention to some other point in space where a ship just
hyperspaced.
There are four obvious exits: south, north, east, and west.
A Sluis Van Security Guard
>s
This is the main dock of the Sluis Van Shipyards. The ground is scorched and scarred with
the markings of ships that landed while going just a wee bit too fast. Every few moments
you hear the rumble of another ship landing or taking off into the great black void of
space. The walkway leads to the north, further into the docking ring. A small open
doorway to the east has the words 'Ship Storage' written above it. Another small doorway
to the west has the words 'Recovery Contracts' above it.
There are four obvious exits: north, east, west, and northwest.
Smuggler
Obsidiatryx's Cabbie
SLR-J6
Sluissi heavy cargo shuttle (investment) [54213], Business Card, * Sluis Van Shipyard
Board *, Sluissi stardreamer (S-Duster) [54207], and Starship ATM are here.
>x
Tyren is west from here.
Erving is east from here.
Guard is north from here.
>x
Tyren is west from here.
Erving is east from here.
Guard is north from here.
>x
Tyren is west from here.
Erving is east from here.
Guard is north from here.
>x
Tyren is west from here.
Erving is east from here.
Guard is north from here.
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>
A Sluissi sidles up to you and attracts your attention...
Smuggler tells you: Looking for a way off this chunk of rock? Well, you've come to the
right person. Just tell me where we're going and I'll have you there in no time.
x
blend
Tyren is west from here.
Erving is east from here.
Guard is north from here.
>
You fail to blend into the shadows.
>x
You can't detect anyone nearby.
>x
x
You can't detect anyone nearby.
>
You can't detect anyone nearby.
>n
You are in the Dock Ring hallway. The outer wall is mostly heavy viewplast, giving you an
excellent view of the outside space traffic. Ships in various stages of completion and
condition can be seen being towed to different docks. Every few moments a flicker at the
corner of your eye draws your attention to some other point in space where a ship just
hyperspaced.
There are four obvious exits: south, north, east, and west.
A Sluis Van Security Guard
>n
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 2, the docking ring.
There are three obvious exits: south, down, and up.
>n
What?
>n
What?
>u
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 3, the Promenade.
There are three obvious exits: south, down, and up.
>u
You are in the Central Core stairway on level 4. This central part of the shipyards allows
access to each level. There are actually several sets of stairs, to accomodate all of the
diverse species. To the south lies an accessway leading into the ship models display
area.
There are three obvious exits: south, down, and up.
>u
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 5, the condominium area.
There are three obvious exits: south, down, and up.
SLR-I5
>x
Guard is up from here.
Guard is south from here.
Slr-o1 is south from here.
>x
You can't detect anyone nearby.
>x
Guard is up from here.
Guard is south from here.
Slr-o1 is south from here.
>x
You can't detect anyone nearby.
>pk Still on svs?
Jouro <pk> Still on svs?
>x
Guard is up from here.
Guard is south from here.
Slr-o1 is south from here.
>x
Guard is up from here.
Guard is south from here.
Slr-o1 is south from here.
>x
Guard is up from here.
Guard is south from here.
Slr-o1 is south from here.
>x
Guard is up from here.
Guard is south from here.
Slr-o1 is south from here.
>x
Guard is up from here.
Guard is south from here.
Slr-o1 is south from here.
>s
This hallway is very well furnished. The area seems quiet and reserved. To the south is
the Sluis Condominiums, and to the west is a very nice looking residential area.
There are three obvious exits: south, north, and west.
SLR-O1
A Sluis Van Security Guard
>s
This is the lobby for the Sluis Van Shipyards Condominiums, one of the most luxurious
condos in the known systems. Many powerful Rebels are known to stop by here for a few days
on their visits to other worlds. Residents may enter their condominiums from here. Guests
may inquire about purchasing a condo to the south.
There are two obvious exits: south and north.
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>n
This hallway is very well furnished. The area seems quiet and reserved. To the south is
the Sluis Condominiums, and to the west is a very nice looking residential area.
There are three obvious exits: south, north, and west.
SLR-O1
A Sluis Van Security Guard
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>x
Harry is west from here.
Slr-i5 is north from here.
>x
You can't detect anyone nearby.
>n
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 5, the condominium area.
There are three obvious exits: south, down, and up.
SLR-I5
>x
You can't detect anyone nearby.
>x
Guard is up from here.
Guard is south from here.
Slr-o1 is south from here.
>x
Guard is up from here.
Guard is south from here.
Slr-o1 is south from here.
>swho
S t a r W a r s M u d - 16 adventurers
Wed May 10 15:05:01 2017 EDT
============================================================================
[Moff] Gwegster (95m)
[Moff] Stavros (9099m)
[Councillor] Sead (2456m)
[Councillor] Zvarsh (43m)
[Ambassador] Smoky (7m)
============================================================================
[50] Devious (6m) [35] Elyria [ 7] Jubei
[50] Fido (19m) [30] Gregen (15m) [ 6] Jings
[50] Meitar (90m) [25] Quitus (1m) [ 4] Pool (2m)
[50] Obsidiatryx (87m) [19] Jager [ 3] *Nbert*
[50] Synd [10] Jouro [ 0] Deth
[50] (Teebobo)
>k
Imperial: Neutral: Rebel:
---------------------- ---------------------- ----------------------
*Nbert* (A) 3 (Teebobo) (A) 50 Elyria (A) 35
Meitar (A) 50 I Gregen (A) 30 I
Jouro (A) 10
Jubei (A) 7
>
tell teebobo I cant take him without a tptach.
Teebobo is not currently a part of our reality.
>x
You feel better at using detect. (44%)
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>x
Guard is up from here.
Guard is south from here.
Slr-o1 is south from here.
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>reply he just does too much damage for me to go toe to toe without one.
You reply to Elyria: he just does too much damage for me to go toe to toe without one.
>x
Guard is up from here.
Guard is south from here.
Slr-o1 is south from here.
>x
Guard is up from here.
Guard is south from here.
Slr-o1 is south from here.
>x
You can't detect anyone nearby.
>x
Guard is up from here.
Guard is south from here.
Slr-o1 is south from here.
>x
You can't detect anyone nearby.
>x
Guard is up from here.
Guard is south from here.
Slr-o1 is south from here.
>x
Guard is up from here.
Guard is south from here.
Slr-o1 is south from here.
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>x
Guard is up from here.
Guard is south from here.
Slr-o1 is south from here.
>x
Guard is up from here.
Guard is south from here.
Slr-o1 is south from here.
>x
You can't detect anyone nearby.
>x
Guard is up from here.
Guard is south from here.
Slr-o1 is south from here.
>x
Guard is up from here.
Guard is south from here.
Slr-o1 is south from here.
>x
Guard is up from here.
Guard is south from here.
Slr-o1 is south from here.
>x
Guard is up from here.
Guard is south from here.
Slr-o1 is south from here.
>x
You can't detect anyone nearby.
>d
d
You are in the Central Core stairway on level 4. This central part of the shipyards allows
access to each level. There are actually several sets of stairs, to accomodate all of the
diverse species. To the south lies an accessway leading into the ship models display
area.
There are three obvious exits: south, down, and up.
>
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 3, the Promenade.
There are three obvious exits: south, down, and up.
>d
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 2, the docking ring.
There are three obvious exits: south, down, and up.
>d
These stairs allow you easy access to each of the public levels without having to wait on
an elevator. You are currently on level 0, the maintainance level.
There are two obvious exits: south and up.
>u
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 2, the docking ring.
There are three obvious exits: south, down, and up.
>x
Guard is south from here.
>x
You can't detect anyone nearby.
>s
You are in the Dock Ring hallway. The outer wall is mostly heavy viewplast, giving you an
excellent view of the outside space traffic. Ships in various stages of completion and
condition can be seen being towed to different docks. Every few moments a flicker at the
corner of your eye draws your attention to some other point in space where a ship just
hyperspaced.
There are four obvious exits: south, north, east, and west.
A Sluis Van Security Guard
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>x
Tech is east from here.
Smuggler is south from here.
Cabbie is south from here.
Slr-j6 is south from here.
>x
Tech is east from here.
Smuggler is south from here.
Cabbie is south from here.
Slr-j6 is south from here.
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>x
Tech is east from here.
Smuggler is south from here.
Cabbie is south from here.
Slr-j6 is south from here.
>x
You can't detect anyone nearby.
>x
Tech is east from here.
Smuggler is south from here.
Cabbie is south from here.
Slr-j6 is south from here.
>x
Tech is east from here.
Smuggler is south from here.
Cabbie is south from here.
Slr-j6 is south from here.
>x
You can't detect anyone nearby.
>x
Tech is east from here.
Smuggler is south from here.
Cabbie is south from here.
Slr-j6 is south from here.
>
Someone tells you: i'll get you some
x
Tech is east from here.
Smuggler is south from here.
Cabbie is south from here.
Slr-j6 is south from here.
>x
You can't detect anyone nearby.
>x
Tech is east from here.
Smuggler is south from here.
Cabbie is south from here.
Slr-j6 is south from here.
>x
Tech is east from here.
Smuggler is south from here.
Cabbie is south from here.
Slr-j6 is south from here.
>x
Tech is east from here.
Smuggler is south from here.
Cabbie is south from here.
Slr-j6 is south from here.
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>x
Tech is east from here.
Smuggler is south from here.
Cabbie is south from here.
Slr-j6 is south from here.
>x
You feel better at using detect. (45%)
You can't detect anyone nearby.
>x
Tech is east from here.
Smuggler is south from here.
Cabbie is south from here.
Slr-j6 is south from here.
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>x
You can't detect anyone nearby.
>x
Tech is east from here.
Smuggler is south from here.
Cabbie is south from here.
Slr-j6 is south from here.
>s
This is the main dock of the Sluis Van Shipyards. The ground is scorched and scarred with
the markings of ships that landed while going just a wee bit too fast. Every few moments
you hear the rumble of another ship landing or taking off into the great black void of
space. The walkway leads to the north, further into the docking ring. A small open
doorway to the east has the words 'Ship Storage' written above it. Another small doorway
to the west has the words 'Recovery Contracts' above it.
There are four obvious exits: north, east, west, and northwest.
Smuggler
Obsidiatryx's Cabbie
SLR-J6
Sluissi heavy cargo shuttle (investment) [54213], Business Card, * Sluis Van Shipyard
Board *, Sluissi stardreamer (S-Duster) [54207], and Starship ATM are here.
>reply
Current reply addressee: Teebobo
>
Someone tells you: where are you?
Jubei steps out of a private ship.
SLR-J6 reports: I've cornered Jubei.
You twirl the chain around and connect with Jubei's side!
You strike Jubei with your chain.
Jubei grazes you with his shock whip.
hp: 311/323 (-12)
A Sluissi sidles up to you and attracts your attention...
Smuggler tells you: Yo, Buddy! I can take you wherever you need to go. Just hop in and
we'll get this show on the road.
reply SVS
You reply to (Teebobo): SVS
>
Jubei dances around as you miss.
Jubei stings you sharply with his shock whip.
hp: 303/323 (-8)
c
You surprise your attacker and gain extra attacks.
>c
The SLR-droid goes beep, beep, beep, pzzzzttt...
Surprise! You aren't ready to surprise anyone.
>c
Surprise! You aren't ready to surprise anyone.
>n
You are in the Dock Ring hallway. The outer wall is mostly heavy viewplast, giving you an
excellent view of the outside space traffic. Ships in various stages of completion and
condition can be seen being towed to different docks. Every few moments a flicker at the
corner of your eye draws your attention to some other point in space where a ship just
hyperspaced.
There are four obvious exits: south, north, east, and west.
A Sluis Van Security Guard
>s
This is the main dock of the Sluis Van Shipyards. The ground is scorched and scarred with
the markings of ships that landed while going just a wee bit too fast. Every few moments
you hear the rumble of another ship landing or taking off into the great black void of
space. The walkway leads to the north, further into the docking ring. A small open
doorway to the east has the words 'Ship Storage' written above it. Another small doorway
to the west has the words 'Recovery Contracts' above it.
There are four obvious exits: north, east, west, and northwest.
Smuggler
Obsidiatryx's Cabbie
SLR-J6
Jubei the Blender in Shadows
Sluissi heavy cargo shuttle (investment) [54213], Business Card, * Sluis Van Shipyard
Board *, Sluissi stardreamer (S-Duster) [54207], and Starship ATM are here.
>
You hurt Jubei mildly with your chain.
Jubei can move again.
Jubei tries to move out of the room, but the little LR droid stops him!
c
Surprise! You aren't ready to surprise anyone.
>c
Surprise! You aren't ready to surprise anyone.
>
Jubei tries to move out of the room, but the little LR droid stops him!
You decide to daydream a moment instead of attack.
Jubei stings you sharply with his shock whip.
hp: 302/323 (-9)
A Sluissi sidles up to you and attracts your attention...
Smuggler tells you: Looking for a way off this chunk of rock? Well, you've come to the
right person. Just tell me where we're going and I'll have you there in no time.
You hurt Jubei mildly with your chain.
Jubei cuts you with his shock whip.
hp: 284/323 (-18)
l Jubei
You look over the male Noghri.
Alignment: Neutral
He is in decent shape.
He is carrying:
Jubei's copy of The Hitchhiker's Guide to the Star Wars Galaxy
A large medkit
A Vial of Ryll
An SLR droid remote controller
Transdermal Patch (applied)
A shock whip *Held* (wielded) (improved)
Four Merchant Sack *Held*s
Keychain *Held*
Wallet *Held*
Assassin gloves *Held* (improved) (worn)
A medical scanner *Held*
Storage Retrieval Card 162239 *Held*
>c
Jubei tries to move out of the room, but the little LR droid stops him!
You surprise your attacker and gain extra attacks.
>
The scanner makes a small beep.
You strike Jubei with your chain.
c
Surprise! You aren't ready to surprise anyone.
>c
Surprise! You aren't ready to surprise anyone.
>
Jubei tries to move out of the room, but the little LR droid stops him!
c
Jubei can move again.
Surprise! You aren't ready to surprise anyone.
>
You twirl the chain around and connect with Jubei's side!
You send Jubei a bone crushing blow with your chain.
Jubei cuts you with his shock whip.
hp: 265/323 (-19)
c
Surprise! You aren't ready to surprise anyone.
>n
You are in the Dock Ring hallway. The outer wall is mostly heavy viewplast, giving you an
excellent view of the outside space traffic. Ships in various stages of completion and
condition can be seen being towed to different docks. Every few moments a flicker at the
corner of your eye draws your attention to some other point in space where a ship just
hyperspaced.
There are four obvious exits: south, north, east, and west.
A Sluis Van Security Guard
>press detach
You press the button and SLR-M7 pops off.
>s
This is the main dock of the Sluis Van Shipyards. The ground is scorched and scarred with
the markings of ships that landed while going just a wee bit too fast. Every few moments
you hear the rumble of another ship landing or taking off into the great black void of
space. The walkway leads to the north, further into the docking ring. A small open
doorway to the east has the words 'Ship Storage' written above it. Another small doorway
to the west has the words 'Recovery Contracts' above it.
There are four obvious exits: north, east, west, and northwest.
Smuggler
Obsidiatryx's Cabbie
SLR-J6
Jubei the Blender in Shadows
Sluissi heavy cargo shuttle (investment) [54213], Business Card, * Sluis Van Shipyard
Board *, Sluissi stardreamer (S-Duster) [54207], and Starship ATM are here.
>c
Surprise! You aren't ready to surprise anyone.
>c
Surprise! You aren't ready to surprise anyone.
>
Jubei tries to move out of the room, but the little LR droid stops him!
c
Surprise! You aren't ready to surprise anyone.
>
You sting Jubei with your chain.
Jubei cuts you with his shock whip.
hp: 256/323 (-17)
c
Surprise! You aren't ready to surprise anyone.
>
Transport Shuttle (RT. 301: Sluis Van Shipyards-Ryloth-Sullust) touches down.
c
Surprise! You aren't ready to surprise anyone.
>
Jubei stabs you with his claws.
hp: 244/323 (-12)
Jubei tries to move out of the room, but the little LR droid stops him!
c
Surprise! You aren't ready to surprise anyone.
>
You hurt Jubei mildly with your chain.
Jubei missed you.
c
You surprise your attacker and gain extra attacks.
>c
Surprise! You aren't ready to surprise anyone.
>c
Surprise! You aren't ready to surprise anyone.
>
A Sluissi sidles up to you and attracts your attention...
Smuggler tells you: Yo, Buddy! I can take you wherever you need to go. Just hop in and
we'll get this show on the road.
c
Surprise! You aren't ready to surprise anyone.
>
You sting Jubei with your chain.
c
Surprise! You aren't ready to surprise anyone.
>c
Surprise! You aren't ready to surprise anyone.
>
Jubei tries to move out of the room, but the little LR droid stops him!
c
Surprise! You aren't ready to surprise anyone.
>c
You bring the chain around and violently bludgeon Jubei with a painful blow!
You knock Jubei with your chain.
Surprise! You aren't ready to surprise anyone.
>
Jubei can move again.
c
Surprise! You aren't ready to surprise anyone.
>
Jubei tries to move out of the room, but the little LR droid stops him!
c
Surprise! You aren't ready to surprise anyone.
>
You twirl the chain around and connect with Jubei's side!
You blast Jubei powerfully with your chain.
Jubei grazes you with his shock whip.
hp: 239/323 (-13)
c
Transport Shuttle (RT. 104: Coruscant-Sluis Van Shipyards-Alderaan) touches down.
Surprise! You aren't ready to surprise anyone.
>c
Surprise! You aren't ready to surprise anyone.
>
The scanner makes a small beep.
c
Surprise! You aren't ready to surprise anyone.
>
You twirl the chain around and connect with Jubei's side!
You squish Jubei with your chain.
Jubei stings you sharply with his shock whip.
hp: 229/323 (-10)
c
You seem to be unable to surprise your enemy.
>c
Surprise! You aren't ready to surprise anyone.
>c
Surprise! You aren't ready to surprise anyone.
>
You sting Jubei with your chain.
Jubei missed you.
l Jubei
You look over the male Noghri.
Alignment: Neutral
He is badly injured.
He is carrying:
Jubei's copy of The Hitchhiker's Guide to the Star Wars Galaxy
A large medkit
An SLR droid remote controller
Transdermal Patch (applied)
A shock whip *Held* (wielded) (improved)
Four Merchant Sack *Held*s
Keychain *Held*
Wallet *Held*
Assassin gloves *Held* (improved) (worn)
A medical scanner *Held*
Storage Retrieval Card 162239 *Held*
>
You hurt Jubei mildly with your chain.
Jubei stings you sharply with his shock whip.
hp: 218/323 (-11)
c
Surprise! You aren't ready to surprise anyone.
>
Jubei stabs you with his claws.
hp: 204/323 (-14)
Jubei tries to move out of the room, but the little LR droid stops him!
c
Surprise! You aren't ready to surprise anyone.
>c
Surprise! You aren't ready to surprise anyone.
>
You squish Jubei with your chain.
Jubei stings you sharply with his shock whip.
hp: 194/323 (-10)
c
Surprise! You aren't ready to surprise anyone.
>
The scanner makes a small beep.
c
Surprise! You aren't ready to surprise anyone.
>
Jubei tries to move out of the room, but the little LR droid stops him!
c
c
c
You sting Jubei with your chain.
Jubei cuts you with his shock whip.
hp: 184/323 (-18)
Jubei tries to move out of the room, but the little LR droid stops him!
You surprise your attacker and gain extra attacks.
>
Surprise! You aren't ready to surprise anyone.
>
Surprise! You aren't ready to surprise anyone.
>
Engines whine as Transport Shuttle (RT. 301: Sluis Van Shipyards-Ryloth-Sullust) lifts
off.
You sting Jubei with your chain.
c
Surprise! You aren't ready to surprise anyone.
>c
Surprise! You aren't ready to surprise anyone.
>
Jubei tries to move out of the room, but the little LR droid stops him!
c
Surprise! You aren't ready to surprise anyone.
>
You hurt Jubei mildly with your chain.
c
Surprise! You aren't ready to surprise anyone.
>c
Surprise! You aren't ready to surprise anyone.
>
Jubei can move again.
c
Surprise! You aren't ready to surprise anyone.
>
You squish Jubei with your chain.
Jubei hacks you with his shock whip.
hp: 164/323 (-20)
c
Surprise! You aren't ready to surprise anyone.
>
Jubei stabs you with his claws.
hp: 153/323 (-11)
c
Jubei tries to move out of the room, but the little LR droid stops him!
Surprise! You aren't ready to surprise anyone.
>c
Surprise! You aren't ready to surprise anyone.
>
You twirl the chain around and connect with Jubei's side!
You squish Jubei with your chain.
Jubei grazes you with his shock whip.
hp: 141/323 (-12)
c
Surprise! You aren't ready to surprise anyone.
>c
Surprise! You aren't ready to surprise anyone.
>
Engines whine as Transport Shuttle (RT. 104: Coruscant-Sluis Van Shipyards-Alderaan) lifts
off.
You hurt Jubei mildly with your chain.
Jubei grazes you with his shock whip.
hp: 126/323 (-15)
Jubei gets A Vial of Ryll from Merchant Sack *Held*.
c
You seem to be unable to surprise your enemy.
>c
Surprise! You aren't ready to surprise anyone.
>c
Surprise! You aren't ready to surprise anyone.
>
You strike Jubei with your chain.
<death> Jouro bludgeons Jubei into a pulp with his Chain, making a mess at Shipyards Main
docking area.
The Scorekeeper says: 881.
Jubei dies a horrible death.
You have been awarded 7000 credits for the kill.
A ghost unwields A shock whip *Held* (wielded) (improved).
A ghost removes his assassin gloves.
c
Surprise! You aren't ready to surprise anyone.
>
The familiar sound of a repulsorlift drive announces the impending arrival of a ship.
l corpse
This is the dead body of Jubei.
It contains:
A pile of 6222 credits
>
Someone steps out of a private ship.
SLR-J6 reports: I've cornered Someone.
Autosaving.
Someone says: hehe
chuckle
You chuckle politely.
>l
This is the main dock of the Sluis Van Shipyards. The ground is scorched and scarred with
the markings of ships that landed while going just a wee bit too fast. Every few moments
you hear the rumble of another ship landing or taking off into the great black void of
space. The walkway leads to the north, further into the docking ring. A small open
doorway to the east has the words 'Ship Storage' written above it. Another small doorway
to the west has the words 'Recovery Contracts' above it.
There are four obvious exits: north, east, west, and northwest.
A shadow
Smuggler
Obsidiatryx's Cabbie
SLR-J6
Sluissi heavy cargo shuttle (investment) [54213], The corpse of Jubei, Business Card, *
Sluis Van Shipyard Board *, Sluissi stardreamer (S-Duster) [54207], and Starship ATM are
here.
>
Jager <shout> CHEAT, HACKS, GANK!!!
Someone gives you 6 patches.
swho
S t a r W a r s M u d - 16 adventurers
Wed May 10 15:07:19 2017 EDT
============================================================================
[Moff] Gwegster (97m)
[Moff] Stavros (9101m)
[Councillor] Sead (2459m)
[Councillor] Zvarsh (46m)
[Ambassador] Smoky (9m)
============================================================================
[50] Devious (8m) [35] Elyria [ 7] Jubei
[50] Fido (22m) [30] Gregen (1m) [ 6] Jings
[50] Meitar (92m) [25] Quitus (3m) [ 4] Pool (4m)
[50] Obsidiatryx (89m) [19] Jager [ 3] Nbert
[50] Synd [10] Jouro [ 0] Deth
[50] (Teebobo)
>
Someone says: some anti-drug too
say cool beans bro.
You say: cool beans bro.
>say He just fell into my hands.
You say: He just fell into my hands.
>l
This is the main dock of the Sluis Van Shipyards. The ground is scorched and scarred with
the markings of ships that landed while going just a wee bit too fast. Every few moments
you hear the rumble of another ship landing or taking off into the great black void of
space. The walkway leads to the north, further into the docking ring. A small open
doorway to the east has the words 'Ship Storage' written above it. Another small doorway
to the west has the words 'Recovery Contracts' above it.
There are four obvious exits: north, east, west, and northwest.
A shadow
Smuggler
Obsidiatryx's Cabbie
SLR-J6
Sluissi heavy cargo shuttle (investment) [54213], The corpse of Jubei, Business Card, *
Sluis Van Shipyard Board *, Sluissi stardreamer (S-Duster) [54207], and Starship ATM are
here.
>
Someone smiles happily.
Someone tips his hat.
Smuggler says: Okay, Someone, off we go to Myrkr.
Someone enters a private ship as it roars off into space.
pk Nice fight dude. you got me to 13 hps at one point.
Jouro <pk> Nice fight dude. you got me to 13 hps at one point.
>n
You are in the Dock Ring hallway. The outer wall is mostly heavy viewplast, giving you an
excellent view of the outside space traffic. Ships in various stages of completion and
condition can be seen being towed to different docks. Every few moments a flicker at the
corner of your eye draws your attention to some other point in space where a ship just
hyperspaced.
There are four obvious exits: south, north, east, and west.
A Sluis Van Security Guard
SLR-M7
>n
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 2, the docking ring.
There are three obvious exits: south, down, and up.
>n
What?
>u
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 3, the Promenade.
There are three obvious exits: south, down, and up.
>u
You are in the Central Core stairway on level 4. This central part of the shipyards allows
access to each level. There are actually several sets of stairs, to accomodate all of the
diverse species. To the south lies an accessway leading into the ship models display
area.
There are three obvious exits: south, down, and up.
>u
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 5, the condominium area.
There are three obvious exits: south, down, and up.
SLR-I5
>l slr
You look over the droid.
This is a more advanced version of the infamous LR-5 droid. Its design is more
streamlined and efficient than its predecessor. Eight articulated legs allow the droid to
move rapidly in any direction. The owner can <recycle [droid]> after a set peroid of time
to order to the droid back into its remote controller form. The <lrdroids> command allows
the owner to monitor the droid's position.
It is in top shape.
It is empty handed.
This droid is owned by Jouro.
** Recycle available **
>recycle slr
You signal the droid to revert back to its compact form.
>u
You are standing at the entrance to the administration level of the Sluis Van Shipyards.
Only authorized personnel are allowed to enter inside. The entrance, which you can see to
your west, is bolted shut so tightly it would nearly take a direct hit from the Death Star
to break it open. However, a guard can often be seen standing around here ready to let you
in if you have the proper authorization. Then all you need to do is <show identification>.
The only obvious exit is down.
A Sluis Van Security Guard
>d
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 5, the condominium area.
There are three obvious exits: south, down, and up.
>s
This hallway is very well furnished. The area seems quiet and reserved. To the south is
the Sluis Condominiums, and to the west is a very nice looking residential area.
There are three obvious exits: south, north, and west.
SLR-O1
A Sluis Van Security Guard
>recycle slr
You signal the droid to revert back to its compact form.
>s
This is the lobby for the Sluis Van Shipyards Condominiums, one of the most luxurious
condos in the known systems. Many powerful Rebels are known to stop by here for a few days
on their visits to other worlds. Residents may enter their condominiums from here. Guests
may inquire about purchasing a condo to the south.
There are two obvious exits: south and north.
>s
Here, you may register a room in the Sluis Van Shipyard Condos. Type <inquire> for
details. The registration office looks very efficient and ready to help you in purchasing
a condo. Please read through <panic condos> first.
The only obvious exit is north.
>n
This is the lobby for the Sluis Van Shipyards Condominiums, one of the most luxurious
condos in the known systems. Many powerful Rebels are known to stop by here for a few days
on their visits to other worlds. Residents may enter their condominiums from here. Guests
may inquire about purchasing a condo to the south.
There are two obvious exits: south and north.
>n
This hallway is very well furnished. The area seems quiet and reserved. To the south is
the Sluis Condominiums, and to the west is a very nice looking residential area.
There are three obvious exits: south, north, and west.
A Sluis Van Security Guard
>n
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 5, the condominium area.
There are three obvious exits: south, down, and up.
>n
What?
>n
What?
>d
You are in the Central Core stairway on level 4. This central part of the shipyards allows
access to each level. There are actually several sets of stairs, to accomodate all of the
diverse species. To the south lies an accessway leading into the ship models display
area.
There are three obvious exits: south, down, and up.
>d
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 3, the Promenade.
There are three obvious exits: south, down, and up.
>d
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 2, the docking ring.
There are three obvious exits: south, down, and up.
>d
These stairs allow you easy access to each of the public levels without having to wait on
an elevator. You are currently on level 0, the maintainance level.
There are two obvious exits: south and up.
>u
You are in the Central Core stairway. This central part of the shipyards allows access to
each level. There are actually several sets of stairs, to accomodate all of the diverse
species. To the south lies an accessway leading into Level 2, the docking ring.
There are three obvious exits: south, down, and up.
>s
You are in the Dock Ring hallway. The outer wall is mostly heavy viewplast, giving you an
excellent view of the outside space traffic. Ships in various stages of completion and
condition can be seen being towed to different docks. Every few moments a flicker at the
corner of your eye draws your attention to some other point in space where a ship just
hyperspaced.
There are four obvious exits: south, north, east, and west.
A Sluis Van Security Guard
SLR-M7
>
Jubei <pk> good fight
s
This is the main dock of the Sluis Van Shipyards. The ground is scorched and scarred with
the markings of ships that landed while going just a wee bit too fast. Every few moments
you hear the rumble of another ship landing or taking off into the great black void of
space. The walkway leads to the north, further into the docking ring. A small open
doorway to the east has the words 'Ship Storage' written above it. Another small doorway
to the west has the words 'Recovery Contracts' above it.
There are four obvious exits: north, east, west, and northwest.
Smuggler
Obsidiatryx's Cabbie
SLR-J6
Sluissi heavy cargo shuttle (investment) [54213], The corpse of Jubei, Business Card, *
Sluis Van Shipyard Board *, Sluissi stardreamer (S-Duster) [54207], and Starship ATM are
here.
>
A Sluissi sidles up to you and attracts your attention...
Smuggler tells you: Yo, Buddy! I can take you wherever you need to go. Just hop in and
we'll get this show on the road.
Teebobo <pk> crap death message though
pk Yep. That tpatch had me at the start.
Jouro <pk> Yep. That tpatch had me at the start.
>n
You are in the Dock Ring hallway. The outer wall is mostly heavy viewplast, giving you an
excellent view of the outside space traffic. Ships in various stages of completion and
condition can be seen being towed to different docks. Every few moments a flicker at the
corner of your eye draws your attention to some other point in space where a ship just
hyperspaced.
There are four obvious exits: south, north, east, and west.
A Sluis Van Security Guard
SLR-M7
>recycle slr
You must wait 4 minutes and 46 seconds until you can recycle this droid.
>s
This is the main dock of the Sluis Van Shipyards. The ground is scorched and scarred with
the markings of ships that landed while going just a wee bit too fast. Every few moments
you hear the rumble of another ship landing or taking off into the great black void of
space. The walkway leads to the north, further into the docking ring. A small open
doorway to the east has the words 'Ship Storage' written above it. Another small doorway
to the west has the words 'Recovery Contracts' above it.
There are four obvious exits: north, east, west, and northwest.
Smuggler
Obsidiatryx's Cabbie
SLR-J6
Sluissi heavy cargo shuttle (investment) [54213], A medical scanner, An SLR droid remote
controller, A Vial of Ryll, Assassin gloves (improved), A large medkit, * Sluis Van
Shipyard Board *, Wallet, Transdermal Patch, Keychain, Sluissi stardreamer (S-Duster)
[54207], Starship ATM, The corpse of Jubei, Business Card, A shock whip (improved), and
Four Merchant Sacks are here.
>recycle slr
You must wait 28 seconds until you can recycle this droid.
>
A Sluissi sidles up to you and attracts your attention...
Smuggler tells you: Pardon me, Sir. If I can be of any assistance in meeting your
transportation needs to another planet, please don't hesitate to ask.
recycle slr
You must wait 24 seconds until you can recycle this droid.
>recycle slr
You must wait 21 seconds until you can recycle this droid.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
hp: 220/323 (+10) dr: numb
You perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
hp: 231/323 (+11) dr: stoned
You perform minor surgery on yourself.
>
The medkit is empty, so you dispose of it.
recycle slr
You must wait 18 seconds until you can recycle this droid.
>
Transport Shuttle (RT. 301: Sluis Van Shipyards-Ryloth-Sullust) touches down.
recycle slr
You must wait 14 seconds until you can recycle this droid.
>recycle slr
You must wait 10 seconds until you can recycle this droid.
>
Transport Shuttle (RT. 104: Coruscant-Sluis Van Shipyards-Alderaan) touches down.
recycle slr
You must wait 7 seconds until you can recycle this droid.
>
SLR-J6 reports: I've cornered Jubei.
Jubei enters.
recycle slr
You must wait 3 seconds until you can recycle this droid.
>recycle slr
You must wait 1 second until you can recycle this droid.
>
Jubei tips his hat.
bow
You bow.
>recycle slr
You signal the droid to revert back to its compact form.
You drop the heavy remote.
>
Engines whine as Transport Shuttle (RT. 301: Sluis Van Shipyards-Ryloth-Sullust) lifts
off.
l
This is the main dock of the Sluis Van Shipyards. The ground is scorched and scarred with
the markings of ships that landed while going just a wee bit too fast. Every few moments
you hear the rumble of another ship landing or taking off into the great black void of
space. The walkway leads to the north, further into the docking ring. A small open
doorway to the east has the words 'Ship Storage' written above it. Another small doorway
to the west has the words 'Recovery Contracts' above it.
There are four obvious exits: north, east, west, and northwest.
Smuggler
Obsidiatryx's Cabbie
Jubei the Blender in Shadows
Sluissi heavy cargo shuttle (investment) [54213], A medical scanner, Two SLR droid remote
controllers, A pile of 6222 credits, A Vial of Ryll, Assassin gloves (improved), * Sluis
Van Shipyard Board *, A large medkit, Wallet, Transdermal Patch, Keychain, Sluissi
stardreamer (S-Duster) [54207], Starship ATM, Transport Shuttle (RT. 104: Coruscant-Sluis
Van Shipyards-Alderaan), Business Card, A shock whip (improved), and Four Merchant Sacks
are here.
>scant
Smuggler says: Okay, Jouro, off we go to Coruscant.
The smuggler takes 0 credits from you as you enter a private ship.
You are sitting in the cramped passenger compartment of a small private ship - a ship
you've hired for quick transportation, with no questions asked. All in all, you're really
glad you don't have to stay here for very long.
There are no obvious exits.
>
The intercom crackles to life and you hear: Oh, my... Hey, any idea what this blinking red
light on the pilot console means? Well, maybe it's not too important...
The intercom crackles to life and you hear: Hey, you ever sass that hoopy Lando
Calrissian? There's a frood who really knows where his towel is!
hps
hp: 258/323 dr: numb wimpy: 60 hp
>k
Imperial: Neutral: Rebel:
---------------------- ---------------------- ----------------------
Nbert (A) 3 (Teebobo) (A) 50 I Elyria (A) 35
Meitar (A) 50 I Gregen (A) 30 I
Jouro (A) 10
Jubei (A) 7
>i
You are carrying:
Jouro's copy of The Hitchhiker's Guide to the Star Wars Galaxy
Three SLR droid remote controllers
Three Anti-drug Patches
Three Transdermal Patches
Eight medkits
Bounty Hunter Device *Held*
Smuggler Cab Card *Held*
A metal chain *Held* (wielded) (improved)
Assassin gloves *Held* (worn)
A hotel key *Held*
Power Armor *Held* (worn)
You struggle to carry a heavy load.
>ap
What?
>
The intercom crackles to life and you hear: Okay Buddy, we're here. Time to get out. I got
things to do!
You climb out of the ship with a sense of relief.
This is the primary spaceship landing dock of the Imperial City of Coruscant. Looking
around, you see many private vessels taking off, landing, being fueled, being loaded, and
being unloaded. You see people, aliens and droids wandering around, each intent on their
own particular business, whatever that may be. To the west is a Shuttle Dock and a
secondary landing bay.
The only obvious exit is west.
Smuggler
Tacocat's Cabbie
Assault Transport [44827] is here.
l patch
This medical patch will lessen the druggedness level of the patient it is applied to.
>ap
What?
>
A Gungan sidles up to you and attracts your attention...
Smuggler tells you: Pardon me, Sir. If I can be of any assistance in meeting your
transportation needs to another planet, please don't hesitate to ask.
alias ap apply patch
Alias: ap (apply patch) added. You have 36 aliases out of your maximum of 400.
>hps
hp: 272/323 dr: numb wimpy: 60 hp
>rp
What?
>alias rp remove patch
Alias: rp (remove patch) added. You have 37 aliases out of your maximum of 400.
>l
This is the primary spaceship landing dock of the Imperial City of Coruscant. Looking
around, you see many private vessels taking off, landing, being fueled, being loaded, and
being unloaded. You see people, aliens and droids wandering around, each intent on their
own particular business, whatever that may be. To the west is a Shuttle Dock and a
secondary landing bay.
The only obvious exit is west.
Smuggler
Tacocat's Cabbie
Assault Transport [44827] is here.
>w
This is the transport facility, where the shuttles land. Since there are so many new
destinations added to the shuttle network, all privately owned vessels have been directed
to the Main Dock to the east. The local ship merchant, Barloke, has a dock to the west.
The noise here is almost unbearable. Large passenger shuttles are constantly landing and
taking off from this area.
There are three obvious exits: north, east, and west.
Obsidiatryx's Cabbie
>n
You are standing on a long bridge that connects Imperial City with its docks. Directly to
the south, you can see the main Shuttle Dock. The Main Dock and Ship Shop are also to the
south. To the north is Coruscant Center, the heart of Imperial City. Even from this
distance, you can see a large statue staring down at the inhabitants of this area.
There are two obvious exits: south and north.
>n
This is the southern end of Imperial Square. There is grass and trees all over the area,
making this one of the most popular areas in Imperial city. To the north, you can see a
large statue surrounded by a fountain. A simple path extends to the east and west, as
well as to the south. You notice that there is little atmospheric traffic here, due to
the strictly enforced no-fly zone restrictions.
There are four obvious exits: south, north, east, and west.
>w
You are standing at the southwestern corner of Coruscant Center. To the northeast, you
can see a large statue that is rising above the tree line, staring down at all of the
people. A path surrounds Coruscant center and extends to the north and east from this
location. To the southwest is a large building that is marked Commercial Center, where
all of the shops and trading business is done in Imperial City.
There are five obvious exits: north, east, northeast, west, and southwest.
>sw
This is the lobby of the commercial tower of Imperial City. In this tower you will find
many vendors to purchase from and sell to. The main shop is located here in the lobby,
and a shopkeeper patiently waits behind the counter to either buy from you or sell
something to you.
Type 'panic shop' for more information.
There are four obvious exits: south, northeast, west, and up.
Shop Keeper
Trashcan is here.
>i
You are carrying:
Jouro's copy of The Hitchhiker's Guide to the Star Wars Galaxy
Three SLR droid remote controllers
Three Anti-drug Patches
Three Transdermal Patches
Eight medkits
Bounty Hunter Device *Held*
Smuggler Cab Card *Held*
A metal chain *Held* (wielded) (improved)
Assassin gloves *Held* (worn)
A hotel key *Held*
Power Armor *Held* (worn)
You struggle to carry a heavy load.
>hps
hp: 286/323 dr: numb wimpy: 60 hp
>hps
hp: 286/323 dr: numb wimpy: 60 hp
>minor
hp: 298/323 (+12) dr: numb
You perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
hp: 307/323 (+9) dr: stoned
You perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
You try, but fail to perform minor surgery on yourself.
>minor
hp: 323/323 (+9) dr: stoned
You perform minor surgery on yourself.
>
Jubei <pk> i need to stop being lazy and find the chain sometime... good damage with that
minor
Why are you trying to heal someone who doesn't need healing?
>
Teebobo <pk> Nbert is gonna come pwn you both
pk
You are now blocking pk.
>pk
You are no longer blocking pk.
>k
Imperial: Neutral: Rebel:
---------------------- ---------------------- ----------------------
Nbert (A) 3 I (Teebobo) (A) 50 Elyria (A) 35
Meitar (A) 50 I Gregen (A) 30 I
Jouro (A) 10
Jubei (A) 7
>
Smoky <pk> truth
pk I was worried about that for a second.
Jouro <pk> I was worried about that for a second.
>k
Imperial: Neutral: Rebel:
---------------------- ---------------------- ----------------------
*Nbert* (A) 3 (Teebobo) (A) 50 Elyria (A) 35
Meitar (A) 50 I Gregen (A) 30 I
Jouro (A) 10
Jubei (A) 7
>swho
S t a r W a r s M u d - 16 adventurers
Wed May 10 15:10:58 2017 EDT
============================================================================
[Moff] Gwegster (101m)
[Moff] Stavros (9105m)
[Councillor] Sead (2462m)
[Councillor] Zvarsh
[Ambassador] Smoky
============================================================================
[50] Devious (12m) [35] Elyria [ 7] Jubei
[50] Fido (25m) [30] Gregen (4m) [ 6] Jings
[50] Meitar (96m) [25] Quitus [ 4] Pool (8m)
[50] Obsidiatryx (93m) [19] Jager (1m) [ 3] *Nbert*
[50] Synd (3m) [10] Jouro [ 0] Deth
[50] (Teebobo)
>
pk If he'd been level 5 Id have been a little worried.
Jouro <pk> If he'd been level 5 Id have been a little worried.
>l
This is the lobby of the commercial tower of Imperial City. In this tower you will find
many vendors to purchase from and sell to. The main shop is located here in the lobby,
and a shopkeeper patiently waits behind the counter to either buy from you or sell
something to you.
Type 'panic shop' for more information.
There are four obvious exits: south, northeast, west, and up.
Shop Keeper
Trashcan is here.
>bodycount
You have done nothing to destroy your enemies! You must go out and crush them! Go! Go!
What's taking so long? Have you no spine?!
>l
This is the lobby of the commercial tower of Imperial City. In this tower you will find
many vendors to purchase from and sell to. The main shop is located here in the lobby,
and a shopkeeper patiently waits behind the counter to either buy from you or sell
something to you.
Type 'panic shop' for more information.
There are four obvious exits: south, northeast, west, and up.
Shop Keeper
Trashcan is here.
>score
You are: Jouro the Bounty Hunter
(neutral) Align (T/J): -3/0 (Rodian)
You have 8250 experience.
Your wimpy is set at 60 hp
Your wimpydir is set to out
You have 323 (323) hit points and 140 (142) social points.
You are sober and stoned.
You have 45 assassin points and 3 bounty hunter points.
You struggle to carry a heavy load.
Your age is 21 Hours 10 Minutes 14 Seconds.
You have 28671 credits and 1016000 credits in the bank.
Levels: (Primary Guild: bounty_hunter)
Jedi : 0 Mercenary : 0 Pilot : 0
Scientist : 9 Smuggler : 0 Diplomat : 0
Bounty_hunter: 10 Slicer : 0 Assassin : 8
Merchant : 0
strength : 22 (+3) dexterity : 20 mechanical : 1
technical : 12 force : 8
>pk I need to get assassin to level 9. Pks is so handy. I did get the jump on you from forensics tho!
Jouro <pk> I need to get assassin to level 9. Pks is so handy. I did get the jump on you
from forensics tho!
>
Elyria <pk> I can get you one if you want to play with it.
pk They are super nice. I like it with rodian because the Surprise increases the opportunities to special by 1.5 times. Its really nice.
Jouro <pk> They are super nice. I like it with rodian because the Surprise increases the
opportunities to special by 1.5 times. Its really nice.
>
Jubei <pk> nah, i prefer to get my own gear... i won't even let my big chars get my little
chars gear... thanks though
pk That was dang good for being on your phone.
Jouro <pk> That was dang good for being on your phone.
>
pk What do you use?
Jouro <pk> What do you use?
>swho
S t a r W a r s M u d - 16 adventurers
Wed May 10 15:13:57 2017 EDT
============================================================================
[Moff] Gwegster (104m)
[Moff] Stavros (9108m)
[Councillor] Sead (2465m)
[Councillor] Zvarsh (3m)
[Ambassador] Smoky (3m)
============================================================================
[50] Devious (15m) [35] Elyria [ 7] Jubei (1m)
[50] Fido (1m) [30] Gregen (7m) [ 6] Jings
[50] Meitar (99m) [25] Quitus [ 4] Pool (11m)
[50] Obsidiatryx (96m) [19] Jager (1m) [ 3] Nbert
[50] Synd [10] Jouro [ 0] Deth
[50] (Teebobo) (1m)
>swho
S t a r W a r s M u d - 16 adventurers
Wed May 10 15:14:06 2017 EDT
============================================================================
[Moff] Gwegster (104m)
[Moff] Stavros (9108m)
[Councillor] Sead (2465m)
[Councillor] Zvarsh (3m)
[Ambassador] Smoky (3m)
============================================================================
[50] Devious (15m) [35] Elyria [ 7] Jubei (1m)
[50] Fido (1m) [30] Gregen (7m) [ 6] Jings
[50] Meitar (99m) [25] Quitus [ 4] Pool (11m)
[50] Obsidiatryx (96m) [19] Jager (1m) [ 3] Nbert
[50] Synd [10] Jouro [ 0] Deth
[50] (Teebobo) (2m)
>expcheck
You need 46750 more experience to advance bounty_hunter to 11.
You need 79750 more experience to advance scientist to 10.
You need 60750 more experience to advance assassin to 9.
>l
This is the lobby of the commercial tower of Imperial City. In this tower you will find
many vendors to purchase from and sell to. The main shop is located here in the lobby,
and a shopkeeper patiently waits behind the counter to either buy from you or sell
something to you.
Type 'panic shop' for more information.
There are four obvious exits: south, northeast, west, and up.
Shop Keeper
Trashcan is here.
>
Jubei <pk> had a few bits of lag that were annoying, but wasn't too bad... use a samsung
s7, with blowtorch app
pk Not bad. I can fly pretty good with blowtorch actually. Its really well made if you know what situation you'll be in.
Jouro <pk> Not bad. I can fly pretty good with blowtorch actually. Its really well made if
you know what situation you'll be in.
>
<pk> Jubei nods.
Jubei <pk> i have a ton of clientside aliases and multiple button sets for various
scenarios
Autosaving.
Jubei <pk> that helps a ton
pk same
Jouro <pk> same
>pk I have an issue with it crashing on my s6 and i loose all of my button sets tho. I got tired of it...
Jouro <pk> I have an issue with it crashing on my s6 and i loose all of my button sets
tho. I got tired of it...
>
Jubei <pk> doh, nod